Unity 인터페이스의 메인 창 외에도 이 가이드에는 다음과 같은 다양한 창에 대한 설명이 나와 있습니다.
이 창에 대한 문서: | 영역 또는 주제: |
---|---|
콘솔 창은 메시지, 경고, 오류의 로그를 표시합니다. | 스크립팅 |
애니메이션 창에서는 씬의 게임 오브젝트를 애니메이션화할 수 있습니다. | 애니메이션 |
프로파일러 창은 게임의 퍼포먼스 병목 현상을 찾아내고 원인을 조사할 때 사용합니다. | 분석 |
라이팅 창은 씬에서 조명을 관리할 때 사용합니다. | 조명 |
오클루전 컬링 창은 퍼포먼스 개선을 위해 오클루전 컬링을 관리할 때 사용합니다. | 카메라 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.