您可能想要对具有多个移动部件的__游戏对象__(例如带有移动枪管的炮塔或具有许多身体部位的角色)进行动画化。可通过父级上的单个动画组件对所有部件进行动画化,但在某些情况下,在子项上添加额外的动画组件会很有用。
游戏对象层级视图显示在 __Animation 视图__左侧的面板中。
您可以使用对象名称旁边的折叠三角形来访问游戏对象的子项。可以像父对象的属性一样,对子对象的属性进行动画化。
Alternatively you can select just the child Game Object you want to animate from the Hierarchy panel or the scene view, and manipulate the object or change its properties in the inspector, while in animation recording mode.
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