다음 중 한 가지 방법으로 전용 서버 빌드를 생성할 수 있습니다.
Unity 에디터를 통해 전용 서버 빌드를 생성하려면 다음 단계를 따르십시오.
팁:플레이어 설정을 통해 전용 서버 빌드를 세부적으로 설정할 수 있습니다.
스크립트 통해 전용 서버 빌드를 생성하려면 다음과 같이 하십시오.
buildPlayerOptions.subtarget
을 (int)StandaloneBuildSubtarget.Server
로 설정합니다.예시로 다음 코드 스니핏을 참조하십시오.
buildPlayerOptions.target = BuildTarget.StandaloneWindows;
// SubTarget expects an integer.
buildPlayerOptions.subtarget = (int)StandaloneBuildSubtarget.Server;
자세히 알아보려면 스크립트 생성 및 사용을 참조하십시오.
커맨드 라인을 통해 전용 서버 빌드를 생성하려면 -standaloneBuildSubtarget Server
인자를 사용합니다.예시로 다음 코드 스니핏을 참조하십시오.
-buildTarget Linux64 -standaloneBuildSubtarget Server
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.