이미지를 프로젝트로 임포트한 후 가장 직관적인 결과를 얻으려면, 텍스처, 스프라이트, 벡터 이미지에 특정 임포트 설정을 적용한 후 UI 빌더에서 시각적 요소의 배경으로 사용하는 것이 좋습니다.
시각적 요소의 배경으로 사용하는 텍스처 이미지에 권장되는 임포트 설정은 다음과 같습니다.
프로퍼티: | Value: | |
---|---|---|
** 텍스처 타입||Default** | ||
Non-Power of 2 | None | |
Compression | None | |
Alpha Is Transparency | true | |
** 텍스처 타입||Editor GUI and Legacy GUI** | ||
Non-Power of 2 | None | |
Compression | None | |
Alpha Is Transparency | true | |
** 텍스처 타입||Sprite (2D and UI)** | ||
Compression | None | |
Alpha Is Transparency | true | |
Sprite Mode | 단일 | |
Mesh Type | Tight |
시각적 요소의 배경으로 사용하는 스프라이트 이미지에 권장되는 임포트 설정은 다음과 같습니다.
프로퍼티: | Value: | |
---|---|---|
** 텍스처 타입||Sprite (2D and UI)** | ||
Compression | None | |
Alpha Is Transparency | true | |
Sprite Mode | 파일에 여러 스프라이트가 포함된 경우에는 Multiple, 그렇지 않으면 Single 사용 | |
Mesh Type | Tight |
시각적 요소의 배경으로 사용하는 SVG 벡터 이미지에 권장되는 임포트 설정은 다음과 같습니다.
프로퍼티: | Value: |
---|---|
Generated Asset Type | UI Toolkit Vector Image |
Tessellation Settings | Basic |
Target Resolution | 만족스러운 결과를 생성하는 최소값 |
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