이 페이지에는 WebGL 앱을 빌드하기 전에 해야하는 작업에 대한 설명이 있습니다. WebGL 애플리케이션을 빌드하려면 먼저 Unity Hub를 설치한 다음 WebGL Build Support 모듈을 추가해야 합니다.
자세한 내용은 Unity Hub 설치 및 Unity 에디터에 모듈 추가 방법을 참조하십시오.
페이지 | 설명 |
---|---|
고급 개요 | WebGL 애플리케이션 개발에 필요한 유용한 기술 정보에 대해 알아봅니다. |
WebGL 플레이어 설정 | WebGL 플레이어 설정의 UI 설명을 참조합니다. |
WebGL의 텍스처 압축 | WebGL에서 텍스처 압축 포맷을 설정하는 방법에 대해 알아봅니다. |
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