이 섹션은 Unity에서 셰이더를 사용하여 작업하는 방법을 설명합니다.
페이지 | 설명 |
---|---|
셰이더의 핵심 개념 | 셰이더를 이해하고, Unity에서 셰이더를 사용하여 작업하는 방법에 대한 기초적인 내용입니다. |
빌트인 셰이더 | Unity와 함께 기본적으로 제공되는 사전 빌드 셰이더를 사용하는 방법입니다. |
셰이더 그래프 사용 | 코드를 작성하지 않고도 셰이더를 만들 수 있는 툴인 셰이더 그래프를 사용하는 방법입니다. |
셰이더 작성 | 코드를 작성하여 셰이더를 만드는 방법입니다. |
셰이더 성능 및 프로파일링 | 런타임 시 셰이더를 디버그하고 셰이더의 성능을 분석하는 방법입니다. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.