版本:2023.2+
此示例演示了如何创建自定义控件和使用矢量 API 将视觉内容绘制到视觉元素上。
此示例创建一个显示进度的自定义控件,作为加载栏的替代项。进度指示器在显示百分比的标签周围以部分填充的圆环显示进度值。它支持 0 到 100 之间的值,用于确定环的填充量。
可以在此 GitHub 代码仓库中找到此示例创建的完整文件。
本指南适用于熟悉 Unity 编辑器、UI 工具包和 C# 脚本的开发者。在开始之前,请熟悉以下内容:
创建一个 C# 脚本来定义 RadialProgress 视觉元素,并创建一个 C# 脚本来定义自定义网格。使用 USS 文件设置视觉元素的样式。
radial-progress 的文件夹来存储文件。radial-progress 文件夹中,创建一个名为 RadialProgress.cs 的 C# 脚本,其中包含以下内容:using Unity.Collections;
using UnityEngine;
using UnityEngine.UIElements;
namespace MyGameUILibrary
{
// An element that displays progress inside a partially filled circle
[UxmlElement]
public partial class RadialProgress : VisualElement
{
// These are USS class names for the control overall and the label.
public static readonly string ussClassName = "radial-progress";
public static readonly string ussLabelClassName = "radial-progress__label";
// These objects allow C# code to access custom USS properties.
static CustomStyleProperty<Color> s_TrackColor = new CustomStyleProperty<Color>("--track-color");
static CustomStyleProperty<Color> s_ProgressColor = new CustomStyleProperty<Color>("--progress-color");
Color m_TrackColor = Color.gray;
Color m_ProgressColor = Color.red;
// This is the label that displays the percentage.
Label m_Label;
// This is the number that the Label displays as a percentage.
float m_Progress;
// A value between 0 and 100
[UxmlAttribute]
public float progress
{
// The progress property is exposed in C#.
get => m_Progress;
set
{
// Whenever the progress property changes, MarkDirtyRepaint() is named. This causes a call to the
// generateVisualContents callback.
m_Progress = value;
m_Label.text = Mathf.Clamp(Mathf.Round(value), 0, 100) + "%";
MarkDirtyRepaint();
}
}
// This default constructor is RadialProgress's only constructor.
public RadialProgress()
{
// Create a Label, add a USS class name, and add it to this visual tree.
m_Label = new Label();
m_Label.AddToClassList(ussLabelClassName);
Add(m_Label);
// Add the USS class name for the overall control.
AddToClassList(ussClassName);
// Register a callback after custom style resolution.
RegisterCallback<CustomStyleResolvedEvent>(evt => CustomStylesResolved(evt));
// Register a callback to generate the visual content of the control.
generateVisualContent += GenerateVisualContent;
progress = 0.0f;
}
static void CustomStylesResolved(CustomStyleResolvedEvent evt)
{
RadialProgress element = (RadialProgress)evt.currentTarget;
element.UpdateCustomStyles();
}
// After the custom colors are resolved, this method uses them to color the meshes and (if necessary) repaint
// the control.
void UpdateCustomStyles()
{
bool repaint = false;
if (customStyle.TryGetValue(s_ProgressColor, out m_ProgressColor))
repaint = true;
if (customStyle.TryGetValue(s_TrackColor, out m_TrackColor))
repaint = true;
if (repaint)
MarkDirtyRepaint();
}
void GenerateVisualContent(MeshGenerationContext context)
{
float width = contentRect.width;
float height = contentRect.height;
var painter = context.painter2D;
painter.lineWidth = 10.0f;
painter.lineCap = LineCap.Butt;
// Draw the track
painter.strokeColor = m_TrackColor;
painter.BeginPath();
painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f, 0.0f, 360.0f);
painter.Stroke();
// Draw the progress
painter.strokeColor = m_ProgressColor;
painter.BeginPath();
painter.Arc(new Vector2(width * 0.5f, height * 0.5f), width * 0.5f, -90.0f, 360.0f * (progress / 100.0f) - 90.0f);
painter.Stroke();
}
}
}
创建名为 RadialProgress.uss 的 USS 文件,其中包含以下内容:
.radial-progress {
min-width: 26px;
min-height: 20px;
--track-color: rgb(130, 130, 130);
--progress-color: rgb(46, 132, 24);
--percentage-color: white;
margin-left: 5px;
margin-right: 5px;
margin-top: 5px;
margin-bottom: 5px;
flex-direction: row;
justify-content: center;
width: 100px;
height: 100px;
}
.radial-progress__label {
-unity-text-align: middle-left;
color: var(--percentage-color);
}
使用__ UI__(即用户界面,User Interface)让用户能够与您的应用程序进行交互。Unity 目前支持三种 UI 系统。更多信息
See in Glossary Builder 添加控件,并应用 USS 样式表。使用不同的 Progress 值测试控件。
RadialProgressExample.uxml 的 UI 文档。RadialProgressExample.uxml 可在 UI Builder 中将其打开。RadialProgress.uss 作为现有 USS。radial-progress。创建一个 C# MonoBehaviour 脚本,通过动态值更新控件的 Progress 属性,以用于演示。在 radial-progress 文件夹中,创建一个名为 RadialProgressComponent.cs 的 C# MonoBehaviour,其中包含以下内容:
using MyUILibrary;
using UnityEngine;
using UnityEngine.UIElements;
[RequireComponent(typeof(UIDocument))]
public class RadialProgressComponent : MonoBehaviour
{
RadialProgress m_RadialProgress;
void Start()
{
var root = GetComponent<UIDocument>().rootVisualElement;
m_RadialProgress = new RadialProgress() {
style = {
position = Position.Absolute,
left = 20, top = 20, width = 200, height = 200
}
};
root.Add(m_RadialProgress);
}
void Update()
{
m_RadialProgress.progress = ((Mathf.Sin(Time.time) + 1.0f) / 2.0f) * 60.0f + 10.0f;
}
}