오일러 커브 임포트(Euler Curve Import)
애니메이션 뷰 사용(Using the Animation view)

애니메이션 창 가이드

Unity의 Animation Window 를 통해 Animation Clips 를 Unity에서 직접 만들고 편집할 수 있습니다. 애니메이션 창은 Unity 외부의 3D 애니메이션 프로그램을 대체할 수 있도록 효과적이고 직관적으로 작동합니다. 움직임을 애니메이션화할 수도 있고, Unity 에디터에서 머티리얼과 컴포넌트의 변수를 애니메이션화할 수도 있습니다. 또한, 타임라인의 지정된 시점에서 호출되는 함수인 Animation Events 를 적용하여 애니메이션 클립을 확장할 수도 있습니다.

각 주제에 대한 자세한 내용은 애니메이션 임포트 또는 애니메이션 스크립팅 페이지를 참조하십시오.


What’s the difference between the Animation window and the Timeline window?

The Timeline window

The Timeline window allows you to create cinematic content, game-play sequences, audio sequences and complex particle effects. You can animate many different GameObjects within the same sequence, such as a cut scene or scripted sequence where a character interacts with scenery. In the timeline window you can have multiple types of track, and each track can contain multiple clips that can be moved, trimmed, and blended between. It is useful for creating more complex animated sequences that require many different GameObjects to be choreographed together.

The Timeline window is newer than the Animation window. It was added to Unity in version 2017.1, and supercedes some of the functionality of the Animation window. To start learning about Timeline in Unity, visit the Timeline section of the user manual.

The Timeline window, showing many different types of clips arranged in the same sequence
The Timeline window, showing many different types of clips arranged in the same sequence

The Animation window

The Animation window allows you to create individual animation clips as well as viewing imported animation clips. Animation clips store animation for a single GameObject or a single hierarchy of GameObjects. The Animation window is useful for animating discrete items in your game such as a swinging pendulum, a sliding door, or a spinning coin. The animation window can only show one animation clip at a time.

The Animation window was added to Unity in version 4.0. The Animation window is an older feature than the Timeline window. It provides a simple way to create animation clips and animate individual GameObjects, and the clips you create in the Animation window can be combined and blended between using anim Animator controller. However, to create more complex sequences involving many disparate GameObjects you should use the Timeline window (see below).

The animation window has a “timeline” as part of its user interface (the horiontal bar with time delineations marked out), however this is separate to the Timeline window.

To start learning about animation in Unity, visit the Animation section of the user manual.

The Animation window, shown in dopesheet mode, showing a hierarchy of objects (in this case, a robot arm with numerous moving parts) animated together in a single animation clip
The Animation window, shown in dopesheet mode, showing a hierarchy of objects (in this case, a robot arm with numerous moving parts) animated together in a single animation clip
오일러 커브 임포트(Euler Curve Import)
애니메이션 뷰 사용(Using the Animation view)