하이트 메시(Height Mesh)를 이용하여 걸을 수 있는 표면에 캐릭터를 더 정확하게 배치할 수 있습니다.
길을 찾는 동안 내비메시 에이전트는 내비메시 표면에 있어야 합니다. 내비메시는 걸을 수 있는 공간을 대략적으로 추정한 것이므로, 내비메시가 빌드되는 동안 일부 기능이 안정화됩니다. 예를 들어 계단은 내비메시에서는 경사로 표현될 수도 있습니다. 게임에서 에이전트의 위치를 정확하게 지정해야 하는 경우에는 내비메시를 베이크할 때 하이트 메시 빌딩을 활성화해야 합니다. 이 설정은 내비게이션 창의 고급 옵션에 있습니다. 이 기능을 활성화하면 런타임 도중 메모리와 처리 시간을 추가적으로 요구하게 되며, 내비메시를 베이크할 때 더 오랜 시간이 필요하게 된다는 점을 기억해야 합니다.
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