本页介绍将 Light 组件的 Mode 属性设置为 Baked 时该组件的行为。这类光源称为烘焙光源。
Unity 在 Unity Editor 中为烘焙光源执行计算,并将结果作为光照数据保存到磁盘中。这一过程称为烘焙。在运行时,Unity 将加载烘焙的光照数据,并使用这一数据来照亮场景。由于复杂的计算是预先执行的,因此烘培光源可以减少运行时的着色成本,并减少阴影的渲染成本。
烘焙光源可用于照亮在运行时不会发生变化的对象,例如景物。
请注意,如果在场景中禁用了 Baked Global Illumination,Unity 会强制使烘焙光源表现得就像已将其 Mode 设置为 Realtime 一样。发生这种情况时,Unity 将在 Light 组件的 Inspector 中显示警告。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.