UnitySubsystemsManifest.json
包含有关可在加载插件之前查询的提供程序的元数据。此字典中的值用于在 C# 中填充 SubsystemDescriptors 的特定实例。例如,displays
列表中的信息用于填充 XRDisplaySubsystemDescriptors。
示例:.json 文件:
{
"name": "PluginName",
"version": "1.0.0",
"libraryName": "UnityXRDisplayExample",
"displays": [
{
"id": "Display0",
"supportedMirrorBlitReservedModes" : ["leftEye","rightEye", "sideBySide"]
}
],
"inputs:": [
{
"id": "MockHMD Head Tracking Stationary"
},
{
"id": "MockHMD Head Tracking Simulated"
}
]
}
元数据 | 描述 |
---|---|
name |
提供程序的名称。必须与原生插件的 RegisterLifecycleHandler 调用的第一个参数匹配。将来可能会出现在 UI 中。 |
version |
目前未使用。将来可能会出现在 UI 中。 |
libraryName |
必须与提供程序的原生插件二进制文件的名称(无扩展名)匹配。 |
displays |
Display 子系统提供程序的集合。 |
id |
此显示插件配置的标识符。id 必须与传递给该子系统的原生插件的 RegisterLifecycleHandler 调用的字符串相匹配。可以有多个 display ,条件是原生插件为每一个都调用 RegisterLifecycleHandler 。 |
inputs |
Input 子系统提供程序的集合。 |
清单文件可以在 id
之后包含其他显示 - 子系统指定哪些参数有效。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.