Unity WebGL은 웹캠 액세스를 지원합니다.WebGL 애플리케이션이 기기의 웹캠에 액세스할 수 있도록 허용하려면 브라우저가 사용자에게 카메라에 대한 액세스 권한을 요청해야 합니다.카메라에 대한 액세스 권한이 없으면 브라우저는 불완전하거나 부정확한 정보를 반환합니다.
참고:현재 Unity WebGL은 웹캠 기기만 지원합니다.
웹캠에 액세스할 수 있는 브라우저 권한을 요청하려면 Application.RequestUserAuthorization
API를 사용하십시오.
using UnityEngine;
using UnityEngine.iOS;
using System.Collections;
// Get WebCam information from the browser
public class ExampleClass :MonoBehaviour
{
private WebCamDevice[] devices;
// Use this for initialization
IEnumerator Start()
{
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);
if (Application.HasUserAuthorization(UserAuthorization.WebCam))
{
Debug.Log("webcam found");
devices = WebCamTexture.devices;
for (int cameraIndex = 0; cameraIndex < devices.Length; ++cameraIndex)
{
Debug.Log("devices[cameraIndex].name:");
Debug.Log(devices[cameraIndex].name);
Debug.Log("devices[cameraIndex].isFrontFacing");
Debug.Log(devices[cameraIndex].isFrontFacing);
}
}
else
{
Debug.Log("no webcams found");
}
}
}
참고:Unity는 MediaDevices.getUserMedia()
API를 사용하여 기기에 액세스할 수 있는 사용자 권한을 요청할 것을 권장합니다.이 기능은 보안 컨텍스트(HTTPS)에서만 사용할 수 있습니다.
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