Mesh Filter 组件包含对网格的引用。该组件与同一个游戏对象上的 Mesh Renderer 组件配合使用;Mesh Renderer 组件渲染 Mesh Filter 组件引用的网格。
要渲染可变形网格,请改用 Skinned Mesh Renderer 组件。Skinned Mesh Renderer 组件不需要 Mesh Filter 组件。
属性: | 功能: |
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Mesh | 对网格资源的引用。 要更改 Mesh Filter 组件引用的网格资源,请使用网格名称旁边的选取器(圆形图标)。 注意:当更改 Mesh Filter 组件引用的网格时,此游戏对象上其他组件的设置不会改变。例如,Mesh Renderer 组件不会更新其设置,这可能会导致 Unity 使用非预期的属性渲染网格。如果发生这种情况,请根据需要调整其他组件的设置。 对应于 MeshFilter.mesh 属性。 |
MeshFilter
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