관리되는 플러그인은 Unity 외부에서 관리되고 동적으로 연결된 라이브러리(DLL)로 컴파일되는 관리되는 .NET 어셈블리입니다.관리되는 플러그인을 생성하고 사용하는 방법에 대한 내용은 관리되는 플러그인을 참조하십시오.
IL2CPP 스크립팅 백엔드는 Unity 에디터 및 스탠드얼론 플레이어와 동일한 .NET API 표면을 노출합니다.따라서 동일한 플러그인을 사용할 수 있으며 UWP(유니버설 Windows 플랫폼)용 다른 .NET API를 타게팅하기 위해 별도의 버전을 컴파일할 필요가 없습니다.
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