가상 텍스처링 스트리밍을 활성화하려면 프로젝트에서 Virtual Texturing을 활성화해야 합니다. 그렇게 하려면 Edit > Project Settings > Player에서 Virtual Texturing 설정을 활성화하십시오.
가상 텍스처링은 모든 플랫폼에서 공유되는 프로젝트 전체 설정입니다. 가상 텍스처링을 지원하지 않는 플랫폼과 그래픽스 API용 플레이어는 빌드할 수 없습니다. 가상 텍스처링은 프로젝트에서 사용되지 않더라도 리소스(예: 버퍼)를 할당할 수 있으므로, 사용할 계획이 없다면 Virtual Texturing을 활성화하지 마십시오.
프로젝트에서 Virtual Texturing을 활성화하면 Unity는 다음 컴파일러 지시문을 추가합니다.
ENABLE_VIRTUALTEXTURES
: 프로젝트가 가상 텍스처링을 지원하는 경우 True
로 평가되는 C# 정의입니다.ENABLE_VIRTUALTEXTURING
: 현재 빌드 타겟에서 가상 텍스처링이 가능한 경우 True
로 평가되는 C++ 및 C# 에디터 정의입니다.UNITY_VIRTUAL_TEXTURING
: ENABLE_VIRTUALTEXTURES
의 셰이더 버전입니다.이 지시문들의 이름은 향후 Unity 버전에서 변경될 수 있습니다.
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