물리 관절은 로직 트리로 구성된 관절 바디의 집합으로, 각 부모-자식 관계는 상호 제약된 상대 모션을 반영합니다.
물리 관절의 주요 목적은 조인트를 포함하는 산업 및 상업용 비게임 애플리케이션에 사실적인 물리 동작을 제공하는 것입니다.예를 들어 로봇 팔과 키네마틱 체인을 시뮬레이션할 때 일반 조인트보다 훨씬 쉬운 과정을 지원합니다.
ArticulationBody
클래스 또는 이에 상응하는 Articulation Body 컴포넌트를 통해 관절을 설정할 수 있습니다.
항목 | 설명 |
---|---|
물리 관절 소개 | Unity에서 관절의 개념과 동작에 대한 개요입니다. |
Articulation Body 컴포넌트 레퍼런스 | Articulation Body 컴포넌트에 대한 레퍼런스입니다. |
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