캐릭터나 애니메이션을 가지는 게임 오브젝트는 일반적으로 게임에서 수행할 수 있는 여러 가지의 액션들에 대응하는 다양한 애니메이션을 가집니다. 예를 들어, 캐릭터가 호흡을 하거나 대기 상태에 몸을 기울이는 동작, 또는 걷는 동안 플랫폼에서 떨어져 패닉 상태가 되어 팔을 위로 올리는 행동 등이 있습니다. 또한 문이 열리거나 닫히고, 고장나서 안 열리거나 강제로 부숴서 여는 등의 애니메이션을 가질 수 있습니다. 메카님은 사용자가 캐릭터나 오브젝트에 사용하려는애니메이션 클립을 조절하고 시퀀싱할 수 있는 상태 머신 을 표현하기 위해 플로우 차트와 같은 비주얼 레이아웃 시스템을 사용합니다. 이 섹션은 메카님의 상태 머신에 대한 자세한 사항과 사용 방법을 알려줍니다.
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