除了默认的二进制格式,Unity 还为场景数据提供了基于文本的格式。此格式在使用版本控制软件时非常有用,因为单独生成的文本文件比二进制文件更容易合并。此外,使用基于文本的格式时,可通过工具生成和解析文本数据,从而可以自动创建和分析场景。本部分的页面提供了一些关于使用该格式的参考资料。
请参阅 Editor 窗口页面了解如何启用此功能。
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