Unity 프로파일러를 사용하여 애플리케이션에 대한 성능 정보를 얻을 수 있습니다.자세한 내용은 애플리케이션 프로파일링을 참조하십시오.
UWP의 제한 사항으로 인해 Unity 에디터가 UWP와 동일한 머신에서 실행 중인 경우 프로파일러를 연결할 수 없습니다.따라서 Unity 에디터와 UWP를 별도의 머신에서 실행해야 합니다.예를 들어 Unity 에디터와 UWP를 동일한 PC에서 실행 중인 경우 프로파일러를 연결할 수 없습니다.이 규칙에 대한 유일한 예외는 Autoconnect Profiler 빌드 옵션으로, 이 옵션을 사용하면 애플리케이션이 에디터에 대신 연결됩니다.
또한 Unity 에디터가 실행 중인 머신과 유니버설 Windows 앱이 실행 중인 머신이 동일한 서브넷에 있어야 합니다.
참고:Master 설정에서는 프로파일러가 작동하지 않습니다.
실행 중인 유니버설 Windows 애플리케이션에 Unity 프로파일러를 연결하려면 다음 단계를 따르십시오.
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