可以使用 Inspector 为每个 Light 组件配置实时阴影和烘焙阴影设置。
场景中的每个网格渲染器 (Mesh Renderer) 还具有 Cast Shadows 和 Receive Shadows 属性,必须根据需要启用它们。
通过从下拉菜单中选择 On 启用 Cast Shadows__,即可启用或禁用网格的阴影投射。或者,选择 Two Sided__ 以允许表面的任一面投射阴影(因此在进行阴影投射时会忽略背面剔除),或选择 Shadows Only 以允许不可见的游戏对象投射阴影。
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