Skybox 컴포넌트는 동일한 게임 오브젝트의 카메라가 그리는 스카이박스를 오버라이드합니다. 이를 통해 카메라가 렌더링하는 스카이박스를 제어할 수 있으며, 씬에 여러 개의 카메라가 있고 카메라에 따라 다른 스카이박스를 그리려는 경우에 유용합니다.
기능 | 빌트인 렌더 파이프라인 | 유니버설 렌더 파이프라인(URP) | 고해상도 렌더 파이프라인(HDRP) |
---|---|---|---|
Skybox 컴포넌트 | 지원(1) | 지원(1) | 미지원(2) |
참고:
프로퍼티 | 설명 |
---|---|
Custom Skybox | 카메라가 이 컴포넌트와 동일한 게임 오브젝트에 있을 때 그리는 스카이박스입니다. 이 프로퍼티에 할당하는 머티리얼은 스카이박스 셰이더를 사용해야 합니다. |
Skybox
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