Addressable Asset System 允许开发者通过资源的地址来请求资源。资源(例如预制件)标记为“可寻址”后,就会生成一个可从任何地方调用的地址。无论资源位于何处(本地还是远程),系统都会找到资源及其依赖项,然后将其返回。
使用“Window > Asset Management > Addressables”可以开始使用该系统。
Addressables 使用异步加载来支持从具有任何依赖关系集合的任何位置进行加载。无论您一直以来使用的是直接引用、传统资源包还是 Resource 文件夹,Addressables 都提供了一种使游戏更具动态性的简单方法。Addressables 同时开启了资源包的世界,并会管理所有复杂性。
如需了解用法示例,请参阅 github.com/Unity-Technologies/Addressables-Sample
Package version 1.21.12 is released for Unity Editor version 2022.3.
These package versions are available in Unity version 2022.3:
文档位置: | 状态 | 可用版本: |
---|---|---|
com.unity.addressables@1.21 | released | 1.21.12 |
asset , resources , bundle , bundles , assetbundles
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