사용 가능한 모든 컨트롤러의 리스트를 가져오려면 Input.GetJoystickNames
를 호출합니다.언제든지 이 리스트를 다시 확인하여 컨트롤러가 부착 또는 분리되었는지 확인할 수 있습니다.
이 API를 호출하여 연결된 컨트롤러의 유형을 감지할 수 있습니다.이름은 다음 패턴을 따릅니다.[$profile_type,$connection_type] joystick $number by $model
.$profile_type
은(는) basic 또는 extended, 그리고 $connection_type
은(는) wired 또는 wireless일 수 있습니다.Unity가 컨트롤러를 하나 이상 감지하면 온스크린 터치 컨트롤을 비활성화하거나 컨트롤러 입력을 보완하도록 수정할 수 있습니다.
다음 코드 샘플은 기기에 컨트롤러가 연결되어 있는지 확인합니다.
using System.Collections;
using UnityEngine;
public class GameControllers :MonoBehaviour
{
private bool connected = false;
IEnumerator CheckForControllers() {
while (true) {
var controllers = Input.GetJoystickNames();
if (!connected && controllers.Length > 0) {
connected = true;
Debug.Log("Connected");
} else if (connected && controllers.Length == 0) {
connected = false;
Debug.Log("Disconnected");
}
yield return new WaitForSeconds(1f);
}
}
void Awake() {
StartCoroutine(CheckForControllers());
}
}
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.