이 섹션에서는 외부 애플리케이션에서 모델을 만들고 Unity로 임포트하기 위해 준비하는 방법에 대해 설명합니다.
페이지 | 설명 |
---|---|
모델 파일 포맷 | 3D 모델용으로 지원 및 권장되는 파일 포맷입니다. |
전용 모델 파일 포맷 지원 | 전용 모델 파일 포맷에 대한 Unity의 자세한 지원 정보입니다. |
익스포트할 모델 파일 준비 | 외부 애플리케이션에서 익스포트할 모델을 준비하는 베스트 프랙티스입니다. |
최적의 성능을 위한 모델 생성 | 최적의 렌더링과 애니메이션 성능을 위한 모델 생성의 베스트 프랙티스입니다. |
애니메이션용 모델 생성 | Unity의 애니메이션 시스템과 함께 사용할 모델을 만드는 방법입니다. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.