네이티브 UWP(유니버설 Windows 플랫폼) 플러그인을 저작하려면 Unity용 네이티브 플러그인 생성 방법에 대해 알아야 합니다.네이티브 플러그인과 사용에 대한 자세한 내용은 네이티브 플러그인을 참조하십시오.
네이티브 UWP 플러그인을 저작하려면 사전 컴파일된 DLL(동적 링크 라이브러리) 또는 C++ 소스 코드를 사용하면 됩니다.
사전 컴파일된 네이티브 플러그인으로 플랫폼을 호출하려면 다음 단계를 따라야 합니다.
타겟 CPU 아키텍처에 적합한 Windows SDK에 대해 DLL을 컴파일해야 합니다.또한 Unity 프로젝트에 DLL을 추가할 때 플러그인 인스펙터에서 DLL을 설정해야 합니다.
플러그인 인스펙터에서 플러그인처럼 작동하는 C++(.cpp) 코드 파일을 Unity 프로젝트에 직접 추가할 수 있습니다.UWP 및 IL2CPP 스크립팅 백엔드와 호환되도록 플러그인을 설정하면 Unity는 관리되는 어셈블리에서 생성되는 C++ 코드와 함께 이러한 C++ 파일을 컴파일합니다.
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