이벤트 트리거는 이벤트 시스템에서 이벤트를 수신하고 각 이벤트에 대해 등록된 함수를 호출합니다.
이벤트 트리거는 각 이벤트 시스템 이벤트에 대해 호출할 함수를 지정하는 데 사용할 수 있습니다. 단일 이벤트에 여러 함수를 할당할 수 있으며 이벤트 트리거가 이벤트를 수신할 때마다 해당 함수를 호출합니다.
게임 오브젝트에 Event Trigger 컴포넌트를 연결하면 해당 오브젝트가 모든 이벤트를 가로채며, 이 오브젝트에서는 더 이상 이벤트 버블링이 발생하지 않습니다.
각 지원 이벤트는 Add New Event Type 버튼을 눌러 이벤트 트리거에 선택적으로 포함시킬 수 있습니다.
EventTrigger
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