UXML 파일에서 UI를 빌드하려면, 먼저 파일을 VisualTreeAsset
에 로드한 다음 Instantiate()
를 사용해 부모 없이 인스턴스화하여 새 TemplateContainer
를 생성하거나, CloneTree(parent)
를 사용하여 부모 내에서 복제해야 합니다.
UXML이 인스턴스화되면 UQuery를 사용하여 시각적 트리에서 특정 요소를 검색해서 가져올 수 있습니다.
다음 예시에서는 커스텀 에디터 창을 생성하고 UXML 파일을 콘텐츠로 로드합니다.
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
public class MyWindow :EditorWindow {
[MenuItem ("Window/My Window")]
public static void ShowWindow () {
EditorWindow w = EditorWindow.GetWindow(typeof(MyWindow));
VisualTreeAsset uiAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/MyWindow.uxml");
VisualElement ui = uiAsset.Instantiate();
w.rootVisualElement.Add(ui);
}
}
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