임포트한 이미지 에셋 또는 빌트인 이미지 에셋을 사용하여 UI의 배경 이미지를 설정할 수 있습니다.
UI 빌더를 사용하여 UI의 배경 이미지를 설정하려면:
VisualElement
를 생성합니다.배경 이미지를 설정할 때는 지원되는 배경 이미지 타입을 선택해야 합니다.
참고:SVG 이미지를 VisualElement
의 배경으로 사용하려면 패키지를 설치해야 합니다.이렇게 하려면 Package Manager 창에서 Git URL로부터 com.unity.vectorgraphics
패키지를 설치합니다.
C#을 사용하여 UI의 배경 이미지를 설정하려면 VisualElement.backgroundImage
프로퍼티에 이미지를 할당합니다.
다음 코드 예제는 시각적 요소의 배경 이미지를 설정하는 방법을 보여줍니다.
// AssetDatabase 메서드를 사용하여 텍스처를 로드합니다.
myElement1.style.backgroundImage = AssetDatabase.LoadAssetAtPath<Texture2D>("path/to/imageFile.png");
// Load the texture from project's Resources folder.
myElement2.style.backgroundImage = Resources.Load<Texture2D>("imageFile");
// Use the Unity Editor's default resources.
myElement3.style.backgroundImage = EditorGUIUtility.FindTexture("CloudConnect");
myElement4.style.backgroundImage = EditorGUIUtility.IconContent("FolderOpened Icon").image;
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