Important: UNet is a deprecated solution, and a new Multiplayer and Networking Solution (Netcode for GameObjects) is under development. For more information and next steps see the information on the Unity Netcode for GameObjects website. |
Network Lobby Player 可存储在大厅内时每个玩家在 Network Lobby Manager 中的状态。使用此组件时,需要编写一个脚本,让玩家表明已准备好开始游戏,此情况下将设置 readyToBegin 属性。请参阅有关 Network Lobby Manager 的文档以了解关于如何使用此组件的完整详细信息。
具有 Network Lobby Player 组件的游戏对象还必须具有 Network Identity 组件。在某个游戏对象上创建 Network Lobby Player 组件时,Unity 还将在该游戏对象上创建 Network Identity 组件(如果还没有此组件)。
属性 | 功能 |
---|---|
Show Lobby GUI | 启用此属性可显示大厅内玩家的开发者 GUI。该 UI 仅用于方便开发。默认情况下会启用此属性。 |
Network Channel | Network Lobby Player 使用的网络通道 |
Network Send Interval | 信息从 Network Lobby Player 发送到服务器时的速率。请参阅 GetNetworkSendInterval() |
NetworkLobbyPlayer
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