Unity에는 스크립트에서 코드의 일부를 컴파일에서 선택적으로 포함하거나 제외하는 데 사용할 수 있는 옵션을 나타내는 다양한 빌트인 스크립팅 심볼이 있습니다.조건부 컴파일에 대한 자세한 내용은 조건부 컴파일을 참조하십시오.
참고:스크립팅 심볼을 정의 심볼, 프리 프로세서 정의, 정의로 참조할 수도 있습니다.
Unity는 UWP(유니버설 Windows 플랫폼)에 대해 다음과 같은 스크립팅 심볼을 자동으로 정의합니다.
스크립팅 심볼 | 설명 |
---|---|
UNITY_WINRT |
모든 스크립트에서 정의됩니다. |
UNITY_WSA |
모든 스크립트에서 정의됩니다. |
UNITY_WINRT_10_0 |
모든 스크립트에서 정의됩니다. |
UNITY_WSA_10_0 |
모든 스크립트에서 정의됩니다. |
ENABLE_IL2CPP |
IL2CPP 스크립팅 백엔드를 사용하는 경우 모든 스크립트에서 정의됩니다. |
WINDOWS_UWP |
UWP용으로 빌드하는 경우 모든 스크립트에서 정의됩니다. |
ENABLE_WINMD_SUPPORT |
UWP용으로 빌드하는 경우 모든 스크립트에서 정의됩니다. |
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