Unity는 Linux에서 애플리케이션 개발을 지원합니다.애플리케이션을 스탠드얼론 파일로 빌드하여 Unity가 지원하는 것과 동일한 아키텍처를 지원하는 Linux 시스템에서 실행할 수 있습니다.애플리케이션을 라이브러리로 구축하여 다른 애플리케이션에서 플러그인으로 사용할 수도 있습니다.
항목 | 설명 |
---|---|
Linux 플레이어 설정 | 플레이어 설정을 사용하여 Linux 플랫폼에 적용할 수 있는 Unity에서 빌드하는 최종 게임에 대한 다양한 옵션을 설정합니다.일반적인 플레이어 설정에 대한 설명은 플레이어 설정을 참조하십시오. |
Linux 빌드 설정 | 빌드 설정을 사용하여 Linux에서 애플리케이션의 빌드 프로세스를 설정하고 시작하십시오.여기에는 개발 빌드를 생성하고 최종 빌드를 게시하기 위한 설정이 포함되어 있습니다. |
Linux 에디터 문제 해결 | Linux 에디터의 알려진 문제에 대한 해결 방법을 나열합니다. |
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