渲染管线执行一系列操作来获取场景的内容,并将这些内容显示在屏幕上。概括来说,这些操作如下:
不同的渲染管线具有不同的功能和性能特征,并且适用于不同的游戏、应用程序和平台。
将项目从一个渲染管线切换到另一个渲染管线可能很困难,因为不同的渲染管线使用不同的着色器输出,并且可能没有相同的特性。因此,必须要了解 Unity 提供的不同渲染管线,以便可以在开发早期为项目做出正确决定。
Unity 提供以下渲染管线:
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