BurstDiscardAttribute |
Unity.Burst.BurstDiscardAttribute |
BurstDiscardAttribute |
Unity.Burst.BurstDiscardAttribute |
Allocator |
Unity.Collections.Allocator |
AudioKernel |
Unity.Collections.Allocator.AudioKernel |
Invalid |
Unity.Collections.Allocator.Invalid |
None |
Unity.Collections.Allocator.None |
Persistent |
Unity.Collections.Allocator.Persistent |
Temp |
Unity.Collections.Allocator.Temp |
TempJob |
Unity.Collections.Allocator.TempJob |
DeallocateOnJobCompletionAttribute |
Unity.Collections.DeallocateOnJobCompletionAttribute |
AtomicSafetyErrorType |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyErrorType |
Deallocated |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyErrorType.Deallocated |
DeallocatedFromJob |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyErrorType.DeallocatedFromJob |
NotAllocatedFromJob |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyErrorType.NotAllocatedFromJob |
AtomicSafetyHandle |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle |
CheckDeallocateAndThrow |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckDeallocateAndThrow(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
CheckExistsAndThrow |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckExistsAndThrow(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
CheckGetSecondaryDataPointerAndThrow |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
CheckReadAndThrow |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckReadAndThrow(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
CheckWriteAndBumpSecondaryVersion |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndBumpSecondaryVersion(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
CheckWriteAndThrow |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckWriteAndThrow(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
Create |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.Create |
EnforceAllBufferJobsHaveCompleted |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.EnforceAllBufferJobsHaveCompleted(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
EnforceAllBufferJobsHaveCompletedAndDisableReadWrite |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.EnforceAllBufferJobsHaveCompletedAndDisableReadWrite(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
EnforceAllBufferJobsHaveCompletedAndRelease |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.EnforceAllBufferJobsHaveCompletedAndRelease(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
GetAllowReadOrWriteAccess |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetAllowReadOrWriteAccess(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
GetReaderArray |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetReaderArray(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle,System.Int32,System.IntPtr) |
GetReaderName |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetReaderName(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle,System.Int32) |
GetTempMemoryHandle |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetTempMemoryHandle |
GetTempUnsafePtrSliceHandle |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetTempUnsafePtrSliceHandle |
GetWriter |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetWriter(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
GetWriterName |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.GetWriterName(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
IsTempMemoryHandle |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.IsTempMemoryHandle(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
NewStaticSafetyId |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.NewStaticSafetyId |
NewStaticSafetyId |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.NewStaticSafetyId(System.Byte*,System.Int32) |
PrepareUndisposable |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.PrepareUndisposable(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle&) |
Release |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.Release(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
SetAllowReadOrWriteAccess |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetAllowReadOrWriteAccess(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle,System.Boolean) |
SetAllowSecondaryVersionWriting |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetAllowSecondaryVersionWriting(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle,System.Boolean) |
SetBumpSecondaryVersionOnScheduleWrite |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetBumpSecondaryVersionOnScheduleWrite(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle,System.Boolean) |
SetCustomErrorMessage |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetCustomErrorMessage(System.Int32,Unity.Collections.LowLevel.Unsafe.AtomicSafetyErrorType,System.Byte*,System.Int32) |
SetStaticSafetyId |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.SetStaticSafetyId(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle&,System.Int32) |
UseSecondaryVersion |
Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.UseSecondaryVersion(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle&) |
DisposeSentinel |
Unity.Collections.LowLevel.Unsafe.DisposeSentinel |
Clear |
Unity.Collections.LowLevel.Unsafe.DisposeSentinel.Clear(Unity.Collections.LowLevel.Unsafe.DisposeSentinel&) |
Create |
Unity.Collections.LowLevel.Unsafe.DisposeSentinel.Create |
Dispose |
Unity.Collections.LowLevel.Unsafe.DisposeSentinel.Dispose(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle&,Unity.Collections.LowLevel.Unsafe.DisposeSentinel&) |
EnforceJobResult |
Unity.Collections.LowLevel.Unsafe.EnforceJobResult |
AllJobsAlreadySynced |
Unity.Collections.LowLevel.Unsafe.EnforceJobResult.AllJobsAlreadySynced |
DidSyncRunningJobs |
Unity.Collections.LowLevel.Unsafe.EnforceJobResult.DidSyncRunningJobs |
HandleWasAlreadyDeallocated |
Unity.Collections.LowLevel.Unsafe.EnforceJobResult.HandleWasAlreadyDeallocated |
NativeArrayUnsafeUtility |
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility |
ConvertExistingDataToNativeArray |
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray(System.Void*,System.Int32,Unity.Collections.Allocator) |
GetAtomicSafetyHandle |
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetAtomicSafetyHandle(Unity.Collections.NativeArray`1) |
GetUnsafeBufferPointerWithoutChecks |
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(Unity.Collections.NativeArray`1) |
GetUnsafePtr |
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafePtr(Unity.Collections.NativeArray`1) |
GetUnsafeReadOnlyPtr |
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr(Unity.Collections.NativeArray`1/ReadOnly) |
GetUnsafeReadOnlyPtr |
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.GetUnsafeReadOnlyPtr(Unity.Collections.NativeArray`1) |
SetAtomicSafetyHandle |
Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility.SetAtomicSafetyHandle(Unity.Collections.NativeArray`1&,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
NativeContainerAttribute |
Unity.Collections.LowLevel.Unsafe.NativeContainerAttribute |
NativeContainerIsAtomicWriteOnlyAttribute |
Unity.Collections.LowLevel.Unsafe.NativeContainerIsAtomicWriteOnlyAttribute |
NativeContainerIsReadOnlyAttribute |
Unity.Collections.LowLevel.Unsafe.NativeContainerIsReadOnlyAttribute |
NativeContainerSupportsDeallocateOnJobCompletionAttribute |
Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsDeallocateOnJobCompletionAttribute |
NativeContainerSupportsDeferredConvertListToArray |
Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsDeferredConvertListToArray |
NativeContainerSupportsMinMaxWriteRestrictionAttribute |
Unity.Collections.LowLevel.Unsafe.NativeContainerSupportsMinMaxWriteRestrictionAttribute |
NativeDisableContainerSafetyRestrictionAttribute |
Unity.Collections.LowLevel.Unsafe.NativeDisableContainerSafetyRestrictionAttribute |
NativeDisableUnsafePtrRestrictionAttribute |
Unity.Collections.LowLevel.Unsafe.NativeDisableUnsafePtrRestrictionAttribute |
NativeSetClassTypeToNullOnScheduleAttribute |
Unity.Collections.LowLevel.Unsafe.NativeSetClassTypeToNullOnScheduleAttribute |
NativeSetThreadIndexAttribute |
Unity.Collections.LowLevel.Unsafe.NativeSetThreadIndexAttribute |
NativeSliceUnsafeUtility |
Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility |
ConvertExistingDataToNativeSlice |
Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.ConvertExistingDataToNativeSlice |
GetAtomicSafetyHandle |
Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.GetAtomicSafetyHandle(Unity.Collections.NativeSlice`1) |
GetUnsafePtr |
Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.GetUnsafePtr(Unity.Collections.NativeSlice`1) |
GetUnsafeReadOnlyPtr |
Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.GetUnsafeReadOnlyPtr(Unity.Collections.NativeSlice`1) |
SetAtomicSafetyHandle |
Unity.Collections.LowLevel.Unsafe.NativeSliceUnsafeUtility.SetAtomicSafetyHandle(Unity.Collections.NativeSlice`1&,Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle) |
UnsafeUtility |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility |
AddressOf |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AddressOf(T&) |
AlignOf |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AlignOf |
ArrayElementAsRef |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ArrayElementAsRef |
As |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.As |
AsRef |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.AsRef |
CopyObjectAddressToPtr |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.CopyObjectAddressToPtr(System.Object,System.Void*) |
CopyPtrToStructure |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.CopyPtrToStructure(System.Void*,T&) |
CopyStructureToPtr |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.CopyStructureToPtr(T&,System.Void*) |
EnumEquals |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.EnumEquals(T,T) |
EnumToInt |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.EnumToInt(T) |
Free |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Free(System.Void*,Unity.Collections.Allocator) |
GetFieldOffset |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.GetFieldOffset(System.Reflection.FieldInfo) |
IsBlittable |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsBlittable |
IsBlittable |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsBlittable(System.Type) |
IsUnmanaged |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsUnmanaged |
IsUnmanaged |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsUnmanaged(System.Type) |
IsValidAllocator |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsValidAllocator(Unity.Collections.Allocator) |
IsValidNativeContainerElementType |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsValidNativeContainerElementType |
IsValidNativeContainerElementType |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.IsValidNativeContainerElementType(System.Type) |
Malloc |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.Malloc |
MemClear |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemClear |
MemCmp |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCmp |
MemCpy |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpy |
MemCpyReplicate |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpyReplicate |
MemCpyStride |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemCpyStride(System.Void,System.Int32,System.Void,System.Int32,System.Int32,System.Int32) |
MemMove |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemMove |
MemSet |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.MemSet |
PinGCArrayAndGetDataAddress |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.PinGCArrayAndGetDataAddress |
PinGCObjectAndGetAddress |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.PinGCObjectAndGetAddress(System.Object,System.UInt64&) |
ReadArrayElement |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ReadArrayElement(System.Void*,System.Int32) |
ReadArrayElementWithStride |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ReadArrayElementWithStride(System.Void*,System.Int32,System.Int32) |
ReleaseGCObject |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.ReleaseGCObject(System.UInt64) |
SizeOf |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf |
WriteArrayElement |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.WriteArrayElement(System.Void*,System.Int32,T) |
WriteArrayElementWithStride |
Unity.Collections.LowLevel.Unsafe.UnsafeUtility.WriteArrayElementWithStride(System.Void*,System.Int32,System.Int32,T) |
WriteAccessRequiredAttribute |
Unity.Collections.LowLevel.Unsafe.WriteAccessRequiredAttribute |
NativeArrayOptions |
Unity.Collections.NativeArrayOptions |
ClearMemory |
Unity.Collections.NativeArrayOptions.ClearMemory |
UninitializedMemory |
Unity.Collections.NativeArrayOptions.UninitializedMemory |
ctor |
Unity.Collections.NativeArray_1.#ctor(System.Int32,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions) |
ctor |
Unity.Collections.NativeArray_1.#ctor(T[],Unity.Collections.Allocator) |
ctor |
Unity.Collections.NativeArray_1.#ctor(Unity.Collections.NativeArray`1,Unity.Collections.Allocator) |
AsReadOnly |
Unity.Collections.NativeArray_1.AsReadOnly |
Copy |
Unity.Collections.NativeArray_1.Copy(T[],System.Int32,Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(T[],Unity.Collections.NativeArray`1) |
Copy |
Unity.Collections.NativeArray_1.Copy(T[],Unity.Collections.NativeArray`1,System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray`1/ReadOnly,System.Int32,T[],System.Int32,System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray1/ReadOnly<T>,System.Int32,Unity.Collections.NativeArray 1,System.Int32,System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray`1/ReadOnly,T[]) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray`1/ReadOnly,T[],System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray1/ReadOnly<T>,Unity.Collections.NativeArray 1) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray1/ReadOnly<T>,Unity.Collections.NativeArray 1,System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray`1,System.Int32,T[],System.Int32,System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray1<T>,System.Int32,Unity.Collections.NativeArray 1,System.Int32,System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray`1,T[]) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray`1,T[],System.Int32) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray1<T>,Unity.Collections.NativeArray 1) |
Copy |
Unity.Collections.NativeArray_1.Copy(Unity.Collections.NativeArray1<T>,Unity.Collections.NativeArray 1,System.Int32) |
CopyFrom |
Unity.Collections.NativeArray_1.CopyFrom(T[]) |
CopyFrom |
Unity.Collections.NativeArray_1.CopyFrom(Unity.Collections.NativeArray`1) |
CopyTo |
Unity.Collections.NativeArray_1.CopyTo(T[]) |
CopyTo |
Unity.Collections.NativeArray_1.CopyTo(Unity.Collections.NativeArray`1) |
Dispose |
Unity.Collections.NativeArray_1.Dispose |
Equals |
Unity.Collections.NativeArray_1.Equals(System.Object) |
Equals |
Unity.Collections.NativeArray_1.Equals(Unity.Collections.NativeArray`1) |
GetEnumerator |
Unity.Collections.NativeArray_1.GetEnumerator |
GetHashCode |
Unity.Collections.NativeArray_1.GetHashCode |
GetSubArray |
Unity.Collections.NativeArray_1.GetSubArray(System.Int32,System.Int32) |
IsCreated |
Unity.Collections.NativeArray_1.IsCreated |
Length |
Unity.Collections.NativeArray_1.Length |
CopyTo |
Unity.Collections.NativeArray_1.ReadOnly.CopyTo(T[]) |
CopyTo |
Unity.Collections.NativeArray_1.ReadOnly.CopyTo(Unity.Collections.NativeArray`1) |
GetEnumerator |
Unity.Collections.NativeArray_1.ReadOnly.GetEnumerator |
Length |
Unity.Collections.NativeArray_1.ReadOnly.Length |
Reinterpret |
Unity.Collections.NativeArray_1.ReadOnly.Reinterpret |
ToArray |
Unity.Collections.NativeArray_1.ReadOnly.ToArray |
this |
Unity.Collections.NativeArray_1.ReadOnly.this |
Reinterpret |
Unity.Collections.NativeArray_1.Reinterpret |
Reinterpret |
Unity.Collections.NativeArray_1.Reinterpret(System.Int32) |
ReinterpretLoad |
Unity.Collections.NativeArray_1.ReinterpretLoad(System.Int32) |
ReinterpretStore |
Unity.Collections.NativeArray_1.ReinterpretStore(System.Int32,U) |
ToArray |
Unity.Collections.NativeArray_1.ToArray |
this |
Unity.Collections.NativeArray_1.this |
NativeArray`1 |
Unity.Collections.NativeArray`1 |
ReadOnly |
Unity.Collections.NativeArray`1.ReadOnly |
NativeDisableParallelForRestrictionAttribute |
Unity.Collections.NativeDisableParallelForRestrictionAttribute |
NativeFixedLengthAttribute |
Unity.Collections.NativeFixedLengthAttribute |
ctor |
Unity.Collections.NativeFixedLengthAttribute.#ctor(System.Int32) |
FixedLength |
Unity.Collections.NativeFixedLengthAttribute.FixedLength |
NativeLeakDetection |
Unity.Collections.NativeLeakDetection |
Mode |
Unity.Collections.NativeLeakDetection.Mode |
NativeLeakDetectionMode |
Unity.Collections.NativeLeakDetectionMode |
Disabled |
Unity.Collections.NativeLeakDetectionMode.Disabled |
Enabled |
Unity.Collections.NativeLeakDetectionMode.Enabled |
EnabledWithStackTrace |
Unity.Collections.NativeLeakDetectionMode.EnabledWithStackTrace |
ctor |
Unity.Collections.NativeSlice_1.#ctor |
ctor |
Unity.Collections.NativeSlice_1.#ctor(Unity.Collections.NativeArray`1) |
ctor |
Unity.Collections.NativeSlice_1.#ctor(Unity.Collections.NativeArray`1,System.Int32) |
ctor |
Unity.Collections.NativeSlice_1.#ctor(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
CopyFrom |
Unity.Collections.NativeSlice_1.CopyFrom(T[]) |
CopyFrom |
Unity.Collections.NativeSlice_1.CopyFrom(Unity.Collections.NativeSlice`1) |
CopyTo |
Unity.Collections.NativeSlice_1.CopyTo(T[]) |
CopyTo |
Unity.Collections.NativeSlice_1.CopyTo(Unity.Collections.NativeArray`1) |
GetEnumerator |
Unity.Collections.NativeSlice_1.GetEnumerator |
Length |
Unity.Collections.NativeSlice_1.Length |
SliceConvert |
Unity.Collections.NativeSlice_1.SliceConvert |
SliceWithStride |
Unity.Collections.NativeSlice_1.SliceWithStride |
SliceWithStride |
Unity.Collections.NativeSlice_1.SliceWithStride |
SliceWithStride |
Unity.Collections.NativeSlice_1.SliceWithStride(System.Int32) |
Stride |
Unity.Collections.NativeSlice_1.Stride |
ToArray |
Unity.Collections.NativeSlice_1.ToArray |
implop_NativeSlice |
Unity.Collections.NativeSlice_1.implop_NativeSlice(NativeArray)(Unity.Collections.NativeArray`1) |
this |
Unity.Collections.NativeSlice_1.this |
NativeSlice`1 |
Unity.Collections.NativeSlice`1 |
ReadOnlyAttribute |
Unity.Collections.ReadOnlyAttribute |
ReadOnlyAttribute |
Unity.Collections.ReadOnlyAttribute |
WriteOnlyAttribute |
Unity.Collections.WriteOnlyAttribute |
AssetLoadingSubsystem |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem |
Audio |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.Audio |
EntitiesScene |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.EntitiesScene |
EntitiesStreamBinaryReader |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.EntitiesStreamBinaryReader |
FileInfo |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.FileInfo |
Mesh |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.Mesh |
Other |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.Other |
Scripts |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.Scripts |
Texture |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.Texture |
VirtualTexture |
Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem.VirtualTexture |
AsyncReadManager |
Unity.IO.LowLevel.Unsafe.AsyncReadManager |
CloseCachedFileAsync |
Unity.IO.LowLevel.Unsafe.AsyncReadManager.CloseCachedFileAsync(System.String,Unity.Jobs.JobHandle) |
GetFileInfo |
Unity.IO.LowLevel.Unsafe.AsyncReadManager.GetFileInfo(System.String,Unity.IO.LowLevel.Unsafe.FileInfoResult*) |
OpenFileAsync |
Unity.IO.LowLevel.Unsafe.AsyncReadManager.OpenFileAsync(System.String) |
Read |
Unity.IO.LowLevel.Unsafe.AsyncReadManager.Read(System.String,Unity.IO.LowLevel.Unsafe.ReadCommand*,System.UInt32,System.String,System.UInt64,Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem) |
Read |
Unity.IO.LowLevel.Unsafe.AsyncReadManager.Read(Unity.IO.LowLevel.Unsafe.FileHandle&,Unity.IO.LowLevel.Unsafe.ReadCommandArray) |
ReadDeferred |
Unity.IO.LowLevel.Unsafe.AsyncReadManager.ReadDeferred(Unity.IO.LowLevel.Unsafe.FileHandle&,Unity.IO.LowLevel.Unsafe.ReadCommandArray*,Unity.Jobs.JobHandle) |
AsyncReadManagerMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics |
ClearCompletedMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.ClearCompletedMetrics |
Flags |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags |
ClearOnRead |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags.ClearOnRead |
None |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags.None |
GetCurrentSummaryMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetCurrentSummaryMetrics(Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics/Flags) |
GetCurrentSummaryMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetCurrentSummaryMetrics(Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters,Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics/Flags) |
GetMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetMetrics(System.Collections.Generic.List`1<Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric>,Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics/Flags) |
GetMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetMetrics(System.Collections.Generic.List`1<Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric>,Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters,Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics/Flags) |
GetMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetMetrics(Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics/Flags) |
GetMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetMetrics(Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters,Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics/Flags) |
GetSummaryOfMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetSummaryOfMetrics(System.Collections.Generic.List`1<Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric>) |
GetSummaryOfMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetSummaryOfMetrics(System.Collections.Generic.List`1<Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric>,Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters) |
GetSummaryOfMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetSummaryOfMetrics(Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric[]) |
GetSummaryOfMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetSummaryOfMetrics(Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric[],Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters) |
GetTotalSizeOfNonASRMReadsBytes |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.GetTotalSizeOfNonASRMReadsBytes(System.Boolean) |
IsEnabled |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.IsEnabled |
StartCollectingMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.StartCollectingMetrics |
StopCollectingMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.StopCollectingMetrics |
AsyncReadManagerMetricsFilters |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(System.UInt64) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(System.UInt64[]) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(System.UInt64[],Unity.IO.LowLevel.Unsafe.ProcessingState[],Unity.IO.LowLevel.Unsafe.FileReadType[],Unity.IO.LowLevel.Unsafe.Priority[],Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem[]) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem[]) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(Unity.IO.LowLevel.Unsafe.FileReadType) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(Unity.IO.LowLevel.Unsafe.FileReadType[]) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(Unity.IO.LowLevel.Unsafe.Priority) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(Unity.IO.LowLevel.Unsafe.Priority[]) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(Unity.IO.LowLevel.Unsafe.ProcessingState) |
ctor |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.#ctor(Unity.IO.LowLevel.Unsafe.ProcessingState[]) |
ClearFilters |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.ClearFilters |
RemovePriorityFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.RemovePriorityFilter |
RemoveReadTypeFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.RemoveReadTypeFilter |
RemoveStateFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.RemoveStateFilter |
RemoveSubsystemFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.RemoveSubsystemFilter |
RemoveTypeIDFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.RemoveTypeIDFilter |
SetPriorityFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetPriorityFilter(Unity.IO.LowLevel.Unsafe.Priority) |
SetPriorityFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetPriorityFilter(Unity.IO.LowLevel.Unsafe.Priority[]) |
SetReadTypeFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetReadTypeFilter(Unity.IO.LowLevel.Unsafe.FileReadType) |
SetReadTypeFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetReadTypeFilter(Unity.IO.LowLevel.Unsafe.FileReadType[]) |
SetStateFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetStateFilter(Unity.IO.LowLevel.Unsafe.ProcessingState) |
SetStateFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetStateFilter(Unity.IO.LowLevel.Unsafe.ProcessingState[]) |
SetSubsystemFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetSubsystemFilter(Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem) |
SetSubsystemFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetSubsystemFilter(Unity.IO.LowLevel.Unsafe.AssetLoadingSubsystem[]) |
SetTypeIDFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetTypeIDFilter(System.UInt64) |
SetTypeIDFilter |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters.SetTypeIDFilter(System.UInt64[]) |
AsyncReadManagerRequestMetric |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric |
AssetName |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.AssetName |
AssetTypeId |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.AssetTypeId |
BatchReadCount |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.BatchReadCount |
CurrentBytesRead |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.CurrentBytesRead |
FileName |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.FileName |
IsBatchRead |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.IsBatchRead |
OffsetBytes |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.OffsetBytes |
PriorityLevel |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.PriorityLevel |
ReadType |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.ReadType |
RequestTimeMicroseconds |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.RequestTimeMicroseconds |
SizeBytes |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.SizeBytes |
State |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.State |
Subsystem |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.Subsystem |
TimeInQueueMicroseconds |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.TimeInQueueMicroseconds |
TotalTimeMicroseconds |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerRequestMetric.TotalTimeMicroseconds |
AsyncReadManagerSummaryMetrics |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics |
AverageBandwidthMBPerSecond |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageBandwidthMBPerSecond |
AverageReadSizeInBytes |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageReadSizeInBytes |
AverageReadTimeMicroseconds |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageReadTimeMicroseconds |
AverageThroughputMBPerSecond |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageThroughputMBPerSecond |
AverageTotalRequestTimeMicroseconds |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageTotalRequestTimeMicroseconds |
AverageWaitTimeMicroseconds |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.AverageWaitTimeMicroseconds |
LongestReadAssetType |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.LongestReadAssetType |
LongestReadSubsystem |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.LongestReadSubsystem |
LongestReadTimeMicroseconds |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.LongestReadTimeMicroseconds |
LongestWaitAssetType |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.LongestWaitAssetType |
LongestWaitSubsystem |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.LongestWaitSubsystem |
LongestWaitTimeMicroseconds |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.LongestWaitTimeMicroseconds |
NumberOfAsyncReads |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfAsyncReads |
NumberOfCachedReads |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfCachedReads |
NumberOfCanceledRequests |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfCanceledRequests |
NumberOfCompletedRequests |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfCompletedRequests |
NumberOfFailedRequests |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfFailedRequests |
NumberOfInProgressRequests |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfInProgressRequests |
NumberOfSyncReads |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfSyncReads |
NumberOfWaitingRequests |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.NumberOfWaitingRequests |
TotalBytesRead |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.TotalBytesRead |
TotalNumberOfRequests |
Unity.IO.LowLevel.Unsafe.AsyncReadManagerSummaryMetrics.TotalNumberOfRequests |
FileHandle |
Unity.IO.LowLevel.Unsafe.FileHandle |
Close |
Unity.IO.LowLevel.Unsafe.FileHandle.Close(Unity.Jobs.JobHandle) |
IsValid |
Unity.IO.LowLevel.Unsafe.FileHandle.IsValid |
JobHandle |
Unity.IO.LowLevel.Unsafe.FileHandle.JobHandle |
Status |
Unity.IO.LowLevel.Unsafe.FileHandle.Status |
FileInfoResult |
Unity.IO.LowLevel.Unsafe.FileInfoResult |
FileSize |
Unity.IO.LowLevel.Unsafe.FileInfoResult.FileSize |
FileState |
Unity.IO.LowLevel.Unsafe.FileInfoResult.FileState |
FileReadType |
Unity.IO.LowLevel.Unsafe.FileReadType |
Async |
Unity.IO.LowLevel.Unsafe.FileReadType.Async |
Sync |
Unity.IO.LowLevel.Unsafe.FileReadType.Sync |
FileState |
Unity.IO.LowLevel.Unsafe.FileState |
Absent |
Unity.IO.LowLevel.Unsafe.FileState.Absent |
Exists |
Unity.IO.LowLevel.Unsafe.FileState.Exists |
FileStatus |
Unity.IO.LowLevel.Unsafe.FileStatus |
Closed |
Unity.IO.LowLevel.Unsafe.FileStatus.Closed |
Open |
Unity.IO.LowLevel.Unsafe.FileStatus.Open |
OpenFailed |
Unity.IO.LowLevel.Unsafe.FileStatus.OpenFailed |
Pending |
Unity.IO.LowLevel.Unsafe.FileStatus.Pending |
Priority |
Unity.IO.LowLevel.Unsafe.Priority |
PriorityHigh |
Unity.IO.LowLevel.Unsafe.Priority.PriorityHigh |
PriorityLow |
Unity.IO.LowLevel.Unsafe.Priority.PriorityLow |
ProcessingState |
Unity.IO.LowLevel.Unsafe.ProcessingState |
Canceled |
Unity.IO.LowLevel.Unsafe.ProcessingState.Canceled |
Completed |
Unity.IO.LowLevel.Unsafe.ProcessingState.Completed |
Failed |
Unity.IO.LowLevel.Unsafe.ProcessingState.Failed |
InQueue |
Unity.IO.LowLevel.Unsafe.ProcessingState.InQueue |
Reading |
Unity.IO.LowLevel.Unsafe.ProcessingState.Reading |
Unknown |
Unity.IO.LowLevel.Unsafe.ProcessingState.Unknown |
ReadCommand |
Unity.IO.LowLevel.Unsafe.ReadCommand |
Buffer |
Unity.IO.LowLevel.Unsafe.ReadCommand.Buffer |
Offset |
Unity.IO.LowLevel.Unsafe.ReadCommand.Offset |
Size |
Unity.IO.LowLevel.Unsafe.ReadCommand.Size |
ReadCommandArray |
Unity.IO.LowLevel.Unsafe.ReadCommandArray |
CommandCount |
Unity.IO.LowLevel.Unsafe.ReadCommandArray.CommandCount |
ReadCommands |
Unity.IO.LowLevel.Unsafe.ReadCommandArray.ReadCommands |
ReadHandle |
Unity.IO.LowLevel.Unsafe.ReadHandle |
Cancel |
Unity.IO.LowLevel.Unsafe.ReadHandle.Cancel |
Dispose |
Unity.IO.LowLevel.Unsafe.ReadHandle.Dispose |
GetBytesRead |
Unity.IO.LowLevel.Unsafe.ReadHandle.GetBytesRead |
GetBytesRead |
Unity.IO.LowLevel.Unsafe.ReadHandle.GetBytesRead(System.UInt32) |
GetBytesReadArray |
Unity.IO.LowLevel.Unsafe.ReadHandle.GetBytesReadArray |
IsValid |
Unity.IO.LowLevel.Unsafe.ReadHandle.IsValid |
JobHandle |
Unity.IO.LowLevel.Unsafe.ReadHandle.JobHandle |
ReadCount |
Unity.IO.LowLevel.Unsafe.ReadHandle.ReadCount |
Status |
Unity.IO.LowLevel.Unsafe.ReadHandle.Status |
ReadStatus |
Unity.IO.LowLevel.Unsafe.ReadStatus |
Canceled |
Unity.IO.LowLevel.Unsafe.ReadStatus.Canceled |
Complete |
Unity.IO.LowLevel.Unsafe.ReadStatus.Complete |
Failed |
Unity.IO.LowLevel.Unsafe.ReadStatus.Failed |
InProgress |
Unity.IO.LowLevel.Unsafe.ReadStatus.InProgress |
Truncated |
Unity.IO.LowLevel.Unsafe.ReadStatus.Truncated |
VirtualFileSystem |
Unity.IO.LowLevel.Unsafe.VirtualFileSystem |
GetLocalFileSystemName |
Unity.IO.LowLevel.Unsafe.VirtualFileSystem.GetLocalFileSystemName(System.String,System.String&,System.UInt64&,System.UInt64&) |
IJob |
Unity.Jobs.IJob |
Execute |
Unity.Jobs.IJob.Execute |
IJobExtensions |
Unity.Jobs.IJobExtensions |
Run |
Unity.Jobs.IJobExtensions.Run(T) |
Schedule |
Unity.Jobs.IJobExtensions.Schedule(T,Unity.Jobs.JobHandle) |
IJobFor |
Unity.Jobs.IJobFor |
Execute |
Unity.Jobs.IJobFor.Execute(System.Int32) |
IJobForExtensions |
Unity.Jobs.IJobForExtensions |
Run |
Unity.Jobs.IJobForExtensions.Run(T,System.Int32) |
Schedule |
Unity.Jobs.IJobForExtensions.Schedule |
ScheduleParallel |
Unity.Jobs.IJobForExtensions.ScheduleParallel(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) |
IJobParallelFor |
Unity.Jobs.IJobParallelFor |
Execute |
Unity.Jobs.IJobParallelFor.Execute(System.Int32) |
IJobParallelForExtensions |
Unity.Jobs.IJobParallelForExtensions |
Run |
Unity.Jobs.IJobParallelForExtensions.Run(T,System.Int32) |
Schedule |
Unity.Jobs.IJobParallelForExtensions.Schedule(T,System.Int32,System.Int32,Unity.Jobs.JobHandle) |
JobHandle |
Unity.Jobs.JobHandle |
CheckFenceIsDependencyOrDidSyncFence |
Unity.Jobs.JobHandle.CheckFenceIsDependencyOrDidSyncFence(Unity.Jobs.JobHandle,Unity.Jobs.JobHandle) |
CombineDependencies |
Unity.Jobs.JobHandle.CombineDependencies(Unity.Collections.NativeArray`1<Unity.Jobs.JobHandle>) |
CombineDependencies |
Unity.Jobs.JobHandle.CombineDependencies(Unity.Collections.NativeSlice`1<Unity.Jobs.JobHandle>) |
CombineDependencies |
Unity.Jobs.JobHandle.CombineDependencies(Unity.Jobs.JobHandle,Unity.Jobs.JobHandle) |
CombineDependencies |
Unity.Jobs.JobHandle.CombineDependencies(Unity.Jobs.JobHandle,Unity.Jobs.JobHandle,Unity.Jobs.JobHandle) |
Complete |
Unity.Jobs.JobHandle.Complete |
CompleteAll |
Unity.Jobs.JobHandle.CompleteAll(Unity.Collections.NativeArray`1<Unity.Jobs.JobHandle>) |
CompleteAll |
Unity.Jobs.JobHandle.CompleteAll(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&) |
CompleteAll |
Unity.Jobs.JobHandle.CompleteAll(Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&,Unity.Jobs.JobHandle&) |
IsCompleted |
Unity.Jobs.JobHandle.IsCompleted |
ScheduleBatchedJobs |
Unity.Jobs.JobHandle.ScheduleBatchedJobs |
Initialize |
Unity.Jobs.LowLevel.Unsafe.BatchQueryJobStruct_1.Initialize |
BatchQueryJobStruct`1 |
Unity.Jobs.LowLevel.Unsafe.BatchQueryJobStruct`1 |
ctor |
Unity.Jobs.LowLevel.Unsafe.BatchQueryJob_2.#ctor |
BatchQueryJob`2 |
Unity.Jobs.LowLevel.Unsafe.BatchQueryJob`2 |
JobHandleUnsafeUtility |
Unity.Jobs.LowLevel.Unsafe.JobHandleUnsafeUtility |
CombineDependencies |
Unity.Jobs.LowLevel.Unsafe.JobHandleUnsafeUtility.CombineDependencies(Unity.Jobs.JobHandle*,System.Int32) |
JobProducerTypeAttribute |
Unity.Jobs.LowLevel.Unsafe.JobProducerTypeAttribute |
ctor |
Unity.Jobs.LowLevel.Unsafe.JobProducerTypeAttribute.#ctor(System.Type) |
ProducerType |
Unity.Jobs.LowLevel.Unsafe.JobProducerTypeAttribute.ProducerType |
JobRanges |
Unity.Jobs.LowLevel.Unsafe.JobRanges |
TotalIterationCount |
Unity.Jobs.LowLevel.Unsafe.JobRanges.TotalIterationCount |
JobType |
Unity.Jobs.LowLevel.Unsafe.JobType |
ParallelFor |
Unity.Jobs.LowLevel.Unsafe.JobType.ParallelFor |
Single |
Unity.Jobs.LowLevel.Unsafe.JobType.Single |
JobsUtility |
Unity.Jobs.LowLevel.Unsafe.JobsUtility |
CacheLineSize |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.CacheLineSize |
CreateJobReflectionData |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.CreateJobReflectionData(System.Type,System.Object,System.Object,System.Object) |
CreateJobReflectionData |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.CreateJobReflectionData(System.Type,System.Type,System.Object) |
GetJobRange |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.GetJobRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&) |
GetWorkStealingRange |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.GetWorkStealingRange(Unity.Jobs.LowLevel.Unsafe.JobRanges&,System.Int32,System.Int32&,System.Int32&) |
IsExecutingJob |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.IsExecutingJob |
JobCompilerEnabled |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobCompilerEnabled |
JobDebuggerEnabled |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobDebuggerEnabled |
JobScheduleParameters |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters |
ctor |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters.#ctor(System.Void*,System.IntPtr,Unity.Jobs.JobHandle,Unity.Jobs.LowLevel.Unsafe.ScheduleMode) |
Dependency |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters.Dependency |
JobDataPtr |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters.JobDataPtr |
ReflectionData |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters.ReflectionData |
ScheduleMode |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobScheduleParameters.ScheduleMode |
JobWorkerCount |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobWorkerCount |
JobWorkerMaximumCount |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.JobWorkerMaximumCount |
MaxJobThreadCount |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.MaxJobThreadCount |
PatchBufferMinMaxRanges |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.PatchBufferMinMaxRanges |
ResetJobWorkerCount |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ResetJobWorkerCount |
Schedule |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.Schedule(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&) |
ScheduleParallelFor |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelFor(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Int32) |
ScheduleParallelForDeferArraySize |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelForDeferArraySize(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.Int32,System.Void,System.Void) |
ScheduleParallelForTransform |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelForTransform(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr) |
ScheduleParallelForTransformReadOnly |
Unity.Jobs.LowLevel.Unsafe.JobsUtility.ScheduleParallelForTransformReadOnly(Unity.Jobs.LowLevel.Unsafe.JobsUtility/JobScheduleParameters&,System.IntPtr,System.Int32) |
ScheduleMode |
Unity.Jobs.LowLevel.Unsafe.ScheduleMode |
Batched |
Unity.Jobs.LowLevel.Unsafe.ScheduleMode.Batched |
Parallel |
Unity.Jobs.LowLevel.Unsafe.ScheduleMode.Parallel |
Run |
Unity.Jobs.LowLevel.Unsafe.ScheduleMode.Run |
Single |
Unity.Jobs.LowLevel.Unsafe.ScheduleMode.Single |
MarkerFlags |
Unity.Profiling.LowLevel.MarkerFlags |
AvailabilityEditor |
Unity.Profiling.LowLevel.MarkerFlags.AvailabilityEditor |
Counter |
Unity.Profiling.LowLevel.MarkerFlags.Counter |
Default |
Unity.Profiling.LowLevel.MarkerFlags.Default |
SampleGPU |
Unity.Profiling.LowLevel.MarkerFlags.SampleGPU |
Script |
Unity.Profiling.LowLevel.MarkerFlags.Script |
ScriptDeepProfiler |
Unity.Profiling.LowLevel.MarkerFlags.ScriptDeepProfiler |
ScriptInvoke |
Unity.Profiling.LowLevel.MarkerFlags.ScriptInvoke |
Warning |
Unity.Profiling.LowLevel.MarkerFlags.Warning |
ProfilerMarkerDataType |
Unity.Profiling.LowLevel.ProfilerMarkerDataType |
Blob8 |
Unity.Profiling.LowLevel.ProfilerMarkerDataType.Blob8 |
Double |
Unity.Profiling.LowLevel.ProfilerMarkerDataType.Double |
Float |
Unity.Profiling.LowLevel.ProfilerMarkerDataType.Float |
Int32 |
Unity.Profiling.LowLevel.ProfilerMarkerDataType.Int32 |
Int64 |
Unity.Profiling.LowLevel.ProfilerMarkerDataType.Int64 |
String16 |
Unity.Profiling.LowLevel.ProfilerMarkerDataType.String16 |
UInt32 |
Unity.Profiling.LowLevel.ProfilerMarkerDataType.UInt32 |
UInt64 |
Unity.Profiling.LowLevel.ProfilerMarkerDataType.UInt64 |
ProfilerCategoryDescription |
Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription |
Color |
Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription.Color |
Flags |
Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription.Flags |
Id |
Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription.Id |
Name |
Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription.Name |
NameUtf8 |
Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription.NameUtf8 |
NameUtf8Len |
Unity.Profiling.LowLevel.Unsafe.ProfilerCategoryDescription.NameUtf8Len |
ProfilerMarkerData |
Unity.Profiling.LowLevel.Unsafe.ProfilerMarkerData |
Ptr |
Unity.Profiling.LowLevel.Unsafe.ProfilerMarkerData.Ptr |
Size |
Unity.Profiling.LowLevel.Unsafe.ProfilerMarkerData.Size |
Type |
Unity.Profiling.LowLevel.Unsafe.ProfilerMarkerData.Type |
ProfilerRecorderDescription |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription |
Category |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.Category |
DataType |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.DataType |
Flags |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.Flags |
Name |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.Name |
NameUtf8 |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.NameUtf8 |
NameUtf8Len |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.NameUtf8Len |
UnitType |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderDescription.UnitType |
ProfilerRecorderHandle |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle |
GetAvailable |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle.GetAvailable(System.Collections.Generic.List`1<Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle>) |
GetDescription |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle.GetDescription(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle) |
Valid |
Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle.Valid |
ProfilerUnsafeUtility |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility |
BeginSample |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.BeginSample(System.IntPtr) |
BeginSampleWithMetadata |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.BeginSampleWithMetadata(System.IntPtr,System.Int32,System.Void*) |
CategoryAi |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryAi |
CategoryAllocation |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryAllocation |
CategoryAnimation |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryAnimation |
CategoryAudio |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryAudio |
CategoryFileIO |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryFileIO |
CategoryGUI |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryGUI |
CategoryInput |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryInput |
CategoryInternal |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryInternal |
CategoryLighting |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryLighting |
CategoryLoading |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryLoading |
CategoryNetwork |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryNetwork |
CategoryOther |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryOther |
CategoryParticles |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryParticles |
CategoryPhysics |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryPhysics |
CategoryRender |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryRender |
CategoryScripts |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryScripts |
CategoryVideo |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryVideo |
CategoryVirtualTexturing |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryVirtualTexturing |
CategoryVr |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CategoryVr |
CreateFlow |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CreateFlow(System.UInt16) |
CreateMarker |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CreateMarker(System.Char*,System.Int32,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) |
CreateMarker |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.CreateMarker(System.String,System.UInt16,Unity.Profiling.LowLevel.MarkerFlags,System.Int32) |
EndSample |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.EndSample(System.IntPtr) |
FlowEvent |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.FlowEvent(System.UInt32,Unity.Profiling.ProfilerFlowEventType) |
GetCategoryByName |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.GetCategoryByName(System.Char*,System.Int32) |
GetCategoryDescription |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.GetCategoryDescription(System.UInt16) |
SetMarkerMetadata |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.SetMarkerMetadata(System.IntPtr,System.Int32,System.Char*,System.Int32,System.Byte,System.Byte) |
SetMarkerMetadata |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.SetMarkerMetadata(System.IntPtr,System.Int32,System.String,System.Byte,System.Byte) |
SingleSampleWithMetadata |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.SingleSampleWithMetadata(System.IntPtr,System.Int32,System.Void*) |
Timestamp |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.Timestamp |
TimestampConversionRatio |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.TimestampConversionRatio |
Denominator |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.TimestampConversionRatio.Denominator |
Numerator |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.TimestampConversionRatio.Numerator |
TimestampToNanosecondsConversionRatio |
Unity.Profiling.LowLevel.Unsafe.ProfilerUnsafeUtility.TimestampToNanosecondsConversionRatio |
ProfilerCategory |
Unity.Profiling.ProfilerCategory |
ctor |
Unity.Profiling.ProfilerCategory.#ctor(System.String) |
Ai |
Unity.Profiling.ProfilerCategory.Ai |
Animation |
Unity.Profiling.ProfilerCategory.Animation |
Audio |
Unity.Profiling.ProfilerCategory.Audio |
Color |
Unity.Profiling.ProfilerCategory.Color |
FileIO |
Unity.Profiling.ProfilerCategory.FileIO |
Gui |
Unity.Profiling.ProfilerCategory.Gui |
Input |
Unity.Profiling.ProfilerCategory.Input |
Internal |
Unity.Profiling.ProfilerCategory.Internal |
Lighting |
Unity.Profiling.ProfilerCategory.Lighting |
Loading |
Unity.Profiling.ProfilerCategory.Loading |
Memory |
Unity.Profiling.ProfilerCategory.Memory |
Name |
Unity.Profiling.ProfilerCategory.Name |
Network |
Unity.Profiling.ProfilerCategory.Network |
Particles |
Unity.Profiling.ProfilerCategory.Particles |
Physics |
Unity.Profiling.ProfilerCategory.Physics |
Render |
Unity.Profiling.ProfilerCategory.Render |
Scripts |
Unity.Profiling.ProfilerCategory.Scripts |
Video |
Unity.Profiling.ProfilerCategory.Video |
VirtualTexturing |
Unity.Profiling.ProfilerCategory.VirtualTexturing |
Vr |
Unity.Profiling.ProfilerCategory.Vr |
ProfilerCategoryColor |
Unity.Profiling.ProfilerCategoryColor |
Animation |
Unity.Profiling.ProfilerCategoryColor.Animation |
Audio |
Unity.Profiling.ProfilerCategoryColor.Audio |
AudioJob |
Unity.Profiling.ProfilerCategoryColor.AudioJob |
AudioUpdateJob |
Unity.Profiling.ProfilerCategoryColor.AudioUpdateJob |
Build |
Unity.Profiling.ProfilerCategoryColor.Build |
BurstJobs |
Unity.Profiling.ProfilerCategoryColor.BurstJobs |
GC |
Unity.Profiling.ProfilerCategoryColor.GC |
Input |
Unity.Profiling.ProfilerCategoryColor.Input |
Internal |
Unity.Profiling.ProfilerCategoryColor.Internal |
Lighting |
Unity.Profiling.ProfilerCategoryColor.Lighting |
Memory |
Unity.Profiling.ProfilerCategoryColor.Memory |
Other |
Unity.Profiling.ProfilerCategoryColor.Other |
Physics |
Unity.Profiling.ProfilerCategoryColor.Physics |
Render |
Unity.Profiling.ProfilerCategoryColor.Render |
Scripts |
Unity.Profiling.ProfilerCategoryColor.Scripts |
UI |
Unity.Profiling.ProfilerCategoryColor.UI |
VSync |
Unity.Profiling.ProfilerCategoryColor.VSync |
ProfilerCategoryFlags |
Unity.Profiling.ProfilerCategoryFlags |
Builtin |
Unity.Profiling.ProfilerCategoryFlags.Builtin |
None |
Unity.Profiling.ProfilerCategoryFlags.None |
ProfilerFlowEventType |
Unity.Profiling.ProfilerFlowEventType |
Begin |
Unity.Profiling.ProfilerFlowEventType.Begin |
End |
Unity.Profiling.ProfilerFlowEventType.End |
Next |
Unity.Profiling.ProfilerFlowEventType.Next |
ParallelNext |
Unity.Profiling.ProfilerFlowEventType.ParallelNext |
ProfilerMarker |
Unity.Profiling.ProfilerMarker |
ctor |
Unity.Profiling.ProfilerMarker.#ctor(System.Char*,System.Int32) |
ctor |
Unity.Profiling.ProfilerMarker.#ctor(System.String) |
ctor |
Unity.Profiling.ProfilerMarker.#ctor(Unity.Profiling.ProfilerCategory,System.Char*,System.Int32) |
ctor |
Unity.Profiling.ProfilerMarker.#ctor(Unity.Profiling.ProfilerCategory,System.Char*,System.Int32,Unity.Profiling.LowLevel.MarkerFlags) |
ctor |
Unity.Profiling.ProfilerMarker.#ctor(Unity.Profiling.ProfilerCategory,System.String) |
ctor |
Unity.Profiling.ProfilerMarker.#ctor(Unity.Profiling.ProfilerCategory,System.String,Unity.Profiling.LowLevel.MarkerFlags) |
Auto |
Unity.Profiling.ProfilerMarker.Auto |
AutoScope |
Unity.Profiling.ProfilerMarker.AutoScope |
Begin |
Unity.Profiling.ProfilerMarker.Begin |
Begin |
Unity.Profiling.ProfilerMarker.Begin(UnityEngine.Object) |
End |
Unity.Profiling.ProfilerMarker.End |
Handle |
Unity.Profiling.ProfilerMarker.Handle |
ProfilerMarkerDataUnit |
Unity.Profiling.ProfilerMarkerDataUnit |
Bytes |
Unity.Profiling.ProfilerMarkerDataUnit.Bytes |
Count |
Unity.Profiling.ProfilerMarkerDataUnit.Count |
FrequencyHz |
Unity.Profiling.ProfilerMarkerDataUnit.FrequencyHz |
Percent |
Unity.Profiling.ProfilerMarkerDataUnit.Percent |
TimeNanoseconds |
Unity.Profiling.ProfilerMarkerDataUnit.TimeNanoseconds |
Undefined |
Unity.Profiling.ProfilerMarkerDataUnit.Undefined |
ProfilerRecorder |
Unity.Profiling.ProfilerRecorder |
ctor |
Unity.Profiling.ProfilerRecorder.#ctor(System.String,System.Int32,Unity.Profiling.ProfilerRecorderOptions) |
ctor |
Unity.Profiling.ProfilerRecorder.#ctor(System.String,System.String,System.Int32,Unity.Profiling.ProfilerRecorderOptions) |
ctor |
Unity.Profiling.ProfilerRecorder.#ctor(Unity.Profiling.LowLevel.Unsafe.ProfilerRecorderHandle,System.Int32,Unity.Profiling.ProfilerRecorderOptions) |
ctor |
Unity.Profiling.ProfilerRecorder.#ctor(Unity.Profiling.ProfilerCategory,System.Char*,System.Int32,System.Int32,Unity.Profiling.ProfilerRecorderOptions) |
ctor |
Unity.Profiling.ProfilerRecorder.#ctor(Unity.Profiling.ProfilerCategory,System.String,System.Int32,Unity.Profiling.ProfilerRecorderOptions) |
ctor |
Unity.Profiling.ProfilerRecorder.#ctor(Unity.Profiling.ProfilerMarker,System.Int32,Unity.Profiling.ProfilerRecorderOptions) |
Capacity |
Unity.Profiling.ProfilerRecorder.Capacity |
CopyTo |
Unity.Profiling.ProfilerRecorder.CopyTo(System.Collections.Generic.List`1<Unity.Profiling.ProfilerRecorderSample>,System.Boolean) |
CopyTo |
Unity.Profiling.ProfilerRecorder.CopyTo(Unity.Profiling.ProfilerRecorderSample*,System.Int32,System.Boolean) |
Count |
Unity.Profiling.ProfilerRecorder.Count |
CurrentValue |
Unity.Profiling.ProfilerRecorder.CurrentValue |
CurrentValueAsDouble |
Unity.Profiling.ProfilerRecorder.CurrentValueAsDouble |
DataType |
Unity.Profiling.ProfilerRecorder.DataType |
Dispose |
Unity.Profiling.ProfilerRecorder.Dispose |
GetSample |
Unity.Profiling.ProfilerRecorder.GetSample(System.Int32) |
IsRunning |
Unity.Profiling.ProfilerRecorder.IsRunning |
LastValue |
Unity.Profiling.ProfilerRecorder.LastValue |
LastValueAsDouble |
Unity.Profiling.ProfilerRecorder.LastValueAsDouble |
Reset |
Unity.Profiling.ProfilerRecorder.Reset |
Start |
Unity.Profiling.ProfilerRecorder.Start |
StartNew |
Unity.Profiling.ProfilerRecorder.StartNew(Unity.Profiling.ProfilerCategory,System.String,System.Int32,Unity.Profiling.ProfilerRecorderOptions) |
StartNew |
Unity.Profiling.ProfilerRecorder.StartNew(Unity.Profiling.ProfilerMarker,System.Int32,Unity.Profiling.ProfilerRecorderOptions) |
Stop |
Unity.Profiling.ProfilerRecorder.Stop |
ToArray |
Unity.Profiling.ProfilerRecorder.ToArray |
UnitType |
Unity.Profiling.ProfilerRecorder.UnitType |
Valid |
Unity.Profiling.ProfilerRecorder.Valid |
WrappedAround |
Unity.Profiling.ProfilerRecorder.WrappedAround |
ProfilerRecorderOptions |
Unity.Profiling.ProfilerRecorderOptions |
CollectOnlyOnCurrentThread |
Unity.Profiling.ProfilerRecorderOptions.CollectOnlyOnCurrentThread |
Default |
Unity.Profiling.ProfilerRecorderOptions.Default |
GpuRecorder |
Unity.Profiling.ProfilerRecorderOptions.GpuRecorder |
KeepAliveDuringDomainReload |
Unity.Profiling.ProfilerRecorderOptions.KeepAliveDuringDomainReload |
StartImmediately |
Unity.Profiling.ProfilerRecorderOptions.StartImmediately |
SumAllSamplesInFrame |
Unity.Profiling.ProfilerRecorderOptions.SumAllSamplesInFrame |
WrapAroundWhenCapacityReached |
Unity.Profiling.ProfilerRecorderOptions.WrapAroundWhenCapacityReached |
ProfilerRecorderSample |
Unity.Profiling.ProfilerRecorderSample |
Count |
Unity.Profiling.ProfilerRecorderSample.Count |
Value |
Unity.Profiling.ProfilerRecorderSample.Value |
DOTSInstancingCbuffer |
Unity.Rendering.HybridV2.DOTSInstancingCbuffer |
CbufferIndex |
Unity.Rendering.HybridV2.DOTSInstancingCbuffer.CbufferIndex |
NameID |
Unity.Rendering.HybridV2.DOTSInstancingCbuffer.NameID |
SizeBytes |
Unity.Rendering.HybridV2.DOTSInstancingCbuffer.SizeBytes |
DOTSInstancingProperty |
Unity.Rendering.HybridV2.DOTSInstancingProperty |
CbufferIndex |
Unity.Rendering.HybridV2.DOTSInstancingProperty.CbufferIndex |
Cols |
Unity.Rendering.HybridV2.DOTSInstancingProperty.Cols |
ConstantNameID |
Unity.Rendering.HybridV2.DOTSInstancingProperty.ConstantNameID |
ConstantType |
Unity.Rendering.HybridV2.DOTSInstancingProperty.ConstantType |
MetadataNameID |
Unity.Rendering.HybridV2.DOTSInstancingProperty.MetadataNameID |
MetadataOffset |
Unity.Rendering.HybridV2.DOTSInstancingProperty.MetadataOffset |
Rows |
Unity.Rendering.HybridV2.DOTSInstancingProperty.Rows |
SizeBytes |
Unity.Rendering.HybridV2.DOTSInstancingProperty.SizeBytes |
DOTSInstancingPropertyType |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType |
Bool |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType.Bool |
Float |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType.Float |
Half |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType.Half |
Int |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType.Int |
Short |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType.Short |
Struct |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType.Struct |
Uint |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType.Uint |
Unknown |
Unity.Rendering.HybridV2.DOTSInstancingPropertyType.Unknown |
HybridV2ShaderReflection |
Unity.Rendering.HybridV2.HybridV2ShaderReflection |
GetDOTSInstancingCbuffers |
Unity.Rendering.HybridV2.HybridV2ShaderReflection.GetDOTSInstancingCbuffers(UnityEngine.Shader) |
GetDOTSInstancingProperties |
Unity.Rendering.HybridV2.HybridV2ShaderReflection.GetDOTSInstancingProperties(UnityEngine.Shader) |
GetDOTSReflectionVersionNumber |
Unity.Rendering.HybridV2.HybridV2ShaderReflection.GetDOTSReflectionVersionNumber |
NavMeshBuilder |
UnityEditor.AI.NavMeshBuilder |
Cancel |
UnityEditor.AI.NavMeshBuilder.Cancel |
Cancel |
UnityEditor.AI.NavMeshBuilder.Cancel(UnityEngine.AI.NavMeshData) |
RenderSettings |
UnityEditor.Experimental.RenderSettings |
useRadianceAmbientProbe |
UnityEditor.Experimental.RenderSettings.useRadianceAmbientProbe |
UnityEngine |
UnityEngine |
NavMesh |
UnityEngine.AI.NavMesh |
AddLink |
UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData) |
AddLink |
UnityEngine.AI.NavMesh.AddLink(UnityEngine.AI.NavMeshLinkData,UnityEngine.Vector3,UnityEngine.Quaternion) |
AddNavMeshData |
UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData) |
AddNavMeshData |
UnityEngine.AI.NavMesh.AddNavMeshData(UnityEngine.AI.NavMeshData,UnityEngine.Vector3,UnityEngine.Quaternion) |
AllAreas |
UnityEngine.AI.NavMesh.AllAreas |
CalculatePath |
UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.AI.NavMeshPath) |
CalculatePath |
UnityEngine.AI.NavMesh.CalculatePath(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.AI.NavMeshQueryFilter,UnityEngine.AI.NavMeshPath) |
CalculateTriangulation |
UnityEngine.AI.NavMesh.CalculateTriangulation |
CreateSettings |
UnityEngine.AI.NavMesh.CreateSettings |
FindClosestEdge |
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,System.Int32) |
FindClosestEdge |
UnityEngine.AI.NavMesh.FindClosestEdge(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,UnityEngine.AI.NavMeshQueryFilter) |
GetAreaCost |
UnityEngine.AI.NavMesh.GetAreaCost(System.Int32) |
GetAreaFromName |
UnityEngine.AI.NavMesh.GetAreaFromName(System.String) |
GetLayerCost |
UnityEngine.AI.NavMesh.GetLayerCost(System.Int32) |
GetNavMeshLayerFromName |
UnityEngine.AI.NavMesh.GetNavMeshLayerFromName(System.String) |
GetSettingsByID |
UnityEngine.AI.NavMesh.GetSettingsByID(System.Int32) |
GetSettingsByIndex |
UnityEngine.AI.NavMesh.GetSettingsByIndex(System.Int32) |
GetSettingsCount |
UnityEngine.AI.NavMesh.GetSettingsCount |
GetSettingsNameFromID |
UnityEngine.AI.NavMesh.GetSettingsNameFromID(System.Int32) |
OnNavMeshPreUpdate |
UnityEngine.AI.NavMesh.OnNavMeshPreUpdate |
Raycast |
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,System.Int32) |
Raycast |
UnityEngine.AI.NavMesh.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,UnityEngine.AI.NavMeshQueryFilter) |
RemoveAllNavMeshData |
UnityEngine.AI.NavMesh.RemoveAllNavMeshData |
RemoveLink |
UnityEngine.AI.NavMesh.RemoveLink(UnityEngine.AI.NavMeshLinkInstance) |
RemoveNavMeshData |
UnityEngine.AI.NavMesh.RemoveNavMeshData(UnityEngine.AI.NavMeshDataInstance) |
RemoveSettings |
UnityEngine.AI.NavMesh.RemoveSettings(System.Int32) |
SamplePosition |
UnityEngine.AI.NavMesh.SamplePosition(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,System.Single,System.Int32) |
SamplePosition |
UnityEngine.AI.NavMesh.SamplePosition(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&,System.Single,UnityEngine.AI.NavMeshQueryFilter) |
SetAreaCost |
UnityEngine.AI.NavMesh.SetAreaCost(System.Int32,System.Single) |
SetLayerCost |
UnityEngine.AI.NavMesh.SetLayerCost(System.Int32,System.Single) |
avoidancePredictionTime |
UnityEngine.AI.NavMesh.avoidancePredictionTime |
onPreUpdate |
UnityEngine.AI.NavMesh.onPreUpdate |
pathfindingIterationsPerFrame |
UnityEngine.AI.NavMesh.pathfindingIterationsPerFrame |
NavMeshAgent |
UnityEngine.AI.NavMeshAgent |
ActivateCurrentOffMeshLink |
UnityEngine.AI.NavMeshAgent.ActivateCurrentOffMeshLink(System.Boolean) |
CalculatePath |
UnityEngine.AI.NavMeshAgent.CalculatePath(UnityEngine.Vector3,UnityEngine.AI.NavMeshPath) |
CompleteOffMeshLink |
UnityEngine.AI.NavMeshAgent.CompleteOffMeshLink |
FindClosestEdge |
UnityEngine.AI.NavMeshAgent.FindClosestEdge(UnityEngine.AI.NavMeshHit&) |
GetAreaCost |
UnityEngine.AI.NavMeshAgent.GetAreaCost(System.Int32) |
GetLayerCost |
UnityEngine.AI.NavMeshAgent.GetLayerCost(System.Int32) |
Move |
UnityEngine.AI.NavMeshAgent.Move(UnityEngine.Vector3) |
Raycast |
UnityEngine.AI.NavMeshAgent.Raycast(UnityEngine.Vector3,UnityEngine.AI.NavMeshHit&) |
ResetPath |
UnityEngine.AI.NavMeshAgent.ResetPath |
Resume |
UnityEngine.AI.NavMeshAgent.Resume |
SamplePathPosition |
UnityEngine.AI.NavMeshAgent.SamplePathPosition(System.Int32,System.Single,UnityEngine.AI.NavMeshHit&) |
SetAreaCost |
UnityEngine.AI.NavMeshAgent.SetAreaCost(System.Int32,System.Single) |
SetDestination |
UnityEngine.AI.NavMeshAgent.SetDestination(UnityEngine.Vector3) |
SetLayerCost |
UnityEngine.AI.NavMeshAgent.SetLayerCost(System.Int32,System.Single) |
SetPath |
UnityEngine.AI.NavMeshAgent.SetPath(UnityEngine.AI.NavMeshPath) |
Stop |
UnityEngine.AI.NavMeshAgent.Stop |
Warp |
UnityEngine.AI.NavMeshAgent.Warp(UnityEngine.Vector3) |
acceleration |
UnityEngine.AI.NavMeshAgent.acceleration |
agentTypeID |
UnityEngine.AI.NavMeshAgent.agentTypeID |
angularSpeed |
UnityEngine.AI.NavMeshAgent.angularSpeed |
areaMask |
UnityEngine.AI.NavMeshAgent.areaMask |
autoBraking |
UnityEngine.AI.NavMeshAgent.autoBraking |
autoRepath |
UnityEngine.AI.NavMeshAgent.autoRepath |
autoTraverseOffMeshLink |
UnityEngine.AI.NavMeshAgent.autoTraverseOffMeshLink |
avoidancePriority |
UnityEngine.AI.NavMeshAgent.avoidancePriority |
baseOffset |
UnityEngine.AI.NavMeshAgent.baseOffset |
currentOffMeshLinkData |
UnityEngine.AI.NavMeshAgent.currentOffMeshLinkData |
desiredVelocity |
UnityEngine.AI.NavMeshAgent.desiredVelocity |
destination |
UnityEngine.AI.NavMeshAgent.destination |
hasPath |
UnityEngine.AI.NavMeshAgent.hasPath |
height |
UnityEngine.AI.NavMeshAgent.height |
isOnNavMesh |
UnityEngine.AI.NavMeshAgent.isOnNavMesh |
isOnOffMeshLink |
UnityEngine.AI.NavMeshAgent.isOnOffMeshLink |
isPathStale |
UnityEngine.AI.NavMeshAgent.isPathStale |
isStopped |
UnityEngine.AI.NavMeshAgent.isStopped |
navMeshOwner |
UnityEngine.AI.NavMeshAgent.navMeshOwner |
nextOffMeshLinkData |
UnityEngine.AI.NavMeshAgent.nextOffMeshLinkData |
nextPosition |
UnityEngine.AI.NavMeshAgent.nextPosition |
obstacleAvoidanceType |
UnityEngine.AI.NavMeshAgent.obstacleAvoidanceType |
path |
UnityEngine.AI.NavMeshAgent.path |
pathPending |
UnityEngine.AI.NavMeshAgent.pathPending |
pathStatus |
UnityEngine.AI.NavMeshAgent.pathStatus |
radius |
UnityEngine.AI.NavMeshAgent.radius |
remainingDistance |
UnityEngine.AI.NavMeshAgent.remainingDistance |
speed |
UnityEngine.AI.NavMeshAgent.speed |
steeringTarget |
UnityEngine.AI.NavMeshAgent.steeringTarget |
stoppingDistance |
UnityEngine.AI.NavMeshAgent.stoppingDistance |
updatePosition |
UnityEngine.AI.NavMeshAgent.updatePosition |
updateRotation |
UnityEngine.AI.NavMeshAgent.updateRotation |
updateUpAxis |
UnityEngine.AI.NavMeshAgent.updateUpAxis |
velocity |
UnityEngine.AI.NavMeshAgent.velocity |
walkableMask |
UnityEngine.AI.NavMeshAgent.walkableMask |
NavMeshBuildDebugFlags |
UnityEngine.AI.NavMeshBuildDebugFlags |
All |
UnityEngine.AI.NavMeshBuildDebugFlags.All |
InputGeometry |
UnityEngine.AI.NavMeshBuildDebugFlags.InputGeometry |
None |
UnityEngine.AI.NavMeshBuildDebugFlags.None |
PolygonMeshes |
UnityEngine.AI.NavMeshBuildDebugFlags.PolygonMeshes |
PolygonMeshesDetail |
UnityEngine.AI.NavMeshBuildDebugFlags.PolygonMeshesDetail |
RawContours |
UnityEngine.AI.NavMeshBuildDebugFlags.RawContours |
Regions |
UnityEngine.AI.NavMeshBuildDebugFlags.Regions |
SimplifiedContours |
UnityEngine.AI.NavMeshBuildDebugFlags.SimplifiedContours |
Voxels |
UnityEngine.AI.NavMeshBuildDebugFlags.Voxels |
NavMeshBuildDebugSettings |
UnityEngine.AI.NavMeshBuildDebugSettings |
flags |
UnityEngine.AI.NavMeshBuildDebugSettings.flags |
NavMeshBuildMarkup |
UnityEngine.AI.NavMeshBuildMarkup |
area |
UnityEngine.AI.NavMeshBuildMarkup.area |
ignoreFromBuild |
UnityEngine.AI.NavMeshBuildMarkup.ignoreFromBuild |
overrideArea |
UnityEngine.AI.NavMeshBuildMarkup.overrideArea |
root |
UnityEngine.AI.NavMeshBuildMarkup.root |
NavMeshBuildSettings |
UnityEngine.AI.NavMeshBuildSettings |
ValidationReport |
UnityEngine.AI.NavMeshBuildSettings.ValidationReport(UnityEngine.Bounds) |
agentClimb |
UnityEngine.AI.NavMeshBuildSettings.agentClimb |
agentHeight |
UnityEngine.AI.NavMeshBuildSettings.agentHeight |
agentRadius |
UnityEngine.AI.NavMeshBuildSettings.agentRadius |
agentSlope |
UnityEngine.AI.NavMeshBuildSettings.agentSlope |
agentTypeID |
UnityEngine.AI.NavMeshBuildSettings.agentTypeID |
debug |
UnityEngine.AI.NavMeshBuildSettings.debug |
maxJobWorkers |
UnityEngine.AI.NavMeshBuildSettings.maxJobWorkers |
minRegionArea |
UnityEngine.AI.NavMeshBuildSettings.minRegionArea |
overrideTileSize |
UnityEngine.AI.NavMeshBuildSettings.overrideTileSize |
overrideVoxelSize |
UnityEngine.AI.NavMeshBuildSettings.overrideVoxelSize |
tileSize |
UnityEngine.AI.NavMeshBuildSettings.tileSize |
voxelSize |
UnityEngine.AI.NavMeshBuildSettings.voxelSize |
NavMeshBuildSource |
UnityEngine.AI.NavMeshBuildSource |
area |
UnityEngine.AI.NavMeshBuildSource.area |
component |
UnityEngine.AI.NavMeshBuildSource.component |
shape |
UnityEngine.AI.NavMeshBuildSource.shape |
size |
UnityEngine.AI.NavMeshBuildSource.size |
sourceObject |
UnityEngine.AI.NavMeshBuildSource.sourceObject |
transform |
UnityEngine.AI.NavMeshBuildSource.transform |
NavMeshBuildSourceShape |
UnityEngine.AI.NavMeshBuildSourceShape |
Box |
UnityEngine.AI.NavMeshBuildSourceShape.Box |
Capsule |
UnityEngine.AI.NavMeshBuildSourceShape.Capsule |
Mesh |
UnityEngine.AI.NavMeshBuildSourceShape.Mesh |
ModifierBox |
UnityEngine.AI.NavMeshBuildSourceShape.ModifierBox |
Sphere |
UnityEngine.AI.NavMeshBuildSourceShape.Sphere |
Terrain |
UnityEngine.AI.NavMeshBuildSourceShape.Terrain |
BuildNavMeshData |
UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(UnityEngine.AI.NavMeshBuildSettings,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildSource>,UnityEngine.Bounds,UnityEngine.Vector3,UnityEngine.Quaternion) |
CollectSources |
UnityEngine.AI.NavMeshBuilder.CollectSources(UnityEngine.Bounds,System.Int32,UnityEngine.AI.NavMeshCollectGeometry,System.Int32,System.Collections.Generic.List1<UnityEngine.AI.NavMeshBuildMarkup>,System.Collections.Generic.List 1<UnityEngine.AI.NavMeshBuildSource>) |
CollectSources |
UnityEngine.AI.NavMeshBuilder.CollectSources(UnityEngine.Transform,System.Int32,UnityEngine.AI.NavMeshCollectGeometry,System.Int32,System.Collections.Generic.List1<UnityEngine.AI.NavMeshBuildMarkup>,System.Collections.Generic.List 1<UnityEngine.AI.NavMeshBuildSource>) |
UpdateNavMeshData |
UnityEngine.AI.NavMeshBuilder.UpdateNavMeshData(UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildSource>,UnityEngine.Bounds) |
UpdateNavMeshDataAsync |
UnityEngine.AI.NavMeshBuilder.UpdateNavMeshDataAsync(UnityEngine.AI.NavMeshData,UnityEngine.AI.NavMeshBuildSettings,System.Collections.Generic.List`1<UnityEngine.AI.NavMeshBuildSource>,UnityEngine.Bounds) |
NavMeshCollectGeometry |
UnityEngine.AI.NavMeshCollectGeometry |
PhysicsColliders |
UnityEngine.AI.NavMeshCollectGeometry.PhysicsColliders |
RenderMeshes |
UnityEngine.AI.NavMeshCollectGeometry.RenderMeshes |
NavMeshData |
UnityEngine.AI.NavMeshData |
ctor |
UnityEngine.AI.NavMeshData.#ctor |
ctor |
UnityEngine.AI.NavMeshData.#ctor(System.Int32) |
position |
UnityEngine.AI.NavMeshData.position |
rotation |
UnityEngine.AI.NavMeshData.rotation |
sourceBounds |
UnityEngine.AI.NavMeshData.sourceBounds |
NavMeshDataInstance |
UnityEngine.AI.NavMeshDataInstance |
Remove |
UnityEngine.AI.NavMeshDataInstance.Remove |
owner |
UnityEngine.AI.NavMeshDataInstance.owner |
valid |
UnityEngine.AI.NavMeshDataInstance.valid |
NavMeshHit |
UnityEngine.AI.NavMeshHit |
distance |
UnityEngine.AI.NavMeshHit.distance |
hit |
UnityEngine.AI.NavMeshHit.hit |
mask |
UnityEngine.AI.NavMeshHit.mask |
normal |
UnityEngine.AI.NavMeshHit.normal |
position |
UnityEngine.AI.NavMeshHit.position |
NavMeshLinkData |
UnityEngine.AI.NavMeshLinkData |
agentTypeID |
UnityEngine.AI.NavMeshLinkData.agentTypeID |
area |
UnityEngine.AI.NavMeshLinkData.area |
bidirectional |
UnityEngine.AI.NavMeshLinkData.bidirectional |
costModifier |
UnityEngine.AI.NavMeshLinkData.costModifier |
endPosition |
UnityEngine.AI.NavMeshLinkData.endPosition |
startPosition |
UnityEngine.AI.NavMeshLinkData.startPosition |
width |
UnityEngine.AI.NavMeshLinkData.width |
NavMeshLinkInstance |
UnityEngine.AI.NavMeshLinkInstance |
Remove |
UnityEngine.AI.NavMeshLinkInstance.Remove |
owner |
UnityEngine.AI.NavMeshLinkInstance.owner |
valid |
UnityEngine.AI.NavMeshLinkInstance.valid |
NavMeshObstacle |
UnityEngine.AI.NavMeshObstacle |
carveOnlyStationary |
UnityEngine.AI.NavMeshObstacle.carveOnlyStationary |
carving |
UnityEngine.AI.NavMeshObstacle.carving |
carvingMoveThreshold |
UnityEngine.AI.NavMeshObstacle.carvingMoveThreshold |
carvingTimeToStationary |
UnityEngine.AI.NavMeshObstacle.carvingTimeToStationary |
center |
UnityEngine.AI.NavMeshObstacle.center |
height |
UnityEngine.AI.NavMeshObstacle.height |
radius |
UnityEngine.AI.NavMeshObstacle.radius |
shape |
UnityEngine.AI.NavMeshObstacle.shape |
size |
UnityEngine.AI.NavMeshObstacle.size |
velocity |
UnityEngine.AI.NavMeshObstacle.velocity |
NavMeshObstacleShape |
UnityEngine.AI.NavMeshObstacleShape |
Box |
UnityEngine.AI.NavMeshObstacleShape.Box |
Capsule |
UnityEngine.AI.NavMeshObstacleShape.Capsule |
NavMeshPath |
UnityEngine.AI.NavMeshPath |
ctor |
UnityEngine.AI.NavMeshPath.#ctor |
ClearCorners |
UnityEngine.AI.NavMeshPath.ClearCorners |
GetCornersNonAlloc |
UnityEngine.AI.NavMeshPath.GetCornersNonAlloc(UnityEngine.Vector3[]) |
corners |
UnityEngine.AI.NavMeshPath.corners |
status |
UnityEngine.AI.NavMeshPath.status |
NavMeshPathStatus |
UnityEngine.AI.NavMeshPathStatus |
PathComplete |
UnityEngine.AI.NavMeshPathStatus.PathComplete |
PathInvalid |
UnityEngine.AI.NavMeshPathStatus.PathInvalid |
PathPartial |
UnityEngine.AI.NavMeshPathStatus.PathPartial |
NavMeshQueryFilter |
UnityEngine.AI.NavMeshQueryFilter |
GetAreaCost |
UnityEngine.AI.NavMeshQueryFilter.GetAreaCost(System.Int32) |
SetAreaCost |
UnityEngine.AI.NavMeshQueryFilter.SetAreaCost(System.Int32,System.Single) |
agentTypeID |
UnityEngine.AI.NavMeshQueryFilter.agentTypeID |
areaMask |
UnityEngine.AI.NavMeshQueryFilter.areaMask |
NavMeshTriangulation |
UnityEngine.AI.NavMeshTriangulation |
areas |
UnityEngine.AI.NavMeshTriangulation.areas |
indices |
UnityEngine.AI.NavMeshTriangulation.indices |
layers |
UnityEngine.AI.NavMeshTriangulation.layers |
vertices |
UnityEngine.AI.NavMeshTriangulation.vertices |
ObstacleAvoidanceType |
UnityEngine.AI.ObstacleAvoidanceType |
GoodQualityObstacleAvoidance |
UnityEngine.AI.ObstacleAvoidanceType.GoodQualityObstacleAvoidance |
HighQualityObstacleAvoidance |
UnityEngine.AI.ObstacleAvoidanceType.HighQualityObstacleAvoidance |
LowQualityObstacleAvoidance |
UnityEngine.AI.ObstacleAvoidanceType.LowQualityObstacleAvoidance |
MedQualityObstacleAvoidance |
UnityEngine.AI.ObstacleAvoidanceType.MedQualityObstacleAvoidance |
NoObstacleAvoidance |
UnityEngine.AI.ObstacleAvoidanceType.NoObstacleAvoidance |
OffMeshLink |
UnityEngine.AI.OffMeshLink |
UpdatePositions |
UnityEngine.AI.OffMeshLink.UpdatePositions |
activated |
UnityEngine.AI.OffMeshLink.activated |
area |
UnityEngine.AI.OffMeshLink.area |
autoUpdatePositions |
UnityEngine.AI.OffMeshLink.autoUpdatePositions |
biDirectional |
UnityEngine.AI.OffMeshLink.biDirectional |
costOverride |
UnityEngine.AI.OffMeshLink.costOverride |
endTransform |
UnityEngine.AI.OffMeshLink.endTransform |
navMeshLayer |
UnityEngine.AI.OffMeshLink.navMeshLayer |
occupied |
UnityEngine.AI.OffMeshLink.occupied |
startTransform |
UnityEngine.AI.OffMeshLink.startTransform |
OffMeshLinkData |
UnityEngine.AI.OffMeshLinkData |
activated |
UnityEngine.AI.OffMeshLinkData.activated |
endPos |
UnityEngine.AI.OffMeshLinkData.endPos |
linkType |
UnityEngine.AI.OffMeshLinkData.linkType |
offMeshLink |
UnityEngine.AI.OffMeshLinkData.offMeshLink |
startPos |
UnityEngine.AI.OffMeshLinkData.startPos |
valid |
UnityEngine.AI.OffMeshLinkData.valid |
OffMeshLinkType |
UnityEngine.AI.OffMeshLinkType |
LinkTypeDropDown |
UnityEngine.AI.OffMeshLinkType.LinkTypeDropDown |
LinkTypeJumpAcross |
UnityEngine.AI.OffMeshLinkType.LinkTypeJumpAcross |
LinkTypeManual |
UnityEngine.AI.OffMeshLinkType.LinkTypeManual |
AccelerationEvent |
UnityEngine.AccelerationEvent |
acceleration |
UnityEngine.AccelerationEvent.acceleration |
deltaTime |
UnityEngine.AccelerationEvent.deltaTime |
VisionUtility |
UnityEngine.Accessibility.VisionUtility |
GetColorBlindSafePalette |
UnityEngine.Accessibility.VisionUtility.GetColorBlindSafePalette(UnityEngine.Color[],System.Single,System.Single) |
AddComponentMenu |
UnityEngine.AddComponentMenu |
ctor |
UnityEngine.AddComponentMenu.#ctor(System.String) |
ctor |
UnityEngine.AddComponentMenu.#ctor(System.String,System.Int32) |
componentOrder |
UnityEngine.AddComponentMenu.componentOrder |
AdditionalCanvasShaderChannels |
UnityEngine.AdditionalCanvasShaderChannels |
None |
UnityEngine.AdditionalCanvasShaderChannels.None |
Normal |
UnityEngine.AdditionalCanvasShaderChannels.Normal |
Tangent |
UnityEngine.AdditionalCanvasShaderChannels.Tangent |
TexCoord1 |
UnityEngine.AdditionalCanvasShaderChannels.TexCoord1 |
TexCoord2 |
UnityEngine.AdditionalCanvasShaderChannels.TexCoord2 |
TexCoord3 |
UnityEngine.AdditionalCanvasShaderChannels.TexCoord3 |
Analytics |
UnityEngine.Analytics.Analytics |
CustomEvent |
UnityEngine.Analytics.Analytics.CustomEvent(System.String) |
CustomEvent |
UnityEngine.Analytics.Analytics.CustomEvent(System.String,System.Collections.Generic.IDictionary`2<System.String,System.Object>) |
CustomEvent |
UnityEngine.Analytics.Analytics.CustomEvent(System.String,UnityEngine.Vector3) |
EnableCustomEvent |
UnityEngine.Analytics.Analytics.EnableCustomEvent(System.String,System.Boolean) |
EnableEvent |
UnityEngine.Analytics.Analytics.EnableEvent(System.String,System.Boolean,System.Int32,System.String) |
FlushEvents |
UnityEngine.Analytics.Analytics.FlushEvents |
IsCustomEventEnabled |
UnityEngine.Analytics.Analytics.IsCustomEventEnabled(System.String) |
IsEventEnabled |
UnityEngine.Analytics.Analytics.IsEventEnabled(System.String,System.Int32,System.String) |
RegisterEvent |
UnityEngine.Analytics.Analytics.RegisterEvent(System.String,System.Int32,System.Int32,System.String,System.Int32,System.String) |
RegisterEvent |
UnityEngine.Analytics.Analytics.RegisterEvent(System.String,System.Int32,System.Int32,System.String,System.String) |
ResumeInitialization |
UnityEngine.Analytics.Analytics.ResumeInitialization |
SendEvent |
UnityEngine.Analytics.Analytics.SendEvent(System.String,System.Object,System.Int32,System.String) |
SetEventEndPoint |
UnityEngine.Analytics.Analytics.SetEventEndPoint(System.String,System.String,System.Int32,System.String) |
SetEventPriority |
UnityEngine.Analytics.Analytics.SetEventPriority(System.String,UnityEngine.Analytics.AnalyticsEventPriority,System.Int32,System.String) |
SetUserBirthYear |
UnityEngine.Analytics.Analytics.SetUserBirthYear(System.Int32) |
SetUserGender |
UnityEngine.Analytics.Analytics.SetUserGender(UnityEngine.Analytics.Gender) |
SetUserId |
UnityEngine.Analytics.Analytics.SetUserId(System.String) |
Transaction |
UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String) |
Transaction |
UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String) |
Transaction |
UnityEngine.Analytics.Analytics.Transaction(System.String,System.Decimal,System.String,System.String,System.String,System.Boolean) |
configUrl |
UnityEngine.Analytics.Analytics.configUrl |
dashboardUrl |
UnityEngine.Analytics.Analytics.dashboardUrl |
deviceStatsEnabled |
UnityEngine.Analytics.Analytics.deviceStatsEnabled |
enabled |
UnityEngine.Analytics.Analytics.enabled |
eventUrl |
UnityEngine.Analytics.Analytics.eventUrl |
initializeOnStartup |
UnityEngine.Analytics.Analytics.initializeOnStartup |
limitUserTracking |
UnityEngine.Analytics.Analytics.limitUserTracking |
playerOptedOut |
UnityEngine.Analytics.Analytics.playerOptedOut |
AnalyticsEventPriority |
UnityEngine.Analytics.AnalyticsEventPriority |
AllowInStopModeFlag |
UnityEngine.Analytics.AnalyticsEventPriority.AllowInStopModeFlag |
CacheImmediatelyFlag |
UnityEngine.Analytics.AnalyticsEventPriority.CacheImmediatelyFlag |
FlushQueueFlag |
UnityEngine.Analytics.AnalyticsEventPriority.FlushQueueFlag |
HighPriorityEvent |
UnityEngine.Analytics.AnalyticsEventPriority.HighPriorityEvent |
HighPriorityEvent_InStopMode |
UnityEngine.Analytics.AnalyticsEventPriority.HighPriorityEvent_InStopMode |
HighestPriorityEvent |
UnityEngine.Analytics.AnalyticsEventPriority.HighestPriorityEvent |
HighestPriorityEvent_NoRetryNoCaching |
UnityEngine.Analytics.AnalyticsEventPriority.HighestPriorityEvent_NoRetryNoCaching |
NoCachingFlag |
UnityEngine.Analytics.AnalyticsEventPriority.NoCachingFlag |
NoRetryFlag |
UnityEngine.Analytics.AnalyticsEventPriority.NoRetryFlag |
NormalPriorityEvent |
UnityEngine.Analytics.AnalyticsEventPriority.NormalPriorityEvent |
NormalPriorityEvent_NoRetryNoCaching |
UnityEngine.Analytics.AnalyticsEventPriority.NormalPriorityEvent_NoRetryNoCaching |
NormalPriorityEvent_WithCaching |
UnityEngine.Analytics.AnalyticsEventPriority.NormalPriorityEvent_WithCaching |
SendImmediateFlag |
UnityEngine.Analytics.AnalyticsEventPriority.SendImmediateFlag |
AnalyticsResult |
UnityEngine.Analytics.AnalyticsResult |
AnalyticsDisabled |
UnityEngine.Analytics.AnalyticsResult.AnalyticsDisabled |
InvalidData |
UnityEngine.Analytics.AnalyticsResult.InvalidData |
NotInitialized |
UnityEngine.Analytics.AnalyticsResult.NotInitialized |
Ok |
UnityEngine.Analytics.AnalyticsResult.Ok |
SizeLimitReached |
UnityEngine.Analytics.AnalyticsResult.SizeLimitReached |
TooManyItems |
UnityEngine.Analytics.AnalyticsResult.TooManyItems |
TooManyRequests |
UnityEngine.Analytics.AnalyticsResult.TooManyRequests |
UnsupportedPlatform |
UnityEngine.Analytics.AnalyticsResult.UnsupportedPlatform |
AnalyticsSessionInfo |
UnityEngine.Analytics.AnalyticsSessionInfo |
IdentityTokenChanged |
UnityEngine.Analytics.AnalyticsSessionInfo.IdentityTokenChanged |
SessionStateChanged |
UnityEngine.Analytics.AnalyticsSessionInfo.SessionStateChanged |
customDeviceId |
UnityEngine.Analytics.AnalyticsSessionInfo.customDeviceId |
customUserId |
UnityEngine.Analytics.AnalyticsSessionInfo.customUserId |
identityToken |
UnityEngine.Analytics.AnalyticsSessionInfo.identityToken |
identityTokenChanged |
UnityEngine.Analytics.AnalyticsSessionInfo.identityTokenChanged(UnityEngine.Analytics.AnalyticsSessionInfo/IdentityTokenChanged) |
sessionCount |
UnityEngine.Analytics.AnalyticsSessionInfo.sessionCount |
sessionElapsedTime |
UnityEngine.Analytics.AnalyticsSessionInfo.sessionElapsedTime |
sessionFirstRun |
UnityEngine.Analytics.AnalyticsSessionInfo.sessionFirstRun |
sessionId |
UnityEngine.Analytics.AnalyticsSessionInfo.sessionId |
sessionState |
UnityEngine.Analytics.AnalyticsSessionInfo.sessionState |
sessionStateChanged |
UnityEngine.Analytics.AnalyticsSessionInfo.sessionStateChanged(UnityEngine.Analytics.AnalyticsSessionInfo/SessionStateChanged) |
userId |
UnityEngine.Analytics.AnalyticsSessionInfo.userId |
AnalyticsSessionState |
UnityEngine.Analytics.AnalyticsSessionState |
kSessionPaused |
UnityEngine.Analytics.AnalyticsSessionState.kSessionPaused |
kSessionResumed |
UnityEngine.Analytics.AnalyticsSessionState.kSessionResumed |
kSessionStarted |
UnityEngine.Analytics.AnalyticsSessionState.kSessionStarted |
kSessionStopped |
UnityEngine.Analytics.AnalyticsSessionState.kSessionStopped |
Gender |
UnityEngine.Analytics.Gender |
Female |
UnityEngine.Analytics.Gender.Female |
Male |
UnityEngine.Analytics.Gender.Male |
Unknown |
UnityEngine.Analytics.Gender.Unknown |
PerformanceReporting |
UnityEngine.Analytics.PerformanceReporting |
enabled |
UnityEngine.Analytics.PerformanceReporting.enabled |
graphicsInitializationFinishTime |
UnityEngine.Analytics.PerformanceReporting.graphicsInitializationFinishTime |
AnchoredJoint2D |
UnityEngine.AnchoredJoint2D |
anchor |
UnityEngine.AnchoredJoint2D.anchor |
autoConfigureConnectedAnchor |
UnityEngine.AnchoredJoint2D.autoConfigureConnectedAnchor |
connectedAnchor |
UnityEngine.AnchoredJoint2D.connectedAnchor |
AndroidAssetPackError |
UnityEngine.Android.AndroidAssetPackError |
AccessDenied |
UnityEngine.Android.AndroidAssetPackError.AccessDenied |
ApiNotAvailable |
UnityEngine.Android.AndroidAssetPackError.ApiNotAvailable |
AppNotOwned |
UnityEngine.Android.AndroidAssetPackError.AppNotOwned |
AppUnavailable |
UnityEngine.Android.AndroidAssetPackError.AppUnavailable |
DownloadNotFound |
UnityEngine.Android.AndroidAssetPackError.DownloadNotFound |
InsufficientStorage |
UnityEngine.Android.AndroidAssetPackError.InsufficientStorage |
InternalError |
UnityEngine.Android.AndroidAssetPackError.InternalError |
InvalidRequest |
UnityEngine.Android.AndroidAssetPackError.InvalidRequest |
NetworkError |
UnityEngine.Android.AndroidAssetPackError.NetworkError |
NetworkUnrestricted |
UnityEngine.Android.AndroidAssetPackError.NetworkUnrestricted |
NoError |
UnityEngine.Android.AndroidAssetPackError.NoError |
PackUnavailable |
UnityEngine.Android.AndroidAssetPackError.PackUnavailable |
PlayStoreNotFound |
UnityEngine.Android.AndroidAssetPackError.PlayStoreNotFound |
AndroidAssetPackInfo |
UnityEngine.Android.AndroidAssetPackInfo |
bytesDownloaded |
UnityEngine.Android.AndroidAssetPackInfo.bytesDownloaded |
error |
UnityEngine.Android.AndroidAssetPackInfo.error |
name |
UnityEngine.Android.AndroidAssetPackInfo.name |
size |
UnityEngine.Android.AndroidAssetPackInfo.size |
status |
UnityEngine.Android.AndroidAssetPackInfo.status |
transferProgress |
UnityEngine.Android.AndroidAssetPackInfo.transferProgress |
AndroidAssetPackState |
UnityEngine.Android.AndroidAssetPackState |
error |
UnityEngine.Android.AndroidAssetPackState.error |
name |
UnityEngine.Android.AndroidAssetPackState.name |
status |
UnityEngine.Android.AndroidAssetPackState.status |
AndroidAssetPackStatus |
UnityEngine.Android.AndroidAssetPackStatus |
Canceled |
UnityEngine.Android.AndroidAssetPackStatus.Canceled |
Completed |
UnityEngine.Android.AndroidAssetPackStatus.Completed |
Downloading |
UnityEngine.Android.AndroidAssetPackStatus.Downloading |
Failed |
UnityEngine.Android.AndroidAssetPackStatus.Failed |
NotInstalled |
UnityEngine.Android.AndroidAssetPackStatus.NotInstalled |
Pending |
UnityEngine.Android.AndroidAssetPackStatus.Pending |
Transferring |
UnityEngine.Android.AndroidAssetPackStatus.Transferring |
Unknown |
UnityEngine.Android.AndroidAssetPackStatus.Unknown |
WaitingForWifi |
UnityEngine.Android.AndroidAssetPackStatus.WaitingForWifi |
AndroidAssetPackUseMobileDataRequestResult |
UnityEngine.Android.AndroidAssetPackUseMobileDataRequestResult |
allowed |
UnityEngine.Android.AndroidAssetPackUseMobileDataRequestResult.allowed |
AndroidAssetPacks |
UnityEngine.Android.AndroidAssetPacks |
CancelAssetPackDownload |
UnityEngine.Android.AndroidAssetPacks.CancelAssetPackDownload(System.String[]) |
DownloadAssetPackAsync |
UnityEngine.Android.AndroidAssetPacks.DownloadAssetPackAsync(System.String[]) |
DownloadAssetPackAsync |
UnityEngine.Android.AndroidAssetPacks.DownloadAssetPackAsync(System.String[],System.Action`1<UnityEngine.Android.AndroidAssetPackInfo>) |
GetAssetPackPath |
UnityEngine.Android.AndroidAssetPacks.GetAssetPackPath(System.String) |
GetAssetPackStateAsync |
UnityEngine.Android.AndroidAssetPacks.GetAssetPackStateAsync(System.String[]) |
GetAssetPackStateAsync |
UnityEngine.Android.AndroidAssetPacks.GetAssetPackStateAsync(System.String[],System.Action`2<System.UInt64,UnityEngine.Android.AndroidAssetPackState[]>) |
GetCoreUnityAssetPackNames |
UnityEngine.Android.AndroidAssetPacks.GetCoreUnityAssetPackNames |
RemoveAssetPack |
UnityEngine.Android.AndroidAssetPacks.RemoveAssetPack(System.String) |
RequestToUseMobileDataAsync |
UnityEngine.Android.AndroidAssetPacks.RequestToUseMobileDataAsync |
RequestToUseMobileDataAsync |
UnityEngine.Android.AndroidAssetPacks.RequestToUseMobileDataAsync(System.Action`1<UnityEngine.Android.AndroidAssetPackUseMobileDataRequestResult>) |
coreUnityAssetPacksDownloaded |
UnityEngine.Android.AndroidAssetPacks.coreUnityAssetPacksDownloaded |
AndroidDevice |
UnityEngine.Android.AndroidDevice |
SetSustainedPerformanceMode |
UnityEngine.Android.AndroidDevice.SetSustainedPerformanceMode(System.Boolean) |
hardwareType |
UnityEngine.Android.AndroidDevice.hardwareType |
AndroidHardwareType |
UnityEngine.Android.AndroidHardwareType |
ChromeOS |
UnityEngine.Android.AndroidHardwareType.ChromeOS |
Generic |
UnityEngine.Android.AndroidHardwareType.Generic |
DownloadAssetPackAsyncOperation |
UnityEngine.Android.DownloadAssetPackAsyncOperation |
downloadFailedAssetPacks |
UnityEngine.Android.DownloadAssetPackAsyncOperation.downloadFailedAssetPacks |
downloadedAssetPacks |
UnityEngine.Android.DownloadAssetPackAsyncOperation.downloadedAssetPacks |
isDone |
UnityEngine.Android.DownloadAssetPackAsyncOperation.isDone |
keepWaiting |
UnityEngine.Android.DownloadAssetPackAsyncOperation.keepWaiting |
progress |
UnityEngine.Android.DownloadAssetPackAsyncOperation.progress |
GetAssetPackStateAsyncOperation |
UnityEngine.Android.GetAssetPackStateAsyncOperation |
isDone |
UnityEngine.Android.GetAssetPackStateAsyncOperation.isDone |
keepWaiting |
UnityEngine.Android.GetAssetPackStateAsyncOperation.keepWaiting |
size |
UnityEngine.Android.GetAssetPackStateAsyncOperation.size |
states |
UnityEngine.Android.GetAssetPackStateAsyncOperation.states |
Permission |
UnityEngine.Android.Permission |
Camera |
UnityEngine.Android.Permission.Camera |
CoarseLocation |
UnityEngine.Android.Permission.CoarseLocation |
ExternalStorageRead |
UnityEngine.Android.Permission.ExternalStorageRead |
ExternalStorageWrite |
UnityEngine.Android.Permission.ExternalStorageWrite |
FineLocation |
UnityEngine.Android.Permission.FineLocation |
HasUserAuthorizedPermission |
UnityEngine.Android.Permission.HasUserAuthorizedPermission(System.String) |
Microphone |
UnityEngine.Android.Permission.Microphone |
RequestUserPermission |
UnityEngine.Android.Permission.RequestUserPermission(System.String) |
RequestUserPermission |
UnityEngine.Android.Permission.RequestUserPermission(System.String,UnityEngine.Android.PermissionCallbacks) |
RequestUserPermissions |
UnityEngine.Android.Permission.RequestUserPermissions(System.String[]) |
RequestUserPermissions |
UnityEngine.Android.Permission.RequestUserPermissions(System.String[],UnityEngine.Android.PermissionCallbacks) |
PermissionCallbacks |
UnityEngine.Android.PermissionCallbacks |
PermissionDenied |
UnityEngine.Android.PermissionCallbacks.PermissionDenied(System.Action`1<System.String>) |
PermissionDeniedAndDontAskAgain |
UnityEngine.Android.PermissionCallbacks.PermissionDeniedAndDontAskAgain(System.Action`1<System.String>) |
PermissionGranted |
UnityEngine.Android.PermissionCallbacks.PermissionGranted(System.Action`1<System.String>) |
RequestToUseMobileDataAsyncOperation |
UnityEngine.Android.RequestToUseMobileDataAsyncOperation |
isDone |
UnityEngine.Android.RequestToUseMobileDataAsyncOperation.isDone |
keepWaiting |
UnityEngine.Android.RequestToUseMobileDataAsyncOperation.keepWaiting |
result |
UnityEngine.Android.RequestToUseMobileDataAsyncOperation.result |
AndroidActivityIndicatorStyle |
UnityEngine.AndroidActivityIndicatorStyle |
DontShow |
UnityEngine.AndroidActivityIndicatorStyle.DontShow |
InversedLarge |
UnityEngine.AndroidActivityIndicatorStyle.InversedLarge |
InversedSmall |
UnityEngine.AndroidActivityIndicatorStyle.InversedSmall |
Large |
UnityEngine.AndroidActivityIndicatorStyle.Large |
Small |
UnityEngine.AndroidActivityIndicatorStyle.Small |
AndroidInput |
UnityEngine.AndroidInput |
GetSecondaryTouch |
UnityEngine.AndroidInput.GetSecondaryTouch(System.Int32) |
secondaryTouchEnabled |
UnityEngine.AndroidInput.secondaryTouchEnabled |
secondaryTouchHeight |
UnityEngine.AndroidInput.secondaryTouchHeight |
secondaryTouchWidth |
UnityEngine.AndroidInput.secondaryTouchWidth |
touchCountSecondary |
UnityEngine.AndroidInput.touchCountSecondary |
AndroidJNI |
UnityEngine.AndroidJNI |
AllocObject |
UnityEngine.AndroidJNI.AllocObject(System.IntPtr) |
AttachCurrentThread |
UnityEngine.AndroidJNI.AttachCurrentThread |
CallBooleanMethod |
UnityEngine.AndroidJNI.CallBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallByteMethod |
UnityEngine.AndroidJNI.CallByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallCharMethod |
UnityEngine.AndroidJNI.CallCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallDoubleMethod |
UnityEngine.AndroidJNI.CallDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallFloatMethod |
UnityEngine.AndroidJNI.CallFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallIntMethod |
UnityEngine.AndroidJNI.CallIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallLongMethod |
UnityEngine.AndroidJNI.CallLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallObjectMethod |
UnityEngine.AndroidJNI.CallObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallSByteMethod |
UnityEngine.AndroidJNI.CallSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallShortMethod |
UnityEngine.AndroidJNI.CallShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticBooleanMethod |
UnityEngine.AndroidJNI.CallStaticBooleanMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticByteMethod |
UnityEngine.AndroidJNI.CallStaticByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticCharMethod |
UnityEngine.AndroidJNI.CallStaticCharMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticDoubleMethod |
UnityEngine.AndroidJNI.CallStaticDoubleMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticFloatMethod |
UnityEngine.AndroidJNI.CallStaticFloatMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticIntMethod |
UnityEngine.AndroidJNI.CallStaticIntMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticLongMethod |
UnityEngine.AndroidJNI.CallStaticLongMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticObjectMethod |
UnityEngine.AndroidJNI.CallStaticObjectMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticSByteMethod |
UnityEngine.AndroidJNI.CallStaticSByteMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticShortMethod |
UnityEngine.AndroidJNI.CallStaticShortMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticStringMethod |
UnityEngine.AndroidJNI.CallStaticStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStaticVoidMethod |
UnityEngine.AndroidJNI.CallStaticVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallStringMethod |
UnityEngine.AndroidJNI.CallStringMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
CallVoidMethod |
UnityEngine.AndroidJNI.CallVoidMethod(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
DeleteGlobalRef |
UnityEngine.AndroidJNI.DeleteGlobalRef(System.IntPtr) |
DeleteLocalRef |
UnityEngine.AndroidJNI.DeleteLocalRef(System.IntPtr) |
DeleteWeakGlobalRef |
UnityEngine.AndroidJNI.DeleteWeakGlobalRef(System.IntPtr) |
DetachCurrentThread |
UnityEngine.AndroidJNI.DetachCurrentThread |
EnsureLocalCapacity |
UnityEngine.AndroidJNI.EnsureLocalCapacity(System.Int32) |
ExceptionClear |
UnityEngine.AndroidJNI.ExceptionClear |
ExceptionDescribe |
UnityEngine.AndroidJNI.ExceptionDescribe |
ExceptionOccurred |
UnityEngine.AndroidJNI.ExceptionOccurred |
FatalError |
UnityEngine.AndroidJNI.FatalError(System.String) |
FindClass |
UnityEngine.AndroidJNI.FindClass(System.String) |
FromBooleanArray |
UnityEngine.AndroidJNI.FromBooleanArray(System.IntPtr) |
FromByteArray |
UnityEngine.AndroidJNI.FromByteArray(System.IntPtr) |
FromCharArray |
UnityEngine.AndroidJNI.FromCharArray(System.IntPtr) |
FromDoubleArray |
UnityEngine.AndroidJNI.FromDoubleArray(System.IntPtr) |
FromFloatArray |
UnityEngine.AndroidJNI.FromFloatArray(System.IntPtr) |
FromIntArray |
UnityEngine.AndroidJNI.FromIntArray(System.IntPtr) |
FromLongArray |
UnityEngine.AndroidJNI.FromLongArray(System.IntPtr) |
FromObjectArray |
UnityEngine.AndroidJNI.FromObjectArray(System.IntPtr) |
FromReflectedField |
UnityEngine.AndroidJNI.FromReflectedField(System.IntPtr) |
FromReflectedMethod |
UnityEngine.AndroidJNI.FromReflectedMethod(System.IntPtr) |
FromSByteArray |
UnityEngine.AndroidJNI.FromSByteArray(System.IntPtr) |
FromShortArray |
UnityEngine.AndroidJNI.FromShortArray(System.IntPtr) |
GetArrayLength |
UnityEngine.AndroidJNI.GetArrayLength(System.IntPtr) |
GetBooleanArrayElement |
UnityEngine.AndroidJNI.GetBooleanArrayElement(System.IntPtr,System.Int32) |
GetBooleanField |
UnityEngine.AndroidJNI.GetBooleanField(System.IntPtr,System.IntPtr) |
GetByteArrayElement |
UnityEngine.AndroidJNI.GetByteArrayElement(System.IntPtr,System.Int32) |
GetByteField |
UnityEngine.AndroidJNI.GetByteField(System.IntPtr,System.IntPtr) |
GetCharArrayElement |
UnityEngine.AndroidJNI.GetCharArrayElement(System.IntPtr,System.Int32) |
GetCharField |
UnityEngine.AndroidJNI.GetCharField(System.IntPtr,System.IntPtr) |
GetDoubleArrayElement |
UnityEngine.AndroidJNI.GetDoubleArrayElement(System.IntPtr,System.Int32) |
GetDoubleField |
UnityEngine.AndroidJNI.GetDoubleField(System.IntPtr,System.IntPtr) |
GetFieldID |
UnityEngine.AndroidJNI.GetFieldID(System.IntPtr,System.String,System.String) |
GetFloatArrayElement |
UnityEngine.AndroidJNI.GetFloatArrayElement(System.IntPtr,System.Int32) |
GetFloatField |
UnityEngine.AndroidJNI.GetFloatField(System.IntPtr,System.IntPtr) |
GetIntArrayElement |
UnityEngine.AndroidJNI.GetIntArrayElement(System.IntPtr,System.Int32) |
GetIntField |
UnityEngine.AndroidJNI.GetIntField(System.IntPtr,System.IntPtr) |
GetLongArrayElement |
UnityEngine.AndroidJNI.GetLongArrayElement(System.IntPtr,System.Int32) |
GetLongField |
UnityEngine.AndroidJNI.GetLongField(System.IntPtr,System.IntPtr) |
GetMethodID |
UnityEngine.AndroidJNI.GetMethodID(System.IntPtr,System.String,System.String) |
GetObjectArrayElement |
UnityEngine.AndroidJNI.GetObjectArrayElement(System.IntPtr,System.Int32) |
GetObjectClass |
UnityEngine.AndroidJNI.GetObjectClass(System.IntPtr) |
GetObjectField |
UnityEngine.AndroidJNI.GetObjectField(System.IntPtr,System.IntPtr) |
GetSByteArrayElement |
UnityEngine.AndroidJNI.GetSByteArrayElement(System.IntPtr,System.Int32) |
GetSByteField |
UnityEngine.AndroidJNI.GetSByteField(System.IntPtr,System.IntPtr) |
GetShortArrayElement |
UnityEngine.AndroidJNI.GetShortArrayElement(System.IntPtr,System.Int32) |
GetShortField |
UnityEngine.AndroidJNI.GetShortField(System.IntPtr,System.IntPtr) |
GetStaticBooleanField |
UnityEngine.AndroidJNI.GetStaticBooleanField(System.IntPtr,System.IntPtr) |
GetStaticByteField |
UnityEngine.AndroidJNI.GetStaticByteField(System.IntPtr,System.IntPtr) |
GetStaticCharField |
UnityEngine.AndroidJNI.GetStaticCharField(System.IntPtr,System.IntPtr) |
GetStaticDoubleField |
UnityEngine.AndroidJNI.GetStaticDoubleField(System.IntPtr,System.IntPtr) |
GetStaticFieldID |
UnityEngine.AndroidJNI.GetStaticFieldID(System.IntPtr,System.String,System.String) |
GetStaticFloatField |
UnityEngine.AndroidJNI.GetStaticFloatField(System.IntPtr,System.IntPtr) |
GetStaticIntField |
UnityEngine.AndroidJNI.GetStaticIntField(System.IntPtr,System.IntPtr) |
GetStaticLongField |
UnityEngine.AndroidJNI.GetStaticLongField(System.IntPtr,System.IntPtr) |
GetStaticMethodID |
UnityEngine.AndroidJNI.GetStaticMethodID(System.IntPtr,System.String,System.String) |
GetStaticObjectField |
UnityEngine.AndroidJNI.GetStaticObjectField(System.IntPtr,System.IntPtr) |
GetStaticSByteField |
UnityEngine.AndroidJNI.GetStaticSByteField(System.IntPtr,System.IntPtr) |
GetStaticShortField |
UnityEngine.AndroidJNI.GetStaticShortField(System.IntPtr,System.IntPtr) |
GetStaticStringField |
UnityEngine.AndroidJNI.GetStaticStringField(System.IntPtr,System.IntPtr) |
GetStringChars |
UnityEngine.AndroidJNI.GetStringChars(System.IntPtr) |
GetStringField |
UnityEngine.AndroidJNI.GetStringField(System.IntPtr,System.IntPtr) |
GetStringLength |
UnityEngine.AndroidJNI.GetStringLength(System.IntPtr) |
GetStringUTFChars |
UnityEngine.AndroidJNI.GetStringUTFChars(System.IntPtr) |
GetStringUTFLength |
UnityEngine.AndroidJNI.GetStringUTFLength(System.IntPtr) |
GetSuperclass |
UnityEngine.AndroidJNI.GetSuperclass(System.IntPtr) |
GetVersion |
UnityEngine.AndroidJNI.GetVersion |
IsAssignableFrom |
UnityEngine.AndroidJNI.IsAssignableFrom(System.IntPtr,System.IntPtr) |
IsInstanceOf |
UnityEngine.AndroidJNI.IsInstanceOf(System.IntPtr,System.IntPtr) |
IsSameObject |
UnityEngine.AndroidJNI.IsSameObject(System.IntPtr,System.IntPtr) |
NewBooleanArray |
UnityEngine.AndroidJNI.NewBooleanArray(System.Int32) |
NewByteArray |
UnityEngine.AndroidJNI.NewByteArray(System.Int32) |
NewCharArray |
UnityEngine.AndroidJNI.NewCharArray(System.Int32) |
NewDoubleArray |
UnityEngine.AndroidJNI.NewDoubleArray(System.Int32) |
NewFloatArray |
UnityEngine.AndroidJNI.NewFloatArray(System.Int32) |
NewGlobalRef |
UnityEngine.AndroidJNI.NewGlobalRef(System.IntPtr) |
NewIntArray |
UnityEngine.AndroidJNI.NewIntArray(System.Int32) |
NewLocalRef |
UnityEngine.AndroidJNI.NewLocalRef(System.IntPtr) |
NewLongArray |
UnityEngine.AndroidJNI.NewLongArray(System.Int32) |
NewObject |
UnityEngine.AndroidJNI.NewObject(System.IntPtr,System.IntPtr,UnityEngine.jvalue[]) |
NewObjectArray |
UnityEngine.AndroidJNI.NewObjectArray(System.Int32,System.IntPtr,System.IntPtr) |
NewSByteArray |
UnityEngine.AndroidJNI.NewSByteArray(System.Int32) |
NewShortArray |
UnityEngine.AndroidJNI.NewShortArray(System.Int32) |
NewString |
UnityEngine.AndroidJNI.NewString(System.Char[]) |
NewString |
UnityEngine.AndroidJNI.NewString(System.String) |
NewStringUTF |
UnityEngine.AndroidJNI.NewStringUTF(System.String) |
NewWeakGlobalRef |
UnityEngine.AndroidJNI.NewWeakGlobalRef(System.IntPtr) |
PopLocalFrame |
UnityEngine.AndroidJNI.PopLocalFrame(System.IntPtr) |
PushLocalFrame |
UnityEngine.AndroidJNI.PushLocalFrame(System.Int32) |
SetBooleanArrayElement |
UnityEngine.AndroidJNI.SetBooleanArrayElement(System.IntPtr,System.Int32,System.Boolean) |
SetBooleanArrayElement |
UnityEngine.AndroidJNI.SetBooleanArrayElement(System.IntPtr,System.Int32,System.Byte) |
SetBooleanField |
UnityEngine.AndroidJNI.SetBooleanField(System.IntPtr,System.IntPtr,System.Boolean) |
SetByteArrayElement |
UnityEngine.AndroidJNI.SetByteArrayElement(System.IntPtr,System.Int32,System.SByte) |
SetByteField |
UnityEngine.AndroidJNI.SetByteField(System.IntPtr,System.IntPtr,System.Byte) |
SetCharArrayElement |
UnityEngine.AndroidJNI.SetCharArrayElement(System.IntPtr,System.Int32,System.Char) |
SetCharField |
UnityEngine.AndroidJNI.SetCharField(System.IntPtr,System.IntPtr,System.Char) |
SetDoubleArrayElement |
UnityEngine.AndroidJNI.SetDoubleArrayElement(System.IntPtr,System.Int32,System.Double) |
SetDoubleField |
UnityEngine.AndroidJNI.SetDoubleField(System.IntPtr,System.IntPtr,System.Double) |
SetFloatArrayElement |
UnityEngine.AndroidJNI.SetFloatArrayElement(System.IntPtr,System.Int32,System.Single) |
SetFloatField |
UnityEngine.AndroidJNI.SetFloatField(System.IntPtr,System.IntPtr,System.Single) |
SetIntArrayElement |
UnityEngine.AndroidJNI.SetIntArrayElement(System.IntPtr,System.Int32,System.Int32) |
SetIntField |
UnityEngine.AndroidJNI.SetIntField(System.IntPtr,System.IntPtr,System.Int32) |
SetLongArrayElement |
UnityEngine.AndroidJNI.SetLongArrayElement(System.IntPtr,System.Int32,System.Int64) |
SetLongField |
UnityEngine.AndroidJNI.SetLongField(System.IntPtr,System.IntPtr,System.Int64) |
SetObjectArrayElement |
UnityEngine.AndroidJNI.SetObjectArrayElement(System.IntPtr,System.Int32,System.IntPtr) |
SetObjectField |
UnityEngine.AndroidJNI.SetObjectField(System.IntPtr,System.IntPtr,System.IntPtr) |
SetSByteArrayElement |
UnityEngine.AndroidJNI.SetSByteArrayElement(System.IntPtr,System.Int32,System.SByte) |
SetSByteField |
UnityEngine.AndroidJNI.SetSByteField(System.IntPtr,System.IntPtr,System.SByte) |
SetShortArrayElement |
UnityEngine.AndroidJNI.SetShortArrayElement(System.IntPtr,System.Int32,System.Int16) |
SetShortField |
UnityEngine.AndroidJNI.SetShortField(System.IntPtr,System.IntPtr,System.Int16) |
SetStaticBooleanField |
UnityEngine.AndroidJNI.SetStaticBooleanField(System.IntPtr,System.IntPtr,System.Boolean) |
SetStaticByteField |
UnityEngine.AndroidJNI.SetStaticByteField(System.IntPtr,System.IntPtr,System.Byte) |
SetStaticCharField |
UnityEngine.AndroidJNI.SetStaticCharField(System.IntPtr,System.IntPtr,System.Char) |
SetStaticDoubleField |
UnityEngine.AndroidJNI.SetStaticDoubleField(System.IntPtr,System.IntPtr,System.Double) |
SetStaticFloatField |
UnityEngine.AndroidJNI.SetStaticFloatField(System.IntPtr,System.IntPtr,System.Single) |
SetStaticIntField |
UnityEngine.AndroidJNI.SetStaticIntField(System.IntPtr,System.IntPtr,System.Int32) |
SetStaticLongField |
UnityEngine.AndroidJNI.SetStaticLongField(System.IntPtr,System.IntPtr,System.Int64) |
SetStaticObjectField |
UnityEngine.AndroidJNI.SetStaticObjectField(System.IntPtr,System.IntPtr,System.IntPtr) |
SetStaticSByteField |
UnityEngine.AndroidJNI.SetStaticSByteField(System.IntPtr,System.IntPtr,System.SByte) |
SetStaticShortField |
UnityEngine.AndroidJNI.SetStaticShortField(System.IntPtr,System.IntPtr,System.Int16) |
SetStaticStringField |
UnityEngine.AndroidJNI.SetStaticStringField(System.IntPtr,System.IntPtr,System.String) |
SetStringField |
UnityEngine.AndroidJNI.SetStringField(System.IntPtr,System.IntPtr,System.String) |
Throw |
UnityEngine.AndroidJNI.Throw(System.IntPtr) |
ThrowNew |
UnityEngine.AndroidJNI.ThrowNew(System.IntPtr,System.String) |
ToBooleanArray |
UnityEngine.AndroidJNI.ToBooleanArray(System.Boolean[]) |
ToByteArray |
UnityEngine.AndroidJNI.ToByteArray(System.Byte[]) |
ToCharArray |
UnityEngine.AndroidJNI.ToCharArray(System.Char[]) |
ToDoubleArray |
UnityEngine.AndroidJNI.ToDoubleArray(System.Double[]) |
ToFloatArray |
UnityEngine.AndroidJNI.ToFloatArray(System.Single[]) |
ToIntArray |
UnityEngine.AndroidJNI.ToIntArray(System.Int32[]) |
ToLongArray |
UnityEngine.AndroidJNI.ToLongArray(System.Int64[]) |
ToObjectArray |
UnityEngine.AndroidJNI.ToObjectArray(System.IntPtr[]) |
ToReflectedField |
UnityEngine.AndroidJNI.ToReflectedField(System.IntPtr,System.IntPtr,System.Boolean) |
ToReflectedMethod |
UnityEngine.AndroidJNI.ToReflectedMethod(System.IntPtr,System.IntPtr,System.Boolean) |
ToSByteArray |
UnityEngine.AndroidJNI.ToSByteArray(System.SByte[]) |
ToShortArray |
UnityEngine.AndroidJNI.ToShortArray(System.Int16[]) |
AndroidJNIHelper |
UnityEngine.AndroidJNIHelper |
ConvertFromJNIArray |
UnityEngine.AndroidJNIHelper.ConvertFromJNIArray(System.IntPtr) |
ConvertToJNIArray |
UnityEngine.AndroidJNIHelper.ConvertToJNIArray(System.Array) |
CreateJNIArgArray |
UnityEngine.AndroidJNIHelper.CreateJNIArgArray(System.Object[]) |
CreateJavaProxy |
UnityEngine.AndroidJNIHelper.CreateJavaProxy(UnityEngine.AndroidJavaProxy) |
CreateJavaRunnable |
UnityEngine.AndroidJNIHelper.CreateJavaRunnable(UnityEngine.AndroidJavaRunnable) |
DeleteJNIArgArray |
UnityEngine.AndroidJNIHelper.DeleteJNIArgArray(System.Object[],UnityEngine.jvalue[]) |
GetConstructorID |
UnityEngine.AndroidJNIHelper.GetConstructorID(System.IntPtr) |
GetConstructorID |
UnityEngine.AndroidJNIHelper.GetConstructorID(System.IntPtr,System.Object[]) |
GetConstructorID |
UnityEngine.AndroidJNIHelper.GetConstructorID(System.IntPtr,System.String) |
GetFieldID |
UnityEngine.AndroidJNIHelper.GetFieldID(System.IntPtr,System.String) |
GetFieldID |
UnityEngine.AndroidJNIHelper.GetFieldID(System.IntPtr,System.String,System.Boolean) |
GetFieldID |
UnityEngine.AndroidJNIHelper.GetFieldID(System.IntPtr,System.String,System.String) |
GetFieldID |
UnityEngine.AndroidJNIHelper.GetFieldID(System.IntPtr,System.String,System.String,System.Boolean) |
GetMethodID |
UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String) |
GetMethodID |
UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String,System.Object[],System.Boolean) |
GetMethodID |
UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String,System.Object[],System.Boolean) |
GetMethodID |
UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String,System.String) |
GetMethodID |
UnityEngine.AndroidJNIHelper.GetMethodID(System.IntPtr,System.String,System.String,System.Boolean) |
GetSignature |
UnityEngine.AndroidJNIHelper.GetSignature(System.Object) |
GetSignature |
UnityEngine.AndroidJNIHelper.GetSignature(System.Object[]) |
GetSignature |
UnityEngine.AndroidJNIHelper.GetSignature(System.Object[]) |
debug |
UnityEngine.AndroidJNIHelper.debug |
AndroidJavaClass |
UnityEngine.AndroidJavaClass |
ctor |
UnityEngine.AndroidJavaClass.#ctor(System.String) |
AndroidJavaObject |
UnityEngine.AndroidJavaObject |
ctor |
UnityEngine.AndroidJavaObject.#ctor(System.String,System.Object[]) |
Call |
UnityEngine.AndroidJavaObject.Call(System.String,System.Object[]) |
Call |
UnityEngine.AndroidJavaObject.Call(System.String,System.Object[]) |
CallStatic |
UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[]) |
CallStatic |
UnityEngine.AndroidJavaObject.CallStatic(System.String,System.Object[]) |
CloneReference |
UnityEngine.AndroidJavaObject.CloneReference |
Dispose |
UnityEngine.AndroidJavaObject.Dispose |
Get |
UnityEngine.AndroidJavaObject.Get(System.String) |
GetRawClass |
UnityEngine.AndroidJavaObject.GetRawClass |
GetRawObject |
UnityEngine.AndroidJavaObject.GetRawObject |
GetStatic |
UnityEngine.AndroidJavaObject.GetStatic(System.String) |
Set |
UnityEngine.AndroidJavaObject.Set(System.String,FieldType) |
SetStatic |
UnityEngine.AndroidJavaObject.SetStatic(System.String,FieldType) |
AndroidJavaProxy |
UnityEngine.AndroidJavaProxy |
ctor |
UnityEngine.AndroidJavaProxy.#ctor(System.String) |
ctor |
UnityEngine.AndroidJavaProxy.#ctor(UnityEngine.AndroidJavaClass) |
Invoke |
UnityEngine.AndroidJavaProxy.Invoke(System.String,System.Object[]) |
Invoke |
UnityEngine.AndroidJavaProxy.Invoke(System.String,UnityEngine.AndroidJavaObject[]) |
equals |
UnityEngine.AndroidJavaProxy.equals(UnityEngine.AndroidJavaObject) |
hashCode |
UnityEngine.AndroidJavaProxy.hashCode |
javaInterface |
UnityEngine.AndroidJavaProxy.javaInterface |
toString |
UnityEngine.AndroidJavaProxy.toString |
AndroidJavaRunnable |
UnityEngine.AndroidJavaRunnable |
Animation |
UnityEngine.Animation |
AddClip |
UnityEngine.Animation.AddClip(UnityEngine.AnimationClip,System.String) |
AddClip |
UnityEngine.Animation.AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32) |
AddClip |
UnityEngine.Animation.AddClip(UnityEngine.AnimationClip,System.String,System.Int32,System.Int32,System.Boolean) |
Blend |
UnityEngine.Animation.Blend(System.String) |
Blend |
UnityEngine.Animation.Blend(System.String,System.Single) |
Blend |
UnityEngine.Animation.Blend(System.String,System.Single,System.Single) |
CrossFade |
UnityEngine.Animation.CrossFade(System.String) |
CrossFade |
UnityEngine.Animation.CrossFade(System.String,System.Single) |
CrossFade |
UnityEngine.Animation.CrossFade(System.String,System.Single,UnityEngine.PlayMode) |
CrossFadeQueued |
UnityEngine.Animation.CrossFadeQueued(System.String) |
CrossFadeQueued |
UnityEngine.Animation.CrossFadeQueued(System.String,System.Single) |
CrossFadeQueued |
UnityEngine.Animation.CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode) |
CrossFadeQueued |
UnityEngine.Animation.CrossFadeQueued(System.String,System.Single,UnityEngine.QueueMode,UnityEngine.PlayMode) |
GetClipCount |
UnityEngine.Animation.GetClipCount |
IsPlaying |
UnityEngine.Animation.IsPlaying(System.String) |
Play |
UnityEngine.Animation.Play() |
Play |
UnityEngine.Animation.Play(System.String) |
Play |
UnityEngine.Animation.Play(System.String,UnityEngine.PlayMode) |
Play |
UnityEngine.Animation.Play(UnityEngine.PlayMode) |
PlayQueued |
UnityEngine.Animation.PlayQueued(System.String) |
PlayQueued |
UnityEngine.Animation.PlayQueued(System.String,UnityEngine.QueueMode) |
PlayQueued |
UnityEngine.Animation.PlayQueued(System.String,UnityEngine.QueueMode,UnityEngine.PlayMode) |
RemoveClip |
UnityEngine.Animation.RemoveClip(System.String) |
RemoveClip |
UnityEngine.Animation.RemoveClip(UnityEngine.AnimationClip) |
Rewind |
UnityEngine.Animation.Rewind |
Rewind |
UnityEngine.Animation.Rewind(System.String) |
Sample |
UnityEngine.Animation.Sample |
Stop |
UnityEngine.Animation.Stop |
Stop |
UnityEngine.Animation.Stop(System.String) |
animateOnlyIfVisible |
UnityEngine.Animation.animateOnlyIfVisible |
animatePhysics |
UnityEngine.Animation.animatePhysics |
clip |
UnityEngine.Animation.clip |
cullingType |
UnityEngine.Animation.cullingType |
isPlaying |
UnityEngine.Animation.isPlaying |
localBounds |
UnityEngine.Animation.localBounds |
playAutomatically |
UnityEngine.Animation.playAutomatically |
this |
UnityEngine.Animation.this |
wrapMode |
UnityEngine.Animation.wrapMode |
AnimationBlendMode |
UnityEngine.AnimationBlendMode |
Additive |
UnityEngine.AnimationBlendMode.Additive |
Blend |
UnityEngine.AnimationBlendMode.Blend |
AnimationClip |
UnityEngine.AnimationClip |
ctor |
UnityEngine.AnimationClip.#ctor |
AddEvent |
UnityEngine.AnimationClip.AddEvent(UnityEngine.AnimationEvent) |
ClearCurves |
UnityEngine.AnimationClip.ClearCurves |
EnsureQuaternionContinuity |
UnityEngine.AnimationClip.EnsureQuaternionContinuity |
SampleAnimation |
UnityEngine.AnimationClip.SampleAnimation(UnityEngine.GameObject,System.Single) |
SetCurve |
UnityEngine.AnimationClip.SetCurve(System.String,System.Type,System.String,UnityEngine.AnimationCurve) |
empty |
UnityEngine.AnimationClip.empty |
events |
UnityEngine.AnimationClip.events |
frameRate |
UnityEngine.AnimationClip.frameRate |
hasGenericRootTransform |
UnityEngine.AnimationClip.hasGenericRootTransform |
hasMotionCurves |
UnityEngine.AnimationClip.hasMotionCurves |
hasMotionFloatCurves |
UnityEngine.AnimationClip.hasMotionFloatCurves |
hasRootCurves |
UnityEngine.AnimationClip.hasRootCurves |
humanMotion |
UnityEngine.AnimationClip.humanMotion |
legacy |
UnityEngine.AnimationClip.legacy |
length |
UnityEngine.AnimationClip.length |
localBounds |
UnityEngine.AnimationClip.localBounds |
wrapMode |
UnityEngine.AnimationClip.wrapMode |
AnimationClipPair |
UnityEngine.AnimationClipPair |
originalClip |
UnityEngine.AnimationClipPair.originalClip |
overrideClip |
UnityEngine.AnimationClipPair.overrideClip |
AnimationCullingType |
UnityEngine.AnimationCullingType |
AlwaysAnimate |
UnityEngine.AnimationCullingType.AlwaysAnimate |
BasedOnRenderers |
UnityEngine.AnimationCullingType.BasedOnRenderers |
AnimationCurve |
UnityEngine.AnimationCurve |
ctor |
UnityEngine.AnimationCurve.#ctor |
ctor |
UnityEngine.AnimationCurve.#ctor(UnityEngine.Keyframe[]) |
AddKey |
UnityEngine.AnimationCurve.AddKey(System.Single,System.Single) |
AddKey |
UnityEngine.AnimationCurve.AddKey(UnityEngine.Keyframe) |
Constant |
UnityEngine.AnimationCurve.Constant(System.Single,System.Single,System.Single) |
EaseInOut |
UnityEngine.AnimationCurve.EaseInOut(System.Single,System.Single,System.Single,System.Single) |
Evaluate |
UnityEngine.AnimationCurve.Evaluate(System.Single) |
Linear |
UnityEngine.AnimationCurve.Linear(System.Single,System.Single,System.Single,System.Single) |
MoveKey |
UnityEngine.AnimationCurve.MoveKey(System.Int32,UnityEngine.Keyframe) |
RemoveKey |
UnityEngine.AnimationCurve.RemoveKey(System.Int32) |
SmoothTangents |
UnityEngine.AnimationCurve.SmoothTangents(System.Int32,System.Single) |
keys |
UnityEngine.AnimationCurve.keys |
length |
UnityEngine.AnimationCurve.length |
postWrapMode |
UnityEngine.AnimationCurve.postWrapMode |
preWrapMode |
UnityEngine.AnimationCurve.preWrapMode |
this |
UnityEngine.AnimationCurve.this |
AnimationEvent |
UnityEngine.AnimationEvent |
ctor |
UnityEngine.AnimationEvent.#ctor |
animationState |
UnityEngine.AnimationEvent.animationState |
animatorClipInfo |
UnityEngine.AnimationEvent.animatorClipInfo |
animatorStateInfo |
UnityEngine.AnimationEvent.animatorStateInfo |
floatParameter |
UnityEngine.AnimationEvent.floatParameter |
functionName |
UnityEngine.AnimationEvent.functionName |
intParameter |
UnityEngine.AnimationEvent.intParameter |
isFiredByAnimator |
UnityEngine.AnimationEvent.isFiredByAnimator |
isFiredByLegacy |
UnityEngine.AnimationEvent.isFiredByLegacy |
messageOptions |
UnityEngine.AnimationEvent.messageOptions |
objectReferenceParameter |
UnityEngine.AnimationEvent.objectReferenceParameter |
stringParameter |
UnityEngine.AnimationEvent.stringParameter |
time |
UnityEngine.AnimationEvent.time |
AnimationInfo |
UnityEngine.AnimationInfo |
clip |
UnityEngine.AnimationInfo.clip |
weight |
UnityEngine.AnimationInfo.weight |
AnimationState |
UnityEngine.AnimationState |
AddMixingTransform |
UnityEngine.AnimationState.AddMixingTransform(UnityEngine.Transform) |
AddMixingTransform |
UnityEngine.AnimationState.AddMixingTransform(UnityEngine.Transform,System.Boolean) |
RemoveMixingTransform |
UnityEngine.AnimationState.RemoveMixingTransform(UnityEngine.Transform) |
blendMode |
UnityEngine.AnimationState.blendMode |
clip |
UnityEngine.AnimationState.clip |
enabled |
UnityEngine.AnimationState.enabled |
length |
UnityEngine.AnimationState.length |
name |
UnityEngine.AnimationState.name |
normalizedSpeed |
UnityEngine.AnimationState.normalizedSpeed |
normalizedTime |
UnityEngine.AnimationState.normalizedTime |
speed |
UnityEngine.AnimationState.speed |
time |
UnityEngine.AnimationState.time |
weight |
UnityEngine.AnimationState.weight |
wrapMode |
UnityEngine.AnimationState.wrapMode |
AimConstraint |
UnityEngine.Animations.AimConstraint |
AddSource |
UnityEngine.Animations.AimConstraint.AddSource(UnityEngine.Animations.ConstraintSource) |
GetSource |
UnityEngine.Animations.AimConstraint.GetSource(System.Int32) |
GetSources |
UnityEngine.Animations.AimConstraint.GetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
RemoveSource |
UnityEngine.Animations.AimConstraint.RemoveSource(System.Int32) |
SetSource |
UnityEngine.Animations.AimConstraint.SetSource(System.Int32,UnityEngine.Animations.ConstraintSource) |
SetSources |
UnityEngine.Animations.AimConstraint.SetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
WorldUpType |
UnityEngine.Animations.AimConstraint.WorldUpType |
None |
UnityEngine.Animations.AimConstraint.WorldUpType.None |
ObjectRotationUp |
UnityEngine.Animations.AimConstraint.WorldUpType.ObjectRotationUp |
ObjectUp |
UnityEngine.Animations.AimConstraint.WorldUpType.ObjectUp |
SceneUp |
UnityEngine.Animations.AimConstraint.WorldUpType.SceneUp |
Vector |
UnityEngine.Animations.AimConstraint.WorldUpType.Vector |
aimVector |
UnityEngine.Animations.AimConstraint.aimVector |
constraintActive |
UnityEngine.Animations.AimConstraint.constraintActive |
locked |
UnityEngine.Animations.AimConstraint.locked |
rotationAtRest |
UnityEngine.Animations.AimConstraint.rotationAtRest |
rotationAxis |
UnityEngine.Animations.AimConstraint.rotationAxis |
rotationOffset |
UnityEngine.Animations.AimConstraint.rotationOffset |
sourceCount |
UnityEngine.Animations.AimConstraint.sourceCount |
upVector |
UnityEngine.Animations.AimConstraint.upVector |
weight |
UnityEngine.Animations.AimConstraint.weight |
worldUpObject |
UnityEngine.Animations.AimConstraint.worldUpObject |
worldUpType |
UnityEngine.Animations.AimConstraint.worldUpType |
worldUpVector |
UnityEngine.Animations.AimConstraint.worldUpVector |
AnimationClipPlayable |
UnityEngine.Animations.AnimationClipPlayable |
Create |
UnityEngine.Animations.AnimationClipPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.AnimationClip) |
GetAnimationClip |
UnityEngine.Animations.AnimationClipPlayable.GetAnimationClip |
GetApplyFootIK |
UnityEngine.Animations.AnimationClipPlayable.GetApplyFootIK |
GetApplyPlayableIK |
UnityEngine.Animations.AnimationClipPlayable.GetApplyPlayableIK |
SetApplyFootIK |
UnityEngine.Animations.AnimationClipPlayable.SetApplyFootIK(System.Boolean) |
SetApplyPlayableIK |
UnityEngine.Animations.AnimationClipPlayable.SetApplyPlayableIK(System.Boolean) |
AnimationHumanStream |
UnityEngine.Animations.AnimationHumanStream |
GetGoalLocalPosition |
UnityEngine.Animations.AnimationHumanStream.GetGoalLocalPosition(UnityEngine.AvatarIKGoal) |
GetGoalLocalRotation |
UnityEngine.Animations.AnimationHumanStream.GetGoalLocalRotation(UnityEngine.AvatarIKGoal) |
GetGoalPosition |
UnityEngine.Animations.AnimationHumanStream.GetGoalPosition(UnityEngine.AvatarIKGoal) |
GetGoalPositionFromPose |
UnityEngine.Animations.AnimationHumanStream.GetGoalPositionFromPose(UnityEngine.AvatarIKGoal) |
GetGoalRotation |
UnityEngine.Animations.AnimationHumanStream.GetGoalRotation(UnityEngine.AvatarIKGoal) |
GetGoalRotationFromPose |
UnityEngine.Animations.AnimationHumanStream.GetGoalRotationFromPose(UnityEngine.AvatarIKGoal) |
GetGoalWeightPosition |
UnityEngine.Animations.AnimationHumanStream.GetGoalWeightPosition(UnityEngine.AvatarIKGoal) |
GetGoalWeightRotation |
UnityEngine.Animations.AnimationHumanStream.GetGoalWeightRotation(UnityEngine.AvatarIKGoal) |
GetHintPosition |
UnityEngine.Animations.AnimationHumanStream.GetHintPosition(UnityEngine.AvatarIKHint) |
GetHintWeightPosition |
UnityEngine.Animations.AnimationHumanStream.GetHintWeightPosition(UnityEngine.AvatarIKHint) |
GetMuscle |
UnityEngine.Animations.AnimationHumanStream.GetMuscle(UnityEngine.Animations.MuscleHandle) |
ResetToStancePose |
UnityEngine.Animations.AnimationHumanStream.ResetToStancePose |
SetGoalLocalPosition |
UnityEngine.Animations.AnimationHumanStream.SetGoalLocalPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3) |
SetGoalLocalRotation |
UnityEngine.Animations.AnimationHumanStream.SetGoalLocalRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion) |
SetGoalPosition |
UnityEngine.Animations.AnimationHumanStream.SetGoalPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3) |
SetGoalRotation |
UnityEngine.Animations.AnimationHumanStream.SetGoalRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion) |
SetGoalWeightPosition |
UnityEngine.Animations.AnimationHumanStream.SetGoalWeightPosition(UnityEngine.AvatarIKGoal,System.Single) |
SetGoalWeightRotation |
UnityEngine.Animations.AnimationHumanStream.SetGoalWeightRotation(UnityEngine.AvatarIKGoal,System.Single) |
SetHintPosition |
UnityEngine.Animations.AnimationHumanStream.SetHintPosition(UnityEngine.AvatarIKHint,UnityEngine.Vector3) |
SetHintWeightPosition |
UnityEngine.Animations.AnimationHumanStream.SetHintWeightPosition(UnityEngine.AvatarIKHint,System.Single) |
SetLookAtBodyWeight |
UnityEngine.Animations.AnimationHumanStream.SetLookAtBodyWeight(System.Single) |
SetLookAtClampWeight |
UnityEngine.Animations.AnimationHumanStream.SetLookAtClampWeight(System.Single) |
SetLookAtEyesWeight |
UnityEngine.Animations.AnimationHumanStream.SetLookAtEyesWeight(System.Single) |
SetLookAtHeadWeight |
UnityEngine.Animations.AnimationHumanStream.SetLookAtHeadWeight(System.Single) |
SetLookAtPosition |
UnityEngine.Animations.AnimationHumanStream.SetLookAtPosition(UnityEngine.Vector3) |
SetMuscle |
UnityEngine.Animations.AnimationHumanStream.SetMuscle(UnityEngine.Animations.MuscleHandle,System.Single) |
SolveIK |
UnityEngine.Animations.AnimationHumanStream.SolveIK |
bodyLocalPosition |
UnityEngine.Animations.AnimationHumanStream.bodyLocalPosition |
bodyLocalRotation |
UnityEngine.Animations.AnimationHumanStream.bodyLocalRotation |
bodyPosition |
UnityEngine.Animations.AnimationHumanStream.bodyPosition |
bodyRotation |
UnityEngine.Animations.AnimationHumanStream.bodyRotation |
humanScale |
UnityEngine.Animations.AnimationHumanStream.humanScale |
isValid |
UnityEngine.Animations.AnimationHumanStream.isValid |
leftFootHeight |
UnityEngine.Animations.AnimationHumanStream.leftFootHeight |
leftFootVelocity |
UnityEngine.Animations.AnimationHumanStream.leftFootVelocity |
rightFootHeight |
UnityEngine.Animations.AnimationHumanStream.rightFootHeight |
rightFootVelocity |
UnityEngine.Animations.AnimationHumanStream.rightFootVelocity |
AnimationLayerMixerPlayable |
UnityEngine.Animations.AnimationLayerMixerPlayable |
Create |
UnityEngine.Animations.AnimationLayerMixerPlayable.Create(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean) |
IsLayerAdditive |
UnityEngine.Animations.AnimationLayerMixerPlayable.IsLayerAdditive(System.UInt32) |
Null |
UnityEngine.Animations.AnimationLayerMixerPlayable.Null |
SetLayerAdditive |
UnityEngine.Animations.AnimationLayerMixerPlayable.SetLayerAdditive(System.UInt32,System.Boolean) |
SetLayerMaskFromAvatarMask |
UnityEngine.Animations.AnimationLayerMixerPlayable.SetLayerMaskFromAvatarMask(System.UInt32,UnityEngine.AvatarMask) |
AnimationMixerPlayable |
UnityEngine.Animations.AnimationMixerPlayable |
Create |
UnityEngine.Animations.AnimationMixerPlayable.Create(UnityEngine.Playables.PlayableGraph,System.Int32) |
Create |
UnityEngine.Animations.AnimationMixerPlayable.Create(UnityEngine.Playables.PlayableGraph,System.Int32,System.Boolean) |
Null |
UnityEngine.Animations.AnimationMixerPlayable.Null |
AnimationPlayableBinding |
UnityEngine.Animations.AnimationPlayableBinding |
Create |
UnityEngine.Animations.AnimationPlayableBinding.Create(System.String,UnityEngine.Object) |
AnimationPlayableOutput |
UnityEngine.Animations.AnimationPlayableOutput |
Create |
UnityEngine.Animations.AnimationPlayableOutput.Create(UnityEngine.Playables.PlayableGraph,System.String,UnityEngine.Animator) |
GetTarget |
UnityEngine.Animations.AnimationPlayableOutput.GetTarget |
SetTarget |
UnityEngine.Animations.AnimationPlayableOutput.SetTarget(UnityEngine.Animator) |
AnimationSceneHandleUtility |
UnityEngine.Animations.AnimationSceneHandleUtility |
ReadFloats |
UnityEngine.Animations.AnimationSceneHandleUtility.ReadFloats(UnityEngine.Animations.AnimationStream,Unity.Collections.NativeArray1<UnityEngine.Animations.PropertySceneHandle>,Unity.Collections.NativeArray 1<System.Single>) |
ReadInts |
UnityEngine.Animations.AnimationSceneHandleUtility.ReadInts(UnityEngine.Animations.AnimationStream,Unity.Collections.NativeArray1<UnityEngine.Animations.PropertySceneHandle>,Unity.Collections.NativeArray 1<System.Int32>) |
AnimationScriptPlayable |
UnityEngine.Animations.AnimationScriptPlayable |
Create |
UnityEngine.Animations.AnimationScriptPlayable.Create(UnityEngine.Playables.PlayableGraph,T,System.Int32) |
GetJobData |
UnityEngine.Animations.AnimationScriptPlayable.GetJobData |
GetProcessInputs |
UnityEngine.Animations.AnimationScriptPlayable.GetProcessInputs |
SetJobData |
UnityEngine.Animations.AnimationScriptPlayable.SetJobData(T) |
SetProcessInputs |
UnityEngine.Animations.AnimationScriptPlayable.SetProcessInputs(System.Boolean) |
AnimationStream |
UnityEngine.Animations.AnimationStream |
AsHuman |
UnityEngine.Animations.AnimationStream.AsHuman |
CopyAnimationStreamMotion |
UnityEngine.Animations.AnimationStream.CopyAnimationStreamMotion(UnityEngine.Animations.AnimationStream) |
GetInputStream |
UnityEngine.Animations.AnimationStream.GetInputStream(System.Int32) |
GetInputWeight |
UnityEngine.Animations.AnimationStream.GetInputWeight(System.Int32) |
angularVelocity |
UnityEngine.Animations.AnimationStream.angularVelocity |
deltaTime |
UnityEngine.Animations.AnimationStream.deltaTime |
inputStreamCount |
UnityEngine.Animations.AnimationStream.inputStreamCount |
isHumanStream |
UnityEngine.Animations.AnimationStream.isHumanStream |
isValid |
UnityEngine.Animations.AnimationStream.isValid |
rootMotionPosition |
UnityEngine.Animations.AnimationStream.rootMotionPosition |
rootMotionRotation |
UnityEngine.Animations.AnimationStream.rootMotionRotation |
velocity |
UnityEngine.Animations.AnimationStream.velocity |
AnimationStreamHandleUtility |
UnityEngine.Animations.AnimationStreamHandleUtility |
ReadFloats |
UnityEngine.Animations.AnimationStreamHandleUtility.ReadFloats(UnityEngine.Animations.AnimationStream,Unity.Collections.NativeArray1<UnityEngine.Animations.PropertyStreamHandle>,Unity.Collections.NativeArray 1<System.Single>) |
ReadInts |
UnityEngine.Animations.AnimationStreamHandleUtility.ReadInts(UnityEngine.Animations.AnimationStream,Unity.Collections.NativeArray1<UnityEngine.Animations.PropertyStreamHandle>,Unity.Collections.NativeArray 1<System.Int32>) |
WriteFloats |
UnityEngine.Animations.AnimationStreamHandleUtility.WriteFloats(UnityEngine.Animations.AnimationStream,Unity.Collections.NativeArray1<UnityEngine.Animations.PropertyStreamHandle>,Unity.Collections.NativeArray 1<System.Single>,System.Boolean) |
WriteInts |
UnityEngine.Animations.AnimationStreamHandleUtility.WriteInts(UnityEngine.Animations.AnimationStream,Unity.Collections.NativeArray1<UnityEngine.Animations.PropertyStreamHandle>,Unity.Collections.NativeArray 1<System.Int32>,System.Boolean) |
AnimatorControllerPlayable |
UnityEngine.Animations.AnimatorControllerPlayable |
Create |
UnityEngine.Animations.AnimatorControllerPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.RuntimeAnimatorController) |
CrossFade |
UnityEngine.Animations.AnimatorControllerPlayable.CrossFade |
CrossFade |
UnityEngine.Animations.AnimatorControllerPlayable.CrossFade |
CrossFadeInFixedTime |
UnityEngine.Animations.AnimatorControllerPlayable.CrossFadeInFixedTime |
CrossFadeInFixedTime |
UnityEngine.Animations.AnimatorControllerPlayable.CrossFadeInFixedTime |
GetAnimatorTransitionInfo |
UnityEngine.Animations.AnimatorControllerPlayable.GetAnimatorTransitionInfo(System.Int32) |
GetBool |
UnityEngine.Animations.AnimatorControllerPlayable.GetBool(System.Int32) |
GetBool |
UnityEngine.Animations.AnimatorControllerPlayable.GetBool(System.String) |
GetCurrentAnimatorClipInfo |
UnityEngine.Animations.AnimatorControllerPlayable.GetCurrentAnimatorClipInfo(System.Int32) |
GetCurrentAnimatorClipInfoCount |
UnityEngine.Animations.AnimatorControllerPlayable.GetCurrentAnimatorClipInfoCount(System.Int32) |
GetCurrentAnimatorStateInfo |
UnityEngine.Animations.AnimatorControllerPlayable.GetCurrentAnimatorStateInfo(System.Int32) |
GetFloat |
UnityEngine.Animations.AnimatorControllerPlayable.GetFloat(System.Int32) |
GetFloat |
UnityEngine.Animations.AnimatorControllerPlayable.GetFloat(System.String) |
GetInteger |
UnityEngine.Animations.AnimatorControllerPlayable.GetInteger(System.Int32) |
GetInteger |
UnityEngine.Animations.AnimatorControllerPlayable.GetInteger(System.String) |
GetLayerIndex |
UnityEngine.Animations.AnimatorControllerPlayable.GetLayerIndex(System.String) |
GetLayerName |
UnityEngine.Animations.AnimatorControllerPlayable.GetLayerName(System.Int32) |
GetLayerWeight |
UnityEngine.Animations.AnimatorControllerPlayable.GetLayerWeight(System.Int32) |
GetNextAnimatorClipInfo |
UnityEngine.Animations.AnimatorControllerPlayable.GetNextAnimatorClipInfo(System.Int32) |
GetNextAnimatorClipInfoCount |
UnityEngine.Animations.AnimatorControllerPlayable.GetNextAnimatorClipInfoCount(System.Int32) |
GetNextAnimatorStateInfo |
UnityEngine.Animations.AnimatorControllerPlayable.GetNextAnimatorStateInfo(System.Int32) |
GetParameter |
UnityEngine.Animations.AnimatorControllerPlayable.GetParameter(System.Int32) |
HasState |
UnityEngine.Animations.AnimatorControllerPlayable.HasState(System.Int32,System.Int32) |
IsInTransition |
UnityEngine.Animations.AnimatorControllerPlayable.IsInTransition(System.Int32) |
IsParameterControlledByCurve |
UnityEngine.Animations.AnimatorControllerPlayable.IsParameterControlledByCurve(System.Int32) |
IsParameterControlledByCurve |
UnityEngine.Animations.AnimatorControllerPlayable.IsParameterControlledByCurve(System.String) |
Null |
UnityEngine.Animations.AnimatorControllerPlayable.Null |
Play |
UnityEngine.Animations.AnimatorControllerPlayable.Play(System.Int32,System.Int32,System.Single) |
Play |
UnityEngine.Animations.AnimatorControllerPlayable.Play(System.String,System.Int32,System.Single) |
PlayInFixedTime |
UnityEngine.Animations.AnimatorControllerPlayable.PlayInFixedTime(System.Int32,System.Int32,System.Single) |
PlayInFixedTime |
UnityEngine.Animations.AnimatorControllerPlayable.PlayInFixedTime(System.String,System.Int32,System.Single) |
ResetTrigger |
UnityEngine.Animations.AnimatorControllerPlayable.ResetTrigger(System.Int32) |
ResetTrigger |
UnityEngine.Animations.AnimatorControllerPlayable.ResetTrigger(System.String) |
SetBool |
UnityEngine.Animations.AnimatorControllerPlayable.SetBool(System.Int32,System.Boolean) |
SetBool |
UnityEngine.Animations.AnimatorControllerPlayable.SetBool(System.String,System.Boolean) |
SetFloat |
UnityEngine.Animations.AnimatorControllerPlayable.SetFloat |
SetFloat |
UnityEngine.Animations.AnimatorControllerPlayable.SetFloat |
SetFloat |
UnityEngine.Animations.AnimatorControllerPlayable.SetFloat(System.Int32,System.Single) |
SetFloat |
UnityEngine.Animations.AnimatorControllerPlayable.SetFloat(System.String,System.Single) |
SetInteger |
UnityEngine.Animations.AnimatorControllerPlayable.SetInteger(System.Int32,System.Int32) |
SetInteger |
UnityEngine.Animations.AnimatorControllerPlayable.SetInteger(System.String,System.Int32) |
SetLayerWeight |
UnityEngine.Animations.AnimatorControllerPlayable.SetLayerWeight(System.Int32,System.Single) |
SetTrigger |
UnityEngine.Animations.AnimatorControllerPlayable.SetTrigger(System.Int32) |
SetTrigger |
UnityEngine.Animations.AnimatorControllerPlayable.SetTrigger(System.String) |
AnimatorJobExtensions |
UnityEngine.Animations.AnimatorJobExtensions |
AddJobDependency |
UnityEngine.Animations.AnimatorJobExtensions.AddJobDependency(UnityEngine.Animator,Unity.Jobs.JobHandle) |
BindCustomStreamProperty |
UnityEngine.Animations.AnimatorJobExtensions.BindCustomStreamProperty(UnityEngine.Animator,System.String,UnityEngine.Animations.CustomStreamPropertyType) |
BindSceneProperty |
UnityEngine.Animations.AnimatorJobExtensions.BindSceneProperty(UnityEngine.Animator,UnityEngine.Transform,System.Type,System.String) |
BindSceneProperty |
UnityEngine.Animations.AnimatorJobExtensions.BindSceneProperty(UnityEngine.Animator,UnityEngine.Transform,System.Type,System.String,System.Boolean) |
BindSceneTransform |
UnityEngine.Animations.AnimatorJobExtensions.BindSceneTransform(UnityEngine.Animator,UnityEngine.Transform) |
BindStreamProperty |
UnityEngine.Animations.AnimatorJobExtensions.BindStreamProperty(UnityEngine.Animator,UnityEngine.Transform,System.Type,System.String) |
BindStreamProperty |
UnityEngine.Animations.AnimatorJobExtensions.BindStreamProperty(UnityEngine.Animator,UnityEngine.Transform,System.Type,System.String,System.Boolean) |
BindStreamTransform |
UnityEngine.Animations.AnimatorJobExtensions.BindStreamTransform(UnityEngine.Animator,UnityEngine.Transform) |
CloseAnimationStream |
UnityEngine.Animations.AnimatorJobExtensions.CloseAnimationStream(UnityEngine.Animator,UnityEngine.Animations.AnimationStream&) |
OpenAnimationStream |
UnityEngine.Animations.AnimatorJobExtensions.OpenAnimationStream(UnityEngine.Animator,UnityEngine.Animations.AnimationStream&) |
ResolveAllSceneHandles |
UnityEngine.Animations.AnimatorJobExtensions.ResolveAllSceneHandles(UnityEngine.Animator) |
ResolveAllStreamHandles |
UnityEngine.Animations.AnimatorJobExtensions.ResolveAllStreamHandles(UnityEngine.Animator) |
UnbindAllSceneHandles |
UnityEngine.Animations.AnimatorJobExtensions.UnbindAllSceneHandles(UnityEngine.Animator) |
UnbindAllStreamHandles |
UnityEngine.Animations.AnimatorJobExtensions.UnbindAllStreamHandles(UnityEngine.Animator) |
Axis |
UnityEngine.Animations.Axis |
None |
UnityEngine.Animations.Axis.None |
X |
UnityEngine.Animations.Axis.X |
Y |
UnityEngine.Animations.Axis.Y |
Z |
UnityEngine.Animations.Axis.Z |
ConstraintSource |
UnityEngine.Animations.ConstraintSource |
sourceTransform |
UnityEngine.Animations.ConstraintSource.sourceTransform |
weight |
UnityEngine.Animations.ConstraintSource.weight |
CustomStreamPropertyType |
UnityEngine.Animations.CustomStreamPropertyType |
Bool |
UnityEngine.Animations.CustomStreamPropertyType.Bool |
Float |
UnityEngine.Animations.CustomStreamPropertyType.Float |
Int |
UnityEngine.Animations.CustomStreamPropertyType.Int |
DiscreteEvaluationAttribute |
UnityEngine.Animations.DiscreteEvaluationAttribute |
ctor |
UnityEngine.Animations.DiscreteEvaluationAttribute.#ctor |
IAnimationJob |
UnityEngine.Animations.IAnimationJob |
ProcessAnimation |
UnityEngine.Animations.IAnimationJob.ProcessAnimation(UnityEngine.Animations.AnimationStream) |
ProcessRootMotion |
UnityEngine.Animations.IAnimationJob.ProcessRootMotion(UnityEngine.Animations.AnimationStream) |
IAnimationJobPlayable |
UnityEngine.Animations.IAnimationJobPlayable |
GetJobData |
UnityEngine.Animations.IAnimationJobPlayable.GetJobData |
SetJobData |
UnityEngine.Animations.IAnimationJobPlayable.SetJobData(T) |
IAnimationWindowPreview |
UnityEngine.Animations.IAnimationWindowPreview |
BuildPreviewGraph |
UnityEngine.Animations.IAnimationWindowPreview.BuildPreviewGraph(UnityEngine.Playables.PlayableGraph,UnityEngine.Playables.Playable) |
StartPreview |
UnityEngine.Animations.IAnimationWindowPreview.StartPreview |
StopPreview |
UnityEngine.Animations.IAnimationWindowPreview.StopPreview |
UpdatePreviewGraph |
UnityEngine.Animations.IAnimationWindowPreview.UpdatePreviewGraph(UnityEngine.Playables.PlayableGraph) |
IConstraint |
UnityEngine.Animations.IConstraint |
AddSource |
UnityEngine.Animations.IConstraint.AddSource(UnityEngine.Animations.ConstraintSource) |
GetSource |
UnityEngine.Animations.IConstraint.GetSource(System.Int32) |
GetSources |
UnityEngine.Animations.IConstraint.GetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
RemoveSource |
UnityEngine.Animations.IConstraint.RemoveSource(System.Int32) |
SetSource |
UnityEngine.Animations.IConstraint.SetSource(System.Int32,UnityEngine.Animations.ConstraintSource) |
SetSources |
UnityEngine.Animations.IConstraint.SetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
constraintActive |
UnityEngine.Animations.IConstraint.constraintActive |
locked |
UnityEngine.Animations.IConstraint.locked |
sourceCount |
UnityEngine.Animations.IConstraint.sourceCount |
weight |
UnityEngine.Animations.IConstraint.weight |
LookAtConstraint |
UnityEngine.Animations.LookAtConstraint |
AddSource |
UnityEngine.Animations.LookAtConstraint.AddSource(UnityEngine.Animations.ConstraintSource) |
GetSource |
UnityEngine.Animations.LookAtConstraint.GetSource(System.Int32) |
GetSources |
UnityEngine.Animations.LookAtConstraint.GetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
RemoveSource |
UnityEngine.Animations.LookAtConstraint.RemoveSource(System.Int32) |
SetSource |
UnityEngine.Animations.LookAtConstraint.SetSource(System.Int32,UnityEngine.Animations.ConstraintSource) |
SetSources |
UnityEngine.Animations.LookAtConstraint.SetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
constraintActive |
UnityEngine.Animations.LookAtConstraint.constraintActive |
locked |
UnityEngine.Animations.LookAtConstraint.locked |
roll |
UnityEngine.Animations.LookAtConstraint.roll |
rotationAtRest |
UnityEngine.Animations.LookAtConstraint.rotationAtRest |
rotationOffset |
UnityEngine.Animations.LookAtConstraint.rotationOffset |
sourceCount |
UnityEngine.Animations.LookAtConstraint.sourceCount |
useUpObject |
UnityEngine.Animations.LookAtConstraint.useUpObject |
weight |
UnityEngine.Animations.LookAtConstraint.weight |
worldUpObject |
UnityEngine.Animations.LookAtConstraint.worldUpObject |
MuscleHandle |
UnityEngine.Animations.MuscleHandle |
ctor |
UnityEngine.Animations.MuscleHandle.#ctor |
ctor |
UnityEngine.Animations.MuscleHandle.#ctor |
ctor |
UnityEngine.Animations.MuscleHandle.#ctor(UnityEngine.BodyDof) |
ctor |
UnityEngine.Animations.MuscleHandle.#ctor(UnityEngine.HeadDof) |
ctor |
UnityEngine.Animations.MuscleHandle.#ctor(UnityEngine.HumanPartDof,UnityEngine.ArmDof) |
ctor |
UnityEngine.Animations.MuscleHandle.#ctor(UnityEngine.HumanPartDof,UnityEngine.FingerDof) |
ctor |
UnityEngine.Animations.MuscleHandle.#ctor(UnityEngine.HumanPartDof,UnityEngine.LegDof) |
GetMuscleHandles |
UnityEngine.Animations.MuscleHandle.GetMuscleHandles(UnityEngine.Animations.MuscleHandle[]) |
dof |
UnityEngine.Animations.MuscleHandle.dof |
humanPartDof |
UnityEngine.Animations.MuscleHandle.humanPartDof |
muscleHandleCount |
UnityEngine.Animations.MuscleHandle.muscleHandleCount |
name |
UnityEngine.Animations.MuscleHandle.name |
NotKeyableAttribute |
UnityEngine.Animations.NotKeyableAttribute |
ctor |
UnityEngine.Animations.NotKeyableAttribute.#ctor |
ParentConstraint |
UnityEngine.Animations.ParentConstraint |
AddSource |
UnityEngine.Animations.ParentConstraint.AddSource(UnityEngine.Animations.ConstraintSource) |
GetRotationOffset |
UnityEngine.Animations.ParentConstraint.GetRotationOffset(System.Int32) |
GetSource |
UnityEngine.Animations.ParentConstraint.GetSource(System.Int32) |
GetSources |
UnityEngine.Animations.ParentConstraint.GetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
GetTranslationOffset |
UnityEngine.Animations.ParentConstraint.GetTranslationOffset(System.Int32) |
RemoveSource |
UnityEngine.Animations.ParentConstraint.RemoveSource(System.Int32) |
SetRotationOffset |
UnityEngine.Animations.ParentConstraint.SetRotationOffset(System.Int32,UnityEngine.Vector3) |
SetSource |
UnityEngine.Animations.ParentConstraint.SetSource(System.Int32,UnityEngine.Animations.ConstraintSource) |
SetSources |
UnityEngine.Animations.ParentConstraint.SetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
SetTranslationOffset |
UnityEngine.Animations.ParentConstraint.SetTranslationOffset(System.Int32,UnityEngine.Vector3) |
constraintActive |
UnityEngine.Animations.ParentConstraint.constraintActive |
locked |
UnityEngine.Animations.ParentConstraint.locked |
rotationAtRest |
UnityEngine.Animations.ParentConstraint.rotationAtRest |
rotationAxis |
UnityEngine.Animations.ParentConstraint.rotationAxis |
rotationOffsets |
UnityEngine.Animations.ParentConstraint.rotationOffsets |
sourceCount |
UnityEngine.Animations.ParentConstraint.sourceCount |
translationAtRest |
UnityEngine.Animations.ParentConstraint.translationAtRest |
translationAxis |
UnityEngine.Animations.ParentConstraint.translationAxis |
translationOffsets |
UnityEngine.Animations.ParentConstraint.translationOffsets |
weight |
UnityEngine.Animations.ParentConstraint.weight |
PositionConstraint |
UnityEngine.Animations.PositionConstraint |
AddSource |
UnityEngine.Animations.PositionConstraint.AddSource(UnityEngine.Animations.ConstraintSource) |
GetSource |
UnityEngine.Animations.PositionConstraint.GetSource(System.Int32) |
GetSources |
UnityEngine.Animations.PositionConstraint.GetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
RemoveSource |
UnityEngine.Animations.PositionConstraint.RemoveSource(System.Int32) |
SetSource |
UnityEngine.Animations.PositionConstraint.SetSource(System.Int32,UnityEngine.Animations.ConstraintSource) |
SetSources |
UnityEngine.Animations.PositionConstraint.SetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
constraintActive |
UnityEngine.Animations.PositionConstraint.constraintActive |
locked |
UnityEngine.Animations.PositionConstraint.locked |
sourceCount |
UnityEngine.Animations.PositionConstraint.sourceCount |
translationAtRest |
UnityEngine.Animations.PositionConstraint.translationAtRest |
translationAxis |
UnityEngine.Animations.PositionConstraint.translationAxis |
translationOffset |
UnityEngine.Animations.PositionConstraint.translationOffset |
weight |
UnityEngine.Animations.PositionConstraint.weight |
PropertySceneHandle |
UnityEngine.Animations.PropertySceneHandle |
GetBool |
UnityEngine.Animations.PropertySceneHandle.GetBool(UnityEngine.Animations.AnimationStream) |
GetFloat |
UnityEngine.Animations.PropertySceneHandle.GetFloat(UnityEngine.Animations.AnimationStream) |
GetInt |
UnityEngine.Animations.PropertySceneHandle.GetInt(UnityEngine.Animations.AnimationStream) |
IsResolved |
UnityEngine.Animations.PropertySceneHandle.IsResolved(UnityEngine.Animations.AnimationStream) |
IsValid |
UnityEngine.Animations.PropertySceneHandle.IsValid(UnityEngine.Animations.AnimationStream) |
Resolve |
UnityEngine.Animations.PropertySceneHandle.Resolve(UnityEngine.Animations.AnimationStream) |
SetBool |
UnityEngine.Animations.PropertySceneHandle.SetBool(UnityEngine.Animations.AnimationStream,System.Boolean) |
SetFloat |
UnityEngine.Animations.PropertySceneHandle.SetFloat(UnityEngine.Animations.AnimationStream,System.Single) |
SetInt |
UnityEngine.Animations.PropertySceneHandle.SetInt(UnityEngine.Animations.AnimationStream,System.Int32) |
PropertyStreamHandle |
UnityEngine.Animations.PropertyStreamHandle |
GetBool |
UnityEngine.Animations.PropertyStreamHandle.GetBool(UnityEngine.Animations.AnimationStream) |
GetFloat |
UnityEngine.Animations.PropertyStreamHandle.GetFloat(UnityEngine.Animations.AnimationStream) |
GetInt |
UnityEngine.Animations.PropertyStreamHandle.GetInt(UnityEngine.Animations.AnimationStream) |
GetReadMask |
UnityEngine.Animations.PropertyStreamHandle.GetReadMask(UnityEngine.Animations.AnimationStream) |
IsResolved |
UnityEngine.Animations.PropertyStreamHandle.IsResolved(UnityEngine.Animations.AnimationStream) |
IsValid |
UnityEngine.Animations.PropertyStreamHandle.IsValid(UnityEngine.Animations.AnimationStream) |
Resolve |
UnityEngine.Animations.PropertyStreamHandle.Resolve(UnityEngine.Animations.AnimationStream) |
SetBool |
UnityEngine.Animations.PropertyStreamHandle.SetBool(UnityEngine.Animations.AnimationStream,System.Boolean) |
SetFloat |
UnityEngine.Animations.PropertyStreamHandle.SetFloat(UnityEngine.Animations.AnimationStream,System.Single) |
SetInt |
UnityEngine.Animations.PropertyStreamHandle.SetInt(UnityEngine.Animations.AnimationStream,System.Int32) |
RotationConstraint |
UnityEngine.Animations.RotationConstraint |
AddSource |
UnityEngine.Animations.RotationConstraint.AddSource(UnityEngine.Animations.ConstraintSource) |
GetSource |
UnityEngine.Animations.RotationConstraint.GetSource(System.Int32) |
GetSources |
UnityEngine.Animations.RotationConstraint.GetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
RemoveSource |
UnityEngine.Animations.RotationConstraint.RemoveSource(System.Int32) |
SetSource |
UnityEngine.Animations.RotationConstraint.SetSource(System.Int32,UnityEngine.Animations.ConstraintSource) |
SetSources |
UnityEngine.Animations.RotationConstraint.SetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
constraintActive |
UnityEngine.Animations.RotationConstraint.constraintActive |
locked |
UnityEngine.Animations.RotationConstraint.locked |
rotationAtRest |
UnityEngine.Animations.RotationConstraint.rotationAtRest |
rotationAxis |
UnityEngine.Animations.RotationConstraint.rotationAxis |
rotationOffset |
UnityEngine.Animations.RotationConstraint.rotationOffset |
sourceCount |
UnityEngine.Animations.RotationConstraint.sourceCount |
weight |
UnityEngine.Animations.RotationConstraint.weight |
ScaleConstraint |
UnityEngine.Animations.ScaleConstraint |
AddSource |
UnityEngine.Animations.ScaleConstraint.AddSource(UnityEngine.Animations.ConstraintSource) |
GetSource |
UnityEngine.Animations.ScaleConstraint.GetSource(System.Int32) |
GetSources |
UnityEngine.Animations.ScaleConstraint.GetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
RemoveSource |
UnityEngine.Animations.ScaleConstraint.RemoveSource(System.Int32) |
SetSource |
UnityEngine.Animations.ScaleConstraint.SetSource(System.Int32,UnityEngine.Animations.ConstraintSource) |
SetSources |
UnityEngine.Animations.ScaleConstraint.SetSources(System.Collections.Generic.List`1<UnityEngine.Animations.ConstraintSource>) |
constraintActive |
UnityEngine.Animations.ScaleConstraint.constraintActive |
locked |
UnityEngine.Animations.ScaleConstraint.locked |
scaleAtRest |
UnityEngine.Animations.ScaleConstraint.scaleAtRest |
scaleOffset |
UnityEngine.Animations.ScaleConstraint.scaleOffset |
scalingAxis |
UnityEngine.Animations.ScaleConstraint.scalingAxis |
sourceCount |
UnityEngine.Animations.ScaleConstraint.sourceCount |
weight |
UnityEngine.Animations.ScaleConstraint.weight |
TransformSceneHandle |
UnityEngine.Animations.TransformSceneHandle |
GetGlobalTR |
UnityEngine.Animations.TransformSceneHandle.GetGlobalTR(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3&,UnityEngine.Quaternion&) |
GetLocalPosition |
UnityEngine.Animations.TransformSceneHandle.GetLocalPosition(UnityEngine.Animations.AnimationStream) |
GetLocalRotation |
UnityEngine.Animations.TransformSceneHandle.GetLocalRotation(UnityEngine.Animations.AnimationStream) |
GetLocalScale |
UnityEngine.Animations.TransformSceneHandle.GetLocalScale(UnityEngine.Animations.AnimationStream) |
GetLocalTRS |
UnityEngine.Animations.TransformSceneHandle.GetLocalTRS(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) |
GetPosition |
UnityEngine.Animations.TransformSceneHandle.GetPosition(UnityEngine.Animations.AnimationStream) |
GetRotation |
UnityEngine.Animations.TransformSceneHandle.GetRotation(UnityEngine.Animations.AnimationStream) |
IsValid |
UnityEngine.Animations.TransformSceneHandle.IsValid(UnityEngine.Animations.AnimationStream) |
SetLocalPosition |
UnityEngine.Animations.TransformSceneHandle.SetLocalPosition(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3) |
SetLocalRotation |
UnityEngine.Animations.TransformSceneHandle.SetLocalRotation(UnityEngine.Animations.AnimationStream,UnityEngine.Quaternion) |
SetLocalScale |
UnityEngine.Animations.TransformSceneHandle.SetLocalScale(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3) |
SetPosition |
UnityEngine.Animations.TransformSceneHandle.SetPosition(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3) |
SetRotation |
UnityEngine.Animations.TransformSceneHandle.SetRotation(UnityEngine.Animations.AnimationStream,UnityEngine.Quaternion) |
TransformStreamHandle |
UnityEngine.Animations.TransformStreamHandle |
GetGlobalTR |
UnityEngine.Animations.TransformStreamHandle.GetGlobalTR(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3&,UnityEngine.Quaternion&) |
GetLocalPosition |
UnityEngine.Animations.TransformStreamHandle.GetLocalPosition(UnityEngine.Animations.AnimationStream) |
GetLocalRotation |
UnityEngine.Animations.TransformStreamHandle.GetLocalRotation(UnityEngine.Animations.AnimationStream) |
GetLocalScale |
UnityEngine.Animations.TransformStreamHandle.GetLocalScale(UnityEngine.Animations.AnimationStream) |
GetLocalTRS |
UnityEngine.Animations.TransformStreamHandle.GetLocalTRS(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) |
GetPosition |
UnityEngine.Animations.TransformStreamHandle.GetPosition(UnityEngine.Animations.AnimationStream) |
GetPositionReadMask |
UnityEngine.Animations.TransformStreamHandle.GetPositionReadMask(UnityEngine.Animations.AnimationStream) |
GetRotation |
UnityEngine.Animations.TransformStreamHandle.GetRotation(UnityEngine.Animations.AnimationStream) |
GetRotationReadMask |
UnityEngine.Animations.TransformStreamHandle.GetRotationReadMask(UnityEngine.Animations.AnimationStream) |
GetScaleReadMask |
UnityEngine.Animations.TransformStreamHandle.GetScaleReadMask(UnityEngine.Animations.AnimationStream) |
IsResolved |
UnityEngine.Animations.TransformStreamHandle.IsResolved(UnityEngine.Animations.AnimationStream) |
IsValid |
UnityEngine.Animations.TransformStreamHandle.IsValid(UnityEngine.Animations.AnimationStream) |
Resolve |
UnityEngine.Animations.TransformStreamHandle.Resolve(UnityEngine.Animations.AnimationStream) |
SetGlobalTR |
UnityEngine.Animations.TransformStreamHandle.SetGlobalTR(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3,UnityEngine.Quaternion,System.Boolean) |
SetLocalPosition |
UnityEngine.Animations.TransformStreamHandle.SetLocalPosition(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3) |
SetLocalRotation |
UnityEngine.Animations.TransformStreamHandle.SetLocalRotation(UnityEngine.Animations.AnimationStream,UnityEngine.Quaternion) |
SetLocalScale |
UnityEngine.Animations.TransformStreamHandle.SetLocalScale(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3) |
SetLocalTRS |
UnityEngine.Animations.TransformStreamHandle.SetLocalTRS(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,System.Boolean) |
SetPosition |
UnityEngine.Animations.TransformStreamHandle.SetPosition(UnityEngine.Animations.AnimationStream,UnityEngine.Vector3) |
SetRotation |
UnityEngine.Animations.TransformStreamHandle.SetRotation(UnityEngine.Animations.AnimationStream,UnityEngine.Quaternion) |
Animator |
UnityEngine.Animator |
ApplyBuiltinRootMotion |
UnityEngine.Animator.ApplyBuiltinRootMotion |
CrossFade |
UnityEngine.Animator.CrossFade(System.Int32,System.Single,System.Int32,System.Single,System.Single) |
CrossFade |
UnityEngine.Animator.CrossFade(System.String,System.Single,System.Int32,System.Single,System.Single) |
CrossFadeInFixedTime |
UnityEngine.Animator.CrossFadeInFixedTime(System.Int32,System.Single,System.Int32,System.Single,System.Single) |
CrossFadeInFixedTime |
UnityEngine.Animator.CrossFadeInFixedTime(System.String,System.Single,System.Int32,System.Single,System.Single) |
GetAnimatorTransitionInfo |
UnityEngine.Animator.GetAnimatorTransitionInfo(System.Int32) |
GetBehaviour |
UnityEngine.Animator.GetBehaviour |
GetBehaviours |
UnityEngine.Animator.GetBehaviours |
GetBoneTransform |
UnityEngine.Animator.GetBoneTransform(UnityEngine.HumanBodyBones) |
GetBool |
UnityEngine.Animator.GetBool(System.Int32) |
GetBool |
UnityEngine.Animator.GetBool(System.String) |
GetCurrentAnimationClipState |
UnityEngine.Animator.GetCurrentAnimationClipState(System.Int32) |
GetCurrentAnimatorClipInfo |
UnityEngine.Animator.GetCurrentAnimatorClipInfo(System.Int32) |
GetCurrentAnimatorClipInfo |
UnityEngine.Animator.GetCurrentAnimatorClipInfo(System.Int32,System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>) |
GetCurrentAnimatorClipInfoCount |
UnityEngine.Animator.GetCurrentAnimatorClipInfoCount(System.Int32) |
GetCurrentAnimatorStateInfo |
UnityEngine.Animator.GetCurrentAnimatorStateInfo(System.Int32) |
GetFloat |
UnityEngine.Animator.GetFloat(System.Int32) |
GetFloat |
UnityEngine.Animator.GetFloat(System.String) |
GetIKHintPosition |
UnityEngine.Animator.GetIKHintPosition(UnityEngine.AvatarIKHint) |
GetIKHintPositionWeight |
UnityEngine.Animator.GetIKHintPositionWeight(UnityEngine.AvatarIKHint) |
GetIKPosition |
UnityEngine.Animator.GetIKPosition(UnityEngine.AvatarIKGoal) |
GetIKPositionWeight |
UnityEngine.Animator.GetIKPositionWeight(UnityEngine.AvatarIKGoal) |
GetIKRotation |
UnityEngine.Animator.GetIKRotation(UnityEngine.AvatarIKGoal) |
GetIKRotationWeight |
UnityEngine.Animator.GetIKRotationWeight(UnityEngine.AvatarIKGoal) |
GetInteger |
UnityEngine.Animator.GetInteger(System.Int32) |
GetInteger |
UnityEngine.Animator.GetInteger(System.String) |
GetLayerIndex |
UnityEngine.Animator.GetLayerIndex(System.String) |
GetLayerName |
UnityEngine.Animator.GetLayerName(System.Int32) |
GetLayerWeight |
UnityEngine.Animator.GetLayerWeight(System.Int32) |
GetNextAnimationClipState |
UnityEngine.Animator.GetNextAnimationClipState(System.Int32) |
GetNextAnimatorClipInfo |
UnityEngine.Animator.GetNextAnimatorClipInfo(System.Int32) |
GetNextAnimatorClipInfo |
UnityEngine.Animator.GetNextAnimatorClipInfo(System.Int32,System.Collections.Generic.List`1<UnityEngine.AnimatorClipInfo>) |
GetNextAnimatorClipInfoCount |
UnityEngine.Animator.GetNextAnimatorClipInfoCount(System.Int32) |
GetNextAnimatorStateInfo |
UnityEngine.Animator.GetNextAnimatorStateInfo(System.Int32) |
GetParameter |
UnityEngine.Animator.GetParameter(System.Int32) |
GetQuaternion |
UnityEngine.Animator.GetQuaternion(System.Int32) |
GetQuaternion |
UnityEngine.Animator.GetQuaternion(System.String) |
GetVector |
UnityEngine.Animator.GetVector(System.Int32) |
GetVector |
UnityEngine.Animator.GetVector(System.String) |
HasState |
UnityEngine.Animator.HasState(System.Int32,System.Int32) |
InterruptMatchTarget |
UnityEngine.Animator.InterruptMatchTarget |
InterruptMatchTarget |
UnityEngine.Animator.InterruptMatchTarget(System.Boolean) |
IsControlled |
UnityEngine.Animator.IsControlled(UnityEngine.Transform) |
IsInTransition |
UnityEngine.Animator.IsInTransition(System.Int32) |
IsParameterControlledByCurve |
UnityEngine.Animator.IsParameterControlledByCurve(System.Int32) |
IsParameterControlledByCurve |
UnityEngine.Animator.IsParameterControlledByCurve(System.String) |
MatchTarget |
UnityEngine.Animator.MatchTarget(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.AvatarTarget,UnityEngine.MatchTargetWeightMask,System.Single,System.Single) |
Play |
UnityEngine.Animator.Play(System.Int32,System.Int32,System.Single) |
Play |
UnityEngine.Animator.Play(System.String,System.Int32,System.Single) |
PlayInFixedTime |
UnityEngine.Animator.PlayInFixedTime(System.Int32,System.Int32,System.Single) |
PlayInFixedTime |
UnityEngine.Animator.PlayInFixedTime(System.String,System.Int32,System.Single) |
Rebind |
UnityEngine.Animator.Rebind |
ResetTrigger |
UnityEngine.Animator.ResetTrigger(System.Int32) |
ResetTrigger |
UnityEngine.Animator.ResetTrigger(System.String) |
SetBoneLocalRotation |
UnityEngine.Animator.SetBoneLocalRotation(UnityEngine.HumanBodyBones,UnityEngine.Quaternion) |
SetBool |
UnityEngine.Animator.SetBool(System.Int32,System.Boolean) |
SetBool |
UnityEngine.Animator.SetBool(System.String,System.Boolean) |
SetFloat |
UnityEngine.Animator.SetFloat(System.Int32,System.Single) |
SetFloat |
UnityEngine.Animator.SetFloat(System.Int32,System.Single,System.Single,System.Single) |
SetFloat |
UnityEngine.Animator.SetFloat(System.String,System.Single) |
SetFloat |
UnityEngine.Animator.SetFloat(System.String,System.Single,System.Single,System.Single) |
SetIKHintPosition |
UnityEngine.Animator.SetIKHintPosition(UnityEngine.AvatarIKHint,UnityEngine.Vector3) |
SetIKHintPositionWeight |
UnityEngine.Animator.SetIKHintPositionWeight(UnityEngine.AvatarIKHint,System.Single) |
SetIKPosition |
UnityEngine.Animator.SetIKPosition(UnityEngine.AvatarIKGoal,UnityEngine.Vector3) |
SetIKPositionWeight |
UnityEngine.Animator.SetIKPositionWeight(UnityEngine.AvatarIKGoal,System.Single) |
SetIKRotation |
UnityEngine.Animator.SetIKRotation(UnityEngine.AvatarIKGoal,UnityEngine.Quaternion) |
SetIKRotationWeight |
UnityEngine.Animator.SetIKRotationWeight(UnityEngine.AvatarIKGoal,System.Single) |
SetInteger |
UnityEngine.Animator.SetInteger(System.Int32,System.Int32) |
SetInteger |
UnityEngine.Animator.SetInteger(System.String,System.Int32) |
SetLayerWeight |
UnityEngine.Animator.SetLayerWeight(System.Int32,System.Single) |
SetLookAtPosition |
UnityEngine.Animator.SetLookAtPosition(UnityEngine.Vector3) |
SetLookAtWeight |
UnityEngine.Animator.SetLookAtWeight(System.Single) |
SetLookAtWeight |
UnityEngine.Animator.SetLookAtWeight(System.Single,System.Single) |
SetLookAtWeight |
UnityEngine.Animator.SetLookAtWeight(System.Single,System.Single,System.Single) |
SetLookAtWeight |
UnityEngine.Animator.SetLookAtWeight(System.Single,System.Single,System.Single,System.Single) |
SetLookAtWeight |
UnityEngine.Animator.SetLookAtWeight(System.Single,System.Single,System.Single,System.Single,System.Single) |
SetQuaternion |
UnityEngine.Animator.SetQuaternion(System.Int32,UnityEngine.Quaternion) |
SetQuaternion |
UnityEngine.Animator.SetQuaternion(System.String,UnityEngine.Quaternion) |
SetTarget |
UnityEngine.Animator.SetTarget(UnityEngine.AvatarTarget,System.Single) |
SetTrigger |
UnityEngine.Animator.SetTrigger(System.Int32) |
SetTrigger |
UnityEngine.Animator.SetTrigger(System.String) |
SetVector |
UnityEngine.Animator.SetVector(System.Int32,UnityEngine.Vector3) |
SetVector |
UnityEngine.Animator.SetVector(System.String,UnityEngine.Vector3) |
StartPlayback |
UnityEngine.Animator.StartPlayback |
StartRecording |
UnityEngine.Animator.StartRecording(System.Int32) |
StopPlayback |
UnityEngine.Animator.StopPlayback |
StopRecording |
UnityEngine.Animator.StopRecording |
StringToHash |
UnityEngine.Animator.StringToHash(System.String) |
Update |
UnityEngine.Animator.Update(System.Single) |
WriteDefaultValues |
UnityEngine.Animator.WriteDefaultValues |
angularVelocity |
UnityEngine.Animator.angularVelocity |
animatePhysics |
UnityEngine.Animator.animatePhysics |
applyRootMotion |
UnityEngine.Animator.applyRootMotion |
avatar |
UnityEngine.Animator.avatar |
bodyPosition |
UnityEngine.Animator.bodyPosition |
bodyRotation |
UnityEngine.Animator.bodyRotation |
cullingMode |
UnityEngine.Animator.cullingMode |
deltaPosition |
UnityEngine.Animator.deltaPosition |
deltaRotation |
UnityEngine.Animator.deltaRotation |
feetPivotActive |
UnityEngine.Animator.feetPivotActive |
fireEvents |
UnityEngine.Animator.fireEvents |
gravityWeight |
UnityEngine.Animator.gravityWeight |
hasBoundPlayables |
UnityEngine.Animator.hasBoundPlayables |
hasRootMotion |
UnityEngine.Animator.hasRootMotion |
hasTransformHierarchy |
UnityEngine.Animator.hasTransformHierarchy |
humanScale |
UnityEngine.Animator.humanScale |
isHuman |
UnityEngine.Animator.isHuman |
isInitialized |
UnityEngine.Animator.isInitialized |
isMatchingTarget |
UnityEngine.Animator.isMatchingTarget |
isOptimizable |
UnityEngine.Animator.isOptimizable |
keepAnimatorControllerStateOnDisable |
UnityEngine.Animator.keepAnimatorControllerStateOnDisable |
layerCount |
UnityEngine.Animator.layerCount |
layersAffectMassCenter |
UnityEngine.Animator.layersAffectMassCenter |
leftFeetBottomHeight |
UnityEngine.Animator.leftFeetBottomHeight |
linearVelocityBlending |
UnityEngine.Animator.linearVelocityBlending |
parameterCount |
UnityEngine.Animator.parameterCount |
parameters |
UnityEngine.Animator.parameters |
pivotPosition |
UnityEngine.Animator.pivotPosition |
pivotWeight |
UnityEngine.Animator.pivotWeight |
playableGraph |
UnityEngine.Animator.playableGraph |
playbackTime |
UnityEngine.Animator.playbackTime |
recorderMode |
UnityEngine.Animator.recorderMode |
recorderStartTime |
UnityEngine.Animator.recorderStartTime |
recorderStopTime |
UnityEngine.Animator.recorderStopTime |
rightFeetBottomHeight |
UnityEngine.Animator.rightFeetBottomHeight |
rootPosition |
UnityEngine.Animator.rootPosition |
rootRotation |
UnityEngine.Animator.rootRotation |
runtimeAnimatorController |
UnityEngine.Animator.runtimeAnimatorController |
speed |
UnityEngine.Animator.speed |
stabilizeFeet |
UnityEngine.Animator.stabilizeFeet |
targetPosition |
UnityEngine.Animator.targetPosition |
targetRotation |
UnityEngine.Animator.targetRotation |
updateMode |
UnityEngine.Animator.updateMode |
velocity |
UnityEngine.Animator.velocity |
AnimatorClipInfo |
UnityEngine.AnimatorClipInfo |
clip |
UnityEngine.AnimatorClipInfo.clip |
weight |
UnityEngine.AnimatorClipInfo.weight |
AnimatorControllerParameter |
UnityEngine.AnimatorControllerParameter |
defaultBool |
UnityEngine.AnimatorControllerParameter.defaultBool |
defaultFloat |
UnityEngine.AnimatorControllerParameter.defaultFloat |
defaultInt |
UnityEngine.AnimatorControllerParameter.defaultInt |
name |
UnityEngine.AnimatorControllerParameter.name |
nameHash |
UnityEngine.AnimatorControllerParameter.nameHash |
type |
UnityEngine.AnimatorControllerParameter.type |
AnimatorControllerParameterType |
UnityEngine.AnimatorControllerParameterType |
Bool |
UnityEngine.AnimatorControllerParameterType.Bool |
Float |
UnityEngine.AnimatorControllerParameterType.Float |
Int |
UnityEngine.AnimatorControllerParameterType.Int |
Trigger |
UnityEngine.AnimatorControllerParameterType.Trigger |
AnimatorCullingMode |
UnityEngine.AnimatorCullingMode |
AlwaysAnimate |
UnityEngine.AnimatorCullingMode.AlwaysAnimate |
CullCompletely |
UnityEngine.AnimatorCullingMode.CullCompletely |
CullUpdateTransforms |
UnityEngine.AnimatorCullingMode.CullUpdateTransforms |
AnimatorOverrideController |
UnityEngine.AnimatorOverrideController |
ctor |
UnityEngine.AnimatorOverrideController.#ctor |
ctor |
UnityEngine.AnimatorOverrideController.#ctor(UnityEngine.RuntimeAnimatorController) |
ApplyOverrides |
UnityEngine.AnimatorOverrideController.ApplyOverrides(System.Collections.Generic.IList1<System.Collections.Generic.KeyValuePair 2<UnityEngine.AnimationClip,UnityEngine.AnimationClip>>) |
GetOverrides |
UnityEngine.AnimatorOverrideController.GetOverrides(System.Collections.Generic.List1<System.Collections.Generic.KeyValuePair 2<UnityEngine.AnimationClip,UnityEngine.AnimationClip>>) |
clips |
UnityEngine.AnimatorOverrideController.clips |
overridesCount |
UnityEngine.AnimatorOverrideController.overridesCount |
runtimeAnimatorController |
UnityEngine.AnimatorOverrideController.runtimeAnimatorController |
this |
UnityEngine.AnimatorOverrideController.this |
this |
UnityEngine.AnimatorOverrideController.this |
AnimatorRecorderMode |
UnityEngine.AnimatorRecorderMode |
Offline |
UnityEngine.AnimatorRecorderMode.Offline |
Playback |
UnityEngine.AnimatorRecorderMode.Playback |
Record |
UnityEngine.AnimatorRecorderMode.Record |
AnimatorStateInfo |
UnityEngine.AnimatorStateInfo |
IsName |
UnityEngine.AnimatorStateInfo.IsName(System.String) |
IsTag |
UnityEngine.AnimatorStateInfo.IsTag(System.String) |
fullPathHash |
UnityEngine.AnimatorStateInfo.fullPathHash |
length |
UnityEngine.AnimatorStateInfo.length |
loop |
UnityEngine.AnimatorStateInfo.loop |
nameHash |
UnityEngine.AnimatorStateInfo.nameHash |
normalizedTime |
UnityEngine.AnimatorStateInfo.normalizedTime |
shortNameHash |
UnityEngine.AnimatorStateInfo.shortNameHash |
speed |
UnityEngine.AnimatorStateInfo.speed |
speedMultiplier |
UnityEngine.AnimatorStateInfo.speedMultiplier |
tagHash |
UnityEngine.AnimatorStateInfo.tagHash |
AnimatorTransitionInfo |
UnityEngine.AnimatorTransitionInfo |
IsName |
UnityEngine.AnimatorTransitionInfo.IsName(System.String) |
IsUserName |
UnityEngine.AnimatorTransitionInfo.IsUserName(System.String) |
anyState |
UnityEngine.AnimatorTransitionInfo.anyState |
duration |
UnityEngine.AnimatorTransitionInfo.duration |
durationUnit |
UnityEngine.AnimatorTransitionInfo.durationUnit |
fullPathHash |
UnityEngine.AnimatorTransitionInfo.fullPathHash |
nameHash |
UnityEngine.AnimatorTransitionInfo.nameHash |
normalizedTime |
UnityEngine.AnimatorTransitionInfo.normalizedTime |
userNameHash |
UnityEngine.AnimatorTransitionInfo.userNameHash |
AnimatorUpdateMode |
UnityEngine.AnimatorUpdateMode |
AnimatePhysics |
UnityEngine.AnimatorUpdateMode.AnimatePhysics |
Normal |
UnityEngine.AnimatorUpdateMode.Normal |
UnscaledTime |
UnityEngine.AnimatorUpdateMode.UnscaledTime |
AnimatorUtility |
UnityEngine.AnimatorUtility |
DeoptimizeTransformHierarchy |
UnityEngine.AnimatorUtility.DeoptimizeTransformHierarchy(UnityEngine.GameObject) |
OptimizeTransformHierarchy |
UnityEngine.AnimatorUtility.OptimizeTransformHierarchy(UnityEngine.GameObject,System.String[]) |
AnisotropicFiltering |
UnityEngine.AnisotropicFiltering |
Disable |
UnityEngine.AnisotropicFiltering.Disable |
Enable |
UnityEngine.AnisotropicFiltering.Enable |
ForceEnable |
UnityEngine.AnisotropicFiltering.ForceEnable |
FrameCapture |
UnityEngine.Apple.FrameCapture |
BeginCaptureToFile |
UnityEngine.Apple.FrameCapture.BeginCaptureToFile(System.String) |
BeginCaptureToXcode |
UnityEngine.Apple.FrameCapture.BeginCaptureToXcode |
CaptureNextFrameToFile |
UnityEngine.Apple.FrameCapture.CaptureNextFrameToFile(System.String) |
CaptureNextFrameToXcode |
UnityEngine.Apple.FrameCapture.CaptureNextFrameToXcode |
EndCapture |
UnityEngine.Apple.FrameCapture.EndCapture |
IsDestinationSupported |
UnityEngine.Apple.FrameCapture.IsDestinationSupported(UnityEngine.Apple.FrameCaptureDestination) |
FrameCaptureDestination |
UnityEngine.Apple.FrameCaptureDestination |
DevTools |
UnityEngine.Apple.FrameCaptureDestination.DevTools |
GPUTraceDocument |
UnityEngine.Apple.FrameCaptureDestination.GPUTraceDocument |
ReplayKit |
UnityEngine.Apple.ReplayKit.ReplayKit |
APIAvailable |
UnityEngine.Apple.ReplayKit.ReplayKit.APIAvailable |
BroadcastStatusCallback |
UnityEngine.Apple.ReplayKit.ReplayKit.BroadcastStatusCallback |
Discard |
UnityEngine.Apple.ReplayKit.ReplayKit.Discard |
HideCameraPreview |
UnityEngine.Apple.ReplayKit.ReplayKit.HideCameraPreview |
PauseBroadcasting |
UnityEngine.Apple.ReplayKit.ReplayKit.PauseBroadcasting |
Preview |
UnityEngine.Apple.ReplayKit.ReplayKit.Preview |
ResumeBroadcasting |
UnityEngine.Apple.ReplayKit.ReplayKit.ResumeBroadcasting |
ShowCameraPreviewAt |
UnityEngine.Apple.ReplayKit.ReplayKit.ShowCameraPreviewAt(System.Single,System.Single,System.Single,System.Single) |
StartBroadcasting |
UnityEngine.Apple.ReplayKit.ReplayKit.StartBroadcasting |
StartRecording |
UnityEngine.Apple.ReplayKit.ReplayKit.StartRecording(System.Boolean,System.Boolean) |
StopBroadcasting |
UnityEngine.Apple.ReplayKit.ReplayKit.StopBroadcasting |
StopRecording |
UnityEngine.Apple.ReplayKit.ReplayKit.StopRecording |
broadcastURL |
UnityEngine.Apple.ReplayKit.ReplayKit.broadcastURL |
broadcastingAPIAvailable |
UnityEngine.Apple.ReplayKit.ReplayKit.broadcastingAPIAvailable |
cameraEnabled |
UnityEngine.Apple.ReplayKit.ReplayKit.cameraEnabled |
isBroadcasting |
UnityEngine.Apple.ReplayKit.ReplayKit.isBroadcasting |
isBroadcastingPaused |
UnityEngine.Apple.ReplayKit.ReplayKit.isBroadcastingPaused |
isPreviewControllerActive |
UnityEngine.Apple.ReplayKit.ReplayKit.isPreviewControllerActive |
isRecording |
UnityEngine.Apple.ReplayKit.ReplayKit.isRecording |
lastError |
UnityEngine.Apple.ReplayKit.ReplayKit.lastError |
microphoneEnabled |
UnityEngine.Apple.ReplayKit.ReplayKit.microphoneEnabled |
recordingAvailable |
UnityEngine.Apple.ReplayKit.ReplayKit.recordingAvailable |
Application |
UnityEngine.Application |
AdvertisingIdentifierCallback |
UnityEngine.Application.AdvertisingIdentifierCallback |
CanStreamedLevelBeLoaded |
UnityEngine.Application.CanStreamedLevelBeLoaded(System.Int32) |
CanStreamedLevelBeLoaded |
UnityEngine.Application.CanStreamedLevelBeLoaded(System.String) |
CancelQuit |
UnityEngine.Application.CancelQuit |
CaptureScreenshot |
UnityEngine.Application.CaptureScreenshot(System.String) |
CaptureScreenshot |
UnityEngine.Application.CaptureScreenshot(System.String,System.Int32) |
ExternalCall |
UnityEngine.Application.ExternalCall(System.String,System.Object[]) |
ExternalEval |
UnityEngine.Application.ExternalEval(System.String) |
GetBuildTags |
UnityEngine.Application.GetBuildTags |
GetStackTraceLogType |
UnityEngine.Application.GetStackTraceLogType(UnityEngine.LogType) |
GetStreamProgressForLevel |
UnityEngine.Application.GetStreamProgressForLevel(System.Int32) |
GetStreamProgressForLevel |
UnityEngine.Application.GetStreamProgressForLevel(System.String) |
HasProLicense |
UnityEngine.Application.HasProLicense |
HasUserAuthorization |
UnityEngine.Application.HasUserAuthorization(UnityEngine.UserAuthorization) |
IsPlaying |
UnityEngine.Application.IsPlaying(UnityEngine.Object) |
LoadLevel |
UnityEngine.Application.LoadLevel(System.Int32) |
LoadLevel |
UnityEngine.Application.LoadLevel(System.String) |
LoadLevelAdditive |
UnityEngine.Application.LoadLevelAdditive(System.Int32) |
LoadLevelAdditive |
UnityEngine.Application.LoadLevelAdditive(System.String) |
LoadLevelAdditiveAsync |
UnityEngine.Application.LoadLevelAdditiveAsync(System.Int32) |
LoadLevelAdditiveAsync |
UnityEngine.Application.LoadLevelAdditiveAsync(System.String) |
LoadLevelAsync |
UnityEngine.Application.LoadLevelAsync(System.Int32) |
LoadLevelAsync |
UnityEngine.Application.LoadLevelAsync(System.String) |
LogCallback |
UnityEngine.Application.LogCallback |
LowMemoryCallback |
UnityEngine.Application.LowMemoryCallback |
OpenURL |
UnityEngine.Application.OpenURL(System.String) |
Quit |
UnityEngine.Application.Quit |
RequestAdvertisingIdentifierAsync |
UnityEngine.Application.RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback) |
RequestUserAuthorization |
UnityEngine.Application.RequestUserAuthorization(UnityEngine.UserAuthorization) |
SetBuildTags |
UnityEngine.Application.SetBuildTags(System.String[]) |
SetStackTraceLogType |
UnityEngine.Application.SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType) |
Unload |
UnityEngine.Application.Unload |
UnloadLevel |
UnityEngine.Application.UnloadLevel(System.Int32) |
UnloadLevel |
UnityEngine.Application.UnloadLevel(System.String) |
absoluteURL |
UnityEngine.Application.absoluteURL |
backgroundLoadingPriority |
UnityEngine.Application.backgroundLoadingPriority |
buildGUID |
UnityEngine.Application.buildGUID |
cloudProjectId |
UnityEngine.Application.cloudProjectId |
companyName |
UnityEngine.Application.companyName |
consoleLogPath |
UnityEngine.Application.consoleLogPath |
dataPath |
UnityEngine.Application.dataPath |
deepLinkActivated |
UnityEngine.Application.deepLinkActivated(System.Action`1<System.String>) |
focusChanged |
UnityEngine.Application.focusChanged(System.Action`1<System.Boolean>) |
genuine |
UnityEngine.Application.genuine |
genuineCheckAvailable |
UnityEngine.Application.genuineCheckAvailable |
identifier |
UnityEngine.Application.identifier |
installMode |
UnityEngine.Application.installMode |
installerName |
UnityEngine.Application.installerName |
internetReachability |
UnityEngine.Application.internetReachability |
isBatchMode |
UnityEngine.Application.isBatchMode |
isConsolePlatform |
UnityEngine.Application.isConsolePlatform |
isEditor |
UnityEngine.Application.isEditor |
isFocused |
UnityEngine.Application.isFocused |
isLoadingLevel |
UnityEngine.Application.isLoadingLevel |
isMobilePlatform |
UnityEngine.Application.isMobilePlatform |
isPlaying |
UnityEngine.Application.isPlaying |
isShowingSplashScreen |
UnityEngine.Application.isShowingSplashScreen |
levelCount |
UnityEngine.Application.levelCount |
loadedLevel |
UnityEngine.Application.loadedLevel |
loadedLevelName |
UnityEngine.Application.loadedLevelName |
logMessageReceived |
UnityEngine.Application.logMessageReceived(UnityEngine.Application/LogCallback) |
logMessageReceivedThreaded |
UnityEngine.Application.logMessageReceivedThreaded(UnityEngine.Application/LogCallback) |
lowMemory |
UnityEngine.Application.lowMemory(UnityEngine.Application/LowMemoryCallback) |
onBeforeRender |
UnityEngine.Application.onBeforeRender(UnityEngine.Events.UnityAction) |
persistentDataPath |
UnityEngine.Application.persistentDataPath |
platform |
UnityEngine.Application.platform |
productName |
UnityEngine.Application.productName |
quitting |
UnityEngine.Application.quitting(System.Action) |
runInBackground |
UnityEngine.Application.runInBackground |
sandboxType |
UnityEngine.Application.sandboxType |
stackTraceLogType |
UnityEngine.Application.stackTraceLogType |
streamedBytes |
UnityEngine.Application.streamedBytes |
streamingAssetsPath |
UnityEngine.Application.streamingAssetsPath |
systemLanguage |
UnityEngine.Application.systemLanguage |
targetFrameRate |
UnityEngine.Application.targetFrameRate |
temporaryCachePath |
UnityEngine.Application.temporaryCachePath |
unityVersion |
UnityEngine.Application.unityVersion |
unloading |
UnityEngine.Application.unloading(System.Action) |
version |
UnityEngine.Application.version |
wantsToQuit |
UnityEngine.Application.wantsToQuit(System.Func`1<System.Boolean>) |
webSecurityEnabled |
UnityEngine.Application.webSecurityEnabled |
ApplicationInstallMode |
UnityEngine.ApplicationInstallMode |
Adhoc |
UnityEngine.ApplicationInstallMode.Adhoc |
DeveloperBuild |
UnityEngine.ApplicationInstallMode.DeveloperBuild |
Editor |
UnityEngine.ApplicationInstallMode.Editor |
Enterprise |
UnityEngine.ApplicationInstallMode.Enterprise |
Store |
UnityEngine.ApplicationInstallMode.Store |
Unknown |
UnityEngine.ApplicationInstallMode.Unknown |
ApplicationSandboxType |
UnityEngine.ApplicationSandboxType |
NotSandboxed |
UnityEngine.ApplicationSandboxType.NotSandboxed |
SandboxBroken |
UnityEngine.ApplicationSandboxType.SandboxBroken |
Sandboxed |
UnityEngine.ApplicationSandboxType.Sandboxed |
Unknown |
UnityEngine.ApplicationSandboxType.Unknown |
AreaEffector2D |
UnityEngine.AreaEffector2D |
angularDrag |
UnityEngine.AreaEffector2D.angularDrag |
drag |
UnityEngine.AreaEffector2D.drag |
forceAngle |
UnityEngine.AreaEffector2D.forceAngle |
forceMagnitude |
UnityEngine.AreaEffector2D.forceMagnitude |
forceTarget |
UnityEngine.AreaEffector2D.forceTarget |
forceVariation |
UnityEngine.AreaEffector2D.forceVariation |
useGlobalAngle |
UnityEngine.AreaEffector2D.useGlobalAngle |
ArmDof |
UnityEngine.ArmDof |
ArmDownUp |
UnityEngine.ArmDof.ArmDownUp |
ArmFrontBack |
UnityEngine.ArmDof.ArmFrontBack |
ArmRollInOut |
UnityEngine.ArmDof.ArmRollInOut |
ForeArmCloseOpen |
UnityEngine.ArmDof.ForeArmCloseOpen |
ForeArmRollInOut |
UnityEngine.ArmDof.ForeArmRollInOut |
HandDownUp |
UnityEngine.ArmDof.HandDownUp |
HandInOut |
UnityEngine.ArmDof.HandInOut |
LastArmDof |
UnityEngine.ArmDof.LastArmDof |
ShoulderDownUp |
UnityEngine.ArmDof.ShoulderDownUp |
ShoulderFrontBack |
UnityEngine.ArmDof.ShoulderFrontBack |
ArticulationBody |
UnityEngine.ArticulationBody |
AddForce |
UnityEngine.ArticulationBody.AddForce(UnityEngine.Vector3) |
AddForce |
UnityEngine.ArticulationBody.AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) |
AddForceAtPosition |
UnityEngine.ArticulationBody.AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3) |
AddForceAtPosition |
UnityEngine.ArticulationBody.AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) |
AddRelativeForce |
UnityEngine.ArticulationBody.AddRelativeForce(UnityEngine.Vector3) |
AddRelativeForce |
UnityEngine.ArticulationBody.AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode) |
AddRelativeTorque |
UnityEngine.ArticulationBody.AddRelativeTorque(UnityEngine.Vector3) |
AddRelativeTorque |
UnityEngine.ArticulationBody.AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) |
AddTorque |
UnityEngine.ArticulationBody.AddTorque(UnityEngine.Vector3) |
AddTorque |
UnityEngine.ArticulationBody.AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) |
GetClosestPoint |
UnityEngine.ArticulationBody.GetClosestPoint(UnityEngine.Vector3) |
GetDenseJacobian |
UnityEngine.ArticulationBody.GetDenseJacobian(UnityEngine.ArticulationJacobian&) |
GetDofStartIndices |
UnityEngine.ArticulationBody.GetDofStartIndices(System.Collections.Generic.List`1<System.Int32>) |
GetDriveTargetVelocities |
UnityEngine.ArticulationBody.GetDriveTargetVelocities(System.Collections.Generic.List`1<System.Single>) |
GetDriveTargets |
UnityEngine.ArticulationBody.GetDriveTargets(System.Collections.Generic.List`1<System.Single>) |
GetJointAccelerations |
UnityEngine.ArticulationBody.GetJointAccelerations(System.Collections.Generic.List`1<System.Single>) |
GetJointForces |
UnityEngine.ArticulationBody.GetJointForces(System.Collections.Generic.List`1<System.Single>) |
GetJointPositions |
UnityEngine.ArticulationBody.GetJointPositions(System.Collections.Generic.List`1<System.Single>) |
GetJointVelocities |
UnityEngine.ArticulationBody.GetJointVelocities(System.Collections.Generic.List`1<System.Single>) |
GetPointVelocity |
UnityEngine.ArticulationBody.GetPointVelocity(UnityEngine.Vector3) |
GetRelativePointVelocity |
UnityEngine.ArticulationBody.GetRelativePointVelocity(UnityEngine.Vector3) |
IsSleeping |
UnityEngine.ArticulationBody.IsSleeping |
ResetCenterOfMass |
UnityEngine.ArticulationBody.ResetCenterOfMass |
ResetInertiaTensor |
UnityEngine.ArticulationBody.ResetInertiaTensor |
SetDriveTargetVelocities |
UnityEngine.ArticulationBody.SetDriveTargetVelocities(System.Collections.Generic.List`1<System.Single>) |
SetDriveTargets |
UnityEngine.ArticulationBody.SetDriveTargets(System.Collections.Generic.List`1<System.Single>) |
SetJointAccelerations |
UnityEngine.ArticulationBody.SetJointAccelerations(System.Collections.Generic.List`1<System.Single>) |
SetJointForces |
UnityEngine.ArticulationBody.SetJointForces(System.Collections.Generic.List`1<System.Single>) |
SetJointPositions |
UnityEngine.ArticulationBody.SetJointPositions(System.Collections.Generic.List`1<System.Single>) |
SetJointVelocities |
UnityEngine.ArticulationBody.SetJointVelocities(System.Collections.Generic.List`1<System.Single>) |
Sleep |
UnityEngine.ArticulationBody.Sleep |
SnapAnchorToClosestContact |
UnityEngine.ArticulationBody.SnapAnchorToClosestContact |
TeleportRoot |
UnityEngine.ArticulationBody.TeleportRoot(UnityEngine.Vector3,UnityEngine.Quaternion) |
WakeUp |
UnityEngine.ArticulationBody.WakeUp |
anchorPosition |
UnityEngine.ArticulationBody.anchorPosition |
anchorRotation |
UnityEngine.ArticulationBody.anchorRotation |
angularDamping |
UnityEngine.ArticulationBody.angularDamping |
angularVelocity |
UnityEngine.ArticulationBody.angularVelocity |
centerOfMass |
UnityEngine.ArticulationBody.centerOfMass |
collisionDetectionMode |
UnityEngine.ArticulationBody.collisionDetectionMode |
dofCount |
UnityEngine.ArticulationBody.dofCount |
immovable |
UnityEngine.ArticulationBody.immovable |
index |
UnityEngine.ArticulationBody.index |
inertiaTensor |
UnityEngine.ArticulationBody.inertiaTensor |
inertiaTensorRotation |
UnityEngine.ArticulationBody.inertiaTensorRotation |
isRoot |
UnityEngine.ArticulationBody.isRoot |
jointAcceleration |
UnityEngine.ArticulationBody.jointAcceleration |
jointForce |
UnityEngine.ArticulationBody.jointForce |
jointFriction |
UnityEngine.ArticulationBody.jointFriction |
jointPosition |
UnityEngine.ArticulationBody.jointPosition |
jointType |
UnityEngine.ArticulationBody.jointType |
jointVelocity |
UnityEngine.ArticulationBody.jointVelocity |
linearDamping |
UnityEngine.ArticulationBody.linearDamping |
linearLockX |
UnityEngine.ArticulationBody.linearLockX |
linearLockY |
UnityEngine.ArticulationBody.linearLockY |
linearLockZ |
UnityEngine.ArticulationBody.linearLockZ |
mass |
UnityEngine.ArticulationBody.mass |
matchAnchors |
UnityEngine.ArticulationBody.matchAnchors |
maxAngularVelocity |
UnityEngine.ArticulationBody.maxAngularVelocity |
maxDepenetrationVelocity |
UnityEngine.ArticulationBody.maxDepenetrationVelocity |
maxJointVelocity |
UnityEngine.ArticulationBody.maxJointVelocity |
maxLinearVelocity |
UnityEngine.ArticulationBody.maxLinearVelocity |
parentAnchorPosition |
UnityEngine.ArticulationBody.parentAnchorPosition |
parentAnchorRotation |
UnityEngine.ArticulationBody.parentAnchorRotation |
sleepThreshold |
UnityEngine.ArticulationBody.sleepThreshold |
solverIterations |
UnityEngine.ArticulationBody.solverIterations |
solverVelocityIterations |
UnityEngine.ArticulationBody.solverVelocityIterations |
swingYLock |
UnityEngine.ArticulationBody.swingYLock |
swingZLock |
UnityEngine.ArticulationBody.swingZLock |
twistLock |
UnityEngine.ArticulationBody.twistLock |
useGravity |
UnityEngine.ArticulationBody.useGravity |
velocity |
UnityEngine.ArticulationBody.velocity |
worldCenterOfMass |
UnityEngine.ArticulationBody.worldCenterOfMass |
xDrive |
UnityEngine.ArticulationBody.xDrive |
yDrive |
UnityEngine.ArticulationBody.yDrive |
zDrive |
UnityEngine.ArticulationBody.zDrive |
ArticulationDofLock |
UnityEngine.ArticulationDofLock |
FreeMotion |
UnityEngine.ArticulationDofLock.FreeMotion |
LimitedMotion |
UnityEngine.ArticulationDofLock.LimitedMotion |
LockedMotion |
UnityEngine.ArticulationDofLock.LockedMotion |
ArticulationDrive |
UnityEngine.ArticulationDrive |
damping |
UnityEngine.ArticulationDrive.damping |
forceLimit |
UnityEngine.ArticulationDrive.forceLimit |
lowerLimit |
UnityEngine.ArticulationDrive.lowerLimit |
stiffness |
UnityEngine.ArticulationDrive.stiffness |
target |
UnityEngine.ArticulationDrive.target |
targetVelocity |
UnityEngine.ArticulationDrive.targetVelocity |
upperLimit |
UnityEngine.ArticulationDrive.upperLimit |
ArticulationJacobian |
UnityEngine.ArticulationJacobian |
ctor |
UnityEngine.ArticulationJacobian.#ctor |
columns |
UnityEngine.ArticulationJacobian.columns |
elements |
UnityEngine.ArticulationJacobian.elements |
rows |
UnityEngine.ArticulationJacobian.rows |
this |
UnityEngine.ArticulationJacobian.this |
ArticulationJointType |
UnityEngine.ArticulationJointType |
FixedJoint |
UnityEngine.ArticulationJointType.FixedJoint |
PrismaticJoint |
UnityEngine.ArticulationJointType.PrismaticJoint |
RevoluteJoint |
UnityEngine.ArticulationJointType.RevoluteJoint |
SphericalJoint |
UnityEngine.ArticulationJointType.SphericalJoint |
ArticulationReducedSpace |
UnityEngine.ArticulationReducedSpace |
ctor |
UnityEngine.ArticulationReducedSpace.#ctor(System.Single) |
ctor |
UnityEngine.ArticulationReducedSpace.#ctor(System.Single,System.Single) |
ctor |
UnityEngine.ArticulationReducedSpace.#ctor(System.Single,System.Single,System.Single) |
dofCount |
UnityEngine.ArticulationReducedSpace.dofCount |
this |
UnityEngine.ArticulationReducedSpace.this |
AssemblyIsEditorAssembly |
UnityEngine.AssemblyIsEditorAssembly |
ctor |
UnityEngine.AssemblyIsEditorAssembly.#ctor |
Assert |
UnityEngine.Assertions.Assert |
AreApproximatelyEqual |
UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single) |
AreApproximatelyEqual |
UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.Single) |
AreApproximatelyEqual |
UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.Single,System.String) |
AreApproximatelyEqual |
UnityEngine.Assertions.Assert.AreApproximatelyEqual(System.Single,System.Single,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Byte,System.Byte) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Byte,System.Byte,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Char,System.Char) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Char,System.Char,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Int16,System.Int16) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Int16,System.Int16,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Int32,System.Int32) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Int32,System.Int32,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Int64,System.Int64) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.Int64,System.Int64,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.SByte,System.SByte) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.SByte,System.SByte,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.UInt16,System.UInt16) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.UInt16,System.UInt16,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.UInt32,System.UInt32) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.UInt32,System.UInt32,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.UInt64,System.UInt64) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(System.UInt64,System.UInt64,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(T,T) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(T,T,System.String) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(T,T,System.String,System.Collections.Generic.IEqualityComparer`1) |
AreEqual |
UnityEngine.Assertions.Assert.AreEqual(UnityEngine.Object,UnityEngine.Object,System.String) |
AreNotApproximatelyEqual |
UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single) |
AreNotApproximatelyEqual |
UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.Single) |
AreNotApproximatelyEqual |
UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.Single,System.String) |
AreNotApproximatelyEqual |
UnityEngine.Assertions.Assert.AreNotApproximatelyEqual(System.Single,System.Single,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Byte,System.Byte) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Byte,System.Byte,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Char,System.Char) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Char,System.Char,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Int16,System.Int16) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Int16,System.Int16,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Int32,System.Int32) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Int32,System.Int32,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Int64,System.Int64) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.Int64,System.Int64,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.SByte,System.SByte) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.SByte,System.SByte,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.UInt16,System.UInt16) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.UInt16,System.UInt16,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.UInt32,System.UInt32) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.UInt32,System.UInt32,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.UInt64,System.UInt64) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(System.UInt64,System.UInt64,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(T,T) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(T,T,System.String) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(T,T,System.String,System.Collections.Generic.IEqualityComparer`1) |
AreNotEqual |
UnityEngine.Assertions.Assert.AreNotEqual(UnityEngine.Object,UnityEngine.Object,System.String) |
IsFalse |
UnityEngine.Assertions.Assert.IsFalse(System.Boolean) |
IsFalse |
UnityEngine.Assertions.Assert.IsFalse(System.Boolean,System.String) |
IsNotNull |
UnityEngine.Assertions.Assert.IsNotNull(T) |
IsNotNull |
UnityEngine.Assertions.Assert.IsNotNull(T,System.String) |
IsNotNull |
UnityEngine.Assertions.Assert.IsNotNull(UnityEngine.Object,System.String) |
IsNull |
UnityEngine.Assertions.Assert.IsNull(T) |
IsNull |
UnityEngine.Assertions.Assert.IsNull(T,System.String) |
IsNull |
UnityEngine.Assertions.Assert.IsNull(UnityEngine.Object,System.String) |
IsTrue |
UnityEngine.Assertions.Assert.IsTrue(System.Boolean) |
IsTrue |
UnityEngine.Assertions.Assert.IsTrue(System.Boolean,System.String) |
raiseExceptions |
UnityEngine.Assertions.Assert.raiseExceptions |
AssertionException |
UnityEngine.Assertions.AssertionException |
FloatComparer |
UnityEngine.Assertions.Comparers.FloatComparer |
ctor |
UnityEngine.Assertions.Comparers.FloatComparer.#ctor |
ctor |
UnityEngine.Assertions.Comparers.FloatComparer.#ctor(System.Boolean) |
ctor |
UnityEngine.Assertions.Comparers.FloatComparer.#ctor(System.Single) |
ctor |
UnityEngine.Assertions.Comparers.FloatComparer.#ctor(System.Single,System.Boolean) |
AreEqual |
UnityEngine.Assertions.Comparers.FloatComparer.AreEqual(System.Single,System.Single,System.Single) |
AreEqualRelative |
UnityEngine.Assertions.Comparers.FloatComparer.AreEqualRelative(System.Single,System.Single,System.Single) |
kEpsilon |
UnityEngine.Assertions.Comparers.FloatComparer.kEpsilon |
s_ComparerWithDefaultTolerance |
UnityEngine.Assertions.Comparers.FloatComparer.s_ComparerWithDefaultTolerance |
MustExtensions |
UnityEngine.Assertions.Must.MustExtensions |
MustBeApproximatelyEqual |
UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single) |
MustBeApproximatelyEqual |
UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.Single) |
MustBeApproximatelyEqual |
UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.Single,System.String) |
MustBeApproximatelyEqual |
UnityEngine.Assertions.Must.MustExtensions.MustBeApproximatelyEqual(System.Single,System.Single,System.String) |
MustBeEqual |
UnityEngine.Assertions.Must.MustExtensions.MustBeEqual(T,T) |
MustBeEqual |
UnityEngine.Assertions.Must.MustExtensions.MustBeEqual(T,T,System.String) |
MustBeFalse |
UnityEngine.Assertions.Must.MustExtensions.MustBeFalse(System.Boolean) |
MustBeFalse |
UnityEngine.Assertions.Must.MustExtensions.MustBeFalse(System.Boolean,System.String) |
MustBeNull |
UnityEngine.Assertions.Must.MustExtensions.MustBeNull(T) |
MustBeNull |
UnityEngine.Assertions.Must.MustExtensions.MustBeNull(T,System.String) |
MustBeTrue |
UnityEngine.Assertions.Must.MustExtensions.MustBeTrue(System.Boolean) |
MustBeTrue |
UnityEngine.Assertions.Must.MustExtensions.MustBeTrue(System.Boolean,System.String) |
MustNotBeApproximatelyEqual |
UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single) |
MustNotBeApproximatelyEqual |
UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.Single) |
MustNotBeApproximatelyEqual |
UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.Single,System.String) |
MustNotBeApproximatelyEqual |
UnityEngine.Assertions.Must.MustExtensions.MustNotBeApproximatelyEqual(System.Single,System.Single,System.String) |
MustNotBeEqual |
UnityEngine.Assertions.Must.MustExtensions.MustNotBeEqual(T,T) |
MustNotBeEqual |
UnityEngine.Assertions.Must.MustExtensions.MustNotBeEqual(T,T,System.String) |
MustNotBeNull |
UnityEngine.Assertions.Must.MustExtensions.MustNotBeNull(T) |
MustNotBeNull |
UnityEngine.Assertions.Must.MustExtensions.MustNotBeNull(T,System.String) |
AssetBundle |
UnityEngine.AssetBundle |
Contains |
UnityEngine.AssetBundle.Contains(System.String) |
CreateFromFile |
UnityEngine.AssetBundle.CreateFromFile(System.String) |
CreateFromMemory |
UnityEngine.AssetBundle.CreateFromMemory(System.Byte[]) |
CreateFromMemoryImmediate |
UnityEngine.AssetBundle.CreateFromMemoryImmediate(System.Byte[]) |
GetAllAssetNames |
UnityEngine.AssetBundle.GetAllAssetNames |
GetAllLoadedAssetBundles |
UnityEngine.AssetBundle.GetAllLoadedAssetBundles |
GetAllScenePaths |
UnityEngine.AssetBundle.GetAllScenePaths |
LoadAllAssets |
UnityEngine.AssetBundle.LoadAllAssets |
LoadAllAssets |
UnityEngine.AssetBundle.LoadAllAssets |
LoadAllAssets |
UnityEngine.AssetBundle.LoadAllAssets(System.Type) |
LoadAllAssetsAsync |
UnityEngine.AssetBundle.LoadAllAssetsAsync |
LoadAllAssetsAsync |
UnityEngine.AssetBundle.LoadAllAssetsAsync |
LoadAllAssetsAsync |
UnityEngine.AssetBundle.LoadAllAssetsAsync(System.Type) |
LoadAsset |
UnityEngine.AssetBundle.LoadAsset(System.String) |
LoadAsset |
UnityEngine.AssetBundle.LoadAsset(System.String) |
LoadAsset |
UnityEngine.AssetBundle.LoadAsset(System.String,System.Type) |
LoadAssetAsync |
UnityEngine.AssetBundle.LoadAssetAsync(System.String) |
LoadAssetAsync |
UnityEngine.AssetBundle.LoadAssetAsync(System.String) |
LoadAssetAsync |
UnityEngine.AssetBundle.LoadAssetAsync(System.String,System.Type) |
LoadAssetWithSubAssets |
UnityEngine.AssetBundle.LoadAssetWithSubAssets(System.String) |
LoadAssetWithSubAssets |
UnityEngine.AssetBundle.LoadAssetWithSubAssets(System.String) |
LoadAssetWithSubAssets |
UnityEngine.AssetBundle.LoadAssetWithSubAssets(System.String,System.Type) |
LoadAssetWithSubAssetsAsync |
UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync(System.String) |
LoadAssetWithSubAssetsAsync |
UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync(System.String) |
LoadAssetWithSubAssetsAsync |
UnityEngine.AssetBundle.LoadAssetWithSubAssetsAsync(System.String,System.Type) |
LoadFromFile |
UnityEngine.AssetBundle.LoadFromFile |
LoadFromFile |
UnityEngine.AssetBundle.LoadFromFile(System.String,System.UInt32,System.UInt64) |
LoadFromFileAsync |
UnityEngine.AssetBundle.LoadFromFileAsync(System.String,System.UInt32,System.UInt64) |
LoadFromMemory |
UnityEngine.AssetBundle.LoadFromMemory(System.Byte[],System.UInt32) |
LoadFromMemoryAsync |
UnityEngine.AssetBundle.LoadFromMemoryAsync(System.Byte[],System.UInt32) |
LoadFromStream |
UnityEngine.AssetBundle.LoadFromStream(System.IO.Stream,System.UInt32,System.UInt32) |
LoadFromStreamAsync |
UnityEngine.AssetBundle.LoadFromStreamAsync(System.IO.Stream,System.UInt32,System.UInt32) |
RecompressAssetBundleAsync |
UnityEngine.AssetBundle.RecompressAssetBundleAsync(System.String,System.String,UnityEngine.BuildCompression,System.UInt32,UnityEngine.ThreadPriority) |
Unload |
UnityEngine.AssetBundle.Unload(System.Boolean) |
UnloadAllAssetBundles |
UnityEngine.AssetBundle.UnloadAllAssetBundles(System.Boolean) |
UnloadAsync |
UnityEngine.AssetBundle.UnloadAsync(System.Boolean) |
isStreamedSceneAssetBundle |
UnityEngine.AssetBundle.isStreamedSceneAssetBundle |
memoryBudgetKB |
UnityEngine.AssetBundle.memoryBudgetKB |
AssetBundleCreateRequest |
UnityEngine.AssetBundleCreateRequest |
assetBundle |
UnityEngine.AssetBundleCreateRequest.assetBundle |
AssetBundleLoadResult |
UnityEngine.AssetBundleLoadResult |
AlreadyLoaded |
UnityEngine.AssetBundleLoadResult.AlreadyLoaded |
Cancelled |
UnityEngine.AssetBundleLoadResult.Cancelled |
FailedCache |
UnityEngine.AssetBundleLoadResult.FailedCache |
FailedDecompression |
UnityEngine.AssetBundleLoadResult.FailedDecompression |
FailedDeleteRecompressionTarget |
UnityEngine.AssetBundleLoadResult.FailedDeleteRecompressionTarget |
FailedRead |
UnityEngine.AssetBundleLoadResult.FailedRead |
FailedWrite |
UnityEngine.AssetBundleLoadResult.FailedWrite |
NoSerializedData |
UnityEngine.AssetBundleLoadResult.NoSerializedData |
NotCompatible |
UnityEngine.AssetBundleLoadResult.NotCompatible |
NotMatchingCrc |
UnityEngine.AssetBundleLoadResult.NotMatchingCrc |
NotValidAssetBundle |
UnityEngine.AssetBundleLoadResult.NotValidAssetBundle |
RecompressionTargetExistsButNotArchive |
UnityEngine.AssetBundleLoadResult.RecompressionTargetExistsButNotArchive |
RecompressionTargetIsLoaded |
UnityEngine.AssetBundleLoadResult.RecompressionTargetIsLoaded |
Success |
UnityEngine.AssetBundleLoadResult.Success |
AssetBundleManifest |
UnityEngine.AssetBundleManifest |
GetAllAssetBundles |
UnityEngine.AssetBundleManifest.GetAllAssetBundles |
GetAllAssetBundlesWithVariant |
UnityEngine.AssetBundleManifest.GetAllAssetBundlesWithVariant |
GetAllDependencies |
UnityEngine.AssetBundleManifest.GetAllDependencies(System.String) |
GetAssetBundleHash |
UnityEngine.AssetBundleManifest.GetAssetBundleHash(System.String) |
GetDirectDependencies |
UnityEngine.AssetBundleManifest.GetDirectDependencies(System.String) |
AssetBundleRecompressOperation |
UnityEngine.AssetBundleRecompressOperation |
humanReadableResult |
UnityEngine.AssetBundleRecompressOperation.humanReadableResult |
inputPath |
UnityEngine.AssetBundleRecompressOperation.inputPath |
outputPath |
UnityEngine.AssetBundleRecompressOperation.outputPath |
result |
UnityEngine.AssetBundleRecompressOperation.result |
success |
UnityEngine.AssetBundleRecompressOperation.success |
AssetBundleRequest |
UnityEngine.AssetBundleRequest |
allAssets |
UnityEngine.AssetBundleRequest.allAssets |
asset |
UnityEngine.AssetBundleRequest.asset |
AsyncOperation |
UnityEngine.AsyncOperation |
allowSceneActivation |
UnityEngine.AsyncOperation.allowSceneActivation |
completed |
UnityEngine.AsyncOperation.completed(System.Action`1<UnityEngine.AsyncOperation>) |
isDone |
UnityEngine.AsyncOperation.isDone |
priority |
UnityEngine.AsyncOperation.priority |
progress |
UnityEngine.AsyncOperation.progress |
AudioClipPlayable |
UnityEngine.Audio.AudioClipPlayable |
Create |
UnityEngine.Audio.AudioClipPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.AudioClip,System.Boolean) |
AudioMixer |
UnityEngine.Audio.AudioMixer |
ClearFloat |
UnityEngine.Audio.AudioMixer.ClearFloat(System.String) |
FindMatchingGroups |
UnityEngine.Audio.AudioMixer.FindMatchingGroups(System.String) |
FindSnapshot |
UnityEngine.Audio.AudioMixer.FindSnapshot(System.String) |
GetFloat |
UnityEngine.Audio.AudioMixer.GetFloat(System.String,System.Single&) |
SetFloat |
UnityEngine.Audio.AudioMixer.SetFloat(System.String,System.Single) |
TransitionToSnapshots |
UnityEngine.Audio.AudioMixer.TransitionToSnapshots(UnityEngine.Audio.AudioMixerSnapshot[],System.Single[],System.Single) |
outputAudioMixerGroup |
UnityEngine.Audio.AudioMixer.outputAudioMixerGroup |
updateMode |
UnityEngine.Audio.AudioMixer.updateMode |
AudioMixerGroup |
UnityEngine.Audio.AudioMixerGroup |
AudioMixerPlayable |
UnityEngine.Audio.AudioMixerPlayable |
AudioMixerSnapshot |
UnityEngine.Audio.AudioMixerSnapshot |
TransitionTo |
UnityEngine.Audio.AudioMixerSnapshot.TransitionTo(System.Single) |
AudioMixerUpdateMode |
UnityEngine.Audio.AudioMixerUpdateMode |
Normal |
UnityEngine.Audio.AudioMixerUpdateMode.Normal |
UnscaledTime |
UnityEngine.Audio.AudioMixerUpdateMode.UnscaledTime |
AudioPlayableBinding |
UnityEngine.Audio.AudioPlayableBinding |
Create |
UnityEngine.Audio.AudioPlayableBinding.Create(System.String,UnityEngine.Object) |
AudioPlayableOutput |
UnityEngine.Audio.AudioPlayableOutput |
Create |
UnityEngine.Audio.AudioPlayableOutput.Create(UnityEngine.Playables.PlayableGraph,System.String,UnityEngine.AudioSource) |
GetEvaluateOnSeek |
UnityEngine.Audio.AudioPlayableOutput.GetEvaluateOnSeek |
Null |
UnityEngine.Audio.AudioPlayableOutput.Null |
SetEvaluateOnSeek |
UnityEngine.Audio.AudioPlayableOutput.SetEvaluateOnSeek(System.Boolean) |
AudioChorusFilter |
UnityEngine.AudioChorusFilter |
delay |
UnityEngine.AudioChorusFilter.delay |
depth |
UnityEngine.AudioChorusFilter.depth |
dryMix |
UnityEngine.AudioChorusFilter.dryMix |
feedback |
UnityEngine.AudioChorusFilter.feedback |
rate |
UnityEngine.AudioChorusFilter.rate |
wetMix1 |
UnityEngine.AudioChorusFilter.wetMix1 |
wetMix2 |
UnityEngine.AudioChorusFilter.wetMix2 |
wetMix3 |
UnityEngine.AudioChorusFilter.wetMix3 |
AudioClip |
UnityEngine.AudioClip |
Create |
UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean) |
Create |
UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean) |
Create |
UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback) |
Create |
UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback,UnityEngine.AudioClip/PCMSetPositionCallback) |
Create |
UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback) |
Create |
UnityEngine.AudioClip.Create(System.String,System.Int32,System.Int32,System.Int32,System.Boolean,UnityEngine.AudioClip/PCMReaderCallback,UnityEngine.AudioClip/PCMSetPositionCallback) |
GetData |
UnityEngine.AudioClip.GetData(System.Single[],System.Int32) |
LoadAudioData |
UnityEngine.AudioClip.LoadAudioData |
PCMReaderCallback |
UnityEngine.AudioClip.PCMReaderCallback |
PCMSetPositionCallback |
UnityEngine.AudioClip.PCMSetPositionCallback |
SetData |
UnityEngine.AudioClip.SetData(System.Single[],System.Int32) |
UnloadAudioData |
UnityEngine.AudioClip.UnloadAudioData |
ambisonic |
UnityEngine.AudioClip.ambisonic |
channels |
UnityEngine.AudioClip.channels |
frequency |
UnityEngine.AudioClip.frequency |
isReadyToPlay |
UnityEngine.AudioClip.isReadyToPlay |
length |
UnityEngine.AudioClip.length |
loadInBackground |
UnityEngine.AudioClip.loadInBackground |
loadState |
UnityEngine.AudioClip.loadState |
loadType |
UnityEngine.AudioClip.loadType |
preloadAudioData |
UnityEngine.AudioClip.preloadAudioData |
samples |
UnityEngine.AudioClip.samples |
AudioClipLoadType |
UnityEngine.AudioClipLoadType |
CompressedInMemory |
UnityEngine.AudioClipLoadType.CompressedInMemory |
DecompressOnLoad |
UnityEngine.AudioClipLoadType.DecompressOnLoad |
Streaming |
UnityEngine.AudioClipLoadType.Streaming |
AudioCompressionFormat |
UnityEngine.AudioCompressionFormat |
AAC |
UnityEngine.AudioCompressionFormat.AAC |
ADPCM |
UnityEngine.AudioCompressionFormat.ADPCM |
ATRAC9 |
UnityEngine.AudioCompressionFormat.ATRAC9 |
GCADPCM |
UnityEngine.AudioCompressionFormat.GCADPCM |
HEVAG |
UnityEngine.AudioCompressionFormat.HEVAG |
MP3 |
UnityEngine.AudioCompressionFormat.MP3 |
PCM |
UnityEngine.AudioCompressionFormat.PCM |
VAG |
UnityEngine.AudioCompressionFormat.VAG |
Vorbis |
UnityEngine.AudioCompressionFormat.Vorbis |
XMA |
UnityEngine.AudioCompressionFormat.XMA |
AudioConfiguration |
UnityEngine.AudioConfiguration |
dspBufferSize |
UnityEngine.AudioConfiguration.dspBufferSize |
numRealVoices |
UnityEngine.AudioConfiguration.numRealVoices |
numVirtualVoices |
UnityEngine.AudioConfiguration.numVirtualVoices |
sampleRate |
UnityEngine.AudioConfiguration.sampleRate |
speakerMode |
UnityEngine.AudioConfiguration.speakerMode |
AudioDataLoadState |
UnityEngine.AudioDataLoadState |
Failed |
UnityEngine.AudioDataLoadState.Failed |
Loaded |
UnityEngine.AudioDataLoadState.Loaded |
Loading |
UnityEngine.AudioDataLoadState.Loading |
Unloaded |
UnityEngine.AudioDataLoadState.Unloaded |
AudioDistortionFilter |
UnityEngine.AudioDistortionFilter |
distortionLevel |
UnityEngine.AudioDistortionFilter.distortionLevel |
AudioEchoFilter |
UnityEngine.AudioEchoFilter |
decayRatio |
UnityEngine.AudioEchoFilter.decayRatio |
delay |
UnityEngine.AudioEchoFilter.delay |
dryMix |
UnityEngine.AudioEchoFilter.dryMix |
wetMix |
UnityEngine.AudioEchoFilter.wetMix |
AudioHighPassFilter |
UnityEngine.AudioHighPassFilter |
cutoffFrequency |
UnityEngine.AudioHighPassFilter.cutoffFrequency |
highpassResonanceQ |
UnityEngine.AudioHighPassFilter.highpassResonanceQ |
AudioListener |
UnityEngine.AudioListener |
GetOutputData |
UnityEngine.AudioListener.GetOutputData(System.Int32,System.Int32) |
GetOutputData |
UnityEngine.AudioListener.GetOutputData(System.Single[],System.Int32) |
GetSpectrumData |
UnityEngine.AudioListener.GetSpectrumData(System.Int32,System.Int32,UnityEngine.FFTWindow) |
GetSpectrumData |
UnityEngine.AudioListener.GetSpectrumData(System.Single[],System.Int32,UnityEngine.FFTWindow) |
pause |
UnityEngine.AudioListener.pause |
velocityUpdateMode |
UnityEngine.AudioListener.velocityUpdateMode |
volume |
UnityEngine.AudioListener.volume |
AudioLowPassFilter |
UnityEngine.AudioLowPassFilter |
customCutoffCurve |
UnityEngine.AudioLowPassFilter.customCutoffCurve |
cutoffFrequency |
UnityEngine.AudioLowPassFilter.cutoffFrequency |
lowpassResonanceQ |
UnityEngine.AudioLowPassFilter.lowpassResonanceQ |
AudioRenderer |
UnityEngine.AudioRenderer |
GetSampleCountForCaptureFrame |
UnityEngine.AudioRenderer.GetSampleCountForCaptureFrame |
Render |
UnityEngine.AudioRenderer.Render(Unity.Collections.NativeArray`1<System.Single>) |
Start |
UnityEngine.AudioRenderer.Start |
Stop |
UnityEngine.AudioRenderer.Stop |
AudioReverbFilter |
UnityEngine.AudioReverbFilter |
decayHFRatio |
UnityEngine.AudioReverbFilter.decayHFRatio |
decayTime |
UnityEngine.AudioReverbFilter.decayTime |
density |
UnityEngine.AudioReverbFilter.density |
diffusion |
UnityEngine.AudioReverbFilter.diffusion |
dryLevel |
UnityEngine.AudioReverbFilter.dryLevel |
hfReference |
UnityEngine.AudioReverbFilter.hfReference |
lfReference |
UnityEngine.AudioReverbFilter.lfReference |
reflectionsDelay |
UnityEngine.AudioReverbFilter.reflectionsDelay |
reflectionsLevel |
UnityEngine.AudioReverbFilter.reflectionsLevel |
reverbDelay |
UnityEngine.AudioReverbFilter.reverbDelay |
reverbLevel |
UnityEngine.AudioReverbFilter.reverbLevel |
reverbPreset |
UnityEngine.AudioReverbFilter.reverbPreset |
room |
UnityEngine.AudioReverbFilter.room |
roomHF |
UnityEngine.AudioReverbFilter.roomHF |
roomLF |
UnityEngine.AudioReverbFilter.roomLF |
AudioReverbPreset |
UnityEngine.AudioReverbPreset |
Alley |
UnityEngine.AudioReverbPreset.Alley |
Arena |
UnityEngine.AudioReverbPreset.Arena |
Auditorium |
UnityEngine.AudioReverbPreset.Auditorium |
Bathroom |
UnityEngine.AudioReverbPreset.Bathroom |
CarpetedHallway |
UnityEngine.AudioReverbPreset.CarpetedHallway |
Cave |
UnityEngine.AudioReverbPreset.Cave |
City |
UnityEngine.AudioReverbPreset.City |
Concerthall |
UnityEngine.AudioReverbPreset.Concerthall |
Dizzy |
UnityEngine.AudioReverbPreset.Dizzy |
Drugged |
UnityEngine.AudioReverbPreset.Drugged |
Forest |
UnityEngine.AudioReverbPreset.Forest |
Generic |
UnityEngine.AudioReverbPreset.Generic |
Hallway |
UnityEngine.AudioReverbPreset.Hallway |
Hangar |
UnityEngine.AudioReverbPreset.Hangar |
Livingroom |
UnityEngine.AudioReverbPreset.Livingroom |
Mountains |
UnityEngine.AudioReverbPreset.Mountains |
Off |
UnityEngine.AudioReverbPreset.Off |
PaddedCell |
UnityEngine.AudioReverbPreset.PaddedCell |
ParkingLot |
UnityEngine.AudioReverbPreset.ParkingLot |
Plain |
UnityEngine.AudioReverbPreset.Plain |
Psychotic |
UnityEngine.AudioReverbPreset.Psychotic |
Quarry |
UnityEngine.AudioReverbPreset.Quarry |
Room |
UnityEngine.AudioReverbPreset.Room |
SewerPipe |
UnityEngine.AudioReverbPreset.SewerPipe |
StoneCorridor |
UnityEngine.AudioReverbPreset.StoneCorridor |
Stoneroom |
UnityEngine.AudioReverbPreset.Stoneroom |
Underwater |
UnityEngine.AudioReverbPreset.Underwater |
User |
UnityEngine.AudioReverbPreset.User |
AudioReverbZone |
UnityEngine.AudioReverbZone |
HFReference |
UnityEngine.AudioReverbZone.HFReference |
LFReference |
UnityEngine.AudioReverbZone.LFReference |
decayHFRatio |
UnityEngine.AudioReverbZone.decayHFRatio |
decayTime |
UnityEngine.AudioReverbZone.decayTime |
density |
UnityEngine.AudioReverbZone.density |
diffusion |
UnityEngine.AudioReverbZone.diffusion |
maxDistance |
UnityEngine.AudioReverbZone.maxDistance |
minDistance |
UnityEngine.AudioReverbZone.minDistance |
reflections |
UnityEngine.AudioReverbZone.reflections |
reflectionsDelay |
UnityEngine.AudioReverbZone.reflectionsDelay |
reverb |
UnityEngine.AudioReverbZone.reverb |
reverbDelay |
UnityEngine.AudioReverbZone.reverbDelay |
reverbPreset |
UnityEngine.AudioReverbZone.reverbPreset |
room |
UnityEngine.AudioReverbZone.room |
roomHF |
UnityEngine.AudioReverbZone.roomHF |
roomLF |
UnityEngine.AudioReverbZone.roomLF |
roomRolloffFactor |
UnityEngine.AudioReverbZone.roomRolloffFactor |
AudioRolloffMode |
UnityEngine.AudioRolloffMode |
Custom |
UnityEngine.AudioRolloffMode.Custom |
Linear |
UnityEngine.AudioRolloffMode.Linear |
Logarithmic |
UnityEngine.AudioRolloffMode.Logarithmic |
AudioSettings |
UnityEngine.AudioSettings |
AudioConfigurationChangeHandler |
UnityEngine.AudioSettings.AudioConfigurationChangeHandler |
GetConfiguration |
UnityEngine.AudioSettings.GetConfiguration |
GetDSPBufferSize |
UnityEngine.AudioSettings.GetDSPBufferSize(System.Int32&,System.Int32&) |
GetSpatializerPluginName |
UnityEngine.AudioSettings.GetSpatializerPluginName |
GetSpatializerPluginNames |
UnityEngine.AudioSettings.GetSpatializerPluginNames |
Mobile |
UnityEngine.AudioSettings.Mobile |
OnMuteStateChanged |
UnityEngine.AudioSettings.Mobile.OnMuteStateChanged(System.Action`1<System.Boolean>) |
StartAudioOutput |
UnityEngine.AudioSettings.Mobile.StartAudioOutput |
StopAudioOutput |
UnityEngine.AudioSettings.Mobile.StopAudioOutput |
audioOutputStarted |
UnityEngine.AudioSettings.Mobile.audioOutputStarted |
muteState |
UnityEngine.AudioSettings.Mobile.muteState |
stopAudioOutputOnMute |
UnityEngine.AudioSettings.Mobile.stopAudioOutputOnMute |
OnAudioConfigurationChanged |
UnityEngine.AudioSettings.OnAudioConfigurationChanged(UnityEngine.AudioSettings/AudioConfigurationChangeHandler) |
Reset |
UnityEngine.AudioSettings.Reset(UnityEngine.AudioConfiguration) |
SetSpatializerPluginName |
UnityEngine.AudioSettings.SetSpatializerPluginName(System.String) |
driverCapabilities |
UnityEngine.AudioSettings.driverCapabilities |
dspTime |
UnityEngine.AudioSettings.dspTime |
outputSampleRate |
UnityEngine.AudioSettings.outputSampleRate |
speakerMode |
UnityEngine.AudioSettings.speakerMode |
AudioSource |
UnityEngine.AudioSource |
DisableGamepadOutput |
UnityEngine.AudioSource.DisableGamepadOutput |
GamepadSpeakerSupportsOutputType |
UnityEngine.AudioSource.GamepadSpeakerSupportsOutputType(UnityEngine.GamepadSpeakerOutputType) |
GetAmbisonicDecoderFloat |
UnityEngine.AudioSource.GetAmbisonicDecoderFloat(System.Int32,System.Single&) |
GetCustomCurve |
UnityEngine.AudioSource.GetCustomCurve(UnityEngine.AudioSourceCurveType) |
GetOutputData |
UnityEngine.AudioSource.GetOutputData(System.Int32,System.Int32) |
GetOutputData |
UnityEngine.AudioSource.GetOutputData(System.Single[],System.Int32) |
GetSpatializerFloat |
UnityEngine.AudioSource.GetSpatializerFloat(System.Int32,System.Single&) |
GetSpectrumData |
UnityEngine.AudioSource.GetSpectrumData(System.Int32,System.Int32,UnityEngine.FFTWindow) |
GetSpectrumData |
UnityEngine.AudioSource.GetSpectrumData(System.Single[],System.Int32,UnityEngine.FFTWindow) |
Pause |
UnityEngine.AudioSource.Pause |
Play |
UnityEngine.AudioSource.Play() |
Play |
UnityEngine.AudioSource.Play(System.UInt64) |
PlayClipAtPoint |
UnityEngine.AudioSource.PlayClipAtPoint(UnityEngine.AudioClip,UnityEngine.Vector3) |
PlayClipAtPoint |
UnityEngine.AudioSource.PlayClipAtPoint(UnityEngine.AudioClip,UnityEngine.Vector3,System.Single) |
PlayDelayed |
UnityEngine.AudioSource.PlayDelayed(System.Single) |
PlayOnGamepad |
UnityEngine.AudioSource.PlayOnGamepad(System.Int32) |
PlayOneShot |
UnityEngine.AudioSource.PlayOneShot(UnityEngine.AudioClip) |
PlayOneShot |
UnityEngine.AudioSource.PlayOneShot(UnityEngine.AudioClip,System.Single) |
PlayScheduled |
UnityEngine.AudioSource.PlayScheduled(System.Double) |
SetAmbisonicDecoderFloat |
UnityEngine.AudioSource.SetAmbisonicDecoderFloat(System.Int32,System.Single) |
SetCustomCurve |
UnityEngine.AudioSource.SetCustomCurve(UnityEngine.AudioSourceCurveType,UnityEngine.AnimationCurve) |
SetScheduledEndTime |
UnityEngine.AudioSource.SetScheduledEndTime(System.Double) |
SetScheduledStartTime |
UnityEngine.AudioSource.SetScheduledStartTime(System.Double) |
SetSpatializerFloat |
UnityEngine.AudioSource.SetSpatializerFloat(System.Int32,System.Single) |
Stop |
UnityEngine.AudioSource.Stop |
UnPause |
UnityEngine.AudioSource.UnPause |
bypassEffects |
UnityEngine.AudioSource.bypassEffects |
bypassListenerEffects |
UnityEngine.AudioSource.bypassListenerEffects |
bypassReverbZones |
UnityEngine.AudioSource.bypassReverbZones |
clip |
UnityEngine.AudioSource.clip |
dopplerLevel |
UnityEngine.AudioSource.dopplerLevel |
gamepadSpeakerOutputType |
UnityEngine.AudioSource.gamepadSpeakerOutputType |
ignoreListenerPause |
UnityEngine.AudioSource.ignoreListenerPause |
ignoreListenerVolume |
UnityEngine.AudioSource.ignoreListenerVolume |
isPlaying |
UnityEngine.AudioSource.isPlaying |
isVirtual |
UnityEngine.AudioSource.isVirtual |
loop |
UnityEngine.AudioSource.loop |
maxDistance |
UnityEngine.AudioSource.maxDistance |
minDistance |
UnityEngine.AudioSource.minDistance |
mute |
UnityEngine.AudioSource.mute |
outputAudioMixerGroup |
UnityEngine.AudioSource.outputAudioMixerGroup |
pan |
UnityEngine.AudioSource.pan |
panLevel |
UnityEngine.AudioSource.panLevel |
panStereo |
UnityEngine.AudioSource.panStereo |
pitch |
UnityEngine.AudioSource.pitch |
playOnAwake |
UnityEngine.AudioSource.playOnAwake |
priority |
UnityEngine.AudioSource.priority |
reverbZoneMix |
UnityEngine.AudioSource.reverbZoneMix |
rolloffMode |
UnityEngine.AudioSource.rolloffMode |
spatialBlend |
UnityEngine.AudioSource.spatialBlend |
spatialize |
UnityEngine.AudioSource.spatialize |
spatializePostEffects |
UnityEngine.AudioSource.spatializePostEffects |
spread |
UnityEngine.AudioSource.spread |
time |
UnityEngine.AudioSource.time |
timeSamples |
UnityEngine.AudioSource.timeSamples |
velocityUpdateMode |
UnityEngine.AudioSource.velocityUpdateMode |
volume |
UnityEngine.AudioSource.volume |
AudioSourceCurveType |
UnityEngine.AudioSourceCurveType |
CustomRolloff |
UnityEngine.AudioSourceCurveType.CustomRolloff |
ReverbZoneMix |
UnityEngine.AudioSourceCurveType.ReverbZoneMix |
SpatialBlend |
UnityEngine.AudioSourceCurveType.SpatialBlend |
Spread |
UnityEngine.AudioSourceCurveType.Spread |
AudioSpeakerMode |
UnityEngine.AudioSpeakerMode |
Mode5point1 |
UnityEngine.AudioSpeakerMode.Mode5point1 |
Mode7point1 |
UnityEngine.AudioSpeakerMode.Mode7point1 |
Mono |
UnityEngine.AudioSpeakerMode.Mono |
Prologic |
UnityEngine.AudioSpeakerMode.Prologic |
Quad |
UnityEngine.AudioSpeakerMode.Quad |
Raw |
UnityEngine.AudioSpeakerMode.Raw |
Stereo |
UnityEngine.AudioSpeakerMode.Stereo |
Surround |
UnityEngine.AudioSpeakerMode.Surround |
AudioType |
UnityEngine.AudioType |
ACC |
UnityEngine.AudioType.ACC |
AIFF |
UnityEngine.AudioType.AIFF |
AUDIOQUEUE |
UnityEngine.AudioType.AUDIOQUEUE |
IT |
UnityEngine.AudioType.IT |
MOD |
UnityEngine.AudioType.MOD |
MPEG |
UnityEngine.AudioType.MPEG |
OGGVORBIS |
UnityEngine.AudioType.OGGVORBIS |
S3M |
UnityEngine.AudioType.S3M |
UNKNOWN |
UnityEngine.AudioType.UNKNOWN |
VAG |
UnityEngine.AudioType.VAG |
WAV |
UnityEngine.AudioType.WAV |
XM |
UnityEngine.AudioType.XM |
XMA |
UnityEngine.AudioType.XMA |
AudioVelocityUpdateMode |
UnityEngine.AudioVelocityUpdateMode |
Auto |
UnityEngine.AudioVelocityUpdateMode.Auto |
Dynamic |
UnityEngine.AudioVelocityUpdateMode.Dynamic |
Fixed |
UnityEngine.AudioVelocityUpdateMode.Fixed |
Avatar |
UnityEngine.Avatar |
humanDescription |
UnityEngine.Avatar.humanDescription |
isHuman |
UnityEngine.Avatar.isHuman |
isValid |
UnityEngine.Avatar.isValid |
AvatarBuilder |
UnityEngine.AvatarBuilder |
BuildGenericAvatar |
UnityEngine.AvatarBuilder.BuildGenericAvatar(UnityEngine.GameObject,System.String) |
BuildHumanAvatar |
UnityEngine.AvatarBuilder.BuildHumanAvatar(UnityEngine.GameObject,UnityEngine.HumanDescription) |
AvatarIKGoal |
UnityEngine.AvatarIKGoal |
LeftFoot |
UnityEngine.AvatarIKGoal.LeftFoot |
LeftHand |
UnityEngine.AvatarIKGoal.LeftHand |
RightFoot |
UnityEngine.AvatarIKGoal.RightFoot |
RightHand |
UnityEngine.AvatarIKGoal.RightHand |
AvatarIKHint |
UnityEngine.AvatarIKHint |
LeftElbow |
UnityEngine.AvatarIKHint.LeftElbow |
LeftKnee |
UnityEngine.AvatarIKHint.LeftKnee |
RightElbow |
UnityEngine.AvatarIKHint.RightElbow |
RightKnee |
UnityEngine.AvatarIKHint.RightKnee |
AvatarMask |
UnityEngine.AvatarMask |
ctor |
UnityEngine.AvatarMask.#ctor |
AddTransformPath |
UnityEngine.AvatarMask.AddTransformPath(UnityEngine.Transform,System.Boolean) |
GetHumanoidBodyPartActive |
UnityEngine.AvatarMask.GetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart) |
GetTransformActive |
UnityEngine.AvatarMask.GetTransformActive(System.Int32) |
GetTransformPath |
UnityEngine.AvatarMask.GetTransformPath(System.Int32) |
RemoveTransformPath |
UnityEngine.AvatarMask.RemoveTransformPath(UnityEngine.Transform,System.Boolean) |
SetHumanoidBodyPartActive |
UnityEngine.AvatarMask.SetHumanoidBodyPartActive(UnityEngine.AvatarMaskBodyPart,System.Boolean) |
SetTransformActive |
UnityEngine.AvatarMask.SetTransformActive(System.Int32,System.Boolean) |
SetTransformPath |
UnityEngine.AvatarMask.SetTransformPath(System.Int32,System.String) |
humanoidBodyPartCount |
UnityEngine.AvatarMask.humanoidBodyPartCount |
transformCount |
UnityEngine.AvatarMask.transformCount |
AvatarMaskBodyPart |
UnityEngine.AvatarMaskBodyPart |
Body |
UnityEngine.AvatarMaskBodyPart.Body |
Head |
UnityEngine.AvatarMaskBodyPart.Head |
LastBodyPart |
UnityEngine.AvatarMaskBodyPart.LastBodyPart |
LeftArm |
UnityEngine.AvatarMaskBodyPart.LeftArm |
LeftFingers |
UnityEngine.AvatarMaskBodyPart.LeftFingers |
LeftFootIK |
UnityEngine.AvatarMaskBodyPart.LeftFootIK |
LeftHandIK |
UnityEngine.AvatarMaskBodyPart.LeftHandIK |
LeftLeg |
UnityEngine.AvatarMaskBodyPart.LeftLeg |
RightArm |
UnityEngine.AvatarMaskBodyPart.RightArm |
RightFingers |
UnityEngine.AvatarMaskBodyPart.RightFingers |
RightFootIK |
UnityEngine.AvatarMaskBodyPart.RightFootIK |
RightHandIK |
UnityEngine.AvatarMaskBodyPart.RightHandIK |
RightLeg |
UnityEngine.AvatarMaskBodyPart.RightLeg |
Root |
UnityEngine.AvatarMaskBodyPart.Root |
AvatarTarget |
UnityEngine.AvatarTarget |
Body |
UnityEngine.AvatarTarget.Body |
LeftFoot |
UnityEngine.AvatarTarget.LeftFoot |
LeftHand |
UnityEngine.AvatarTarget.LeftHand |
RightFoot |
UnityEngine.AvatarTarget.RightFoot |
RightHand |
UnityEngine.AvatarTarget.RightHand |
Root |
UnityEngine.AvatarTarget.Root |
BatteryStatus |
UnityEngine.BatteryStatus |
Charging |
UnityEngine.BatteryStatus.Charging |
Discharging |
UnityEngine.BatteryStatus.Discharging |
Full |
UnityEngine.BatteryStatus.Full |
NotCharging |
UnityEngine.BatteryStatus.NotCharging |
Unknown |
UnityEngine.BatteryStatus.Unknown |
BeforeRenderOrderAttribute |
UnityEngine.BeforeRenderOrderAttribute |
ctor |
UnityEngine.BeforeRenderOrderAttribute.#ctor(System.Int32) |
order |
UnityEngine.BeforeRenderOrderAttribute.order |
Behaviour |
UnityEngine.Behaviour |
enabled |
UnityEngine.Behaviour.enabled |
isActiveAndEnabled |
UnityEngine.Behaviour.isActiveAndEnabled |
BillboardAsset |
UnityEngine.BillboardAsset |
ctor |
UnityEngine.BillboardAsset.#ctor |
GetImageTexCoords |
UnityEngine.BillboardAsset.GetImageTexCoords |
GetImageTexCoords |
UnityEngine.BillboardAsset.GetImageTexCoords(System.Collections.Generic.List`1<UnityEngine.Vector4>) |
GetIndices |
UnityEngine.BillboardAsset.GetIndices |
GetIndices |
UnityEngine.BillboardAsset.GetIndices(System.Collections.Generic.List`1<System.UInt16>) |
GetVertices |
UnityEngine.BillboardAsset.GetVertices |
GetVertices |
UnityEngine.BillboardAsset.GetVertices(System.Collections.Generic.List`1<UnityEngine.Vector2>) |
SetImageTexCoords |
UnityEngine.BillboardAsset.SetImageTexCoords(System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetImageTexCoords |
UnityEngine.BillboardAsset.SetImageTexCoords(UnityEngine.Vector4[]) |
SetIndices |
UnityEngine.BillboardAsset.SetIndices(System.Collections.Generic.List`1<System.UInt16>) |
SetIndices |
UnityEngine.BillboardAsset.SetIndices(System.UInt16[]) |
SetVertices |
UnityEngine.BillboardAsset.SetVertices(System.Collections.Generic.List`1<UnityEngine.Vector2>) |
SetVertices |
UnityEngine.BillboardAsset.SetVertices(UnityEngine.Vector2[]) |
bottom |
UnityEngine.BillboardAsset.bottom |
height |
UnityEngine.BillboardAsset.height |
imageCount |
UnityEngine.BillboardAsset.imageCount |
indexCount |
UnityEngine.BillboardAsset.indexCount |
material |
UnityEngine.BillboardAsset.material |
vertexCount |
UnityEngine.BillboardAsset.vertexCount |
width |
UnityEngine.BillboardAsset.width |
BillboardRenderer |
UnityEngine.BillboardRenderer |
ctor |
UnityEngine.BillboardRenderer.#ctor |
billboard |
UnityEngine.BillboardRenderer.billboard |
BitStream |
UnityEngine.BitStream |
Serialize |
UnityEngine.BitStream.Serialize(System.Boolean&) |
Serialize |
UnityEngine.BitStream.Serialize(System.Char&) |
Serialize |
UnityEngine.BitStream.Serialize(System.Int16&) |
Serialize |
UnityEngine.BitStream.Serialize(System.Int32&) |
Serialize |
UnityEngine.BitStream.Serialize(System.Single&) |
Serialize |
UnityEngine.BitStream.Serialize(System.Single&,System.Single) |
Serialize |
UnityEngine.BitStream.Serialize(UnityEngine.NetworkPlayer&) |
Serialize |
UnityEngine.BitStream.Serialize(UnityEngine.NetworkViewID&) |
Serialize |
UnityEngine.BitStream.Serialize(UnityEngine.Quaternion&) |
Serialize |
UnityEngine.BitStream.Serialize(UnityEngine.Quaternion&,System.Single) |
Serialize |
UnityEngine.BitStream.Serialize(UnityEngine.Vector3&) |
Serialize |
UnityEngine.BitStream.Serialize(UnityEngine.Vector3&,System.Single) |
isReading |
UnityEngine.BitStream.isReading |
isWriting |
UnityEngine.BitStream.isWriting |
BodyDof |
UnityEngine.BodyDof |
ChestFrontBack |
UnityEngine.BodyDof.ChestFrontBack |
ChestLeftRight |
UnityEngine.BodyDof.ChestLeftRight |
ChestRollLeftRight |
UnityEngine.BodyDof.ChestRollLeftRight |
LastBodyDof |
UnityEngine.BodyDof.LastBodyDof |
SpineFrontBack |
UnityEngine.BodyDof.SpineFrontBack |
SpineLeftRight |
UnityEngine.BodyDof.SpineLeftRight |
SpineRollLeftRight |
UnityEngine.BodyDof.SpineRollLeftRight |
UpperChestFrontBack |
UnityEngine.BodyDof.UpperChestFrontBack |
UpperChestLeftRight |
UnityEngine.BodyDof.UpperChestLeftRight |
UpperChestRollLeftRight |
UnityEngine.BodyDof.UpperChestRollLeftRight |
BoneWeight |
UnityEngine.BoneWeight |
boneIndex0 |
UnityEngine.BoneWeight.boneIndex0 |
boneIndex1 |
UnityEngine.BoneWeight.boneIndex1 |
boneIndex2 |
UnityEngine.BoneWeight.boneIndex2 |
boneIndex3 |
UnityEngine.BoneWeight.boneIndex3 |
weight0 |
UnityEngine.BoneWeight.weight0 |
weight1 |
UnityEngine.BoneWeight.weight1 |
weight2 |
UnityEngine.BoneWeight.weight2 |
weight3 |
UnityEngine.BoneWeight.weight3 |
BoneWeight1 |
UnityEngine.BoneWeight1 |
boneIndex |
UnityEngine.BoneWeight1.boneIndex |
weight |
UnityEngine.BoneWeight1.weight |
BoundingSphere |
UnityEngine.BoundingSphere |
ctor |
UnityEngine.BoundingSphere.#ctor(UnityEngine.Vector3,System.Single) |
ctor |
UnityEngine.BoundingSphere.#ctor(UnityEngine.Vector4) |
position |
UnityEngine.BoundingSphere.position |
radius |
UnityEngine.BoundingSphere.radius |
Bounds |
UnityEngine.Bounds |
ctor |
UnityEngine.Bounds.#ctor(UnityEngine.Vector3,UnityEngine.Vector3) |
ClosestPoint |
UnityEngine.Bounds.ClosestPoint(UnityEngine.Vector3) |
Contains |
UnityEngine.Bounds.Contains(UnityEngine.Vector3) |
Encapsulate |
UnityEngine.Bounds.Encapsulate(UnityEngine.Bounds) |
Encapsulate |
UnityEngine.Bounds.Encapsulate(UnityEngine.Vector3) |
Expand |
UnityEngine.Bounds.Expand(System.Single) |
Expand |
UnityEngine.Bounds.Expand(UnityEngine.Vector3) |
IntersectRay |
UnityEngine.Bounds.IntersectRay(UnityEngine.Ray) |
IntersectRay |
UnityEngine.Bounds.IntersectRay(UnityEngine.Ray,System.Single&) |
Intersects |
UnityEngine.Bounds.Intersects(UnityEngine.Bounds) |
SetMinMax |
UnityEngine.Bounds.SetMinMax(UnityEngine.Vector3,UnityEngine.Vector3) |
SqrDistance |
UnityEngine.Bounds.SqrDistance(UnityEngine.Vector3) |
ToString |
UnityEngine.Bounds.ToString |
ToString |
UnityEngine.Bounds.ToString(System.String) |
ToString |
UnityEngine.Bounds.ToString(System.String,System.IFormatProvider) |
center |
UnityEngine.Bounds.center |
extents |
UnityEngine.Bounds.extents |
max |
UnityEngine.Bounds.max |
min |
UnityEngine.Bounds.min |
size |
UnityEngine.Bounds.size |
BoundsInt |
UnityEngine.BoundsInt |
ClampToBounds |
UnityEngine.BoundsInt.ClampToBounds(UnityEngine.BoundsInt) |
Contains |
UnityEngine.BoundsInt.Contains |
Contains |
UnityEngine.BoundsInt.Contains(UnityEngine.Vector3Int) |
PositionEnumerator |
UnityEngine.BoundsInt.PositionEnumerator |
Current |
UnityEngine.BoundsInt.PositionEnumerator.Current |
GetEnumerator |
UnityEngine.BoundsInt.PositionEnumerator.GetEnumerator |
MoveNext |
UnityEngine.BoundsInt.PositionEnumerator.MoveNext |
Reset |
UnityEngine.BoundsInt.PositionEnumerator.Reset |
SetMinMax |
UnityEngine.BoundsInt.SetMinMax(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
ToString |
UnityEngine.BoundsInt.ToString |
ToString |
UnityEngine.BoundsInt.ToString(System.String) |
ToString |
UnityEngine.BoundsInt.ToString(System.String,System.IFormatProvider) |
allPositionsWithin |
UnityEngine.BoundsInt.allPositionsWithin |
center |
UnityEngine.BoundsInt.center |
max |
UnityEngine.BoundsInt.max |
min |
UnityEngine.BoundsInt.min |
position |
UnityEngine.BoundsInt.position |
size |
UnityEngine.BoundsInt.size |
x |
UnityEngine.BoundsInt.x |
xMax |
UnityEngine.BoundsInt.xMax |
xMin |
UnityEngine.BoundsInt.xMin |
y |
UnityEngine.BoundsInt.y |
yMax |
UnityEngine.BoundsInt.yMax |
yMin |
UnityEngine.BoundsInt.yMin |
z |
UnityEngine.BoundsInt.z |
zMax |
UnityEngine.BoundsInt.zMax |
zMin |
UnityEngine.BoundsInt.zMin |
BoxCollider |
UnityEngine.BoxCollider |
center |
UnityEngine.BoxCollider.center |
size |
UnityEngine.BoxCollider.size |
BoxCollider2D |
UnityEngine.BoxCollider2D |
autoTiling |
UnityEngine.BoxCollider2D.autoTiling |
center |
UnityEngine.BoxCollider2D.center |
edgeRadius |
UnityEngine.BoxCollider2D.edgeRadius |
size |
UnityEngine.BoxCollider2D.size |
BoxcastCommand |
UnityEngine.BoxcastCommand |
ctor |
UnityEngine.BoxcastCommand.#ctor(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,System.Single,System.Int32) |
ctor |
UnityEngine.BoxcastCommand.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3,System.Single,System.Int32) |
ScheduleBatch |
UnityEngine.BoxcastCommand.ScheduleBatch(Unity.Collections.NativeArray1<UnityEngine.BoxcastCommand>,Unity.Collections.NativeArray 1<UnityEngine.RaycastHit>,System.Int32,Unity.Jobs.JobHandle) |
center |
UnityEngine.BoxcastCommand.center |
direction |
UnityEngine.BoxcastCommand.direction |
distance |
UnityEngine.BoxcastCommand.distance |
halfExtents |
UnityEngine.BoxcastCommand.halfExtents |
layerMask |
UnityEngine.BoxcastCommand.layerMask |
orientation |
UnityEngine.BoxcastCommand.orientation |
physicsScene |
UnityEngine.BoxcastCommand.physicsScene |
BuildCompression |
UnityEngine.BuildCompression |
LZ4 |
UnityEngine.BuildCompression.LZ4 |
LZ4Runtime |
UnityEngine.BuildCompression.LZ4Runtime |
LZMA |
UnityEngine.BuildCompression.LZMA |
Uncompressed |
UnityEngine.BuildCompression.Uncompressed |
UncompressedRuntime |
UnityEngine.BuildCompression.UncompressedRuntime |
BuoyancyEffector2D |
UnityEngine.BuoyancyEffector2D |
angularDrag |
UnityEngine.BuoyancyEffector2D.angularDrag |
density |
UnityEngine.BuoyancyEffector2D.density |
flowAngle |
UnityEngine.BuoyancyEffector2D.flowAngle |
flowMagnitude |
UnityEngine.BuoyancyEffector2D.flowMagnitude |
flowVariation |
UnityEngine.BuoyancyEffector2D.flowVariation |
linearDrag |
UnityEngine.BuoyancyEffector2D.linearDrag |
surfaceLevel |
UnityEngine.BuoyancyEffector2D.surfaceLevel |
Cache |
UnityEngine.Cache |
ClearCache |
UnityEngine.Cache.ClearCache |
ClearCache |
UnityEngine.Cache.ClearCache(System.Int32) |
expirationDelay |
UnityEngine.Cache.expirationDelay |
index |
UnityEngine.Cache.index |
maximumAvailableStorageSpace |
UnityEngine.Cache.maximumAvailableStorageSpace |
path |
UnityEngine.Cache.path |
readOnly |
UnityEngine.Cache.readOnly |
ready |
UnityEngine.Cache.ready |
spaceFree |
UnityEngine.Cache.spaceFree |
spaceOccupied |
UnityEngine.Cache.spaceOccupied |
valid |
UnityEngine.Cache.valid |
CachedAssetBundle |
UnityEngine.CachedAssetBundle |
hash |
UnityEngine.CachedAssetBundle.hash |
name |
UnityEngine.CachedAssetBundle.name |
Caching |
UnityEngine.Caching |
AddCache |
UnityEngine.Caching.AddCache(System.String) |
ClearAllCachedVersions |
UnityEngine.Caching.ClearAllCachedVersions(System.String) |
ClearCache |
UnityEngine.Caching.ClearCache |
ClearCache |
UnityEngine.Caching.ClearCache(System.Int32) |
ClearCachedVersion |
UnityEngine.Caching.ClearCachedVersion(System.String,UnityEngine.Hash128) |
ClearOtherCachedVersions |
UnityEngine.Caching.ClearOtherCachedVersions(System.String,UnityEngine.Hash128) |
GetAllCachePaths |
UnityEngine.Caching.GetAllCachePaths(System.Collections.Generic.List`1<System.String>) |
GetCacheAt |
UnityEngine.Caching.GetCacheAt(System.Int32) |
GetCacheByPath |
UnityEngine.Caching.GetCacheByPath(System.String) |
GetCachedVersions |
UnityEngine.Caching.GetCachedVersions(System.String,System.Collections.Generic.List`1<UnityEngine.Hash128>) |
IsVersionCached |
UnityEngine.Caching.IsVersionCached(System.String,System.Int32) |
MarkAsUsed |
UnityEngine.Caching.MarkAsUsed(System.String,System.Int32) |
MoveCacheAfter |
UnityEngine.Caching.MoveCacheAfter(UnityEngine.Cache,UnityEngine.Cache) |
MoveCacheBefore |
UnityEngine.Caching.MoveCacheBefore(UnityEngine.Cache,UnityEngine.Cache) |
RemoveCache |
UnityEngine.Caching.RemoveCache(UnityEngine.Cache) |
cacheCount |
UnityEngine.Caching.cacheCount |
compressionEnabled |
UnityEngine.Caching.compressionEnabled |
currentCacheForWriting |
UnityEngine.Caching.currentCacheForWriting |
defaultCache |
UnityEngine.Caching.defaultCache |
ready |
UnityEngine.Caching.ready |
Camera |
UnityEngine.Camera |
AddCommandBuffer |
UnityEngine.Camera.AddCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) |
AddCommandBufferAsync |
UnityEngine.Camera.AddCommandBufferAsync(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) |
CalculateFrustumCorners |
UnityEngine.Camera.CalculateFrustumCorners(UnityEngine.Rect,System.Single,UnityEngine.Camera/MonoOrStereoscopicEye,UnityEngine.Vector3[]) |
CalculateObliqueMatrix |
UnityEngine.Camera.CalculateObliqueMatrix(UnityEngine.Vector4) |
CalculateProjectionMatrixFromPhysicalProperties |
UnityEngine.Camera.CalculateProjectionMatrixFromPhysicalProperties |
CameraCallback |
UnityEngine.Camera.CameraCallback |
CopyFrom |
UnityEngine.Camera.CopyFrom(UnityEngine.Camera) |
CopyStereoDeviceProjectionMatrixToNonJittered |
UnityEngine.Camera.CopyStereoDeviceProjectionMatrixToNonJittered(UnityEngine.Camera/StereoscopicEye) |
FieldOfViewAxis |
UnityEngine.Camera.FieldOfViewAxis |
Horizontal |
UnityEngine.Camera.FieldOfViewAxis.Horizontal |
Vertical |
UnityEngine.Camera.FieldOfViewAxis.Vertical |
FieldOfViewToFocalLength |
UnityEngine.Camera.FieldOfViewToFocalLength(System.Single,System.Single) |
FocalLengthToFieldOfView |
UnityEngine.Camera.FocalLengthToFieldOfView(System.Single,System.Single) |
GateFitMode |
UnityEngine.Camera.GateFitMode |
Fill |
UnityEngine.Camera.GateFitMode.Fill |
Horizontal |
UnityEngine.Camera.GateFitMode.Horizontal |
None |
UnityEngine.Camera.GateFitMode.None |
Overscan |
UnityEngine.Camera.GateFitMode.Overscan |
Vertical |
UnityEngine.Camera.GateFitMode.Vertical |
GateFitParameters |
UnityEngine.Camera.GateFitParameters |
ctor |
UnityEngine.Camera.GateFitParameters.#ctor(UnityEngine.Camera/GateFitMode,System.Single) |
aspect |
UnityEngine.Camera.GateFitParameters.aspect |
mode |
UnityEngine.Camera.GateFitParameters.mode |
GetAllCameras |
UnityEngine.Camera.GetAllCameras(UnityEngine.Camera[]) |
GetCommandBuffers |
UnityEngine.Camera.GetCommandBuffers(UnityEngine.Rendering.CameraEvent) |
GetGateFittedFieldOfView |
UnityEngine.Camera.GetGateFittedFieldOfView |
GetGateFittedLensShift |
UnityEngine.Camera.GetGateFittedLensShift |
GetStereoNonJitteredProjectionMatrix |
UnityEngine.Camera.GetStereoNonJitteredProjectionMatrix(UnityEngine.Camera/StereoscopicEye) |
GetStereoProjectionMatrix |
UnityEngine.Camera.GetStereoProjectionMatrix(UnityEngine.Camera/StereoscopicEye) |
GetStereoViewMatrix |
UnityEngine.Camera.GetStereoViewMatrix(UnityEngine.Camera/StereoscopicEye) |
HorizontalToVerticalFieldOfView |
UnityEngine.Camera.HorizontalToVerticalFieldOfView(System.Single,System.Single) |
MonoOrStereoscopicEye |
UnityEngine.Camera.MonoOrStereoscopicEye |
Left |
UnityEngine.Camera.MonoOrStereoscopicEye.Left |
Mono |
UnityEngine.Camera.MonoOrStereoscopicEye.Mono |
Right |
UnityEngine.Camera.MonoOrStereoscopicEye.Right |
RemoveAllCommandBuffers |
UnityEngine.Camera.RemoveAllCommandBuffers |
RemoveCommandBuffer |
UnityEngine.Camera.RemoveCommandBuffer(UnityEngine.Rendering.CameraEvent,UnityEngine.Rendering.CommandBuffer) |
RemoveCommandBuffers |
UnityEngine.Camera.RemoveCommandBuffers(UnityEngine.Rendering.CameraEvent) |
Render |
UnityEngine.Camera.Render |
RenderRequest |
UnityEngine.Camera.RenderRequest |
isValid |
UnityEngine.Camera.RenderRequest.isValid |
mode |
UnityEngine.Camera.RenderRequest.mode |
outputSpace |
UnityEngine.Camera.RenderRequest.outputSpace |
result |
UnityEngine.Camera.RenderRequest.result |
RenderRequestMode |
UnityEngine.Camera.RenderRequestMode |
BaseColor |
UnityEngine.Camera.RenderRequestMode.BaseColor |
Depth |
UnityEngine.Camera.RenderRequestMode.Depth |
DiffuseColor |
UnityEngine.Camera.RenderRequestMode.DiffuseColor |
Emission |
UnityEngine.Camera.RenderRequestMode.Emission |
EntityId |
UnityEngine.Camera.RenderRequestMode.EntityId |
Metallic |
UnityEngine.Camera.RenderRequestMode.Metallic |
None |
UnityEngine.Camera.RenderRequestMode.None |
Normal |
UnityEngine.Camera.RenderRequestMode.Normal |
ObjectId |
UnityEngine.Camera.RenderRequestMode.ObjectId |
Occlusion |
UnityEngine.Camera.RenderRequestMode.Occlusion |
Smoothness |
UnityEngine.Camera.RenderRequestMode.Smoothness |
SpecularColor |
UnityEngine.Camera.RenderRequestMode.SpecularColor |
VertexNormal |
UnityEngine.Camera.RenderRequestMode.VertexNormal |
WorldPosition |
UnityEngine.Camera.RenderRequestMode.WorldPosition |
RenderRequestOutputSpace |
UnityEngine.Camera.RenderRequestOutputSpace |
ScreenSpace |
UnityEngine.Camera.RenderRequestOutputSpace.ScreenSpace |
UV0 |
UnityEngine.Camera.RenderRequestOutputSpace.UV0 |
UV1 |
UnityEngine.Camera.RenderRequestOutputSpace.UV1 |
UV2 |
UnityEngine.Camera.RenderRequestOutputSpace.UV2 |
UV3 |
UnityEngine.Camera.RenderRequestOutputSpace.UV3 |
UV4 |
UnityEngine.Camera.RenderRequestOutputSpace.UV4 |
UV5 |
UnityEngine.Camera.RenderRequestOutputSpace.UV5 |
UV6 |
UnityEngine.Camera.RenderRequestOutputSpace.UV6 |
UV7 |
UnityEngine.Camera.RenderRequestOutputSpace.UV7 |
UV8 |
UnityEngine.Camera.RenderRequestOutputSpace.UV8 |
RenderToCubemap |
UnityEngine.Camera.RenderToCubemap(UnityEngine.Cubemap,System.Int32) |
RenderToCubemap |
UnityEngine.Camera.RenderToCubemap(UnityEngine.RenderTexture,System.Int32) |
RenderToCubemap |
UnityEngine.Camera.RenderToCubemap(UnityEngine.RenderTexture,System.Int32,UnityEngine.Camera/MonoOrStereoscopicEye) |
RenderWithShader |
UnityEngine.Camera.RenderWithShader(UnityEngine.Shader,System.String) |
Reset |
UnityEngine.Camera.Reset |
ResetAspect |
UnityEngine.Camera.ResetAspect |
ResetCullingMatrix |
UnityEngine.Camera.ResetCullingMatrix |
ResetFieldOfView |
UnityEngine.Camera.ResetFieldOfView |
ResetProjectionMatrix |
UnityEngine.Camera.ResetProjectionMatrix |
ResetReplacementShader |
UnityEngine.Camera.ResetReplacementShader |
ResetStereoProjectionMatrices |
UnityEngine.Camera.ResetStereoProjectionMatrices |
ResetStereoViewMatrices |
UnityEngine.Camera.ResetStereoViewMatrices |
ResetTransparencySortSettings |
UnityEngine.Camera.ResetTransparencySortSettings |
ResetWorldToCameraMatrix |
UnityEngine.Camera.ResetWorldToCameraMatrix |
ScreenPointToRay |
UnityEngine.Camera.ScreenPointToRay(UnityEngine.Vector3) |
ScreenPointToRay |
UnityEngine.Camera.ScreenPointToRay(UnityEngine.Vector3,UnityEngine.Camera/MonoOrStereoscopicEye) |
ScreenToViewportPoint |
UnityEngine.Camera.ScreenToViewportPoint(UnityEngine.Vector3) |
ScreenToWorldPoint |
UnityEngine.Camera.ScreenToWorldPoint(UnityEngine.Vector3) |
ScreenToWorldPoint |
UnityEngine.Camera.ScreenToWorldPoint(UnityEngine.Vector3,UnityEngine.Camera/MonoOrStereoscopicEye) |
SetReplacementShader |
UnityEngine.Camera.SetReplacementShader(UnityEngine.Shader,System.String) |
SetStereoProjectionMatrices |
UnityEngine.Camera.SetStereoProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) |
SetStereoProjectionMatrix |
UnityEngine.Camera.SetStereoProjectionMatrix(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4) |
SetStereoViewMatrices |
UnityEngine.Camera.SetStereoViewMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) |
SetStereoViewMatrix |
UnityEngine.Camera.SetStereoViewMatrix(UnityEngine.Camera/StereoscopicEye,UnityEngine.Matrix4x4) |
SetTargetBuffers |
UnityEngine.Camera.SetTargetBuffers(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer) |
SetTargetBuffers |
UnityEngine.Camera.SetTargetBuffers(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer) |
StereoscopicEye |
UnityEngine.Camera.StereoscopicEye |
Left |
UnityEngine.Camera.StereoscopicEye.Left |
Right |
UnityEngine.Camera.StereoscopicEye.Right |
SubmitRenderRequests |
UnityEngine.Camera.SubmitRenderRequests(System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>) |
TryGetCullingParameters |
UnityEngine.Camera.TryGetCullingParameters(System.Boolean,UnityEngine.Rendering.ScriptableCullingParameters&) |
TryGetCullingParameters |
UnityEngine.Camera.TryGetCullingParameters(UnityEngine.Rendering.ScriptableCullingParameters&) |
VerticalToHorizontalFieldOfView |
UnityEngine.Camera.VerticalToHorizontalFieldOfView(System.Single,System.Single) |
ViewportPointToRay |
UnityEngine.Camera.ViewportPointToRay(UnityEngine.Vector3) |
ViewportPointToRay |
UnityEngine.Camera.ViewportPointToRay(UnityEngine.Vector3,UnityEngine.Camera/MonoOrStereoscopicEye) |
ViewportToScreenPoint |
UnityEngine.Camera.ViewportToScreenPoint(UnityEngine.Vector3) |
ViewportToWorldPoint |
UnityEngine.Camera.ViewportToWorldPoint(UnityEngine.Vector3) |
WorldToScreenPoint |
UnityEngine.Camera.WorldToScreenPoint(UnityEngine.Vector3) |
WorldToScreenPoint |
UnityEngine.Camera.WorldToScreenPoint(UnityEngine.Vector3,UnityEngine.Camera/MonoOrStereoscopicEye) |
WorldToViewportPoint |
UnityEngine.Camera.WorldToViewportPoint(UnityEngine.Vector3) |
WorldToViewportPoint |
UnityEngine.Camera.WorldToViewportPoint(UnityEngine.Vector3,UnityEngine.Camera/MonoOrStereoscopicEye) |
activeTexture |
UnityEngine.Camera.activeTexture |
actualRenderingPath |
UnityEngine.Camera.actualRenderingPath |
allCameras |
UnityEngine.Camera.allCameras |
allCamerasCount |
UnityEngine.Camera.allCamerasCount |
allowDynamicResolution |
UnityEngine.Camera.allowDynamicResolution |
allowHDR |
UnityEngine.Camera.allowHDR |
allowMSAA |
UnityEngine.Camera.allowMSAA |
areVRStereoViewMatricesWithinSingleCullTolerance |
UnityEngine.Camera.areVRStereoViewMatricesWithinSingleCullTolerance |
aspect |
UnityEngine.Camera.aspect |
backgroundColor |
UnityEngine.Camera.backgroundColor |
cameraToWorldMatrix |
UnityEngine.Camera.cameraToWorldMatrix |
cameraType |
UnityEngine.Camera.cameraType |
clearFlags |
UnityEngine.Camera.clearFlags |
clearStencilAfterLightingPass |
UnityEngine.Camera.clearStencilAfterLightingPass |
commandBufferCount |
UnityEngine.Camera.commandBufferCount |
cullingMask |
UnityEngine.Camera.cullingMask |
cullingMatrix |
UnityEngine.Camera.cullingMatrix |
current |
UnityEngine.Camera.current |
depth |
UnityEngine.Camera.depth |
depthTextureMode |
UnityEngine.Camera.depthTextureMode |
eventMask |
UnityEngine.Camera.eventMask |
farClipPlane |
UnityEngine.Camera.farClipPlane |
fieldOfView |
UnityEngine.Camera.fieldOfView |
focalLength |
UnityEngine.Camera.focalLength |
forceIntoRenderTexture |
UnityEngine.Camera.forceIntoRenderTexture |
gateFit |
UnityEngine.Camera.gateFit |
hdr |
UnityEngine.Camera.hdr |
layerCullDistances |
UnityEngine.Camera.layerCullDistances |
layerCullSpherical |
UnityEngine.Camera.layerCullSpherical |
lensShift |
UnityEngine.Camera.lensShift |
main |
UnityEngine.Camera.main |
nearClipPlane |
UnityEngine.Camera.nearClipPlane |
nonJitteredProjectionMatrix |
UnityEngine.Camera.nonJitteredProjectionMatrix |
onPostRender |
UnityEngine.Camera.onPostRender |
onPreCull |
UnityEngine.Camera.onPreCull |
onPreRender |
UnityEngine.Camera.onPreRender |
opaqueSortMode |
UnityEngine.Camera.opaqueSortMode |
orthographic |
UnityEngine.Camera.orthographic |
orthographicSize |
UnityEngine.Camera.orthographicSize |
overrideSceneCullingMask |
UnityEngine.Camera.overrideSceneCullingMask |
pixelHeight |
UnityEngine.Camera.pixelHeight |
pixelRect |
UnityEngine.Camera.pixelRect |
pixelWidth |
UnityEngine.Camera.pixelWidth |
previousViewProjectionMatrix |
UnityEngine.Camera.previousViewProjectionMatrix |
projectionMatrix |
UnityEngine.Camera.projectionMatrix |
rect |
UnityEngine.Camera.rect |
renderingPath |
UnityEngine.Camera.renderingPath |
scaledPixelHeight |
UnityEngine.Camera.scaledPixelHeight |
scaledPixelWidth |
UnityEngine.Camera.scaledPixelWidth |
scene |
UnityEngine.Camera.scene |
sensorSize |
UnityEngine.Camera.sensorSize |
stereoActiveEye |
UnityEngine.Camera.stereoActiveEye |
stereoConvergence |
UnityEngine.Camera.stereoConvergence |
stereoEnabled |
UnityEngine.Camera.stereoEnabled |
stereoMirrorMode |
UnityEngine.Camera.stereoMirrorMode |
stereoSeparation |
UnityEngine.Camera.stereoSeparation |
stereoTargetEye |
UnityEngine.Camera.stereoTargetEye |
targetDisplay |
UnityEngine.Camera.targetDisplay |
targetTexture |
UnityEngine.Camera.targetTexture |
transparencySortAxis |
UnityEngine.Camera.transparencySortAxis |
transparencySortMode |
UnityEngine.Camera.transparencySortMode |
useJitteredProjectionMatrixForTransparentRendering |
UnityEngine.Camera.useJitteredProjectionMatrixForTransparentRendering |
useOcclusionCulling |
UnityEngine.Camera.useOcclusionCulling |
usePhysicalProperties |
UnityEngine.Camera.usePhysicalProperties |
velocity |
UnityEngine.Camera.velocity |
worldToCameraMatrix |
UnityEngine.Camera.worldToCameraMatrix |
CameraClearFlags |
UnityEngine.CameraClearFlags |
Depth |
UnityEngine.CameraClearFlags.Depth |
Nothing |
UnityEngine.CameraClearFlags.Nothing |
Skybox |
UnityEngine.CameraClearFlags.Skybox |
SolidColor |
UnityEngine.CameraClearFlags.SolidColor |
CameraType |
UnityEngine.CameraType |
Game |
UnityEngine.CameraType.Game |
Preview |
UnityEngine.CameraType.Preview |
Reflection |
UnityEngine.CameraType.Reflection |
SceneView |
UnityEngine.CameraType.SceneView |
VR |
UnityEngine.CameraType.VR |
Canvas |
UnityEngine.Canvas |
ForceUpdateCanvases |
UnityEngine.Canvas.ForceUpdateCanvases |
GetDefaultCanvasMaterial |
UnityEngine.Canvas.GetDefaultCanvasMaterial |
GetDefaultCanvasTextMaterial |
UnityEngine.Canvas.GetDefaultCanvasTextMaterial |
GetETC1SupportedCanvasMaterial |
UnityEngine.Canvas.GetETC1SupportedCanvasMaterial |
additionalShaderChannels |
UnityEngine.Canvas.additionalShaderChannels |
cachedSortingLayerValue |
UnityEngine.Canvas.cachedSortingLayerValue |
isRootCanvas |
UnityEngine.Canvas.isRootCanvas |
normalizedSortingGridSize |
UnityEngine.Canvas.normalizedSortingGridSize |
overridePixelPerfect |
UnityEngine.Canvas.overridePixelPerfect |
overrideSorting |
UnityEngine.Canvas.overrideSorting |
pixelPerfect |
UnityEngine.Canvas.pixelPerfect |
pixelRect |
UnityEngine.Canvas.pixelRect |
planeDistance |
UnityEngine.Canvas.planeDistance |
preWillRenderCanvases |
UnityEngine.Canvas.preWillRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) |
referencePixelsPerUnit |
UnityEngine.Canvas.referencePixelsPerUnit |
renderMode |
UnityEngine.Canvas.renderMode |
renderOrder |
UnityEngine.Canvas.renderOrder |
renderingDisplaySize |
UnityEngine.Canvas.renderingDisplaySize |
rootCanvas |
UnityEngine.Canvas.rootCanvas |
scaleFactor |
UnityEngine.Canvas.scaleFactor |
sortingGridNormalizedSize |
UnityEngine.Canvas.sortingGridNormalizedSize |
sortingLayerID |
UnityEngine.Canvas.sortingLayerID |
sortingLayerName |
UnityEngine.Canvas.sortingLayerName |
sortingOrder |
UnityEngine.Canvas.sortingOrder |
targetDisplay |
UnityEngine.Canvas.targetDisplay |
willRenderCanvases |
UnityEngine.Canvas.willRenderCanvases(UnityEngine.Canvas/WillRenderCanvases) |
worldCamera |
UnityEngine.Canvas.worldCamera |
CanvasGroup |
UnityEngine.CanvasGroup |
IsRaycastLocationValid |
UnityEngine.CanvasGroup.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera) |
alpha |
UnityEngine.CanvasGroup.alpha |
blocksRaycasts |
UnityEngine.CanvasGroup.blocksRaycasts |
ignoreParentGroups |
UnityEngine.CanvasGroup.ignoreParentGroups |
interactable |
UnityEngine.CanvasGroup.interactable |
CanvasRenderer |
UnityEngine.CanvasRenderer |
AddUIVertexStream |
UnityEngine.CanvasRenderer.AddUIVertexStream |
Clear |
UnityEngine.CanvasRenderer.Clear |
CreateUIVertexStream |
UnityEngine.CanvasRenderer.CreateUIVertexStream |
DisableRectClipping |
UnityEngine.CanvasRenderer.DisableRectClipping |
EnableRectClipping |
UnityEngine.CanvasRenderer.EnableRectClipping(UnityEngine.Rect) |
GetAlpha |
UnityEngine.CanvasRenderer.GetAlpha |
GetColor |
UnityEngine.CanvasRenderer.GetColor |
GetInheritedAlpha |
UnityEngine.CanvasRenderer.GetInheritedAlpha |
GetMaterial |
UnityEngine.CanvasRenderer.GetMaterial |
GetMaterial |
UnityEngine.CanvasRenderer.GetMaterial(System.Int32) |
GetPopMaterial |
UnityEngine.CanvasRenderer.GetPopMaterial(System.Int32) |
SetAlpha |
UnityEngine.CanvasRenderer.SetAlpha(System.Single) |
SetAlphaTexture |
UnityEngine.CanvasRenderer.SetAlphaTexture(UnityEngine.Texture) |
SetColor |
UnityEngine.CanvasRenderer.SetColor(UnityEngine.Color) |
SetMaterial |
UnityEngine.CanvasRenderer.SetMaterial(UnityEngine.Material,System.Int32) |
SetMaterial |
UnityEngine.CanvasRenderer.SetMaterial(UnityEngine.Material,UnityEngine.Texture) |
SetMesh |
UnityEngine.CanvasRenderer.SetMesh(UnityEngine.Mesh) |
SetPopMaterial |
UnityEngine.CanvasRenderer.SetPopMaterial(UnityEngine.Material,System.Int32) |
SetTexture |
UnityEngine.CanvasRenderer.SetTexture(UnityEngine.Texture) |
SetVertices |
UnityEngine.CanvasRenderer.SetVertices(System.Collections.Generic.List`1<UnityEngine.UIVertex>) |
SetVertices |
UnityEngine.CanvasRenderer.SetVertices(UnityEngine.UIVertex[],System.Int32) |
SplitUIVertexStreams |
UnityEngine.CanvasRenderer.SplitUIVertexStreams |
absoluteDepth |
UnityEngine.CanvasRenderer.absoluteDepth |
clippingSoftness |
UnityEngine.CanvasRenderer.clippingSoftness |
cull |
UnityEngine.CanvasRenderer.cull |
cullTransparentMesh |
UnityEngine.CanvasRenderer.cullTransparentMesh |
hasMoved |
UnityEngine.CanvasRenderer.hasMoved |
hasPopInstruction |
UnityEngine.CanvasRenderer.hasPopInstruction |
hasRectClipping |
UnityEngine.CanvasRenderer.hasRectClipping |
isMask |
UnityEngine.CanvasRenderer.isMask |
materialCount |
UnityEngine.CanvasRenderer.materialCount |
onRequestRebuild |
UnityEngine.CanvasRenderer.onRequestRebuild(UnityEngine.CanvasRenderer/OnRequestRebuild) |
popMaterialCount |
UnityEngine.CanvasRenderer.popMaterialCount |
relativeDepth |
UnityEngine.CanvasRenderer.relativeDepth |
CapsuleCollider |
UnityEngine.CapsuleCollider |
center |
UnityEngine.CapsuleCollider.center |
direction |
UnityEngine.CapsuleCollider.direction |
height |
UnityEngine.CapsuleCollider.height |
radius |
UnityEngine.CapsuleCollider.radius |
CapsuleCollider2D |
UnityEngine.CapsuleCollider2D |
direction |
UnityEngine.CapsuleCollider2D.direction |
size |
UnityEngine.CapsuleCollider2D.size |
CapsuleDirection2D |
UnityEngine.CapsuleDirection2D |
Horizontal |
UnityEngine.CapsuleDirection2D.Horizontal |
Vertical |
UnityEngine.CapsuleDirection2D.Vertical |
CapsulecastCommand |
UnityEngine.CapsulecastCommand |
ctor |
UnityEngine.CapsulecastCommand.#ctor(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) |
ctor |
UnityEngine.CapsulecastCommand.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) |
ScheduleBatch |
UnityEngine.CapsulecastCommand.ScheduleBatch(Unity.Collections.NativeArray1<UnityEngine.CapsulecastCommand>,Unity.Collections.NativeArray 1<UnityEngine.RaycastHit>,System.Int32,Unity.Jobs.JobHandle) |
direction |
UnityEngine.CapsulecastCommand.direction |
distance |
UnityEngine.CapsulecastCommand.distance |
layerMask |
UnityEngine.CapsulecastCommand.layerMask |
physicsScene |
UnityEngine.CapsulecastCommand.physicsScene |
point1 |
UnityEngine.CapsulecastCommand.point1 |
point2 |
UnityEngine.CapsulecastCommand.point2 |
radius |
UnityEngine.CapsulecastCommand.radius |
CharacterController |
UnityEngine.CharacterController |
Move |
UnityEngine.CharacterController.Move(UnityEngine.Vector3) |
SimpleMove |
UnityEngine.CharacterController.SimpleMove(UnityEngine.Vector3) |
center |
UnityEngine.CharacterController.center |
collisionFlags |
UnityEngine.CharacterController.collisionFlags |
detectCollisions |
UnityEngine.CharacterController.detectCollisions |
enableOverlapRecovery |
UnityEngine.CharacterController.enableOverlapRecovery |
height |
UnityEngine.CharacterController.height |
isGrounded |
UnityEngine.CharacterController.isGrounded |
minMoveDistance |
UnityEngine.CharacterController.minMoveDistance |
radius |
UnityEngine.CharacterController.radius |
skinWidth |
UnityEngine.CharacterController.skinWidth |
slopeLimit |
UnityEngine.CharacterController.slopeLimit |
stepOffset |
UnityEngine.CharacterController.stepOffset |
velocity |
UnityEngine.CharacterController.velocity |
CharacterInfo |
UnityEngine.CharacterInfo |
advance |
UnityEngine.CharacterInfo.advance |
bearing |
UnityEngine.CharacterInfo.bearing |
flipped |
UnityEngine.CharacterInfo.flipped |
glyphHeight |
UnityEngine.CharacterInfo.glyphHeight |
glyphWidth |
UnityEngine.CharacterInfo.glyphWidth |
index |
UnityEngine.CharacterInfo.index |
maxX |
UnityEngine.CharacterInfo.maxX |
maxY |
UnityEngine.CharacterInfo.maxY |
minX |
UnityEngine.CharacterInfo.minX |
minY |
UnityEngine.CharacterInfo.minY |
size |
UnityEngine.CharacterInfo.size |
style |
UnityEngine.CharacterInfo.style |
uv |
UnityEngine.CharacterInfo.uv |
uvBottomLeft |
UnityEngine.CharacterInfo.uvBottomLeft |
uvBottomRight |
UnityEngine.CharacterInfo.uvBottomRight |
uvTopLeft |
UnityEngine.CharacterInfo.uvTopLeft |
uvTopRight |
UnityEngine.CharacterInfo.uvTopRight |
vert |
UnityEngine.CharacterInfo.vert |
width |
UnityEngine.CharacterInfo.width |
CharacterJoint |
UnityEngine.CharacterJoint |
enableProjection |
UnityEngine.CharacterJoint.enableProjection |
highTwistLimit |
UnityEngine.CharacterJoint.highTwistLimit |
lowTwistLimit |
UnityEngine.CharacterJoint.lowTwistLimit |
projectionAngle |
UnityEngine.CharacterJoint.projectionAngle |
projectionDistance |
UnityEngine.CharacterJoint.projectionDistance |
swing1Limit |
UnityEngine.CharacterJoint.swing1Limit |
swing2Limit |
UnityEngine.CharacterJoint.swing2Limit |
swingAxis |
UnityEngine.CharacterJoint.swingAxis |
swingLimitSpring |
UnityEngine.CharacterJoint.swingLimitSpring |
twistLimitSpring |
UnityEngine.CharacterJoint.twistLimitSpring |
CircleCollider2D |
UnityEngine.CircleCollider2D |
center |
UnityEngine.CircleCollider2D.center |
radius |
UnityEngine.CircleCollider2D.radius |
Cloth |
UnityEngine.Cloth |
ClearTransformMotion |
UnityEngine.Cloth.ClearTransformMotion |
GetSelfAndInterCollisionIndices |
UnityEngine.Cloth.GetSelfAndInterCollisionIndices(System.Collections.Generic.List`1<System.UInt32>) |
GetVirtualParticleIndices |
UnityEngine.Cloth.GetVirtualParticleIndices(System.Collections.Generic.List`1<System.UInt32>) |
GetVirtualParticleWeights |
UnityEngine.Cloth.GetVirtualParticleWeights(System.Collections.Generic.List`1<UnityEngine.Vector3>) |
SetEnabledFading |
UnityEngine.Cloth.SetEnabledFading(System.Boolean,System.Single) |
SetSelfAndInterCollisionIndices |
UnityEngine.Cloth.SetSelfAndInterCollisionIndices(System.Collections.Generic.List`1<System.UInt32>) |
SetVirtualParticleIndices |
UnityEngine.Cloth.SetVirtualParticleIndices(System.Collections.Generic.List`1<System.UInt32>) |
SetVirtualParticleWeights |
UnityEngine.Cloth.SetVirtualParticleWeights(System.Collections.Generic.List`1<UnityEngine.Vector3>) |
bendingStiffness |
UnityEngine.Cloth.bendingStiffness |
capsuleColliders |
UnityEngine.Cloth.capsuleColliders |
clothSolverFrequency |
UnityEngine.Cloth.clothSolverFrequency |
coefficients |
UnityEngine.Cloth.coefficients |
collisionMassScale |
UnityEngine.Cloth.collisionMassScale |
damping |
UnityEngine.Cloth.damping |
enableContinuousCollision |
UnityEngine.Cloth.enableContinuousCollision |
enabled |
UnityEngine.Cloth.enabled |
externalAcceleration |
UnityEngine.Cloth.externalAcceleration |
friction |
UnityEngine.Cloth.friction |
normals |
UnityEngine.Cloth.normals |
randomAcceleration |
UnityEngine.Cloth.randomAcceleration |
selfCollisionDistance |
UnityEngine.Cloth.selfCollisionDistance |
selfCollisionStiffness |
UnityEngine.Cloth.selfCollisionStiffness |
sleepThreshold |
UnityEngine.Cloth.sleepThreshold |
sphereColliders |
UnityEngine.Cloth.sphereColliders |
stiffnessFrequency |
UnityEngine.Cloth.stiffnessFrequency |
stretchingStiffness |
UnityEngine.Cloth.stretchingStiffness |
useGravity |
UnityEngine.Cloth.useGravity |
useTethers |
UnityEngine.Cloth.useTethers |
useVirtualParticles |
UnityEngine.Cloth.useVirtualParticles |
vertices |
UnityEngine.Cloth.vertices |
worldAccelerationScale |
UnityEngine.Cloth.worldAccelerationScale |
worldVelocityScale |
UnityEngine.Cloth.worldVelocityScale |
ClothSkinningCoefficient |
UnityEngine.ClothSkinningCoefficient |
collisionSphereDistance |
UnityEngine.ClothSkinningCoefficient.collisionSphereDistance |
maxDistance |
UnityEngine.ClothSkinningCoefficient.maxDistance |
ClothSphereColliderPair |
UnityEngine.ClothSphereColliderPair |
ctor |
UnityEngine.ClothSphereColliderPair.#ctor(UnityEngine.SphereCollider) |
ctor |
UnityEngine.ClothSphereColliderPair.#ctor(UnityEngine.SphereCollider,UnityEngine.SphereCollider) |
first |
UnityEngine.ClothSphereColliderPair.first |
second |
UnityEngine.ClothSphereColliderPair.second |
ClusterInput |
UnityEngine.ClusterInput |
AddInput |
UnityEngine.ClusterInput.AddInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType) |
CheckConnectionToServer |
UnityEngine.ClusterInput.CheckConnectionToServer(System.String) |
EditInput |
UnityEngine.ClusterInput.EditInput(System.String,System.String,System.String,System.Int32,UnityEngine.ClusterInputType) |
GetAxis |
UnityEngine.ClusterInput.GetAxis(System.String) |
GetButton |
UnityEngine.ClusterInput.GetButton(System.String) |
GetTrackerPosition |
UnityEngine.ClusterInput.GetTrackerPosition(System.String) |
GetTrackerRotation |
UnityEngine.ClusterInput.GetTrackerRotation(System.String) |
SetAxis |
UnityEngine.ClusterInput.SetAxis(System.String,System.Single) |
SetButton |
UnityEngine.ClusterInput.SetButton(System.String,System.Boolean) |
SetTrackerPosition |
UnityEngine.ClusterInput.SetTrackerPosition(System.String,UnityEngine.Vector3) |
SetTrackerRotation |
UnityEngine.ClusterInput.SetTrackerRotation(System.String,UnityEngine.Quaternion) |
ClusterInputType |
UnityEngine.ClusterInputType |
Axis |
UnityEngine.ClusterInputType.Axis |
Button |
UnityEngine.ClusterInputType.Button |
CustomProvidedInput |
UnityEngine.ClusterInputType.CustomProvidedInput |
Tracker |
UnityEngine.ClusterInputType.Tracker |
ClusterNetwork |
UnityEngine.ClusterNetwork |
isDisconnected |
UnityEngine.ClusterNetwork.isDisconnected |
isMasterOfCluster |
UnityEngine.ClusterNetwork.isMasterOfCluster |
nodeIndex |
UnityEngine.ClusterNetwork.nodeIndex |
Collider |
UnityEngine.Collider |
ClosestPoint |
UnityEngine.Collider.ClosestPoint(UnityEngine.Vector3) |
ClosestPointOnBounds |
UnityEngine.Collider.ClosestPointOnBounds(UnityEngine.Vector3) |
Raycast |
UnityEngine.Collider.Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single) |
attachedArticulationBody |
UnityEngine.Collider.attachedArticulationBody |
attachedRigidbody |
UnityEngine.Collider.attachedRigidbody |
bounds |
UnityEngine.Collider.bounds |
contactOffset |
UnityEngine.Collider.contactOffset |
enabled |
UnityEngine.Collider.enabled |
hasModifiableContacts |
UnityEngine.Collider.hasModifiableContacts |
isTrigger |
UnityEngine.Collider.isTrigger |
material |
UnityEngine.Collider.material |
sharedMaterial |
UnityEngine.Collider.sharedMaterial |
Collider2D |
UnityEngine.Collider2D |
Cast |
UnityEngine.Collider2D.Cast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single,System.Boolean) |
Cast |
UnityEngine.Collider2D.Cast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single,System.Boolean) |
Cast |
UnityEngine.Collider2D.Cast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Boolean) |
ClosestPoint |
UnityEngine.Collider2D.ClosestPoint(UnityEngine.Vector2) |
CreateMesh |
UnityEngine.Collider2D.CreateMesh(System.Boolean,System.Boolean) |
Distance |
UnityEngine.Collider2D.Distance(UnityEngine.Collider2D) |
GetContacts |
UnityEngine.Collider2D.GetContacts(System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetContacts |
UnityEngine.Collider2D.GetContacts(System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Collider2D.GetContacts(UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Collider2D.GetContacts(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetContacts |
UnityEngine.Collider2D.GetContacts(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Collider2D.GetContacts(UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Collider2D.GetContacts(UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[]) |
GetContacts |
UnityEngine.Collider2D.GetContacts(UnityEngine.ContactPoint2D[]) |
GetShapeHash |
UnityEngine.Collider2D.GetShapeHash |
GetShapes |
UnityEngine.Collider2D.GetShapes(UnityEngine.PhysicsShapeGroup2D) |
GetShapes |
UnityEngine.Collider2D.GetShapes(UnityEngine.PhysicsShapeGroup2D,System.Int32,System.Int32) |
IsTouching |
UnityEngine.Collider2D.IsTouching(UnityEngine.Collider2D) |
IsTouching |
UnityEngine.Collider2D.IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D) |
IsTouching |
UnityEngine.Collider2D.IsTouching(UnityEngine.ContactFilter2D) |
IsTouchingLayers |
UnityEngine.Collider2D.IsTouchingLayers(System.Int32) |
OverlapCollider |
UnityEngine.Collider2D.OverlapCollider(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapCollider |
UnityEngine.Collider2D.OverlapCollider(UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapPoint |
UnityEngine.Collider2D.OverlapPoint(UnityEngine.Vector2) |
Raycast |
UnityEngine.Collider2D.Raycast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single) |
Raycast |
UnityEngine.Collider2D.Raycast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) |
Raycast |
UnityEngine.Collider2D.Raycast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single) |
attachedRigidbody |
UnityEngine.Collider2D.attachedRigidbody |
bounciness |
UnityEngine.Collider2D.bounciness |
bounds |
UnityEngine.Collider2D.bounds |
composite |
UnityEngine.Collider2D.composite |
density |
UnityEngine.Collider2D.density |
errorState |
UnityEngine.Collider2D.errorState |
friction |
UnityEngine.Collider2D.friction |
isTrigger |
UnityEngine.Collider2D.isTrigger |
offset |
UnityEngine.Collider2D.offset |
shapeCount |
UnityEngine.Collider2D.shapeCount |
sharedMaterial |
UnityEngine.Collider2D.sharedMaterial |
usedByComposite |
UnityEngine.Collider2D.usedByComposite |
usedByEffector |
UnityEngine.Collider2D.usedByEffector |
ColliderDistance2D |
UnityEngine.ColliderDistance2D |
distance |
UnityEngine.ColliderDistance2D.distance |
isOverlapped |
UnityEngine.ColliderDistance2D.isOverlapped |
isValid |
UnityEngine.ColliderDistance2D.isValid |
normal |
UnityEngine.ColliderDistance2D.normal |
pointA |
UnityEngine.ColliderDistance2D.pointA |
pointB |
UnityEngine.ColliderDistance2D.pointB |
ColliderErrorState2D |
UnityEngine.ColliderErrorState2D |
NoShapes |
UnityEngine.ColliderErrorState2D.NoShapes |
None |
UnityEngine.ColliderErrorState2D.None |
RemovedShapes |
UnityEngine.ColliderErrorState2D.RemovedShapes |
Collision |
UnityEngine.Collision |
GetContact |
UnityEngine.Collision.GetContact(System.Int32) |
GetContacts |
UnityEngine.Collision.GetContacts(System.Collections.Generic.List`1<UnityEngine.ContactPoint>) |
GetContacts |
UnityEngine.Collision.GetContacts(UnityEngine.ContactPoint[]) |
articulationBody |
UnityEngine.Collision.articulationBody |
body |
UnityEngine.Collision.body |
collider |
UnityEngine.Collision.collider |
contactCount |
UnityEngine.Collision.contactCount |
contacts |
UnityEngine.Collision.contacts |
gameObject |
UnityEngine.Collision.gameObject |
impulse |
UnityEngine.Collision.impulse |
relativeVelocity |
UnityEngine.Collision.relativeVelocity |
rigidbody |
UnityEngine.Collision.rigidbody |
transform |
UnityEngine.Collision.transform |
Collision2D |
UnityEngine.Collision2D |
GetContact |
UnityEngine.Collision2D.GetContact(System.Int32) |
GetContacts |
UnityEngine.Collision2D.GetContacts(System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Collision2D.GetContacts(UnityEngine.ContactPoint2D[]) |
collider |
UnityEngine.Collision2D.collider |
contactCount |
UnityEngine.Collision2D.contactCount |
contacts |
UnityEngine.Collision2D.contacts |
enabled |
UnityEngine.Collision2D.enabled |
gameObject |
UnityEngine.Collision2D.gameObject |
otherCollider |
UnityEngine.Collision2D.otherCollider |
otherRigidbody |
UnityEngine.Collision2D.otherRigidbody |
relativeVelocity |
UnityEngine.Collision2D.relativeVelocity |
rigidbody |
UnityEngine.Collision2D.rigidbody |
transform |
UnityEngine.Collision2D.transform |
CollisionDetectionMode |
UnityEngine.CollisionDetectionMode |
Continuous |
UnityEngine.CollisionDetectionMode.Continuous |
ContinuousDynamic |
UnityEngine.CollisionDetectionMode.ContinuousDynamic |
ContinuousSpeculative |
UnityEngine.CollisionDetectionMode.ContinuousSpeculative |
Discrete |
UnityEngine.CollisionDetectionMode.Discrete |
CollisionDetectionMode2D |
UnityEngine.CollisionDetectionMode2D |
Continuous |
UnityEngine.CollisionDetectionMode2D.Continuous |
Discrete |
UnityEngine.CollisionDetectionMode2D.Discrete |
None |
UnityEngine.CollisionDetectionMode2D.None |
CollisionFlags |
UnityEngine.CollisionFlags |
Above |
UnityEngine.CollisionFlags.Above |
Below |
UnityEngine.CollisionFlags.Below |
None |
UnityEngine.CollisionFlags.None |
Sides |
UnityEngine.CollisionFlags.Sides |
Color |
UnityEngine.Color |
ctor |
UnityEngine.Color.#ctor(System.Single,System.Single,System.Single) |
ctor |
UnityEngine.Color.#ctor(System.Single,System.Single,System.Single,System.Single) |
HSVToRGB |
UnityEngine.Color.HSVToRGB(System.Single,System.Single,System.Single) |
HSVToRGB |
UnityEngine.Color.HSVToRGB(System.Single,System.Single,System.Single,System.Boolean) |
Lerp |
UnityEngine.Color.Lerp(UnityEngine.Color,UnityEngine.Color,System.Single) |
LerpUnclamped |
UnityEngine.Color.LerpUnclamped(UnityEngine.Color,UnityEngine.Color,System.Single) |
RGBToHSV |
UnityEngine.Color.RGBToHSV(UnityEngine.Color,System.Single&,System.Single&,System.Single&) |
ToString |
UnityEngine.Color.ToString |
ToString |
UnityEngine.Color.ToString(System.String) |
ToString |
UnityEngine.Color.ToString(System.String,System.IFormatProvider) |
a |
UnityEngine.Color.a |
b |
UnityEngine.Color.b |
black |
UnityEngine.Color.black |
blue |
UnityEngine.Color.blue |
clear |
UnityEngine.Color.clear |
cyan |
UnityEngine.Color.cyan |
g |
UnityEngine.Color.g |
gamma |
UnityEngine.Color.gamma |
gray |
UnityEngine.Color.gray |
grayscale |
UnityEngine.Color.grayscale |
green |
UnityEngine.Color.green |
grey |
UnityEngine.Color.grey |
implop_Color |
UnityEngine.Color.implop_Color(Vector4)(UnityEngine.Vector4) |
implop_Vector4 |
UnityEngine.Color.implop_Vector4(Color)(UnityEngine.Color) |
linear |
UnityEngine.Color.linear |
magenta |
UnityEngine.Color.magenta |
maxColorComponent |
UnityEngine.Color.maxColorComponent |
op_Divide |
UnityEngine.Color.op_Divide(UnityEngine.Color,System.Single) |
op_Minus |
UnityEngine.Color.op_Minus(UnityEngine.Color,UnityEngine.Color) |
op_Multiply |
UnityEngine.Color.op_Multiply(System.Single,UnityEngine.Color) |
op_Multiply |
UnityEngine.Color.op_Multiply(UnityEngine.Color,System.Single) |
op_Multiply |
UnityEngine.Color.op_Multiply(UnityEngine.Color,UnityEngine.Color) |
op_Plus |
UnityEngine.Color.op_Plus(UnityEngine.Color,UnityEngine.Color) |
r |
UnityEngine.Color.r |
red |
UnityEngine.Color.red |
this |
UnityEngine.Color.this |
white |
UnityEngine.Color.white |
yellow |
UnityEngine.Color.yellow |
Color32 |
UnityEngine.Color32 |
ctor |
UnityEngine.Color32.#ctor(System.Byte,System.Byte,System.Byte,System.Byte) |
Lerp |
UnityEngine.Color32.Lerp(UnityEngine.Color32,UnityEngine.Color32,System.Single) |
LerpUnclamped |
UnityEngine.Color32.LerpUnclamped(UnityEngine.Color32,UnityEngine.Color32,System.Single) |
ToString |
UnityEngine.Color32.ToString |
ToString |
UnityEngine.Color32.ToString(System.String) |
ToString |
UnityEngine.Color32.ToString(System.String,System.IFormatProvider) |
a |
UnityEngine.Color32.a |
b |
UnityEngine.Color32.b |
g |
UnityEngine.Color32.g |
implop_Color |
UnityEngine.Color32.implop_Color(Color32)(UnityEngine.Color32) |
implop_Color32 |
UnityEngine.Color32.implop_Color32(Color)(UnityEngine.Color) |
r |
UnityEngine.Color32.r |
this |
UnityEngine.Color32.this |
ColorGamut |
UnityEngine.ColorGamut |
DisplayP3 |
UnityEngine.ColorGamut.DisplayP3 |
DolbyHDR |
UnityEngine.ColorGamut.DolbyHDR |
HDR10 |
UnityEngine.ColorGamut.HDR10 |
Rec2020 |
UnityEngine.ColorGamut.Rec2020 |
Rec709 |
UnityEngine.ColorGamut.Rec709 |
sRGB |
UnityEngine.ColorGamut.sRGB |
ColorSpace |
UnityEngine.ColorSpace |
Gamma |
UnityEngine.ColorSpace.Gamma |
Linear |
UnityEngine.ColorSpace.Linear |
Uninitialized |
UnityEngine.ColorSpace.Uninitialized |
ColorUsageAttribute |
UnityEngine.ColorUsageAttribute |
ctor |
UnityEngine.ColorUsageAttribute.#ctor(System.Boolean) |
ctor |
UnityEngine.ColorUsageAttribute.#ctor(System.Boolean,System.Boolean) |
ctor |
UnityEngine.ColorUsageAttribute.#ctor(System.Boolean,System.Boolean,System.Single,System.Single,System.Single,System.Single) |
hdr |
UnityEngine.ColorUsageAttribute.hdr |
maxBrightness |
UnityEngine.ColorUsageAttribute.maxBrightness |
maxExposureValue |
UnityEngine.ColorUsageAttribute.maxExposureValue |
minBrightness |
UnityEngine.ColorUsageAttribute.minBrightness |
minExposureValue |
UnityEngine.ColorUsageAttribute.minExposureValue |
showAlpha |
UnityEngine.ColorUsageAttribute.showAlpha |
ColorUtility |
UnityEngine.ColorUtility |
ToHtmlStringRGB |
UnityEngine.ColorUtility.ToHtmlStringRGB(UnityEngine.Color) |
ToHtmlStringRGBA |
UnityEngine.ColorUtility.ToHtmlStringRGBA(UnityEngine.Color) |
TryParseHtmlString |
UnityEngine.ColorUtility.TryParseHtmlString(System.String,UnityEngine.Color&) |
CombineInstance |
UnityEngine.CombineInstance |
lightmapScaleOffset |
UnityEngine.CombineInstance.lightmapScaleOffset |
mesh |
UnityEngine.CombineInstance.mesh |
realtimeLightmapScaleOffset |
UnityEngine.CombineInstance.realtimeLightmapScaleOffset |
subMeshIndex |
UnityEngine.CombineInstance.subMeshIndex |
transform |
UnityEngine.CombineInstance.transform |
Compass |
UnityEngine.Compass |
enabled |
UnityEngine.Compass.enabled |
headingAccuracy |
UnityEngine.Compass.headingAccuracy |
magneticHeading |
UnityEngine.Compass.magneticHeading |
rawVector |
UnityEngine.Compass.rawVector |
timestamp |
UnityEngine.Compass.timestamp |
trueHeading |
UnityEngine.Compass.trueHeading |
Component |
UnityEngine.Component |
BroadcastMessage |
UnityEngine.Component.BroadcastMessage(System.String) |
BroadcastMessage |
UnityEngine.Component.BroadcastMessage(System.String,System.Object) |
BroadcastMessage |
UnityEngine.Component.BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) |
BroadcastMessage |
UnityEngine.Component.BroadcastMessage(System.String,UnityEngine.SendMessageOptions) |
CompareTag |
UnityEngine.Component.CompareTag(System.String) |
GetComponent |
UnityEngine.Component.GetComponent |
GetComponent |
UnityEngine.Component.GetComponent(System.String) |
GetComponent |
UnityEngine.Component.GetComponent(System.Type) |
GetComponentInChildren |
UnityEngine.Component.GetComponentInChildren() |
GetComponentInChildren |
UnityEngine.Component.GetComponentInChildren(System.Boolean) |
GetComponentInChildren |
UnityEngine.Component.GetComponentInChildren(System.Type) |
GetComponentInChildren |
UnityEngine.Component.GetComponentInChildren(System.Type,System.Boolean) |
UnityEngine.Component.GetComponentInChildren(System.Type,System.Boolean) |
UnityEngine.Component.GetComponentInChildren(System.Type,System.Boolean) |
GetComponentInChildren |
UnityEngine.Component.GetComponentInChildren``1 |
GetComponentInChildren |
UnityEngine.Component.GetComponentInChildren``1(System.Boolean) |
GetComponentInParent |
UnityEngine.Component.GetComponentInParent |
GetComponentInParent |
UnityEngine.Component.GetComponentInParent(System.Boolean) |
GetComponentInParent |
UnityEngine.Component.GetComponentInParent(System.Type) |
GetComponentInParent |
UnityEngine.Component.GetComponentInParent(System.Type,System.Boolean) |
GetComponentInParent |
UnityEngine.Component.GetComponentInParent``1 |
GetComponent |
UnityEngine.Component.GetComponent``1 |
GetComponents |
UnityEngine.Component.GetComponents |
GetComponents |
UnityEngine.Component.GetComponents(System.Type) |
GetComponents |
UnityEngine.Component.GetComponents(System.Type,System.Collections.Generic.List{UnityEngine.Component}) |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren(System.Boolean) |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren(System.Type) |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren(System.Type,System.Boolean) |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren``1 |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren``1(System.Boolean) |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren1(System.Boolean,System.Collections.Generic.List{ 0}) |
GetComponentsInChildren |
UnityEngine.Component.GetComponentsInChildren1(System.Collections.Generic.List{ 0}) |
GetComponentsInParent |
UnityEngine.Component.GetComponentsInParent |
GetComponentsInParent |
UnityEngine.Component.GetComponentsInParent(System.Boolean) |
GetComponentsInParent |
UnityEngine.Component.GetComponentsInParent(System.Type) |
GetComponentsInParent |
UnityEngine.Component.GetComponentsInParent(System.Type,System.Boolean) |
GetComponentsInParent |
UnityEngine.Component.GetComponentsInParent``1 |
GetComponentsInParent |
UnityEngine.Component.GetComponentsInParent``1(System.Boolean) |
GetComponentsInParent |
UnityEngine.Component.GetComponentsInParent1(System.Boolean,System.Collections.Generic.List{ 0}) |
GetComponents |
UnityEngine.Component.GetComponents``1 |
GetComponents |
UnityEngine.Component.GetComponents1(System.Collections.Generic.List{ 0}) |
SendMessage |
UnityEngine.Component.SendMessage(System.String) |
SendMessage |
UnityEngine.Component.SendMessage(System.String,System.Object) |
SendMessage |
UnityEngine.Component.SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) |
SendMessage |
UnityEngine.Component.SendMessage(System.String,UnityEngine.SendMessageOptions) |
SendMessageUpwards |
UnityEngine.Component.SendMessageUpwards(System.String) |
SendMessageUpwards |
UnityEngine.Component.SendMessageUpwards(System.String,System.Object) |
SendMessageUpwards |
UnityEngine.Component.SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) |
SendMessageUpwards |
UnityEngine.Component.SendMessageUpwards(System.String,UnityEngine.SendMessageOptions) |
TryGetComponent |
UnityEngine.Component.TryGetComponent(System.Type,UnityEngine.Component&) |
TryGetComponent |
UnityEngine.Component.TryGetComponent(System.Type,UnityEngine.Component@) |
TryGetComponent |
UnityEngine.Component.TryGetComponent(T&) |
TryGetComponent |
UnityEngine.Component.TryGetComponent1( 0@) |
animation |
UnityEngine.Component.animation |
audio |
UnityEngine.Component.audio |
camera |
UnityEngine.Component.camera |
collider |
UnityEngine.Component.collider |
collider2D |
UnityEngine.Component.collider2D |
constantForce |
UnityEngine.Component.constantForce |
gameObject |
UnityEngine.Component.gameObject |
hingeJoint |
UnityEngine.Component.hingeJoint |
light |
UnityEngine.Component.light |
networkView |
UnityEngine.Component.networkView |
particleSystem |
UnityEngine.Component.particleSystem |
renderer |
UnityEngine.Component.renderer |
rigidbody |
UnityEngine.Component.rigidbody |
rigidbody2D |
UnityEngine.Component.rigidbody2D |
tag |
UnityEngine.Component.tag |
transform |
UnityEngine.Component.transform |
CompositeCollider2D |
UnityEngine.CompositeCollider2D |
GenerateGeometry |
UnityEngine.CompositeCollider2D.GenerateGeometry |
GenerationType |
UnityEngine.CompositeCollider2D.GenerationType |
Manual |
UnityEngine.CompositeCollider2D.GenerationType.Manual |
Synchronous |
UnityEngine.CompositeCollider2D.GenerationType.Synchronous |
GeometryType |
UnityEngine.CompositeCollider2D.GeometryType |
Outlines |
UnityEngine.CompositeCollider2D.GeometryType.Outlines |
Polygons |
UnityEngine.CompositeCollider2D.GeometryType.Polygons |
GetPath |
UnityEngine.CompositeCollider2D.GetPath(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>) |
GetPath |
UnityEngine.CompositeCollider2D.GetPath(System.Int32,UnityEngine.Vector2[]) |
GetPathPointCount |
UnityEngine.CompositeCollider2D.GetPathPointCount(System.Int32) |
edgeRadius |
UnityEngine.CompositeCollider2D.edgeRadius |
generationType |
UnityEngine.CompositeCollider2D.generationType |
geometryType |
UnityEngine.CompositeCollider2D.geometryType |
offsetDistance |
UnityEngine.CompositeCollider2D.offsetDistance |
pathCount |
UnityEngine.CompositeCollider2D.pathCount |
pointCount |
UnityEngine.CompositeCollider2D.pointCount |
vertexDistance |
UnityEngine.CompositeCollider2D.vertexDistance |
CompressionLevel |
UnityEngine.CompressionLevel |
None |
UnityEngine.CompressionLevel.None |
CompressionType |
UnityEngine.CompressionType |
Lz4 |
UnityEngine.CompressionType.Lz4 |
Lz4HC |
UnityEngine.CompressionType.Lz4HC |
Lzma |
UnityEngine.CompressionType.Lzma |
None |
UnityEngine.CompressionType.None |
ComputeBuffer |
UnityEngine.ComputeBuffer |
ctor |
UnityEngine.ComputeBuffer.#ctor(System.Int32,System.Int32) |
ctor |
UnityEngine.ComputeBuffer.#ctor(System.Int32,System.Int32,UnityEngine.ComputeBufferType) |
ctor |
UnityEngine.ComputeBuffer.#ctor(System.Int32,System.Int32,UnityEngine.ComputeBufferType,UnityEngine.ComputeBufferMode) |
BeginWrite |
UnityEngine.ComputeBuffer.BeginWrite(System.Int32,System.Int32) |
CopyCount |
UnityEngine.ComputeBuffer.CopyCount(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.Int32) |
EndWrite |
UnityEngine.ComputeBuffer.EndWrite(System.Int32) |
GetData |
UnityEngine.ComputeBuffer.GetData(System.Array) |
GetData |
UnityEngine.ComputeBuffer.GetData(System.Array,System.Int32,System.Int32,System.Int32) |
GetNativeBufferPtr |
UnityEngine.ComputeBuffer.GetNativeBufferPtr |
IsValid |
UnityEngine.ComputeBuffer.IsValid |
Release |
UnityEngine.ComputeBuffer.Release |
SetCounterValue |
UnityEngine.ComputeBuffer.SetCounterValue(System.UInt32) |
SetData |
UnityEngine.ComputeBuffer.SetData(System.Array) |
SetData |
UnityEngine.ComputeBuffer.SetData(System.Array,System.Int32,System.Int32,System.Int32) |
SetData |
UnityEngine.ComputeBuffer.SetData(System.Collections.Generic.List`1) |
SetData |
UnityEngine.ComputeBuffer.SetData(System.Collections.Generic.List`1,System.Int32,System.Int32,System.Int32) |
SetData |
UnityEngine.ComputeBuffer.SetData(Unity.Collections.NativeArray`1) |
SetData |
UnityEngine.ComputeBuffer.SetData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32) |
count |
UnityEngine.ComputeBuffer.count |
name |
UnityEngine.ComputeBuffer.name |
stride |
UnityEngine.ComputeBuffer.stride |
ComputeBufferMode |
UnityEngine.ComputeBufferMode |
Circular |
UnityEngine.ComputeBufferMode.Circular |
Dynamic |
UnityEngine.ComputeBufferMode.Dynamic |
Immutable |
UnityEngine.ComputeBufferMode.Immutable |
StreamOut |
UnityEngine.ComputeBufferMode.StreamOut |
SubUpdates |
UnityEngine.ComputeBufferMode.SubUpdates |
ComputeBufferType |
UnityEngine.ComputeBufferType |
Append |
UnityEngine.ComputeBufferType.Append |
Constant |
UnityEngine.ComputeBufferType.Constant |
Counter |
UnityEngine.ComputeBufferType.Counter |
Default |
UnityEngine.ComputeBufferType.Default |
IndirectArguments |
UnityEngine.ComputeBufferType.IndirectArguments |
Raw |
UnityEngine.ComputeBufferType.Raw |
Structured |
UnityEngine.ComputeBufferType.Structured |
ComputeShader |
UnityEngine.ComputeShader |
DisableKeyword |
UnityEngine.ComputeShader.DisableKeyword(System.String) |
DisableKeyword |
UnityEngine.ComputeShader.DisableKeyword(UnityEngine.Rendering.LocalKeyword&) |
Dispatch |
UnityEngine.ComputeShader.Dispatch(System.Int32,System.Int32,System.Int32,System.Int32) |
DispatchIndirect |
UnityEngine.ComputeShader.DispatchIndirect(System.Int32,UnityEngine.ComputeBuffer,System.UInt32) |
DispatchIndirect |
UnityEngine.ComputeShader.DispatchIndirect(System.Int32,UnityEngine.GraphicsBuffer,System.UInt32) |
EnableKeyword |
UnityEngine.ComputeShader.EnableKeyword(System.String) |
EnableKeyword |
UnityEngine.ComputeShader.EnableKeyword(UnityEngine.Rendering.LocalKeyword&) |
FindKernel |
UnityEngine.ComputeShader.FindKernel(System.String) |
GetKernelThreadGroupSizes |
UnityEngine.ComputeShader.GetKernelThreadGroupSizes(System.Int32,System.UInt32&,System.UInt32&,System.UInt32&) |
HasKernel |
UnityEngine.ComputeShader.HasKernel(System.String) |
IsKeywordEnabled |
UnityEngine.ComputeShader.IsKeywordEnabled(System.String) |
IsKeywordEnabled |
UnityEngine.ComputeShader.IsKeywordEnabled(UnityEngine.Rendering.LocalKeyword&) |
IsSupported |
UnityEngine.ComputeShader.IsSupported(System.Int32) |
SetBool |
UnityEngine.ComputeShader.SetBool(System.Int32,System.Boolean) |
SetBool |
UnityEngine.ComputeShader.SetBool(System.String,System.Boolean) |
SetBuffer |
UnityEngine.ComputeShader.SetBuffer(System.Int32,System.Int32,UnityEngine.ComputeBuffer) |
SetBuffer |
UnityEngine.ComputeShader.SetBuffer(System.Int32,System.Int32,UnityEngine.GraphicsBuffer) |
SetBuffer |
UnityEngine.ComputeShader.SetBuffer(System.Int32,System.String,UnityEngine.ComputeBuffer) |
SetBuffer |
UnityEngine.ComputeShader.SetBuffer(System.Int32,System.String,UnityEngine.GraphicsBuffer) |
SetConstantBuffer |
UnityEngine.ComputeShader.SetConstantBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.ComputeShader.SetConstantBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.ComputeShader.SetConstantBuffer(System.String,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.ComputeShader.SetConstantBuffer(System.String,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetFloat |
UnityEngine.ComputeShader.SetFloat(System.Int32,System.Single) |
SetFloat |
UnityEngine.ComputeShader.SetFloat(System.String,System.Single) |
SetFloats |
UnityEngine.ComputeShader.SetFloats(System.Int32,System.Single[]) |
SetFloats |
UnityEngine.ComputeShader.SetFloats(System.String,System.Single[]) |
SetInt |
UnityEngine.ComputeShader.SetInt(System.Int32,System.Int32) |
SetInt |
UnityEngine.ComputeShader.SetInt(System.String,System.Int32) |
SetInts |
UnityEngine.ComputeShader.SetInts(System.Int32,System.Int32[]) |
SetInts |
UnityEngine.ComputeShader.SetInts(System.String,System.Int32[]) |
SetKeyword |
UnityEngine.ComputeShader.SetKeyword(UnityEngine.Rendering.LocalKeyword&,System.Boolean) |
SetMatrix |
UnityEngine.ComputeShader.SetMatrix(System.Int32,UnityEngine.Matrix4x4) |
SetMatrix |
UnityEngine.ComputeShader.SetMatrix(System.String,UnityEngine.Matrix4x4) |
SetMatrixArray |
UnityEngine.ComputeShader.SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) |
SetMatrixArray |
UnityEngine.ComputeShader.SetMatrixArray(System.String,UnityEngine.Matrix4x4[]) |
SetTexture |
UnityEngine.ComputeShader.SetTexture(System.Int32,System.Int32,UnityEngine.RenderTexture,System.Int32,UnityEngine.Rendering.RenderTextureSubElement) |
SetTexture |
UnityEngine.ComputeShader.SetTexture(System.Int32,System.Int32,UnityEngine.Texture) |
SetTexture |
UnityEngine.ComputeShader.SetTexture(System.Int32,System.Int32,UnityEngine.Texture,System.Int32) |
SetTexture |
UnityEngine.ComputeShader.SetTexture(System.Int32,System.String,UnityEngine.RenderTexture,System.Int32,UnityEngine.Rendering.RenderTextureSubElement) |
SetTexture |
UnityEngine.ComputeShader.SetTexture(System.Int32,System.String,UnityEngine.Texture) |
SetTexture |
UnityEngine.ComputeShader.SetTexture(System.Int32,System.String,UnityEngine.Texture,System.Int32) |
SetTextureFromGlobal |
UnityEngine.ComputeShader.SetTextureFromGlobal(System.Int32,System.Int32,System.Int32) |
SetTextureFromGlobal |
UnityEngine.ComputeShader.SetTextureFromGlobal(System.Int32,System.String,System.String) |
SetVector |
UnityEngine.ComputeShader.SetVector(System.Int32,UnityEngine.Vector4) |
SetVector |
UnityEngine.ComputeShader.SetVector(System.String,UnityEngine.Vector4) |
SetVectorArray |
UnityEngine.ComputeShader.SetVectorArray(System.Int32,UnityEngine.Vector4[]) |
SetVectorArray |
UnityEngine.ComputeShader.SetVectorArray(System.String,UnityEngine.Vector4[]) |
enabledKeywords |
UnityEngine.ComputeShader.enabledKeywords |
keywordSpace |
UnityEngine.ComputeShader.keywordSpace |
shaderKeywords |
UnityEngine.ComputeShader.shaderKeywords |
ConfigurableJoint |
UnityEngine.ConfigurableJoint |
angularXDrive |
UnityEngine.ConfigurableJoint.angularXDrive |
angularXLimitSpring |
UnityEngine.ConfigurableJoint.angularXLimitSpring |
angularXMotion |
UnityEngine.ConfigurableJoint.angularXMotion |
angularYLimit |
UnityEngine.ConfigurableJoint.angularYLimit |
angularYMotion |
UnityEngine.ConfigurableJoint.angularYMotion |
angularYZDrive |
UnityEngine.ConfigurableJoint.angularYZDrive |
angularYZLimitSpring |
UnityEngine.ConfigurableJoint.angularYZLimitSpring |
angularZLimit |
UnityEngine.ConfigurableJoint.angularZLimit |
angularZMotion |
UnityEngine.ConfigurableJoint.angularZMotion |
configuredInWorldSpace |
UnityEngine.ConfigurableJoint.configuredInWorldSpace |
highAngularXLimit |
UnityEngine.ConfigurableJoint.highAngularXLimit |
linearLimit |
UnityEngine.ConfigurableJoint.linearLimit |
linearLimitSpring |
UnityEngine.ConfigurableJoint.linearLimitSpring |
lowAngularXLimit |
UnityEngine.ConfigurableJoint.lowAngularXLimit |
projectionAngle |
UnityEngine.ConfigurableJoint.projectionAngle |
projectionDistance |
UnityEngine.ConfigurableJoint.projectionDistance |
projectionMode |
UnityEngine.ConfigurableJoint.projectionMode |
rotationDriveMode |
UnityEngine.ConfigurableJoint.rotationDriveMode |
secondaryAxis |
UnityEngine.ConfigurableJoint.secondaryAxis |
slerpDrive |
UnityEngine.ConfigurableJoint.slerpDrive |
swapBodies |
UnityEngine.ConfigurableJoint.swapBodies |
targetAngularVelocity |
UnityEngine.ConfigurableJoint.targetAngularVelocity |
targetPosition |
UnityEngine.ConfigurableJoint.targetPosition |
targetRotation |
UnityEngine.ConfigurableJoint.targetRotation |
targetVelocity |
UnityEngine.ConfigurableJoint.targetVelocity |
xDrive |
UnityEngine.ConfigurableJoint.xDrive |
xMotion |
UnityEngine.ConfigurableJoint.xMotion |
yDrive |
UnityEngine.ConfigurableJoint.yDrive |
yMotion |
UnityEngine.ConfigurableJoint.yMotion |
zDrive |
UnityEngine.ConfigurableJoint.zDrive |
zMotion |
UnityEngine.ConfigurableJoint.zMotion |
ConfigurableJointMotion |
UnityEngine.ConfigurableJointMotion |
Free |
UnityEngine.ConfigurableJointMotion.Free |
Limited |
UnityEngine.ConfigurableJointMotion.Limited |
Locked |
UnityEngine.ConfigurableJointMotion.Locked |
ConnectionTesterStatus |
UnityEngine.ConnectionTesterStatus |
ConstantForce |
UnityEngine.ConstantForce |
force |
UnityEngine.ConstantForce.force |
relativeForce |
UnityEngine.ConstantForce.relativeForce |
relativeTorque |
UnityEngine.ConstantForce.relativeTorque |
torque |
UnityEngine.ConstantForce.torque |
ConstantForce2D |
UnityEngine.ConstantForce2D |
force |
UnityEngine.ConstantForce2D.force |
relativeForce |
UnityEngine.ConstantForce2D.relativeForce |
torque |
UnityEngine.ConstantForce2D.torque |
ContactFilter2D |
UnityEngine.ContactFilter2D |
ClearDepth |
UnityEngine.ContactFilter2D.ClearDepth |
ClearLayerMask |
UnityEngine.ContactFilter2D.ClearLayerMask |
ClearNormalAngle |
UnityEngine.ContactFilter2D.ClearNormalAngle |
IsFilteringDepth |
UnityEngine.ContactFilter2D.IsFilteringDepth(UnityEngine.GameObject) |
IsFilteringLayerMask |
UnityEngine.ContactFilter2D.IsFilteringLayerMask(UnityEngine.GameObject) |
IsFilteringNormalAngle |
UnityEngine.ContactFilter2D.IsFilteringNormalAngle(System.Single) |
IsFilteringNormalAngle |
UnityEngine.ContactFilter2D.IsFilteringNormalAngle(UnityEngine.Vector2) |
IsFilteringTrigger |
UnityEngine.ContactFilter2D.IsFilteringTrigger(UnityEngine.Collider2D) |
NoFilter |
UnityEngine.ContactFilter2D.NoFilter |
SetDepth |
UnityEngine.ContactFilter2D.SetDepth(System.Single,System.Single) |
SetLayerMask |
UnityEngine.ContactFilter2D.SetLayerMask(UnityEngine.LayerMask) |
SetNormalAngle |
UnityEngine.ContactFilter2D.SetNormalAngle(System.Single,System.Single) |
isFiltering |
UnityEngine.ContactFilter2D.isFiltering |
layerMask |
UnityEngine.ContactFilter2D.layerMask |
maxDepth |
UnityEngine.ContactFilter2D.maxDepth |
maxNormalAngle |
UnityEngine.ContactFilter2D.maxNormalAngle |
minDepth |
UnityEngine.ContactFilter2D.minDepth |
minNormalAngle |
UnityEngine.ContactFilter2D.minNormalAngle |
useDepth |
UnityEngine.ContactFilter2D.useDepth |
useLayerMask |
UnityEngine.ContactFilter2D.useLayerMask |
useNormalAngle |
UnityEngine.ContactFilter2D.useNormalAngle |
useOutsideDepth |
UnityEngine.ContactFilter2D.useOutsideDepth |
useOutsideNormalAngle |
UnityEngine.ContactFilter2D.useOutsideNormalAngle |
useTriggers |
UnityEngine.ContactFilter2D.useTriggers |
ContactPoint |
UnityEngine.ContactPoint |
normal |
UnityEngine.ContactPoint.normal |
otherCollider |
UnityEngine.ContactPoint.otherCollider |
point |
UnityEngine.ContactPoint.point |
separation |
UnityEngine.ContactPoint.separation |
thisCollider |
UnityEngine.ContactPoint.thisCollider |
ContactPoint2D |
UnityEngine.ContactPoint2D |
collider |
UnityEngine.ContactPoint2D.collider |
enabled |
UnityEngine.ContactPoint2D.enabled |
normal |
UnityEngine.ContactPoint2D.normal |
normalImpulse |
UnityEngine.ContactPoint2D.normalImpulse |
otherCollider |
UnityEngine.ContactPoint2D.otherCollider |
otherRigidbody |
UnityEngine.ContactPoint2D.otherRigidbody |
point |
UnityEngine.ContactPoint2D.point |
relativeVelocity |
UnityEngine.ContactPoint2D.relativeVelocity |
rigidbody |
UnityEngine.ContactPoint2D.rigidbody |
separation |
UnityEngine.ContactPoint2D.separation |
tangentImpulse |
UnityEngine.ContactPoint2D.tangentImpulse |
ContextMenu |
UnityEngine.ContextMenu |
ctor |
UnityEngine.ContextMenu.#ctor(System.String) |
ctor |
UnityEngine.ContextMenu.#ctor(System.String,System.Boolean) |
ctor |
UnityEngine.ContextMenu.#ctor(System.String,System.Boolean,System.Int32) |
ContextMenuItemAttribute |
UnityEngine.ContextMenuItemAttribute |
ctor |
UnityEngine.ContextMenuItemAttribute.#ctor(System.String,System.String) |
function |
UnityEngine.ContextMenuItemAttribute.function |
name |
UnityEngine.ContextMenuItemAttribute.name |
ControllerColliderHit |
UnityEngine.ControllerColliderHit |
collider |
UnityEngine.ControllerColliderHit.collider |
controller |
UnityEngine.ControllerColliderHit.controller |
gameObject |
UnityEngine.ControllerColliderHit.gameObject |
moveDirection |
UnityEngine.ControllerColliderHit.moveDirection |
moveLength |
UnityEngine.ControllerColliderHit.moveLength |
normal |
UnityEngine.ControllerColliderHit.normal |
point |
UnityEngine.ControllerColliderHit.point |
rigidbody |
UnityEngine.ControllerColliderHit.rigidbody |
transform |
UnityEngine.ControllerColliderHit.transform |
Coroutine |
UnityEngine.Coroutine |
CrashReport |
UnityEngine.CrashReport |
Remove |
UnityEngine.CrashReport.Remove |
RemoveAll |
UnityEngine.CrashReport.RemoveAll |
lastReport |
UnityEngine.CrashReport.lastReport |
reports |
UnityEngine.CrashReport.reports |
text |
UnityEngine.CrashReport.text |
time |
UnityEngine.CrashReport.time |
CrashReportHandler |
UnityEngine.CrashReportHandler.CrashReportHandler |
GetUserMetadata |
UnityEngine.CrashReportHandler.CrashReportHandler.GetUserMetadata(System.String) |
SetUserMetadata |
UnityEngine.CrashReportHandler.CrashReportHandler.SetUserMetadata(System.String,System.String) |
enableCaptureExceptions |
UnityEngine.CrashReportHandler.CrashReportHandler.enableCaptureExceptions |
logBufferSize |
UnityEngine.CrashReportHandler.CrashReportHandler.logBufferSize |
CreateAssetMenuAttribute |
UnityEngine.CreateAssetMenuAttribute |
fileName |
UnityEngine.CreateAssetMenuAttribute.fileName |
menuName |
UnityEngine.CreateAssetMenuAttribute.menuName |
order |
UnityEngine.CreateAssetMenuAttribute.order |
Cubemap |
UnityEngine.Cubemap |
ctor |
UnityEngine.Cubemap.#ctor(System.Int32,UnityEngine.TextureFormat,System.Boolean) |
Apply |
UnityEngine.Cubemap.Apply(System.Boolean,System.Boolean) |
ClearRequestedMipmapLevel |
UnityEngine.Cubemap.ClearRequestedMipmapLevel |
CreateExternalTexture |
UnityEngine.Cubemap.CreateExternalTexture(System.Int32,UnityEngine.TextureFormat,System.Boolean,System.IntPtr) |
GetPixel |
UnityEngine.Cubemap.GetPixel(UnityEngine.CubemapFace,System.Int32,System.Int32) |
GetPixel |
UnityEngine.Cubemap.GetPixel(UnityEngine.CubemapFace,System.Int32,System.Int32,System.Int32) |
GetPixelData |
UnityEngine.Cubemap.GetPixelData(System.Int32,UnityEngine.CubemapFace) |
GetPixels |
UnityEngine.Cubemap.GetPixels(UnityEngine.CubemapFace) |
GetPixels |
UnityEngine.Cubemap.GetPixels(UnityEngine.CubemapFace,System.Int32) |
IsRequestedMipmapLevelLoaded |
UnityEngine.Cubemap.IsRequestedMipmapLevelLoaded |
SetPixel |
UnityEngine.Cubemap.SetPixel(UnityEngine.CubemapFace,System.Int32,System.Int32,UnityEngine.Color) |
SetPixel |
UnityEngine.Cubemap.SetPixel(UnityEngine.CubemapFace,System.Int32,System.Int32,UnityEngine.Color,System.Int32) |
SetPixelData |
UnityEngine.Cubemap.SetPixelData(T[],System.Int32,UnityEngine.CubemapFace,System.Int32) |
SetPixelData |
UnityEngine.Cubemap.SetPixelData(Unity.Collections.NativeArray`1,System.Int32,UnityEngine.CubemapFace,System.Int32) |
SetPixels |
UnityEngine.Cubemap.SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace) |
SetPixels |
UnityEngine.Cubemap.SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32) |
SmoothEdges |
UnityEngine.Cubemap.SmoothEdges(System.Int32) |
UpdateExternalTexture |
UnityEngine.Cubemap.UpdateExternalTexture(System.IntPtr) |
desiredMipmapLevel |
UnityEngine.Cubemap.desiredMipmapLevel |
format |
UnityEngine.Cubemap.format |
loadedMipmapLevel |
UnityEngine.Cubemap.loadedMipmapLevel |
loadingMipmapLevel |
UnityEngine.Cubemap.loadingMipmapLevel |
requestedMipmapLevel |
UnityEngine.Cubemap.requestedMipmapLevel |
streamingMipmaps |
UnityEngine.Cubemap.streamingMipmaps |
streamingMipmapsPriority |
UnityEngine.Cubemap.streamingMipmapsPriority |
CubemapArray |
UnityEngine.CubemapArray |
ctor |
UnityEngine.CubemapArray.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) |
ctor |
UnityEngine.CubemapArray.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean) |
ctor |
UnityEngine.CubemapArray.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32,System.Boolean) |
Apply |
UnityEngine.CubemapArray.Apply(System.Boolean,System.Boolean) |
GetPixelData |
UnityEngine.CubemapArray.GetPixelData(System.Int32,UnityEngine.CubemapFace,System.Int32) |
GetPixels |
UnityEngine.CubemapArray.GetPixels(UnityEngine.CubemapFace,System.Int32) |
GetPixels |
UnityEngine.CubemapArray.GetPixels(UnityEngine.CubemapFace,System.Int32,System.Int32) |
GetPixels32 |
UnityEngine.CubemapArray.GetPixels32(UnityEngine.CubemapFace,System.Int32) |
GetPixels32 |
UnityEngine.CubemapArray.GetPixels32(UnityEngine.CubemapFace,System.Int32,System.Int32) |
SetPixelData |
UnityEngine.CubemapArray.SetPixelData(T[],System.Int32,UnityEngine.CubemapFace,System.Int32,System.Int32) |
SetPixelData |
UnityEngine.CubemapArray.SetPixelData(Unity.Collections.NativeArray`1,System.Int32,UnityEngine.CubemapFace,System.Int32,System.Int32) |
SetPixels |
UnityEngine.CubemapArray.SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32) |
SetPixels |
UnityEngine.CubemapArray.SetPixels(UnityEngine.Color[],UnityEngine.CubemapFace,System.Int32,System.Int32) |
SetPixels32 |
UnityEngine.CubemapArray.SetPixels32(UnityEngine.Color32[],UnityEngine.CubemapFace,System.Int32) |
SetPixels32 |
UnityEngine.CubemapArray.SetPixels32(UnityEngine.Color32[],UnityEngine.CubemapFace,System.Int32,System.Int32) |
cubemapCount |
UnityEngine.CubemapArray.cubemapCount |
format |
UnityEngine.CubemapArray.format |
CubemapFace |
UnityEngine.CubemapFace |
NegativeX |
UnityEngine.CubemapFace.NegativeX |
NegativeY |
UnityEngine.CubemapFace.NegativeY |
NegativeZ |
UnityEngine.CubemapFace.NegativeZ |
PositiveX |
UnityEngine.CubemapFace.PositiveX |
PositiveY |
UnityEngine.CubemapFace.PositiveY |
PositiveZ |
UnityEngine.CubemapFace.PositiveZ |
Unknown |
UnityEngine.CubemapFace.Unknown |
CullingGroup |
UnityEngine.CullingGroup |
ctor |
UnityEngine.CullingGroup.#ctor |
Dispose |
UnityEngine.CullingGroup.Dispose |
EraseSwapBack |
UnityEngine.CullingGroup.EraseSwapBack(System.Int32) |
EraseSwapBack |
UnityEngine.CullingGroup.EraseSwapBack(System.Int32,T[],System.Int32&) |
GetDistance |
UnityEngine.CullingGroup.GetDistance(System.Int32) |
IsVisible |
UnityEngine.CullingGroup.IsVisible(System.Int32) |
QueryIndices |
UnityEngine.CullingGroup.QueryIndices(System.Boolean,System.Int32,System.Int32[],System.Int32) |
QueryIndices |
UnityEngine.CullingGroup.QueryIndices(System.Boolean,System.Int32[],System.Int32) |
QueryIndices |
UnityEngine.CullingGroup.QueryIndices(System.Int32,System.Int32[],System.Int32) |
SetBoundingDistances |
UnityEngine.CullingGroup.SetBoundingDistances(System.Single[]) |
SetBoundingSphereCount |
UnityEngine.CullingGroup.SetBoundingSphereCount(System.Int32) |
SetBoundingSpheres |
UnityEngine.CullingGroup.SetBoundingSpheres(UnityEngine.BoundingSphere[]) |
SetDistanceReferencePoint |
UnityEngine.CullingGroup.SetDistanceReferencePoint(UnityEngine.Transform) |
SetDistanceReferencePoint |
UnityEngine.CullingGroup.SetDistanceReferencePoint(UnityEngine.Vector3) |
StateChanged |
UnityEngine.CullingGroup.StateChanged |
enabled |
UnityEngine.CullingGroup.enabled |
onStateChanged |
UnityEngine.CullingGroup.onStateChanged |
targetCamera |
UnityEngine.CullingGroup.targetCamera |
CullingGroupEvent |
UnityEngine.CullingGroupEvent |
currentDistance |
UnityEngine.CullingGroupEvent.currentDistance |
hasBecomeInvisible |
UnityEngine.CullingGroupEvent.hasBecomeInvisible |
hasBecomeVisible |
UnityEngine.CullingGroupEvent.hasBecomeVisible |
index |
UnityEngine.CullingGroupEvent.index |
isVisible |
UnityEngine.CullingGroupEvent.isVisible |
previousDistance |
UnityEngine.CullingGroupEvent.previousDistance |
wasVisible |
UnityEngine.CullingGroupEvent.wasVisible |
Cursor |
UnityEngine.Cursor |
SetCursor |
UnityEngine.Cursor.SetCursor |
SetCursor |
UnityEngine.Cursor.SetCursor(UnityEngine.Texture2D,UnityEngine.Vector2,UnityEngine.CursorMode) |
lockState |
UnityEngine.Cursor.lockState |
visible |
UnityEngine.Cursor.visible |
CursorLockMode |
UnityEngine.CursorLockMode |
Confined |
UnityEngine.CursorLockMode.Confined |
Locked |
UnityEngine.CursorLockMode.Locked |
None |
UnityEngine.CursorLockMode.None |
CursorMode |
UnityEngine.CursorMode |
Auto |
UnityEngine.CursorMode.Auto |
ForceSoftware |
UnityEngine.CursorMode.ForceSoftware |
CustomCollider2D |
UnityEngine.CustomCollider2D |
ClearCustomShapes |
UnityEngine.CustomCollider2D.ClearCustomShapes |
ClearCustomShapes |
UnityEngine.CustomCollider2D.ClearCustomShapes(System.Int32,System.Int32) |
GetCustomShapes |
UnityEngine.CustomCollider2D.GetCustomShapes(Unity.Collections.NativeArray1<UnityEngine.PhysicsShape2D>,Unity.Collections.NativeArray 1<UnityEngine.Vector2>) |
GetCustomShapes |
UnityEngine.CustomCollider2D.GetCustomShapes(UnityEngine.PhysicsShapeGroup2D) |
GetCustomShapes |
UnityEngine.CustomCollider2D.GetCustomShapes(UnityEngine.PhysicsShapeGroup2D,System.Int32,System.Int32) |
SetCustomShape |
UnityEngine.CustomCollider2D.SetCustomShape(Unity.Collections.NativeArray1<UnityEngine.PhysicsShape2D>,Unity.Collections.NativeArray 1<UnityEngine.Vector2>,System.Int32,System.Int32) |
SetCustomShape |
UnityEngine.CustomCollider2D.SetCustomShape(UnityEngine.PhysicsShapeGroup2D,System.Int32,System.Int32) |
SetCustomShapes |
UnityEngine.CustomCollider2D.SetCustomShapes(Unity.Collections.NativeArray1<UnityEngine.PhysicsShape2D>,Unity.Collections.NativeArray 1<UnityEngine.Vector2>) |
SetCustomShapes |
UnityEngine.CustomCollider2D.SetCustomShapes(UnityEngine.PhysicsShapeGroup2D) |
customShapeCount |
UnityEngine.CustomCollider2D.customShapeCount |
customVertexCount |
UnityEngine.CustomCollider2D.customVertexCount |
CustomGridBrushAttribute |
UnityEngine.CustomGridBrushAttribute |
ctor |
UnityEngine.CustomGridBrushAttribute.#ctor |
ctor |
UnityEngine.CustomGridBrushAttribute.#ctor(System.Boolean,System.Boolean,System.Boolean,System.String) |
defaultBrush |
UnityEngine.CustomGridBrushAttribute.defaultBrush |
defaultName |
UnityEngine.CustomGridBrushAttribute.defaultName |
hideAssetInstances |
UnityEngine.CustomGridBrushAttribute.hideAssetInstances |
hideDefaultInstance |
UnityEngine.CustomGridBrushAttribute.hideDefaultInstance |
CustomRenderTexture |
UnityEngine.CustomRenderTexture |
ctor |
UnityEngine.CustomRenderTexture.#ctor |
ctor |
UnityEngine.CustomRenderTexture.#ctor(System.Int32,System.Int32,UnityEngine.RenderTextureFormat) |
ctor |
UnityEngine.CustomRenderTexture.#ctor(System.Int32,System.Int32,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) |
ClearUpdateZones |
UnityEngine.CustomRenderTexture.ClearUpdateZones |
EnsureDoubleBufferConsistency |
UnityEngine.CustomRenderTexture.EnsureDoubleBufferConsistency |
GetDoubleBufferRenderTexture |
UnityEngine.CustomRenderTexture.GetDoubleBufferRenderTexture |
GetUpdateZones |
UnityEngine.CustomRenderTexture.GetUpdateZones(System.Collections.Generic.List`1<UnityEngine.CustomRenderTextureUpdateZone>) |
Initialize |
UnityEngine.CustomRenderTexture.Initialize |
SetUpdateZones |
UnityEngine.CustomRenderTexture.SetUpdateZones(UnityEngine.CustomRenderTextureUpdateZone[]) |
Update |
UnityEngine.CustomRenderTexture.Update(System.Int32) |
cubemapFaceMask |
UnityEngine.CustomRenderTexture.cubemapFaceMask |
doubleBuffered |
UnityEngine.CustomRenderTexture.doubleBuffered |
initializationColor |
UnityEngine.CustomRenderTexture.initializationColor |
initializationMaterial |
UnityEngine.CustomRenderTexture.initializationMaterial |
initializationMode |
UnityEngine.CustomRenderTexture.initializationMode |
initializationSource |
UnityEngine.CustomRenderTexture.initializationSource |
initializationTexture |
UnityEngine.CustomRenderTexture.initializationTexture |
material |
UnityEngine.CustomRenderTexture.material |
shaderPass |
UnityEngine.CustomRenderTexture.shaderPass |
updateMode |
UnityEngine.CustomRenderTexture.updateMode |
updatePeriod |
UnityEngine.CustomRenderTexture.updatePeriod |
updateZoneSpace |
UnityEngine.CustomRenderTexture.updateZoneSpace |
wrapUpdateZones |
UnityEngine.CustomRenderTexture.wrapUpdateZones |
CustomRenderTextureInitializationSource |
UnityEngine.CustomRenderTextureInitializationSource |
Material |
UnityEngine.CustomRenderTextureInitializationSource.Material |
TextureAndColor |
UnityEngine.CustomRenderTextureInitializationSource.TextureAndColor |
CustomRenderTextureManager |
UnityEngine.CustomRenderTextureManager |
GetAllCustomRenderTextures |
UnityEngine.CustomRenderTextureManager.GetAllCustomRenderTextures(System.Collections.Generic.List`1<UnityEngine.CustomRenderTexture>) |
initializeTriggered |
UnityEngine.CustomRenderTextureManager.initializeTriggered(System.Action`1<UnityEngine.CustomRenderTexture>) |
textureLoaded |
UnityEngine.CustomRenderTextureManager.textureLoaded(System.Action`1<UnityEngine.CustomRenderTexture>) |
textureUnloaded |
UnityEngine.CustomRenderTextureManager.textureUnloaded(System.Action`1<UnityEngine.CustomRenderTexture>) |
updateTriggered |
UnityEngine.CustomRenderTextureManager.updateTriggered(System.Action`2<UnityEngine.CustomRenderTexture,System.Int32>) |
CustomRenderTextureUpdateMode |
UnityEngine.CustomRenderTextureUpdateMode |
OnDemand |
UnityEngine.CustomRenderTextureUpdateMode.OnDemand |
OnLoad |
UnityEngine.CustomRenderTextureUpdateMode.OnLoad |
Realtime |
UnityEngine.CustomRenderTextureUpdateMode.Realtime |
CustomRenderTextureUpdateZone |
UnityEngine.CustomRenderTextureUpdateZone |
needSwap |
UnityEngine.CustomRenderTextureUpdateZone.needSwap |
passIndex |
UnityEngine.CustomRenderTextureUpdateZone.passIndex |
rotation |
UnityEngine.CustomRenderTextureUpdateZone.rotation |
updateZoneCenter |
UnityEngine.CustomRenderTextureUpdateZone.updateZoneCenter |
updateZoneSize |
UnityEngine.CustomRenderTextureUpdateZone.updateZoneSize |
CustomRenderTextureUpdateZoneSpace |
UnityEngine.CustomRenderTextureUpdateZoneSpace |
Normalized |
UnityEngine.CustomRenderTextureUpdateZoneSpace.Normalized |
Pixel |
UnityEngine.CustomRenderTextureUpdateZoneSpace.Pixel |
CustomYieldInstruction |
UnityEngine.CustomYieldInstruction |
keepWaiting |
UnityEngine.CustomYieldInstruction.keepWaiting |
D3DHDRDisplayBitDepth |
UnityEngine.D3DHDRDisplayBitDepth |
D3DHDRDisplayBitDepth10 |
UnityEngine.D3DHDRDisplayBitDepth.D3DHDRDisplayBitDepth10 |
D3DHDRDisplayBitDepth16 |
UnityEngine.D3DHDRDisplayBitDepth.D3DHDRDisplayBitDepth16 |
Debug |
UnityEngine.Debug |
Assert |
UnityEngine.Debug.Assert(System.Boolean) |
Assert |
UnityEngine.Debug.Assert(System.Boolean,System.Object) |
Assert |
UnityEngine.Debug.Assert(System.Boolean,System.Object,UnityEngine.Object) |
Assert |
UnityEngine.Debug.Assert(System.Boolean,UnityEngine.Object) |
AssertFormat |
UnityEngine.Debug.AssertFormat(System.Boolean,System.String,System.Object[]) |
AssertFormat |
UnityEngine.Debug.AssertFormat(System.Boolean,UnityEngine.Object,System.String,System.Object[]) |
Break |
UnityEngine.Debug.Break |
ClearDeveloperConsole |
UnityEngine.Debug.ClearDeveloperConsole |
DrawLine |
UnityEngine.Debug.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3) |
DrawLine |
UnityEngine.Debug.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color) |
DrawLine |
UnityEngine.Debug.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,System.Single) |
DrawLine |
UnityEngine.Debug.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,System.Single,System.Boolean) |
DrawRay |
UnityEngine.Debug.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3) |
DrawRay |
UnityEngine.Debug.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color) |
DrawRay |
UnityEngine.Debug.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,System.Single) |
DrawRay |
UnityEngine.Debug.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Color,System.Single,System.Boolean) |
ExtractStackTraceNoAlloc |
UnityEngine.Debug.ExtractStackTraceNoAlloc(System.Byte*,System.Int32,System.String) |
Log |
UnityEngine.Debug.Log(System.Object) |
Log |
UnityEngine.Debug.Log(System.Object,UnityEngine.Object) |
LogAssertion |
UnityEngine.Debug.LogAssertion(System.Object) |
LogAssertion |
UnityEngine.Debug.LogAssertion(System.Object,UnityEngine.Object) |
LogAssertionFormat |
UnityEngine.Debug.LogAssertionFormat(System.String,System.Object[]) |
LogAssertionFormat |
UnityEngine.Debug.LogAssertionFormat(UnityEngine.Object,System.String,System.Object[]) |
LogError |
UnityEngine.Debug.LogError(System.Object) |
LogError |
UnityEngine.Debug.LogError(System.Object,UnityEngine.Object) |
LogErrorFormat |
UnityEngine.Debug.LogErrorFormat(System.String,System.Object[]) |
LogErrorFormat |
UnityEngine.Debug.LogErrorFormat(UnityEngine.Object,System.String,System.Object[]) |
LogException |
UnityEngine.Debug.LogException(System.Exception) |
LogException |
UnityEngine.Debug.LogException(System.Exception,UnityEngine.Object) |
LogFormat |
UnityEngine.Debug.LogFormat(System.String,System.Object[]) |
LogFormat |
UnityEngine.Debug.LogFormat(UnityEngine.LogType,UnityEngine.LogOption,UnityEngine.Object,System.String,System.Object[]) |
LogFormat |
UnityEngine.Debug.LogFormat(UnityEngine.Object,System.String,System.Object[]) |
LogWarning |
UnityEngine.Debug.LogWarning(System.Object) |
LogWarning |
UnityEngine.Debug.LogWarning(System.Object,UnityEngine.Object) |
LogWarningFormat |
UnityEngine.Debug.LogWarningFormat(System.String,System.Object[]) |
LogWarningFormat |
UnityEngine.Debug.LogWarningFormat(UnityEngine.Object,System.String,System.Object[]) |
developerConsoleVisible |
UnityEngine.Debug.developerConsoleVisible |
isDebugBuild |
UnityEngine.Debug.isDebugBuild |
unityLogger |
UnityEngine.Debug.unityLogger |
DelayedAttribute |
UnityEngine.DelayedAttribute |
ctor |
UnityEngine.DelayedAttribute.#ctor |
DepthTextureMode |
UnityEngine.DepthTextureMode |
Depth |
UnityEngine.DepthTextureMode.Depth |
DepthNormals |
UnityEngine.DepthTextureMode.DepthNormals |
MotionVectors |
UnityEngine.DepthTextureMode.MotionVectors |
None |
UnityEngine.DepthTextureMode.None |
DetailInstanceTransform |
UnityEngine.DetailInstanceTransform |
posX |
UnityEngine.DetailInstanceTransform.posX |
posY |
UnityEngine.DetailInstanceTransform.posY |
posZ |
UnityEngine.DetailInstanceTransform.posZ |
rotationY |
UnityEngine.DetailInstanceTransform.rotationY |
scaleXZ |
UnityEngine.DetailInstanceTransform.scaleXZ |
scaleY |
UnityEngine.DetailInstanceTransform.scaleY |
DetailPrototype |
UnityEngine.DetailPrototype |
Validate |
UnityEngine.DetailPrototype.Validate |
Validate |
UnityEngine.DetailPrototype.Validate(System.String&) |
bendFactor |
UnityEngine.DetailPrototype.bendFactor |
dryColor |
UnityEngine.DetailPrototype.dryColor |
healthyColor |
UnityEngine.DetailPrototype.healthyColor |
holeEdgePadding |
UnityEngine.DetailPrototype.holeEdgePadding |
maxHeight |
UnityEngine.DetailPrototype.maxHeight |
maxWidth |
UnityEngine.DetailPrototype.maxWidth |
minHeight |
UnityEngine.DetailPrototype.minHeight |
minWidth |
UnityEngine.DetailPrototype.minWidth |
noiseSeed |
UnityEngine.DetailPrototype.noiseSeed |
noiseSpread |
UnityEngine.DetailPrototype.noiseSpread |
prototype |
UnityEngine.DetailPrototype.prototype |
prototypeTexture |
UnityEngine.DetailPrototype.prototypeTexture |
renderMode |
UnityEngine.DetailPrototype.renderMode |
useInstancing |
UnityEngine.DetailPrototype.useInstancing |
usePrototypeMesh |
UnityEngine.DetailPrototype.usePrototypeMesh |
DetailRenderMode |
UnityEngine.DetailRenderMode |
Grass |
UnityEngine.DetailRenderMode.Grass |
GrassBillboard |
UnityEngine.DetailRenderMode.GrassBillboard |
VertexLit |
UnityEngine.DetailRenderMode.VertexLit |
Application |
UnityEngine.Device.Application |
CanStreamedLevelBeLoaded |
UnityEngine.Device.Application.CanStreamedLevelBeLoaded(System.Int32) |
CanStreamedLevelBeLoaded |
UnityEngine.Device.Application.CanStreamedLevelBeLoaded(System.String) |
GetBuildTags |
UnityEngine.Device.Application.GetBuildTags |
GetStackTraceLogType |
UnityEngine.Device.Application.GetStackTraceLogType(UnityEngine.LogType) |
HasProLicense |
UnityEngine.Device.Application.HasProLicense |
HasUserAuthorization |
UnityEngine.Device.Application.HasUserAuthorization(UnityEngine.UserAuthorization) |
IsPlaying |
UnityEngine.Device.Application.IsPlaying(UnityEngine.Object) |
OpenURL |
UnityEngine.Device.Application.OpenURL(System.String) |
Quit |
UnityEngine.Device.Application.Quit |
Quit |
UnityEngine.Device.Application.Quit(System.Int32) |
RequestAdvertisingIdentifierAsync |
UnityEngine.Device.Application.RequestAdvertisingIdentifierAsync(UnityEngine.Application/AdvertisingIdentifierCallback) |
RequestUserAuthorization |
UnityEngine.Device.Application.RequestUserAuthorization(UnityEngine.UserAuthorization) |
SetBuildTags |
UnityEngine.Device.Application.SetBuildTags(System.String[]) |
SetStackTraceLogType |
UnityEngine.Device.Application.SetStackTraceLogType(UnityEngine.LogType,UnityEngine.StackTraceLogType) |
Unload |
UnityEngine.Device.Application.Unload |
absoluteURL |
UnityEngine.Device.Application.absoluteURL |
backgroundLoadingPriority |
UnityEngine.Device.Application.backgroundLoadingPriority |
buildGUID |
UnityEngine.Device.Application.buildGUID |
cloudProjectId |
UnityEngine.Device.Application.cloudProjectId |
companyName |
UnityEngine.Device.Application.companyName |
consoleLogPath |
UnityEngine.Device.Application.consoleLogPath |
dataPath |
UnityEngine.Device.Application.dataPath |
deepLinkActivated |
UnityEngine.Device.Application.deepLinkActivated(System.Action`1<System.String>) |
focusChanged |
UnityEngine.Device.Application.focusChanged(System.Action`1<System.Boolean>) |
genuine |
UnityEngine.Device.Application.genuine |
genuineCheckAvailable |
UnityEngine.Device.Application.genuineCheckAvailable |
identifier |
UnityEngine.Device.Application.identifier |
installMode |
UnityEngine.Device.Application.installMode |
installerName |
UnityEngine.Device.Application.installerName |
internetReachability |
UnityEngine.Device.Application.internetReachability |
isBatchMode |
UnityEngine.Device.Application.isBatchMode |
isConsolePlatform |
UnityEngine.Device.Application.isConsolePlatform |
isEditor |
UnityEngine.Device.Application.isEditor |
isFocused |
UnityEngine.Device.Application.isFocused |
isMobilePlatform |
UnityEngine.Device.Application.isMobilePlatform |
isPlaying |
UnityEngine.Device.Application.isPlaying |
logMessageReceived |
UnityEngine.Device.Application.logMessageReceived(UnityEngine.Application/LogCallback) |
logMessageReceivedThreaded |
UnityEngine.Device.Application.logMessageReceivedThreaded(UnityEngine.Application/LogCallback) |
lowMemory |
UnityEngine.Device.Application.lowMemory(UnityEngine.Application/LowMemoryCallback) |
onBeforeRender |
UnityEngine.Device.Application.onBeforeRender(UnityEngine.Events.UnityAction) |
persistentDataPath |
UnityEngine.Device.Application.persistentDataPath |
platform |
UnityEngine.Device.Application.platform |
productName |
UnityEngine.Device.Application.productName |
quitting |
UnityEngine.Device.Application.quitting(System.Action) |
runInBackground |
UnityEngine.Device.Application.runInBackground |
sandboxType |
UnityEngine.Device.Application.sandboxType |
streamingAssetsPath |
UnityEngine.Device.Application.streamingAssetsPath |
systemLanguage |
UnityEngine.Device.Application.systemLanguage |
targetFrameRate |
UnityEngine.Device.Application.targetFrameRate |
temporaryCachePath |
UnityEngine.Device.Application.temporaryCachePath |
unityVersion |
UnityEngine.Device.Application.unityVersion |
unloading |
UnityEngine.Device.Application.unloading(System.Action) |
version |
UnityEngine.Device.Application.version |
wantsToQuit |
UnityEngine.Device.Application.wantsToQuit(System.Func`1<System.Boolean>) |
Screen |
UnityEngine.Device.Screen |
GetDisplayLayout |
UnityEngine.Device.Screen.GetDisplayLayout(System.Collections.Generic.List`1<UnityEngine.DisplayInfo>) |
MoveMainWindowTo |
UnityEngine.Device.Screen.MoveMainWindowTo(UnityEngine.DisplayInfo&,UnityEngine.Vector2Int) |
SetResolution |
UnityEngine.Device.Screen.SetResolution(System.Int32,System.Int32,System.Boolean) |
SetResolution |
UnityEngine.Device.Screen.SetResolution(System.Int32,System.Int32,System.Boolean,System.Int32) |
SetResolution |
UnityEngine.Device.Screen.SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode) |
SetResolution |
UnityEngine.Device.Screen.SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32) |
autorotateToLandscapeLeft |
UnityEngine.Device.Screen.autorotateToLandscapeLeft |
autorotateToLandscapeRight |
UnityEngine.Device.Screen.autorotateToLandscapeRight |
autorotateToPortrait |
UnityEngine.Device.Screen.autorotateToPortrait |
autorotateToPortraitUpsideDown |
UnityEngine.Device.Screen.autorotateToPortraitUpsideDown |
brightness |
UnityEngine.Device.Screen.brightness |
currentResolution |
UnityEngine.Device.Screen.currentResolution |
cutouts |
UnityEngine.Device.Screen.cutouts |
dpi |
UnityEngine.Device.Screen.dpi |
fullScreen |
UnityEngine.Device.Screen.fullScreen |
fullScreenMode |
UnityEngine.Device.Screen.fullScreenMode |
height |
UnityEngine.Device.Screen.height |
mainWindowDisplayInfo |
UnityEngine.Device.Screen.mainWindowDisplayInfo |
mainWindowPosition |
UnityEngine.Device.Screen.mainWindowPosition |
orientation |
UnityEngine.Device.Screen.orientation |
resolutions |
UnityEngine.Device.Screen.resolutions |
safeArea |
UnityEngine.Device.Screen.safeArea |
sleepTimeout |
UnityEngine.Device.Screen.sleepTimeout |
width |
UnityEngine.Device.Screen.width |
SystemInfo |
UnityEngine.Device.SystemInfo |
GetCompatibleFormat |
UnityEngine.Device.SystemInfo.GetCompatibleFormat(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) |
GetGraphicsFormat |
UnityEngine.Device.SystemInfo.GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) |
GetRenderTextureSupportedMSAASampleCount |
UnityEngine.Device.SystemInfo.GetRenderTextureSupportedMSAASampleCount(UnityEngine.RenderTextureDescriptor) |
IsFormatSupported |
UnityEngine.Device.SystemInfo.IsFormatSupported(UnityEngine.Experimental.Rendering.GraphicsFormat,UnityEngine.Experimental.Rendering.FormatUsage) |
SupportsBlendingOnRenderTextureFormat |
UnityEngine.Device.SystemInfo.SupportsBlendingOnRenderTextureFormat(UnityEngine.RenderTextureFormat) |
SupportsRandomWriteOnRenderTextureFormat |
UnityEngine.Device.SystemInfo.SupportsRandomWriteOnRenderTextureFormat(UnityEngine.RenderTextureFormat) |
SupportsRenderTextureFormat |
UnityEngine.Device.SystemInfo.SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) |
SupportsTextureFormat |
UnityEngine.Device.SystemInfo.SupportsTextureFormat(UnityEngine.TextureFormat) |
SupportsVertexAttributeFormat |
UnityEngine.Device.SystemInfo.SupportsVertexAttributeFormat(UnityEngine.Rendering.VertexAttributeFormat,System.Int32) |
batteryLevel |
UnityEngine.Device.SystemInfo.batteryLevel |
batteryStatus |
UnityEngine.Device.SystemInfo.batteryStatus |
constantBufferOffsetAlignment |
UnityEngine.Device.SystemInfo.constantBufferOffsetAlignment |
copyTextureSupport |
UnityEngine.Device.SystemInfo.copyTextureSupport |
deviceModel |
UnityEngine.Device.SystemInfo.deviceModel |
deviceName |
UnityEngine.Device.SystemInfo.deviceName |
deviceType |
UnityEngine.Device.SystemInfo.deviceType |
deviceUniqueIdentifier |
UnityEngine.Device.SystemInfo.deviceUniqueIdentifier |
graphicsDeviceID |
UnityEngine.Device.SystemInfo.graphicsDeviceID |
graphicsDeviceName |
UnityEngine.Device.SystemInfo.graphicsDeviceName |
graphicsDeviceType |
UnityEngine.Device.SystemInfo.graphicsDeviceType |
graphicsDeviceVendor |
UnityEngine.Device.SystemInfo.graphicsDeviceVendor |
graphicsDeviceVendorID |
UnityEngine.Device.SystemInfo.graphicsDeviceVendorID |
graphicsDeviceVersion |
UnityEngine.Device.SystemInfo.graphicsDeviceVersion |
graphicsMemorySize |
UnityEngine.Device.SystemInfo.graphicsMemorySize |
graphicsMultiThreaded |
UnityEngine.Device.SystemInfo.graphicsMultiThreaded |
graphicsShaderLevel |
UnityEngine.Device.SystemInfo.graphicsShaderLevel |
graphicsUVStartsAtTop |
UnityEngine.Device.SystemInfo.graphicsUVStartsAtTop |
hasDynamicUniformArrayIndexingInFragmentShaders |
UnityEngine.Device.SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders |
hasHiddenSurfaceRemovalOnGPU |
UnityEngine.Device.SystemInfo.hasHiddenSurfaceRemovalOnGPU |
hasMipMaxLevel |
UnityEngine.Device.SystemInfo.hasMipMaxLevel |
hdrDisplaySupportFlags |
UnityEngine.Device.SystemInfo.hdrDisplaySupportFlags |
maxComputeBufferInputsCompute |
UnityEngine.Device.SystemInfo.maxComputeBufferInputsCompute |
maxComputeBufferInputsDomain |
UnityEngine.Device.SystemInfo.maxComputeBufferInputsDomain |
maxComputeBufferInputsFragment |
UnityEngine.Device.SystemInfo.maxComputeBufferInputsFragment |
maxComputeBufferInputsGeometry |
UnityEngine.Device.SystemInfo.maxComputeBufferInputsGeometry |
maxComputeBufferInputsHull |
UnityEngine.Device.SystemInfo.maxComputeBufferInputsHull |
maxComputeBufferInputsVertex |
UnityEngine.Device.SystemInfo.maxComputeBufferInputsVertex |
maxComputeWorkGroupSize |
UnityEngine.Device.SystemInfo.maxComputeWorkGroupSize |
maxComputeWorkGroupSizeX |
UnityEngine.Device.SystemInfo.maxComputeWorkGroupSizeX |
maxComputeWorkGroupSizeY |
UnityEngine.Device.SystemInfo.maxComputeWorkGroupSizeY |
maxComputeWorkGroupSizeZ |
UnityEngine.Device.SystemInfo.maxComputeWorkGroupSizeZ |
maxCubemapSize |
UnityEngine.Device.SystemInfo.maxCubemapSize |
maxGraphicsBufferSize |
UnityEngine.Device.SystemInfo.maxGraphicsBufferSize |
maxTextureSize |
UnityEngine.Device.SystemInfo.maxTextureSize |
npotSupport |
UnityEngine.Device.SystemInfo.npotSupport |
operatingSystem |
UnityEngine.Device.SystemInfo.operatingSystem |
operatingSystemFamily |
UnityEngine.Device.SystemInfo.operatingSystemFamily |
processorCount |
UnityEngine.Device.SystemInfo.processorCount |
processorFrequency |
UnityEngine.Device.SystemInfo.processorFrequency |
processorType |
UnityEngine.Device.SystemInfo.processorType |
renderingThreadingMode |
UnityEngine.Device.SystemInfo.renderingThreadingMode |
supportedRandomWriteTargetCount |
UnityEngine.Device.SystemInfo.supportedRandomWriteTargetCount |
supportedRenderTargetCount |
UnityEngine.Device.SystemInfo.supportedRenderTargetCount |
supports2DArrayTextures |
UnityEngine.Device.SystemInfo.supports2DArrayTextures |
supports32bitsIndexBuffer |
UnityEngine.Device.SystemInfo.supports32bitsIndexBuffer |
supports3DRenderTextures |
UnityEngine.Device.SystemInfo.supports3DRenderTextures |
supports3DTextures |
UnityEngine.Device.SystemInfo.supports3DTextures |
supportsAccelerometer |
UnityEngine.Device.SystemInfo.supportsAccelerometer |
supportsAsyncCompute |
UnityEngine.Device.SystemInfo.supportsAsyncCompute |
supportsAsyncGPUReadback |
UnityEngine.Device.SystemInfo.supportsAsyncGPUReadback |
supportsAudio |
UnityEngine.Device.SystemInfo.supportsAudio |
supportsCompressed3DTextures |
UnityEngine.Device.SystemInfo.supportsCompressed3DTextures |
supportsComputeShaders |
UnityEngine.Device.SystemInfo.supportsComputeShaders |
supportsConservativeRaster |
UnityEngine.Device.SystemInfo.supportsConservativeRaster |
supportsCubemapArrayTextures |
UnityEngine.Device.SystemInfo.supportsCubemapArrayTextures |
supportsGeometryShaders |
UnityEngine.Device.SystemInfo.supportsGeometryShaders |
supportsGpuRecorder |
UnityEngine.Device.SystemInfo.supportsGpuRecorder |
supportsGraphicsFence |
UnityEngine.Device.SystemInfo.supportsGraphicsFence |
supportsGyroscope |
UnityEngine.Device.SystemInfo.supportsGyroscope |
supportsHardwareQuadTopology |
UnityEngine.Device.SystemInfo.supportsHardwareQuadTopology |
supportsInstancing |
UnityEngine.Device.SystemInfo.supportsInstancing |
supportsLocationService |
UnityEngine.Device.SystemInfo.supportsLocationService |
supportsMipStreaming |
UnityEngine.Device.SystemInfo.supportsMipStreaming |
supportsMotionVectors |
UnityEngine.Device.SystemInfo.supportsMotionVectors |
supportsMultisampleAutoResolve |
UnityEngine.Device.SystemInfo.supportsMultisampleAutoResolve |
supportsMultisampleResolveDepth |
UnityEngine.Device.SystemInfo.supportsMultisampleResolveDepth |
supportsMultisampled2DArrayTextures |
UnityEngine.Device.SystemInfo.supportsMultisampled2DArrayTextures |
supportsMultisampledTextures |
UnityEngine.Device.SystemInfo.supportsMultisampledTextures |
supportsMultiview |
UnityEngine.Device.SystemInfo.supportsMultiview |
supportsRawShadowDepthSampling |
UnityEngine.Device.SystemInfo.supportsRawShadowDepthSampling |
supportsRayTracing |
UnityEngine.Device.SystemInfo.supportsRayTracing |
supportsRenderTargetArrayIndexFromVertexShader |
UnityEngine.Device.SystemInfo.supportsRenderTargetArrayIndexFromVertexShader |
supportsSeparatedRenderTargetsBlend |
UnityEngine.Device.SystemInfo.supportsSeparatedRenderTargetsBlend |
supportsSetConstantBuffer |
UnityEngine.Device.SystemInfo.supportsSetConstantBuffer |
supportsShadows |
UnityEngine.Device.SystemInfo.supportsShadows |
supportsSparseTextures |
UnityEngine.Device.SystemInfo.supportsSparseTextures |
supportsStoreAndResolveAction |
UnityEngine.Device.SystemInfo.supportsStoreAndResolveAction |
supportsTessellationShaders |
UnityEngine.Device.SystemInfo.supportsTessellationShaders |
supportsTextureWrapMirrorOnce |
UnityEngine.Device.SystemInfo.supportsTextureWrapMirrorOnce |
supportsVibration |
UnityEngine.Device.SystemInfo.supportsVibration |
systemMemorySize |
UnityEngine.Device.SystemInfo.systemMemorySize |
unsupportedIdentifier |
UnityEngine.Device.SystemInfo.unsupportedIdentifier |
usesLoadStoreActions |
UnityEngine.Device.SystemInfo.usesLoadStoreActions |
usesReversedZBuffer |
UnityEngine.Device.SystemInfo.usesReversedZBuffer |
DeviceOrientation |
UnityEngine.DeviceOrientation |
FaceDown |
UnityEngine.DeviceOrientation.FaceDown |
FaceUp |
UnityEngine.DeviceOrientation.FaceUp |
LandscapeLeft |
UnityEngine.DeviceOrientation.LandscapeLeft |
LandscapeRight |
UnityEngine.DeviceOrientation.LandscapeRight |
Portrait |
UnityEngine.DeviceOrientation.Portrait |
PortraitUpsideDown |
UnityEngine.DeviceOrientation.PortraitUpsideDown |
Unknown |
UnityEngine.DeviceOrientation.Unknown |
DeviceType |
UnityEngine.DeviceType |
Console |
UnityEngine.DeviceType.Console |
Desktop |
UnityEngine.DeviceType.Desktop |
Handheld |
UnityEngine.DeviceType.Handheld |
Unknown |
UnityEngine.DeviceType.Unknown |
ForcedCrashCategory |
UnityEngine.Diagnostics.ForcedCrashCategory |
Abort |
UnityEngine.Diagnostics.ForcedCrashCategory.Abort |
AccessViolation |
UnityEngine.Diagnostics.ForcedCrashCategory.AccessViolation |
FatalError |
UnityEngine.Diagnostics.ForcedCrashCategory.FatalError |
MonoAbort |
UnityEngine.Diagnostics.ForcedCrashCategory.MonoAbort |
PureVirtualFunction |
UnityEngine.Diagnostics.ForcedCrashCategory.PureVirtualFunction |
Utils |
UnityEngine.Diagnostics.Utils |
ForceCrash |
UnityEngine.Diagnostics.Utils.ForceCrash(UnityEngine.Diagnostics.ForcedCrashCategory) |
NativeAssert |
UnityEngine.Diagnostics.Utils.NativeAssert(System.String) |
NativeError |
UnityEngine.Diagnostics.Utils.NativeError(System.String) |
NativeWarning |
UnityEngine.Diagnostics.Utils.NativeWarning(System.String) |
DisallowMultipleComponent |
UnityEngine.DisallowMultipleComponent |
Display |
UnityEngine.Display |
Activate |
UnityEngine.Display.Activate |
Activate |
UnityEngine.Display.Activate(System.Int32,System.Int32,System.Int32) |
RelativeMouseAt |
UnityEngine.Display.RelativeMouseAt(UnityEngine.Vector3) |
SetParams |
UnityEngine.Display.SetParams(System.Int32,System.Int32,System.Int32,System.Int32) |
SetRenderingResolution |
UnityEngine.Display.SetRenderingResolution(System.Int32,System.Int32) |
active |
UnityEngine.Display.active |
activeEditorGameViewTarget |
UnityEngine.Display.activeEditorGameViewTarget |
colorBuffer |
UnityEngine.Display.colorBuffer |
depthBuffer |
UnityEngine.Display.depthBuffer |
displays |
UnityEngine.Display.displays |
main |
UnityEngine.Display.main |
renderingHeight |
UnityEngine.Display.renderingHeight |
renderingWidth |
UnityEngine.Display.renderingWidth |
requiresBlitToBackbuffer |
UnityEngine.Display.requiresBlitToBackbuffer |
requiresSrgbBlitToBackbuffer |
UnityEngine.Display.requiresSrgbBlitToBackbuffer |
systemHeight |
UnityEngine.Display.systemHeight |
systemWidth |
UnityEngine.Display.systemWidth |
DisplayInfo |
UnityEngine.DisplayInfo |
height |
UnityEngine.DisplayInfo.height |
name |
UnityEngine.DisplayInfo.name |
refreshRate |
UnityEngine.DisplayInfo.refreshRate |
width |
UnityEngine.DisplayInfo.width |
workArea |
UnityEngine.DisplayInfo.workArea |
DistanceJoint2D |
UnityEngine.DistanceJoint2D |
autoConfigureDistance |
UnityEngine.DistanceJoint2D.autoConfigureDistance |
distance |
UnityEngine.DistanceJoint2D.distance |
maxDistanceOnly |
UnityEngine.DistanceJoint2D.maxDistanceOnly |
DrivenRectTransformTracker |
UnityEngine.DrivenRectTransformTracker |
Add |
UnityEngine.DrivenRectTransformTracker.Add(UnityEngine.Object,UnityEngine.RectTransform,UnityEngine.DrivenTransformProperties) |
Clear |
UnityEngine.DrivenRectTransformTracker.Clear |
StartRecordingUndo |
UnityEngine.DrivenRectTransformTracker.StartRecordingUndo |
StopRecordingUndo |
UnityEngine.DrivenRectTransformTracker.StopRecordingUndo |
DrivenTransformProperties |
UnityEngine.DrivenTransformProperties |
All |
UnityEngine.DrivenTransformProperties.All |
AnchorMax |
UnityEngine.DrivenTransformProperties.AnchorMax |
AnchorMaxX |
UnityEngine.DrivenTransformProperties.AnchorMaxX |
AnchorMaxY |
UnityEngine.DrivenTransformProperties.AnchorMaxY |
AnchorMin |
UnityEngine.DrivenTransformProperties.AnchorMin |
AnchorMinX |
UnityEngine.DrivenTransformProperties.AnchorMinX |
AnchorMinY |
UnityEngine.DrivenTransformProperties.AnchorMinY |
AnchoredPosition |
UnityEngine.DrivenTransformProperties.AnchoredPosition |
AnchoredPosition3D |
UnityEngine.DrivenTransformProperties.AnchoredPosition3D |
AnchoredPositionX |
UnityEngine.DrivenTransformProperties.AnchoredPositionX |
AnchoredPositionY |
UnityEngine.DrivenTransformProperties.AnchoredPositionY |
AnchoredPositionZ |
UnityEngine.DrivenTransformProperties.AnchoredPositionZ |
Anchors |
UnityEngine.DrivenTransformProperties.Anchors |
None |
UnityEngine.DrivenTransformProperties.None |
Pivot |
UnityEngine.DrivenTransformProperties.Pivot |
PivotX |
UnityEngine.DrivenTransformProperties.PivotX |
PivotY |
UnityEngine.DrivenTransformProperties.PivotY |
Rotation |
UnityEngine.DrivenTransformProperties.Rotation |
Scale |
UnityEngine.DrivenTransformProperties.Scale |
ScaleX |
UnityEngine.DrivenTransformProperties.ScaleX |
ScaleY |
UnityEngine.DrivenTransformProperties.ScaleY |
ScaleZ |
UnityEngine.DrivenTransformProperties.ScaleZ |
SizeDelta |
UnityEngine.DrivenTransformProperties.SizeDelta |
SizeDeltaX |
UnityEngine.DrivenTransformProperties.SizeDeltaX |
SizeDeltaY |
UnityEngine.DrivenTransformProperties.SizeDeltaY |
DurationUnit |
UnityEngine.DurationUnit |
Fixed |
UnityEngine.DurationUnit.Fixed |
Normalized |
UnityEngine.DurationUnit.Normalized |
DynamicGI |
UnityEngine.DynamicGI |
SetEmissive |
UnityEngine.DynamicGI.SetEmissive(UnityEngine.Renderer,UnityEngine.Color) |
SetEnvironmentData |
UnityEngine.DynamicGI.SetEnvironmentData(System.Single[]) |
UpdateEnvironment |
UnityEngine.DynamicGI.UpdateEnvironment |
UpdateMaterials |
UnityEngine.DynamicGI.UpdateMaterials |
UpdateMaterials |
UnityEngine.DynamicGI.UpdateMaterials |
UpdateMaterials |
UnityEngine.DynamicGI.UpdateMaterials(UnityEngine.Renderer) |
indirectScale |
UnityEngine.DynamicGI.indirectScale |
isConverged |
UnityEngine.DynamicGI.isConverged |
materialUpdateTimeSlice |
UnityEngine.DynamicGI.materialUpdateTimeSlice |
synchronousMode |
UnityEngine.DynamicGI.synchronousMode |
updateThreshold |
UnityEngine.DynamicGI.updateThreshold |
EdgeCollider2D |
UnityEngine.EdgeCollider2D |
GetPoints |
UnityEngine.EdgeCollider2D.GetPoints(System.Collections.Generic.List`1<UnityEngine.Vector2>) |
Reset |
UnityEngine.EdgeCollider2D.Reset |
SetPoints |
UnityEngine.EdgeCollider2D.SetPoints(System.Collections.Generic.List`1<UnityEngine.Vector2>) |
adjacentEndPoint |
UnityEngine.EdgeCollider2D.adjacentEndPoint |
adjacentStartPoint |
UnityEngine.EdgeCollider2D.adjacentStartPoint |
edgeCount |
UnityEngine.EdgeCollider2D.edgeCount |
edgeRadius |
UnityEngine.EdgeCollider2D.edgeRadius |
pointCount |
UnityEngine.EdgeCollider2D.pointCount |
points |
UnityEngine.EdgeCollider2D.points |
useAdjacentEndPoint |
UnityEngine.EdgeCollider2D.useAdjacentEndPoint |
useAdjacentStartPoint |
UnityEngine.EdgeCollider2D.useAdjacentStartPoint |
Effector2D |
UnityEngine.Effector2D |
colliderMask |
UnityEngine.Effector2D.colliderMask |
useColliderMask |
UnityEngine.Effector2D.useColliderMask |
EffectorForceMode2D |
UnityEngine.EffectorForceMode2D |
Constant |
UnityEngine.EffectorForceMode2D.Constant |
InverseLinear |
UnityEngine.EffectorForceMode2D.InverseLinear |
InverseSquared |
UnityEngine.EffectorForceMode2D.InverseSquared |
EffectorSelection2D |
UnityEngine.EffectorSelection2D |
Collider |
UnityEngine.EffectorSelection2D.Collider |
Rigidbody |
UnityEngine.EffectorSelection2D.Rigidbody |
Event |
UnityEngine.Event |
GetEventCount |
UnityEngine.Event.GetEventCount |
GetTypeForControl |
UnityEngine.Event.GetTypeForControl(System.Int32) |
KeyboardEvent |
UnityEngine.Event.KeyboardEvent(System.String) |
PopEvent |
UnityEngine.Event.PopEvent(UnityEngine.Event) |
Use |
UnityEngine.Event.Use |
alt |
UnityEngine.Event.alt |
button |
UnityEngine.Event.button |
capsLock |
UnityEngine.Event.capsLock |
character |
UnityEngine.Event.character |
clickCount |
UnityEngine.Event.clickCount |
command |
UnityEngine.Event.command |
commandName |
UnityEngine.Event.commandName |
control |
UnityEngine.Event.control |
current |
UnityEngine.Event.current |
delta |
UnityEngine.Event.delta |
displayIndex |
UnityEngine.Event.displayIndex |
functionKey |
UnityEngine.Event.functionKey |
isKey |
UnityEngine.Event.isKey |
isMouse |
UnityEngine.Event.isMouse |
keyCode |
UnityEngine.Event.keyCode |
modifiers |
UnityEngine.Event.modifiers |
mousePosition |
UnityEngine.Event.mousePosition |
numeric |
UnityEngine.Event.numeric |
pointerType |
UnityEngine.Event.pointerType |
pressure |
UnityEngine.Event.pressure |
shift |
UnityEngine.Event.shift |
type |
UnityEngine.Event.type |
EventModifiers |
UnityEngine.EventModifiers |
Alt |
UnityEngine.EventModifiers.Alt |
CapsLock |
UnityEngine.EventModifiers.CapsLock |
Command |
UnityEngine.EventModifiers.Command |
Control |
UnityEngine.EventModifiers.Control |
FunctionKey |
UnityEngine.EventModifiers.FunctionKey |
None |
UnityEngine.EventModifiers.None |
Numeric |
UnityEngine.EventModifiers.Numeric |
Shift |
UnityEngine.EventModifiers.Shift |
EventType |
UnityEngine.EventType |
ContextClick |
UnityEngine.EventType.ContextClick |
DragExited |
UnityEngine.EventType.DragExited |
DragPerform |
UnityEngine.EventType.DragPerform |
DragUpdated |
UnityEngine.EventType.DragUpdated |
ExecuteCommand |
UnityEngine.EventType.ExecuteCommand |
Ignore |
UnityEngine.EventType.Ignore |
KeyDown |
UnityEngine.EventType.KeyDown |
KeyUp |
UnityEngine.EventType.KeyUp |
Layout |
UnityEngine.EventType.Layout |
MouseDown |
UnityEngine.EventType.MouseDown |
MouseDrag |
UnityEngine.EventType.MouseDrag |
MouseEnterWindow |
UnityEngine.EventType.MouseEnterWindow |
MouseLeaveWindow |
UnityEngine.EventType.MouseLeaveWindow |
MouseMove |
UnityEngine.EventType.MouseMove |
MouseUp |
UnityEngine.EventType.MouseUp |
Repaint |
UnityEngine.EventType.Repaint |
ScrollWheel |
UnityEngine.EventType.ScrollWheel |
TouchDown |
UnityEngine.EventType.TouchDown |
TouchEnter |
UnityEngine.EventType.TouchEnter |
TouchLeave |
UnityEngine.EventType.TouchLeave |
TouchMove |
UnityEngine.EventType.TouchMove |
TouchStationary |
UnityEngine.EventType.TouchStationary |
TouchUp |
UnityEngine.EventType.TouchUp |
Used |
UnityEngine.EventType.Used |
ValidateCommand |
UnityEngine.EventType.ValidateCommand |
mouseDown |
UnityEngine.EventType.mouseDown |
mouseDrag |
UnityEngine.EventType.mouseDrag |
mouseUp |
UnityEngine.EventType.mouseUp |
PersistentListenerMode |
UnityEngine.Events.PersistentListenerMode |
Bool |
UnityEngine.Events.PersistentListenerMode.Bool |
EventDefined |
UnityEngine.Events.PersistentListenerMode.EventDefined |
Float |
UnityEngine.Events.PersistentListenerMode.Float |
Int |
UnityEngine.Events.PersistentListenerMode.Int |
Object |
UnityEngine.Events.PersistentListenerMode.Object |
String |
UnityEngine.Events.PersistentListenerMode.String |
Void |
UnityEngine.Events.PersistentListenerMode.Void |
UnityAction |
UnityEngine.Events.UnityAction |
UnityAction_1 |
UnityEngine.Events.UnityAction_1 |
UnityAction_2 |
UnityEngine.Events.UnityAction_2 |
UnityAction_3 |
UnityEngine.Events.UnityAction_3 |
UnityAction_4 |
UnityEngine.Events.UnityAction_4 |
UnityEvent |
UnityEngine.Events.UnityEvent |
ctor |
UnityEngine.Events.UnityEvent.#ctor |
AddListener |
UnityEngine.Events.UnityEvent.AddListener(UnityEngine.Events.UnityAction) |
Invoke |
UnityEngine.Events.UnityEvent.Invoke |
RemoveListener |
UnityEngine.Events.UnityEvent.RemoveListener(UnityEngine.Events.UnityAction) |
UnityEventBase |
UnityEngine.Events.UnityEventBase |
GetPersistentEventCount |
UnityEngine.Events.UnityEventBase.GetPersistentEventCount |
GetPersistentListenerState |
UnityEngine.Events.UnityEventBase.GetPersistentListenerState(System.Int32) |
GetPersistentMethodName |
UnityEngine.Events.UnityEventBase.GetPersistentMethodName(System.Int32) |
GetPersistentTarget |
UnityEngine.Events.UnityEventBase.GetPersistentTarget(System.Int32) |
GetValidMethodInfo |
UnityEngine.Events.UnityEventBase.GetValidMethodInfo(System.Object,System.String,System.Type[]) |
GetValidMethodInfo |
UnityEngine.Events.UnityEventBase.GetValidMethodInfo(System.Type,System.String,System.Type[]) |
RemoveAllListeners |
UnityEngine.Events.UnityEventBase.RemoveAllListeners |
SetPersistentListenerState |
UnityEngine.Events.UnityEventBase.SetPersistentListenerState(System.Int32,UnityEngine.Events.UnityEventCallState) |
UnityEventCallState |
UnityEngine.Events.UnityEventCallState |
EditorAndRuntime |
UnityEngine.Events.UnityEventCallState.EditorAndRuntime |
Off |
UnityEngine.Events.UnityEventCallState.Off |
RuntimeOnly |
UnityEngine.Events.UnityEventCallState.RuntimeOnly |
UnityEvent`1 |
UnityEngine.Events.UnityEvent`1 |
UnityEvent`2 |
UnityEngine.Events.UnityEvent`2 |
UnityEvent`3 |
UnityEngine.Events.UnityEvent`3 |
UnityEvent`4 |
UnityEngine.Events.UnityEvent`4 |
ExcludeFromObjectFactoryAttribute |
UnityEngine.ExcludeFromObjectFactoryAttribute |
ctor |
UnityEngine.ExcludeFromObjectFactoryAttribute.#ctor |
ExcludeFromPresetAttribute |
UnityEngine.ExcludeFromPresetAttribute |
ExecuteAlways |
UnityEngine.ExecuteAlways |
ExecuteInEditMode |
UnityEngine.ExecuteInEditMode |
ExitGUIException |
UnityEngine.ExitGUIException |
NavMeshLocation |
UnityEngine.Experimental.AI.NavMeshLocation |
polygon |
UnityEngine.Experimental.AI.NavMeshLocation.polygon |
position |
UnityEngine.Experimental.AI.NavMeshLocation.position |
NavMeshPolyTypes |
UnityEngine.Experimental.AI.NavMeshPolyTypes |
Ground |
UnityEngine.Experimental.AI.NavMeshPolyTypes.Ground |
OffMeshConnection |
UnityEngine.Experimental.AI.NavMeshPolyTypes.OffMeshConnection |
NavMeshQuery |
UnityEngine.Experimental.AI.NavMeshQuery |
ctor |
UnityEngine.Experimental.AI.NavMeshQuery.#ctor(UnityEngine.Experimental.AI.NavMeshWorld,Unity.Collections.Allocator,System.Int32) |
BeginFindPath |
UnityEngine.Experimental.AI.NavMeshQuery.BeginFindPath(UnityEngine.Experimental.AI.NavMeshLocation,UnityEngine.Experimental.AI.NavMeshLocation,System.Int32,Unity.Collections.NativeArray`1<System.Single>) |
CreateLocation |
UnityEngine.Experimental.AI.NavMeshQuery.CreateLocation(UnityEngine.Vector3,UnityEngine.Experimental.AI.PolygonId) |
Dispose |
UnityEngine.Experimental.AI.NavMeshQuery.Dispose |
EndFindPath |
UnityEngine.Experimental.AI.NavMeshQuery.EndFindPath(System.Int32&) |
GetAgentTypeIdForPolygon |
UnityEngine.Experimental.AI.NavMeshQuery.GetAgentTypeIdForPolygon(UnityEngine.Experimental.AI.PolygonId) |
GetEdgesAndNeighbors |
UnityEngine.Experimental.AI.NavMeshQuery.GetEdgesAndNeighbors(UnityEngine.Experimental.AI.PolygonId,Unity.Collections.NativeSlice1<UnityEngine.Vector3>,Unity.Collections.NativeSlice 1<UnityEngine.Experimental.AI.PolygonId>,Unity.Collections.NativeSlice`1<System.Byte>,System.Int32&,System.Int32&) |
GetPathResult |
UnityEngine.Experimental.AI.NavMeshQuery.GetPathResult(Unity.Collections.NativeSlice`1<UnityEngine.Experimental.AI.PolygonId>) |
GetPolygonType |
UnityEngine.Experimental.AI.NavMeshQuery.GetPolygonType(UnityEngine.Experimental.AI.PolygonId) |
GetPortalPoints |
UnityEngine.Experimental.AI.NavMeshQuery.GetPortalPoints(UnityEngine.Experimental.AI.PolygonId,UnityEngine.Experimental.AI.PolygonId,UnityEngine.Vector3&,UnityEngine.Vector3&) |
IsValid |
UnityEngine.Experimental.AI.NavMeshQuery.IsValid(UnityEngine.Experimental.AI.NavMeshLocation) |
IsValid |
UnityEngine.Experimental.AI.NavMeshQuery.IsValid(UnityEngine.Experimental.AI.PolygonId) |
MapLocation |
UnityEngine.Experimental.AI.NavMeshQuery.MapLocation(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,System.Int32) |
MoveLocation |
UnityEngine.Experimental.AI.NavMeshQuery.MoveLocation(UnityEngine.Experimental.AI.NavMeshLocation,UnityEngine.Vector3,System.Int32) |
MoveLocations |
UnityEngine.Experimental.AI.NavMeshQuery.MoveLocations(Unity.Collections.NativeSlice1<UnityEngine.Experimental.AI.NavMeshLocation>,Unity.Collections.NativeSlice 1<UnityEngine.Vector3>,Unity.Collections.NativeSlice`1<System.Int32>) |
MoveLocationsInSameAreas |
UnityEngine.Experimental.AI.NavMeshQuery.MoveLocationsInSameAreas(Unity.Collections.NativeSlice1<UnityEngine.Experimental.AI.NavMeshLocation>,Unity.Collections.NativeSlice 1<UnityEngine.Vector3>,System.Int32) |
PolygonLocalToWorldMatrix |
UnityEngine.Experimental.AI.NavMeshQuery.PolygonLocalToWorldMatrix(UnityEngine.Experimental.AI.PolygonId) |
PolygonWorldToLocalMatrix |
UnityEngine.Experimental.AI.NavMeshQuery.PolygonWorldToLocalMatrix(UnityEngine.Experimental.AI.PolygonId) |
Raycast |
UnityEngine.Experimental.AI.NavMeshQuery.Raycast(UnityEngine.AI.NavMeshHit&,Unity.Collections.NativeSlice1<UnityEngine.Experimental.AI.PolygonId>,System.Int32&,UnityEngine.Experimental.AI.NavMeshLocation,UnityEngine.Vector3,System.Int32,Unity.Collections.NativeArray 1<System.Single>) |
Raycast |
UnityEngine.Experimental.AI.NavMeshQuery.Raycast(UnityEngine.AI.NavMeshHit&,UnityEngine.Experimental.AI.NavMeshLocation,UnityEngine.Vector3,System.Int32,Unity.Collections.NativeArray`1<System.Single>) |
UpdateFindPath |
UnityEngine.Experimental.AI.NavMeshQuery.UpdateFindPath(System.Int32,System.Int32&) |
NavMeshWorld |
UnityEngine.Experimental.AI.NavMeshWorld |
AddDependency |
UnityEngine.Experimental.AI.NavMeshWorld.AddDependency(Unity.Jobs.JobHandle) |
GetDefaultWorld |
UnityEngine.Experimental.AI.NavMeshWorld.GetDefaultWorld |
IsValid |
UnityEngine.Experimental.AI.NavMeshWorld.IsValid |
PathQueryStatus |
UnityEngine.Experimental.AI.PathQueryStatus |
BufferTooSmall |
UnityEngine.Experimental.AI.PathQueryStatus.BufferTooSmall |
Failure |
UnityEngine.Experimental.AI.PathQueryStatus.Failure |
InProgress |
UnityEngine.Experimental.AI.PathQueryStatus.InProgress |
InvalidParam |
UnityEngine.Experimental.AI.PathQueryStatus.InvalidParam |
OutOfMemory |
UnityEngine.Experimental.AI.PathQueryStatus.OutOfMemory |
OutOfNodes |
UnityEngine.Experimental.AI.PathQueryStatus.OutOfNodes |
PartialResult |
UnityEngine.Experimental.AI.PathQueryStatus.PartialResult |
StatusDetailMask |
UnityEngine.Experimental.AI.PathQueryStatus.StatusDetailMask |
Success |
UnityEngine.Experimental.AI.PathQueryStatus.Success |
WrongMagic |
UnityEngine.Experimental.AI.PathQueryStatus.WrongMagic |
WrongVersion |
UnityEngine.Experimental.AI.PathQueryStatus.WrongVersion |
PolygonId |
UnityEngine.Experimental.AI.PolygonId |
Equals |
UnityEngine.Experimental.AI.PolygonId.Equals(System.Object) |
Equals |
UnityEngine.Experimental.AI.PolygonId.Equals(UnityEngine.Experimental.AI.PolygonId) |
GetHashCode |
UnityEngine.Experimental.AI.PolygonId.GetHashCode |
IsNull |
UnityEngine.Experimental.AI.PolygonId.IsNull |
op_Equal |
UnityEngine.Experimental.AI.PolygonId.op_Equal(UnityEngine.Experimental.AI.PolygonId,UnityEngine.Experimental.AI.PolygonId) |
op_NotEqual |
UnityEngine.Experimental.AI.PolygonId.op_NotEqual(UnityEngine.Experimental.AI.PolygonId,UnityEngine.Experimental.AI.PolygonId) |
AnimationPlayableOutputExtensions |
UnityEngine.Experimental.Animations.AnimationPlayableOutputExtensions |
GetAnimationStreamSource |
UnityEngine.Experimental.Animations.AnimationPlayableOutputExtensions.GetAnimationStreamSource(UnityEngine.Animations.AnimationPlayableOutput) |
GetSortingOrder |
UnityEngine.Experimental.Animations.AnimationPlayableOutputExtensions.GetSortingOrder(UnityEngine.Animations.AnimationPlayableOutput) |
SetAnimationStreamSource |
UnityEngine.Experimental.Animations.AnimationPlayableOutputExtensions.SetAnimationStreamSource(UnityEngine.Animations.AnimationPlayableOutput,UnityEngine.Experimental.Animations.AnimationStreamSource) |
SetSortingOrder |
UnityEngine.Experimental.Animations.AnimationPlayableOutputExtensions.SetSortingOrder |
AnimationStreamSource |
UnityEngine.Experimental.Animations.AnimationStreamSource |
DefaultValues |
UnityEngine.Experimental.Animations.AnimationStreamSource.DefaultValues |
PreviousInputs |
UnityEngine.Experimental.Animations.AnimationStreamSource.PreviousInputs |
AudioSampleProvider |
UnityEngine.Experimental.Audio.AudioSampleProvider |
ClearSampleFramesAvailableNativeHandler |
UnityEngine.Experimental.Audio.AudioSampleProvider.ClearSampleFramesAvailableNativeHandler |
ClearSampleFramesOverflowNativeHandler |
UnityEngine.Experimental.Audio.AudioSampleProvider.ClearSampleFramesOverflowNativeHandler |
ConsumeSampleFrames |
UnityEngine.Experimental.Audio.AudioSampleProvider.ConsumeSampleFrames(Unity.Collections.NativeArray`1<System.Single>) |
ConsumeSampleFramesNativeFunction |
UnityEngine.Experimental.Audio.AudioSampleProvider.ConsumeSampleFramesNativeFunction |
Dispose |
UnityEngine.Experimental.Audio.AudioSampleProvider.Dispose |
SampleFramesEventNativeFunction |
UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesEventNativeFunction |
SampleFramesHandler |
UnityEngine.Experimental.Audio.AudioSampleProvider.SampleFramesHandler |
SetSampleFramesAvailableNativeHandler |
UnityEngine.Experimental.Audio.AudioSampleProvider.SetSampleFramesAvailableNativeHandler(UnityEngine.Experimental.Audio.AudioSampleProvider/SampleFramesEventNativeFunction,System.IntPtr) |
SetSampleFramesOverflowNativeHandler |
UnityEngine.Experimental.Audio.AudioSampleProvider.SetSampleFramesOverflowNativeHandler(UnityEngine.Experimental.Audio.AudioSampleProvider/SampleFramesEventNativeFunction,System.IntPtr) |
availableSampleFrameCount |
UnityEngine.Experimental.Audio.AudioSampleProvider.availableSampleFrameCount |
channelCount |
UnityEngine.Experimental.Audio.AudioSampleProvider.channelCount |
consumeSampleFramesNativeFunction |
UnityEngine.Experimental.Audio.AudioSampleProvider.consumeSampleFramesNativeFunction |
enableSampleFramesAvailableEvents |
UnityEngine.Experimental.Audio.AudioSampleProvider.enableSampleFramesAvailableEvents |
enableSilencePadding |
UnityEngine.Experimental.Audio.AudioSampleProvider.enableSilencePadding |
freeSampleFrameCount |
UnityEngine.Experimental.Audio.AudioSampleProvider.freeSampleFrameCount |
freeSampleFrameCountLowThreshold |
UnityEngine.Experimental.Audio.AudioSampleProvider.freeSampleFrameCountLowThreshold |
id |
UnityEngine.Experimental.Audio.AudioSampleProvider.id |
maxSampleFrameCount |
UnityEngine.Experimental.Audio.AudioSampleProvider.maxSampleFrameCount |
owner |
UnityEngine.Experimental.Audio.AudioSampleProvider.owner |
sampleFramesAvailable |
UnityEngine.Experimental.Audio.AudioSampleProvider.sampleFramesAvailable(UnityEngine.Experimental.Audio.AudioSampleProvider/SampleFramesHandler) |
sampleFramesOverflow |
UnityEngine.Experimental.Audio.AudioSampleProvider.sampleFramesOverflow(UnityEngine.Experimental.Audio.AudioSampleProvider/SampleFramesHandler) |
sampleRate |
UnityEngine.Experimental.Audio.AudioSampleProvider.sampleRate |
trackIndex |
UnityEngine.Experimental.Audio.AudioSampleProvider.trackIndex |
valid |
UnityEngine.Experimental.Audio.AudioSampleProvider.valid |
AngularFalloffType |
UnityEngine.Experimental.GlobalIllumination.AngularFalloffType |
AnalyticAndInnerAngle |
UnityEngine.Experimental.GlobalIllumination.AngularFalloffType.AnalyticAndInnerAngle |
LUT |
UnityEngine.Experimental.GlobalIllumination.AngularFalloffType.LUT |
Cookie |
UnityEngine.Experimental.GlobalIllumination.Cookie |
Defaults |
UnityEngine.Experimental.GlobalIllumination.Cookie.Defaults |
instanceID |
UnityEngine.Experimental.GlobalIllumination.Cookie.instanceID |
scale |
UnityEngine.Experimental.GlobalIllumination.Cookie.scale |
sizes |
UnityEngine.Experimental.GlobalIllumination.Cookie.sizes |
DirectionalLight |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight |
color |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight.color |
indirectColor |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight.indirectColor |
instanceID |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight.instanceID |
mode |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight.mode |
orientation |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight.orientation |
penumbraWidthRadian |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight.penumbraWidthRadian |
position |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight.position |
shadow |
UnityEngine.Experimental.GlobalIllumination.DirectionalLight.shadow |
DiscLight |
UnityEngine.Experimental.GlobalIllumination.DiscLight |
color |
UnityEngine.Experimental.GlobalIllumination.DiscLight.color |
falloff |
UnityEngine.Experimental.GlobalIllumination.DiscLight.falloff |
indirectColor |
UnityEngine.Experimental.GlobalIllumination.DiscLight.indirectColor |
instanceID |
UnityEngine.Experimental.GlobalIllumination.DiscLight.instanceID |
mode |
UnityEngine.Experimental.GlobalIllumination.DiscLight.mode |
orientation |
UnityEngine.Experimental.GlobalIllumination.DiscLight.orientation |
position |
UnityEngine.Experimental.GlobalIllumination.DiscLight.position |
radius |
UnityEngine.Experimental.GlobalIllumination.DiscLight.radius |
range |
UnityEngine.Experimental.GlobalIllumination.DiscLight.range |
shadow |
UnityEngine.Experimental.GlobalIllumination.DiscLight.shadow |
FalloffType |
UnityEngine.Experimental.GlobalIllumination.FalloffType |
InverseSquared |
UnityEngine.Experimental.GlobalIllumination.FalloffType.InverseSquared |
InverseSquaredNoRangeAttenuation |
UnityEngine.Experimental.GlobalIllumination.FalloffType.InverseSquaredNoRangeAttenuation |
Legacy |
UnityEngine.Experimental.GlobalIllumination.FalloffType.Legacy |
Linear |
UnityEngine.Experimental.GlobalIllumination.FalloffType.Linear |
Undefined |
UnityEngine.Experimental.GlobalIllumination.FalloffType.Undefined |
LightDataGI |
UnityEngine.Experimental.GlobalIllumination.LightDataGI |
Init |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(UnityEngine.Experimental.GlobalIllumination.DirectionalLight&) |
Init |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(UnityEngine.Experimental.GlobalIllumination.PointLight&) |
Init |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(UnityEngine.Experimental.GlobalIllumination.RectangleLight&) |
Init |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(UnityEngine.Experimental.GlobalIllumination.SpotLight&) |
Init |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape&) |
Init |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.Init(UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape&) |
InitNoBake |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.InitNoBake(System.Int32) |
color |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.color |
coneAngle |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.coneAngle |
cookieID |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.cookieID |
cookieScale |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.cookieScale |
falloff |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.falloff |
indirectColor |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.indirectColor |
innerConeAngle |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.innerConeAngle |
instanceID |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.instanceID |
mode |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.mode |
orientation |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.orientation |
position |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.position |
range |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.range |
shadow |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.shadow |
shape0 |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.shape0 |
shape1 |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.shape1 |
type |
UnityEngine.Experimental.GlobalIllumination.LightDataGI.type |
LightMode |
UnityEngine.Experimental.GlobalIllumination.LightMode |
Baked |
UnityEngine.Experimental.GlobalIllumination.LightMode.Baked |
Mixed |
UnityEngine.Experimental.GlobalIllumination.LightMode.Mixed |
Realtime |
UnityEngine.Experimental.GlobalIllumination.LightMode.Realtime |
Unknown |
UnityEngine.Experimental.GlobalIllumination.LightMode.Unknown |
LightType |
UnityEngine.Experimental.GlobalIllumination.LightType |
Directional |
UnityEngine.Experimental.GlobalIllumination.LightType.Directional |
Disc |
UnityEngine.Experimental.GlobalIllumination.LightType.Disc |
Point |
UnityEngine.Experimental.GlobalIllumination.LightType.Point |
Rectangle |
UnityEngine.Experimental.GlobalIllumination.LightType.Rectangle |
Spot |
UnityEngine.Experimental.GlobalIllumination.LightType.Spot |
SpotBoxShape |
UnityEngine.Experimental.GlobalIllumination.LightType.SpotBoxShape |
SpotPyramidShape |
UnityEngine.Experimental.GlobalIllumination.LightType.SpotPyramidShape |
LightmapperUtils |
UnityEngine.Experimental.GlobalIllumination.LightmapperUtils |
Extract |
UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(UnityEngine.Light,UnityEngine.Experimental.GlobalIllumination.DirectionalLight&) |
Extract |
UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(UnityEngine.Light,UnityEngine.Experimental.GlobalIllumination.PointLight&) |
Extract |
UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(UnityEngine.Light,UnityEngine.Experimental.GlobalIllumination.RectangleLight&) |
Extract |
UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(UnityEngine.Light,UnityEngine.Experimental.GlobalIllumination.SpotLight&) |
Extract |
UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.Extract(UnityEngine.LightmapBakeType) |
ExtractIndirect |
UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.ExtractIndirect(UnityEngine.Light) |
ExtractInnerCone |
UnityEngine.Experimental.GlobalIllumination.LightmapperUtils.ExtractInnerCone(UnityEngine.Light) |
Lightmapping |
UnityEngine.Experimental.GlobalIllumination.Lightmapping |
GetDelegate |
UnityEngine.Experimental.GlobalIllumination.Lightmapping.GetDelegate |
RequestLightsDelegate |
UnityEngine.Experimental.GlobalIllumination.Lightmapping.RequestLightsDelegate |
ResetDelegate |
UnityEngine.Experimental.GlobalIllumination.Lightmapping.ResetDelegate |
SetDelegate |
UnityEngine.Experimental.GlobalIllumination.Lightmapping.SetDelegate(UnityEngine.Experimental.GlobalIllumination.Lightmapping/RequestLightsDelegate) |
LinearColor |
UnityEngine.Experimental.GlobalIllumination.LinearColor |
Black |
UnityEngine.Experimental.GlobalIllumination.LinearColor.Black |
Convert |
UnityEngine.Experimental.GlobalIllumination.LinearColor.Convert(UnityEngine.Color,System.Single) |
blue |
UnityEngine.Experimental.GlobalIllumination.LinearColor.blue |
green |
UnityEngine.Experimental.GlobalIllumination.LinearColor.green |
intensity |
UnityEngine.Experimental.GlobalIllumination.LinearColor.intensity |
red |
UnityEngine.Experimental.GlobalIllumination.LinearColor.red |
PointLight |
UnityEngine.Experimental.GlobalIllumination.PointLight |
color |
UnityEngine.Experimental.GlobalIllumination.PointLight.color |
falloff |
UnityEngine.Experimental.GlobalIllumination.PointLight.falloff |
indirectColor |
UnityEngine.Experimental.GlobalIllumination.PointLight.indirectColor |
instanceID |
UnityEngine.Experimental.GlobalIllumination.PointLight.instanceID |
mode |
UnityEngine.Experimental.GlobalIllumination.PointLight.mode |
orientation |
UnityEngine.Experimental.GlobalIllumination.PointLight.orientation |
position |
UnityEngine.Experimental.GlobalIllumination.PointLight.position |
range |
UnityEngine.Experimental.GlobalIllumination.PointLight.range |
shadow |
UnityEngine.Experimental.GlobalIllumination.PointLight.shadow |
sphereRadius |
UnityEngine.Experimental.GlobalIllumination.PointLight.sphereRadius |
RectangleLight |
UnityEngine.Experimental.GlobalIllumination.RectangleLight |
color |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.color |
falloff |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.falloff |
height |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.height |
indirectColor |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.indirectColor |
instanceID |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.instanceID |
mode |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.mode |
orientation |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.orientation |
position |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.position |
range |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.range |
shadow |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.shadow |
width |
UnityEngine.Experimental.GlobalIllumination.RectangleLight.width |
RenderSettings |
UnityEngine.Experimental.GlobalIllumination.RenderSettings |
useRadianceAmbientProbe |
UnityEngine.Experimental.GlobalIllumination.RenderSettings.useRadianceAmbientProbe |
SpotLight |
UnityEngine.Experimental.GlobalIllumination.SpotLight |
angularFalloff |
UnityEngine.Experimental.GlobalIllumination.SpotLight.angularFalloff |
color |
UnityEngine.Experimental.GlobalIllumination.SpotLight.color |
coneAngle |
UnityEngine.Experimental.GlobalIllumination.SpotLight.coneAngle |
falloff |
UnityEngine.Experimental.GlobalIllumination.SpotLight.falloff |
indirectColor |
UnityEngine.Experimental.GlobalIllumination.SpotLight.indirectColor |
innerConeAngle |
UnityEngine.Experimental.GlobalIllumination.SpotLight.innerConeAngle |
instanceID |
UnityEngine.Experimental.GlobalIllumination.SpotLight.instanceID |
mode |
UnityEngine.Experimental.GlobalIllumination.SpotLight.mode |
orientation |
UnityEngine.Experimental.GlobalIllumination.SpotLight.orientation |
position |
UnityEngine.Experimental.GlobalIllumination.SpotLight.position |
range |
UnityEngine.Experimental.GlobalIllumination.SpotLight.range |
shadow |
UnityEngine.Experimental.GlobalIllumination.SpotLight.shadow |
sphereRadius |
UnityEngine.Experimental.GlobalIllumination.SpotLight.sphereRadius |
SpotLightBoxShape |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape |
color |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.color |
height |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.height |
indirectColor |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.indirectColor |
instanceID |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.instanceID |
mode |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.mode |
orientation |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.orientation |
position |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.position |
range |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.range |
shadow |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.shadow |
width |
UnityEngine.Experimental.GlobalIllumination.SpotLightBoxShape.width |
SpotLightPyramidShape |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape |
angle |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.angle |
aspectRatio |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.aspectRatio |
color |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.color |
falloff |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.falloff |
indirectColor |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.indirectColor |
instanceID |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.instanceID |
mode |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.mode |
orientation |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.orientation |
position |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.position |
range |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.range |
shadow |
UnityEngine.Experimental.GlobalIllumination.SpotLightPyramidShape.shadow |
CameraPlayable |
UnityEngine.Experimental.Playables.CameraPlayable |
Create |
UnityEngine.Experimental.Playables.CameraPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.Camera) |
MaterialEffectPlayable |
UnityEngine.Experimental.Playables.MaterialEffectPlayable |
Create |
UnityEngine.Experimental.Playables.MaterialEffectPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.Material) |
TextureMixerPlayable |
UnityEngine.Experimental.Playables.TextureMixerPlayable |
Create |
UnityEngine.Experimental.Playables.TextureMixerPlayable.Create(UnityEngine.Playables.PlayableGraph) |
TexturePlayableBinding |
UnityEngine.Experimental.Playables.TexturePlayableBinding |
Create |
UnityEngine.Experimental.Playables.TexturePlayableBinding.Create(System.String,UnityEngine.Object) |
TexturePlayableOutput |
UnityEngine.Experimental.Playables.TexturePlayableOutput |
Null |
UnityEngine.Experimental.Playables.TexturePlayableOutput.Null |
DefaultFormat |
UnityEngine.Experimental.Rendering.DefaultFormat |
DepthStencil |
UnityEngine.Experimental.Rendering.DefaultFormat.DepthStencil |
HDR |
UnityEngine.Experimental.Rendering.DefaultFormat.HDR |
LDR |
UnityEngine.Experimental.Rendering.DefaultFormat.LDR |
Shadow |
UnityEngine.Experimental.Rendering.DefaultFormat.Shadow |
Video |
UnityEngine.Experimental.Rendering.DefaultFormat.Video |
ExternalGPUProfiler |
UnityEngine.Experimental.Rendering.ExternalGPUProfiler |
BeginGPUCapture |
UnityEngine.Experimental.Rendering.ExternalGPUProfiler.BeginGPUCapture |
EndGPUCapture |
UnityEngine.Experimental.Rendering.ExternalGPUProfiler.EndGPUCapture |
IsAttached |
UnityEngine.Experimental.Rendering.ExternalGPUProfiler.IsAttached |
FormatUsage |
UnityEngine.Experimental.Rendering.FormatUsage |
Blend |
UnityEngine.Experimental.Rendering.FormatUsage.Blend |
GetPixels |
UnityEngine.Experimental.Rendering.FormatUsage.GetPixels |
Linear |
UnityEngine.Experimental.Rendering.FormatUsage.Linear |
LoadStore |
UnityEngine.Experimental.Rendering.FormatUsage.LoadStore |
MSAA2x |
UnityEngine.Experimental.Rendering.FormatUsage.MSAA2x |
MSAA4x |
UnityEngine.Experimental.Rendering.FormatUsage.MSAA4x |
MSAA8x |
UnityEngine.Experimental.Rendering.FormatUsage.MSAA8x |
ReadPixels |
UnityEngine.Experimental.Rendering.FormatUsage.ReadPixels |
Render |
UnityEngine.Experimental.Rendering.FormatUsage.Render |
Sample |
UnityEngine.Experimental.Rendering.FormatUsage.Sample |
SetPixels |
UnityEngine.Experimental.Rendering.FormatUsage.SetPixels |
SetPixels32 |
UnityEngine.Experimental.Rendering.FormatUsage.SetPixels32 |
Sparse |
UnityEngine.Experimental.Rendering.FormatUsage.Sparse |
StencilSampling |
UnityEngine.Experimental.Rendering.FormatUsage.StencilSampling |
GraphicsFormat |
UnityEngine.Experimental.Rendering.GraphicsFormat |
A10R10G10B10_XRSRGBPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A10R10G10B10_XRSRGBPack32 |
A10R10G10B10_XRUNormPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A10R10G10B10_XRUNormPack32 |
A1R5G5B5_UNormPack16 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A1R5G5B5_UNormPack16 |
A2B10G10R10_SIntPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A2B10G10R10_SIntPack32 |
A2B10G10R10_UIntPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A2B10G10R10_UIntPack32 |
A2B10G10R10_UNormPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A2B10G10R10_UNormPack32 |
A2R10G10B10_SIntPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A2R10G10B10_SIntPack32 |
A2R10G10B10_UIntPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A2R10G10B10_UIntPack32 |
A2R10G10B10_UNormPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A2R10G10B10_UNormPack32 |
A2R10G10B10_XRSRGBPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A2R10G10B10_XRSRGBPack32 |
A2R10G10B10_XRUNormPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.A2R10G10B10_XRUNormPack32 |
B10G11R11_UFloatPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.B10G11R11_UFloatPack32 |
B4G4R4A4_UNormPack16 |
UnityEngine.Experimental.Rendering.GraphicsFormat.B4G4R4A4_UNormPack16 |
B5G5R5A1_UNormPack16 |
UnityEngine.Experimental.Rendering.GraphicsFormat.B5G5R5A1_UNormPack16 |
B5G6R5_UNormPack16 |
UnityEngine.Experimental.Rendering.GraphicsFormat.B5G6R5_UNormPack16 |
B8G8R8A8_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8A8_SInt |
B8G8R8A8_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8A8_SNorm |
B8G8R8A8_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8A8_SRGB |
B8G8R8A8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8A8_UInt |
B8G8R8A8_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8A8_UNorm |
B8G8R8_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8_SInt |
B8G8R8_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8_SNorm |
B8G8R8_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8_SRGB |
B8G8R8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8_UInt |
B8G8R8_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.B8G8R8_UNorm |
D16_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.D16_UNorm |
D24_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm |
D24_UNorm_S8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.D24_UNorm_S8_UInt |
D32_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.D32_SFloat |
D32_SFloat_S8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.D32_SFloat_S8_UInt |
DepthAuto |
UnityEngine.Experimental.Rendering.GraphicsFormat.DepthAuto |
E5B9G9R9_UFloatPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.E5B9G9R9_UFloatPack32 |
None |
UnityEngine.Experimental.Rendering.GraphicsFormat.None |
R10G10B10_XRSRGBPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.R10G10B10_XRSRGBPack32 |
R10G10B10_XRUNormPack32 |
UnityEngine.Experimental.Rendering.GraphicsFormat.R10G10B10_XRUNormPack32 |
R16G16B16A16_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16A16_SFloat |
R16G16B16A16_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16A16_SInt |
R16G16B16A16_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16A16_SNorm |
R16G16B16A16_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16A16_UInt |
R16G16B16A16_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16A16_UNorm |
R16G16B16_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16_SFloat |
R16G16B16_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16_SInt |
R16G16B16_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16_SNorm |
R16G16B16_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16_UInt |
R16G16B16_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16B16_UNorm |
R16G16_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16_SFloat |
R16G16_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16_SInt |
R16G16_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16_SNorm |
R16G16_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16_UInt |
R16G16_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16G16_UNorm |
R16_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16_SFloat |
R16_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16_SInt |
R16_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16_SNorm |
R16_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16_UInt |
R16_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R16_UNorm |
R32G32B32A32_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32B32A32_SFloat |
R32G32B32A32_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32B32A32_SInt |
R32G32B32A32_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32B32A32_UInt |
R32G32B32_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32B32_SFloat |
R32G32B32_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32B32_SInt |
R32G32B32_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32B32_UInt |
R32G32_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32_SFloat |
R32G32_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32_SInt |
R32G32_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32G32_UInt |
R32_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32_SFloat |
R32_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32_SInt |
R32_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R32_UInt |
R4G4B4A4_UNormPack16 |
UnityEngine.Experimental.Rendering.GraphicsFormat.R4G4B4A4_UNormPack16 |
R5G5B5A1_UNormPack16 |
UnityEngine.Experimental.Rendering.GraphicsFormat.R5G5B5A1_UNormPack16 |
R5G6B5_UNormPack16 |
UnityEngine.Experimental.Rendering.GraphicsFormat.R5G6B5_UNormPack16 |
R8G8B8A8_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8A8_SInt |
R8G8B8A8_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8A8_SNorm |
R8G8B8A8_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8A8_SRGB |
R8G8B8A8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8A8_UInt |
R8G8B8A8_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8A8_UNorm |
R8G8B8_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8_SInt |
R8G8B8_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8_SNorm |
R8G8B8_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8_SRGB |
R8G8B8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8_UInt |
R8G8B8_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8B8_UNorm |
R8G8_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8_SInt |
R8G8_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8_SNorm |
R8G8_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8_SRGB |
R8G8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8_UInt |
R8G8_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8G8_UNorm |
R8_SInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8_SInt |
R8_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8_SNorm |
R8_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8_SRGB |
R8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8_UInt |
R8_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R8_UNorm |
RGBA_ASTC10X10_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC10X10_SRGB |
RGBA_ASTC10X10_UFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC10X10_UFloat |
RGBA_ASTC10X10_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC10X10_UNorm |
RGBA_ASTC12X12_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC12X12_SRGB |
RGBA_ASTC12X12_UFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC12X12_UFloat |
RGBA_ASTC12X12_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC12X12_UNorm |
RGBA_ASTC4X4_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC4X4_SRGB |
RGBA_ASTC4X4_UFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC4X4_UFloat |
RGBA_ASTC4X4_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC4X4_UNorm |
RGBA_ASTC5X5_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC5X5_SRGB |
RGBA_ASTC5X5_UFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC5X5_UFloat |
RGBA_ASTC5X5_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC5X5_UNorm |
RGBA_ASTC6X6_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC6X6_SRGB |
RGBA_ASTC6X6_UFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC6X6_UFloat |
RGBA_ASTC6X6_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC6X6_UNorm |
RGBA_ASTC8X8_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC8X8_SRGB |
RGBA_ASTC8X8_UFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC8X8_UFloat |
RGBA_ASTC8X8_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ASTC8X8_UNorm |
RGBA_BC7_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_BC7_SRGB |
RGBA_BC7_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_BC7_UNorm |
RGBA_DXT1_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_DXT1_SRGB |
RGBA_DXT1_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_DXT1_UNorm |
RGBA_DXT3_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_DXT3_SRGB |
RGBA_DXT3_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_DXT3_UNorm |
RGBA_DXT5_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_DXT5_SRGB |
RGBA_DXT5_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_DXT5_UNorm |
RGBA_ETC2_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ETC2_SRGB |
RGBA_ETC2_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_ETC2_UNorm |
RGBA_PVRTC_2Bpp_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_PVRTC_2Bpp_SRGB |
RGBA_PVRTC_2Bpp_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_PVRTC_2Bpp_UNorm |
RGBA_PVRTC_4Bpp_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_PVRTC_4Bpp_SRGB |
RGBA_PVRTC_4Bpp_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGBA_PVRTC_4Bpp_UNorm |
RGB_A1_ETC2_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_A1_ETC2_SRGB |
RGB_A1_ETC2_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_A1_ETC2_UNorm |
RGB_BC6H_SFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_BC6H_SFloat |
RGB_BC6H_UFloat |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_BC6H_UFloat |
RGB_ETC2_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_ETC2_SRGB |
RGB_ETC2_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_ETC2_UNorm |
RGB_ETC_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_ETC_UNorm |
RGB_PVRTC_2Bpp_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_PVRTC_2Bpp_SRGB |
RGB_PVRTC_2Bpp_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_PVRTC_2Bpp_UNorm |
RGB_PVRTC_4Bpp_SRGB |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_PVRTC_4Bpp_SRGB |
RGB_PVRTC_4Bpp_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RGB_PVRTC_4Bpp_UNorm |
RG_BC5_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RG_BC5_SNorm |
RG_BC5_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RG_BC5_UNorm |
RG_EAC_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RG_EAC_SNorm |
RG_EAC_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.RG_EAC_UNorm |
R_BC4_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R_BC4_SNorm |
R_BC4_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R_BC4_UNorm |
R_EAC_SNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R_EAC_SNorm |
R_EAC_UNorm |
UnityEngine.Experimental.Rendering.GraphicsFormat.R_EAC_UNorm |
S8_UInt |
UnityEngine.Experimental.Rendering.GraphicsFormat.S8_UInt |
ShadowAuto |
UnityEngine.Experimental.Rendering.GraphicsFormat.ShadowAuto |
VideoAuto |
UnityEngine.Experimental.Rendering.GraphicsFormat.VideoAuto |
YUV2 |
UnityEngine.Experimental.Rendering.GraphicsFormat.YUV2 |
IScriptableRuntimeReflectionSystem |
UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem |
TickRealtimeProbes |
UnityEngine.Experimental.Rendering.IScriptableRuntimeReflectionSystem.TickRealtimeProbes |
RayTracingAccelerationStructure |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure |
ctor |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.#ctor |
ctor |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.#ctor(UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure/RASSettings) |
AddInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance(UnityEngine.GraphicsBuffer,System.UInt32,UnityEngine.Material,System.Boolean,System.Boolean,System.Boolean,System.UInt32,System.Boolean) |
AddInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance(UnityEngine.GraphicsBuffer,System.UInt32,UnityEngine.Material,System.Boolean,System.Boolean,System.Boolean,System.UInt32,System.Boolean,System.UInt32) |
AddInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance(UnityEngine.GraphicsBuffer,System.UInt32,UnityEngine.Material,UnityEngine.Matrix4x4,System.Boolean,System.Boolean,System.Boolean,System.UInt32,System.Boolean) |
AddInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance(UnityEngine.GraphicsBuffer,System.UInt32,UnityEngine.Material,UnityEngine.Matrix4x4,System.Boolean,System.Boolean,System.Boolean,System.UInt32,System.Boolean,System.UInt32) |
AddInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance(UnityEngine.Renderer,System.Boolean[],System.Boolean[],System.Boolean,System.Boolean,System.UInt32) |
AddInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance(UnityEngine.Renderer,System.Boolean[],System.Boolean[],System.Boolean,System.Boolean,System.UInt32,System.UInt32) |
AddInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance(UnityEngine.Renderer,UnityEngine.Experimental.Rendering.RayTracingSubMeshFlags[],System.Boolean,System.Boolean,System.UInt32) |
AddInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.AddInstance(UnityEngine.Renderer,UnityEngine.Experimental.Rendering.RayTracingSubMeshFlags[],System.Boolean,System.Boolean,System.UInt32,System.UInt32) |
Build |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.Build |
Build |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.Build(UnityEngine.Vector3) |
Dispose |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.Dispose |
GetInstanceCount |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.GetInstanceCount |
GetSize |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.GetSize |
ManagementMode |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.ManagementMode |
Automatic |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.ManagementMode.Automatic |
Manual |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.ManagementMode.Manual |
RASSettings |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RASSettings |
ctor |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RASSettings.#ctor(UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure/ManagementMode,UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure/RayTracingModeMask,System.Int32) |
layerMask |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RASSettings.layerMask |
managementMode |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RASSettings.managementMode |
rayTracingModeMask |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RASSettings.rayTracingModeMask |
RayTracingModeMask |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask |
DynamicGeometry |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask.DynamicGeometry |
DynamicTransform |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask.DynamicTransform |
Everything |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask.Everything |
Nothing |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask.Nothing |
Static |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RayTracingModeMask.Static |
Release |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.Release |
RemoveInstance |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.RemoveInstance(UnityEngine.Renderer) |
Update |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.Update |
UpdateInstanceID |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.UpdateInstanceID(UnityEngine.Renderer,System.UInt32) |
UpdateInstanceMask |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.UpdateInstanceMask(UnityEngine.Renderer,System.UInt32) |
UpdateInstanceTransform |
UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure.UpdateInstanceTransform(UnityEngine.Renderer) |
RayTracingMode |
UnityEngine.Experimental.Rendering.RayTracingMode |
DynamicGeometry |
UnityEngine.Experimental.Rendering.RayTracingMode.DynamicGeometry |
DynamicTransform |
UnityEngine.Experimental.Rendering.RayTracingMode.DynamicTransform |
Off |
UnityEngine.Experimental.Rendering.RayTracingMode.Off |
Static |
UnityEngine.Experimental.Rendering.RayTracingMode.Static |
RayTracingShader |
UnityEngine.Experimental.Rendering.RayTracingShader |
Dispatch |
UnityEngine.Experimental.Rendering.RayTracingShader.Dispatch(System.String,System.Int32,System.Int32,System.Int32,UnityEngine.Camera) |
SetAccelerationStructure |
UnityEngine.Experimental.Rendering.RayTracingShader.SetAccelerationStructure(System.Int32,UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure) |
SetAccelerationStructure |
UnityEngine.Experimental.Rendering.RayTracingShader.SetAccelerationStructure(System.String,UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure) |
SetBool |
UnityEngine.Experimental.Rendering.RayTracingShader.SetBool(System.Int32,System.Boolean) |
SetBool |
UnityEngine.Experimental.Rendering.RayTracingShader.SetBool(System.String,System.Boolean) |
SetBuffer |
UnityEngine.Experimental.Rendering.RayTracingShader.SetBuffer(System.Int32,UnityEngine.ComputeBuffer) |
SetBuffer |
UnityEngine.Experimental.Rendering.RayTracingShader.SetBuffer(System.Int32,UnityEngine.GraphicsBuffer) |
SetBuffer |
UnityEngine.Experimental.Rendering.RayTracingShader.SetBuffer(System.String,UnityEngine.ComputeBuffer) |
SetBuffer |
UnityEngine.Experimental.Rendering.RayTracingShader.SetBuffer(System.String,UnityEngine.GraphicsBuffer) |
SetConstantBuffer |
UnityEngine.Experimental.Rendering.RayTracingShader.SetConstantBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.Experimental.Rendering.RayTracingShader.SetConstantBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.Experimental.Rendering.RayTracingShader.SetConstantBuffer(System.String,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.Experimental.Rendering.RayTracingShader.SetConstantBuffer(System.String,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetFloat |
UnityEngine.Experimental.Rendering.RayTracingShader.SetFloat(System.Int32,System.Single) |
SetFloat |
UnityEngine.Experimental.Rendering.RayTracingShader.SetFloat(System.String,System.Single) |
SetFloats |
UnityEngine.Experimental.Rendering.RayTracingShader.SetFloats(System.Int32,System.Single[]) |
SetFloats |
UnityEngine.Experimental.Rendering.RayTracingShader.SetFloats(System.String,System.Single[]) |
SetInt |
UnityEngine.Experimental.Rendering.RayTracingShader.SetInt(System.Int32,System.Int32) |
SetInt |
UnityEngine.Experimental.Rendering.RayTracingShader.SetInt(System.String,System.Int32) |
SetInts |
UnityEngine.Experimental.Rendering.RayTracingShader.SetInts(System.Int32,System.Int32[]) |
SetInts |
UnityEngine.Experimental.Rendering.RayTracingShader.SetInts(System.String,System.Int32[]) |
SetMatrix |
UnityEngine.Experimental.Rendering.RayTracingShader.SetMatrix(System.Int32,UnityEngine.Matrix4x4) |
SetMatrix |
UnityEngine.Experimental.Rendering.RayTracingShader.SetMatrix(System.String,UnityEngine.Matrix4x4) |
SetMatrixArray |
UnityEngine.Experimental.Rendering.RayTracingShader.SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) |
SetMatrixArray |
UnityEngine.Experimental.Rendering.RayTracingShader.SetMatrixArray(System.String,UnityEngine.Matrix4x4[]) |
SetShaderPass |
UnityEngine.Experimental.Rendering.RayTracingShader.SetShaderPass(System.String) |
SetTexture |
UnityEngine.Experimental.Rendering.RayTracingShader.SetTexture(System.Int32,UnityEngine.Texture) |
SetTexture |
UnityEngine.Experimental.Rendering.RayTracingShader.SetTexture(System.String,UnityEngine.Texture) |
SetTextureFromGlobal |
UnityEngine.Experimental.Rendering.RayTracingShader.SetTextureFromGlobal(System.Int32,System.Int32) |
SetTextureFromGlobal |
UnityEngine.Experimental.Rendering.RayTracingShader.SetTextureFromGlobal(System.String,System.String) |
SetVector |
UnityEngine.Experimental.Rendering.RayTracingShader.SetVector(System.Int32,UnityEngine.Vector4) |
SetVector |
UnityEngine.Experimental.Rendering.RayTracingShader.SetVector(System.String,UnityEngine.Vector4) |
SetVectorArray |
UnityEngine.Experimental.Rendering.RayTracingShader.SetVectorArray(System.Int32,UnityEngine.Vector4[]) |
SetVectorArray |
UnityEngine.Experimental.Rendering.RayTracingShader.SetVectorArray(System.String,UnityEngine.Vector4[]) |
maxRecursionDepth |
UnityEngine.Experimental.Rendering.RayTracingShader.maxRecursionDepth |
RayTracingSubMeshFlags |
UnityEngine.Experimental.Rendering.RayTracingSubMeshFlags |
ClosestHitOnly |
UnityEngine.Experimental.Rendering.RayTracingSubMeshFlags.ClosestHitOnly |
Disabled |
UnityEngine.Experimental.Rendering.RayTracingSubMeshFlags.Disabled |
Enabled |
UnityEngine.Experimental.Rendering.RayTracingSubMeshFlags.Enabled |
UniqueAnyHitCalls |
UnityEngine.Experimental.Rendering.RayTracingSubMeshFlags.UniqueAnyHitCalls |
ScriptableRuntimeReflectionSystem |
UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystem |
TickRealtimeProbes |
UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystem.TickRealtimeProbes |
ScriptableRuntimeReflectionSystemSettings |
UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings |
system |
UnityEngine.Experimental.Rendering.ScriptableRuntimeReflectionSystemSettings.system |
ShaderWarmup |
UnityEngine.Experimental.Rendering.ShaderWarmup |
WarmupShader |
UnityEngine.Experimental.Rendering.ShaderWarmup.WarmupShader(UnityEngine.Shader,UnityEngine.Experimental.Rendering.ShaderWarmupSetup) |
WarmupShaderFromCollection |
UnityEngine.Experimental.Rendering.ShaderWarmup.WarmupShaderFromCollection(UnityEngine.ShaderVariantCollection,UnityEngine.Shader,UnityEngine.Experimental.Rendering.ShaderWarmupSetup) |
ShaderWarmupSetup |
UnityEngine.Experimental.Rendering.ShaderWarmupSetup |
vdecl |
UnityEngine.Experimental.Rendering.ShaderWarmupSetup.vdecl |
VideoClipPlayable |
UnityEngine.Experimental.Video.VideoClipPlayable |
Create |
UnityEngine.Experimental.Video.VideoClipPlayable.Create(UnityEngine.Playables.PlayableGraph,UnityEngine.Video.VideoClip,System.Boolean) |
VideoPlayerExtensions |
UnityEngine.Experimental.Video.VideoPlayerExtensions |
GetAudioSampleProvider |
UnityEngine.Experimental.Video.VideoPlayerExtensions.GetAudioSampleProvider(UnityEngine.Video.VideoPlayer,System.UInt16) |
ExposedPropertyResolver |
UnityEngine.ExposedPropertyResolver |
Resolve |
UnityEngine.ExposedReference_1.Resolve |
defaultValue |
UnityEngine.ExposedReference_1.defaultValue |
exposedName |
UnityEngine.ExposedReference_1.exposedName |
ExposedReference`1 |
UnityEngine.ExposedReference`1 |
FFTWindow |
UnityEngine.FFTWindow |
Blackman |
UnityEngine.FFTWindow.Blackman |
BlackmanHarris |
UnityEngine.FFTWindow.BlackmanHarris |
Hamming |
UnityEngine.FFTWindow.Hamming |
Hanning |
UnityEngine.FFTWindow.Hanning |
Rectangular |
UnityEngine.FFTWindow.Rectangular |
Triangle |
UnityEngine.FFTWindow.Triangle |
FilterMode |
UnityEngine.FilterMode |
Bilinear |
UnityEngine.FilterMode.Bilinear |
Point |
UnityEngine.FilterMode.Point |
Trilinear |
UnityEngine.FilterMode.Trilinear |
FingerDof |
UnityEngine.FingerDof |
DistalCloseOpen |
UnityEngine.FingerDof.DistalCloseOpen |
IntermediateCloseOpen |
UnityEngine.FingerDof.IntermediateCloseOpen |
LastFingerDof |
UnityEngine.FingerDof.LastFingerDof |
ProximalDownUp |
UnityEngine.FingerDof.ProximalDownUp |
ProximalInOut |
UnityEngine.FingerDof.ProximalInOut |
FixedJoint |
UnityEngine.FixedJoint |
FixedJoint2D |
UnityEngine.FixedJoint2D |
dampingRatio |
UnityEngine.FixedJoint2D.dampingRatio |
frequency |
UnityEngine.FixedJoint2D.frequency |
referenceAngle |
UnityEngine.FixedJoint2D.referenceAngle |
Flare |
UnityEngine.Flare |
FlareLayer |
UnityEngine.FlareLayer |
FocusType |
UnityEngine.FocusType |
Keyboard |
UnityEngine.FocusType.Keyboard |
Passive |
UnityEngine.FocusType.Passive |
FogMode |
UnityEngine.FogMode |
Exponential |
UnityEngine.FogMode.Exponential |
ExponentialSquared |
UnityEngine.FogMode.ExponentialSquared |
Linear |
UnityEngine.FogMode.Linear |
Font |
UnityEngine.Font |
ctor |
UnityEngine.Font.#ctor |
ctor |
UnityEngine.Font.#ctor(System.String) |
CreateDynamicFontFromOSFont |
UnityEngine.Font.CreateDynamicFontFromOSFont(System.String,System.Int32) |
CreateDynamicFontFromOSFont |
UnityEngine.Font.CreateDynamicFontFromOSFont(System.String[],System.Int32) |
GetCharacterInfo |
UnityEngine.Font.GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&) |
GetCharacterInfo |
UnityEngine.Font.GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32) |
GetCharacterInfo |
UnityEngine.Font.GetCharacterInfo(System.Char,UnityEngine.CharacterInfo&,System.Int32,UnityEngine.FontStyle) |
GetMaxVertsForString |
UnityEngine.Font.GetMaxVertsForString(System.String) |
GetOSInstalledFontNames |
UnityEngine.Font.GetOSInstalledFontNames |
GetPathsToOSFonts |
UnityEngine.Font.GetPathsToOSFonts |
HasCharacter |
UnityEngine.Font.HasCharacter(System.Char) |
RequestCharactersInTexture |
UnityEngine.Font.RequestCharactersInTexture(System.String,System.Int32,UnityEngine.FontStyle) |
ascent |
UnityEngine.Font.ascent |
characterInfo |
UnityEngine.Font.characterInfo |
dynamic |
UnityEngine.Font.dynamic |
fontSize |
UnityEngine.Font.fontSize |
lineHeight |
UnityEngine.Font.lineHeight |
material |
UnityEngine.Font.material |
textureRebuilt |
UnityEngine.Font.textureRebuilt(System.Action`1<UnityEngine.Font>) |
FontStyle |
UnityEngine.FontStyle |
Bold |
UnityEngine.FontStyle.Bold |
BoldAndItalic |
UnityEngine.FontStyle.BoldAndItalic |
Italic |
UnityEngine.FontStyle.Italic |
Normal |
UnityEngine.FontStyle.Normal |
ForceMode |
UnityEngine.ForceMode |
Acceleration |
UnityEngine.ForceMode.Acceleration |
Force |
UnityEngine.ForceMode.Force |
Impulse |
UnityEngine.ForceMode.Impulse |
VelocityChange |
UnityEngine.ForceMode.VelocityChange |
ForceMode2D |
UnityEngine.ForceMode2D |
Force |
UnityEngine.ForceMode2D.Force |
Impulse |
UnityEngine.ForceMode2D.Impulse |
FrameDebugger |
UnityEngine.FrameDebugger |
enabled |
UnityEngine.FrameDebugger.enabled |
FrameTiming |
UnityEngine.FrameTiming |
cpuFrameTime |
UnityEngine.FrameTiming.cpuFrameTime |
cpuTimeFrameComplete |
UnityEngine.FrameTiming.cpuTimeFrameComplete |
cpuTimePresentCalled |
UnityEngine.FrameTiming.cpuTimePresentCalled |
gpuFrameTime |
UnityEngine.FrameTiming.gpuFrameTime |
heightScale |
UnityEngine.FrameTiming.heightScale |
syncInterval |
UnityEngine.FrameTiming.syncInterval |
widthScale |
UnityEngine.FrameTiming.widthScale |
FrameTimingManager |
UnityEngine.FrameTimingManager |
CaptureFrameTimings |
UnityEngine.FrameTimingManager.CaptureFrameTimings |
GetCpuTimerFrequency |
UnityEngine.FrameTimingManager.GetCpuTimerFrequency |
GetGpuTimerFrequency |
UnityEngine.FrameTimingManager.GetGpuTimerFrequency |
GetLatestTimings |
UnityEngine.FrameTimingManager.GetLatestTimings(System.UInt32,UnityEngine.FrameTiming[]) |
GetVSyncsPerSecond |
UnityEngine.FrameTimingManager.GetVSyncsPerSecond |
FrictionJoint2D |
UnityEngine.FrictionJoint2D |
maxForce |
UnityEngine.FrictionJoint2D.maxForce |
maxTorque |
UnityEngine.FrictionJoint2D.maxTorque |
FrustumPlanes |
UnityEngine.FrustumPlanes |
bottom |
UnityEngine.FrustumPlanes.bottom |
left |
UnityEngine.FrustumPlanes.left |
right |
UnityEngine.FrustumPlanes.right |
top |
UnityEngine.FrustumPlanes.top |
zFar |
UnityEngine.FrustumPlanes.zFar |
zNear |
UnityEngine.FrustumPlanes.zNear |
FullScreenMode |
UnityEngine.FullScreenMode |
ExclusiveFullScreen |
UnityEngine.FullScreenMode.ExclusiveFullScreen |
FullScreenWindow |
UnityEngine.FullScreenMode.FullScreenWindow |
MaximizedWindow |
UnityEngine.FullScreenMode.MaximizedWindow |
Windowed |
UnityEngine.FullScreenMode.Windowed |
FullScreenMovieControlMode |
UnityEngine.FullScreenMovieControlMode |
CancelOnInput |
UnityEngine.FullScreenMovieControlMode.CancelOnInput |
Full |
UnityEngine.FullScreenMovieControlMode.Full |
Hidden |
UnityEngine.FullScreenMovieControlMode.Hidden |
Minimal |
UnityEngine.FullScreenMovieControlMode.Minimal |
FullScreenMovieScalingMode |
UnityEngine.FullScreenMovieScalingMode |
AspectFill |
UnityEngine.FullScreenMovieScalingMode.AspectFill |
AspectFit |
UnityEngine.FullScreenMovieScalingMode.AspectFit |
Fill |
UnityEngine.FullScreenMovieScalingMode.Fill |
None |
UnityEngine.FullScreenMovieScalingMode.None |
GL |
UnityEngine.GL |
Begin |
UnityEngine.GL.Begin(System.Int32) |
Clear |
UnityEngine.GL.Clear(System.Boolean,System.Boolean,UnityEngine.Color,System.Single) |
ClearWithSkybox |
UnityEngine.GL.ClearWithSkybox(System.Boolean,UnityEngine.Camera) |
Color |
UnityEngine.GL.Color(UnityEngine.Color) |
End |
UnityEngine.GL.End |
Flush |
UnityEngine.GL.Flush |
GetGPUProjectionMatrix |
UnityEngine.GL.GetGPUProjectionMatrix(UnityEngine.Matrix4x4,System.Boolean) |
InvalidateState |
UnityEngine.GL.InvalidateState |
IssuePluginEvent |
UnityEngine.GL.IssuePluginEvent(System.Int32) |
IssuePluginEvent |
UnityEngine.GL.IssuePluginEvent(System.IntPtr,System.Int32) |
LINES |
UnityEngine.GL.LINES |
LINE_STRIP |
UnityEngine.GL.LINE_STRIP |
LoadIdentity |
UnityEngine.GL.LoadIdentity |
LoadOrtho |
UnityEngine.GL.LoadOrtho |
LoadPixelMatrix |
UnityEngine.GL.LoadPixelMatrix |
LoadPixelMatrix |
UnityEngine.GL.LoadPixelMatrix(System.Single,System.Single,System.Single,System.Single) |
LoadProjectionMatrix |
UnityEngine.GL.LoadProjectionMatrix(UnityEngine.Matrix4x4) |
MultMatrix |
UnityEngine.GL.MultMatrix(UnityEngine.Matrix4x4) |
MultiTexCoord |
UnityEngine.GL.MultiTexCoord(System.Int32,UnityEngine.Vector3) |
MultiTexCoord2 |
UnityEngine.GL.MultiTexCoord2(System.Int32,System.Single,System.Single) |
MultiTexCoord3 |
UnityEngine.GL.MultiTexCoord3(System.Int32,System.Single,System.Single,System.Single) |
PopMatrix |
UnityEngine.GL.PopMatrix |
PushMatrix |
UnityEngine.GL.PushMatrix |
QUADS |
UnityEngine.GL.QUADS |
RenderTargetBarrier |
UnityEngine.GL.RenderTargetBarrier |
TRIANGLES |
UnityEngine.GL.TRIANGLES |
TRIANGLE_STRIP |
UnityEngine.GL.TRIANGLE_STRIP |
TexCoord |
UnityEngine.GL.TexCoord(UnityEngine.Vector3) |
TexCoord2 |
UnityEngine.GL.TexCoord2(System.Single,System.Single) |
TexCoord3 |
UnityEngine.GL.TexCoord3(System.Single,System.Single,System.Single) |
Vertex |
UnityEngine.GL.Vertex(UnityEngine.Vector3) |
Vertex3 |
UnityEngine.GL.Vertex3(System.Single,System.Single,System.Single) |
Viewport |
UnityEngine.GL.Viewport(UnityEngine.Rect) |
invertCulling |
UnityEngine.GL.invertCulling |
modelview |
UnityEngine.GL.modelview |
sRGBWrite |
UnityEngine.GL.sRGBWrite |
wireframe |
UnityEngine.GL.wireframe |
GUI |
UnityEngine.GUI |
BeginGroup |
UnityEngine.GUI.BeginGroup(UnityEngine.Rect) |
BeginGroup |
UnityEngine.GUI.BeginGroup(UnityEngine.Rect,System.String) |
BeginGroup |
UnityEngine.GUI.BeginGroup(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
BeginGroup |
UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIContent) |
BeginGroup |
UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
BeginGroup |
UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.GUIStyle) |
BeginGroup |
UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.Texture) |
BeginGroup |
UnityEngine.GUI.BeginGroup(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle) |
BeginScrollView |
UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect) |
BeginScrollView |
UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean) |
BeginScrollView |
UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
BeginScrollView |
UnityEngine.GUI.BeginScrollView(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
Box |
UnityEngine.GUI.Box(UnityEngine.Rect,System.String) |
Box |
UnityEngine.GUI.Box(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
Box |
UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.GUIContent) |
Box |
UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
Box |
UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.Texture) |
Box |
UnityEngine.GUI.Box(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle) |
BringWindowToBack |
UnityEngine.GUI.BringWindowToBack(System.Int32) |
BringWindowToFront |
UnityEngine.GUI.BringWindowToFront(System.Int32) |
Button |
UnityEngine.GUI.Button(UnityEngine.Rect,System.String) |
Button |
UnityEngine.GUI.Button(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
Button |
UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.GUIContent) |
Button |
UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
Button |
UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.Texture) |
Button |
UnityEngine.GUI.Button(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle) |
DragWindow |
UnityEngine.GUI.DragWindow |
DragWindow |
UnityEngine.GUI.DragWindow(UnityEngine.Rect) |
DrawTexture |
UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture) |
DrawTexture |
UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode) |
DrawTexture |
UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean) |
DrawTexture |
UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean,System.Single) |
DrawTexture |
UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean,System.Single,UnityEngine.Color,System.Single,System.Single) |
DrawTexture |
UnityEngine.GUI.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.ScaleMode,System.Boolean,System.Single,UnityEngine.Color,UnityEngine.Vector4,System.Single) |
DrawTextureWithTexCoords |
UnityEngine.GUI.DrawTextureWithTexCoords(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect) |
DrawTextureWithTexCoords |
UnityEngine.GUI.DrawTextureWithTexCoords(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Boolean) |
EndGroup |
UnityEngine.GUI.EndGroup |
EndScrollView |
UnityEngine.GUI.EndScrollView |
EndScrollView |
UnityEngine.GUI.EndScrollView(System.Boolean) |
FocusControl |
UnityEngine.GUI.FocusControl(System.String) |
FocusWindow |
UnityEngine.GUI.FocusWindow(System.Int32) |
GetNameOfFocusedControl |
UnityEngine.GUI.GetNameOfFocusedControl |
GroupScope |
UnityEngine.GUI.GroupScope |
ctor |
UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect) |
ctor |
UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,System.String) |
ctor |
UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
ctor |
UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent) |
ctor |
UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.GUIStyle) |
ctor |
UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.Texture) |
ctor |
UnityEngine.GUI.GroupScope.#ctor(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle) |
HorizontalScrollbar |
UnityEngine.GUI.HorizontalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single) |
HorizontalScrollbar |
UnityEngine.GUI.HorizontalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle) |
HorizontalSlider |
UnityEngine.GUI.HorizontalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single) |
HorizontalSlider |
UnityEngine.GUI.HorizontalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
Label |
UnityEngine.GUI.Label(UnityEngine.Rect,System.String) |
Label |
UnityEngine.GUI.Label(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
Label |
UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.GUIContent) |
Label |
UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
Label |
UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.Texture) |
Label |
UnityEngine.GUI.Label(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle) |
ModalWindow |
UnityEngine.GUI.ModalWindow |
ModalWindow |
UnityEngine.GUI.ModalWindow |
ModalWindow |
UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String) |
ModalWindow |
UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle) |
ModalWindow |
UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent) |
ModalWindow |
UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
ModalWindow |
UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture) |
ModalWindow |
UnityEngine.GUI.ModalWindow(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle) |
PasswordField |
UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char) |
PasswordField |
UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,System.Int32) |
PasswordField |
UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,System.Int32,UnityEngine.GUIStyle) |
PasswordField |
UnityEngine.GUI.PasswordField(UnityEngine.Rect,System.String,System.Char,UnityEngine.GUIStyle) |
RepeatButton |
UnityEngine.GUI.RepeatButton(UnityEngine.Rect,System.String) |
RepeatButton |
UnityEngine.GUI.RepeatButton(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
RepeatButton |
UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.GUIContent) |
RepeatButton |
UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
RepeatButton |
UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.Texture) |
RepeatButton |
UnityEngine.GUI.RepeatButton(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle) |
ScrollTo |
UnityEngine.GUI.ScrollTo(UnityEngine.Rect) |
ScrollViewScope |
UnityEngine.GUI.ScrollViewScope |
ctor |
UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect) |
ctor |
UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean) |
ctor |
UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
ctor |
UnityEngine.GUI.ScrollViewScope.#ctor(UnityEngine.Rect,UnityEngine.Vector2,UnityEngine.Rect,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
handleScrollWheel |
UnityEngine.GUI.ScrollViewScope.handleScrollWheel |
scrollPosition |
UnityEngine.GUI.ScrollViewScope.scrollPosition |
SelectionGrid |
UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,System.String[],System.Int32) |
SelectionGrid |
UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,System.String[],System.Int32,UnityEngine.GUIStyle) |
SelectionGrid |
UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],System.Int32) |
SelectionGrid |
UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUIStyle) |
SelectionGrid |
UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],System.Int32) |
SelectionGrid |
UnityEngine.GUI.SelectionGrid(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUIStyle) |
SetNextControlName |
UnityEngine.GUI.SetNextControlName(System.String) |
TextArea |
UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String) |
TextArea |
UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,System.Int32) |
TextArea |
UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle) |
TextArea |
UnityEngine.GUI.TextArea(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
TextField |
UnityEngine.GUI.TextField(UnityEngine.Rect,System.String) |
TextField |
UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,System.Int32) |
TextField |
UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,System.Int32,UnityEngine.GUIStyle) |
TextField |
UnityEngine.GUI.TextField(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
Toggle |
UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,System.String) |
Toggle |
UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,System.String,UnityEngine.GUIStyle) |
Toggle |
UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent) |
Toggle |
UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
Toggle |
UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.Texture) |
Toggle |
UnityEngine.GUI.Toggle(UnityEngine.Rect,System.Boolean,UnityEngine.Texture,UnityEngine.GUIStyle) |
Toolbar |
UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,System.String[]) |
Toolbar |
UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,System.String[],UnityEngine.GUIStyle) |
Toolbar |
UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[]) |
Toolbar |
UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle) |
Toolbar |
UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUI/ToolbarButtonSize) |
Toolbar |
UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.Texture[]) |
Toolbar |
UnityEngine.GUI.Toolbar(UnityEngine.Rect,System.Int32,UnityEngine.Texture[],UnityEngine.GUIStyle) |
ToolbarButtonSize |
UnityEngine.GUI.ToolbarButtonSize |
FitToContents |
UnityEngine.GUI.ToolbarButtonSize.FitToContents |
Fixed |
UnityEngine.GUI.ToolbarButtonSize.Fixed |
UnfocusWindow |
UnityEngine.GUI.UnfocusWindow |
VerticalScrollbar |
UnityEngine.GUI.VerticalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single) |
VerticalScrollbar |
UnityEngine.GUI.VerticalScrollbar(UnityEngine.Rect,System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle) |
VerticalSlider |
UnityEngine.GUI.VerticalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single) |
VerticalSlider |
UnityEngine.GUI.VerticalSlider(UnityEngine.Rect,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle) |
Window |
UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String) |
Window |
UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle) |
Window |
UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent) |
Window |
UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
Window |
UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture) |
Window |
UnityEngine.GUI.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle) |
WindowFunction |
UnityEngine.GUI.WindowFunction |
backgroundColor |
UnityEngine.GUI.backgroundColor |
changed |
UnityEngine.GUI.changed |
color |
UnityEngine.GUI.color |
contentColor |
UnityEngine.GUI.contentColor |
depth |
UnityEngine.GUI.depth |
enabled |
UnityEngine.GUI.enabled |
matrix |
UnityEngine.GUI.matrix |
skin |
UnityEngine.GUI.skin |
tooltip |
UnityEngine.GUI.tooltip |
GUIContent |
UnityEngine.GUIContent |
ctor |
UnityEngine.GUIContent.#ctor |
ctor |
UnityEngine.GUIContent.#ctor(System.String) |
ctor |
UnityEngine.GUIContent.#ctor(System.String,System.String) |
ctor |
UnityEngine.GUIContent.#ctor(System.String,UnityEngine.Texture) |
ctor |
UnityEngine.GUIContent.#ctor(System.String,UnityEngine.Texture,System.String) |
ctor |
UnityEngine.GUIContent.#ctor(UnityEngine.GUIContent) |
ctor |
UnityEngine.GUIContent.#ctor(UnityEngine.Texture) |
ctor |
UnityEngine.GUIContent.#ctor(UnityEngine.Texture,System.String) |
image |
UnityEngine.GUIContent.image |
none |
UnityEngine.GUIContent.none |
text |
UnityEngine.GUIContent.text |
tooltip |
UnityEngine.GUIContent.tooltip |
GUIElement |
UnityEngine.GUIElement |
GetScreenRect |
UnityEngine.GUIElement.GetScreenRect |
GetScreenRect |
UnityEngine.GUIElement.GetScreenRect(UnityEngine.Camera) |
HitTest |
UnityEngine.GUIElement.HitTest(UnityEngine.Vector3) |
HitTest |
UnityEngine.GUIElement.HitTest(UnityEngine.Vector3,UnityEngine.Camera) |
GUILayout |
UnityEngine.GUILayout |
AreaScope |
UnityEngine.GUILayout.AreaScope |
ctor |
UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect) |
ctor |
UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,System.String) |
ctor |
UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
ctor |
UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent) |
ctor |
UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
ctor |
UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.Texture) |
ctor |
UnityEngine.GUILayout.AreaScope.#ctor(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle) |
BeginArea |
UnityEngine.GUILayout.BeginArea(UnityEngine.Rect) |
BeginArea |
UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,System.String) |
BeginArea |
UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,System.String,UnityEngine.GUIStyle) |
BeginArea |
UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIContent) |
BeginArea |
UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.GUIStyle) |
BeginArea |
UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.GUIStyle) |
BeginArea |
UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.Texture) |
BeginArea |
UnityEngine.GUILayout.BeginArea(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.GUIStyle) |
BeginHorizontal |
UnityEngine.GUILayout.BeginHorizontal(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginHorizontal |
UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginHorizontal |
UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUILayoutOption[]) |
BeginHorizontal |
UnityEngine.GUILayout.BeginHorizontal(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginHorizontal |
UnityEngine.GUILayout.BeginHorizontal(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle) |
BeginScrollView |
UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginScrollView |
UnityEngine.GUILayout.BeginScrollView(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginVertical |
UnityEngine.GUILayout.BeginVertical(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginVertical |
UnityEngine.GUILayout.BeginVertical(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginVertical |
UnityEngine.GUILayout.BeginVertical(UnityEngine.GUILayoutOption[]) |
BeginVertical |
UnityEngine.GUILayout.BeginVertical(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
BeginVertical |
UnityEngine.GUILayout.BeginVertical(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Box |
UnityEngine.GUILayout.Box(System.String,UnityEngine.GUILayoutOption[]) |
Box |
UnityEngine.GUILayout.Box(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Box |
UnityEngine.GUILayout.Box(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
Box |
UnityEngine.GUILayout.Box(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Box |
UnityEngine.GUILayout.Box(UnityEngine.Texture,UnityEngine.GUILayoutOption[]) |
Box |
UnityEngine.GUILayout.Box(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Button |
UnityEngine.GUILayout.Button(System.String,UnityEngine.GUILayoutOption[]) |
Button |
UnityEngine.GUILayout.Button(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Button |
UnityEngine.GUILayout.Button(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
Button |
UnityEngine.GUILayout.Button(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Button |
UnityEngine.GUILayout.Button(UnityEngine.Texture,UnityEngine.GUILayoutOption[]) |
Button |
UnityEngine.GUILayout.Button(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
EndArea |
UnityEngine.GUILayout.EndArea |
EndHorizontal |
UnityEngine.GUILayout.EndHorizontal |
EndScrollView |
UnityEngine.GUILayout.EndScrollView |
EndVertical |
UnityEngine.GUILayout.EndVertical |
ExpandHeight |
UnityEngine.GUILayout.ExpandHeight(System.Boolean) |
ExpandWidth |
UnityEngine.GUILayout.ExpandWidth(System.Boolean) |
FlexibleSpace |
UnityEngine.GUILayout.FlexibleSpace |
Height |
UnityEngine.GUILayout.Height(System.Single) |
HorizontalScope |
UnityEngine.GUILayout.HorizontalScope |
ctor |
UnityEngine.GUILayout.HorizontalScope.#ctor(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.HorizontalScope.#ctor(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
HorizontalScrollbar |
UnityEngine.GUILayout.HorizontalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
HorizontalScrollbar |
UnityEngine.GUILayout.HorizontalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
HorizontalSlider |
UnityEngine.GUILayout.HorizontalSlider(System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
HorizontalSlider |
UnityEngine.GUILayout.HorizontalSlider(System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Label |
UnityEngine.GUILayout.Label(System.String,UnityEngine.GUILayoutOption[]) |
Label |
UnityEngine.GUILayout.Label(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Label |
UnityEngine.GUILayout.Label(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
Label |
UnityEngine.GUILayout.Label(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Label |
UnityEngine.GUILayout.Label(UnityEngine.Texture,UnityEngine.GUILayoutOption[]) |
Label |
UnityEngine.GUILayout.Label(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
MaxHeight |
UnityEngine.GUILayout.MaxHeight(System.Single) |
MaxWidth |
UnityEngine.GUILayout.MaxWidth(System.Single) |
MinHeight |
UnityEngine.GUILayout.MinHeight(System.Single) |
MinWidth |
UnityEngine.GUILayout.MinWidth(System.Single) |
PasswordField |
UnityEngine.GUILayout.PasswordField(System.String,System.Char,System.Int32,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEngine.GUILayout.PasswordField(System.String,System.Char,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEngine.GUILayout.PasswordField(System.String,System.Char,UnityEngine.GUILayoutOption[]) |
PasswordField |
UnityEngine.GUILayout.PasswordField(System.String,System.Char,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
RepeatButton |
UnityEngine.GUILayout.RepeatButton(System.String,UnityEngine.GUILayoutOption[]) |
RepeatButton |
UnityEngine.GUILayout.RepeatButton(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
RepeatButton |
UnityEngine.GUILayout.RepeatButton(UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
RepeatButton |
UnityEngine.GUILayout.RepeatButton(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
RepeatButton |
UnityEngine.GUILayout.RepeatButton(UnityEngine.Texture,UnityEngine.GUILayoutOption[]) |
RepeatButton |
UnityEngine.GUILayout.RepeatButton(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ScrollViewScope |
UnityEngine.GUILayout.ScrollViewScope |
ctor |
UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,System.Boolean,System.Boolean,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.ScrollViewScope.#ctor(UnityEngine.Vector2,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
handleScrollWheel |
UnityEngine.GUILayout.ScrollViewScope.handleScrollWheel |
scrollPosition |
UnityEngine.GUILayout.ScrollViewScope.scrollPosition |
SelectionGrid |
UnityEngine.GUILayout.SelectionGrid(System.Int32,System.String[],System.Int32,UnityEngine.GUILayoutOption[]) |
SelectionGrid |
UnityEngine.GUILayout.SelectionGrid(System.Int32,System.String[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
SelectionGrid |
UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUILayoutOption[]) |
SelectionGrid |
UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.GUIContent[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
SelectionGrid |
UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUILayoutOption[]) |
SelectionGrid |
UnityEngine.GUILayout.SelectionGrid(System.Int32,UnityEngine.Texture[],System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Space |
UnityEngine.GUILayout.Space(System.Single) |
TextArea |
UnityEngine.GUILayout.TextArea(System.String,System.Int32,UnityEngine.GUILayoutOption[]) |
TextArea |
UnityEngine.GUILayout.TextArea(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TextArea |
UnityEngine.GUILayout.TextArea(System.String,UnityEngine.GUILayoutOption[]) |
TextArea |
UnityEngine.GUILayout.TextArea(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEngine.GUILayout.TextField(System.String,System.Int32,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEngine.GUILayout.TextField(System.String,System.Int32,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEngine.GUILayout.TextField(System.String,UnityEngine.GUILayoutOption[]) |
TextField |
UnityEngine.GUILayout.TextField(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEngine.GUILayout.Toggle(System.Boolean,System.String,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEngine.GUILayout.Toggle(System.Boolean,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.Texture,UnityEngine.GUILayoutOption[]) |
Toggle |
UnityEngine.GUILayout.Toggle(System.Boolean,UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,System.String[],UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUI/ToolbarButtonSize,UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,System.String[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUI/ToolbarButtonSize,UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.GUIContent[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.Texture[],UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.Texture[],UnityEngine.GUIStyle,UnityEngine.GUI/ToolbarButtonSize,UnityEngine.GUILayoutOption[]) |
Toolbar |
UnityEngine.GUILayout.Toolbar(System.Int32,UnityEngine.Texture[],UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
VerticalScope |
UnityEngine.GUILayout.VerticalScope |
ctor |
UnityEngine.GUILayout.VerticalScope.#ctor(System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
ctor |
UnityEngine.GUILayout.VerticalScope.#ctor(UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
VerticalScrollbar |
UnityEngine.GUILayout.VerticalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
VerticalScrollbar |
UnityEngine.GUILayout.VerticalScrollbar(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
VerticalSlider |
UnityEngine.GUILayout.VerticalSlider(System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
VerticalSlider |
UnityEngine.GUILayout.VerticalSlider(System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Width |
UnityEngine.GUILayout.Width(System.Single) |
Window |
UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUILayoutOption[]) |
Window |
UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,System.String,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Window |
UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUILayoutOption[]) |
Window |
UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
Window |
UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUILayoutOption[]) |
Window |
UnityEngine.GUILayout.Window(System.Int32,UnityEngine.Rect,UnityEngine.GUI/WindowFunction,UnityEngine.Texture,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
GUILayoutOption |
UnityEngine.GUILayoutOption |
GUILayoutUtility |
UnityEngine.GUILayoutUtility |
GetAspectRect |
UnityEngine.GUILayoutUtility.GetAspectRect(System.Single) |
GetAspectRect |
UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUILayoutOption[]) |
GetAspectRect |
UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUIStyle) |
GetAspectRect |
UnityEngine.GUILayoutUtility.GetAspectRect(System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
GetLastRect |
UnityEngine.GUILayoutUtility.GetLastRect |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUILayoutOption[]) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUIStyle) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(System.Single,System.Single,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(UnityEngine.GUIContent,UnityEngine.GUIStyle) |
GetRect |
UnityEngine.GUILayoutUtility.GetRect(UnityEngine.GUIContent,UnityEngine.GUIStyle,UnityEngine.GUILayoutOption[]) |
GUISettings |
UnityEngine.GUISettings |
cursorColor |
UnityEngine.GUISettings.cursorColor |
cursorFlashSpeed |
UnityEngine.GUISettings.cursorFlashSpeed |
doubleClickSelectsWord |
UnityEngine.GUISettings.doubleClickSelectsWord |
selectionColor |
UnityEngine.GUISettings.selectionColor |
tripleClickSelectsLine |
UnityEngine.GUISettings.tripleClickSelectsLine |
GUISkin |
UnityEngine.GUISkin |
FindStyle |
UnityEngine.GUISkin.FindStyle(System.String) |
GetStyle |
UnityEngine.GUISkin.GetStyle(System.String) |
box |
UnityEngine.GUISkin.box |
button |
UnityEngine.GUISkin.button |
customStyles |
UnityEngine.GUISkin.customStyles |
font |
UnityEngine.GUISkin.font |
horizontalScrollbar |
UnityEngine.GUISkin.horizontalScrollbar |
horizontalScrollbarLeftButton |
UnityEngine.GUISkin.horizontalScrollbarLeftButton |
horizontalScrollbarRightButton |
UnityEngine.GUISkin.horizontalScrollbarRightButton |
horizontalScrollbarThumb |
UnityEngine.GUISkin.horizontalScrollbarThumb |
horizontalSlider |
UnityEngine.GUISkin.horizontalSlider |
horizontalSliderThumb |
UnityEngine.GUISkin.horizontalSliderThumb |
label |
UnityEngine.GUISkin.label |
scrollView |
UnityEngine.GUISkin.scrollView |
settings |
UnityEngine.GUISkin.settings |
textArea |
UnityEngine.GUISkin.textArea |
textField |
UnityEngine.GUISkin.textField |
toggle |
UnityEngine.GUISkin.toggle |
verticalScrollbar |
UnityEngine.GUISkin.verticalScrollbar |
verticalScrollbarDownButton |
UnityEngine.GUISkin.verticalScrollbarDownButton |
verticalScrollbarThumb |
UnityEngine.GUISkin.verticalScrollbarThumb |
verticalScrollbarUpButton |
UnityEngine.GUISkin.verticalScrollbarUpButton |
verticalSlider |
UnityEngine.GUISkin.verticalSlider |
verticalSliderThumb |
UnityEngine.GUISkin.verticalSliderThumb |
window |
UnityEngine.GUISkin.window |
GUIStyle |
UnityEngine.GUIStyle |
ctor |
UnityEngine.GUIStyle.#ctor |
ctor |
UnityEngine.GUIStyle.#ctor(UnityEngine.GUIStyle) |
CalcHeight |
UnityEngine.GUIStyle.CalcHeight(UnityEngine.GUIContent,System.Single) |
CalcMinMaxWidth |
UnityEngine.GUIStyle.CalcMinMaxWidth(UnityEngine.GUIContent,System.Single&,System.Single&) |
CalcScreenSize |
UnityEngine.GUIStyle.CalcScreenSize(UnityEngine.Vector2) |
CalcSize |
UnityEngine.GUIStyle.CalcSize(UnityEngine.GUIContent) |
Draw |
UnityEngine.GUIStyle.Draw(UnityEngine.Rect,System.Boolean,System.Boolean,System.Boolean,System.Boolean) |
Draw |
UnityEngine.GUIStyle.Draw(UnityEngine.Rect,System.String,System.Boolean,System.Boolean,System.Boolean,System.Boolean) |
Draw |
UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Boolean,System.Boolean,System.Boolean,System.Boolean) |
Draw |
UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32) |
Draw |
UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Boolean) |
Draw |
UnityEngine.GUIStyle.Draw(UnityEngine.Rect,UnityEngine.Texture,System.Boolean,System.Boolean,System.Boolean,System.Boolean) |
DrawCursor |
UnityEngine.GUIStyle.DrawCursor(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Int32) |
DrawWithTextSelection |
UnityEngine.GUIStyle.DrawWithTextSelection(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32,System.Int32,System.Int32) |
GetCursorPixelPosition |
UnityEngine.GUIStyle.GetCursorPixelPosition(UnityEngine.Rect,UnityEngine.GUIContent,System.Int32) |
GetCursorStringIndex |
UnityEngine.GUIStyle.GetCursorStringIndex(UnityEngine.Rect,UnityEngine.GUIContent,UnityEngine.Vector2) |
active |
UnityEngine.GUIStyle.active |
alignment |
UnityEngine.GUIStyle.alignment |
border |
UnityEngine.GUIStyle.border |
clipping |
UnityEngine.GUIStyle.clipping |
contentOffset |
UnityEngine.GUIStyle.contentOffset |
fixedHeight |
UnityEngine.GUIStyle.fixedHeight |
fixedWidth |
UnityEngine.GUIStyle.fixedWidth |
focused |
UnityEngine.GUIStyle.focused |
font |
UnityEngine.GUIStyle.font |
fontSize |
UnityEngine.GUIStyle.fontSize |
fontStyle |
UnityEngine.GUIStyle.fontStyle |
hover |
UnityEngine.GUIStyle.hover |
imagePosition |
UnityEngine.GUIStyle.imagePosition |
implop_GUIStyle |
UnityEngine.GUIStyle.implop_GUIStyle(string)(System.String) |
lineHeight |
UnityEngine.GUIStyle.lineHeight |
margin |
UnityEngine.GUIStyle.margin |
name |
UnityEngine.GUIStyle.name |
none |
UnityEngine.GUIStyle.none |
normal |
UnityEngine.GUIStyle.normal |
onActive |
UnityEngine.GUIStyle.onActive |
onFocused |
UnityEngine.GUIStyle.onFocused |
onHover |
UnityEngine.GUIStyle.onHover |
onNormal |
UnityEngine.GUIStyle.onNormal |
overflow |
UnityEngine.GUIStyle.overflow |
padding |
UnityEngine.GUIStyle.padding |
richText |
UnityEngine.GUIStyle.richText |
stretchHeight |
UnityEngine.GUIStyle.stretchHeight |
stretchWidth |
UnityEngine.GUIStyle.stretchWidth |
wordWrap |
UnityEngine.GUIStyle.wordWrap |
GUIStyleState |
UnityEngine.GUIStyleState |
background |
UnityEngine.GUIStyleState.background |
scaledBackgrounds |
UnityEngine.GUIStyleState.scaledBackgrounds |
textColor |
UnityEngine.GUIStyleState.textColor |
GUITargetAttribute |
UnityEngine.GUITargetAttribute |
ctor |
UnityEngine.GUITargetAttribute.#ctor |
ctor |
UnityEngine.GUITargetAttribute.#ctor(System.Int32) |
ctor |
UnityEngine.GUITargetAttribute.#ctor(System.Int32,System.Int32) |
ctor |
UnityEngine.GUITargetAttribute.#ctor(System.Int32,System.Int32,System.Int32[]) |
GUIUtility |
UnityEngine.GUIUtility |
AlignRectToDevice |
UnityEngine.GUIUtility.AlignRectToDevice(UnityEngine.Rect) |
AlignRectToDevice |
UnityEngine.GUIUtility.AlignRectToDevice(UnityEngine.Rect,System.Int32&,System.Int32&) |
ExitGUI |
UnityEngine.GUIUtility.ExitGUI |
GUIToScreenPoint |
UnityEngine.GUIUtility.GUIToScreenPoint(UnityEngine.Vector2) |
GUIToScreenRect |
UnityEngine.GUIUtility.GUIToScreenRect(UnityEngine.Rect) |
GetControlID |
UnityEngine.GUIUtility.GetControlID(System.Int32,UnityEngine.FocusType) |
GetControlID |
UnityEngine.GUIUtility.GetControlID(System.Int32,UnityEngine.FocusType,UnityEngine.Rect) |
GetControlID |
UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType) |
GetControlID |
UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType,UnityEngine.Rect) |
GetControlID |
UnityEngine.GUIUtility.GetControlID(UnityEngine.GUIContent,UnityEngine.FocusType) |
GetControlID |
UnityEngine.GUIUtility.GetControlID(UnityEngine.GUIContent,UnityEngine.FocusType,UnityEngine.Rect) |
GetStateObject |
UnityEngine.GUIUtility.GetStateObject(System.Type,System.Int32) |
QueryStateObject |
UnityEngine.GUIUtility.QueryStateObject(System.Type,System.Int32) |
RotateAroundPivot |
UnityEngine.GUIUtility.RotateAroundPivot(System.Single,UnityEngine.Vector2) |
ScaleAroundPivot |
UnityEngine.GUIUtility.ScaleAroundPivot(UnityEngine.Vector2,UnityEngine.Vector2) |
ScreenToGUIPoint |
UnityEngine.GUIUtility.ScreenToGUIPoint(UnityEngine.Vector2) |
ScreenToGUIRect |
UnityEngine.GUIUtility.ScreenToGUIRect(UnityEngine.Rect) |
hasModalWindow |
UnityEngine.GUIUtility.hasModalWindow |
hotControl |
UnityEngine.GUIUtility.hotControl |
keyboardControl |
UnityEngine.GUIUtility.keyboardControl |
systemCopyBuffer |
UnityEngine.GUIUtility.systemCopyBuffer |
GameObject |
UnityEngine.GameObject |
ctor |
UnityEngine.GameObject.#ctor |
ctor |
UnityEngine.GameObject.#ctor(System.String) |
ctor |
UnityEngine.GameObject.#ctor(System.String,System.Type[]) |
AddComponent |
UnityEngine.GameObject.AddComponent |
AddComponent |
UnityEngine.GameObject.AddComponent(System.String) |
AddComponent |
UnityEngine.GameObject.AddComponent(System.Type) |
BroadcastMessage |
UnityEngine.GameObject.BroadcastMessage(System.String) |
BroadcastMessage |
UnityEngine.GameObject.BroadcastMessage(System.String,System.Object) |
BroadcastMessage |
UnityEngine.GameObject.BroadcastMessage(System.String,System.Object,UnityEngine.SendMessageOptions) |
BroadcastMessage |
UnityEngine.GameObject.BroadcastMessage(System.String,UnityEngine.SendMessageOptions) |
CompareTag |
UnityEngine.GameObject.CompareTag(System.String) |
CreatePrimitive |
UnityEngine.GameObject.CreatePrimitive(UnityEngine.PrimitiveType) |
Find |
UnityEngine.GameObject.Find(System.String) |
FindGameObjectsWithTag |
UnityEngine.GameObject.FindGameObjectsWithTag(System.String) |
FindWithTag |
UnityEngine.GameObject.FindWithTag(System.String) |
GetComponent |
UnityEngine.GameObject.GetComponent |
GetComponent |
UnityEngine.GameObject.GetComponent(System.String) |
GetComponent |
UnityEngine.GameObject.GetComponent(System.Type) |
GetComponentInChildren |
UnityEngine.GameObject.GetComponentInChildren() |
GetComponentInChildren |
UnityEngine.GameObject.GetComponentInChildren(System.Boolean) |
GetComponentInChildren |
UnityEngine.GameObject.GetComponentInChildren(System.Type) |
GetComponentInChildren |
UnityEngine.GameObject.GetComponentInChildren(System.Type,System.Boolean) |
GetComponentInParent |
UnityEngine.GameObject.GetComponentInParent() |
GetComponentInParent |
UnityEngine.GameObject.GetComponentInParent(System.Boolean) |
GetComponentInParent |
UnityEngine.GameObject.GetComponentInParent(System.Type) |
GetComponentInParent |
UnityEngine.GameObject.GetComponentInParent(System.Type,System.Boolean) |
GetComponents |
UnityEngine.GameObject.GetComponents |
GetComponents |
UnityEngine.GameObject.GetComponents(System.Collections.Generic.List`1) |
GetComponents |
UnityEngine.GameObject.GetComponents(System.Type) |
GetComponents |
UnityEngine.GameObject.GetComponents(System.Type,System.Collections.Generic.List`1<UnityEngine.Component>) |
GetComponentsInChildren |
UnityEngine.GameObject.GetComponentsInChildren |
GetComponentsInChildren |
UnityEngine.GameObject.GetComponentsInChildren(System.Boolean) |
GetComponentsInChildren |
UnityEngine.GameObject.GetComponentsInChildren(System.Boolean,System.Collections.Generic.List`1) |
GetComponentsInChildren |
UnityEngine.GameObject.GetComponentsInChildren(System.Collections.Generic.List`1) |
GetComponentsInChildren |
UnityEngine.GameObject.GetComponentsInChildren(System.Type) |
GetComponentsInChildren |
UnityEngine.GameObject.GetComponentsInChildren(System.Type,System.Boolean) |
GetComponentsInParent |
UnityEngine.GameObject.GetComponentsInParent |
GetComponentsInParent |
UnityEngine.GameObject.GetComponentsInParent(System.Boolean) |
GetComponentsInParent |
UnityEngine.GameObject.GetComponentsInParent(System.Boolean,System.Collections.Generic.List`1) |
GetComponentsInParent |
UnityEngine.GameObject.GetComponentsInParent(System.Type,System.Boolean) |
SendMessage |
UnityEngine.GameObject.SendMessage(System.String) |
SendMessage |
UnityEngine.GameObject.SendMessage(System.String,System.Object) |
SendMessage |
UnityEngine.GameObject.SendMessage(System.String,System.Object,UnityEngine.SendMessageOptions) |
SendMessage |
UnityEngine.GameObject.SendMessage(System.String,UnityEngine.SendMessageOptions) |
SendMessageUpwards |
UnityEngine.GameObject.SendMessageUpwards(System.String) |
SendMessageUpwards |
UnityEngine.GameObject.SendMessageUpwards(System.String,System.Object) |
SendMessageUpwards |
UnityEngine.GameObject.SendMessageUpwards(System.String,System.Object,UnityEngine.SendMessageOptions) |
SendMessageUpwards |
UnityEngine.GameObject.SendMessageUpwards(System.String,UnityEngine.SendMessageOptions) |
SetActive |
UnityEngine.GameObject.SetActive(System.Boolean) |
TryGetComponent |
UnityEngine.GameObject.TryGetComponent(System.Type,UnityEngine.Component&) |
TryGetComponent |
UnityEngine.GameObject.TryGetComponent(T&) |
activeInHierarchy |
UnityEngine.GameObject.activeInHierarchy |
activeSelf |
UnityEngine.GameObject.activeSelf |
animation |
UnityEngine.GameObject.animation |
audio |
UnityEngine.GameObject.audio |
camera |
UnityEngine.GameObject.camera |
collider |
UnityEngine.GameObject.collider |
collider2D |
UnityEngine.GameObject.collider2D |
constantForce |
UnityEngine.GameObject.constantForce |
hingeJoint |
UnityEngine.GameObject.hingeJoint |
isStatic |
UnityEngine.GameObject.isStatic |
layer |
UnityEngine.GameObject.layer |
light |
UnityEngine.GameObject.light |
networkView |
UnityEngine.GameObject.networkView |
particleSystem |
UnityEngine.GameObject.particleSystem |
renderer |
UnityEngine.GameObject.renderer |
rigidbody |
UnityEngine.GameObject.rigidbody |
rigidbody2D |
UnityEngine.GameObject.rigidbody2D |
scene |
UnityEngine.GameObject.scene |
sceneCullingMask |
UnityEngine.GameObject.sceneCullingMask |
tag |
UnityEngine.GameObject.tag |
transform |
UnityEngine.GameObject.transform |
GamepadSpeakerOutputType |
UnityEngine.GamepadSpeakerOutputType |
SecondaryVibration |
UnityEngine.GamepadSpeakerOutputType.SecondaryVibration |
Speaker |
UnityEngine.GamepadSpeakerOutputType.Speaker |
Vibration |
UnityEngine.GamepadSpeakerOutputType.Vibration |
GeometryUtility |
UnityEngine.GeometryUtility |
CalculateBounds |
UnityEngine.GeometryUtility.CalculateBounds(UnityEngine.Vector3[],UnityEngine.Matrix4x4) |
CalculateFrustumPlanes |
UnityEngine.GeometryUtility.CalculateFrustumPlanes(UnityEngine.Camera) |
CalculateFrustumPlanes |
UnityEngine.GeometryUtility.CalculateFrustumPlanes(UnityEngine.Camera,UnityEngine.Plane[]) |
CalculateFrustumPlanes |
UnityEngine.GeometryUtility.CalculateFrustumPlanes(UnityEngine.Matrix4x4) |
CalculateFrustumPlanes |
UnityEngine.GeometryUtility.CalculateFrustumPlanes(UnityEngine.Matrix4x4,UnityEngine.Plane[]) |
TestPlanesAABB |
UnityEngine.GeometryUtility.TestPlanesAABB(UnityEngine.Plane[],UnityEngine.Bounds) |
TryCreatePlaneFromPolygon |
UnityEngine.GeometryUtility.TryCreatePlaneFromPolygon(UnityEngine.Vector3[],UnityEngine.Plane&) |
Gizmos |
UnityEngine.Gizmos |
DrawCube |
UnityEngine.Gizmos.DrawCube(UnityEngine.Vector3,UnityEngine.Vector3) |
DrawFrustum |
UnityEngine.Gizmos.DrawFrustum(UnityEngine.Vector3,System.Single,System.Single,System.Single,System.Single) |
DrawGUITexture |
UnityEngine.Gizmos.DrawGUITexture(UnityEngine.Rect,UnityEngine.Texture) |
DrawGUITexture |
UnityEngine.Gizmos.DrawGUITexture(UnityEngine.Rect,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) |
DrawGUITexture |
UnityEngine.Gizmos.DrawGUITexture(UnityEngine.Rect,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material) |
DrawGUITexture |
UnityEngine.Gizmos.DrawGUITexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material) |
DrawIcon |
UnityEngine.Gizmos.DrawIcon(UnityEngine.Vector3,System.String) |
DrawIcon |
UnityEngine.Gizmos.DrawIcon(UnityEngine.Vector3,System.String,System.Boolean) |
DrawLine |
UnityEngine.Gizmos.DrawLine(UnityEngine.Vector3,UnityEngine.Vector3) |
DrawMesh |
UnityEngine.Gizmos.DrawMesh(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) |
DrawMesh |
UnityEngine.Gizmos.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) |
DrawRay |
UnityEngine.Gizmos.DrawRay(UnityEngine.Ray) |
DrawRay |
UnityEngine.Gizmos.DrawRay(UnityEngine.Vector3,UnityEngine.Vector3) |
DrawSphere |
UnityEngine.Gizmos.DrawSphere(UnityEngine.Vector3,System.Single) |
DrawWireCube |
UnityEngine.Gizmos.DrawWireCube(UnityEngine.Vector3,UnityEngine.Vector3) |
DrawWireMesh |
UnityEngine.Gizmos.DrawWireMesh(UnityEngine.Mesh,System.Int32,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) |
DrawWireMesh |
UnityEngine.Gizmos.DrawWireMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) |
DrawWireSphere |
UnityEngine.Gizmos.DrawWireSphere(UnityEngine.Vector3,System.Single) |
color |
UnityEngine.Gizmos.color |
exposure |
UnityEngine.Gizmos.exposure |
matrix |
UnityEngine.Gizmos.matrix |
probeSize |
UnityEngine.Gizmos.probeSize |
Gradient |
UnityEngine.Gradient |
ctor |
UnityEngine.Gradient.#ctor |
Evaluate |
UnityEngine.Gradient.Evaluate(System.Single) |
SetKeys |
UnityEngine.Gradient.SetKeys(UnityEngine.GradientColorKey[],UnityEngine.GradientAlphaKey[]) |
alphaKeys |
UnityEngine.Gradient.alphaKeys |
colorKeys |
UnityEngine.Gradient.colorKeys |
mode |
UnityEngine.Gradient.mode |
GradientAlphaKey |
UnityEngine.GradientAlphaKey |
ctor |
UnityEngine.GradientAlphaKey.#ctor(System.Single,System.Single) |
alpha |
UnityEngine.GradientAlphaKey.alpha |
time |
UnityEngine.GradientAlphaKey.time |
GradientColorKey |
UnityEngine.GradientColorKey |
ctor |
UnityEngine.GradientColorKey.#ctor(UnityEngine.Color,System.Single) |
color |
UnityEngine.GradientColorKey.color |
time |
UnityEngine.GradientColorKey.time |
GradientMode |
UnityEngine.GradientMode |
Blend |
UnityEngine.GradientMode.Blend |
Fixed |
UnityEngine.GradientMode.Fixed |
GradientUsageAttribute |
UnityEngine.GradientUsageAttribute |
ctor |
UnityEngine.GradientUsageAttribute.#ctor(System.Boolean,UnityEngine.ColorSpace) |
colorSpace |
UnityEngine.GradientUsageAttribute.colorSpace |
hdr |
UnityEngine.GradientUsageAttribute.hdr |
Graphics |
UnityEngine.Graphics |
Blit |
UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.Material,System.Int32) |
Blit |
UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.Material,System.Int32,System.Int32) |
Blit |
UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.RenderTexture) |
Blit |
UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.RenderTexture,System.Int32,System.Int32) |
Blit |
UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32) |
Blit |
UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2,UnityEngine.Vector2) |
Blit |
UnityEngine.Graphics.Blit(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Int32) |
BlitMultiTap |
UnityEngine.Graphics.BlitMultiTap(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,System.Int32,UnityEngine.Vector2[]) |
BlitMultiTap |
UnityEngine.Graphics.BlitMultiTap(UnityEngine.Texture,UnityEngine.RenderTexture,UnityEngine.Material,UnityEngine.Vector2[]) |
ClearRandomWriteTargets |
UnityEngine.Graphics.ClearRandomWriteTargets |
ConvertTexture |
UnityEngine.Graphics.ConvertTexture(UnityEngine.Texture,System.Int32,UnityEngine.Texture,System.Int32) |
ConvertTexture |
UnityEngine.Graphics.ConvertTexture(UnityEngine.Texture,UnityEngine.Texture) |
CopyBuffer |
UnityEngine.Graphics.CopyBuffer(UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer) |
CopyTexture |
UnityEngine.Graphics.CopyTexture(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) |
CopyTexture |
UnityEngine.Graphics.CopyTexture(UnityEngine.Texture,System.Int32,System.Int32,UnityEngine.Texture,System.Int32,System.Int32) |
CopyTexture |
UnityEngine.Graphics.CopyTexture(UnityEngine.Texture,UnityEngine.Texture) |
CreateAsyncGraphicsFence |
UnityEngine.Graphics.CreateAsyncGraphicsFence |
CreateAsyncGraphicsFence |
UnityEngine.Graphics.CreateAsyncGraphicsFence(UnityEngine.Rendering.SynchronisationStage) |
CreateGPUFence |
UnityEngine.Graphics.CreateGPUFence(UnityEngine.Rendering.SynchronisationStage) |
CreateGraphicsFence |
UnityEngine.Graphics.CreateGraphicsFence |
DrawMesh |
UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,System.Boolean,System.Boolean,System.Boolean) |
DrawMesh |
UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,System.Boolean) |
DrawMesh |
UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage) |
DrawMesh |
UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) |
DrawMesh |
UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,System.Boolean,System.Boolean,System.Boolean) |
DrawMesh |
UnityEngine.Graphics.DrawMesh(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Material,System.Int32,UnityEngine.Camera,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,UnityEngine.Transform,System.Boolean) |
DrawMeshInstanced |
UnityEngine.Graphics.DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) |
DrawMeshInstanced |
UnityEngine.Graphics.DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) |
DrawMeshInstancedIndirect |
UnityEngine.Graphics.DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) |
DrawMeshInstancedIndirect |
UnityEngine.Graphics.DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) |
DrawMeshInstancedProcedural |
UnityEngine.Graphics.DrawMeshInstancedProcedural(UnityEngine.Mesh,System.Int32,UnityEngine.Material,UnityEngine.Bounds,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32,UnityEngine.Camera,UnityEngine.Rendering.LightProbeUsage,UnityEngine.LightProbeProxyVolume) |
DrawMeshNow |
UnityEngine.Graphics.DrawMeshNow(UnityEngine.Mesh,UnityEngine.Matrix4x4) |
DrawMeshNow |
UnityEngine.Graphics.DrawMeshNow(UnityEngine.Mesh,UnityEngine.Matrix4x4,System.Int32) |
DrawMeshNow |
UnityEngine.Graphics.DrawMeshNow(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion) |
DrawMeshNow |
UnityEngine.Graphics.DrawMeshNow(UnityEngine.Mesh,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) |
DrawProcedural |
UnityEngine.Graphics.DrawProcedural(UnityEngine.Material,UnityEngine.Bounds,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) |
DrawProcedural |
UnityEngine.Graphics.DrawProcedural(UnityEngine.Material,UnityEngine.Bounds,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) |
DrawProceduralIndirect |
UnityEngine.Graphics.DrawProceduralIndirect(UnityEngine.Material,UnityEngine.Bounds,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) |
DrawProceduralIndirect |
UnityEngine.Graphics.DrawProceduralIndirect(UnityEngine.Material,UnityEngine.Bounds,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) |
DrawProceduralIndirect |
UnityEngine.Graphics.DrawProceduralIndirect(UnityEngine.Material,UnityEngine.Bounds,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) |
DrawProceduralIndirect |
UnityEngine.Graphics.DrawProceduralIndirect(UnityEngine.Material,UnityEngine.Bounds,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.Camera,UnityEngine.MaterialPropertyBlock,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Int32) |
DrawProceduralIndirectNow |
UnityEngine.Graphics.DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32) |
DrawProceduralIndirectNow |
UnityEngine.Graphics.DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32) |
DrawProceduralIndirectNow |
UnityEngine.Graphics.DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32) |
DrawProceduralIndirectNow |
UnityEngine.Graphics.DrawProceduralIndirectNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32) |
DrawProceduralNow |
UnityEngine.Graphics.DrawProceduralNow(UnityEngine.MeshTopology,System.Int32,System.Int32) |
DrawProceduralNow |
UnityEngine.Graphics.DrawProceduralNow(UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
DrawTexture |
UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material) |
DrawTexture |
UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material,System.Int32) |
DrawTexture |
UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material) |
DrawTexture |
UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Material,System.Int32) |
DrawTexture |
UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color,UnityEngine.Material) |
DrawTexture |
UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color,UnityEngine.Material,System.Int32) |
DrawTexture |
UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material) |
DrawTexture |
UnityEngine.Graphics.DrawTexture(UnityEngine.Rect,UnityEngine.Texture,UnityEngine.Rect,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Material,System.Int32) |
ExecuteCommandBuffer |
UnityEngine.Graphics.ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) |
ExecuteCommandBufferAsync |
UnityEngine.Graphics.ExecuteCommandBufferAsync(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) |
RenderMesh |
UnityEngine.Graphics.RenderMesh(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,UnityEngine.Matrix4x4,System.Nullable`1<UnityEngine.Matrix4x4>) |
RenderMeshIndirect |
UnityEngine.Graphics.RenderMeshIndirect(UnityEngine.RenderParams&,UnityEngine.Mesh,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
RenderMeshInstanced |
UnityEngine.Graphics.RenderMeshInstanced(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,System.Collections.Generic.List`1,System.Int32,System.Int32) |
RenderMeshInstanced |
UnityEngine.Graphics.RenderMeshInstanced(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,T[],System.Int32,System.Int32) |
RenderMeshInstanced |
UnityEngine.Graphics.RenderMeshInstanced(UnityEngine.RenderParams,UnityEngine.Mesh,System.Int32,Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
RenderMeshPrimitives |
UnityEngine.Graphics.RenderMeshPrimitives(UnityEngine.RenderParams&,UnityEngine.Mesh,System.Int32,System.Int32) |
RenderPrimitives |
UnityEngine.Graphics.RenderPrimitives(UnityEngine.RenderParams&,UnityEngine.MeshTopology,System.Int32,System.Int32) |
RenderPrimitivesIndexed |
UnityEngine.Graphics.RenderPrimitivesIndexed(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Int32) |
RenderPrimitivesIndexedIndirect |
UnityEngine.Graphics.RenderPrimitivesIndexedIndirect(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
RenderPrimitivesIndirect |
UnityEngine.Graphics.RenderPrimitivesIndirect(UnityEngine.RenderParams&,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetRandomWriteTarget |
UnityEngine.Graphics.SetRandomWriteTarget(System.Int32,UnityEngine.ComputeBuffer,System.Boolean) |
SetRandomWriteTarget |
UnityEngine.Graphics.SetRandomWriteTarget(System.Int32,UnityEngine.GraphicsBuffer,System.Boolean) |
SetRandomWriteTarget |
UnityEngine.Graphics.SetRandomWriteTarget(System.Int32,UnityEngine.RenderTexture) |
SetRenderTarget |
UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace,System.Int32) |
SetRenderTarget |
UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer) |
SetRenderTarget |
UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderTargetSetup) |
SetRenderTarget |
UnityEngine.Graphics.SetRenderTarget(UnityEngine.RenderTexture,System.Int32,UnityEngine.CubemapFace,System.Int32) |
WaitOnAsyncGraphicsFence |
UnityEngine.Graphics.WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence) |
WaitOnAsyncGraphicsFence |
UnityEngine.Graphics.WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence,UnityEngine.Rendering.SynchronisationStage) |
WaitOnGPUFence |
UnityEngine.Graphics.WaitOnGPUFence(UnityEngine.Rendering.GPUFence,UnityEngine.Rendering.SynchronisationStage) |
activeColorBuffer |
UnityEngine.Graphics.activeColorBuffer |
activeColorGamut |
UnityEngine.Graphics.activeColorGamut |
activeDepthBuffer |
UnityEngine.Graphics.activeDepthBuffer |
activeTier |
UnityEngine.Graphics.activeTier |
minOpenGLESVersion |
UnityEngine.Graphics.minOpenGLESVersion |
preserveFramebufferAlpha |
UnityEngine.Graphics.preserveFramebufferAlpha |
GraphicsBuffer |
UnityEngine.GraphicsBuffer |
ctor |
UnityEngine.GraphicsBuffer.#ctor(UnityEngine.GraphicsBuffer/Target,System.Int32,System.Int32) |
CopyCount |
UnityEngine.GraphicsBuffer.CopyCount(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.Int32) |
CopyCount |
UnityEngine.GraphicsBuffer.CopyCount(UnityEngine.ComputeBuffer,UnityEngine.GraphicsBuffer,System.Int32) |
CopyCount |
UnityEngine.GraphicsBuffer.CopyCount(UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.Int32) |
CopyCount |
UnityEngine.GraphicsBuffer.CopyCount(UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.Int32) |
GetData |
UnityEngine.GraphicsBuffer.GetData(System.Array) |
GetData |
UnityEngine.GraphicsBuffer.GetData(System.Array,System.Int32,System.Int32,System.Int32) |
GetNativeBufferPtr |
UnityEngine.GraphicsBuffer.GetNativeBufferPtr |
IndirectDrawArgs |
UnityEngine.GraphicsBuffer.IndirectDrawArgs |
instanceCount |
UnityEngine.GraphicsBuffer.IndirectDrawArgs.instanceCount |
size |
UnityEngine.GraphicsBuffer.IndirectDrawArgs.size |
startInstance |
UnityEngine.GraphicsBuffer.IndirectDrawArgs.startInstance |
startVertex |
UnityEngine.GraphicsBuffer.IndirectDrawArgs.startVertex |
vertexCountPerInstance |
UnityEngine.GraphicsBuffer.IndirectDrawArgs.vertexCountPerInstance |
IndirectDrawIndexedArgs |
UnityEngine.GraphicsBuffer.IndirectDrawIndexedArgs |
baseVertexIndex |
UnityEngine.GraphicsBuffer.IndirectDrawIndexedArgs.baseVertexIndex |
indexCountPerInstance |
UnityEngine.GraphicsBuffer.IndirectDrawIndexedArgs.indexCountPerInstance |
instanceCount |
UnityEngine.GraphicsBuffer.IndirectDrawIndexedArgs.instanceCount |
size |
UnityEngine.GraphicsBuffer.IndirectDrawIndexedArgs.size |
startIndex |
UnityEngine.GraphicsBuffer.IndirectDrawIndexedArgs.startIndex |
startInstance |
UnityEngine.GraphicsBuffer.IndirectDrawIndexedArgs.startInstance |
IsValid |
UnityEngine.GraphicsBuffer.IsValid |
Release |
UnityEngine.GraphicsBuffer.Release |
SetCounterValue |
UnityEngine.GraphicsBuffer.SetCounterValue(System.UInt32) |
SetData |
UnityEngine.GraphicsBuffer.SetData(System.Array) |
SetData |
UnityEngine.GraphicsBuffer.SetData(System.Array,System.Int32,System.Int32,System.Int32) |
SetData |
UnityEngine.GraphicsBuffer.SetData(System.Collections.Generic.List`1) |
SetData |
UnityEngine.GraphicsBuffer.SetData(System.Collections.Generic.List`1,System.Int32,System.Int32,System.Int32) |
SetData |
UnityEngine.GraphicsBuffer.SetData(Unity.Collections.NativeArray`1) |
SetData |
UnityEngine.GraphicsBuffer.SetData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32) |
Target |
UnityEngine.GraphicsBuffer.Target |
Append |
UnityEngine.GraphicsBuffer.Target.Append |
Constant |
UnityEngine.GraphicsBuffer.Target.Constant |
CopyDestination |
UnityEngine.GraphicsBuffer.Target.CopyDestination |
CopySource |
UnityEngine.GraphicsBuffer.Target.CopySource |
Counter |
UnityEngine.GraphicsBuffer.Target.Counter |
Index |
UnityEngine.GraphicsBuffer.Target.Index |
IndirectArguments |
UnityEngine.GraphicsBuffer.Target.IndirectArguments |
Raw |
UnityEngine.GraphicsBuffer.Target.Raw |
Structured |
UnityEngine.GraphicsBuffer.Target.Structured |
Vertex |
UnityEngine.GraphicsBuffer.Target.Vertex |
count |
UnityEngine.GraphicsBuffer.count |
name |
UnityEngine.GraphicsBuffer.name |
stride |
UnityEngine.GraphicsBuffer.stride |
target |
UnityEngine.GraphicsBuffer.target |
Grid |
UnityEngine.Grid |
GetCellCenterLocal |
UnityEngine.Grid.GetCellCenterLocal(UnityEngine.Vector3Int) |
GetCellCenterWorld |
UnityEngine.Grid.GetCellCenterWorld(UnityEngine.Vector3Int) |
InverseSwizzle |
UnityEngine.Grid.InverseSwizzle(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3) |
Swizzle |
UnityEngine.Grid.Swizzle(UnityEngine.GridLayout/CellSwizzle,UnityEngine.Vector3) |
cellGap |
UnityEngine.Grid.cellGap |
cellLayout |
UnityEngine.Grid.cellLayout |
cellSize |
UnityEngine.Grid.cellSize |
cellSwizzle |
UnityEngine.Grid.cellSwizzle |
GridBrushBase |
UnityEngine.GridBrushBase |
BoxErase |
UnityEngine.GridBrushBase.BoxErase(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.BoundsInt) |
BoxFill |
UnityEngine.GridBrushBase.BoxFill(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.BoundsInt) |
ChangeZPosition |
UnityEngine.GridBrushBase.ChangeZPosition(System.Int32) |
Erase |
UnityEngine.GridBrushBase.Erase(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.Vector3Int) |
Flip |
UnityEngine.GridBrushBase.Flip(UnityEngine.GridBrushBase/FlipAxis,UnityEngine.GridLayout/CellLayout) |
FlipAxis |
UnityEngine.GridBrushBase.FlipAxis |
X |
UnityEngine.GridBrushBase.FlipAxis.X |
Y |
UnityEngine.GridBrushBase.FlipAxis.Y |
FloodFill |
UnityEngine.GridBrushBase.FloodFill(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.Vector3Int) |
Move |
UnityEngine.GridBrushBase.Move(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.BoundsInt,UnityEngine.BoundsInt) |
MoveEnd |
UnityEngine.GridBrushBase.MoveEnd(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.BoundsInt) |
MoveStart |
UnityEngine.GridBrushBase.MoveStart(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.BoundsInt) |
Paint |
UnityEngine.GridBrushBase.Paint(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.Vector3Int) |
Pick |
UnityEngine.GridBrushBase.Pick(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.BoundsInt,UnityEngine.Vector3Int) |
ResetZPosition |
UnityEngine.GridBrushBase.ResetZPosition |
Rotate |
UnityEngine.GridBrushBase.Rotate(UnityEngine.GridBrushBase/RotationDirection,UnityEngine.GridLayout/CellLayout) |
RotationDirection |
UnityEngine.GridBrushBase.RotationDirection |
Clockwise |
UnityEngine.GridBrushBase.RotationDirection.Clockwise |
CounterClockwise |
UnityEngine.GridBrushBase.RotationDirection.CounterClockwise |
Select |
UnityEngine.GridBrushBase.Select(UnityEngine.GridLayout,UnityEngine.GameObject,UnityEngine.BoundsInt) |
Tool |
UnityEngine.GridBrushBase.Tool |
Box |
UnityEngine.GridBrushBase.Tool.Box |
Erase |
UnityEngine.GridBrushBase.Tool.Erase |
FloodFill |
UnityEngine.GridBrushBase.Tool.FloodFill |
Move |
UnityEngine.GridBrushBase.Tool.Move |
Paint |
UnityEngine.GridBrushBase.Tool.Paint |
Pick |
UnityEngine.GridBrushBase.Tool.Pick |
Select |
UnityEngine.GridBrushBase.Tool.Select |
GridLayout |
UnityEngine.GridLayout |
CellLayout |
UnityEngine.GridLayout.CellLayout |
Hexagon |
UnityEngine.GridLayout.CellLayout.Hexagon |
Isometric |
UnityEngine.GridLayout.CellLayout.Isometric |
IsometricZAsY |
UnityEngine.GridLayout.CellLayout.IsometricZAsY |
Rectangle |
UnityEngine.GridLayout.CellLayout.Rectangle |
CellSwizzle |
UnityEngine.GridLayout.CellSwizzle |
XYZ |
UnityEngine.GridLayout.CellSwizzle.XYZ |
XZY |
UnityEngine.GridLayout.CellSwizzle.XZY |
YXZ |
UnityEngine.GridLayout.CellSwizzle.YXZ |
YZX |
UnityEngine.GridLayout.CellSwizzle.YZX |
ZXY |
UnityEngine.GridLayout.CellSwizzle.ZXY |
ZYX |
UnityEngine.GridLayout.CellSwizzle.ZYX |
CellToLocal |
UnityEngine.GridLayout.CellToLocal(UnityEngine.Vector3Int) |
CellToLocalInterpolated |
UnityEngine.GridLayout.CellToLocalInterpolated(UnityEngine.Vector3) |
CellToWorld |
UnityEngine.GridLayout.CellToWorld(UnityEngine.Vector3Int) |
GetBoundsLocal |
UnityEngine.GridLayout.GetBoundsLocal(UnityEngine.Vector3,UnityEngine.Vector3) |
GetBoundsLocal |
UnityEngine.GridLayout.GetBoundsLocal(UnityEngine.Vector3Int) |
GetLayoutCellCenter |
UnityEngine.GridLayout.GetLayoutCellCenter |
LocalToCell |
UnityEngine.GridLayout.LocalToCell(UnityEngine.Vector3) |
LocalToCellInterpolated |
UnityEngine.GridLayout.LocalToCellInterpolated(UnityEngine.Vector3) |
LocalToWorld |
UnityEngine.GridLayout.LocalToWorld(UnityEngine.Vector3) |
WorldToCell |
UnityEngine.GridLayout.WorldToCell(UnityEngine.Vector3) |
WorldToLocal |
UnityEngine.GridLayout.WorldToLocal(UnityEngine.Vector3) |
cellGap |
UnityEngine.GridLayout.cellGap |
cellLayout |
UnityEngine.GridLayout.cellLayout |
cellSize |
UnityEngine.GridLayout.cellSize |
cellSwizzle |
UnityEngine.GridLayout.cellSwizzle |
Gyroscope |
UnityEngine.Gyroscope |
attitude |
UnityEngine.Gyroscope.attitude |
enabled |
UnityEngine.Gyroscope.enabled |
gravity |
UnityEngine.Gyroscope.gravity |
rotationRate |
UnityEngine.Gyroscope.rotationRate |
rotationRateUnbiased |
UnityEngine.Gyroscope.rotationRateUnbiased |
updateInterval |
UnityEngine.Gyroscope.updateInterval |
userAcceleration |
UnityEngine.Gyroscope.userAcceleration |
HDRDisplaySupportFlags |
UnityEngine.HDRDisplaySupportFlags |
AutomaticTonemapping |
UnityEngine.HDRDisplaySupportFlags.AutomaticTonemapping |
None |
UnityEngine.HDRDisplaySupportFlags.None |
RuntimeSwitchable |
UnityEngine.HDRDisplaySupportFlags.RuntimeSwitchable |
Supported |
UnityEngine.HDRDisplaySupportFlags.Supported |
HDROutputSettings |
UnityEngine.HDROutputSettings |
HDRModeChangeRequested |
UnityEngine.HDROutputSettings.HDRModeChangeRequested |
RequestHDRModeChange |
UnityEngine.HDROutputSettings.RequestHDRModeChange(System.Boolean) |
SetPaperWhiteInNits |
UnityEngine.HDROutputSettings.SetPaperWhiteInNits(System.Single) |
active |
UnityEngine.HDROutputSettings.active |
automaticHDRTonemapping |
UnityEngine.HDROutputSettings.automaticHDRTonemapping |
available |
UnityEngine.HDROutputSettings.available |
displayColorGamut |
UnityEngine.HDROutputSettings.displayColorGamut |
displays |
UnityEngine.HDROutputSettings.displays |
format |
UnityEngine.HDROutputSettings.format |
graphicsFormat |
UnityEngine.HDROutputSettings.graphicsFormat |
main |
UnityEngine.HDROutputSettings.main |
maxFullFrameToneMapLuminance |
UnityEngine.HDROutputSettings.maxFullFrameToneMapLuminance |
maxToneMapLuminance |
UnityEngine.HDROutputSettings.maxToneMapLuminance |
minToneMapLuminance |
UnityEngine.HDROutputSettings.minToneMapLuminance |
paperWhiteNits |
UnityEngine.HDROutputSettings.paperWhiteNits |
Handheld |
UnityEngine.Handheld |
GetActivityIndicatorStyle |
UnityEngine.Handheld.GetActivityIndicatorStyle |
PlayFullScreenMovie |
UnityEngine.Handheld.PlayFullScreenMovie(System.String) |
PlayFullScreenMovie |
UnityEngine.Handheld.PlayFullScreenMovie(System.String,UnityEngine.Color) |
PlayFullScreenMovie |
UnityEngine.Handheld.PlayFullScreenMovie(System.String,UnityEngine.Color,UnityEngine.FullScreenMovieControlMode) |
PlayFullScreenMovie |
UnityEngine.Handheld.PlayFullScreenMovie(System.String,UnityEngine.Color,UnityEngine.FullScreenMovieControlMode,UnityEngine.FullScreenMovieScalingMode) |
SetActivityIndicatorStyle |
UnityEngine.Handheld.SetActivityIndicatorStyle |
SetActivityIndicatorStyle |
UnityEngine.Handheld.SetActivityIndicatorStyle(UnityEngine.AndroidActivityIndicatorStyle) |
StartActivityIndicator |
UnityEngine.Handheld.StartActivityIndicator |
StopActivityIndicator |
UnityEngine.Handheld.StopActivityIndicator |
Vibrate |
UnityEngine.Handheld.Vibrate |
use32BitDisplayBuffer |
UnityEngine.Handheld.use32BitDisplayBuffer |
Hash128 |
UnityEngine.Hash128 |
ctor |
UnityEngine.Hash128.#ctor(System.UInt32,System.UInt32,System.UInt32,System.UInt32) |
ctor |
UnityEngine.Hash128.#ctor(System.UInt64,System.UInt64) |
Append |
UnityEngine.Hash128.Append(System.Collections.Generic.List`1) |
Append |
UnityEngine.Hash128.Append(System.Collections.Generic.List`1,System.Int32,System.Int32) |
Append |
UnityEngine.Hash128.Append(System.Int32) |
Append |
UnityEngine.Hash128.Append(System.Single) |
Append |
UnityEngine.Hash128.Append(System.String) |
Append |
UnityEngine.Hash128.Append(System.Void*,System.UInt64) |
Append |
UnityEngine.Hash128.Append(T&) |
Append |
UnityEngine.Hash128.Append(T[]) |
Append |
UnityEngine.Hash128.Append(T[],System.Int32,System.Int32) |
Append |
UnityEngine.Hash128.Append(Unity.Collections.NativeArray`1) |
Append |
UnityEngine.Hash128.Append(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
Compute |
UnityEngine.Hash128.Compute(System.Collections.Generic.List`1) |
Compute |
UnityEngine.Hash128.Compute(System.Collections.Generic.List`1,System.Int32,System.Int32) |
Compute |
UnityEngine.Hash128.Compute(System.Int32) |
Compute |
UnityEngine.Hash128.Compute(System.Single) |
Compute |
UnityEngine.Hash128.Compute(System.String) |
Compute |
UnityEngine.Hash128.Compute(System.Void*,System.UInt64) |
Compute |
UnityEngine.Hash128.Compute(T&) |
Compute |
UnityEngine.Hash128.Compute(T[]) |
Compute |
UnityEngine.Hash128.Compute(T[],System.Int32,System.Int32) |
Compute |
UnityEngine.Hash128.Compute(Unity.Collections.NativeArray`1) |
Compute |
UnityEngine.Hash128.Compute(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
Parse |
UnityEngine.Hash128.Parse(System.String) |
ToString |
UnityEngine.Hash128.ToString |
isValid |
UnityEngine.Hash128.isValid |
HashUnsafeUtilities |
UnityEngine.HashUnsafeUtilities |
ComputeHash128 |
UnityEngine.HashUnsafeUtilities.ComputeHash128(System.Void,System.UInt64,System.UInt64,System.UInt64*) |
ComputeHash128 |
UnityEngine.HashUnsafeUtilities.ComputeHash128(System.Void,System.UInt64,UnityEngine.Hash128) |
HashUtilities |
UnityEngine.HashUtilities |
AppendHash |
UnityEngine.HashUtilities.AppendHash(UnityEngine.Hash128&,UnityEngine.Hash128&) |
ComputeHash128 |
UnityEngine.HashUtilities.ComputeHash128(System.Byte[],UnityEngine.Hash128&) |
ComputeHash128 |
UnityEngine.HashUtilities.ComputeHash128(T&,UnityEngine.Hash128&) |
QuantisedMatrixHash |
UnityEngine.HashUtilities.QuantisedMatrixHash(UnityEngine.Matrix4x4&,UnityEngine.Hash128&) |
QuantisedVectorHash |
UnityEngine.HashUtilities.QuantisedVectorHash(UnityEngine.Vector3&,UnityEngine.Hash128&) |
HeadDof |
UnityEngine.HeadDof |
HeadFrontBack |
UnityEngine.HeadDof.HeadFrontBack |
HeadLeftRight |
UnityEngine.HeadDof.HeadLeftRight |
HeadRollLeftRight |
UnityEngine.HeadDof.HeadRollLeftRight |
JawDownUp |
UnityEngine.HeadDof.JawDownUp |
JawLeftRight |
UnityEngine.HeadDof.JawLeftRight |
LastHeadDof |
UnityEngine.HeadDof.LastHeadDof |
LeftEyeDownUp |
UnityEngine.HeadDof.LeftEyeDownUp |
LeftEyeInOut |
UnityEngine.HeadDof.LeftEyeInOut |
NeckFrontBack |
UnityEngine.HeadDof.NeckFrontBack |
NeckLeftRight |
UnityEngine.HeadDof.NeckLeftRight |
NeckRollLeftRight |
UnityEngine.HeadDof.NeckRollLeftRight |
RightEyeDownUp |
UnityEngine.HeadDof.RightEyeDownUp |
RightEyeInOut |
UnityEngine.HeadDof.RightEyeInOut |
HeaderAttribute |
UnityEngine.HeaderAttribute |
ctor |
UnityEngine.HeaderAttribute.#ctor(System.String) |
header |
UnityEngine.HeaderAttribute.header |
HelpURLAttribute |
UnityEngine.HelpURLAttribute |
ctor |
UnityEngine.HelpURLAttribute.#ctor(System.String) |
URL |
UnityEngine.HelpURLAttribute.URL |
HideFlags |
UnityEngine.HideFlags |
DontSave |
UnityEngine.HideFlags.DontSave |
DontSaveInBuild |
UnityEngine.HideFlags.DontSaveInBuild |
DontSaveInEditor |
UnityEngine.HideFlags.DontSaveInEditor |
DontUnloadUnusedAsset |
UnityEngine.HideFlags.DontUnloadUnusedAsset |
HideAndDontSave |
UnityEngine.HideFlags.HideAndDontSave |
HideInHierarchy |
UnityEngine.HideFlags.HideInHierarchy |
HideInInspector |
UnityEngine.HideFlags.HideInInspector |
None |
UnityEngine.HideFlags.None |
NotEditable |
UnityEngine.HideFlags.NotEditable |
HideInInspector |
UnityEngine.HideInInspector |
HingeJoint |
UnityEngine.HingeJoint |
angle |
UnityEngine.HingeJoint.angle |
limits |
UnityEngine.HingeJoint.limits |
motor |
UnityEngine.HingeJoint.motor |
spring |
UnityEngine.HingeJoint.spring |
useLimits |
UnityEngine.HingeJoint.useLimits |
useMotor |
UnityEngine.HingeJoint.useMotor |
useSpring |
UnityEngine.HingeJoint.useSpring |
velocity |
UnityEngine.HingeJoint.velocity |
HingeJoint2D |
UnityEngine.HingeJoint2D |
GetMotorTorque |
UnityEngine.HingeJoint2D.GetMotorTorque(System.Single) |
jointAngle |
UnityEngine.HingeJoint2D.jointAngle |
jointSpeed |
UnityEngine.HingeJoint2D.jointSpeed |
limitState |
UnityEngine.HingeJoint2D.limitState |
limits |
UnityEngine.HingeJoint2D.limits |
motor |
UnityEngine.HingeJoint2D.motor |
referenceAngle |
UnityEngine.HingeJoint2D.referenceAngle |
useLimits |
UnityEngine.HingeJoint2D.useLimits |
useMotor |
UnityEngine.HingeJoint2D.useMotor |
HorizontalWrapMode |
UnityEngine.HorizontalWrapMode |
Overflow |
UnityEngine.HorizontalWrapMode.Overflow |
Wrap |
UnityEngine.HorizontalWrapMode.Wrap |
HostData |
UnityEngine.HostData |
comment |
UnityEngine.HostData.comment |
connectedPlayers |
UnityEngine.HostData.connectedPlayers |
gameName |
UnityEngine.HostData.gameName |
gameType |
UnityEngine.HostData.gameType |
guid |
UnityEngine.HostData.guid |
ip |
UnityEngine.HostData.ip |
passwordProtected |
UnityEngine.HostData.passwordProtected |
playerLimit |
UnityEngine.HostData.playerLimit |
port |
UnityEngine.HostData.port |
useNat |
UnityEngine.HostData.useNat |
HumanBodyBones |
UnityEngine.HumanBodyBones |
Chest |
UnityEngine.HumanBodyBones.Chest |
Head |
UnityEngine.HumanBodyBones.Head |
Hips |
UnityEngine.HumanBodyBones.Hips |
Jaw |
UnityEngine.HumanBodyBones.Jaw |
LastBone |
UnityEngine.HumanBodyBones.LastBone |
LeftEye |
UnityEngine.HumanBodyBones.LeftEye |
LeftFoot |
UnityEngine.HumanBodyBones.LeftFoot |
LeftHand |
UnityEngine.HumanBodyBones.LeftHand |
LeftIndexDistal |
UnityEngine.HumanBodyBones.LeftIndexDistal |
LeftIndexIntermediate |
UnityEngine.HumanBodyBones.LeftIndexIntermediate |
LeftIndexProximal |
UnityEngine.HumanBodyBones.LeftIndexProximal |
LeftLittleDistal |
UnityEngine.HumanBodyBones.LeftLittleDistal |
LeftLittleIntermediate |
UnityEngine.HumanBodyBones.LeftLittleIntermediate |
LeftLittleProximal |
UnityEngine.HumanBodyBones.LeftLittleProximal |
LeftLowerArm |
UnityEngine.HumanBodyBones.LeftLowerArm |
LeftLowerLeg |
UnityEngine.HumanBodyBones.LeftLowerLeg |
LeftMiddleDistal |
UnityEngine.HumanBodyBones.LeftMiddleDistal |
LeftMiddleIntermediate |
UnityEngine.HumanBodyBones.LeftMiddleIntermediate |
LeftMiddleProximal |
UnityEngine.HumanBodyBones.LeftMiddleProximal |
LeftRingDistal |
UnityEngine.HumanBodyBones.LeftRingDistal |
LeftRingIntermediate |
UnityEngine.HumanBodyBones.LeftRingIntermediate |
LeftRingProximal |
UnityEngine.HumanBodyBones.LeftRingProximal |
LeftShoulder |
UnityEngine.HumanBodyBones.LeftShoulder |
LeftThumbDistal |
UnityEngine.HumanBodyBones.LeftThumbDistal |
LeftThumbIntermediate |
UnityEngine.HumanBodyBones.LeftThumbIntermediate |
LeftThumbProximal |
UnityEngine.HumanBodyBones.LeftThumbProximal |
LeftToes |
UnityEngine.HumanBodyBones.LeftToes |
LeftUpperArm |
UnityEngine.HumanBodyBones.LeftUpperArm |
LeftUpperLeg |
UnityEngine.HumanBodyBones.LeftUpperLeg |
Neck |
UnityEngine.HumanBodyBones.Neck |
RightEye |
UnityEngine.HumanBodyBones.RightEye |
RightFoot |
UnityEngine.HumanBodyBones.RightFoot |
RightHand |
UnityEngine.HumanBodyBones.RightHand |
RightIndexDistal |
UnityEngine.HumanBodyBones.RightIndexDistal |
RightIndexIntermediate |
UnityEngine.HumanBodyBones.RightIndexIntermediate |
RightIndexProximal |
UnityEngine.HumanBodyBones.RightIndexProximal |
RightLittleDistal |
UnityEngine.HumanBodyBones.RightLittleDistal |
RightLittleIntermediate |
UnityEngine.HumanBodyBones.RightLittleIntermediate |
RightLittleProximal |
UnityEngine.HumanBodyBones.RightLittleProximal |
RightLowerArm |
UnityEngine.HumanBodyBones.RightLowerArm |
RightLowerLeg |
UnityEngine.HumanBodyBones.RightLowerLeg |
RightMiddleDistal |
UnityEngine.HumanBodyBones.RightMiddleDistal |
RightMiddleIntermediate |
UnityEngine.HumanBodyBones.RightMiddleIntermediate |
RightMiddleProximal |
UnityEngine.HumanBodyBones.RightMiddleProximal |
RightRingDistal |
UnityEngine.HumanBodyBones.RightRingDistal |
RightRingIntermediate |
UnityEngine.HumanBodyBones.RightRingIntermediate |
RightRingProximal |
UnityEngine.HumanBodyBones.RightRingProximal |
RightShoulder |
UnityEngine.HumanBodyBones.RightShoulder |
RightThumbDistal |
UnityEngine.HumanBodyBones.RightThumbDistal |
RightThumbIntermediate |
UnityEngine.HumanBodyBones.RightThumbIntermediate |
RightThumbProximal |
UnityEngine.HumanBodyBones.RightThumbProximal |
RightToes |
UnityEngine.HumanBodyBones.RightToes |
RightUpperArm |
UnityEngine.HumanBodyBones.RightUpperArm |
RightUpperLeg |
UnityEngine.HumanBodyBones.RightUpperLeg |
Spine |
UnityEngine.HumanBodyBones.Spine |
UpperChest |
UnityEngine.HumanBodyBones.UpperChest |
HumanBone |
UnityEngine.HumanBone |
boneName |
UnityEngine.HumanBone.boneName |
humanName |
UnityEngine.HumanBone.humanName |
limit |
UnityEngine.HumanBone.limit |
HumanDescription |
UnityEngine.HumanDescription |
armStretch |
UnityEngine.HumanDescription.armStretch |
feetSpacing |
UnityEngine.HumanDescription.feetSpacing |
hasTranslationDoF |
UnityEngine.HumanDescription.hasTranslationDoF |
human |
UnityEngine.HumanDescription.human |
legStretch |
UnityEngine.HumanDescription.legStretch |
lowerArmTwist |
UnityEngine.HumanDescription.lowerArmTwist |
lowerLegTwist |
UnityEngine.HumanDescription.lowerLegTwist |
skeleton |
UnityEngine.HumanDescription.skeleton |
upperArmTwist |
UnityEngine.HumanDescription.upperArmTwist |
upperLegTwist |
UnityEngine.HumanDescription.upperLegTwist |
HumanLimit |
UnityEngine.HumanLimit |
axisLength |
UnityEngine.HumanLimit.axisLength |
center |
UnityEngine.HumanLimit.center |
max |
UnityEngine.HumanLimit.max |
min |
UnityEngine.HumanLimit.min |
useDefaultValues |
UnityEngine.HumanLimit.useDefaultValues |
HumanPartDof |
UnityEngine.HumanPartDof |
Body |
UnityEngine.HumanPartDof.Body |
Head |
UnityEngine.HumanPartDof.Head |
LeftArm |
UnityEngine.HumanPartDof.LeftArm |
LeftIndex |
UnityEngine.HumanPartDof.LeftIndex |
LeftLeg |
UnityEngine.HumanPartDof.LeftLeg |
LeftLittle |
UnityEngine.HumanPartDof.LeftLittle |
LeftMiddle |
UnityEngine.HumanPartDof.LeftMiddle |
LeftRing |
UnityEngine.HumanPartDof.LeftRing |
LeftThumb |
UnityEngine.HumanPartDof.LeftThumb |
RightArm |
UnityEngine.HumanPartDof.RightArm |
RightIndex |
UnityEngine.HumanPartDof.RightIndex |
RightLeg |
UnityEngine.HumanPartDof.RightLeg |
RightLittle |
UnityEngine.HumanPartDof.RightLittle |
RightMiddle |
UnityEngine.HumanPartDof.RightMiddle |
RightRing |
UnityEngine.HumanPartDof.RightRing |
RightThumb |
UnityEngine.HumanPartDof.RightThumb |
HumanPose |
UnityEngine.HumanPose |
bodyPosition |
UnityEngine.HumanPose.bodyPosition |
bodyRotation |
UnityEngine.HumanPose.bodyRotation |
muscles |
UnityEngine.HumanPose.muscles |
HumanPoseHandler |
UnityEngine.HumanPoseHandler |
ctor |
UnityEngine.HumanPoseHandler.#ctor(UnityEngine.Avatar,System.String[]) |
ctor |
UnityEngine.HumanPoseHandler.#ctor(UnityEngine.Avatar,UnityEngine.Transform) |
GetHumanPose |
UnityEngine.HumanPoseHandler.GetHumanPose(UnityEngine.HumanPose&) |
GetInternalAvatarPose |
UnityEngine.HumanPoseHandler.GetInternalAvatarPose(Unity.Collections.NativeArray`1<System.Single>) |
GetInternalHumanPose |
UnityEngine.HumanPoseHandler.GetInternalHumanPose(UnityEngine.HumanPose&) |
SetHumanPose |
UnityEngine.HumanPoseHandler.SetHumanPose(UnityEngine.HumanPose&) |
SetInternalAvatarPose |
UnityEngine.HumanPoseHandler.SetInternalAvatarPose(Unity.Collections.NativeArray`1<System.Single>) |
SetInternalHumanPose |
UnityEngine.HumanPoseHandler.SetInternalHumanPose(UnityEngine.HumanPose&) |
HumanTrait |
UnityEngine.HumanTrait |
BoneCount |
UnityEngine.HumanTrait.BoneCount |
BoneFromMuscle |
UnityEngine.HumanTrait.BoneFromMuscle(System.Int32) |
BoneName |
UnityEngine.HumanTrait.BoneName |
GetBoneDefaultHierarchyMass |
UnityEngine.HumanTrait.GetBoneDefaultHierarchyMass(System.Int32) |
GetMuscleDefaultMax |
UnityEngine.HumanTrait.GetMuscleDefaultMax(System.Int32) |
GetMuscleDefaultMin |
UnityEngine.HumanTrait.GetMuscleDefaultMin(System.Int32) |
GetParentBone |
UnityEngine.HumanTrait.GetParentBone(System.Int32) |
MuscleCount |
UnityEngine.HumanTrait.MuscleCount |
MuscleFromBone |
UnityEngine.HumanTrait.MuscleFromBone(System.Int32,System.Int32) |
MuscleName |
UnityEngine.HumanTrait.MuscleName |
RequiredBone |
UnityEngine.HumanTrait.RequiredBone(System.Int32) |
RequiredBoneCount |
UnityEngine.HumanTrait.RequiredBoneCount |
IAnimationClipSource |
UnityEngine.IAnimationClipSource |
GetAnimationClips |
UnityEngine.IAnimationClipSource.GetAnimationClips(System.Collections.Generic.List`1<UnityEngine.AnimationClip>) |
ICanvasRaycastFilter |
UnityEngine.ICanvasRaycastFilter |
IsRaycastLocationValid |
UnityEngine.ICanvasRaycastFilter.IsRaycastLocationValid(UnityEngine.Vector2,UnityEngine.Camera) |
IExposedPropertyTable |
UnityEngine.IExposedPropertyTable |
ClearReferenceValue |
UnityEngine.IExposedPropertyTable.ClearReferenceValue(UnityEngine.PropertyName) |
GetReferenceValue |
UnityEngine.IExposedPropertyTable.GetReferenceValue(UnityEngine.PropertyName,System.Boolean&) |
SetReferenceValue |
UnityEngine.IExposedPropertyTable.SetReferenceValue(UnityEngine.PropertyName,UnityEngine.Object) |
ILogHandler |
UnityEngine.ILogHandler |
LogException |
UnityEngine.ILogHandler.LogException(System.Exception,UnityEngine.Object) |
LogFormat |
UnityEngine.ILogHandler.LogFormat(UnityEngine.LogType,UnityEngine.Object,System.String,System.Object[]) |
ILogger |
UnityEngine.ILogger |
IsLogTypeAllowed |
UnityEngine.ILogger.IsLogTypeAllowed(UnityEngine.LogType) |
Log |
UnityEngine.ILogger.Log(System.Object) |
Log |
UnityEngine.ILogger.Log(System.String,System.Object) |
Log |
UnityEngine.ILogger.Log(System.String,System.Object,UnityEngine.Object) |
Log |
UnityEngine.ILogger.Log(UnityEngine.LogType,System.Object) |
Log |
UnityEngine.ILogger.Log(UnityEngine.LogType,System.Object,UnityEngine.Object) |
Log |
UnityEngine.ILogger.Log(UnityEngine.LogType,System.String,System.Object) |
Log |
UnityEngine.ILogger.Log(UnityEngine.LogType,System.String,System.Object,UnityEngine.Object) |
LogError |
UnityEngine.ILogger.LogError(System.String,System.Object) |
LogError |
UnityEngine.ILogger.LogError(System.String,System.Object,UnityEngine.Object) |
LogException |
UnityEngine.ILogger.LogException(System.Exception) |
LogFormat |
UnityEngine.ILogger.LogFormat(UnityEngine.LogType,System.String,System.Object[]) |
LogWarning |
UnityEngine.ILogger.LogWarning(System.String,System.Object) |
LogWarning |
UnityEngine.ILogger.LogWarning(System.String,System.Object,UnityEngine.Object) |
filterLogType |
UnityEngine.ILogger.filterLogType |
logEnabled |
UnityEngine.ILogger.logEnabled |
logHandler |
UnityEngine.ILogger.logHandler |
IMECompositionMode |
UnityEngine.IMECompositionMode |
Auto |
UnityEngine.IMECompositionMode.Auto |
Off |
UnityEngine.IMECompositionMode.Off |
On |
UnityEngine.IMECompositionMode.On |
ISerializationCallbackReceiver |
UnityEngine.ISerializationCallbackReceiver |
OnAfterDeserialize |
UnityEngine.ISerializationCallbackReceiver.OnAfterDeserialize |
OnBeforeSerialize |
UnityEngine.ISerializationCallbackReceiver.OnBeforeSerialize |
ISubsystem |
UnityEngine.ISubsystem |
Destroy |
UnityEngine.ISubsystem.Destroy |
Start |
UnityEngine.ISubsystem.Start |
Stop |
UnityEngine.ISubsystem.Stop |
running |
UnityEngine.ISubsystem.running |
ISubsystemDescriptor |
UnityEngine.ISubsystemDescriptor |
Create |
UnityEngine.ISubsystemDescriptor.Create |
id |
UnityEngine.ISubsystemDescriptor.id |
IconAttribute |
UnityEngine.IconAttribute |
ctor |
UnityEngine.IconAttribute.#ctor(System.String) |
path |
UnityEngine.IconAttribute.path |
ImageConversion |
UnityEngine.ImageConversion |
EnableLegacyPngGammaRuntimeLoadBehavior |
UnityEngine.ImageConversion.EnableLegacyPngGammaRuntimeLoadBehavior |
EncodeArrayToEXR |
UnityEngine.ImageConversion.EncodeArrayToEXR(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags) |
EncodeArrayToJPG |
UnityEngine.ImageConversion.EncodeArrayToJPG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32) |
EncodeArrayToPNG |
UnityEngine.ImageConversion.EncodeArrayToPNG(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32) |
EncodeArrayToTGA |
UnityEngine.ImageConversion.EncodeArrayToTGA(System.Array,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32) |
EncodeNativeArrayToEXR |
UnityEngine.ImageConversion.EncodeNativeArrayToEXR(Unity.Collections.NativeArray`1,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Texture2D/EXRFlags) |
EncodeNativeArrayToJPG |
UnityEngine.ImageConversion.EncodeNativeArrayToJPG(Unity.Collections.NativeArray`1,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32,System.Int32) |
EncodeNativeArrayToPNG |
UnityEngine.ImageConversion.EncodeNativeArrayToPNG(Unity.Collections.NativeArray`1,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32) |
EncodeNativeArrayToTGA |
UnityEngine.ImageConversion.EncodeNativeArrayToTGA(Unity.Collections.NativeArray`1,UnityEngine.Experimental.Rendering.GraphicsFormat,System.UInt32,System.UInt32,System.UInt32) |
EncodeToEXR |
UnityEngine.ImageConversion.EncodeToEXR(UnityEngine.Texture2D,UnityEngine.Texture2D/EXRFlags) |
EncodeToJPG |
UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D) |
EncodeToJPG |
UnityEngine.ImageConversion.EncodeToJPG(UnityEngine.Texture2D,System.Int32) |
EncodeToPNG |
UnityEngine.ImageConversion.EncodeToPNG(UnityEngine.Texture2D) |
EncodeToTGA |
UnityEngine.ImageConversion.EncodeToTGA(UnityEngine.Texture2D) |
LoadImage |
UnityEngine.ImageConversion.LoadImage(UnityEngine.Texture2D,System.Byte[],System.Boolean) |
ImageEffectAfterScale |
UnityEngine.ImageEffectAfterScale |
ImageEffectAllowedInSceneView |
UnityEngine.ImageEffectAllowedInSceneView |
ImageEffectOpaque |
UnityEngine.ImageEffectOpaque |
ImageEffectTransformsToLDR |
UnityEngine.ImageEffectTransformsToLDR |
ImageEffectUsesCommandBuffer |
UnityEngine.ImageEffectUsesCommandBuffer |
ImagePosition |
UnityEngine.ImagePosition |
ImageAbove |
UnityEngine.ImagePosition.ImageAbove |
ImageLeft |
UnityEngine.ImagePosition.ImageLeft |
ImageOnly |
UnityEngine.ImagePosition.ImageOnly |
TextOnly |
UnityEngine.ImagePosition.TextOnly |
Input |
UnityEngine.Input |
GetAccelerationEvent |
UnityEngine.Input.GetAccelerationEvent(System.Int32) |
GetAxis |
UnityEngine.Input.GetAxis(System.String) |
GetAxisRaw |
UnityEngine.Input.GetAxisRaw(System.String) |
GetButton |
UnityEngine.Input.GetButton(System.String) |
GetButtonDown |
UnityEngine.Input.GetButtonDown(System.String) |
GetButtonUp |
UnityEngine.Input.GetButtonUp(System.String) |
GetJoystickNames |
UnityEngine.Input.GetJoystickNames |
GetKey |
UnityEngine.Input.GetKey(System.String) |
GetKey |
UnityEngine.Input.GetKey(UnityEngine.KeyCode) |
GetKeyDown |
UnityEngine.Input.GetKeyDown(System.String) |
GetKeyDown |
UnityEngine.Input.GetKeyDown(UnityEngine.KeyCode) |
GetKeyUp |
UnityEngine.Input.GetKeyUp(System.String) |
GetKeyUp |
UnityEngine.Input.GetKeyUp(UnityEngine.KeyCode) |
GetMouseButton |
UnityEngine.Input.GetMouseButton(System.Int32) |
GetMouseButtonDown |
UnityEngine.Input.GetMouseButtonDown(System.Int32) |
GetMouseButtonUp |
UnityEngine.Input.GetMouseButtonUp(System.Int32) |
GetTouch |
UnityEngine.Input.GetTouch(System.Int32) |
IsJoystickPreconfigured |
UnityEngine.Input.IsJoystickPreconfigured(System.String) |
ResetInputAxes |
UnityEngine.Input.ResetInputAxes |
acceleration |
UnityEngine.Input.acceleration |
accelerationEventCount |
UnityEngine.Input.accelerationEventCount |
accelerationEvents |
UnityEngine.Input.accelerationEvents |
anyKey |
UnityEngine.Input.anyKey |
anyKeyDown |
UnityEngine.Input.anyKeyDown |
backButtonLeavesApp |
UnityEngine.Input.backButtonLeavesApp |
compass |
UnityEngine.Input.compass |
compensateSensors |
UnityEngine.Input.compensateSensors |
compositionCursorPos |
UnityEngine.Input.compositionCursorPos |
compositionString |
UnityEngine.Input.compositionString |
deviceOrientation |
UnityEngine.Input.deviceOrientation |
eatKeyPressOnTextFieldFocus |
UnityEngine.Input.eatKeyPressOnTextFieldFocus |
gyro |
UnityEngine.Input.gyro |
imeCompositionMode |
UnityEngine.Input.imeCompositionMode |
imeIsSelected |
UnityEngine.Input.imeIsSelected |
inputString |
UnityEngine.Input.inputString |
location |
UnityEngine.Input.location |
mousePosition |
UnityEngine.Input.mousePosition |
mousePresent |
UnityEngine.Input.mousePresent |
mouseScrollDelta |
UnityEngine.Input.mouseScrollDelta |
multiTouchEnabled |
UnityEngine.Input.multiTouchEnabled |
simulateMouseWithTouches |
UnityEngine.Input.simulateMouseWithTouches |
stylusTouchSupported |
UnityEngine.Input.stylusTouchSupported |
touchCount |
UnityEngine.Input.touchCount |
touchPressureSupported |
UnityEngine.Input.touchPressureSupported |
touchSupported |
UnityEngine.Input.touchSupported |
touches |
UnityEngine.Input.touches |
InspectorNameAttribute |
UnityEngine.InspectorNameAttribute |
ctor |
UnityEngine.InspectorNameAttribute.#ctor(System.String) |
displayName |
UnityEngine.InspectorNameAttribute.displayName |
IntegratedSubsystem |
UnityEngine.IntegratedSubsystem |
Destroy |
UnityEngine.IntegratedSubsystem.Destroy |
Start |
UnityEngine.IntegratedSubsystem.Start |
Stop |
UnityEngine.IntegratedSubsystem.Stop |
running |
UnityEngine.IntegratedSubsystem.running |
IntegratedSubsystemDescriptor |
UnityEngine.IntegratedSubsystemDescriptor |
id |
UnityEngine.IntegratedSubsystemDescriptor.id |
IJobParallelForTransform |
UnityEngine.Jobs.IJobParallelForTransform |
Execute |
UnityEngine.Jobs.IJobParallelForTransform.Execute(System.Int32,UnityEngine.Jobs.TransformAccess) |
IJobParallelForTransformExtensions |
UnityEngine.Jobs.IJobParallelForTransformExtensions |
RunReadOnly |
UnityEngine.Jobs.IJobParallelForTransformExtensions.RunReadOnly(T,UnityEngine.Jobs.TransformAccessArray) |
Schedule |
UnityEngine.Jobs.IJobParallelForTransformExtensions.Schedule(T,UnityEngine.Jobs.TransformAccessArray,Unity.Jobs.JobHandle) |
ScheduleReadOnly |
UnityEngine.Jobs.IJobParallelForTransformExtensions.ScheduleReadOnly(T,UnityEngine.Jobs.TransformAccessArray,System.Int32,Unity.Jobs.JobHandle) |
TransformAccess |
UnityEngine.Jobs.TransformAccess |
isValid |
UnityEngine.Jobs.TransformAccess.isValid |
localPosition |
UnityEngine.Jobs.TransformAccess.localPosition |
localRotation |
UnityEngine.Jobs.TransformAccess.localRotation |
localScale |
UnityEngine.Jobs.TransformAccess.localScale |
localToWorldMatrix |
UnityEngine.Jobs.TransformAccess.localToWorldMatrix |
position |
UnityEngine.Jobs.TransformAccess.position |
rotation |
UnityEngine.Jobs.TransformAccess.rotation |
worldToLocalMatrix |
UnityEngine.Jobs.TransformAccess.worldToLocalMatrix |
TransformAccessArray |
UnityEngine.Jobs.TransformAccessArray |
ctor |
UnityEngine.Jobs.TransformAccessArray.#ctor(System.Int32,System.Int32) |
ctor |
UnityEngine.Jobs.TransformAccessArray.#ctor(UnityEngine.Transform[],System.Int32) |
Add |
UnityEngine.Jobs.TransformAccessArray.Add(UnityEngine.Transform) |
Allocate |
UnityEngine.Jobs.TransformAccessArray.Allocate(System.Int32,System.Int32,UnityEngine.Jobs.TransformAccessArray&) |
Dispose |
UnityEngine.Jobs.TransformAccessArray.Dispose |
RemoveAtSwapBack |
UnityEngine.Jobs.TransformAccessArray.RemoveAtSwapBack(System.Int32) |
SetTransforms |
UnityEngine.Jobs.TransformAccessArray.SetTransforms(UnityEngine.Transform[]) |
capacity |
UnityEngine.Jobs.TransformAccessArray.capacity |
isCreated |
UnityEngine.Jobs.TransformAccessArray.isCreated |
length |
UnityEngine.Jobs.TransformAccessArray.length |
this |
UnityEngine.Jobs.TransformAccessArray.this |
Joint |
UnityEngine.Joint |
anchor |
UnityEngine.Joint.anchor |
autoConfigureConnectedAnchor |
UnityEngine.Joint.autoConfigureConnectedAnchor |
axis |
UnityEngine.Joint.axis |
breakForce |
UnityEngine.Joint.breakForce |
breakTorque |
UnityEngine.Joint.breakTorque |
connectedAnchor |
UnityEngine.Joint.connectedAnchor |
connectedArticulationBody |
UnityEngine.Joint.connectedArticulationBody |
connectedBody |
UnityEngine.Joint.connectedBody |
connectedMassScale |
UnityEngine.Joint.connectedMassScale |
currentForce |
UnityEngine.Joint.currentForce |
currentTorque |
UnityEngine.Joint.currentTorque |
enableCollision |
UnityEngine.Joint.enableCollision |
enablePreprocessing |
UnityEngine.Joint.enablePreprocessing |
massScale |
UnityEngine.Joint.massScale |
Joint2D |
UnityEngine.Joint2D |
GetReactionForce |
UnityEngine.Joint2D.GetReactionForce(System.Single) |
GetReactionTorque |
UnityEngine.Joint2D.GetReactionTorque(System.Single) |
attachedRigidbody |
UnityEngine.Joint2D.attachedRigidbody |
breakForce |
UnityEngine.Joint2D.breakForce |
breakTorque |
UnityEngine.Joint2D.breakTorque |
collideConnected |
UnityEngine.Joint2D.collideConnected |
connectedBody |
UnityEngine.Joint2D.connectedBody |
enableCollision |
UnityEngine.Joint2D.enableCollision |
reactionForce |
UnityEngine.Joint2D.reactionForce |
reactionTorque |
UnityEngine.Joint2D.reactionTorque |
JointAngleLimits2D |
UnityEngine.JointAngleLimits2D |
max |
UnityEngine.JointAngleLimits2D.max |
min |
UnityEngine.JointAngleLimits2D.min |
JointDrive |
UnityEngine.JointDrive |
maximumForce |
UnityEngine.JointDrive.maximumForce |
mode |
UnityEngine.JointDrive.mode |
positionDamper |
UnityEngine.JointDrive.positionDamper |
positionSpring |
UnityEngine.JointDrive.positionSpring |
JointDriveMode |
UnityEngine.JointDriveMode |
None |
UnityEngine.JointDriveMode.None |
Position |
UnityEngine.JointDriveMode.Position |
PositionAndVelocity |
UnityEngine.JointDriveMode.PositionAndVelocity |
Velocity |
UnityEngine.JointDriveMode.Velocity |
JointLimitState2D |
UnityEngine.JointLimitState2D |
EqualLimits |
UnityEngine.JointLimitState2D.EqualLimits |
Inactive |
UnityEngine.JointLimitState2D.Inactive |
LowerLimit |
UnityEngine.JointLimitState2D.LowerLimit |
UpperLimit |
UnityEngine.JointLimitState2D.UpperLimit |
JointLimits |
UnityEngine.JointLimits |
bounceMinVelocity |
UnityEngine.JointLimits.bounceMinVelocity |
bounciness |
UnityEngine.JointLimits.bounciness |
contactDistance |
UnityEngine.JointLimits.contactDistance |
max |
UnityEngine.JointLimits.max |
min |
UnityEngine.JointLimits.min |
JointMotor |
UnityEngine.JointMotor |
force |
UnityEngine.JointMotor.force |
freeSpin |
UnityEngine.JointMotor.freeSpin |
targetVelocity |
UnityEngine.JointMotor.targetVelocity |
JointMotor2D |
UnityEngine.JointMotor2D |
maxMotorTorque |
UnityEngine.JointMotor2D.maxMotorTorque |
motorSpeed |
UnityEngine.JointMotor2D.motorSpeed |
JointProjectionMode |
UnityEngine.JointProjectionMode |
None |
UnityEngine.JointProjectionMode.None |
PositionAndRotation |
UnityEngine.JointProjectionMode.PositionAndRotation |
PositionOnly |
UnityEngine.JointProjectionMode.PositionOnly |
JointSpring |
UnityEngine.JointSpring |
damper |
UnityEngine.JointSpring.damper |
spring |
UnityEngine.JointSpring.spring |
targetPosition |
UnityEngine.JointSpring.targetPosition |
JointSuspension2D |
UnityEngine.JointSuspension2D |
angle |
UnityEngine.JointSuspension2D.angle |
dampingRatio |
UnityEngine.JointSuspension2D.dampingRatio |
frequency |
UnityEngine.JointSuspension2D.frequency |
JointTranslationLimits2D |
UnityEngine.JointTranslationLimits2D |
max |
UnityEngine.JointTranslationLimits2D.max |
min |
UnityEngine.JointTranslationLimits2D.min |
JsonUtility |
UnityEngine.JsonUtility |
FromJson |
UnityEngine.JsonUtility.FromJson(System.String) |
FromJson |
UnityEngine.JsonUtility.FromJson(System.String,System.Type) |
FromJsonOverwrite |
UnityEngine.JsonUtility.FromJsonOverwrite(System.String,System.Object) |
ToJson |
UnityEngine.JsonUtility.ToJson(System.Object) |
ToJson |
UnityEngine.JsonUtility.ToJson(System.Object,System.Boolean) |
KeyCode |
UnityEngine.KeyCode |
A |
UnityEngine.KeyCode.A |
Alpha0 |
UnityEngine.KeyCode.Alpha0 |
Alpha1 |
UnityEngine.KeyCode.Alpha1 |
Alpha2 |
UnityEngine.KeyCode.Alpha2 |
Alpha3 |
UnityEngine.KeyCode.Alpha3 |
Alpha4 |
UnityEngine.KeyCode.Alpha4 |
Alpha5 |
UnityEngine.KeyCode.Alpha5 |
Alpha6 |
UnityEngine.KeyCode.Alpha6 |
Alpha7 |
UnityEngine.KeyCode.Alpha7 |
Alpha8 |
UnityEngine.KeyCode.Alpha8 |
Alpha9 |
UnityEngine.KeyCode.Alpha9 |
AltGr |
UnityEngine.KeyCode.AltGr |
Ampersand |
UnityEngine.KeyCode.Ampersand |
Asterisk |
UnityEngine.KeyCode.Asterisk |
At |
UnityEngine.KeyCode.At |
B |
UnityEngine.KeyCode.B |
BackQuote |
UnityEngine.KeyCode.BackQuote |
Backslash |
UnityEngine.KeyCode.Backslash |
Backspace |
UnityEngine.KeyCode.Backspace |
Break |
UnityEngine.KeyCode.Break |
C |
UnityEngine.KeyCode.C |
CapsLock |
UnityEngine.KeyCode.CapsLock |
Caret |
UnityEngine.KeyCode.Caret |
Clear |
UnityEngine.KeyCode.Clear |
Colon |
UnityEngine.KeyCode.Colon |
Comma |
UnityEngine.KeyCode.Comma |
D |
UnityEngine.KeyCode.D |
Delete |
UnityEngine.KeyCode.Delete |
Dollar |
UnityEngine.KeyCode.Dollar |
DoubleQuote |
UnityEngine.KeyCode.DoubleQuote |
DownArrow |
UnityEngine.KeyCode.DownArrow |
E |
UnityEngine.KeyCode.E |
End |
UnityEngine.KeyCode.End |
Equals |
UnityEngine.KeyCode.Equals |
Escape |
UnityEngine.KeyCode.Escape |
Exclaim |
UnityEngine.KeyCode.Exclaim |
F |
UnityEngine.KeyCode.F |
F1 |
UnityEngine.KeyCode.F1 |
F10 |
UnityEngine.KeyCode.F10 |
F11 |
UnityEngine.KeyCode.F11 |
F12 |
UnityEngine.KeyCode.F12 |
F13 |
UnityEngine.KeyCode.F13 |
F14 |
UnityEngine.KeyCode.F14 |
F15 |
UnityEngine.KeyCode.F15 |
F2 |
UnityEngine.KeyCode.F2 |
F3 |
UnityEngine.KeyCode.F3 |
F4 |
UnityEngine.KeyCode.F4 |
F5 |
UnityEngine.KeyCode.F5 |
F6 |
UnityEngine.KeyCode.F6 |
F7 |
UnityEngine.KeyCode.F7 |
F8 |
UnityEngine.KeyCode.F8 |
F9 |
UnityEngine.KeyCode.F9 |
G |
UnityEngine.KeyCode.G |
Greater |
UnityEngine.KeyCode.Greater |
H |
UnityEngine.KeyCode.H |
Hash |
UnityEngine.KeyCode.Hash |
Help |
UnityEngine.KeyCode.Help |
Home |
UnityEngine.KeyCode.Home |
I |
UnityEngine.KeyCode.I |
Insert |
UnityEngine.KeyCode.Insert |
J |
UnityEngine.KeyCode.J |
Joystick1Button0 |
UnityEngine.KeyCode.Joystick1Button0 |
Joystick1Button1 |
UnityEngine.KeyCode.Joystick1Button1 |
Joystick1Button10 |
UnityEngine.KeyCode.Joystick1Button10 |
Joystick1Button11 |
UnityEngine.KeyCode.Joystick1Button11 |
Joystick1Button12 |
UnityEngine.KeyCode.Joystick1Button12 |
Joystick1Button13 |
UnityEngine.KeyCode.Joystick1Button13 |
Joystick1Button14 |
UnityEngine.KeyCode.Joystick1Button14 |
Joystick1Button15 |
UnityEngine.KeyCode.Joystick1Button15 |
Joystick1Button16 |
UnityEngine.KeyCode.Joystick1Button16 |
Joystick1Button17 |
UnityEngine.KeyCode.Joystick1Button17 |
Joystick1Button18 |
UnityEngine.KeyCode.Joystick1Button18 |
Joystick1Button19 |
UnityEngine.KeyCode.Joystick1Button19 |
Joystick1Button2 |
UnityEngine.KeyCode.Joystick1Button2 |
Joystick1Button3 |
UnityEngine.KeyCode.Joystick1Button3 |
Joystick1Button4 |
UnityEngine.KeyCode.Joystick1Button4 |
Joystick1Button5 |
UnityEngine.KeyCode.Joystick1Button5 |
Joystick1Button6 |
UnityEngine.KeyCode.Joystick1Button6 |
Joystick1Button7 |
UnityEngine.KeyCode.Joystick1Button7 |
Joystick1Button8 |
UnityEngine.KeyCode.Joystick1Button8 |
Joystick1Button9 |
UnityEngine.KeyCode.Joystick1Button9 |
Joystick2Button0 |
UnityEngine.KeyCode.Joystick2Button0 |
Joystick2Button1 |
UnityEngine.KeyCode.Joystick2Button1 |
Joystick2Button10 |
UnityEngine.KeyCode.Joystick2Button10 |
Joystick2Button11 |
UnityEngine.KeyCode.Joystick2Button11 |
Joystick2Button12 |
UnityEngine.KeyCode.Joystick2Button12 |
Joystick2Button13 |
UnityEngine.KeyCode.Joystick2Button13 |
Joystick2Button14 |
UnityEngine.KeyCode.Joystick2Button14 |
Joystick2Button15 |
UnityEngine.KeyCode.Joystick2Button15 |
Joystick2Button16 |
UnityEngine.KeyCode.Joystick2Button16 |
Joystick2Button17 |
UnityEngine.KeyCode.Joystick2Button17 |
Joystick2Button18 |
UnityEngine.KeyCode.Joystick2Button18 |
Joystick2Button19 |
UnityEngine.KeyCode.Joystick2Button19 |
Joystick2Button2 |
UnityEngine.KeyCode.Joystick2Button2 |
Joystick2Button3 |
UnityEngine.KeyCode.Joystick2Button3 |
Joystick2Button4 |
UnityEngine.KeyCode.Joystick2Button4 |
Joystick2Button5 |
UnityEngine.KeyCode.Joystick2Button5 |
Joystick2Button6 |
UnityEngine.KeyCode.Joystick2Button6 |
Joystick2Button7 |
UnityEngine.KeyCode.Joystick2Button7 |
Joystick2Button8 |
UnityEngine.KeyCode.Joystick2Button8 |
Joystick2Button9 |
UnityEngine.KeyCode.Joystick2Button9 |
Joystick3Button0 |
UnityEngine.KeyCode.Joystick3Button0 |
Joystick3Button1 |
UnityEngine.KeyCode.Joystick3Button1 |
Joystick3Button10 |
UnityEngine.KeyCode.Joystick3Button10 |
Joystick3Button11 |
UnityEngine.KeyCode.Joystick3Button11 |
Joystick3Button12 |
UnityEngine.KeyCode.Joystick3Button12 |
Joystick3Button13 |
UnityEngine.KeyCode.Joystick3Button13 |
Joystick3Button14 |
UnityEngine.KeyCode.Joystick3Button14 |
Joystick3Button15 |
UnityEngine.KeyCode.Joystick3Button15 |
Joystick3Button16 |
UnityEngine.KeyCode.Joystick3Button16 |
Joystick3Button17 |
UnityEngine.KeyCode.Joystick3Button17 |
Joystick3Button18 |
UnityEngine.KeyCode.Joystick3Button18 |
Joystick3Button19 |
UnityEngine.KeyCode.Joystick3Button19 |
Joystick3Button2 |
UnityEngine.KeyCode.Joystick3Button2 |
Joystick3Button3 |
UnityEngine.KeyCode.Joystick3Button3 |
Joystick3Button4 |
UnityEngine.KeyCode.Joystick3Button4 |
Joystick3Button5 |
UnityEngine.KeyCode.Joystick3Button5 |
Joystick3Button6 |
UnityEngine.KeyCode.Joystick3Button6 |
Joystick3Button7 |
UnityEngine.KeyCode.Joystick3Button7 |
Joystick3Button8 |
UnityEngine.KeyCode.Joystick3Button8 |
Joystick3Button9 |
UnityEngine.KeyCode.Joystick3Button9 |
Joystick4Button0 |
UnityEngine.KeyCode.Joystick4Button0 |
Joystick4Button1 |
UnityEngine.KeyCode.Joystick4Button1 |
Joystick4Button10 |
UnityEngine.KeyCode.Joystick4Button10 |
Joystick4Button11 |
UnityEngine.KeyCode.Joystick4Button11 |
Joystick4Button12 |
UnityEngine.KeyCode.Joystick4Button12 |
Joystick4Button13 |
UnityEngine.KeyCode.Joystick4Button13 |
Joystick4Button14 |
UnityEngine.KeyCode.Joystick4Button14 |
Joystick4Button15 |
UnityEngine.KeyCode.Joystick4Button15 |
Joystick4Button16 |
UnityEngine.KeyCode.Joystick4Button16 |
Joystick4Button17 |
UnityEngine.KeyCode.Joystick4Button17 |
Joystick4Button18 |
UnityEngine.KeyCode.Joystick4Button18 |
Joystick4Button19 |
UnityEngine.KeyCode.Joystick4Button19 |
Joystick4Button2 |
UnityEngine.KeyCode.Joystick4Button2 |
Joystick4Button3 |
UnityEngine.KeyCode.Joystick4Button3 |
Joystick4Button4 |
UnityEngine.KeyCode.Joystick4Button4 |
Joystick4Button5 |
UnityEngine.KeyCode.Joystick4Button5 |
Joystick4Button6 |
UnityEngine.KeyCode.Joystick4Button6 |
Joystick4Button7 |
UnityEngine.KeyCode.Joystick4Button7 |
Joystick4Button8 |
UnityEngine.KeyCode.Joystick4Button8 |
Joystick4Button9 |
UnityEngine.KeyCode.Joystick4Button9 |
Joystick5Button0 |
UnityEngine.KeyCode.Joystick5Button0 |
Joystick5Button1 |
UnityEngine.KeyCode.Joystick5Button1 |
Joystick5Button10 |
UnityEngine.KeyCode.Joystick5Button10 |
Joystick5Button11 |
UnityEngine.KeyCode.Joystick5Button11 |
Joystick5Button12 |
UnityEngine.KeyCode.Joystick5Button12 |
Joystick5Button13 |
UnityEngine.KeyCode.Joystick5Button13 |
Joystick5Button14 |
UnityEngine.KeyCode.Joystick5Button14 |
Joystick5Button15 |
UnityEngine.KeyCode.Joystick5Button15 |
Joystick5Button16 |
UnityEngine.KeyCode.Joystick5Button16 |
Joystick5Button17 |
UnityEngine.KeyCode.Joystick5Button17 |
Joystick5Button18 |
UnityEngine.KeyCode.Joystick5Button18 |
Joystick5Button19 |
UnityEngine.KeyCode.Joystick5Button19 |
Joystick5Button2 |
UnityEngine.KeyCode.Joystick5Button2 |
Joystick5Button3 |
UnityEngine.KeyCode.Joystick5Button3 |
Joystick5Button4 |
UnityEngine.KeyCode.Joystick5Button4 |
Joystick5Button5 |
UnityEngine.KeyCode.Joystick5Button5 |
Joystick5Button6 |
UnityEngine.KeyCode.Joystick5Button6 |
Joystick5Button7 |
UnityEngine.KeyCode.Joystick5Button7 |
Joystick5Button8 |
UnityEngine.KeyCode.Joystick5Button8 |
Joystick5Button9 |
UnityEngine.KeyCode.Joystick5Button9 |
Joystick6Button0 |
UnityEngine.KeyCode.Joystick6Button0 |
Joystick6Button1 |
UnityEngine.KeyCode.Joystick6Button1 |
Joystick6Button10 |
UnityEngine.KeyCode.Joystick6Button10 |
Joystick6Button11 |
UnityEngine.KeyCode.Joystick6Button11 |
Joystick6Button12 |
UnityEngine.KeyCode.Joystick6Button12 |
Joystick6Button13 |
UnityEngine.KeyCode.Joystick6Button13 |
Joystick6Button14 |
UnityEngine.KeyCode.Joystick6Button14 |
Joystick6Button15 |
UnityEngine.KeyCode.Joystick6Button15 |
Joystick6Button16 |
UnityEngine.KeyCode.Joystick6Button16 |
Joystick6Button17 |
UnityEngine.KeyCode.Joystick6Button17 |
Joystick6Button18 |
UnityEngine.KeyCode.Joystick6Button18 |
Joystick6Button19 |
UnityEngine.KeyCode.Joystick6Button19 |
Joystick6Button2 |
UnityEngine.KeyCode.Joystick6Button2 |
Joystick6Button3 |
UnityEngine.KeyCode.Joystick6Button3 |
Joystick6Button4 |
UnityEngine.KeyCode.Joystick6Button4 |
Joystick6Button5 |
UnityEngine.KeyCode.Joystick6Button5 |
Joystick6Button6 |
UnityEngine.KeyCode.Joystick6Button6 |
Joystick6Button7 |
UnityEngine.KeyCode.Joystick6Button7 |
Joystick6Button8 |
UnityEngine.KeyCode.Joystick6Button8 |
Joystick6Button9 |
UnityEngine.KeyCode.Joystick6Button9 |
Joystick7Button0 |
UnityEngine.KeyCode.Joystick7Button0 |
Joystick7Button1 |
UnityEngine.KeyCode.Joystick7Button1 |
Joystick7Button10 |
UnityEngine.KeyCode.Joystick7Button10 |
Joystick7Button11 |
UnityEngine.KeyCode.Joystick7Button11 |
Joystick7Button12 |
UnityEngine.KeyCode.Joystick7Button12 |
Joystick7Button13 |
UnityEngine.KeyCode.Joystick7Button13 |
Joystick7Button14 |
UnityEngine.KeyCode.Joystick7Button14 |
Joystick7Button15 |
UnityEngine.KeyCode.Joystick7Button15 |
Joystick7Button16 |
UnityEngine.KeyCode.Joystick7Button16 |
Joystick7Button17 |
UnityEngine.KeyCode.Joystick7Button17 |
Joystick7Button18 |
UnityEngine.KeyCode.Joystick7Button18 |
Joystick7Button19 |
UnityEngine.KeyCode.Joystick7Button19 |
Joystick7Button2 |
UnityEngine.KeyCode.Joystick7Button2 |
Joystick7Button3 |
UnityEngine.KeyCode.Joystick7Button3 |
Joystick7Button4 |
UnityEngine.KeyCode.Joystick7Button4 |
Joystick7Button5 |
UnityEngine.KeyCode.Joystick7Button5 |
Joystick7Button6 |
UnityEngine.KeyCode.Joystick7Button6 |
Joystick7Button7 |
UnityEngine.KeyCode.Joystick7Button7 |
Joystick7Button8 |
UnityEngine.KeyCode.Joystick7Button8 |
Joystick7Button9 |
UnityEngine.KeyCode.Joystick7Button9 |
Joystick8Button0 |
UnityEngine.KeyCode.Joystick8Button0 |
Joystick8Button1 |
UnityEngine.KeyCode.Joystick8Button1 |
Joystick8Button10 |
UnityEngine.KeyCode.Joystick8Button10 |
Joystick8Button11 |
UnityEngine.KeyCode.Joystick8Button11 |
Joystick8Button12 |
UnityEngine.KeyCode.Joystick8Button12 |
Joystick8Button13 |
UnityEngine.KeyCode.Joystick8Button13 |
Joystick8Button14 |
UnityEngine.KeyCode.Joystick8Button14 |
Joystick8Button15 |
UnityEngine.KeyCode.Joystick8Button15 |
Joystick8Button16 |
UnityEngine.KeyCode.Joystick8Button16 |
Joystick8Button17 |
UnityEngine.KeyCode.Joystick8Button17 |
Joystick8Button18 |
UnityEngine.KeyCode.Joystick8Button18 |
Joystick8Button19 |
UnityEngine.KeyCode.Joystick8Button19 |
Joystick8Button2 |
UnityEngine.KeyCode.Joystick8Button2 |
Joystick8Button3 |
UnityEngine.KeyCode.Joystick8Button3 |
Joystick8Button4 |
UnityEngine.KeyCode.Joystick8Button4 |
Joystick8Button5 |
UnityEngine.KeyCode.Joystick8Button5 |
Joystick8Button6 |
UnityEngine.KeyCode.Joystick8Button6 |
Joystick8Button7 |
UnityEngine.KeyCode.Joystick8Button7 |
Joystick8Button8 |
UnityEngine.KeyCode.Joystick8Button8 |
Joystick8Button9 |
UnityEngine.KeyCode.Joystick8Button9 |
JoystickButton0 |
UnityEngine.KeyCode.JoystickButton0 |
JoystickButton1 |
UnityEngine.KeyCode.JoystickButton1 |
JoystickButton10 |
UnityEngine.KeyCode.JoystickButton10 |
JoystickButton11 |
UnityEngine.KeyCode.JoystickButton11 |
JoystickButton12 |
UnityEngine.KeyCode.JoystickButton12 |
JoystickButton13 |
UnityEngine.KeyCode.JoystickButton13 |
JoystickButton14 |
UnityEngine.KeyCode.JoystickButton14 |
JoystickButton15 |
UnityEngine.KeyCode.JoystickButton15 |
JoystickButton16 |
UnityEngine.KeyCode.JoystickButton16 |
JoystickButton17 |
UnityEngine.KeyCode.JoystickButton17 |
JoystickButton18 |
UnityEngine.KeyCode.JoystickButton18 |
JoystickButton19 |
UnityEngine.KeyCode.JoystickButton19 |
JoystickButton2 |
UnityEngine.KeyCode.JoystickButton2 |
JoystickButton3 |
UnityEngine.KeyCode.JoystickButton3 |
JoystickButton4 |
UnityEngine.KeyCode.JoystickButton4 |
JoystickButton5 |
UnityEngine.KeyCode.JoystickButton5 |
JoystickButton6 |
UnityEngine.KeyCode.JoystickButton6 |
JoystickButton7 |
UnityEngine.KeyCode.JoystickButton7 |
JoystickButton8 |
UnityEngine.KeyCode.JoystickButton8 |
JoystickButton9 |
UnityEngine.KeyCode.JoystickButton9 |
K |
UnityEngine.KeyCode.K |
Keypad0 |
UnityEngine.KeyCode.Keypad0 |
Keypad1 |
UnityEngine.KeyCode.Keypad1 |
Keypad2 |
UnityEngine.KeyCode.Keypad2 |
Keypad3 |
UnityEngine.KeyCode.Keypad3 |
Keypad4 |
UnityEngine.KeyCode.Keypad4 |
Keypad5 |
UnityEngine.KeyCode.Keypad5 |
Keypad6 |
UnityEngine.KeyCode.Keypad6 |
Keypad7 |
UnityEngine.KeyCode.Keypad7 |
Keypad8 |
UnityEngine.KeyCode.Keypad8 |
Keypad9 |
UnityEngine.KeyCode.Keypad9 |
KeypadDivide |
UnityEngine.KeyCode.KeypadDivide |
KeypadEnter |
UnityEngine.KeyCode.KeypadEnter |
KeypadEquals |
UnityEngine.KeyCode.KeypadEquals |
KeypadMinus |
UnityEngine.KeyCode.KeypadMinus |
KeypadMultiply |
UnityEngine.KeyCode.KeypadMultiply |
KeypadPeriod |
UnityEngine.KeyCode.KeypadPeriod |
KeypadPlus |
UnityEngine.KeyCode.KeypadPlus |
L |
UnityEngine.KeyCode.L |
LeftAlt |
UnityEngine.KeyCode.LeftAlt |
LeftApple |
UnityEngine.KeyCode.LeftApple |
LeftArrow |
UnityEngine.KeyCode.LeftArrow |
LeftBracket |
UnityEngine.KeyCode.LeftBracket |
LeftCommand |
UnityEngine.KeyCode.LeftCommand |
LeftControl |
UnityEngine.KeyCode.LeftControl |
LeftCurlyBracket |
UnityEngine.KeyCode.LeftCurlyBracket |
LeftMeta |
UnityEngine.KeyCode.LeftMeta |
LeftParen |
UnityEngine.KeyCode.LeftParen |
LeftShift |
UnityEngine.KeyCode.LeftShift |
LeftWindows |
UnityEngine.KeyCode.LeftWindows |
Less |
UnityEngine.KeyCode.Less |
M |
UnityEngine.KeyCode.M |
Menu |
UnityEngine.KeyCode.Menu |
Minus |
UnityEngine.KeyCode.Minus |
Mouse0 |
UnityEngine.KeyCode.Mouse0 |
Mouse1 |
UnityEngine.KeyCode.Mouse1 |
Mouse2 |
UnityEngine.KeyCode.Mouse2 |
Mouse3 |
UnityEngine.KeyCode.Mouse3 |
Mouse4 |
UnityEngine.KeyCode.Mouse4 |
Mouse5 |
UnityEngine.KeyCode.Mouse5 |
Mouse6 |
UnityEngine.KeyCode.Mouse6 |
N |
UnityEngine.KeyCode.N |
None |
UnityEngine.KeyCode.None |
Numlock |
UnityEngine.KeyCode.Numlock |
O |
UnityEngine.KeyCode.O |
P |
UnityEngine.KeyCode.P |
PageDown |
UnityEngine.KeyCode.PageDown |
PageUp |
UnityEngine.KeyCode.PageUp |
Pause |
UnityEngine.KeyCode.Pause |
Percent |
UnityEngine.KeyCode.Percent |
Period |
UnityEngine.KeyCode.Period |
Pipe |
UnityEngine.KeyCode.Pipe |
Plus |
UnityEngine.KeyCode.Plus |
Print |
UnityEngine.KeyCode.Print |
Q |
UnityEngine.KeyCode.Q |
Question |
UnityEngine.KeyCode.Question |
Quote |
UnityEngine.KeyCode.Quote |
R |
UnityEngine.KeyCode.R |
Return |
UnityEngine.KeyCode.Return |
RightAlt |
UnityEngine.KeyCode.RightAlt |
RightApple |
UnityEngine.KeyCode.RightApple |
RightArrow |
UnityEngine.KeyCode.RightArrow |
RightBracket |
UnityEngine.KeyCode.RightBracket |
RightCommand |
UnityEngine.KeyCode.RightCommand |
RightControl |
UnityEngine.KeyCode.RightControl |
RightCurlyBracket |
UnityEngine.KeyCode.RightCurlyBracket |
RightMeta |
UnityEngine.KeyCode.RightMeta |
RightParen |
UnityEngine.KeyCode.RightParen |
RightShift |
UnityEngine.KeyCode.RightShift |
RightWindows |
UnityEngine.KeyCode.RightWindows |
S |
UnityEngine.KeyCode.S |
ScrollLock |
UnityEngine.KeyCode.ScrollLock |
Semicolon |
UnityEngine.KeyCode.Semicolon |
Slash |
UnityEngine.KeyCode.Slash |
Space |
UnityEngine.KeyCode.Space |
SysReq |
UnityEngine.KeyCode.SysReq |
T |
UnityEngine.KeyCode.T |
Tab |
UnityEngine.KeyCode.Tab |
Tilde |
UnityEngine.KeyCode.Tilde |
U |
UnityEngine.KeyCode.U |
Underscore |
UnityEngine.KeyCode.Underscore |
UpArrow |
UnityEngine.KeyCode.UpArrow |
V |
UnityEngine.KeyCode.V |
W |
UnityEngine.KeyCode.W |
X |
UnityEngine.KeyCode.X |
Y |
UnityEngine.KeyCode.Y |
Z |
UnityEngine.KeyCode.Z |
Keyframe |
UnityEngine.Keyframe |
ctor |
UnityEngine.Keyframe.#ctor(System.Single,System.Single) |
ctor |
UnityEngine.Keyframe.#ctor(System.Single,System.Single,System.Single,System.Single) |
ctor |
UnityEngine.Keyframe.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) |
inTangent |
UnityEngine.Keyframe.inTangent |
inWeight |
UnityEngine.Keyframe.inWeight |
outTangent |
UnityEngine.Keyframe.outTangent |
outWeight |
UnityEngine.Keyframe.outWeight |
tangentMode |
UnityEngine.Keyframe.tangentMode |
time |
UnityEngine.Keyframe.time |
value |
UnityEngine.Keyframe.value |
weightedMode |
UnityEngine.Keyframe.weightedMode |
LOD |
UnityEngine.LOD |
ctor |
UnityEngine.LOD.#ctor(System.Single,UnityEngine.Renderer[]) |
fadeTransitionWidth |
UnityEngine.LOD.fadeTransitionWidth |
renderers |
UnityEngine.LOD.renderers |
screenRelativeTransitionHeight |
UnityEngine.LOD.screenRelativeTransitionHeight |
LODFadeMode |
UnityEngine.LODFadeMode |
CrossFade |
UnityEngine.LODFadeMode.CrossFade |
None |
UnityEngine.LODFadeMode.None |
SpeedTree |
UnityEngine.LODFadeMode.SpeedTree |
LODGroup |
UnityEngine.LODGroup |
ForceLOD |
UnityEngine.LODGroup.ForceLOD(System.Int32) |
GetLODs |
UnityEngine.LODGroup.GetLODs |
RecalculateBounds |
UnityEngine.LODGroup.RecalculateBounds |
SetLODs |
UnityEngine.LODGroup.SetLODs(UnityEngine.LOD[]) |
animateCrossFading |
UnityEngine.LODGroup.animateCrossFading |
crossFadeAnimationDuration |
UnityEngine.LODGroup.crossFadeAnimationDuration |
enabled |
UnityEngine.LODGroup.enabled |
fadeMode |
UnityEngine.LODGroup.fadeMode |
localReferencePoint |
UnityEngine.LODGroup.localReferencePoint |
lodCount |
UnityEngine.LODGroup.lodCount |
size |
UnityEngine.LODGroup.size |
LayerMask |
UnityEngine.LayerMask |
GetMask |
UnityEngine.LayerMask.GetMask(System.String[]) |
LayerToName |
UnityEngine.LayerMask.LayerToName(System.Int32) |
NameToLayer |
UnityEngine.LayerMask.NameToLayer(System.String) |
implop_LayerMask |
UnityEngine.LayerMask.implop_LayerMask(int)(System.Int32) |
value |
UnityEngine.LayerMask.value |
ctor |
UnityEngine.LazyLoadReference_1.#ctor(System.Int32) |
ctor |
UnityEngine.LazyLoadReference_1.#ctor(T) |
asset |
UnityEngine.LazyLoadReference_1.asset |
implop_LazyLoadReference |
UnityEngine.LazyLoadReference_1.implop_LazyLoadReference(T)(T) |
implop_LazyLoadReference |
UnityEngine.LazyLoadReference_1.implop_LazyLoadReference(int)(System.Int32) |
instanceID |
UnityEngine.LazyLoadReference_1.instanceID |
isBroken |
UnityEngine.LazyLoadReference_1.isBroken |
isSet |
UnityEngine.LazyLoadReference_1.isSet |
LazyLoadReference`1 |
UnityEngine.LazyLoadReference`1 |
LegDof |
UnityEngine.LegDof |
FootCloseOpen |
UnityEngine.LegDof.FootCloseOpen |
FootInOut |
UnityEngine.LegDof.FootInOut |
LastLegDof |
UnityEngine.LegDof.LastLegDof |
LegCloseOpen |
UnityEngine.LegDof.LegCloseOpen |
LegRollInOut |
UnityEngine.LegDof.LegRollInOut |
ToesUpDown |
UnityEngine.LegDof.ToesUpDown |
UpperLegFrontBack |
UnityEngine.LegDof.UpperLegFrontBack |
UpperLegInOut |
UnityEngine.LegDof.UpperLegInOut |
UpperLegRollInOut |
UnityEngine.LegDof.UpperLegRollInOut |
LensFlare |
UnityEngine.LensFlare |
brightness |
UnityEngine.LensFlare.brightness |
color |
UnityEngine.LensFlare.color |
fadeSpeed |
UnityEngine.LensFlare.fadeSpeed |
flare |
UnityEngine.LensFlare.flare |
Light |
UnityEngine.Light |
AddCommandBuffer |
UnityEngine.Light.AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer) |
AddCommandBuffer |
UnityEngine.Light.AddCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass) |
AddCommandBufferAsync |
UnityEngine.Light.AddCommandBufferAsync(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) |
AddCommandBufferAsync |
UnityEngine.Light.AddCommandBufferAsync(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ShadowMapPass,UnityEngine.Rendering.ComputeQueueType) |
GetCommandBuffers |
UnityEngine.Light.GetCommandBuffers(UnityEngine.Rendering.LightEvent) |
RemoveAllCommandBuffers |
UnityEngine.Light.RemoveAllCommandBuffers |
RemoveCommandBuffer |
UnityEngine.Light.RemoveCommandBuffer(UnityEngine.Rendering.LightEvent,UnityEngine.Rendering.CommandBuffer) |
RemoveCommandBuffers |
UnityEngine.Light.RemoveCommandBuffers(UnityEngine.Rendering.LightEvent) |
Reset |
UnityEngine.Light.Reset |
SetLightDirty |
UnityEngine.Light.SetLightDirty |
areaSize |
UnityEngine.Light.areaSize |
bakingOutput |
UnityEngine.Light.bakingOutput |
bounceIntensity |
UnityEngine.Light.bounceIntensity |
boundingSphereOverride |
UnityEngine.Light.boundingSphereOverride |
color |
UnityEngine.Light.color |
colorTemperature |
UnityEngine.Light.colorTemperature |
commandBufferCount |
UnityEngine.Light.commandBufferCount |
cookie |
UnityEngine.Light.cookie |
cookieSize |
UnityEngine.Light.cookieSize |
cullingMask |
UnityEngine.Light.cullingMask |
flare |
UnityEngine.Light.flare |
innerSpotAngle |
UnityEngine.Light.innerSpotAngle |
intensity |
UnityEngine.Light.intensity |
isBaked |
UnityEngine.Light.isBaked |
layerShadowCullDistances |
UnityEngine.Light.layerShadowCullDistances |
lightShadowCasterMode |
UnityEngine.Light.lightShadowCasterMode |
lightmapBakeType |
UnityEngine.Light.lightmapBakeType |
range |
UnityEngine.Light.range |
renderMode |
UnityEngine.Light.renderMode |
renderingLayerMask |
UnityEngine.Light.renderingLayerMask |
shadowAngle |
UnityEngine.Light.shadowAngle |
shadowBias |
UnityEngine.Light.shadowBias |
shadowCustomResolution |
UnityEngine.Light.shadowCustomResolution |
shadowMatrixOverride |
UnityEngine.Light.shadowMatrixOverride |
shadowNearPlane |
UnityEngine.Light.shadowNearPlane |
shadowNormalBias |
UnityEngine.Light.shadowNormalBias |
shadowRadius |
UnityEngine.Light.shadowRadius |
shadowResolution |
UnityEngine.Light.shadowResolution |
shadowStrength |
UnityEngine.Light.shadowStrength |
shadows |
UnityEngine.Light.shadows |
shape |
UnityEngine.Light.shape |
spotAngle |
UnityEngine.Light.spotAngle |
type |
UnityEngine.Light.type |
useBoundingSphereOverride |
UnityEngine.Light.useBoundingSphereOverride |
useColorTemperature |
UnityEngine.Light.useColorTemperature |
useShadowMatrixOverride |
UnityEngine.Light.useShadowMatrixOverride |
useViewFrustumForShadowCasterCull |
UnityEngine.Light.useViewFrustumForShadowCasterCull |
LightBakingOutput |
UnityEngine.LightBakingOutput |
isBaked |
UnityEngine.LightBakingOutput.isBaked |
lightmapBakeType |
UnityEngine.LightBakingOutput.lightmapBakeType |
mixedLightingMode |
UnityEngine.LightBakingOutput.mixedLightingMode |
occlusionMaskChannel |
UnityEngine.LightBakingOutput.occlusionMaskChannel |
probeOcclusionLightIndex |
UnityEngine.LightBakingOutput.probeOcclusionLightIndex |
LightProbeGroup |
UnityEngine.LightProbeGroup |
dering |
UnityEngine.LightProbeGroup.dering |
probePositions |
UnityEngine.LightProbeGroup.probePositions |
LightProbeProxyVolume |
UnityEngine.LightProbeProxyVolume |
BoundingBoxMode |
UnityEngine.LightProbeProxyVolume.BoundingBoxMode |
AutomaticLocal |
UnityEngine.LightProbeProxyVolume.BoundingBoxMode.AutomaticLocal |
AutomaticWorld |
UnityEngine.LightProbeProxyVolume.BoundingBoxMode.AutomaticWorld |
Custom |
UnityEngine.LightProbeProxyVolume.BoundingBoxMode.Custom |
DataFormat |
UnityEngine.LightProbeProxyVolume.DataFormat |
Float |
UnityEngine.LightProbeProxyVolume.DataFormat.Float |
HalfFloat |
UnityEngine.LightProbeProxyVolume.DataFormat.HalfFloat |
ProbePositionMode |
UnityEngine.LightProbeProxyVolume.ProbePositionMode |
CellCenter |
UnityEngine.LightProbeProxyVolume.ProbePositionMode.CellCenter |
CellCorner |
UnityEngine.LightProbeProxyVolume.ProbePositionMode.CellCorner |
QualityMode |
UnityEngine.LightProbeProxyVolume.QualityMode |
Low |
UnityEngine.LightProbeProxyVolume.QualityMode.Low |
Normal |
UnityEngine.LightProbeProxyVolume.QualityMode.Normal |
RefreshMode |
UnityEngine.LightProbeProxyVolume.RefreshMode |
Automatic |
UnityEngine.LightProbeProxyVolume.RefreshMode.Automatic |
EveryFrame |
UnityEngine.LightProbeProxyVolume.RefreshMode.EveryFrame |
ViaScripting |
UnityEngine.LightProbeProxyVolume.RefreshMode.ViaScripting |
ResolutionMode |
UnityEngine.LightProbeProxyVolume.ResolutionMode |
Automatic |
UnityEngine.LightProbeProxyVolume.ResolutionMode.Automatic |
Custom |
UnityEngine.LightProbeProxyVolume.ResolutionMode.Custom |
Update |
UnityEngine.LightProbeProxyVolume.Update |
boundingBoxMode |
UnityEngine.LightProbeProxyVolume.boundingBoxMode |
boundsGlobal |
UnityEngine.LightProbeProxyVolume.boundsGlobal |
dataFormat |
UnityEngine.LightProbeProxyVolume.dataFormat |
gridResolutionX |
UnityEngine.LightProbeProxyVolume.gridResolutionX |
gridResolutionY |
UnityEngine.LightProbeProxyVolume.gridResolutionY |
gridResolutionZ |
UnityEngine.LightProbeProxyVolume.gridResolutionZ |
isFeatureSupported |
UnityEngine.LightProbeProxyVolume.isFeatureSupported |
originCustom |
UnityEngine.LightProbeProxyVolume.originCustom |
probeDensity |
UnityEngine.LightProbeProxyVolume.probeDensity |
probePositionMode |
UnityEngine.LightProbeProxyVolume.probePositionMode |
qualityMode |
UnityEngine.LightProbeProxyVolume.qualityMode |
refreshMode |
UnityEngine.LightProbeProxyVolume.refreshMode |
resolutionMode |
UnityEngine.LightProbeProxyVolume.resolutionMode |
sizeCustom |
UnityEngine.LightProbeProxyVolume.sizeCustom |
LightProbes |
UnityEngine.LightProbes |
CalculateInterpolatedLightAndOcclusionProbes |
UnityEngine.LightProbes.CalculateInterpolatedLightAndOcclusionProbes(System.Collections.Generic.List1<UnityEngine.Vector3>,System.Collections.Generic.List 1<UnityEngine.Rendering.SphericalHarmonicsL2>,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
CalculateInterpolatedLightAndOcclusionProbes |
UnityEngine.LightProbes.CalculateInterpolatedLightAndOcclusionProbes(UnityEngine.Vector3[],UnityEngine.Rendering.SphericalHarmonicsL2[],UnityEngine.Vector4[]) |
GetInterpolatedProbe |
UnityEngine.LightProbes.GetInterpolatedProbe(UnityEngine.Vector3,UnityEngine.Renderer,UnityEngine.Rendering.SphericalHarmonicsL2&) |
Tetrahedralize |
UnityEngine.LightProbes.Tetrahedralize |
TetrahedralizeAsync |
UnityEngine.LightProbes.TetrahedralizeAsync |
bakedProbes |
UnityEngine.LightProbes.bakedProbes |
cellCount |
UnityEngine.LightProbes.cellCount |
count |
UnityEngine.LightProbes.count |
needsRetetrahedralization |
UnityEngine.LightProbes.needsRetetrahedralization(System.Action) |
positions |
UnityEngine.LightProbes.positions |
tetrahedralizationCompleted |
UnityEngine.LightProbes.tetrahedralizationCompleted(System.Action) |
LightRenderMode |
UnityEngine.LightRenderMode |
Auto |
UnityEngine.LightRenderMode.Auto |
ForcePixel |
UnityEngine.LightRenderMode.ForcePixel |
ForceVertex |
UnityEngine.LightRenderMode.ForceVertex |
LightShadowCasterMode |
UnityEngine.LightShadowCasterMode |
Default |
UnityEngine.LightShadowCasterMode.Default |
Everything |
UnityEngine.LightShadowCasterMode.Everything |
NonLightmappedOnly |
UnityEngine.LightShadowCasterMode.NonLightmappedOnly |
LightShadows |
UnityEngine.LightShadows |
Hard |
UnityEngine.LightShadows.Hard |
None |
UnityEngine.LightShadows.None |
Soft |
UnityEngine.LightShadows.Soft |
LightShape |
UnityEngine.LightShape |
Box |
UnityEngine.LightShape.Box |
Cone |
UnityEngine.LightShape.Cone |
Pyramid |
UnityEngine.LightShape.Pyramid |
LightType |
UnityEngine.LightType |
Directional |
UnityEngine.LightType.Directional |
Disc |
UnityEngine.LightType.Disc |
Point |
UnityEngine.LightType.Point |
Rectangle |
UnityEngine.LightType.Rectangle |
Spot |
UnityEngine.LightType.Spot |
LightingSettings |
UnityEngine.LightingSettings |
DenoiserType |
UnityEngine.LightingSettings.DenoiserType |
None |
UnityEngine.LightingSettings.DenoiserType.None |
OpenImage |
UnityEngine.LightingSettings.DenoiserType.OpenImage |
Optix |
UnityEngine.LightingSettings.DenoiserType.Optix |
RadeonPro |
UnityEngine.LightingSettings.DenoiserType.RadeonPro |
FilterMode |
UnityEngine.LightingSettings.FilterMode |
Advanced |
UnityEngine.LightingSettings.FilterMode.Advanced |
Auto |
UnityEngine.LightingSettings.FilterMode.Auto |
None |
UnityEngine.LightingSettings.FilterMode.None |
FilterType |
UnityEngine.LightingSettings.FilterType |
ATrous |
UnityEngine.LightingSettings.FilterType.ATrous |
Gaussian |
UnityEngine.LightingSettings.FilterType.Gaussian |
None |
UnityEngine.LightingSettings.FilterType.None |
Lightmapper |
UnityEngine.LightingSettings.Lightmapper |
Enlighten |
UnityEngine.LightingSettings.Lightmapper.Enlighten |
ProgressiveCPU |
UnityEngine.LightingSettings.Lightmapper.ProgressiveCPU |
ProgressiveGPU |
UnityEngine.LightingSettings.Lightmapper.ProgressiveGPU |
albedoBoost |
UnityEngine.LightingSettings.albedoBoost |
ao |
UnityEngine.LightingSettings.ao |
aoExponentDirect |
UnityEngine.LightingSettings.aoExponentDirect |
aoExponentIndirect |
UnityEngine.LightingSettings.aoExponentIndirect |
aoMaxDistance |
UnityEngine.LightingSettings.aoMaxDistance |
autoGenerate |
UnityEngine.LightingSettings.autoGenerate |
bakedGI |
UnityEngine.LightingSettings.bakedGI |
bounces |
UnityEngine.LightingSettings.bounces |
compressLightmaps |
UnityEngine.LightingSettings.compressLightmaps |
denoiserTypeAO |
UnityEngine.LightingSettings.denoiserTypeAO |
denoiserTypeDirect |
UnityEngine.LightingSettings.denoiserTypeDirect |
denoiserTypeIndirect |
UnityEngine.LightingSettings.denoiserTypeIndirect |
directSampleCount |
UnityEngine.LightingSettings.directSampleCount |
directionalityMode |
UnityEngine.LightingSettings.directionalityMode |
environmentSampleCount |
UnityEngine.LightingSettings.environmentSampleCount |
exportTrainingData |
UnityEngine.LightingSettings.exportTrainingData |
extractAO |
UnityEngine.LightingSettings.extractAO |
filterTypeAO |
UnityEngine.LightingSettings.filterTypeAO |
filterTypeDirect |
UnityEngine.LightingSettings.filterTypeDirect |
filterTypeIndirect |
UnityEngine.LightingSettings.filterTypeIndirect |
filteringAtrousPositionSigmaAO |
UnityEngine.LightingSettings.filteringAtrousPositionSigmaAO |
filteringAtrousPositionSigmaDirect |
UnityEngine.LightingSettings.filteringAtrousPositionSigmaDirect |
filteringAtrousPositionSigmaIndirect |
UnityEngine.LightingSettings.filteringAtrousPositionSigmaIndirect |
filteringGaussRadiusAO |
UnityEngine.LightingSettings.filteringGaussRadiusAO |
filteringGaussRadiusDirect |
UnityEngine.LightingSettings.filteringGaussRadiusDirect |
filteringGaussRadiusIndirect |
UnityEngine.LightingSettings.filteringGaussRadiusIndirect |
filteringMode |
UnityEngine.LightingSettings.filteringMode |
finalGather |
UnityEngine.LightingSettings.finalGather |
finalGatherFiltering |
UnityEngine.LightingSettings.finalGatherFiltering |
finalGatherRayCount |
UnityEngine.LightingSettings.finalGatherRayCount |
indirectResolution |
UnityEngine.LightingSettings.indirectResolution |
indirectSampleCount |
UnityEngine.LightingSettings.indirectSampleCount |
indirectScale |
UnityEngine.LightingSettings.indirectScale |
lightProbeSampleCountMultiplier |
UnityEngine.LightingSettings.lightProbeSampleCountMultiplier |
lightmapCompression |
UnityEngine.LightingSettings.lightmapCompression |
lightmapMaxSize |
UnityEngine.LightingSettings.lightmapMaxSize |
lightmapPadding |
UnityEngine.LightingSettings.lightmapPadding |
lightmapResolution |
UnityEngine.LightingSettings.lightmapResolution |
lightmapper |
UnityEngine.LightingSettings.lightmapper |
maxBounces |
UnityEngine.LightingSettings.maxBounces |
minBounces |
UnityEngine.LightingSettings.minBounces |
mixedBakeMode |
UnityEngine.LightingSettings.mixedBakeMode |
prioritizeView |
UnityEngine.LightingSettings.prioritizeView |
realtimeEnvironmentLighting |
UnityEngine.LightingSettings.realtimeEnvironmentLighting |
realtimeGI |
UnityEngine.LightingSettings.realtimeGI |
russianRouletteStartBounce |
UnityEngine.LightingSettings.russianRouletteStartBounce |
trainingDataDestination |
UnityEngine.LightingSettings.trainingDataDestination |
LightmapBakeType |
UnityEngine.LightmapBakeType |
Baked |
UnityEngine.LightmapBakeType.Baked |
Mixed |
UnityEngine.LightmapBakeType.Mixed |
Realtime |
UnityEngine.LightmapBakeType.Realtime |
LightmapCompression |
UnityEngine.LightmapCompression |
HighQuality |
UnityEngine.LightmapCompression.HighQuality |
LowQuality |
UnityEngine.LightmapCompression.LowQuality |
None |
UnityEngine.LightmapCompression.None |
NormalQuality |
UnityEngine.LightmapCompression.NormalQuality |
LightmapData |
UnityEngine.LightmapData |
lightmapColor |
UnityEngine.LightmapData.lightmapColor |
lightmapDir |
UnityEngine.LightmapData.lightmapDir |
shadowMask |
UnityEngine.LightmapData.shadowMask |
LightmapSettings |
UnityEngine.LightmapSettings |
lightProbes |
UnityEngine.LightmapSettings.lightProbes |
lightmaps |
UnityEngine.LightmapSettings.lightmaps |
lightmapsMode |
UnityEngine.LightmapSettings.lightmapsMode |
LightmapsMode |
UnityEngine.LightmapsMode |
CombinedDirectional |
UnityEngine.LightmapsMode.CombinedDirectional |
NonDirectional |
UnityEngine.LightmapsMode.NonDirectional |
SeparateDirectional |
UnityEngine.LightmapsMode.SeparateDirectional |
LightmapsModeLegacy |
UnityEngine.LightmapsModeLegacy |
Directional |
UnityEngine.LightmapsModeLegacy.Directional |
Dual |
UnityEngine.LightmapsModeLegacy.Dual |
Single |
UnityEngine.LightmapsModeLegacy.Single |
LineAlignment |
UnityEngine.LineAlignment |
Local |
UnityEngine.LineAlignment.Local |
TransformZ |
UnityEngine.LineAlignment.TransformZ |
View |
UnityEngine.LineAlignment.View |
LineRenderer |
UnityEngine.LineRenderer |
BakeMesh |
UnityEngine.LineRenderer.BakeMesh(UnityEngine.Mesh) |
BakeMesh |
UnityEngine.LineRenderer.BakeMesh(UnityEngine.Mesh,System.Boolean) |
BakeMesh |
UnityEngine.LineRenderer.BakeMesh(UnityEngine.Mesh,UnityEngine.Camera) |
BakeMesh |
UnityEngine.LineRenderer.BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean) |
GetPosition |
UnityEngine.LineRenderer.GetPosition(System.Int32) |
GetPositions |
UnityEngine.LineRenderer.GetPositions(Unity.Collections.NativeArray`1<UnityEngine.Vector3>) |
GetPositions |
UnityEngine.LineRenderer.GetPositions(Unity.Collections.NativeSlice`1<UnityEngine.Vector3>) |
GetPositions |
UnityEngine.LineRenderer.GetPositions(UnityEngine.Vector3[]) |
SetColors |
UnityEngine.LineRenderer.SetColors(UnityEngine.Color,UnityEngine.Color) |
SetPosition |
UnityEngine.LineRenderer.SetPosition(System.Int32,UnityEngine.Vector3) |
SetPositions |
UnityEngine.LineRenderer.SetPositions(Unity.Collections.NativeArray`1<UnityEngine.Vector3>) |
SetPositions |
UnityEngine.LineRenderer.SetPositions(Unity.Collections.NativeSlice`1<UnityEngine.Vector3>) |
SetPositions |
UnityEngine.LineRenderer.SetPositions(UnityEngine.Vector3[]) |
SetVertexCount |
UnityEngine.LineRenderer.SetVertexCount(System.Int32) |
SetWidth |
UnityEngine.LineRenderer.SetWidth(System.Single,System.Single) |
Simplify |
UnityEngine.LineRenderer.Simplify(System.Single) |
alignment |
UnityEngine.LineRenderer.alignment |
colorGradient |
UnityEngine.LineRenderer.colorGradient |
endColor |
UnityEngine.LineRenderer.endColor |
endWidth |
UnityEngine.LineRenderer.endWidth |
generateLightingData |
UnityEngine.LineRenderer.generateLightingData |
loop |
UnityEngine.LineRenderer.loop |
numCapVertices |
UnityEngine.LineRenderer.numCapVertices |
numCornerVertices |
UnityEngine.LineRenderer.numCornerVertices |
numPositions |
UnityEngine.LineRenderer.numPositions |
positionCount |
UnityEngine.LineRenderer.positionCount |
shadowBias |
UnityEngine.LineRenderer.shadowBias |
startColor |
UnityEngine.LineRenderer.startColor |
startWidth |
UnityEngine.LineRenderer.startWidth |
textureMode |
UnityEngine.LineRenderer.textureMode |
useWorldSpace |
UnityEngine.LineRenderer.useWorldSpace |
widthCurve |
UnityEngine.LineRenderer.widthCurve |
widthMultiplier |
UnityEngine.LineRenderer.widthMultiplier |
LineTextureMode |
UnityEngine.LineTextureMode |
DistributePerSegment |
UnityEngine.LineTextureMode.DistributePerSegment |
RepeatPerSegment |
UnityEngine.LineTextureMode.RepeatPerSegment |
Stretch |
UnityEngine.LineTextureMode.Stretch |
Tile |
UnityEngine.LineTextureMode.Tile |
LineUtility |
UnityEngine.LineUtility |
Simplify |
UnityEngine.LineUtility.Simplify(System.Collections.Generic.List1<UnityEngine.Vector2>,System.Single,System.Collections.Generic.List 1<System.Int32>) |
Simplify |
UnityEngine.LineUtility.Simplify(System.Collections.Generic.List1<UnityEngine.Vector2>,System.Single,System.Collections.Generic.List 1<UnityEngine.Vector2>) |
Simplify |
UnityEngine.LineUtility.Simplify(System.Collections.Generic.List1<UnityEngine.Vector3>,System.Single,System.Collections.Generic.List 1<System.Int32>) |
Simplify |
UnityEngine.LineUtility.Simplify(System.Collections.Generic.List1<UnityEngine.Vector3>,System.Single,System.Collections.Generic.List 1<UnityEngine.Vector3>) |
LocalizationAsset |
UnityEngine.LocalizationAsset |
ctor |
UnityEngine.LocalizationAsset.#ctor |
GetLocalizedString |
UnityEngine.LocalizationAsset.GetLocalizedString(System.String) |
SetLocalizedString |
UnityEngine.LocalizationAsset.SetLocalizedString(System.String,System.String) |
isEditorAsset |
UnityEngine.LocalizationAsset.isEditorAsset |
localeIsoCode |
UnityEngine.LocalizationAsset.localeIsoCode |
LocationInfo |
UnityEngine.LocationInfo |
altitude |
UnityEngine.LocationInfo.altitude |
horizontalAccuracy |
UnityEngine.LocationInfo.horizontalAccuracy |
latitude |
UnityEngine.LocationInfo.latitude |
longitude |
UnityEngine.LocationInfo.longitude |
timestamp |
UnityEngine.LocationInfo.timestamp |
verticalAccuracy |
UnityEngine.LocationInfo.verticalAccuracy |
LocationService |
UnityEngine.LocationService |
Start |
UnityEngine.LocationService.Start |
Start |
UnityEngine.LocationService.Start(System.Single) |
Start |
UnityEngine.LocationService.Start(System.Single,System.Single) |
Stop |
UnityEngine.LocationService.Stop |
isEnabledByUser |
UnityEngine.LocationService.isEnabledByUser |
lastData |
UnityEngine.LocationService.lastData |
status |
UnityEngine.LocationService.status |
LocationServiceStatus |
UnityEngine.LocationServiceStatus |
Failed |
UnityEngine.LocationServiceStatus.Failed |
Initializing |
UnityEngine.LocationServiceStatus.Initializing |
Running |
UnityEngine.LocationServiceStatus.Running |
Stopped |
UnityEngine.LocationServiceStatus.Stopped |
LogOption |
UnityEngine.LogOption |
NoStacktrace |
UnityEngine.LogOption.NoStacktrace |
None |
UnityEngine.LogOption.None |
LogType |
UnityEngine.LogType |
Assert |
UnityEngine.LogType.Assert |
Error |
UnityEngine.LogType.Error |
Exception |
UnityEngine.LogType.Exception |
Log |
UnityEngine.LogType.Log |
Warning |
UnityEngine.LogType.Warning |
Logger |
UnityEngine.Logger |
ctor |
UnityEngine.Logger.#ctor(UnityEngine.ILogHandler) |
IsLogTypeAllowed |
UnityEngine.Logger.IsLogTypeAllowed(UnityEngine.LogType) |
Log |
UnityEngine.Logger.Log(System.Object) |
Log |
UnityEngine.Logger.Log(System.String,System.Object) |
Log |
UnityEngine.Logger.Log(System.String,System.Object,UnityEngine.Object) |
Log |
UnityEngine.Logger.Log(UnityEngine.LogType,System.Object) |
Log |
UnityEngine.Logger.Log(UnityEngine.LogType,System.Object,UnityEngine.Object) |
Log |
UnityEngine.Logger.Log(UnityEngine.LogType,System.String,System.Object) |
Log |
UnityEngine.Logger.Log(UnityEngine.LogType,System.String,System.Object,UnityEngine.Object) |
LogError |
UnityEngine.Logger.LogError(System.String,System.Object) |
LogError |
UnityEngine.Logger.LogError(System.String,System.Object,UnityEngine.Object) |
LogException |
UnityEngine.Logger.LogException(System.Exception) |
LogException |
UnityEngine.Logger.LogException(System.Exception,UnityEngine.Object) |
LogFormat |
UnityEngine.Logger.LogFormat(UnityEngine.LogType,System.String,System.Object[]) |
LogFormat |
UnityEngine.Logger.LogFormat(UnityEngine.LogType,UnityEngine.Object,System.String,System.Object[]) |
LogWarning |
UnityEngine.Logger.LogWarning(System.String,System.Object) |
LogWarning |
UnityEngine.Logger.LogWarning(System.String,System.Object,UnityEngine.Object) |
filterLogType |
UnityEngine.Logger.filterLogType |
logEnabled |
UnityEngine.Logger.logEnabled |
logHandler |
UnityEngine.Logger.logHandler |
PlayerLoop |
UnityEngine.LowLevel.PlayerLoop |
GetCurrentPlayerLoop |
UnityEngine.LowLevel.PlayerLoop.GetCurrentPlayerLoop |
GetDefaultPlayerLoop |
UnityEngine.LowLevel.PlayerLoop.GetDefaultPlayerLoop |
SetPlayerLoop |
UnityEngine.LowLevel.PlayerLoop.SetPlayerLoop(UnityEngine.LowLevel.PlayerLoopSystem) |
PlayerLoopSystem |
UnityEngine.LowLevel.PlayerLoopSystem |
loopConditionFunction |
UnityEngine.LowLevel.PlayerLoopSystem.loopConditionFunction |
subSystemList |
UnityEngine.LowLevel.PlayerLoopSystem.subSystemList |
type |
UnityEngine.LowLevel.PlayerLoopSystem.type |
updateDelegate |
UnityEngine.LowLevel.PlayerLoopSystem.updateDelegate |
updateFunction |
UnityEngine.LowLevel.PlayerLoopSystem.updateFunction |
UsesLuminPlatformLevelAttribute |
UnityEngine.Lumin.UsesLuminPlatformLevelAttribute |
ctor |
UnityEngine.Lumin.UsesLuminPlatformLevelAttribute.#ctor(System.UInt32) |
UsesLuminPrivilegeAttribute |
UnityEngine.Lumin.UsesLuminPrivilegeAttribute |
ctor |
UnityEngine.Lumin.UsesLuminPrivilegeAttribute.#ctor(System.String) |
MasterServer |
UnityEngine.MasterServer |
ClearHostList |
UnityEngine.MasterServer.ClearHostList |
PollHostList |
UnityEngine.MasterServer.PollHostList |
RegisterHost |
UnityEngine.MasterServer.RegisterHost(System.String,System.String) |
RegisterHost |
UnityEngine.MasterServer.RegisterHost(System.String,System.String,System.String) |
RequestHostList |
UnityEngine.MasterServer.RequestHostList(System.String) |
UnregisterHost |
UnityEngine.MasterServer.UnregisterHost |
dedicatedServer |
UnityEngine.MasterServer.dedicatedServer |
ipAddress |
UnityEngine.MasterServer.ipAddress |
port |
UnityEngine.MasterServer.port |
updateRate |
UnityEngine.MasterServer.updateRate |
MasterServerEvent |
UnityEngine.MasterServerEvent |
MatchTargetWeightMask |
UnityEngine.MatchTargetWeightMask |
ctor |
UnityEngine.MatchTargetWeightMask.#ctor(UnityEngine.Vector3,System.Single) |
positionXYZWeight |
UnityEngine.MatchTargetWeightMask.positionXYZWeight |
rotationWeight |
UnityEngine.MatchTargetWeightMask.rotationWeight |
Material |
UnityEngine.Material |
ctor |
UnityEngine.Material.#ctor(System.String) |
ctor |
UnityEngine.Material.#ctor(UnityEngine.Material) |
ctor |
UnityEngine.Material.#ctor(UnityEngine.Shader) |
ComputeCRC |
UnityEngine.Material.ComputeCRC |
CopyPropertiesFromMaterial |
UnityEngine.Material.CopyPropertiesFromMaterial(UnityEngine.Material) |
DisableKeyword |
UnityEngine.Material.DisableKeyword(System.String) |
DisableKeyword |
UnityEngine.Material.DisableKeyword(UnityEngine.Rendering.LocalKeyword&) |
EnableKeyword |
UnityEngine.Material.EnableKeyword(System.String) |
EnableKeyword |
UnityEngine.Material.EnableKeyword(UnityEngine.Rendering.LocalKeyword&) |
FindPass |
UnityEngine.Material.FindPass(System.String) |
GetColor |
UnityEngine.Material.GetColor(System.Int32) |
GetColor |
UnityEngine.Material.GetColor(System.String) |
GetColorArray |
UnityEngine.Material.GetColorArray(System.Int32) |
GetColorArray |
UnityEngine.Material.GetColorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Color>) |
GetColorArray |
UnityEngine.Material.GetColorArray(System.String) |
GetColorArray |
UnityEngine.Material.GetColorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Color>) |
GetFloat |
UnityEngine.Material.GetFloat(System.Int32) |
GetFloat |
UnityEngine.Material.GetFloat(System.String) |
GetFloatArray |
UnityEngine.Material.GetFloatArray(System.Int32) |
GetFloatArray |
UnityEngine.Material.GetFloatArray(System.Int32,System.Collections.Generic.List`1<System.Single>) |
GetFloatArray |
UnityEngine.Material.GetFloatArray(System.String) |
GetFloatArray |
UnityEngine.Material.GetFloatArray(System.String,System.Collections.Generic.List`1<System.Single>) |
GetInt |
UnityEngine.Material.GetInt(System.Int32) |
GetInt |
UnityEngine.Material.GetInt(System.String) |
GetInteger |
UnityEngine.Material.GetInteger(System.Int32) |
GetInteger |
UnityEngine.Material.GetInteger(System.String) |
GetMatrix |
UnityEngine.Material.GetMatrix(System.Int32) |
GetMatrix |
UnityEngine.Material.GetMatrix(System.String) |
GetMatrixArray |
UnityEngine.Material.GetMatrixArray(System.Int32) |
GetMatrixArray |
UnityEngine.Material.GetMatrixArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
GetMatrixArray |
UnityEngine.Material.GetMatrixArray(System.String) |
GetMatrixArray |
UnityEngine.Material.GetMatrixArray(System.String,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
GetPassName |
UnityEngine.Material.GetPassName(System.Int32) |
GetShaderPassEnabled |
UnityEngine.Material.GetShaderPassEnabled(System.String) |
GetTag |
UnityEngine.Material.GetTag(System.String,System.Boolean) |
GetTag |
UnityEngine.Material.GetTag(System.String,System.Boolean,System.String) |
GetTexture |
UnityEngine.Material.GetTexture(System.Int32) |
GetTexture |
UnityEngine.Material.GetTexture(System.String) |
GetTextureOffset |
UnityEngine.Material.GetTextureOffset(System.Int32) |
GetTextureOffset |
UnityEngine.Material.GetTextureOffset(System.String) |
GetTexturePropertyNameIDs |
UnityEngine.Material.GetTexturePropertyNameIDs |
GetTexturePropertyNameIDs |
UnityEngine.Material.GetTexturePropertyNameIDs(System.Collections.Generic.List`1<System.Int32>) |
GetTexturePropertyNames |
UnityEngine.Material.GetTexturePropertyNames |
GetTexturePropertyNames |
UnityEngine.Material.GetTexturePropertyNames(System.Collections.Generic.List`1<System.String>) |
GetTextureScale |
UnityEngine.Material.GetTextureScale(System.Int32) |
GetTextureScale |
UnityEngine.Material.GetTextureScale(System.String) |
GetVector |
UnityEngine.Material.GetVector(System.Int32) |
GetVector |
UnityEngine.Material.GetVector(System.String) |
GetVectorArray |
UnityEngine.Material.GetVectorArray(System.Int32) |
GetVectorArray |
UnityEngine.Material.GetVectorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
GetVectorArray |
UnityEngine.Material.GetVectorArray(System.String) |
GetVectorArray |
UnityEngine.Material.GetVectorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
HasBuffer |
UnityEngine.Material.HasBuffer(System.Int32) |
HasBuffer |
UnityEngine.Material.HasBuffer(System.String) |
HasColor |
UnityEngine.Material.HasColor(System.Int32) |
HasColor |
UnityEngine.Material.HasColor(System.String) |
HasConstantBuffer |
UnityEngine.Material.HasConstantBuffer(System.Int32) |
HasConstantBuffer |
UnityEngine.Material.HasConstantBuffer(System.String) |
HasFloat |
UnityEngine.Material.HasFloat(System.Int32) |
HasFloat |
UnityEngine.Material.HasFloat(System.String) |
HasInt |
UnityEngine.Material.HasInt(System.Int32) |
HasInt |
UnityEngine.Material.HasInt(System.String) |
HasInteger |
UnityEngine.Material.HasInteger(System.Int32) |
HasInteger |
UnityEngine.Material.HasInteger(System.String) |
HasMatrix |
UnityEngine.Material.HasMatrix(System.Int32) |
HasMatrix |
UnityEngine.Material.HasMatrix(System.String) |
HasProperty |
UnityEngine.Material.HasProperty(System.Int32) |
HasProperty |
UnityEngine.Material.HasProperty(System.String) |
HasTexture |
UnityEngine.Material.HasTexture(System.Int32) |
HasTexture |
UnityEngine.Material.HasTexture(System.String) |
HasVector |
UnityEngine.Material.HasVector(System.Int32) |
HasVector |
UnityEngine.Material.HasVector(System.String) |
IsKeywordEnabled |
UnityEngine.Material.IsKeywordEnabled(System.String) |
IsKeywordEnabled |
UnityEngine.Material.IsKeywordEnabled(UnityEngine.Rendering.LocalKeyword&) |
Lerp |
UnityEngine.Material.Lerp(UnityEngine.Material,UnityEngine.Material,System.Single) |
SetBuffer |
UnityEngine.Material.SetBuffer(System.Int32,UnityEngine.ComputeBuffer) |
SetBuffer |
UnityEngine.Material.SetBuffer(System.Int32,UnityEngine.GraphicsBuffer) |
SetBuffer |
UnityEngine.Material.SetBuffer(System.String,UnityEngine.ComputeBuffer) |
SetBuffer |
UnityEngine.Material.SetBuffer(System.String,UnityEngine.GraphicsBuffer) |
SetColor |
UnityEngine.Material.SetColor(System.Int32,UnityEngine.Color) |
SetColor |
UnityEngine.Material.SetColor(System.String,UnityEngine.Color) |
SetColorArray |
UnityEngine.Material.SetColorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Color>) |
SetColorArray |
UnityEngine.Material.SetColorArray(System.Int32,UnityEngine.Color[]) |
SetColorArray |
UnityEngine.Material.SetColorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Color>) |
SetColorArray |
UnityEngine.Material.SetColorArray(System.String,UnityEngine.Color[]) |
SetConstantBuffer |
UnityEngine.Material.SetConstantBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.Material.SetConstantBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.Material.SetConstantBuffer(System.String,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.Material.SetConstantBuffer(System.String,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetFloat |
UnityEngine.Material.SetFloat(System.Int32,System.Single) |
SetFloat |
UnityEngine.Material.SetFloat(System.String,System.Single) |
SetFloatArray |
UnityEngine.Material.SetFloatArray(System.Int32,System.Collections.Generic.List`1<System.Single>) |
SetFloatArray |
UnityEngine.Material.SetFloatArray(System.Int32,System.Single[]) |
SetFloatArray |
UnityEngine.Material.SetFloatArray(System.String,System.Collections.Generic.List`1<System.Single>) |
SetFloatArray |
UnityEngine.Material.SetFloatArray(System.String,System.Single[]) |
SetInt |
UnityEngine.Material.SetInt(System.Int32,System.Int32) |
SetInt |
UnityEngine.Material.SetInt(System.String,System.Int32) |
SetInteger |
UnityEngine.Material.SetInteger(System.Int32,System.Int32) |
SetInteger |
UnityEngine.Material.SetInteger(System.String,System.Int32) |
SetKeyword |
UnityEngine.Material.SetKeyword(UnityEngine.Rendering.LocalKeyword&,System.Boolean) |
SetMatrix |
UnityEngine.Material.SetMatrix(System.Int32,UnityEngine.Matrix4x4) |
SetMatrix |
UnityEngine.Material.SetMatrix(System.String,UnityEngine.Matrix4x4) |
SetMatrixArray |
UnityEngine.Material.SetMatrixArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
SetMatrixArray |
UnityEngine.Material.SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) |
SetMatrixArray |
UnityEngine.Material.SetMatrixArray(System.String,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
SetMatrixArray |
UnityEngine.Material.SetMatrixArray(System.String,UnityEngine.Matrix4x4[]) |
SetOverrideTag |
UnityEngine.Material.SetOverrideTag(System.String,System.String) |
SetPass |
UnityEngine.Material.SetPass(System.Int32) |
SetShaderPassEnabled |
UnityEngine.Material.SetShaderPassEnabled(System.String,System.Boolean) |
SetTexture |
UnityEngine.Material.SetTexture(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) |
SetTexture |
UnityEngine.Material.SetTexture(System.Int32,UnityEngine.Texture) |
SetTexture |
UnityEngine.Material.SetTexture(System.String,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) |
SetTexture |
UnityEngine.Material.SetTexture(System.String,UnityEngine.Texture) |
SetTextureOffset |
UnityEngine.Material.SetTextureOffset(System.Int32,UnityEngine.Vector2) |
SetTextureOffset |
UnityEngine.Material.SetTextureOffset(System.String,UnityEngine.Vector2) |
SetTextureScale |
UnityEngine.Material.SetTextureScale(System.Int32,UnityEngine.Vector2) |
SetTextureScale |
UnityEngine.Material.SetTextureScale(System.String,UnityEngine.Vector2) |
SetVector |
UnityEngine.Material.SetVector(System.Int32,UnityEngine.Vector4) |
SetVector |
UnityEngine.Material.SetVector(System.String,UnityEngine.Vector4) |
SetVectorArray |
UnityEngine.Material.SetVectorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetVectorArray |
UnityEngine.Material.SetVectorArray(System.Int32,UnityEngine.Vector4[]) |
SetVectorArray |
UnityEngine.Material.SetVectorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetVectorArray |
UnityEngine.Material.SetVectorArray(System.String,UnityEngine.Vector4[]) |
color |
UnityEngine.Material.color |
doubleSidedGI |
UnityEngine.Material.doubleSidedGI |
enableInstancing |
UnityEngine.Material.enableInstancing |
enabledKeywords |
UnityEngine.Material.enabledKeywords |
globalIlluminationFlags |
UnityEngine.Material.globalIlluminationFlags |
mainTexture |
UnityEngine.Material.mainTexture |
mainTextureOffset |
UnityEngine.Material.mainTextureOffset |
mainTextureScale |
UnityEngine.Material.mainTextureScale |
passCount |
UnityEngine.Material.passCount |
renderQueue |
UnityEngine.Material.renderQueue |
shader |
UnityEngine.Material.shader |
shaderKeywords |
UnityEngine.Material.shaderKeywords |
MaterialGlobalIlluminationFlags |
UnityEngine.MaterialGlobalIlluminationFlags |
AnyEmissive |
UnityEngine.MaterialGlobalIlluminationFlags.AnyEmissive |
BakedEmissive |
UnityEngine.MaterialGlobalIlluminationFlags.BakedEmissive |
EmissiveIsBlack |
UnityEngine.MaterialGlobalIlluminationFlags.EmissiveIsBlack |
None |
UnityEngine.MaterialGlobalIlluminationFlags.None |
RealtimeEmissive |
UnityEngine.MaterialGlobalIlluminationFlags.RealtimeEmissive |
MaterialPropertyBlock |
UnityEngine.MaterialPropertyBlock |
Clear |
UnityEngine.MaterialPropertyBlock.Clear |
CopyProbeOcclusionArrayFrom |
UnityEngine.MaterialPropertyBlock.CopyProbeOcclusionArrayFrom(System.Collections.Generic.List`1<UnityEngine.Vector4>) |
CopyProbeOcclusionArrayFrom |
UnityEngine.MaterialPropertyBlock.CopyProbeOcclusionArrayFrom(System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Int32,System.Int32,System.Int32) |
CopyProbeOcclusionArrayFrom |
UnityEngine.MaterialPropertyBlock.CopyProbeOcclusionArrayFrom(UnityEngine.Vector4[]) |
CopyProbeOcclusionArrayFrom |
UnityEngine.MaterialPropertyBlock.CopyProbeOcclusionArrayFrom(UnityEngine.Vector4[],System.Int32,System.Int32,System.Int32) |
CopySHCoefficientArraysFrom |
UnityEngine.MaterialPropertyBlock.CopySHCoefficientArraysFrom(System.Collections.Generic.List`1<UnityEngine.Rendering.SphericalHarmonicsL2>) |
CopySHCoefficientArraysFrom |
UnityEngine.MaterialPropertyBlock.CopySHCoefficientArraysFrom(System.Collections.Generic.List`1<UnityEngine.Rendering.SphericalHarmonicsL2>,System.Int32,System.Int32,System.Int32) |
CopySHCoefficientArraysFrom |
UnityEngine.MaterialPropertyBlock.CopySHCoefficientArraysFrom(UnityEngine.Rendering.SphericalHarmonicsL2[]) |
CopySHCoefficientArraysFrom |
UnityEngine.MaterialPropertyBlock.CopySHCoefficientArraysFrom(UnityEngine.Rendering.SphericalHarmonicsL2[],System.Int32,System.Int32,System.Int32) |
GetColor |
UnityEngine.MaterialPropertyBlock.GetColor(System.Int32) |
GetColor |
UnityEngine.MaterialPropertyBlock.GetColor(System.String) |
GetFloat |
UnityEngine.MaterialPropertyBlock.GetFloat(System.Int32) |
GetFloat |
UnityEngine.MaterialPropertyBlock.GetFloat(System.String) |
GetFloatArray |
UnityEngine.MaterialPropertyBlock.GetFloatArray(System.Int32) |
GetFloatArray |
UnityEngine.MaterialPropertyBlock.GetFloatArray(System.Int32,System.Collections.Generic.List`1<System.Single>) |
GetFloatArray |
UnityEngine.MaterialPropertyBlock.GetFloatArray(System.String) |
GetFloatArray |
UnityEngine.MaterialPropertyBlock.GetFloatArray(System.String,System.Collections.Generic.List`1<System.Single>) |
GetInt |
UnityEngine.MaterialPropertyBlock.GetInt(System.Int32) |
GetInt |
UnityEngine.MaterialPropertyBlock.GetInt(System.String) |
GetInteger |
UnityEngine.MaterialPropertyBlock.GetInteger(System.Int32) |
GetInteger |
UnityEngine.MaterialPropertyBlock.GetInteger(System.String) |
GetMatrix |
UnityEngine.MaterialPropertyBlock.GetMatrix(System.Int32) |
GetMatrix |
UnityEngine.MaterialPropertyBlock.GetMatrix(System.String) |
GetMatrixArray |
UnityEngine.MaterialPropertyBlock.GetMatrixArray(System.Int32) |
GetMatrixArray |
UnityEngine.MaterialPropertyBlock.GetMatrixArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
GetMatrixArray |
UnityEngine.MaterialPropertyBlock.GetMatrixArray(System.String) |
GetMatrixArray |
UnityEngine.MaterialPropertyBlock.GetMatrixArray(System.String,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
GetTexture |
UnityEngine.MaterialPropertyBlock.GetTexture(System.Int32) |
GetTexture |
UnityEngine.MaterialPropertyBlock.GetTexture(System.String) |
GetVector |
UnityEngine.MaterialPropertyBlock.GetVector(System.Int32) |
GetVector |
UnityEngine.MaterialPropertyBlock.GetVector(System.String) |
GetVectorArray |
UnityEngine.MaterialPropertyBlock.GetVectorArray(System.Int32) |
GetVectorArray |
UnityEngine.MaterialPropertyBlock.GetVectorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
GetVectorArray |
UnityEngine.MaterialPropertyBlock.GetVectorArray(System.String) |
GetVectorArray |
UnityEngine.MaterialPropertyBlock.GetVectorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
HasBuffer |
UnityEngine.MaterialPropertyBlock.HasBuffer(System.Int32) |
HasBuffer |
UnityEngine.MaterialPropertyBlock.HasBuffer(System.String) |
HasColor |
UnityEngine.MaterialPropertyBlock.HasColor(System.Int32) |
HasColor |
UnityEngine.MaterialPropertyBlock.HasColor(System.String) |
HasConstantBuffer |
UnityEngine.MaterialPropertyBlock.HasConstantBuffer(System.Int32) |
HasConstantBuffer |
UnityEngine.MaterialPropertyBlock.HasConstantBuffer(System.String) |
HasFloat |
UnityEngine.MaterialPropertyBlock.HasFloat(System.Int32) |
HasFloat |
UnityEngine.MaterialPropertyBlock.HasFloat(System.String) |
HasInt |
UnityEngine.MaterialPropertyBlock.HasInt(System.Int32) |
HasInt |
UnityEngine.MaterialPropertyBlock.HasInt(System.String) |
HasInteger |
UnityEngine.MaterialPropertyBlock.HasInteger(System.Int32) |
HasInteger |
UnityEngine.MaterialPropertyBlock.HasInteger(System.String) |
HasMatrix |
UnityEngine.MaterialPropertyBlock.HasMatrix(System.Int32) |
HasMatrix |
UnityEngine.MaterialPropertyBlock.HasMatrix(System.String) |
HasProperty |
UnityEngine.MaterialPropertyBlock.HasProperty(System.Int32) |
HasProperty |
UnityEngine.MaterialPropertyBlock.HasProperty(System.String) |
HasTexture |
UnityEngine.MaterialPropertyBlock.HasTexture(System.Int32) |
HasTexture |
UnityEngine.MaterialPropertyBlock.HasTexture(System.String) |
HasVector |
UnityEngine.MaterialPropertyBlock.HasVector(System.Int32) |
HasVector |
UnityEngine.MaterialPropertyBlock.HasVector(System.String) |
SetBuffer |
UnityEngine.MaterialPropertyBlock.SetBuffer(System.Int32,UnityEngine.ComputeBuffer) |
SetBuffer |
UnityEngine.MaterialPropertyBlock.SetBuffer(System.Int32,UnityEngine.GraphicsBuffer) |
SetBuffer |
UnityEngine.MaterialPropertyBlock.SetBuffer(System.String,UnityEngine.ComputeBuffer) |
SetBuffer |
UnityEngine.MaterialPropertyBlock.SetBuffer(System.String,UnityEngine.GraphicsBuffer) |
SetColor |
UnityEngine.MaterialPropertyBlock.SetColor(System.Int32,UnityEngine.Color) |
SetColor |
UnityEngine.MaterialPropertyBlock.SetColor(System.String,UnityEngine.Color) |
SetConstantBuffer |
UnityEngine.MaterialPropertyBlock.SetConstantBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.MaterialPropertyBlock.SetConstantBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.MaterialPropertyBlock.SetConstantBuffer(System.String,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetConstantBuffer |
UnityEngine.MaterialPropertyBlock.SetConstantBuffer(System.String,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetFloat |
UnityEngine.MaterialPropertyBlock.SetFloat(System.Int32,System.Single) |
SetFloat |
UnityEngine.MaterialPropertyBlock.SetFloat(System.String,System.Single) |
SetFloatArray |
UnityEngine.MaterialPropertyBlock.SetFloatArray(System.Int32,System.Collections.Generic.List`1<System.Single>) |
SetFloatArray |
UnityEngine.MaterialPropertyBlock.SetFloatArray(System.Int32,System.Single[]) |
SetFloatArray |
UnityEngine.MaterialPropertyBlock.SetFloatArray(System.String,System.Collections.Generic.List`1<System.Single>) |
SetFloatArray |
UnityEngine.MaterialPropertyBlock.SetFloatArray(System.String,System.Single[]) |
SetInt |
UnityEngine.MaterialPropertyBlock.SetInt(System.Int32,System.Int32) |
SetInt |
UnityEngine.MaterialPropertyBlock.SetInt(System.String,System.Int32) |
SetInteger |
UnityEngine.MaterialPropertyBlock.SetInteger(System.Int32,System.Int32) |
SetInteger |
UnityEngine.MaterialPropertyBlock.SetInteger(System.String,System.Int32) |
SetMatrix |
UnityEngine.MaterialPropertyBlock.SetMatrix(System.Int32,UnityEngine.Matrix4x4) |
SetMatrix |
UnityEngine.MaterialPropertyBlock.SetMatrix(System.String,UnityEngine.Matrix4x4) |
SetMatrixArray |
UnityEngine.MaterialPropertyBlock.SetMatrixArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
SetMatrixArray |
UnityEngine.MaterialPropertyBlock.SetMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) |
SetMatrixArray |
UnityEngine.MaterialPropertyBlock.SetMatrixArray(System.String,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
SetMatrixArray |
UnityEngine.MaterialPropertyBlock.SetMatrixArray(System.String,UnityEngine.Matrix4x4[]) |
SetTexture |
UnityEngine.MaterialPropertyBlock.SetTexture(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) |
SetTexture |
UnityEngine.MaterialPropertyBlock.SetTexture(System.Int32,UnityEngine.Texture) |
SetTexture |
UnityEngine.MaterialPropertyBlock.SetTexture(System.String,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) |
SetTexture |
UnityEngine.MaterialPropertyBlock.SetTexture(System.String,UnityEngine.Texture) |
SetVector |
UnityEngine.MaterialPropertyBlock.SetVector(System.Int32,UnityEngine.Vector4) |
SetVector |
UnityEngine.MaterialPropertyBlock.SetVector(System.String,UnityEngine.Vector4) |
SetVectorArray |
UnityEngine.MaterialPropertyBlock.SetVectorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetVectorArray |
UnityEngine.MaterialPropertyBlock.SetVectorArray(System.Int32,UnityEngine.Vector4[]) |
SetVectorArray |
UnityEngine.MaterialPropertyBlock.SetVectorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetVectorArray |
UnityEngine.MaterialPropertyBlock.SetVectorArray(System.String,UnityEngine.Vector4[]) |
isEmpty |
UnityEngine.MaterialPropertyBlock.isEmpty |
Mathf |
UnityEngine.Mathf |
Abs |
UnityEngine.Mathf.Abs(System.Int32) |
Abs |
UnityEngine.Mathf.Abs(System.Single) |
Acos |
UnityEngine.Mathf.Acos(System.Single) |
Approximately |
UnityEngine.Mathf.Approximately(System.Single,System.Single) |
Asin |
UnityEngine.Mathf.Asin(System.Single) |
Atan |
UnityEngine.Mathf.Atan(System.Single) |
Atan2 |
UnityEngine.Mathf.Atan2(System.Single,System.Single) |
Ceil |
UnityEngine.Mathf.Ceil(System.Single) |
CeilToInt |
UnityEngine.Mathf.CeilToInt(System.Single) |
Clamp |
UnityEngine.Mathf.Clamp(System.Int32,System.Int32,System.Int32) |
Clamp |
UnityEngine.Mathf.Clamp(System.Single,System.Single,System.Single) |
Clamp01 |
UnityEngine.Mathf.Clamp01(System.Single) |
ClosestPowerOfTwo |
UnityEngine.Mathf.ClosestPowerOfTwo(System.Int32) |
CorrelatedColorTemperatureToRGB |
UnityEngine.Mathf.CorrelatedColorTemperatureToRGB(System.Single) |
Cos |
UnityEngine.Mathf.Cos(System.Single) |
Deg2Rad |
UnityEngine.Mathf.Deg2Rad |
DeltaAngle |
UnityEngine.Mathf.DeltaAngle(System.Single,System.Single) |
Epsilon |
UnityEngine.Mathf.Epsilon |
Exp |
UnityEngine.Mathf.Exp(System.Single) |
FloatToHalf |
UnityEngine.Mathf.FloatToHalf(System.Single) |
Floor |
UnityEngine.Mathf.Floor(System.Single) |
FloorToInt |
UnityEngine.Mathf.FloorToInt(System.Single) |
GammaToLinearSpace |
UnityEngine.Mathf.GammaToLinearSpace(System.Single) |
HalfToFloat |
UnityEngine.Mathf.HalfToFloat(System.UInt16) |
Infinity |
UnityEngine.Mathf.Infinity |
InverseLerp |
UnityEngine.Mathf.InverseLerp(System.Single,System.Single,System.Single) |
IsPowerOfTwo |
UnityEngine.Mathf.IsPowerOfTwo(System.Int32) |
Lerp |
UnityEngine.Mathf.Lerp(System.Single,System.Single,System.Single) |
LerpAngle |
UnityEngine.Mathf.LerpAngle(System.Single,System.Single,System.Single) |
LerpUnclamped |
UnityEngine.Mathf.LerpUnclamped(System.Single,System.Single,System.Single) |
LinearToGammaSpace |
UnityEngine.Mathf.LinearToGammaSpace(System.Single) |
Log |
UnityEngine.Mathf.Log(System.Single) |
Log |
UnityEngine.Mathf.Log(System.Single,System.Single) |
Log10 |
UnityEngine.Mathf.Log10(System.Single) |
Max |
UnityEngine.Mathf.Max(System.Int32,System.Int32) |
Max |
UnityEngine.Mathf.Max(System.Int32[]) |
Max |
UnityEngine.Mathf.Max(System.Single,System.Single) |
Max |
UnityEngine.Mathf.Max(System.Single[]) |
Min |
UnityEngine.Mathf.Min(System.Int32,System.Int32) |
Min |
UnityEngine.Mathf.Min(System.Int32[]) |
Min |
UnityEngine.Mathf.Min(System.Single,System.Single) |
Min |
UnityEngine.Mathf.Min(System.Single[]) |
MoveTowards |
UnityEngine.Mathf.MoveTowards(System.Single,System.Single,System.Single) |
MoveTowardsAngle |
UnityEngine.Mathf.MoveTowardsAngle(System.Single,System.Single,System.Single) |
NegativeInfinity |
UnityEngine.Mathf.NegativeInfinity |
NextPowerOfTwo |
UnityEngine.Mathf.NextPowerOfTwo(System.Int32) |
PI |
UnityEngine.Mathf.PI |
PerlinNoise |
UnityEngine.Mathf.PerlinNoise(System.Single,System.Single) |
PingPong |
UnityEngine.Mathf.PingPong(System.Single,System.Single) |
Pow |
UnityEngine.Mathf.Pow(System.Single,System.Single) |
Rad2Deg |
UnityEngine.Mathf.Rad2Deg |
Repeat |
UnityEngine.Mathf.Repeat(System.Single,System.Single) |
Round |
UnityEngine.Mathf.Round(System.Single) |
RoundToInt |
UnityEngine.Mathf.RoundToInt(System.Single) |
Sign |
UnityEngine.Mathf.Sign(System.Single) |
Sin |
UnityEngine.Mathf.Sin(System.Single) |
SmoothDamp |
UnityEngine.Mathf.SmoothDamp(System.Single,System.Single,System.Single&,System.Single) |
SmoothDamp |
UnityEngine.Mathf.SmoothDamp(System.Single,System.Single,System.Single&,System.Single,System.Single) |
SmoothDamp |
UnityEngine.Mathf.SmoothDamp(System.Single,System.Single,System.Single&,System.Single,System.Single,System.Single) |
SmoothDampAngle |
UnityEngine.Mathf.SmoothDampAngle(System.Single,System.Single,System.Single&,System.Single) |
SmoothDampAngle |
UnityEngine.Mathf.SmoothDampAngle(System.Single,System.Single,System.Single&,System.Single,System.Single) |
SmoothDampAngle |
UnityEngine.Mathf.SmoothDampAngle(System.Single,System.Single,System.Single&,System.Single,System.Single,System.Single) |
SmoothStep |
UnityEngine.Mathf.SmoothStep(System.Single,System.Single,System.Single) |
Sqrt |
UnityEngine.Mathf.Sqrt(System.Single) |
Tan |
UnityEngine.Mathf.Tan(System.Single) |
Matrix4x4 |
UnityEngine.Matrix4x4 |
Frustum |
UnityEngine.Matrix4x4.Frustum(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) |
Frustum |
UnityEngine.Matrix4x4.Frustum(UnityEngine.FrustumPlanes) |
GetColumn |
UnityEngine.Matrix4x4.GetColumn(System.Int32) |
GetPosition |
UnityEngine.Matrix4x4.GetPosition |
GetRow |
UnityEngine.Matrix4x4.GetRow(System.Int32) |
Inverse3DAffine |
UnityEngine.Matrix4x4.Inverse3DAffine(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4&) |
LookAt |
UnityEngine.Matrix4x4.LookAt(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
MultiplyPoint |
UnityEngine.Matrix4x4.MultiplyPoint(UnityEngine.Vector3) |
MultiplyPoint3x4 |
UnityEngine.Matrix4x4.MultiplyPoint3x4(UnityEngine.Vector3) |
MultiplyVector |
UnityEngine.Matrix4x4.MultiplyVector(UnityEngine.Vector3) |
Ortho |
UnityEngine.Matrix4x4.Ortho(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) |
Perspective |
UnityEngine.Matrix4x4.Perspective(System.Single,System.Single,System.Single,System.Single) |
Rotate |
UnityEngine.Matrix4x4.Rotate(UnityEngine.Quaternion) |
Scale |
UnityEngine.Matrix4x4.Scale(UnityEngine.Vector3) |
SetColumn |
UnityEngine.Matrix4x4.SetColumn(System.Int32,UnityEngine.Vector4) |
SetRow |
UnityEngine.Matrix4x4.SetRow(System.Int32,UnityEngine.Vector4) |
SetTRS |
UnityEngine.Matrix4x4.SetTRS(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) |
TRS |
UnityEngine.Matrix4x4.TRS(UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3) |
ToString |
UnityEngine.Matrix4x4.ToString |
ToString |
UnityEngine.Matrix4x4.ToString(System.String) |
ToString |
UnityEngine.Matrix4x4.ToString(System.String,System.IFormatProvider) |
TransformPlane |
UnityEngine.Matrix4x4.TransformPlane(UnityEngine.Plane) |
Translate |
UnityEngine.Matrix4x4.Translate(UnityEngine.Vector3) |
ValidTRS |
UnityEngine.Matrix4x4.ValidTRS |
decomposeProjection |
UnityEngine.Matrix4x4.decomposeProjection |
determinant |
UnityEngine.Matrix4x4.determinant |
identity |
UnityEngine.Matrix4x4.identity |
inverse |
UnityEngine.Matrix4x4.inverse |
isIdentity |
UnityEngine.Matrix4x4.isIdentity |
lossyScale |
UnityEngine.Matrix4x4.lossyScale |
op_Multiply |
UnityEngine.Matrix4x4.op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) |
op_Multiply |
UnityEngine.Matrix4x4.op_Multiply(UnityEngine.Matrix4x4,UnityEngine.Vector4) |
rotation |
UnityEngine.Matrix4x4.rotation |
this |
UnityEngine.Matrix4x4.this |
this |
UnityEngine.Matrix4x4.this |
transpose |
UnityEngine.Matrix4x4.transpose |
zero |
UnityEngine.Matrix4x4.zero |
Mesh |
UnityEngine.Mesh |
ctor |
UnityEngine.Mesh.#ctor |
AcquireReadOnlyMeshData |
UnityEngine.Mesh.AcquireReadOnlyMeshData(System.Collections.Generic.List`1<UnityEngine.Mesh>) |
AcquireReadOnlyMeshData |
UnityEngine.Mesh.AcquireReadOnlyMeshData(UnityEngine.Mesh) |
AcquireReadOnlyMeshData |
UnityEngine.Mesh.AcquireReadOnlyMeshData(UnityEngine.Mesh[]) |
AddBlendShapeFrame |
UnityEngine.Mesh.AddBlendShapeFrame(System.String,System.Single,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) |
AllocateWritableMeshData |
UnityEngine.Mesh.AllocateWritableMeshData(System.Int32) |
ApplyAndDisposeWritableMeshData |
UnityEngine.Mesh.ApplyAndDisposeWritableMeshData(UnityEngine.Mesh/MeshDataArray,System.Collections.Generic.List`1<UnityEngine.Mesh>,UnityEngine.Rendering.MeshUpdateFlags) |
ApplyAndDisposeWritableMeshData |
UnityEngine.Mesh.ApplyAndDisposeWritableMeshData(UnityEngine.Mesh/MeshDataArray,UnityEngine.Mesh,UnityEngine.Rendering.MeshUpdateFlags) |
ApplyAndDisposeWritableMeshData |
UnityEngine.Mesh.ApplyAndDisposeWritableMeshData(UnityEngine.Mesh/MeshDataArray,UnityEngine.Mesh[],UnityEngine.Rendering.MeshUpdateFlags) |
Clear |
UnityEngine.Mesh.Clear() |
Clear |
UnityEngine.Mesh.Clear(System.Boolean) |
ClearBlendShapes |
UnityEngine.Mesh.ClearBlendShapes |
CombineMeshes |
UnityEngine.Mesh.CombineMeshes(UnityEngine.CombineInstance[]) |
CombineMeshes |
UnityEngine.Mesh.CombineMeshes(UnityEngine.CombineInstance[],System.Boolean) |
CombineMeshes |
UnityEngine.Mesh.CombineMeshes(UnityEngine.CombineInstance[],System.Boolean,System.Boolean) |
CombineMeshes |
UnityEngine.Mesh.CombineMeshes(UnityEngine.CombineInstance[],System.Boolean,System.Boolean,System.Boolean) |
GetAllBoneWeights |
UnityEngine.Mesh.GetAllBoneWeights |
GetBaseVertex |
UnityEngine.Mesh.GetBaseVertex(System.Int32) |
GetBindposes |
UnityEngine.Mesh.GetBindposes(System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
GetBlendShapeFrameCount |
UnityEngine.Mesh.GetBlendShapeFrameCount(System.Int32) |
GetBlendShapeFrameVertices |
UnityEngine.Mesh.GetBlendShapeFrameVertices(System.Int32,System.Int32,UnityEngine.Vector3[],UnityEngine.Vector3[],UnityEngine.Vector3[]) |
GetBlendShapeFrameWeight |
UnityEngine.Mesh.GetBlendShapeFrameWeight(System.Int32,System.Int32) |
GetBlendShapeIndex |
UnityEngine.Mesh.GetBlendShapeIndex(System.String) |
GetBlendShapeName |
UnityEngine.Mesh.GetBlendShapeName(System.Int32) |
GetBoneWeights |
UnityEngine.Mesh.GetBoneWeights(System.Collections.Generic.List`1<UnityEngine.BoneWeight>) |
GetBonesPerVertex |
UnityEngine.Mesh.GetBonesPerVertex |
GetColors |
UnityEngine.Mesh.GetColors(System.Collections.Generic.List`1<UnityEngine.Color32>) |
GetColors |
UnityEngine.Mesh.GetColors(System.Collections.Generic.List`1<UnityEngine.Color>) |
GetIndexBuffer |
UnityEngine.Mesh.GetIndexBuffer |
GetIndexCount |
UnityEngine.Mesh.GetIndexCount(System.Int32) |
GetIndexStart |
UnityEngine.Mesh.GetIndexStart(System.Int32) |
GetIndices |
UnityEngine.Mesh.GetIndices(System.Collections.Generic.List`1<System.Int32>,System.Int32) |
GetIndices |
UnityEngine.Mesh.GetIndices(System.Collections.Generic.List`1<System.Int32>,System.Int32,System.Boolean) |
GetIndices |
UnityEngine.Mesh.GetIndices(System.Collections.Generic.List`1<System.UInt16>,System.Int32,System.Boolean) |
GetIndices |
UnityEngine.Mesh.GetIndices(System.Int32) |
GetIndices |
UnityEngine.Mesh.GetIndices(System.Int32,System.Boolean) |
GetNativeIndexBufferPtr |
UnityEngine.Mesh.GetNativeIndexBufferPtr |
GetNativeVertexBufferPtr |
UnityEngine.Mesh.GetNativeVertexBufferPtr(System.Int32) |
GetNormals |
UnityEngine.Mesh.GetNormals(System.Collections.Generic.List`1<UnityEngine.Vector3>) |
GetSubMesh |
UnityEngine.Mesh.GetSubMesh(System.Int32) |
GetTangents |
UnityEngine.Mesh.GetTangents(System.Collections.Generic.List`1<UnityEngine.Vector4>) |
GetTopology |
UnityEngine.Mesh.GetTopology(System.Int32) |
GetTriangles |
UnityEngine.Mesh.GetTriangles(System.Collections.Generic.List`1<System.Int32>,System.Int32) |
GetTriangles |
UnityEngine.Mesh.GetTriangles(System.Collections.Generic.List`1<System.Int32>,System.Int32,System.Boolean) |
GetTriangles |
UnityEngine.Mesh.GetTriangles(System.Collections.Generic.List`1<System.UInt16>,System.Int32,System.Boolean) |
GetTriangles |
UnityEngine.Mesh.GetTriangles(System.Int32) |
GetTriangles |
UnityEngine.Mesh.GetTriangles(System.Int32,System.Boolean) |
GetUVDistributionMetric |
UnityEngine.Mesh.GetUVDistributionMetric(System.Int32) |
GetUVs |
UnityEngine.Mesh.GetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>) |
GetUVs |
UnityEngine.Mesh.GetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector3>) |
GetUVs |
UnityEngine.Mesh.GetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
GetVertexAttribute |
UnityEngine.Mesh.GetVertexAttribute(System.Int32) |
GetVertexAttributeDimension |
UnityEngine.Mesh.GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute) |
GetVertexAttributeFormat |
UnityEngine.Mesh.GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute) |
GetVertexAttributeOffset |
UnityEngine.Mesh.GetVertexAttributeOffset(UnityEngine.Rendering.VertexAttribute) |
GetVertexAttributeStream |
UnityEngine.Mesh.GetVertexAttributeStream(UnityEngine.Rendering.VertexAttribute) |
GetVertexAttributes |
UnityEngine.Mesh.GetVertexAttributes |
GetVertexAttributes |
UnityEngine.Mesh.GetVertexAttributes(System.Collections.Generic.List`1<UnityEngine.Rendering.VertexAttributeDescriptor>) |
GetVertexAttributes |
UnityEngine.Mesh.GetVertexAttributes(UnityEngine.Rendering.VertexAttributeDescriptor[]) |
GetVertexBuffer |
UnityEngine.Mesh.GetVertexBuffer(System.Int32) |
GetVertexBufferStride |
UnityEngine.Mesh.GetVertexBufferStride(System.Int32) |
GetVertices |
UnityEngine.Mesh.GetVertices(System.Collections.Generic.List`1<UnityEngine.Vector3>) |
HasVertexAttribute |
UnityEngine.Mesh.HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) |
MarkDynamic |
UnityEngine.Mesh.MarkDynamic |
MarkModified |
UnityEngine.Mesh.MarkModified |
MeshData |
UnityEngine.Mesh.MeshData |
GetColors |
UnityEngine.Mesh.MeshData.GetColors(Unity.Collections.NativeArray`1<UnityEngine.Color32>) |
GetColors |
UnityEngine.Mesh.MeshData.GetColors(Unity.Collections.NativeArray`1<UnityEngine.Color>) |
GetIndexData |
UnityEngine.Mesh.MeshData.GetIndexData |
GetIndices |
UnityEngine.Mesh.MeshData.GetIndices(Unity.Collections.NativeArray`1<System.Int32>,System.Int32,System.Boolean) |
GetIndices |
UnityEngine.Mesh.MeshData.GetIndices(Unity.Collections.NativeArray`1<System.UInt16>,System.Int32,System.Boolean) |
GetNormals |
UnityEngine.Mesh.MeshData.GetNormals(Unity.Collections.NativeArray`1<UnityEngine.Vector3>) |
GetSubMesh |
UnityEngine.Mesh.MeshData.GetSubMesh(System.Int32) |
GetTangents |
UnityEngine.Mesh.MeshData.GetTangents(Unity.Collections.NativeArray`1<UnityEngine.Vector4>) |
GetUVs |
UnityEngine.Mesh.MeshData.GetUVs(System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Vector2>) |
GetUVs |
UnityEngine.Mesh.MeshData.GetUVs(System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Vector3>) |
GetUVs |
UnityEngine.Mesh.MeshData.GetUVs(System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Vector4>) |
GetVertexAttributeDimension |
UnityEngine.Mesh.MeshData.GetVertexAttributeDimension(UnityEngine.Rendering.VertexAttribute) |
GetVertexAttributeFormat |
UnityEngine.Mesh.MeshData.GetVertexAttributeFormat(UnityEngine.Rendering.VertexAttribute) |
GetVertexAttributeOffset |
UnityEngine.Mesh.MeshData.GetVertexAttributeOffset(UnityEngine.Rendering.VertexAttribute) |
GetVertexAttributeStream |
UnityEngine.Mesh.MeshData.GetVertexAttributeStream(UnityEngine.Rendering.VertexAttribute) |
GetVertexBufferStride |
UnityEngine.Mesh.MeshData.GetVertexBufferStride(System.Int32) |
GetVertexData |
UnityEngine.Mesh.MeshData.GetVertexData(System.Int32) |
GetVertices |
UnityEngine.Mesh.MeshData.GetVertices(Unity.Collections.NativeArray`1<UnityEngine.Vector3>) |
HasVertexAttribute |
UnityEngine.Mesh.MeshData.HasVertexAttribute(UnityEngine.Rendering.VertexAttribute) |
SetIndexBufferParams |
UnityEngine.Mesh.MeshData.SetIndexBufferParams(System.Int32,UnityEngine.Rendering.IndexFormat) |
SetSubMesh |
UnityEngine.Mesh.MeshData.SetSubMesh(System.Int32,UnityEngine.Rendering.SubMeshDescriptor,UnityEngine.Rendering.MeshUpdateFlags) |
SetVertexBufferParams |
UnityEngine.Mesh.MeshData.SetVertexBufferParams(System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Rendering.VertexAttributeDescriptor>) |
SetVertexBufferParams |
UnityEngine.Mesh.MeshData.SetVertexBufferParams(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[]) |
indexFormat |
UnityEngine.Mesh.MeshData.indexFormat |
subMeshCount |
UnityEngine.Mesh.MeshData.subMeshCount |
vertexBufferCount |
UnityEngine.Mesh.MeshData.vertexBufferCount |
vertexCount |
UnityEngine.Mesh.MeshData.vertexCount |
MeshDataArray |
UnityEngine.Mesh.MeshDataArray |
Dispose |
UnityEngine.Mesh.MeshDataArray.Dispose |
Length |
UnityEngine.Mesh.MeshDataArray.Length |
this |
UnityEngine.Mesh.MeshDataArray.this |
Optimize |
UnityEngine.Mesh.Optimize |
OptimizeIndexBuffers |
UnityEngine.Mesh.OptimizeIndexBuffers |
OptimizeReorderVertexBuffer |
UnityEngine.Mesh.OptimizeReorderVertexBuffer |
RecalculateBounds |
UnityEngine.Mesh.RecalculateBounds() |
RecalculateBounds |
UnityEngine.Mesh.RecalculateBounds(UnityEngine.Rendering.MeshUpdateFlags) |
RecalculateNormals |
UnityEngine.Mesh.RecalculateNormals() |
RecalculateNormals |
UnityEngine.Mesh.RecalculateNormals(UnityEngine.Rendering.MeshUpdateFlags) |
RecalculateTangents |
UnityEngine.Mesh.RecalculateTangents() |
RecalculateTangents |
UnityEngine.Mesh.RecalculateTangents(UnityEngine.Rendering.MeshUpdateFlags) |
RecalculateUVDistributionMetric |
UnityEngine.Mesh.RecalculateUVDistributionMetric(System.Int32,System.Single) |
RecalculateUVDistributionMetrics |
UnityEngine.Mesh.RecalculateUVDistributionMetrics(System.Single) |
SetBoneWeights |
UnityEngine.Mesh.SetBoneWeights(Unity.Collections.NativeArray1<System.Byte>,Unity.Collections.NativeArray 1<UnityEngine.BoneWeight1>) |
SetColors |
UnityEngine.Mesh.SetColors(System.Collections.Generic.List`1<UnityEngine.Color32>) |
SetColors |
UnityEngine.Mesh.SetColors(System.Collections.Generic.List`1<UnityEngine.Color32>,System.Int32,System.Int32) |
SetColors |
UnityEngine.Mesh.SetColors(System.Collections.Generic.List`1<UnityEngine.Color32>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetColors |
UnityEngine.Mesh.SetColors(System.Collections.Generic.List`1<UnityEngine.Color>) |
SetColors |
UnityEngine.Mesh.SetColors(System.Collections.Generic.List`1<UnityEngine.Color>,System.Int32,System.Int32) |
SetColors |
UnityEngine.Mesh.SetColors(System.Collections.Generic.List`1<UnityEngine.Color>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetColors |
UnityEngine.Mesh.SetColors(Unity.Collections.NativeArray`1) |
SetColors |
UnityEngine.Mesh.SetColors(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
SetColors |
UnityEngine.Mesh.SetColors(Unity.Collections.NativeArray`1,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetColors |
UnityEngine.Mesh.SetColors(UnityEngine.Color32[]) |
SetColors |
UnityEngine.Mesh.SetColors(UnityEngine.Color32[],System.Int32,System.Int32) |
SetColors |
UnityEngine.Mesh.SetColors(UnityEngine.Color32[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetColors |
UnityEngine.Mesh.SetColors(UnityEngine.Color[]) |
SetColors |
UnityEngine.Mesh.SetColors(UnityEngine.Color[],System.Int32,System.Int32) |
SetColors |
UnityEngine.Mesh.SetColors(UnityEngine.Color[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetIndexBufferData |
UnityEngine.Mesh.SetIndexBufferData(System.Collections.Generic.List`1,System.Int32,System.Int32,System.Int32) |
SetIndexBufferData |
UnityEngine.Mesh.SetIndexBufferData(System.Collections.Generic.List`1,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetIndexBufferData |
UnityEngine.Mesh.SetIndexBufferData(T[],System.Int32,System.Int32,System.Int32) |
SetIndexBufferData |
UnityEngine.Mesh.SetIndexBufferData(T[],System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetIndexBufferData |
UnityEngine.Mesh.SetIndexBufferData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32) |
SetIndexBufferData |
UnityEngine.Mesh.SetIndexBufferData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetIndexBufferParams |
UnityEngine.Mesh.SetIndexBufferParams(System.Int32,UnityEngine.Rendering.IndexFormat) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.Collections.Generic.List`1<System.Int32>,System.Int32,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.Collections.Generic.List`1<System.Int32>,UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.Collections.Generic.List`1<System.UInt16>,System.Int32,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.Collections.Generic.List`1<System.UInt16>,UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.Int32[],System.Int32,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.Int32[],UnityEngine.MeshTopology,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.Int32[],UnityEngine.MeshTopology,System.Int32,System.Boolean) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.Int32[],UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.UInt16[],System.Int32,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(System.UInt16[],UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(Unity.Collections.NativeArray`1,System.Int32,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetIndices |
UnityEngine.Mesh.SetIndices(Unity.Collections.NativeArray`1,UnityEngine.MeshTopology,System.Int32,System.Boolean,System.Int32) |
SetNormals |
UnityEngine.Mesh.SetNormals(System.Collections.Generic.List`1<UnityEngine.Vector3>) |
SetNormals |
UnityEngine.Mesh.SetNormals(System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Int32,System.Int32) |
SetNormals |
UnityEngine.Mesh.SetNormals(System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetNormals |
UnityEngine.Mesh.SetNormals(Unity.Collections.NativeArray`1) |
SetNormals |
UnityEngine.Mesh.SetNormals(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
SetNormals |
UnityEngine.Mesh.SetNormals(Unity.Collections.NativeArray`1,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetNormals |
UnityEngine.Mesh.SetNormals(UnityEngine.Vector3[]) |
SetNormals |
UnityEngine.Mesh.SetNormals(UnityEngine.Vector3[],System.Int32,System.Int32) |
SetNormals |
UnityEngine.Mesh.SetNormals(UnityEngine.Vector3[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetSubMesh |
UnityEngine.Mesh.SetSubMesh(System.Int32,UnityEngine.Rendering.SubMeshDescriptor) |
SetSubMesh |
UnityEngine.Mesh.SetSubMesh(System.Int32,UnityEngine.Rendering.SubMeshDescriptor,UnityEngine.Rendering.MeshUpdateFlags) |
SetSubMeshes |
UnityEngine.Mesh.SetSubMeshes(System.Collections.Generic.List`1<UnityEngine.Rendering.SubMeshDescriptor>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetSubMeshes |
UnityEngine.Mesh.SetSubMeshes(System.Collections.Generic.List`1<UnityEngine.Rendering.SubMeshDescriptor>,UnityEngine.Rendering.MeshUpdateFlags) |
SetSubMeshes |
UnityEngine.Mesh.SetSubMeshes(Unity.Collections.NativeArray`1,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetSubMeshes |
UnityEngine.Mesh.SetSubMeshes(Unity.Collections.NativeArray`1,UnityEngine.Rendering.MeshUpdateFlags) |
SetSubMeshes |
UnityEngine.Mesh.SetSubMeshes(UnityEngine.Rendering.SubMeshDescriptor[]) |
SetSubMeshes |
UnityEngine.Mesh.SetSubMeshes(UnityEngine.Rendering.SubMeshDescriptor[],System.Int32,System.Int32) |
SetSubMeshes |
UnityEngine.Mesh.SetSubMeshes(UnityEngine.Rendering.SubMeshDescriptor[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetSubMeshes |
UnityEngine.Mesh.SetSubMeshes(UnityEngine.Rendering.SubMeshDescriptor[],UnityEngine.Rendering.MeshUpdateFlags) |
SetTangents |
UnityEngine.Mesh.SetTangents(System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetTangents |
UnityEngine.Mesh.SetTangents(System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Int32,System.Int32) |
SetTangents |
UnityEngine.Mesh.SetTangents(System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetTangents |
UnityEngine.Mesh.SetTangents(Unity.Collections.NativeArray`1) |
SetTangents |
UnityEngine.Mesh.SetTangents(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
SetTangents |
UnityEngine.Mesh.SetTangents(Unity.Collections.NativeArray`1,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetTangents |
UnityEngine.Mesh.SetTangents(UnityEngine.Vector4[]) |
SetTangents |
UnityEngine.Mesh.SetTangents(UnityEngine.Vector4[],System.Int32,System.Int32) |
SetTangents |
UnityEngine.Mesh.SetTangents(UnityEngine.Vector4[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Collections.Generic.List`1<System.Int32>,System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Collections.Generic.List`1<System.Int32>,System.Int32,System.Boolean) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Collections.Generic.List`1<System.Int32>,System.Int32,System.Boolean,System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Collections.Generic.List`1<System.Int32>,System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Collections.Generic.List`1<System.UInt16>,System.Int32,System.Boolean,System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Collections.Generic.List`1<System.UInt16>,System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Int32[],System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Int32[],System.Int32,System.Boolean) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Int32[],System.Int32,System.Boolean,System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.Int32[],System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.UInt16[],System.Int32,System.Boolean,System.Int32) |
SetTriangles |
UnityEngine.Mesh.SetTriangles(System.UInt16[],System.Int32,System.Int32,System.Int32,System.Boolean,System.Int32) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>,System.Int32,System.Int32) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector3>) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Int32,System.Int32) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Int32,System.Int32) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,Unity.Collections.NativeArray`1) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,Unity.Collections.NativeArray`1,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector2[]) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector2[],System.Int32,System.Int32) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector2[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector3[]) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector3[],System.Int32,System.Int32) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector3[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector4[]) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector4[],System.Int32,System.Int32) |
SetUVs |
UnityEngine.Mesh.SetUVs(System.Int32,UnityEngine.Vector4[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetVertexBufferData |
UnityEngine.Mesh.SetVertexBufferData(System.Collections.Generic.List`1,System.Int32,System.Int32,System.Int32,System.Int32) |
SetVertexBufferData |
UnityEngine.Mesh.SetVertexBufferData(System.Collections.Generic.List`1,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetVertexBufferData |
UnityEngine.Mesh.SetVertexBufferData(T[],System.Int32,System.Int32,System.Int32,System.Int32) |
SetVertexBufferData |
UnityEngine.Mesh.SetVertexBufferData(T[],System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetVertexBufferData |
UnityEngine.Mesh.SetVertexBufferData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32,System.Int32) |
SetVertexBufferData |
UnityEngine.Mesh.SetVertexBufferData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetVertexBufferParams |
UnityEngine.Mesh.SetVertexBufferParams(System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Rendering.VertexAttributeDescriptor>) |
SetVertexBufferParams |
UnityEngine.Mesh.SetVertexBufferParams(System.Int32,UnityEngine.Rendering.VertexAttributeDescriptor[]) |
SetVertices |
UnityEngine.Mesh.SetVertices(System.Collections.Generic.List`1<UnityEngine.Vector3>) |
SetVertices |
UnityEngine.Mesh.SetVertices(System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Int32,System.Int32) |
SetVertices |
UnityEngine.Mesh.SetVertices(System.Collections.Generic.List`1<UnityEngine.Vector3>,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetVertices |
UnityEngine.Mesh.SetVertices(Unity.Collections.NativeArray`1) |
SetVertices |
UnityEngine.Mesh.SetVertices(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
SetVertices |
UnityEngine.Mesh.SetVertices(Unity.Collections.NativeArray`1,System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
SetVertices |
UnityEngine.Mesh.SetVertices(UnityEngine.Vector3[]) |
SetVertices |
UnityEngine.Mesh.SetVertices(UnityEngine.Vector3[],System.Int32,System.Int32) |
SetVertices |
UnityEngine.Mesh.SetVertices(UnityEngine.Vector3[],System.Int32,System.Int32,UnityEngine.Rendering.MeshUpdateFlags) |
UploadMeshData |
UnityEngine.Mesh.UploadMeshData(System.Boolean) |
bindposes |
UnityEngine.Mesh.bindposes |
blendShapeCount |
UnityEngine.Mesh.blendShapeCount |
boneWeights |
UnityEngine.Mesh.boneWeights |
bounds |
UnityEngine.Mesh.bounds |
colors |
UnityEngine.Mesh.colors |
colors32 |
UnityEngine.Mesh.colors32 |
indexBufferTarget |
UnityEngine.Mesh.indexBufferTarget |
indexFormat |
UnityEngine.Mesh.indexFormat |
isReadable |
UnityEngine.Mesh.isReadable |
normals |
UnityEngine.Mesh.normals |
subMeshCount |
UnityEngine.Mesh.subMeshCount |
tangents |
UnityEngine.Mesh.tangents |
triangles |
UnityEngine.Mesh.triangles |
uv |
UnityEngine.Mesh.uv |
uv2 |
UnityEngine.Mesh.uv2 |
uv3 |
UnityEngine.Mesh.uv3 |
uv4 |
UnityEngine.Mesh.uv4 |
uv5 |
UnityEngine.Mesh.uv5 |
uv6 |
UnityEngine.Mesh.uv6 |
uv7 |
UnityEngine.Mesh.uv7 |
uv8 |
UnityEngine.Mesh.uv8 |
vertexAttributeCount |
UnityEngine.Mesh.vertexAttributeCount |
vertexBufferCount |
UnityEngine.Mesh.vertexBufferCount |
vertexBufferTarget |
UnityEngine.Mesh.vertexBufferTarget |
vertexCount |
UnityEngine.Mesh.vertexCount |
vertices |
UnityEngine.Mesh.vertices |
MeshCollider |
UnityEngine.MeshCollider |
convex |
UnityEngine.MeshCollider.convex |
cookingOptions |
UnityEngine.MeshCollider.cookingOptions |
inflateMesh |
UnityEngine.MeshCollider.inflateMesh |
sharedMesh |
UnityEngine.MeshCollider.sharedMesh |
skinWidth |
UnityEngine.MeshCollider.skinWidth |
smoothSphereCollisions |
UnityEngine.MeshCollider.smoothSphereCollisions |
MeshColliderCookingOptions |
UnityEngine.MeshColliderCookingOptions |
CookForFasterSimulation |
UnityEngine.MeshColliderCookingOptions.CookForFasterSimulation |
EnableMeshCleaning |
UnityEngine.MeshColliderCookingOptions.EnableMeshCleaning |
InflateConvexMesh |
UnityEngine.MeshColliderCookingOptions.InflateConvexMesh |
None |
UnityEngine.MeshColliderCookingOptions.None |
UseFastMidphase |
UnityEngine.MeshColliderCookingOptions.UseFastMidphase |
WeldColocatedVertices |
UnityEngine.MeshColliderCookingOptions.WeldColocatedVertices |
MeshFilter |
UnityEngine.MeshFilter |
mesh |
UnityEngine.MeshFilter.mesh |
sharedMesh |
UnityEngine.MeshFilter.sharedMesh |
MeshRenderer |
UnityEngine.MeshRenderer |
additionalVertexStreams |
UnityEngine.MeshRenderer.additionalVertexStreams |
enlightenVertexStream |
UnityEngine.MeshRenderer.enlightenVertexStream |
receiveGI |
UnityEngine.MeshRenderer.receiveGI |
scaleInLightmap |
UnityEngine.MeshRenderer.scaleInLightmap |
stitchLightmapSeams |
UnityEngine.MeshRenderer.stitchLightmapSeams |
subMeshStartIndex |
UnityEngine.MeshRenderer.subMeshStartIndex |
MeshTopology |
UnityEngine.MeshTopology |
LineStrip |
UnityEngine.MeshTopology.LineStrip |
Lines |
UnityEngine.MeshTopology.Lines |
Points |
UnityEngine.MeshTopology.Points |
Quads |
UnityEngine.MeshTopology.Quads |
Triangles |
UnityEngine.MeshTopology.Triangles |
Microphone |
UnityEngine.Microphone |
End |
UnityEngine.Microphone.End(System.String) |
GetDeviceCaps |
UnityEngine.Microphone.GetDeviceCaps(System.String,System.Int32&,System.Int32&) |
GetPosition |
UnityEngine.Microphone.GetPosition(System.String) |
IsRecording |
UnityEngine.Microphone.IsRecording(System.String) |
Start |
UnityEngine.Microphone.Start(System.String,System.Boolean,System.Int32,System.Int32) |
devices |
UnityEngine.Microphone.devices |
MinAttribute |
UnityEngine.MinAttribute |
ctor |
UnityEngine.MinAttribute.#ctor(System.Single) |
min |
UnityEngine.MinAttribute.min |
MixedLightingMode |
UnityEngine.MixedLightingMode |
IndirectOnly |
UnityEngine.MixedLightingMode.IndirectOnly |
Shadowmask |
UnityEngine.MixedLightingMode.Shadowmask |
Subtractive |
UnityEngine.MixedLightingMode.Subtractive |
ModifiableContactPair |
UnityEngine.ModifiableContactPair |
GetBounciness |
UnityEngine.ModifiableContactPair.GetBounciness(System.Int32) |
GetDynamicFriction |
UnityEngine.ModifiableContactPair.GetDynamicFriction(System.Int32) |
GetFaceIndex |
UnityEngine.ModifiableContactPair.GetFaceIndex(System.Int32) |
GetMaxImpulse |
UnityEngine.ModifiableContactPair.GetMaxImpulse(System.Int32) |
GetNormal |
UnityEngine.ModifiableContactPair.GetNormal(System.Int32) |
GetPoint |
UnityEngine.ModifiableContactPair.GetPoint(System.Int32) |
GetSeparation |
UnityEngine.ModifiableContactPair.GetSeparation(System.Int32) |
GetStaticFriction |
UnityEngine.ModifiableContactPair.GetStaticFriction(System.Int32) |
GetTargetVelocity |
UnityEngine.ModifiableContactPair.GetTargetVelocity(System.Int32) |
IgnoreContact |
UnityEngine.ModifiableContactPair.IgnoreContact(System.Int32) |
SetBounciness |
UnityEngine.ModifiableContactPair.SetBounciness(System.Int32,System.Single) |
SetDynamicFriction |
UnityEngine.ModifiableContactPair.SetDynamicFriction(System.Int32,System.Single) |
SetMaxImpulse |
UnityEngine.ModifiableContactPair.SetMaxImpulse(System.Int32,System.Single) |
SetNormal |
UnityEngine.ModifiableContactPair.SetNormal(System.Int32,UnityEngine.Vector3) |
SetPoint |
UnityEngine.ModifiableContactPair.SetPoint(System.Int32,UnityEngine.Vector3) |
SetSeparation |
UnityEngine.ModifiableContactPair.SetSeparation(System.Int32,System.Single) |
SetStaticFriction |
UnityEngine.ModifiableContactPair.SetStaticFriction(System.Int32,System.Single) |
SetTargetVelocity |
UnityEngine.ModifiableContactPair.SetTargetVelocity(System.Int32,UnityEngine.Vector3) |
bodyInstanceID |
UnityEngine.ModifiableContactPair.bodyInstanceID |
colliderInstanceID |
UnityEngine.ModifiableContactPair.colliderInstanceID |
contactCount |
UnityEngine.ModifiableContactPair.contactCount |
massProperties |
UnityEngine.ModifiableContactPair.massProperties |
otherBodyInstanceID |
UnityEngine.ModifiableContactPair.otherBodyInstanceID |
otherColliderInstanceID |
UnityEngine.ModifiableContactPair.otherColliderInstanceID |
otherPosition |
UnityEngine.ModifiableContactPair.otherPosition |
otherRotation |
UnityEngine.ModifiableContactPair.otherRotation |
position |
UnityEngine.ModifiableContactPair.position |
rotation |
UnityEngine.ModifiableContactPair.rotation |
ModifiableMassProperties |
UnityEngine.ModifiableMassProperties |
inverseInertiaScale |
UnityEngine.ModifiableMassProperties.inverseInertiaScale |
inverseMassScale |
UnityEngine.ModifiableMassProperties.inverseMassScale |
otherInverseInertiaScale |
UnityEngine.ModifiableMassProperties.otherInverseInertiaScale |
otherInverseMassScale |
UnityEngine.ModifiableMassProperties.otherInverseMassScale |
MonoBehaviour |
UnityEngine.MonoBehaviour |
CancelInvoke |
UnityEngine.MonoBehaviour.CancelInvoke |
CancelInvoke |
UnityEngine.MonoBehaviour.CancelInvoke(System.String) |
Invoke |
UnityEngine.MonoBehaviour.Invoke(System.String,System.Single) |
InvokeRepeating |
UnityEngine.MonoBehaviour.InvokeRepeating(System.String,System.Single,System.Single) |
IsInvoking |
UnityEngine.MonoBehaviour.IsInvoking |
IsInvoking |
UnityEngine.MonoBehaviour.IsInvoking(System.String) |
StartCoroutine |
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator) |
StartCoroutine |
UnityEngine.MonoBehaviour.StartCoroutine(System.String) |
StartCoroutine |
UnityEngine.MonoBehaviour.StartCoroutine(System.String,System.Object) |
StartCoroutine |
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator) |
StopAllCoroutines |
UnityEngine.MonoBehaviour.StopAllCoroutines |
StopCoroutine |
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator) |
StopCoroutine |
UnityEngine.MonoBehaviour.StopCoroutine(System.String) |
StopCoroutine |
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine) |
print |
UnityEngine.MonoBehaviour.print(System.Object) |
runInEditMode |
UnityEngine.MonoBehaviour.runInEditMode |
useGUILayout |
UnityEngine.MonoBehaviour.useGUILayout |
Motion |
UnityEngine.Motion |
MotionVectorGenerationMode |
UnityEngine.MotionVectorGenerationMode |
Camera |
UnityEngine.MotionVectorGenerationMode.Camera |
ForceNoMotion |
UnityEngine.MotionVectorGenerationMode.ForceNoMotion |
Object |
UnityEngine.MotionVectorGenerationMode.Object |
MovieTexture |
UnityEngine.MovieTexture |
Pause |
UnityEngine.MovieTexture.Pause |
Play |
UnityEngine.MovieTexture.Play |
Stop |
UnityEngine.MovieTexture.Stop |
audioClip |
UnityEngine.MovieTexture.audioClip |
duration |
UnityEngine.MovieTexture.duration |
isPlaying |
UnityEngine.MovieTexture.isPlaying |
isReadyToPlay |
UnityEngine.MovieTexture.isReadyToPlay |
loop |
UnityEngine.MovieTexture.loop |
MultilineAttribute |
UnityEngine.MultilineAttribute |
ctor |
UnityEngine.MultilineAttribute.#ctor |
ctor |
UnityEngine.MultilineAttribute.#ctor(System.Int32) |
NPOTSupport |
UnityEngine.NPOTSupport |
Full |
UnityEngine.NPOTSupport.Full |
None |
UnityEngine.NPOTSupport.None |
Restricted |
UnityEngine.NPOTSupport.Restricted |
DLSSCommandExecutionData |
UnityEngine.NVIDIA.DLSSCommandExecutionData |
invertXAxis |
UnityEngine.NVIDIA.DLSSCommandExecutionData.invertXAxis |
invertYAxis |
UnityEngine.NVIDIA.DLSSCommandExecutionData.invertYAxis |
jitterOffsetX |
UnityEngine.NVIDIA.DLSSCommandExecutionData.jitterOffsetX |
jitterOffsetY |
UnityEngine.NVIDIA.DLSSCommandExecutionData.jitterOffsetY |
mvScaleX |
UnityEngine.NVIDIA.DLSSCommandExecutionData.mvScaleX |
mvScaleY |
UnityEngine.NVIDIA.DLSSCommandExecutionData.mvScaleY |
preExposure |
UnityEngine.NVIDIA.DLSSCommandExecutionData.preExposure |
reset |
UnityEngine.NVIDIA.DLSSCommandExecutionData.reset |
sharpness |
UnityEngine.NVIDIA.DLSSCommandExecutionData.sharpness |
subrectHeight |
UnityEngine.NVIDIA.DLSSCommandExecutionData.subrectHeight |
subrectOffsetX |
UnityEngine.NVIDIA.DLSSCommandExecutionData.subrectOffsetX |
subrectOffsetY |
UnityEngine.NVIDIA.DLSSCommandExecutionData.subrectOffsetY |
subrectWidth |
UnityEngine.NVIDIA.DLSSCommandExecutionData.subrectWidth |
DLSSCommandInitializationData |
UnityEngine.NVIDIA.DLSSCommandInitializationData |
GetFlag |
UnityEngine.NVIDIA.DLSSCommandInitializationData.GetFlag(UnityEngine.NVIDIA.DLSSFeatureFlags) |
SetFlag |
UnityEngine.NVIDIA.DLSSCommandInitializationData.SetFlag(UnityEngine.NVIDIA.DLSSFeatureFlags,System.Boolean) |
featureFlags |
UnityEngine.NVIDIA.DLSSCommandInitializationData.featureFlags |
inputRTHeight |
UnityEngine.NVIDIA.DLSSCommandInitializationData.inputRTHeight |
inputRTWidth |
UnityEngine.NVIDIA.DLSSCommandInitializationData.inputRTWidth |
outputRTHeight |
UnityEngine.NVIDIA.DLSSCommandInitializationData.outputRTHeight |
outputRTWidth |
UnityEngine.NVIDIA.DLSSCommandInitializationData.outputRTWidth |
quality |
UnityEngine.NVIDIA.DLSSCommandInitializationData.quality |
DLSSContext |
UnityEngine.NVIDIA.DLSSContext |
executeData |
UnityEngine.NVIDIA.DLSSContext.executeData |
initData |
UnityEngine.NVIDIA.DLSSContext.initData |
DLSSDebugFeatureInfos |
UnityEngine.NVIDIA.DLSSDebugFeatureInfos |
execData |
UnityEngine.NVIDIA.DLSSDebugFeatureInfos.execData |
featureSlot |
UnityEngine.NVIDIA.DLSSDebugFeatureInfos.featureSlot |
initData |
UnityEngine.NVIDIA.DLSSDebugFeatureInfos.initData |
validFeature |
UnityEngine.NVIDIA.DLSSDebugFeatureInfos.validFeature |
DLSSFeatureFlags |
UnityEngine.NVIDIA.DLSSFeatureFlags |
DepthInverted |
UnityEngine.NVIDIA.DLSSFeatureFlags.DepthInverted |
DoSharpening |
UnityEngine.NVIDIA.DLSSFeatureFlags.DoSharpening |
IsHDR |
UnityEngine.NVIDIA.DLSSFeatureFlags.IsHDR |
MVJittered |
UnityEngine.NVIDIA.DLSSFeatureFlags.MVJittered |
MVLowRes |
UnityEngine.NVIDIA.DLSSFeatureFlags.MVLowRes |
None |
UnityEngine.NVIDIA.DLSSFeatureFlags.None |
DLSSQuality |
UnityEngine.NVIDIA.DLSSQuality |
Balanced |
UnityEngine.NVIDIA.DLSSQuality.Balanced |
MaximumPerformance |
UnityEngine.NVIDIA.DLSSQuality.MaximumPerformance |
MaximumQuality |
UnityEngine.NVIDIA.DLSSQuality.MaximumQuality |
UltraPerformance |
UnityEngine.NVIDIA.DLSSQuality.UltraPerformance |
DLSSTextureTable |
UnityEngine.NVIDIA.DLSSTextureTable |
biasColorMask |
UnityEngine.NVIDIA.DLSSTextureTable.biasColorMask |
colorInput |
UnityEngine.NVIDIA.DLSSTextureTable.colorInput |
colorOutput |
UnityEngine.NVIDIA.DLSSTextureTable.colorOutput |
depth |
UnityEngine.NVIDIA.DLSSTextureTable.depth |
exposureTexture |
UnityEngine.NVIDIA.DLSSTextureTable.exposureTexture |
motionVectors |
UnityEngine.NVIDIA.DLSSTextureTable.motionVectors |
transparencyMask |
UnityEngine.NVIDIA.DLSSTextureTable.transparencyMask |
GraphicsDevice |
UnityEngine.NVIDIA.GraphicsDevice |
CreateDebugView |
UnityEngine.NVIDIA.GraphicsDevice.CreateDebugView |
CreateFeature |
UnityEngine.NVIDIA.GraphicsDevice.CreateFeature(UnityEngine.Rendering.CommandBuffer,UnityEngine.NVIDIA.DLSSCommandInitializationData&) |
CreateGraphicsDevice |
UnityEngine.NVIDIA.GraphicsDevice.CreateGraphicsDevice |
CreateGraphicsDevice |
UnityEngine.NVIDIA.GraphicsDevice.CreateGraphicsDevice(System.String) |
CreateGraphicsDevice |
UnityEngine.NVIDIA.GraphicsDevice.CreateGraphicsDevice(System.String,System.String) |
CreateGraphicsDevice |
UnityEngine.NVIDIA.GraphicsDevice.CreateGraphicsDevice(System.String,System.String) |
DeleteDebugView |
UnityEngine.NVIDIA.GraphicsDevice.DeleteDebugView(UnityEngine.NVIDIA.GraphicsDeviceDebugView) |
DestroyFeature |
UnityEngine.NVIDIA.GraphicsDevice.DestroyFeature(UnityEngine.Rendering.CommandBuffer,UnityEngine.NVIDIA.DLSSContext) |
ExecuteDLSS |
UnityEngine.NVIDIA.GraphicsDevice.ExecuteDLSS(UnityEngine.Rendering.CommandBuffer,UnityEngine.NVIDIA.DLSSContext,UnityEngine.NVIDIA.DLSSTextureTable&) |
GetOptimalSettings |
UnityEngine.NVIDIA.GraphicsDevice.GetOptimalSettings(System.UInt32,System.UInt32,UnityEngine.NVIDIA.DLSSQuality,UnityEngine.NVIDIA.OptimalDLSSSettingsData&) |
IsFeatureAvailable |
UnityEngine.NVIDIA.GraphicsDevice.IsFeatureAvailable(UnityEngine.NVIDIA.GraphicsDeviceFeature) |
UpdateDebugView |
UnityEngine.NVIDIA.GraphicsDevice.UpdateDebugView(UnityEngine.NVIDIA.GraphicsDeviceDebugView) |
device |
UnityEngine.NVIDIA.GraphicsDevice.device |
version |
UnityEngine.NVIDIA.GraphicsDevice.version |
GraphicsDeviceDebugView |
UnityEngine.NVIDIA.GraphicsDeviceDebugView |
deviceVersion |
UnityEngine.NVIDIA.GraphicsDeviceDebugView.deviceVersion |
dlssFeatureInfos |
UnityEngine.NVIDIA.GraphicsDeviceDebugView.dlssFeatureInfos |
ngxVersion |
UnityEngine.NVIDIA.GraphicsDeviceDebugView.ngxVersion |
GraphicsDeviceFeature |
UnityEngine.NVIDIA.GraphicsDeviceFeature |
DLSS |
UnityEngine.NVIDIA.GraphicsDeviceFeature.DLSS |
NVUnityPlugin |
UnityEngine.NVIDIA.NVUnityPlugin |
IsLoaded |
UnityEngine.NVIDIA.NVUnityPlugin.IsLoaded |
Load |
UnityEngine.NVIDIA.NVUnityPlugin.Load |
OptimalDLSSSettingsData |
UnityEngine.NVIDIA.OptimalDLSSSettingsData |
maxHeight |
UnityEngine.NVIDIA.OptimalDLSSSettingsData.maxHeight |
maxWidth |
UnityEngine.NVIDIA.OptimalDLSSSettingsData.maxWidth |
minHeight |
UnityEngine.NVIDIA.OptimalDLSSSettingsData.minHeight |
minWidth |
UnityEngine.NVIDIA.OptimalDLSSSettingsData.minWidth |
outRenderHeight |
UnityEngine.NVIDIA.OptimalDLSSSettingsData.outRenderHeight |
outRenderWidth |
UnityEngine.NVIDIA.OptimalDLSSSettingsData.outRenderWidth |
sharpness |
UnityEngine.NVIDIA.OptimalDLSSSettingsData.sharpness |
Network |
UnityEngine.Network |
AllocateViewID |
UnityEngine.Network.AllocateViewID |
CloseConnection |
UnityEngine.Network.CloseConnection(UnityEngine.NetworkPlayer,System.Boolean) |
Connect |
UnityEngine.Network.Connect(System.String) |
Connect |
UnityEngine.Network.Connect(System.String,System.Int32) |
Connect |
UnityEngine.Network.Connect(System.String,System.Int32,System.String) |
Connect |
UnityEngine.Network.Connect(System.String,System.String) |
Connect |
UnityEngine.Network.Connect(System.String[],System.Int32) |
Connect |
UnityEngine.Network.Connect(System.String[],System.Int32,System.String) |
Connect |
UnityEngine.Network.Connect(UnityEngine.HostData) |
Connect |
UnityEngine.Network.Connect(UnityEngine.HostData,System.String) |
Destroy |
UnityEngine.Network.Destroy(UnityEngine.GameObject) |
Destroy |
UnityEngine.Network.Destroy(UnityEngine.NetworkViewID) |
DestroyPlayerObjects |
UnityEngine.Network.DestroyPlayerObjects(UnityEngine.NetworkPlayer) |
Disconnect |
UnityEngine.Network.Disconnect |
Disconnect |
UnityEngine.Network.Disconnect(System.Int32) |
GetAveragePing |
UnityEngine.Network.GetAveragePing(UnityEngine.NetworkPlayer) |
GetLastPing |
UnityEngine.Network.GetLastPing(UnityEngine.NetworkPlayer) |
HavePublicAddress |
UnityEngine.Network.HavePublicAddress |
InitializeSecurity |
UnityEngine.Network.InitializeSecurity |
InitializeServer |
UnityEngine.Network.InitializeServer(System.Int32,System.Int32) |
InitializeServer |
UnityEngine.Network.InitializeServer(System.Int32,System.Int32,System.Boolean) |
Instantiate |
UnityEngine.Network.Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32) |
RemoveRPCs |
UnityEngine.Network.RemoveRPCs(UnityEngine.NetworkPlayer) |
RemoveRPCs |
UnityEngine.Network.RemoveRPCs(UnityEngine.NetworkPlayer,System.Int32) |
RemoveRPCs |
UnityEngine.Network.RemoveRPCs(UnityEngine.NetworkViewID) |
RemoveRPCsInGroup |
UnityEngine.Network.RemoveRPCsInGroup(System.Int32) |
SetLevelPrefix |
UnityEngine.Network.SetLevelPrefix(System.Int32) |
SetReceivingEnabled |
UnityEngine.Network.SetReceivingEnabled(UnityEngine.NetworkPlayer,System.Int32,System.Boolean) |
SetSendingEnabled |
UnityEngine.Network.SetSendingEnabled(System.Int32,System.Boolean) |
SetSendingEnabled |
UnityEngine.Network.SetSendingEnabled(UnityEngine.NetworkPlayer,System.Int32,System.Boolean) |
TestConnection |
UnityEngine.Network.TestConnection |
TestConnection |
UnityEngine.Network.TestConnection(System.Boolean) |
TestConnectionNAT |
UnityEngine.Network.TestConnectionNAT |
TestConnectionNAT |
UnityEngine.Network.TestConnectionNAT(System.Boolean) |
connectionTesterIP |
UnityEngine.Network.connectionTesterIP |
connectionTesterPort |
UnityEngine.Network.connectionTesterPort |
connections |
UnityEngine.Network.connections |
incomingPassword |
UnityEngine.Network.incomingPassword |
isClient |
UnityEngine.Network.isClient |
isMessageQueueRunning |
UnityEngine.Network.isMessageQueueRunning |
isServer |
UnityEngine.Network.isServer |
logLevel |
UnityEngine.Network.logLevel |
maxConnections |
UnityEngine.Network.maxConnections |
minimumAllocatableViewIDs |
UnityEngine.Network.minimumAllocatableViewIDs |
natFacilitatorIP |
UnityEngine.Network.natFacilitatorIP |
natFacilitatorPort |
UnityEngine.Network.natFacilitatorPort |
peerType |
UnityEngine.Network.peerType |
player |
UnityEngine.Network.player |
proxyIP |
UnityEngine.Network.proxyIP |
proxyPassword |
UnityEngine.Network.proxyPassword |
proxyPort |
UnityEngine.Network.proxyPort |
sendRate |
UnityEngine.Network.sendRate |
time |
UnityEngine.Network.time |
useProxy |
UnityEngine.Network.useProxy |
NetworkConnectionError |
UnityEngine.NetworkConnectionError |
NetworkDisconnection |
UnityEngine.NetworkDisconnection |
NetworkLogLevel |
UnityEngine.NetworkLogLevel |
NetworkMessageInfo |
UnityEngine.NetworkMessageInfo |
networkView |
UnityEngine.NetworkMessageInfo.networkView |
sender |
UnityEngine.NetworkMessageInfo.sender |
timestamp |
UnityEngine.NetworkMessageInfo.timestamp |
NetworkPeerType |
UnityEngine.NetworkPeerType |
NetworkPlayer |
UnityEngine.NetworkPlayer |
externalIP |
UnityEngine.NetworkPlayer.externalIP |
externalPort |
UnityEngine.NetworkPlayer.externalPort |
guid |
UnityEngine.NetworkPlayer.guid |
ipAddress |
UnityEngine.NetworkPlayer.ipAddress |
port |
UnityEngine.NetworkPlayer.port |
NetworkReachability |
UnityEngine.NetworkReachability |
NotReachable |
UnityEngine.NetworkReachability.NotReachable |
ReachableViaCarrierDataNetwork |
UnityEngine.NetworkReachability.ReachableViaCarrierDataNetwork |
ReachableViaLocalAreaNetwork |
UnityEngine.NetworkReachability.ReachableViaLocalAreaNetwork |
NetworkStateSynchronization |
UnityEngine.NetworkStateSynchronization |
NetworkView |
UnityEngine.NetworkView |
RPC |
UnityEngine.NetworkView.RPC(System.String,UnityEngine.NetworkPlayer,System.Object[]) |
RPC |
UnityEngine.NetworkView.RPC(System.String,UnityEngine.RPCMode,System.Object[]) |
group |
UnityEngine.NetworkView.group |
isMine |
UnityEngine.NetworkView.isMine |
observed |
UnityEngine.NetworkView.observed |
owner |
UnityEngine.NetworkView.owner |
stateSynchronization |
UnityEngine.NetworkView.stateSynchronization |
viewID |
UnityEngine.NetworkView.viewID |
NetworkViewID |
UnityEngine.NetworkViewID |
isMine |
UnityEngine.NetworkViewID.isMine |
owner |
UnityEngine.NetworkViewID.owner |
unassigned |
UnityEngine.NetworkViewID.unassigned |
CertificateHandler |
UnityEngine.Networking.CertificateHandler |
Dispose |
UnityEngine.Networking.CertificateHandler.Dispose |
ValidateCertificate |
UnityEngine.Networking.CertificateHandler.ValidateCertificate(System.Byte[]) |
ChannelQOS |
UnityEngine.Networking.ChannelQOS |
ctor |
UnityEngine.Networking.ChannelQOS.#ctor |
ctor |
UnityEngine.Networking.ChannelQOS.#ctor(UnityEngine.Networking.ChannelQOS) |
ctor |
UnityEngine.Networking.ChannelQOS.#ctor(UnityEngine.Networking.QosType) |
BelongsToSharedOrderChannel |
UnityEngine.Networking.ChannelQOS.BelongsToSharedOrderChannel |
QOS |
UnityEngine.Networking.ChannelQOS.QOS |
ConnectionAcksType |
UnityEngine.Networking.ConnectionAcksType |
Acks128 |
UnityEngine.Networking.ConnectionAcksType.Acks128 |
Acks32 |
UnityEngine.Networking.ConnectionAcksType.Acks32 |
Acks64 |
UnityEngine.Networking.ConnectionAcksType.Acks64 |
Acks96 |
UnityEngine.Networking.ConnectionAcksType.Acks96 |
ConnectionConfig |
UnityEngine.Networking.ConnectionConfig |
ctor |
UnityEngine.Networking.ConnectionConfig.#ctor |
ctor |
UnityEngine.Networking.ConnectionConfig.#ctor(UnityEngine.Networking.ConnectionConfig) |
AckDelay |
UnityEngine.Networking.ConnectionConfig.AckDelay |
AcksType |
UnityEngine.Networking.ConnectionConfig.AcksType |
AddChannel |
UnityEngine.Networking.ConnectionConfig.AddChannel(UnityEngine.Networking.QosType) |
AllCostTimeout |
UnityEngine.Networking.ConnectionConfig.AllCostTimeout |
BandwidthPeakFactor |
UnityEngine.Networking.ConnectionConfig.BandwidthPeakFactor |
ChannelCount |
UnityEngine.Networking.ConnectionConfig.ChannelCount |
Channels |
UnityEngine.Networking.ConnectionConfig.Channels |
ConnectTimeout |
UnityEngine.Networking.ConnectionConfig.ConnectTimeout |
DisconnectTimeout |
UnityEngine.Networking.ConnectionConfig.DisconnectTimeout |
FragmentSize |
UnityEngine.Networking.ConnectionConfig.FragmentSize |
GetChannel |
UnityEngine.Networking.ConnectionConfig.GetChannel(System.Byte) |
GetSharedOrderChannels |
UnityEngine.Networking.ConnectionConfig.GetSharedOrderChannels(System.Byte) |
InitialBandwidth |
UnityEngine.Networking.ConnectionConfig.InitialBandwidth |
MakeChannelsSharedOrder |
UnityEngine.Networking.ConnectionConfig.MakeChannelsSharedOrder(System.Collections.Generic.List`1<System.Byte>) |
MaxCombinedReliableMessageCount |
UnityEngine.Networking.ConnectionConfig.MaxCombinedReliableMessageCount |
MaxCombinedReliableMessageSize |
UnityEngine.Networking.ConnectionConfig.MaxCombinedReliableMessageSize |
MaxConnectionAttempt |
UnityEngine.Networking.ConnectionConfig.MaxConnectionAttempt |
MaxSentMessageQueueSize |
UnityEngine.Networking.ConnectionConfig.MaxSentMessageQueueSize |
MinUpdateTimeout |
UnityEngine.Networking.ConnectionConfig.MinUpdateTimeout |
NetworkDropThreshold |
UnityEngine.Networking.ConnectionConfig.NetworkDropThreshold |
OverflowDropThreshold |
UnityEngine.Networking.ConnectionConfig.OverflowDropThreshold |
PacketSize |
UnityEngine.Networking.ConnectionConfig.PacketSize |
PingTimeout |
UnityEngine.Networking.ConnectionConfig.PingTimeout |
ResendTimeout |
UnityEngine.Networking.ConnectionConfig.ResendTimeout |
SSLCAFilePath |
UnityEngine.Networking.ConnectionConfig.SSLCAFilePath |
SSLCertFilePath |
UnityEngine.Networking.ConnectionConfig.SSLCertFilePath |
SSLPrivateKeyFilePath |
UnityEngine.Networking.ConnectionConfig.SSLPrivateKeyFilePath |
SendDelay |
UnityEngine.Networking.ConnectionConfig.SendDelay |
SharedOrderChannelCount |
UnityEngine.Networking.ConnectionConfig.SharedOrderChannelCount |
UdpSocketReceiveBufferMaxSize |
UnityEngine.Networking.ConnectionConfig.UdpSocketReceiveBufferMaxSize |
UsePlatformSpecificProtocols |
UnityEngine.Networking.ConnectionConfig.UsePlatformSpecificProtocols |
Validate |
UnityEngine.Networking.ConnectionConfig.Validate(UnityEngine.Networking.ConnectionConfig) |
WebSocketReceiveBufferMaxSize |
UnityEngine.Networking.ConnectionConfig.WebSocketReceiveBufferMaxSize |
ConnectionSimulatorConfig |
UnityEngine.Networking.ConnectionSimulatorConfig |
ctor |
UnityEngine.Networking.ConnectionSimulatorConfig.#ctor(System.Int32,System.Int32,System.Int32,System.Int32,System.Single) |
Dispose |
UnityEngine.Networking.ConnectionSimulatorConfig.Dispose |
DownloadHandler |
UnityEngine.Networking.DownloadHandler |
CompleteContent |
UnityEngine.Networking.DownloadHandler.CompleteContent |
Dispose |
UnityEngine.Networking.DownloadHandler.Dispose |
GetData |
UnityEngine.Networking.DownloadHandler.GetData |
GetNativeData |
UnityEngine.Networking.DownloadHandler.GetNativeData |
GetProgress |
UnityEngine.Networking.DownloadHandler.GetProgress |
GetText |
UnityEngine.Networking.DownloadHandler.GetText |
ReceiveContentLength |
UnityEngine.Networking.DownloadHandler.ReceiveContentLength(System.Int32) |
ReceiveContentLengthHeader |
UnityEngine.Networking.DownloadHandler.ReceiveContentLengthHeader(System.UInt64) |
ReceiveData |
UnityEngine.Networking.DownloadHandler.ReceiveData(System.Byte[],System.Int32) |
data |
UnityEngine.Networking.DownloadHandler.data |
error |
UnityEngine.Networking.DownloadHandler.error |
isDone |
UnityEngine.Networking.DownloadHandler.isDone |
nativeData |
UnityEngine.Networking.DownloadHandler.nativeData |
text |
UnityEngine.Networking.DownloadHandler.text |
DownloadHandlerAssetBundle |
UnityEngine.Networking.DownloadHandlerAssetBundle |
ctor |
UnityEngine.Networking.DownloadHandlerAssetBundle.#ctor(System.String,System.String,UnityEngine.Hash128,System.UInt32) |
ctor |
UnityEngine.Networking.DownloadHandlerAssetBundle.#ctor(System.String,System.UInt32) |
ctor |
UnityEngine.Networking.DownloadHandlerAssetBundle.#ctor(System.String,System.UInt32,System.UInt32) |
ctor |
UnityEngine.Networking.DownloadHandlerAssetBundle.#ctor(System.String,UnityEngine.CachedAssetBundle,System.UInt32) |
ctor |
UnityEngine.Networking.DownloadHandlerAssetBundle.#ctor(System.String,UnityEngine.Hash128,System.UInt32) |
GetContent |
UnityEngine.Networking.DownloadHandlerAssetBundle.GetContent(UnityEngine.Networking.UnityWebRequest) |
GetData |
UnityEngine.Networking.DownloadHandlerAssetBundle.GetData |
GetText |
UnityEngine.Networking.DownloadHandlerAssetBundle.GetText |
assetBundle |
UnityEngine.Networking.DownloadHandlerAssetBundle.assetBundle |
autoLoadAssetBundle |
UnityEngine.Networking.DownloadHandlerAssetBundle.autoLoadAssetBundle |
isDownloadComplete |
UnityEngine.Networking.DownloadHandlerAssetBundle.isDownloadComplete |
DownloadHandlerAudioClip |
UnityEngine.Networking.DownloadHandlerAudioClip |
ctor |
UnityEngine.Networking.DownloadHandlerAudioClip.#ctor(System.String,UnityEngine.AudioType) |
GetContent |
UnityEngine.Networking.DownloadHandlerAudioClip.GetContent(UnityEngine.Networking.UnityWebRequest) |
audioClip |
UnityEngine.Networking.DownloadHandlerAudioClip.audioClip |
compressed |
UnityEngine.Networking.DownloadHandlerAudioClip.compressed |
streamAudio |
UnityEngine.Networking.DownloadHandlerAudioClip.streamAudio |
DownloadHandlerBuffer |
UnityEngine.Networking.DownloadHandlerBuffer |
ctor |
UnityEngine.Networking.DownloadHandlerBuffer.#ctor |
GetContent |
UnityEngine.Networking.DownloadHandlerBuffer.GetContent(UnityEngine.Networking.UnityWebRequest) |
DownloadHandlerFile |
UnityEngine.Networking.DownloadHandlerFile |
ctor |
UnityEngine.Networking.DownloadHandlerFile.#ctor(System.String) |
ctor |
UnityEngine.Networking.DownloadHandlerFile.#ctor(System.String,System.Boolean) |
removeFileOnAbort |
UnityEngine.Networking.DownloadHandlerFile.removeFileOnAbort |
DownloadHandlerMovieTexture |
UnityEngine.Networking.DownloadHandlerMovieTexture |
ctor |
UnityEngine.Networking.DownloadHandlerMovieTexture.#ctor |
GetContent |
UnityEngine.Networking.DownloadHandlerMovieTexture.GetContent(UnityEngine.Networking.UnityWebRequest) |
GetData |
UnityEngine.Networking.DownloadHandlerMovieTexture.GetData |
movieTexture |
UnityEngine.Networking.DownloadHandlerMovieTexture.movieTexture |
DownloadHandlerScript |
UnityEngine.Networking.DownloadHandlerScript |
ctor |
UnityEngine.Networking.DownloadHandlerScript.#ctor |
ctor |
UnityEngine.Networking.DownloadHandlerScript.#ctor(System.Byte[]) |
DownloadHandlerTexture |
UnityEngine.Networking.DownloadHandlerTexture |
ctor |
UnityEngine.Networking.DownloadHandlerTexture.#ctor |
ctor |
UnityEngine.Networking.DownloadHandlerTexture.#ctor(System.Boolean) |
GetContent |
UnityEngine.Networking.DownloadHandlerTexture.GetContent(UnityEngine.Networking.UnityWebRequest) |
texture |
UnityEngine.Networking.DownloadHandlerTexture.texture |
GlobalConfig |
UnityEngine.Networking.GlobalConfig |
ctor |
UnityEngine.Networking.GlobalConfig.#ctor |
ConnectionReadyForSend |
UnityEngine.Networking.GlobalConfig.ConnectionReadyForSend |
MaxHosts |
UnityEngine.Networking.GlobalConfig.MaxHosts |
MaxNetSimulatorTimeout |
UnityEngine.Networking.GlobalConfig.MaxNetSimulatorTimeout |
MaxPacketSize |
UnityEngine.Networking.GlobalConfig.MaxPacketSize |
MaxTimerTimeout |
UnityEngine.Networking.GlobalConfig.MaxTimerTimeout |
MinNetSimulatorTimeout |
UnityEngine.Networking.GlobalConfig.MinNetSimulatorTimeout |
MinTimerTimeout |
UnityEngine.Networking.GlobalConfig.MinTimerTimeout |
NetworkEventAvailable |
UnityEngine.Networking.GlobalConfig.NetworkEventAvailable |
ReactorMaximumReceivedMessages |
UnityEngine.Networking.GlobalConfig.ReactorMaximumReceivedMessages |
ReactorMaximumSentMessages |
UnityEngine.Networking.GlobalConfig.ReactorMaximumSentMessages |
ReactorModel |
UnityEngine.Networking.GlobalConfig.ReactorModel |
ThreadAwakeTimeout |
UnityEngine.Networking.GlobalConfig.ThreadAwakeTimeout |
ThreadPoolSize |
UnityEngine.Networking.GlobalConfig.ThreadPoolSize |
HostTopology |
UnityEngine.Networking.HostTopology |
ctor |
UnityEngine.Networking.HostTopology.#ctor(UnityEngine.Networking.ConnectionConfig,System.Int32) |
AddSpecialConnectionConfig |
UnityEngine.Networking.HostTopology.AddSpecialConnectionConfig(UnityEngine.Networking.ConnectionConfig) |
DefaultConfig |
UnityEngine.Networking.HostTopology.DefaultConfig |
GetSpecialConnectionConfig |
UnityEngine.Networking.HostTopology.GetSpecialConnectionConfig(System.Int32) |
MaxDefaultConnections |
UnityEngine.Networking.HostTopology.MaxDefaultConnections |
ReceivedMessagePoolSize |
UnityEngine.Networking.HostTopology.ReceivedMessagePoolSize |
SentMessagePoolSize |
UnityEngine.Networking.HostTopology.SentMessagePoolSize |
SpecialConnectionConfigs |
UnityEngine.Networking.HostTopology.SpecialConnectionConfigs |
SpecialConnectionConfigsCount |
UnityEngine.Networking.HostTopology.SpecialConnectionConfigsCount |
IMultipartFormSection |
UnityEngine.Networking.IMultipartFormSection |
contentType |
UnityEngine.Networking.IMultipartFormSection.contentType |
fileName |
UnityEngine.Networking.IMultipartFormSection.fileName |
sectionData |
UnityEngine.Networking.IMultipartFormSection.sectionData |
sectionName |
UnityEngine.Networking.IMultipartFormSection.sectionName |
MatchInfo |
UnityEngine.Networking.Match.MatchInfo |
accessToken |
UnityEngine.Networking.Match.MatchInfo.accessToken |
address |
UnityEngine.Networking.Match.MatchInfo.address |
domain |
UnityEngine.Networking.Match.MatchInfo.domain |
networkId |
UnityEngine.Networking.Match.MatchInfo.networkId |
nodeId |
UnityEngine.Networking.Match.MatchInfo.nodeId |
port |
UnityEngine.Networking.Match.MatchInfo.port |
usingRelay |
UnityEngine.Networking.Match.MatchInfo.usingRelay |
MatchInfoSnapshot |
UnityEngine.Networking.Match.MatchInfoSnapshot |
MatchInfoDirectConnectSnapshot |
UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot |
hostPriority |
UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.hostPriority |
nodeId |
UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.nodeId |
privateAddress |
UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.privateAddress |
publicAddress |
UnityEngine.Networking.Match.MatchInfoSnapshot.MatchInfoDirectConnectSnapshot.publicAddress |
averageEloScore |
UnityEngine.Networking.Match.MatchInfoSnapshot.averageEloScore |
currentSize |
UnityEngine.Networking.Match.MatchInfoSnapshot.currentSize |
directConnectInfos |
UnityEngine.Networking.Match.MatchInfoSnapshot.directConnectInfos |
hostNodeId |
UnityEngine.Networking.Match.MatchInfoSnapshot.hostNodeId |
isPrivate |
UnityEngine.Networking.Match.MatchInfoSnapshot.isPrivate |
matchAttributes |
UnityEngine.Networking.Match.MatchInfoSnapshot.matchAttributes |
maxSize |
UnityEngine.Networking.Match.MatchInfoSnapshot.maxSize |
name |
UnityEngine.Networking.Match.MatchInfoSnapshot.name |
networkId |
UnityEngine.Networking.Match.MatchInfoSnapshot.networkId |
NetworkMatch |
UnityEngine.Networking.Match.NetworkMatch |
BasicResponseDelegate |
UnityEngine.Networking.Match.NetworkMatch.BasicResponseDelegate |
CreateMatch |
UnityEngine.Networking.Match.NetworkMatch.CreateMatch(System.String,System.UInt32,System.Boolean,System.String,System.String,System.String,System.Int32,System.Int32,UnityEngine.Networking.Match.NetworkMatch/DataResponseDelegate`1<UnityEngine.Networking.Match.MatchInfo>) |
DataResponseDelegate_1 |
UnityEngine.Networking.Match.NetworkMatch.DataResponseDelegate_1 |
DestroyMatch |
UnityEngine.Networking.Match.NetworkMatch.DestroyMatch(UnityEngine.Networking.Types.NetworkID,System.Int32,UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate) |
DropConnection |
UnityEngine.Networking.Match.NetworkMatch.DropConnection(UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.NodeID,System.Int32,UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate) |
JoinMatch |
UnityEngine.Networking.Match.NetworkMatch.JoinMatch(UnityEngine.Networking.Types.NetworkID,System.String,System.String,System.String,System.Int32,System.Int32,UnityEngine.Networking.Match.NetworkMatch/DataResponseDelegate`1<UnityEngine.Networking.Match.MatchInfo>) |
ListMatches |
UnityEngine.Networking.Match.NetworkMatch.ListMatches(System.Int32,System.Int32,System.String,System.Boolean,System.Int32,System.Int32,UnityEngine.Networking.Match.NetworkMatch/DataResponseDelegate1<System.Collections.Generic.List 1<UnityEngine.Networking.Match.MatchInfoSnapshot>>) |
SetMatchAttributes |
UnityEngine.Networking.Match.NetworkMatch.SetMatchAttributes(UnityEngine.Networking.Types.NetworkID,System.Boolean,System.Int32,UnityEngine.Networking.Match.NetworkMatch/BasicResponseDelegate) |
SetProgramAppID |
UnityEngine.Networking.Match.NetworkMatch.SetProgramAppID(UnityEngine.Networking.Types.AppID) |
baseUri |
UnityEngine.Networking.Match.NetworkMatch.baseUri |
MultipartFormDataSection |
UnityEngine.Networking.MultipartFormDataSection |
ctor |
UnityEngine.Networking.MultipartFormDataSection.#ctor(System.Byte[]) |
ctor |
UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String) |
ctor |
UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.Byte[]) |
ctor |
UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.Byte[],System.String) |
ctor |
UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String) |
ctor |
UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String,System.String) |
ctor |
UnityEngine.Networking.MultipartFormDataSection.#ctor(System.String,System.String,System.Text.Encoding,System.String) |
contentType |
UnityEngine.Networking.MultipartFormDataSection.contentType |
fileName |
UnityEngine.Networking.MultipartFormDataSection.fileName |
sectionData |
UnityEngine.Networking.MultipartFormDataSection.sectionData |
sectionName |
UnityEngine.Networking.MultipartFormDataSection.sectionName |
MultipartFormFileSection |
UnityEngine.Networking.MultipartFormFileSection |
ctor |
UnityEngine.Networking.MultipartFormFileSection.#ctor(System.Byte[]) |
ctor |
UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Byte[]) |
ctor |
UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Byte[],System.String,System.String) |
ctor |
UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.String) |
ctor |
UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.String,System.Text.Encoding,System.String) |
ctor |
UnityEngine.Networking.MultipartFormFileSection.#ctor(System.String,System.Text.Encoding,System.String) |
contentType |
UnityEngine.Networking.MultipartFormFileSection.contentType |
fileName |
UnityEngine.Networking.MultipartFormFileSection.fileName |
sectionData |
UnityEngine.Networking.MultipartFormFileSection.sectionData |
sectionName |
UnityEngine.Networking.MultipartFormFileSection.sectionName |
NetworkError |
UnityEngine.Networking.NetworkError |
BadMessage |
UnityEngine.Networking.NetworkError.BadMessage |
CRCMismatch |
UnityEngine.Networking.NetworkError.CRCMismatch |
DNSFailure |
UnityEngine.Networking.NetworkError.DNSFailure |
MessageToLong |
UnityEngine.Networking.NetworkError.MessageToLong |
NoResources |
UnityEngine.Networking.NetworkError.NoResources |
Ok |
UnityEngine.Networking.NetworkError.Ok |
Timeout |
UnityEngine.Networking.NetworkError.Timeout |
UsageError |
UnityEngine.Networking.NetworkError.UsageError |
VersionMismatch |
UnityEngine.Networking.NetworkError.VersionMismatch |
WrongChannel |
UnityEngine.Networking.NetworkError.WrongChannel |
WrongConnection |
UnityEngine.Networking.NetworkError.WrongConnection |
WrongHost |
UnityEngine.Networking.NetworkError.WrongHost |
WrongOperation |
UnityEngine.Networking.NetworkError.WrongOperation |
NetworkEventType |
UnityEngine.Networking.NetworkEventType |
BroadcastEvent |
UnityEngine.Networking.NetworkEventType.BroadcastEvent |
ConnectEvent |
UnityEngine.Networking.NetworkEventType.ConnectEvent |
DataEvent |
UnityEngine.Networking.NetworkEventType.DataEvent |
DisconnectEvent |
UnityEngine.Networking.NetworkEventType.DisconnectEvent |
Nothing |
UnityEngine.Networking.NetworkEventType.Nothing |
NetworkTransport |
UnityEngine.Networking.NetworkTransport |
AddHost |
UnityEngine.Networking.NetworkTransport.AddHost(UnityEngine.Networking.HostTopology,System.Int32,System.String) |
AddHostWithSimulator |
UnityEngine.Networking.NetworkTransport.AddHostWithSimulator(UnityEngine.Networking.HostTopology,System.Int32,System.Int32,System.Int32,System.String) |
AddWebsocketHost |
UnityEngine.Networking.NetworkTransport.AddWebsocketHost(UnityEngine.Networking.HostTopology,System.Int32) |
AddWebsocketHost |
UnityEngine.Networking.NetworkTransport.AddWebsocketHost(UnityEngine.Networking.HostTopology,System.Int32,System.String) |
Connect |
UnityEngine.Networking.NetworkTransport.Connect(System.Int32,System.String,System.Int32,System.Int32,System.Byte&) |
ConnectAsNetworkHost |
UnityEngine.Networking.NetworkTransport.ConnectAsNetworkHost(System.Int32,System.String,System.Int32,UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.SourceID,UnityEngine.Networking.Types.NodeID,System.Byte&) |
ConnectEndPoint |
UnityEngine.Networking.NetworkTransport.ConnectEndPoint(System.Int32,System.Net.EndPoint,System.Int32,System.Byte&) |
ConnectToNetworkPeer |
UnityEngine.Networking.NetworkTransport.ConnectToNetworkPeer(System.Int32,System.String,System.Int32,System.Int32,System.Int32,UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.SourceID,UnityEngine.Networking.Types.NodeID,System.Byte&) |
ConnectToNetworkPeer |
UnityEngine.Networking.NetworkTransport.ConnectToNetworkPeer(System.Int32,System.String,System.Int32,System.Int32,System.Int32,UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.SourceID,UnityEngine.Networking.Types.NodeID,System.Int32,System.Single,System.Byte&) |
ConnectWithSimulator |
UnityEngine.Networking.NetworkTransport.ConnectWithSimulator(System.Int32,System.String,System.Int32,System.Int32,System.Byte&,UnityEngine.Networking.ConnectionSimulatorConfig) |
Disconnect |
UnityEngine.Networking.NetworkTransport.Disconnect(System.Int32,System.Int32,System.Byte&) |
DisconnectNetworkHost |
UnityEngine.Networking.NetworkTransport.DisconnectNetworkHost(System.Int32,System.Byte&) |
DoesEndPointUsePlatformProtocols |
UnityEngine.Networking.NetworkTransport.DoesEndPointUsePlatformProtocols(System.Net.EndPoint) |
FinishSendMulticast |
UnityEngine.Networking.NetworkTransport.FinishSendMulticast(System.Int32,System.Byte&) |
GetAckBufferCount |
UnityEngine.Networking.NetworkTransport.GetAckBufferCount(System.Int32,System.Int32,System.Byte&) |
GetAssetId |
UnityEngine.Networking.NetworkTransport.GetAssetId(UnityEngine.GameObject) |
GetBroadcastConnectionInfo |
UnityEngine.Networking.NetworkTransport.GetBroadcastConnectionInfo(System.Int32,System.String&,System.Int32&,System.Byte&) |
GetBroadcastConnectionMessage |
UnityEngine.Networking.NetworkTransport.GetBroadcastConnectionMessage(System.Int32,System.Byte[],System.Int32,System.Int32&,System.Byte&) |
GetConnectionInfo |
UnityEngine.Networking.NetworkTransport.GetConnectionInfo(System.Int32,System.Int32,System.String&,System.Int32&,UnityEngine.Networking.Types.NetworkID&,UnityEngine.Networking.Types.NodeID&,System.Byte&) |
GetCurrentIncomingMessageAmount |
UnityEngine.Networking.NetworkTransport.GetCurrentIncomingMessageAmount |
GetCurrentOutgoingMessageAmount |
UnityEngine.Networking.NetworkTransport.GetCurrentOutgoingMessageAmount |
GetCurrentRTT |
UnityEngine.Networking.NetworkTransport.GetCurrentRTT(System.Int32,System.Int32,System.Byte&) |
GetEncryptionSafeMaxPacketSize |
UnityEngine.Networking.NetworkTransport.GetEncryptionSafeMaxPacketSize(System.Int16) |
GetHostPort |
UnityEngine.Networking.NetworkTransport.GetHostPort(System.Int32) |
GetIncomingMessageQueueSize |
UnityEngine.Networking.NetworkTransport.GetIncomingMessageQueueSize(System.Int32,System.Byte&) |
GetIncomingPacketCount |
UnityEngine.Networking.NetworkTransport.GetIncomingPacketCount(System.Int32,System.Int32,System.Byte&) |
GetIncomingPacketCountForAllHosts |
UnityEngine.Networking.NetworkTransport.GetIncomingPacketCountForAllHosts |
GetIncomingPacketDropCountForAllHosts |
UnityEngine.Networking.NetworkTransport.GetIncomingPacketDropCountForAllHosts |
GetIncomingPacketLossCount |
UnityEngine.Networking.NetworkTransport.GetIncomingPacketLossCount(System.Int32,System.Int32,System.Byte&) |
GetMaxAllowedBandwidth |
UnityEngine.Networking.NetworkTransport.GetMaxAllowedBandwidth(System.Int32,System.Int32,System.Byte&) |
GetNetIOTimeuS |
UnityEngine.Networking.NetworkTransport.GetNetIOTimeuS |
GetNetworkLostPacketNum |
UnityEngine.Networking.NetworkTransport.GetNetworkLostPacketNum(System.Int32,System.Int32,System.Byte&) |
GetNetworkTimestamp |
UnityEngine.Networking.NetworkTransport.GetNetworkTimestamp |
GetOutgoingFullBytesCount |
UnityEngine.Networking.NetworkTransport.GetOutgoingFullBytesCount |
GetOutgoingFullBytesCountForConnection |
UnityEngine.Networking.NetworkTransport.GetOutgoingFullBytesCountForConnection(System.Int32,System.Int32,System.Byte&) |
GetOutgoingFullBytesCountForHost |
UnityEngine.Networking.NetworkTransport.GetOutgoingFullBytesCountForHost(System.Int32,System.Byte&) |
GetOutgoingMessageCount |
UnityEngine.Networking.NetworkTransport.GetOutgoingMessageCount |
GetOutgoingMessageCountForConnection |
UnityEngine.Networking.NetworkTransport.GetOutgoingMessageCountForConnection(System.Int32,System.Int32,System.Byte&) |
GetOutgoingMessageCountForHost |
UnityEngine.Networking.NetworkTransport.GetOutgoingMessageCountForHost(System.Int32,System.Byte&) |
GetOutgoingMessageQueueSize |
UnityEngine.Networking.NetworkTransport.GetOutgoingMessageQueueSize(System.Int32,System.Byte&) |
GetOutgoingPacketCount |
UnityEngine.Networking.NetworkTransport.GetOutgoingPacketCount |
GetOutgoingPacketCountForConnection |
UnityEngine.Networking.NetworkTransport.GetOutgoingPacketCountForConnection(System.Int32,System.Int32,System.Byte&) |
GetOutgoingPacketCountForHost |
UnityEngine.Networking.NetworkTransport.GetOutgoingPacketCountForHost(System.Int32,System.Byte&) |
GetOutgoingPacketNetworkLossPercent |
UnityEngine.Networking.NetworkTransport.GetOutgoingPacketNetworkLossPercent(System.Int32,System.Int32,System.Byte&) |
GetOutgoingPacketOverflowLossPercent |
UnityEngine.Networking.NetworkTransport.GetOutgoingPacketOverflowLossPercent(System.Int32,System.Int32,System.Byte&) |
GetOutgoingSystemBytesCount |
UnityEngine.Networking.NetworkTransport.GetOutgoingSystemBytesCount |
GetOutgoingSystemBytesCountForConnection |
UnityEngine.Networking.NetworkTransport.GetOutgoingSystemBytesCountForConnection(System.Int32,System.Int32,System.Byte&) |
GetOutgoingSystemBytesCountForHost |
UnityEngine.Networking.NetworkTransport.GetOutgoingSystemBytesCountForHost(System.Int32,System.Byte&) |
GetOutgoingUserBytesCount |
UnityEngine.Networking.NetworkTransport.GetOutgoingUserBytesCount |
GetOutgoingUserBytesCountForConnection |
UnityEngine.Networking.NetworkTransport.GetOutgoingUserBytesCountForConnection(System.Int32,System.Int32,System.Byte&) |
GetOutgoingUserBytesCountForHost |
UnityEngine.Networking.NetworkTransport.GetOutgoingUserBytesCountForHost(System.Int32,System.Byte&) |
GetPacketReceivedRate |
UnityEngine.Networking.NetworkTransport.GetPacketReceivedRate(System.Int32,System.Int32,System.Byte&) |
GetPacketSentRate |
UnityEngine.Networking.NetworkTransport.GetPacketSentRate(System.Int32,System.Int32,System.Byte&) |
GetRemoteDelayTimeMS |
UnityEngine.Networking.NetworkTransport.GetRemoteDelayTimeMS(System.Int32,System.Int32,System.Int32,System.Byte&) |
GetRemotePacketReceivedRate |
UnityEngine.Networking.NetworkTransport.GetRemotePacketReceivedRate(System.Int32,System.Int32,System.Byte&) |
Init |
UnityEngine.Networking.NetworkTransport.Init |
IsBroadcastDiscoveryRunning |
UnityEngine.Networking.NetworkTransport.IsBroadcastDiscoveryRunning |
IsEncryptionActive |
UnityEngine.Networking.NetworkTransport.IsEncryptionActive |
IsStarted |
UnityEngine.Networking.NetworkTransport.IsStarted |
LoadEncryptionLibrary |
UnityEngine.Networking.NetworkTransport.LoadEncryptionLibrary(System.String) |
NotifyWhenConnectionReadyForSend |
UnityEngine.Networking.NetworkTransport.NotifyWhenConnectionReadyForSend(System.Int32,System.Int32,System.Int32,System.Byte&) |
QueueMessageForSending |
UnityEngine.Networking.NetworkTransport.QueueMessageForSending(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) |
Receive |
UnityEngine.Networking.NetworkTransport.Receive(System.Int32&,System.Int32&,System.Int32&,System.Byte[],System.Int32,System.Int32&,System.Byte&) |
ReceiveFromHost |
UnityEngine.Networking.NetworkTransport.ReceiveFromHost(System.Int32,System.Int32&,System.Int32&,System.Byte[],System.Int32,System.Int32&,System.Byte&) |
ReceiveRelayEventFromHost |
UnityEngine.Networking.NetworkTransport.ReceiveRelayEventFromHost(System.Int32,System.Byte&) |
RemoveHost |
UnityEngine.Networking.NetworkTransport.RemoveHost(System.Int32) |
Send |
UnityEngine.Networking.NetworkTransport.Send(System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) |
SendMulticast |
UnityEngine.Networking.NetworkTransport.SendMulticast(System.Int32,System.Int32,System.Byte&) |
SendQueuedMessages |
UnityEngine.Networking.NetworkTransport.SendQueuedMessages(System.Int32,System.Int32,System.Byte&) |
SetBroadcastCredentials |
UnityEngine.Networking.NetworkTransport.SetBroadcastCredentials(System.Int32,System.Int32,System.Int32,System.Int32,System.Byte&) |
SetMulticastLock |
UnityEngine.Networking.NetworkTransport.SetMulticastLock(System.Boolean) |
SetPacketStat |
UnityEngine.Networking.NetworkTransport.SetPacketStat(System.Int32,System.Int32,System.Int32,System.Int32) |
Shutdown |
UnityEngine.Networking.NetworkTransport.Shutdown |
StartBroadcastDiscovery |
UnityEngine.Networking.NetworkTransport.StartBroadcastDiscovery(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Byte[],System.Int32,System.Int32,System.Byte&) |
StartSendMulticast |
UnityEngine.Networking.NetworkTransport.StartSendMulticast(System.Int32,System.Int32,System.Byte[],System.Int32,System.Byte&) |
StopBroadcastDiscovery |
UnityEngine.Networking.NetworkTransport.StopBroadcastDiscovery |
UnloadEncryptionLibrary |
UnityEngine.Networking.NetworkTransport.UnloadEncryptionLibrary |
ConnectionTarget |
UnityEngine.Networking.PlayerConnection.ConnectionTarget |
Editor |
UnityEngine.Networking.PlayerConnection.ConnectionTarget.Editor |
None |
UnityEngine.Networking.PlayerConnection.ConnectionTarget.None |
Player |
UnityEngine.Networking.PlayerConnection.ConnectionTarget.Player |
IConnectionState |
UnityEngine.Networking.PlayerConnection.IConnectionState |
connectedToTarget |
UnityEngine.Networking.PlayerConnection.IConnectionState.connectedToTarget |
connectionName |
UnityEngine.Networking.PlayerConnection.IConnectionState.connectionName |
MessageEventArgs |
UnityEngine.Networking.PlayerConnection.MessageEventArgs |
data |
UnityEngine.Networking.PlayerConnection.MessageEventArgs.data |
playerId |
UnityEngine.Networking.PlayerConnection.MessageEventArgs.playerId |
PlayerConnection |
UnityEngine.Networking.PlayerConnection.PlayerConnection |
BlockUntilRecvMsg |
UnityEngine.Networking.PlayerConnection.PlayerConnection.BlockUntilRecvMsg(System.Guid,System.Int32) |
DisconnectAll |
UnityEngine.Networking.PlayerConnection.PlayerConnection.DisconnectAll |
Register |
UnityEngine.Networking.PlayerConnection.PlayerConnection.Register(System.Guid,UnityEngine.Events.UnityAction`1<UnityEngine.Networking.PlayerConnection.MessageEventArgs>) |
RegisterConnection |
UnityEngine.Networking.PlayerConnection.PlayerConnection.RegisterConnection(UnityEngine.Events.UnityAction`1<System.Int32>) |
RegisterDisconnection |
UnityEngine.Networking.PlayerConnection.PlayerConnection.RegisterDisconnection(UnityEngine.Events.UnityAction`1<System.Int32>) |
Send |
UnityEngine.Networking.PlayerConnection.PlayerConnection.Send(System.Guid,System.Byte[]) |
TrySend |
UnityEngine.Networking.PlayerConnection.PlayerConnection.TrySend(System.Guid,System.Byte[]) |
Unregister |
UnityEngine.Networking.PlayerConnection.PlayerConnection.Unregister(System.Guid,UnityEngine.Events.UnityAction`1<UnityEngine.Networking.PlayerConnection.MessageEventArgs>) |
UnregisterConnection |
UnityEngine.Networking.PlayerConnection.PlayerConnection.UnregisterConnection(UnityEngine.Events.UnityAction`1<System.Int32>) |
UnregisterDisconnection |
UnityEngine.Networking.PlayerConnection.PlayerConnection.UnregisterDisconnection(UnityEngine.Events.UnityAction`1<System.Int32>) |
instance |
UnityEngine.Networking.PlayerConnection.PlayerConnection.instance |
isConnected |
UnityEngine.Networking.PlayerConnection.PlayerConnection.isConnected |
QosType |
UnityEngine.Networking.QosType |
AllCostDelivery |
UnityEngine.Networking.QosType.AllCostDelivery |
Reliable |
UnityEngine.Networking.QosType.Reliable |
ReliableFragmented |
UnityEngine.Networking.QosType.ReliableFragmented |
ReliableFragmentedSequenced |
UnityEngine.Networking.QosType.ReliableFragmentedSequenced |
ReliableSequenced |
UnityEngine.Networking.QosType.ReliableSequenced |
ReliableStateUpdate |
UnityEngine.Networking.QosType.ReliableStateUpdate |
StateUpdate |
UnityEngine.Networking.QosType.StateUpdate |
Unreliable |
UnityEngine.Networking.QosType.Unreliable |
UnreliableFragmented |
UnityEngine.Networking.QosType.UnreliableFragmented |
UnreliableFragmentedSequenced |
UnityEngine.Networking.QosType.UnreliableFragmentedSequenced |
UnreliableSequenced |
UnityEngine.Networking.QosType.UnreliableSequenced |
ReactorModel |
UnityEngine.Networking.ReactorModel |
FixRateReactor |
UnityEngine.Networking.ReactorModel.FixRateReactor |
SelectReactor |
UnityEngine.Networking.ReactorModel.SelectReactor |
AppID |
UnityEngine.Networking.Types.AppID |
Invalid |
UnityEngine.Networking.Types.AppID.Invalid |
HostPriority |
UnityEngine.Networking.Types.HostPriority |
Invalid |
UnityEngine.Networking.Types.HostPriority.Invalid |
NetworkAccessLevel |
UnityEngine.Networking.Types.NetworkAccessLevel |
Admin |
UnityEngine.Networking.Types.NetworkAccessLevel.Admin |
Invalid |
UnityEngine.Networking.Types.NetworkAccessLevel.Invalid |
Owner |
UnityEngine.Networking.Types.NetworkAccessLevel.Owner |
User |
UnityEngine.Networking.Types.NetworkAccessLevel.User |
NetworkAccessToken |
UnityEngine.Networking.Types.NetworkAccessToken |
GetByteString |
UnityEngine.Networking.Types.NetworkAccessToken.GetByteString |
IsValid |
UnityEngine.Networking.Types.NetworkAccessToken.IsValid |
array |
UnityEngine.Networking.Types.NetworkAccessToken.array |
NetworkID |
UnityEngine.Networking.Types.NetworkID |
Invalid |
UnityEngine.Networking.Types.NetworkID.Invalid |
NodeID |
UnityEngine.Networking.Types.NodeID |
Invalid |
UnityEngine.Networking.Types.NodeID.Invalid |
SourceID |
UnityEngine.Networking.Types.SourceID |
Invalid |
UnityEngine.Networking.Types.SourceID.Invalid |
UnityWebRequest |
UnityEngine.Networking.UnityWebRequest |
ctor |
UnityEngine.Networking.UnityWebRequest.#ctor |
ctor |
UnityEngine.Networking.UnityWebRequest.#ctor(System.String) |
ctor |
UnityEngine.Networking.UnityWebRequest.#ctor(System.String,System.String) |
ctor |
UnityEngine.Networking.UnityWebRequest.#ctor(System.String,System.String,UnityEngine.Networking.DownloadHandler,UnityEngine.Networking.UploadHandler) |
ctor |
UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri) |
ctor |
UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri,System.String) |
ctor |
UnityEngine.Networking.UnityWebRequest.#ctor(System.Uri,System.String,UnityEngine.Networking.DownloadHandler,UnityEngine.Networking.UploadHandler) |
Abort |
UnityEngine.Networking.UnityWebRequest.Abort |
ClearCookieCache |
UnityEngine.Networking.UnityWebRequest.ClearCookieCache |
ClearCookieCache |
UnityEngine.Networking.UnityWebRequest.ClearCookieCache |
Delete |
UnityEngine.Networking.UnityWebRequest.Delete(System.String) |
Dispose |
UnityEngine.Networking.UnityWebRequest.Dispose |
EscapeURL |
UnityEngine.Networking.UnityWebRequest.EscapeURL(System.String) |
EscapeURL |
UnityEngine.Networking.UnityWebRequest.EscapeURL(System.String,System.Text.Encoding) |
GenerateBoundary |
UnityEngine.Networking.UnityWebRequest.GenerateBoundary |
Get |
UnityEngine.Networking.UnityWebRequest.Get(System.String) |
Get |
UnityEngine.Networking.UnityWebRequest.Get(System.Uri) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,System.UInt32,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,UnityEngine.CachedAssetBundle,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequest.GetAssetBundle(System.String,UnityEngine.Hash128,System.UInt32) |
GetAudioClip |
UnityEngine.Networking.UnityWebRequest.GetAudioClip(System.String,UnityEngine.AudioType) |
GetRequestHeader |
UnityEngine.Networking.UnityWebRequest.GetRequestHeader(System.String) |
GetResponseHeader |
UnityEngine.Networking.UnityWebRequest.GetResponseHeader(System.String) |
GetResponseHeaders |
UnityEngine.Networking.UnityWebRequest.GetResponseHeaders |
GetTexture |
UnityEngine.Networking.UnityWebRequest.GetTexture(System.String) |
GetTexture |
UnityEngine.Networking.UnityWebRequest.GetTexture(System.String,System.Boolean) |
Head |
UnityEngine.Networking.UnityWebRequest.Head(System.String) |
Post |
UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.Dictionary`2<System.String,System.String>) |
Post |
UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.List`1<UnityEngine.Networking.IMultipartFormSection>) |
Post |
UnityEngine.Networking.UnityWebRequest.Post(System.String,System.Collections.Generic.List`1<UnityEngine.Networking.IMultipartFormSection>,System.Byte[]) |
Post |
UnityEngine.Networking.UnityWebRequest.Post(System.String,System.String) |
Post |
UnityEngine.Networking.UnityWebRequest.Post(System.String,UnityEngine.WWWForm) |
Put |
UnityEngine.Networking.UnityWebRequest.Put(System.String,System.Byte[]) |
Put |
UnityEngine.Networking.UnityWebRequest.Put(System.String,System.String) |
Result |
UnityEngine.Networking.UnityWebRequest.Result |
ConnectionError |
UnityEngine.Networking.UnityWebRequest.Result.ConnectionError |
DataProcessingError |
UnityEngine.Networking.UnityWebRequest.Result.DataProcessingError |
InProgress |
UnityEngine.Networking.UnityWebRequest.Result.InProgress |
ProtocolError |
UnityEngine.Networking.UnityWebRequest.Result.ProtocolError |
Success |
UnityEngine.Networking.UnityWebRequest.Result.Success |
Send |
UnityEngine.Networking.UnityWebRequest.Send |
SendWebRequest |
UnityEngine.Networking.UnityWebRequest.SendWebRequest |
SerializeFormSections |
UnityEngine.Networking.UnityWebRequest.SerializeFormSections(System.Collections.Generic.List`1<UnityEngine.Networking.IMultipartFormSection>,System.Byte[]) |
SerializeSimpleForm |
UnityEngine.Networking.UnityWebRequest.SerializeSimpleForm(System.Collections.Generic.Dictionary`2<System.String,System.String>) |
SetRequestHeader |
UnityEngine.Networking.UnityWebRequest.SetRequestHeader(System.String,System.String) |
UnEscapeURL |
UnityEngine.Networking.UnityWebRequest.UnEscapeURL(System.String) |
UnEscapeURL |
UnityEngine.Networking.UnityWebRequest.UnEscapeURL(System.String,System.Text.Encoding) |
certificateHandler |
UnityEngine.Networking.UnityWebRequest.certificateHandler |
chunkedTransfer |
UnityEngine.Networking.UnityWebRequest.chunkedTransfer |
disposeCertificateHandlerOnDispose |
UnityEngine.Networking.UnityWebRequest.disposeCertificateHandlerOnDispose |
disposeDownloadHandlerOnDispose |
UnityEngine.Networking.UnityWebRequest.disposeDownloadHandlerOnDispose |
disposeUploadHandlerOnDispose |
UnityEngine.Networking.UnityWebRequest.disposeUploadHandlerOnDispose |
downloadHandler |
UnityEngine.Networking.UnityWebRequest.downloadHandler |
downloadProgress |
UnityEngine.Networking.UnityWebRequest.downloadProgress |
downloadedBytes |
UnityEngine.Networking.UnityWebRequest.downloadedBytes |
error |
UnityEngine.Networking.UnityWebRequest.error |
isDone |
UnityEngine.Networking.UnityWebRequest.isDone |
isHttpError |
UnityEngine.Networking.UnityWebRequest.isHttpError |
isModifiable |
UnityEngine.Networking.UnityWebRequest.isModifiable |
isNetworkError |
UnityEngine.Networking.UnityWebRequest.isNetworkError |
kHttpVerbCREATE |
UnityEngine.Networking.UnityWebRequest.kHttpVerbCREATE |
kHttpVerbDELETE |
UnityEngine.Networking.UnityWebRequest.kHttpVerbDELETE |
kHttpVerbGET |
UnityEngine.Networking.UnityWebRequest.kHttpVerbGET |
kHttpVerbHEAD |
UnityEngine.Networking.UnityWebRequest.kHttpVerbHEAD |
kHttpVerbPOST |
UnityEngine.Networking.UnityWebRequest.kHttpVerbPOST |
kHttpVerbPUT |
UnityEngine.Networking.UnityWebRequest.kHttpVerbPUT |
method |
UnityEngine.Networking.UnityWebRequest.method |
redirectLimit |
UnityEngine.Networking.UnityWebRequest.redirectLimit |
responseCode |
UnityEngine.Networking.UnityWebRequest.responseCode |
result |
UnityEngine.Networking.UnityWebRequest.result |
timeout |
UnityEngine.Networking.UnityWebRequest.timeout |
uploadHandler |
UnityEngine.Networking.UnityWebRequest.uploadHandler |
uploadProgress |
UnityEngine.Networking.UnityWebRequest.uploadProgress |
uploadedBytes |
UnityEngine.Networking.UnityWebRequest.uploadedBytes |
uri |
UnityEngine.Networking.UnityWebRequest.uri |
url |
UnityEngine.Networking.UnityWebRequest.url |
useHttpContinue |
UnityEngine.Networking.UnityWebRequest.useHttpContinue |
UnityWebRequestAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.String) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.String,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.String,System.UInt32,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.String,UnityEngine.CachedAssetBundle,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.String,UnityEngine.Hash128,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.Uri) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.Uri,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.Uri,System.UInt32,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.Uri,UnityEngine.CachedAssetBundle,System.UInt32) |
GetAssetBundle |
UnityEngine.Networking.UnityWebRequestAssetBundle.GetAssetBundle(System.Uri,UnityEngine.Hash128,System.UInt32) |
UnityWebRequestAsyncOperation |
UnityEngine.Networking.UnityWebRequestAsyncOperation |
webRequest |
UnityEngine.Networking.UnityWebRequestAsyncOperation.webRequest |
UnityWebRequestMultimedia |
UnityEngine.Networking.UnityWebRequestMultimedia |
GetAudioClip |
UnityEngine.Networking.UnityWebRequestMultimedia.GetAudioClip(System.String,UnityEngine.AudioType) |
GetMovieTexture |
UnityEngine.Networking.UnityWebRequestMultimedia.GetMovieTexture(System.String) |
UnityWebRequestTexture |
UnityEngine.Networking.UnityWebRequestTexture |
GetTexture |
UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String) |
GetTexture |
UnityEngine.Networking.UnityWebRequestTexture.GetTexture(System.String,System.Boolean) |
UploadHandler |
UnityEngine.Networking.UploadHandler |
Dispose |
UnityEngine.Networking.UploadHandler.Dispose |
contentType |
UnityEngine.Networking.UploadHandler.contentType |
data |
UnityEngine.Networking.UploadHandler.data |
progress |
UnityEngine.Networking.UploadHandler.progress |
UploadHandlerFile |
UnityEngine.Networking.UploadHandlerFile |
ctor |
UnityEngine.Networking.UploadHandlerFile.#ctor(System.String) |
UploadHandlerRaw |
UnityEngine.Networking.UploadHandlerRaw |
ctor |
UnityEngine.Networking.UploadHandlerRaw.#ctor(System.Byte[]) |
ctor |
UnityEngine.Networking.UploadHandlerRaw.#ctor(Unity.Collections.NativeArray`1/ReadOnly<System.Byte>) |
ctor |
UnityEngine.Networking.UploadHandlerRaw.#ctor(Unity.Collections.NativeArray`1<System.Byte>,System.Boolean) |
Utility |
UnityEngine.Networking.Utility |
GetAccessTokenForNetwork |
UnityEngine.Networking.Utility.GetAccessTokenForNetwork(UnityEngine.Networking.Types.NetworkID) |
GetAppID |
UnityEngine.Networking.Utility.GetAppID |
GetSourceID |
UnityEngine.Networking.Utility.GetSourceID |
SetAccessTokenForNetwork |
UnityEngine.Networking.Utility.SetAccessTokenForNetwork(UnityEngine.Networking.Types.NetworkID,UnityEngine.Networking.Types.NetworkAccessToken) |
SetAppID |
UnityEngine.Networking.Utility.SetAppID(UnityEngine.Networking.Types.AppID) |
useRandomSourceID |
UnityEngine.Networking.Utility.useRandomSourceID |
NonReorderableAttribute |
UnityEngine.NonReorderableAttribute |
Object |
UnityEngine.Object |
Destroy |
UnityEngine.Object.Destroy(UnityEngine.Object) |
Destroy |
UnityEngine.Object.Destroy(UnityEngine.Object,System.Single) |
DestroyImmediate |
UnityEngine.Object.DestroyImmediate(UnityEngine.Object) |
DestroyImmediate |
UnityEngine.Object.DestroyImmediate(UnityEngine.Object,System.Boolean) |
DestroyObject |
UnityEngine.Object.DestroyObject(UnityEngine.Object) |
DestroyObject |
UnityEngine.Object.DestroyObject(UnityEngine.Object,System.Single) |
DontDestroyOnLoad |
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object) |
Equals |
UnityEngine.Object.Equals(System.Object) |
FindObjectOfType |
UnityEngine.Object.FindObjectOfType |
FindObjectOfType |
UnityEngine.Object.FindObjectOfType(System.Boolean) |
FindObjectOfType |
UnityEngine.Object.FindObjectOfType(System.Type) |
FindObjectOfType |
UnityEngine.Object.FindObjectOfType(System.Type,System.Boolean) |
FindObjectOfType |
UnityEngine.Object.FindObjectOfType``1 |
FindObjectsOfType |
UnityEngine.Object.FindObjectsOfType |
FindObjectsOfType |
UnityEngine.Object.FindObjectsOfType(System.Boolean) |
FindObjectsOfType |
UnityEngine.Object.FindObjectsOfType(System.Type) |
FindObjectsOfType |
UnityEngine.Object.FindObjectsOfType(System.Type,System.Boolean) |
FindObjectsOfTypeAll |
UnityEngine.Object.FindObjectsOfTypeAll(System.Type) |
FindObjectsOfTypeIncludingAssets |
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type) |
FindObjectsOfType |
UnityEngine.Object.FindObjectsOfType``1 |
FindSceneObjectsOfType |
UnityEngine.Object.FindSceneObjectsOfType(System.Type) |
GetHashCode |
UnityEngine.Object.GetHashCode |
GetInstanceID |
UnityEngine.Object.GetInstanceID |
Instantiate |
UnityEngine.Object.Instantiate(T) |
Instantiate |
UnityEngine.Object.Instantiate(T,UnityEngine.Transform) |
Instantiate |
UnityEngine.Object.Instantiate(T,UnityEngine.Transform,System.Boolean) |
Instantiate |
UnityEngine.Object.Instantiate(T,UnityEngine.Vector3,UnityEngine.Quaternion) |
Instantiate |
UnityEngine.Object.Instantiate(T,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) |
Instantiate |
UnityEngine.Object.Instantiate(UnityEngine.Object) |
Instantiate |
UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Transform) |
Instantiate |
UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Transform,System.Boolean) |
Instantiate |
UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion) |
Instantiate |
UnityEngine.Object.Instantiate(UnityEngine.Object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) |
Instantiate |
UnityEngine.Object.Instantiate* |
Instantiate |
UnityEngine.Object.Instantiate1( 0) |
Instantiate |
UnityEngine.Object.Instantiate1( 0,UnityEngine.Transform) |
Instantiate |
UnityEngine.Object.Instantiate1( 0,UnityEngine.Transform,System.Boolean) |
Instantiate |
UnityEngine.Object.Instantiate1( 0,UnityEngine.Vector3,UnityEngine.Quaternion) |
Instantiate |
UnityEngine.Object.Instantiate1( 0,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform) |
ToString |
UnityEngine.Object.ToString |
hideFlags |
UnityEngine.Object.hideFlags |
implop_bool |
UnityEngine.Object.implop_bool(Object)(UnityEngine.Object) |
name |
UnityEngine.Object.name |
op_Equal |
UnityEngine.Object.op_Equal(UnityEngine.Object,UnityEngine.Object) |
op_NotEqual |
UnityEngine.Object.op_NotEqual(UnityEngine.Object,UnityEngine.Object) |
OcclusionArea |
UnityEngine.OcclusionArea |
center |
UnityEngine.OcclusionArea.center |
size |
UnityEngine.OcclusionArea.size |
OcclusionPortal |
UnityEngine.OcclusionPortal |
open |
UnityEngine.OcclusionPortal.open |
OperatingSystemFamily |
UnityEngine.OperatingSystemFamily |
Linux |
UnityEngine.OperatingSystemFamily.Linux |
MacOSX |
UnityEngine.OperatingSystemFamily.MacOSX |
Other |
UnityEngine.OperatingSystemFamily.Other |
Windows |
UnityEngine.OperatingSystemFamily.Windows |
ParticleCollisionEvent |
UnityEngine.ParticleCollisionEvent |
collider |
UnityEngine.ParticleCollisionEvent.collider |
colliderComponent |
UnityEngine.ParticleCollisionEvent.colliderComponent |
intersection |
UnityEngine.ParticleCollisionEvent.intersection |
normal |
UnityEngine.ParticleCollisionEvent.normal |
velocity |
UnityEngine.ParticleCollisionEvent.velocity |
ParticlePhysicsExtensions |
UnityEngine.ParticlePhysicsExtensions |
GetCollisionEvents |
UnityEngine.ParticlePhysicsExtensions.GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,System.Collections.Generic.List`1<UnityEngine.ParticleCollisionEvent>) |
GetCollisionEvents |
UnityEngine.ParticlePhysicsExtensions.GetCollisionEvents(UnityEngine.ParticleSystem,UnityEngine.GameObject,UnityEngine.ParticleCollisionEvent[]) |
GetSafeCollisionEventSize |
UnityEngine.ParticlePhysicsExtensions.GetSafeCollisionEventSize(UnityEngine.ParticleSystem) |
GetSafeTriggerParticlesSize |
UnityEngine.ParticlePhysicsExtensions.GetSafeTriggerParticlesSize(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemTriggerEventType) |
GetTriggerParticles |
UnityEngine.ParticlePhysicsExtensions.GetTriggerParticles |
SetTriggerParticles |
UnityEngine.ParticlePhysicsExtensions.SetTriggerParticles |
SetTriggerParticles |
UnityEngine.ParticlePhysicsExtensions.SetTriggerParticles |
ParticleSystem |
UnityEngine.ParticleSystem |
AllocateAxisOfRotationAttribute |
UnityEngine.ParticleSystem.AllocateAxisOfRotationAttribute |
AllocateCustomDataAttribute |
UnityEngine.ParticleSystem.AllocateCustomDataAttribute(UnityEngine.ParticleSystemCustomData) |
AllocateMeshIndexAttribute |
UnityEngine.ParticleSystem.AllocateMeshIndexAttribute |
Burst |
UnityEngine.ParticleSystem.Burst |
ctor |
UnityEngine.ParticleSystem.Burst.#ctor(System.Single,System.Int16) |
ctor |
UnityEngine.ParticleSystem.Burst.#ctor(System.Single,System.Int16,System.Int16) |
ctor |
UnityEngine.ParticleSystem.Burst.#ctor(System.Single,System.Int16,System.Int16,System.Int32,System.Single) |
ctor |
UnityEngine.ParticleSystem.Burst.#ctor(System.Single,UnityEngine.ParticleSystem/MinMaxCurve) |
ctor |
UnityEngine.ParticleSystem.Burst.#ctor(System.Single,UnityEngine.ParticleSystem/MinMaxCurve,System.Int32,System.Single) |
count |
UnityEngine.ParticleSystem.Burst.count |
cycleCount |
UnityEngine.ParticleSystem.Burst.cycleCount |
maxCount |
UnityEngine.ParticleSystem.Burst.maxCount |
minCount |
UnityEngine.ParticleSystem.Burst.minCount |
probability |
UnityEngine.ParticleSystem.Burst.probability |
repeatInterval |
UnityEngine.ParticleSystem.Burst.repeatInterval |
time |
UnityEngine.ParticleSystem.Burst.time |
Clear |
UnityEngine.ParticleSystem.Clear |
Clear |
UnityEngine.ParticleSystem.Clear(System.Boolean) |
ColliderData |
UnityEngine.ParticleSystem.ColliderData |
GetCollider |
UnityEngine.ParticleSystem.ColliderData.GetCollider(System.Int32,System.Int32) |
GetColliderCount |
UnityEngine.ParticleSystem.ColliderData.GetColliderCount(System.Int32) |
CollisionModule |
UnityEngine.ParticleSystem.CollisionModule |
AddPlane |
UnityEngine.ParticleSystem.CollisionModule.AddPlane(UnityEngine.Transform) |
GetPlane |
UnityEngine.ParticleSystem.CollisionModule.GetPlane(System.Int32) |
RemovePlane |
UnityEngine.ParticleSystem.CollisionModule.RemovePlane(System.Int32) |
RemovePlane |
UnityEngine.ParticleSystem.CollisionModule.RemovePlane(UnityEngine.Transform) |
SetPlane |
UnityEngine.ParticleSystem.CollisionModule.SetPlane(System.Int32,UnityEngine.Transform) |
bounce |
UnityEngine.ParticleSystem.CollisionModule.bounce |
bounceMultiplier |
UnityEngine.ParticleSystem.CollisionModule.bounceMultiplier |
colliderForce |
UnityEngine.ParticleSystem.CollisionModule.colliderForce |
collidesWith |
UnityEngine.ParticleSystem.CollisionModule.collidesWith |
dampen |
UnityEngine.ParticleSystem.CollisionModule.dampen |
dampenMultiplier |
UnityEngine.ParticleSystem.CollisionModule.dampenMultiplier |
enableDynamicColliders |
UnityEngine.ParticleSystem.CollisionModule.enableDynamicColliders |
enableInteriorCollisions |
UnityEngine.ParticleSystem.CollisionModule.enableInteriorCollisions |
enabled |
UnityEngine.ParticleSystem.CollisionModule.enabled |
lifetimeLoss |
UnityEngine.ParticleSystem.CollisionModule.lifetimeLoss |
lifetimeLossMultiplier |
UnityEngine.ParticleSystem.CollisionModule.lifetimeLossMultiplier |
maxCollisionShapes |
UnityEngine.ParticleSystem.CollisionModule.maxCollisionShapes |
maxKillSpeed |
UnityEngine.ParticleSystem.CollisionModule.maxKillSpeed |
maxPlaneCount |
UnityEngine.ParticleSystem.CollisionModule.maxPlaneCount |
minKillSpeed |
UnityEngine.ParticleSystem.CollisionModule.minKillSpeed |
mode |
UnityEngine.ParticleSystem.CollisionModule.mode |
multiplyColliderForceByCollisionAngle |
UnityEngine.ParticleSystem.CollisionModule.multiplyColliderForceByCollisionAngle |
multiplyColliderForceByParticleSize |
UnityEngine.ParticleSystem.CollisionModule.multiplyColliderForceByParticleSize |
multiplyColliderForceByParticleSpeed |
UnityEngine.ParticleSystem.CollisionModule.multiplyColliderForceByParticleSpeed |
planeCount |
UnityEngine.ParticleSystem.CollisionModule.planeCount |
quality |
UnityEngine.ParticleSystem.CollisionModule.quality |
radiusScale |
UnityEngine.ParticleSystem.CollisionModule.radiusScale |
sendCollisionMessages |
UnityEngine.ParticleSystem.CollisionModule.sendCollisionMessages |
type |
UnityEngine.ParticleSystem.CollisionModule.type |
voxelSize |
UnityEngine.ParticleSystem.CollisionModule.voxelSize |
ColorBySpeedModule |
UnityEngine.ParticleSystem.ColorBySpeedModule |
color |
UnityEngine.ParticleSystem.ColorBySpeedModule.color |
enabled |
UnityEngine.ParticleSystem.ColorBySpeedModule.enabled |
range |
UnityEngine.ParticleSystem.ColorBySpeedModule.range |
ColorOverLifetimeModule |
UnityEngine.ParticleSystem.ColorOverLifetimeModule |
color |
UnityEngine.ParticleSystem.ColorOverLifetimeModule.color |
enabled |
UnityEngine.ParticleSystem.ColorOverLifetimeModule.enabled |
CustomDataModule |
UnityEngine.ParticleSystem.CustomDataModule |
GetColor |
UnityEngine.ParticleSystem.CustomDataModule.GetColor(UnityEngine.ParticleSystemCustomData) |
GetMode |
UnityEngine.ParticleSystem.CustomDataModule.GetMode(UnityEngine.ParticleSystemCustomData) |
GetVector |
UnityEngine.ParticleSystem.CustomDataModule.GetVector(UnityEngine.ParticleSystemCustomData,System.Int32) |
GetVectorComponentCount |
UnityEngine.ParticleSystem.CustomDataModule.GetVectorComponentCount(UnityEngine.ParticleSystemCustomData) |
SetColor |
UnityEngine.ParticleSystem.CustomDataModule.SetColor(UnityEngine.ParticleSystemCustomData,UnityEngine.ParticleSystem/MinMaxGradient) |
SetMode |
UnityEngine.ParticleSystem.CustomDataModule.SetMode(UnityEngine.ParticleSystemCustomData,UnityEngine.ParticleSystemCustomDataMode) |
SetVector |
UnityEngine.ParticleSystem.CustomDataModule.SetVector(UnityEngine.ParticleSystemCustomData,System.Int32,UnityEngine.ParticleSystem/MinMaxCurve) |
SetVectorComponentCount |
UnityEngine.ParticleSystem.CustomDataModule.SetVectorComponentCount(UnityEngine.ParticleSystemCustomData,System.Int32) |
enabled |
UnityEngine.ParticleSystem.CustomDataModule.enabled |
EmissionModule |
UnityEngine.ParticleSystem.EmissionModule |
GetBurst |
UnityEngine.ParticleSystem.EmissionModule.GetBurst(System.Int32) |
GetBursts |
UnityEngine.ParticleSystem.EmissionModule.GetBursts(UnityEngine.ParticleSystem/Burst[]) |
SetBurst |
UnityEngine.ParticleSystem.EmissionModule.SetBurst(System.Int32,UnityEngine.ParticleSystem/Burst) |
SetBursts |
UnityEngine.ParticleSystem.EmissionModule.SetBursts(UnityEngine.ParticleSystem/Burst[]) |
SetBursts |
UnityEngine.ParticleSystem.EmissionModule.SetBursts(UnityEngine.ParticleSystem/Burst[],System.Int32) |
burstCount |
UnityEngine.ParticleSystem.EmissionModule.burstCount |
enabled |
UnityEngine.ParticleSystem.EmissionModule.enabled |
rate |
UnityEngine.ParticleSystem.EmissionModule.rate |
rateMultiplier |
UnityEngine.ParticleSystem.EmissionModule.rateMultiplier |
rateOverDistance |
UnityEngine.ParticleSystem.EmissionModule.rateOverDistance |
rateOverDistanceMultiplier |
UnityEngine.ParticleSystem.EmissionModule.rateOverDistanceMultiplier |
rateOverTime |
UnityEngine.ParticleSystem.EmissionModule.rateOverTime |
rateOverTimeMultiplier |
UnityEngine.ParticleSystem.EmissionModule.rateOverTimeMultiplier |
type |
UnityEngine.ParticleSystem.EmissionModule.type |
Emit |
UnityEngine.ParticleSystem.Emit(System.Int32) |
Emit |
UnityEngine.ParticleSystem.Emit(UnityEngine.ParticleSystem/EmitParams,System.Int32) |
Emit |
UnityEngine.ParticleSystem.Emit(UnityEngine.ParticleSystem/Particle) |
Emit |
UnityEngine.ParticleSystem.Emit(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.Color32) |
EmitParams |
UnityEngine.ParticleSystem.EmitParams |
ResetAngularVelocity |
UnityEngine.ParticleSystem.EmitParams.ResetAngularVelocity |
ResetAxisOfRotation |
UnityEngine.ParticleSystem.EmitParams.ResetAxisOfRotation |
ResetMeshIndex |
UnityEngine.ParticleSystem.EmitParams.ResetMeshIndex |
ResetPosition |
UnityEngine.ParticleSystem.EmitParams.ResetPosition |
ResetRandomSeed |
UnityEngine.ParticleSystem.EmitParams.ResetRandomSeed |
ResetRotation |
UnityEngine.ParticleSystem.EmitParams.ResetRotation |
ResetStartColor |
UnityEngine.ParticleSystem.EmitParams.ResetStartColor |
ResetStartLifetime |
UnityEngine.ParticleSystem.EmitParams.ResetStartLifetime |
ResetStartSize |
UnityEngine.ParticleSystem.EmitParams.ResetStartSize |
ResetVelocity |
UnityEngine.ParticleSystem.EmitParams.ResetVelocity |
angularVelocity |
UnityEngine.ParticleSystem.EmitParams.angularVelocity |
angularVelocity3D |
UnityEngine.ParticleSystem.EmitParams.angularVelocity3D |
applyShapeToPosition |
UnityEngine.ParticleSystem.EmitParams.applyShapeToPosition |
axisOfRotation |
UnityEngine.ParticleSystem.EmitParams.axisOfRotation |
meshIndex |
UnityEngine.ParticleSystem.EmitParams.meshIndex |
particle |
UnityEngine.ParticleSystem.EmitParams.particle |
position |
UnityEngine.ParticleSystem.EmitParams.position |
randomSeed |
UnityEngine.ParticleSystem.EmitParams.randomSeed |
rotation |
UnityEngine.ParticleSystem.EmitParams.rotation |
rotation3D |
UnityEngine.ParticleSystem.EmitParams.rotation3D |
startColor |
UnityEngine.ParticleSystem.EmitParams.startColor |
startLifetime |
UnityEngine.ParticleSystem.EmitParams.startLifetime |
startSize |
UnityEngine.ParticleSystem.EmitParams.startSize |
startSize3D |
UnityEngine.ParticleSystem.EmitParams.startSize3D |
velocity |
UnityEngine.ParticleSystem.EmitParams.velocity |
ExternalForcesModule |
UnityEngine.ParticleSystem.ExternalForcesModule |
AddInfluence |
UnityEngine.ParticleSystem.ExternalForcesModule.AddInfluence(UnityEngine.ParticleSystemForceField) |
GetInfluence |
UnityEngine.ParticleSystem.ExternalForcesModule.GetInfluence(System.Int32) |
IsAffectedBy |
UnityEngine.ParticleSystem.ExternalForcesModule.IsAffectedBy(UnityEngine.ParticleSystemForceField) |
RemoveAllInfluences |
UnityEngine.ParticleSystem.ExternalForcesModule.RemoveAllInfluences |
RemoveInfluence |
UnityEngine.ParticleSystem.ExternalForcesModule.RemoveInfluence(System.Int32) |
RemoveInfluence |
UnityEngine.ParticleSystem.ExternalForcesModule.RemoveInfluence(UnityEngine.ParticleSystemForceField) |
SetInfluence |
UnityEngine.ParticleSystem.ExternalForcesModule.SetInfluence(System.Int32,UnityEngine.ParticleSystemForceField) |
enabled |
UnityEngine.ParticleSystem.ExternalForcesModule.enabled |
influenceCount |
UnityEngine.ParticleSystem.ExternalForcesModule.influenceCount |
influenceFilter |
UnityEngine.ParticleSystem.ExternalForcesModule.influenceFilter |
influenceMask |
UnityEngine.ParticleSystem.ExternalForcesModule.influenceMask |
multiplier |
UnityEngine.ParticleSystem.ExternalForcesModule.multiplier |
multiplierCurve |
UnityEngine.ParticleSystem.ExternalForcesModule.multiplierCurve |
ForceOverLifetimeModule |
UnityEngine.ParticleSystem.ForceOverLifetimeModule |
enabled |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.enabled |
randomized |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.randomized |
space |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.space |
x |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.x |
xMultiplier |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.xMultiplier |
y |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.y |
yMultiplier |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.yMultiplier |
z |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.z |
zMultiplier |
UnityEngine.ParticleSystem.ForceOverLifetimeModule.zMultiplier |
GetCustomParticleData |
UnityEngine.ParticleSystem.GetCustomParticleData(System.Collections.Generic.List`1<UnityEngine.Vector4>,UnityEngine.ParticleSystemCustomData) |
GetParticles |
UnityEngine.ParticleSystem.GetParticles(Unity.Collections.NativeArray`1<UnityEngine.ParticleSystem/Particle>) |
GetParticles |
UnityEngine.ParticleSystem.GetParticles(Unity.Collections.NativeArray`1<UnityEngine.ParticleSystem/Particle>,System.Int32) |
GetParticles |
UnityEngine.ParticleSystem.GetParticles(Unity.Collections.NativeArray`1<UnityEngine.ParticleSystem/Particle>,System.Int32,System.Int32) |
GetParticles |
UnityEngine.ParticleSystem.GetParticles(UnityEngine.ParticleSystem/Particle[]) |
GetParticles |
UnityEngine.ParticleSystem.GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32) |
GetParticles |
UnityEngine.ParticleSystem.GetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32) |
GetPlaybackState |
UnityEngine.ParticleSystem.GetPlaybackState |
GetTrails |
UnityEngine.ParticleSystem.GetTrails |
GetTrails |
UnityEngine.ParticleSystem.GetTrails(UnityEngine.ParticleSystem/Trails&) |
InheritVelocityModule |
UnityEngine.ParticleSystem.InheritVelocityModule |
curve |
UnityEngine.ParticleSystem.InheritVelocityModule.curve |
curveMultiplier |
UnityEngine.ParticleSystem.InheritVelocityModule.curveMultiplier |
enabled |
UnityEngine.ParticleSystem.InheritVelocityModule.enabled |
mode |
UnityEngine.ParticleSystem.InheritVelocityModule.mode |
IsAlive |
UnityEngine.ParticleSystem.IsAlive |
IsAlive |
UnityEngine.ParticleSystem.IsAlive(System.Boolean) |
LifetimeByEmitterSpeedModule |
UnityEngine.ParticleSystem.LifetimeByEmitterSpeedModule |
curve |
UnityEngine.ParticleSystem.LifetimeByEmitterSpeedModule.curve |
curveMultiplier |
UnityEngine.ParticleSystem.LifetimeByEmitterSpeedModule.curveMultiplier |
enabled |
UnityEngine.ParticleSystem.LifetimeByEmitterSpeedModule.enabled |
range |
UnityEngine.ParticleSystem.LifetimeByEmitterSpeedModule.range |
LightsModule |
UnityEngine.ParticleSystem.LightsModule |
alphaAffectsIntensity |
UnityEngine.ParticleSystem.LightsModule.alphaAffectsIntensity |
enabled |
UnityEngine.ParticleSystem.LightsModule.enabled |
intensity |
UnityEngine.ParticleSystem.LightsModule.intensity |
intensityMultiplier |
UnityEngine.ParticleSystem.LightsModule.intensityMultiplier |
light |
UnityEngine.ParticleSystem.LightsModule.light |
maxLights |
UnityEngine.ParticleSystem.LightsModule.maxLights |
range |
UnityEngine.ParticleSystem.LightsModule.range |
rangeMultiplier |
UnityEngine.ParticleSystem.LightsModule.rangeMultiplier |
ratio |
UnityEngine.ParticleSystem.LightsModule.ratio |
sizeAffectsRange |
UnityEngine.ParticleSystem.LightsModule.sizeAffectsRange |
useParticleColor |
UnityEngine.ParticleSystem.LightsModule.useParticleColor |
useRandomDistribution |
UnityEngine.ParticleSystem.LightsModule.useRandomDistribution |
LimitVelocityOverLifetimeModule |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule |
dampen |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.dampen |
drag |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.drag |
dragMultiplier |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.dragMultiplier |
enabled |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.enabled |
limit |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limit |
limitMultiplier |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitMultiplier |
limitX |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitX |
limitXMultiplier |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitXMultiplier |
limitY |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitY |
limitYMultiplier |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitYMultiplier |
limitZ |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitZ |
limitZMultiplier |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.limitZMultiplier |
multiplyDragByParticleSize |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleSize |
multiplyDragByParticleVelocity |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.multiplyDragByParticleVelocity |
separateAxes |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.separateAxes |
space |
UnityEngine.ParticleSystem.LimitVelocityOverLifetimeModule.space |
MainModule |
UnityEngine.ParticleSystem.MainModule |
cullingMode |
UnityEngine.ParticleSystem.MainModule.cullingMode |
customSimulationSpace |
UnityEngine.ParticleSystem.MainModule.customSimulationSpace |
duration |
UnityEngine.ParticleSystem.MainModule.duration |
emitterVelocity |
UnityEngine.ParticleSystem.MainModule.emitterVelocity |
emitterVelocityMode |
UnityEngine.ParticleSystem.MainModule.emitterVelocityMode |
flipRotation |
UnityEngine.ParticleSystem.MainModule.flipRotation |
gravityModifier |
UnityEngine.ParticleSystem.MainModule.gravityModifier |
gravityModifierMultiplier |
UnityEngine.ParticleSystem.MainModule.gravityModifierMultiplier |
loop |
UnityEngine.ParticleSystem.MainModule.loop |
maxParticles |
UnityEngine.ParticleSystem.MainModule.maxParticles |
playOnAwake |
UnityEngine.ParticleSystem.MainModule.playOnAwake |
prewarm |
UnityEngine.ParticleSystem.MainModule.prewarm |
randomizeRotationDirection |
UnityEngine.ParticleSystem.MainModule.randomizeRotationDirection |
ringBufferLoopRange |
UnityEngine.ParticleSystem.MainModule.ringBufferLoopRange |
ringBufferMode |
UnityEngine.ParticleSystem.MainModule.ringBufferMode |
scalingMode |
UnityEngine.ParticleSystem.MainModule.scalingMode |
simulationSpace |
UnityEngine.ParticleSystem.MainModule.simulationSpace |
simulationSpeed |
UnityEngine.ParticleSystem.MainModule.simulationSpeed |
startColor |
UnityEngine.ParticleSystem.MainModule.startColor |
startDelay |
UnityEngine.ParticleSystem.MainModule.startDelay |
startDelayMultiplier |
UnityEngine.ParticleSystem.MainModule.startDelayMultiplier |
startLifetime |
UnityEngine.ParticleSystem.MainModule.startLifetime |
startLifetimeMultiplier |
UnityEngine.ParticleSystem.MainModule.startLifetimeMultiplier |
startRotation |
UnityEngine.ParticleSystem.MainModule.startRotation |
startRotation3D |
UnityEngine.ParticleSystem.MainModule.startRotation3D |
startRotationMultiplier |
UnityEngine.ParticleSystem.MainModule.startRotationMultiplier |
startRotationX |
UnityEngine.ParticleSystem.MainModule.startRotationX |
startRotationXMultiplier |
UnityEngine.ParticleSystem.MainModule.startRotationXMultiplier |
startRotationY |
UnityEngine.ParticleSystem.MainModule.startRotationY |
startRotationYMultiplier |
UnityEngine.ParticleSystem.MainModule.startRotationYMultiplier |
startRotationZ |
UnityEngine.ParticleSystem.MainModule.startRotationZ |
startRotationZMultiplier |
UnityEngine.ParticleSystem.MainModule.startRotationZMultiplier |
startSize |
UnityEngine.ParticleSystem.MainModule.startSize |
startSize3D |
UnityEngine.ParticleSystem.MainModule.startSize3D |
startSizeMultiplier |
UnityEngine.ParticleSystem.MainModule.startSizeMultiplier |
startSizeX |
UnityEngine.ParticleSystem.MainModule.startSizeX |
startSizeXMultiplier |
UnityEngine.ParticleSystem.MainModule.startSizeXMultiplier |
startSizeY |
UnityEngine.ParticleSystem.MainModule.startSizeY |
startSizeYMultiplier |
UnityEngine.ParticleSystem.MainModule.startSizeYMultiplier |
startSizeZ |
UnityEngine.ParticleSystem.MainModule.startSizeZ |
startSizeZMultiplier |
UnityEngine.ParticleSystem.MainModule.startSizeZMultiplier |
startSpeed |
UnityEngine.ParticleSystem.MainModule.startSpeed |
startSpeedMultiplier |
UnityEngine.ParticleSystem.MainModule.startSpeedMultiplier |
stopAction |
UnityEngine.ParticleSystem.MainModule.stopAction |
useUnscaledTime |
UnityEngine.ParticleSystem.MainModule.useUnscaledTime |
MinMaxCurve |
UnityEngine.ParticleSystem.MinMaxCurve |
ctor |
UnityEngine.ParticleSystem.MinMaxCurve.#ctor(System.Single) |
ctor |
UnityEngine.ParticleSystem.MinMaxCurve.#ctor(System.Single,System.Single) |
ctor |
UnityEngine.ParticleSystem.MinMaxCurve.#ctor(System.Single,UnityEngine.AnimationCurve) |
ctor |
UnityEngine.ParticleSystem.MinMaxCurve.#ctor(System.Single,UnityEngine.AnimationCurve,UnityEngine.AnimationCurve) |
Evaluate |
UnityEngine.ParticleSystem.MinMaxCurve.Evaluate(System.Single) |
Evaluate |
UnityEngine.ParticleSystem.MinMaxCurve.Evaluate(System.Single,System.Single) |
constant |
UnityEngine.ParticleSystem.MinMaxCurve.constant |
constantMax |
UnityEngine.ParticleSystem.MinMaxCurve.constantMax |
constantMin |
UnityEngine.ParticleSystem.MinMaxCurve.constantMin |
curve |
UnityEngine.ParticleSystem.MinMaxCurve.curve |
curveMax |
UnityEngine.ParticleSystem.MinMaxCurve.curveMax |
curveMin |
UnityEngine.ParticleSystem.MinMaxCurve.curveMin |
curveMultiplier |
UnityEngine.ParticleSystem.MinMaxCurve.curveMultiplier |
mode |
UnityEngine.ParticleSystem.MinMaxCurve.mode |
MinMaxGradient |
UnityEngine.ParticleSystem.MinMaxGradient |
ctor |
UnityEngine.ParticleSystem.MinMaxGradient.#ctor(UnityEngine.Color) |
ctor |
UnityEngine.ParticleSystem.MinMaxGradient.#ctor(UnityEngine.Color,UnityEngine.Color) |
ctor |
UnityEngine.ParticleSystem.MinMaxGradient.#ctor(UnityEngine.Gradient) |
ctor |
UnityEngine.ParticleSystem.MinMaxGradient.#ctor(UnityEngine.Gradient,UnityEngine.Gradient) |
Evaluate |
UnityEngine.ParticleSystem.MinMaxGradient.Evaluate(System.Single) |
Evaluate |
UnityEngine.ParticleSystem.MinMaxGradient.Evaluate(System.Single,System.Single) |
color |
UnityEngine.ParticleSystem.MinMaxGradient.color |
colorMax |
UnityEngine.ParticleSystem.MinMaxGradient.colorMax |
colorMin |
UnityEngine.ParticleSystem.MinMaxGradient.colorMin |
gradient |
UnityEngine.ParticleSystem.MinMaxGradient.gradient |
gradientMax |
UnityEngine.ParticleSystem.MinMaxGradient.gradientMax |
gradientMin |
UnityEngine.ParticleSystem.MinMaxGradient.gradientMin |
mode |
UnityEngine.ParticleSystem.MinMaxGradient.mode |
NoiseModule |
UnityEngine.ParticleSystem.NoiseModule |
damping |
UnityEngine.ParticleSystem.NoiseModule.damping |
enabled |
UnityEngine.ParticleSystem.NoiseModule.enabled |
frequency |
UnityEngine.ParticleSystem.NoiseModule.frequency |
octaveCount |
UnityEngine.ParticleSystem.NoiseModule.octaveCount |
octaveMultiplier |
UnityEngine.ParticleSystem.NoiseModule.octaveMultiplier |
octaveScale |
UnityEngine.ParticleSystem.NoiseModule.octaveScale |
positionAmount |
UnityEngine.ParticleSystem.NoiseModule.positionAmount |
quality |
UnityEngine.ParticleSystem.NoiseModule.quality |
remap |
UnityEngine.ParticleSystem.NoiseModule.remap |
remapEnabled |
UnityEngine.ParticleSystem.NoiseModule.remapEnabled |
remapMultiplier |
UnityEngine.ParticleSystem.NoiseModule.remapMultiplier |
remapX |
UnityEngine.ParticleSystem.NoiseModule.remapX |
remapXMultiplier |
UnityEngine.ParticleSystem.NoiseModule.remapXMultiplier |
remapY |
UnityEngine.ParticleSystem.NoiseModule.remapY |
remapYMultiplier |
UnityEngine.ParticleSystem.NoiseModule.remapYMultiplier |
remapZ |
UnityEngine.ParticleSystem.NoiseModule.remapZ |
remapZMultiplier |
UnityEngine.ParticleSystem.NoiseModule.remapZMultiplier |
rotationAmount |
UnityEngine.ParticleSystem.NoiseModule.rotationAmount |
scrollSpeed |
UnityEngine.ParticleSystem.NoiseModule.scrollSpeed |
scrollSpeedMultiplier |
UnityEngine.ParticleSystem.NoiseModule.scrollSpeedMultiplier |
separateAxes |
UnityEngine.ParticleSystem.NoiseModule.separateAxes |
sizeAmount |
UnityEngine.ParticleSystem.NoiseModule.sizeAmount |
strength |
UnityEngine.ParticleSystem.NoiseModule.strength |
strengthMultiplier |
UnityEngine.ParticleSystem.NoiseModule.strengthMultiplier |
strengthX |
UnityEngine.ParticleSystem.NoiseModule.strengthX |
strengthXMultiplier |
UnityEngine.ParticleSystem.NoiseModule.strengthXMultiplier |
strengthY |
UnityEngine.ParticleSystem.NoiseModule.strengthY |
strengthYMultiplier |
UnityEngine.ParticleSystem.NoiseModule.strengthYMultiplier |
strengthZ |
UnityEngine.ParticleSystem.NoiseModule.strengthZ |
strengthZMultiplier |
UnityEngine.ParticleSystem.NoiseModule.strengthZMultiplier |
Particle |
UnityEngine.ParticleSystem.Particle |
GetCurrentColor |
UnityEngine.ParticleSystem.Particle.GetCurrentColor(UnityEngine.ParticleSystem) |
GetCurrentSize |
UnityEngine.ParticleSystem.Particle.GetCurrentSize(UnityEngine.ParticleSystem) |
GetCurrentSize3D |
UnityEngine.ParticleSystem.Particle.GetCurrentSize3D(UnityEngine.ParticleSystem) |
GetMeshIndex |
UnityEngine.ParticleSystem.Particle.GetMeshIndex(UnityEngine.ParticleSystem) |
SetMeshIndex |
UnityEngine.ParticleSystem.Particle.SetMeshIndex(System.Int32) |
angularVelocity |
UnityEngine.ParticleSystem.Particle.angularVelocity |
angularVelocity3D |
UnityEngine.ParticleSystem.Particle.angularVelocity3D |
animatedVelocity |
UnityEngine.ParticleSystem.Particle.animatedVelocity |
axisOfRotation |
UnityEngine.ParticleSystem.Particle.axisOfRotation |
lifetime |
UnityEngine.ParticleSystem.Particle.lifetime |
position |
UnityEngine.ParticleSystem.Particle.position |
randomSeed |
UnityEngine.ParticleSystem.Particle.randomSeed |
randomValue |
UnityEngine.ParticleSystem.Particle.randomValue |
remainingLifetime |
UnityEngine.ParticleSystem.Particle.remainingLifetime |
rotation |
UnityEngine.ParticleSystem.Particle.rotation |
rotation3D |
UnityEngine.ParticleSystem.Particle.rotation3D |
startColor |
UnityEngine.ParticleSystem.Particle.startColor |
startLifetime |
UnityEngine.ParticleSystem.Particle.startLifetime |
startSize |
UnityEngine.ParticleSystem.Particle.startSize |
startSize3D |
UnityEngine.ParticleSystem.Particle.startSize3D |
totalVelocity |
UnityEngine.ParticleSystem.Particle.totalVelocity |
velocity |
UnityEngine.ParticleSystem.Particle.velocity |
Pause |
UnityEngine.ParticleSystem.Pause |
Pause |
UnityEngine.ParticleSystem.Pause(System.Boolean) |
Play |
UnityEngine.ParticleSystem.Play |
Play |
UnityEngine.ParticleSystem.Play(System.Boolean) |
PlaybackState |
UnityEngine.ParticleSystem.PlaybackState |
ResetPreMappedBufferMemory |
UnityEngine.ParticleSystem.ResetPreMappedBufferMemory |
RotationBySpeedModule |
UnityEngine.ParticleSystem.RotationBySpeedModule |
enabled |
UnityEngine.ParticleSystem.RotationBySpeedModule.enabled |
range |
UnityEngine.ParticleSystem.RotationBySpeedModule.range |
separateAxes |
UnityEngine.ParticleSystem.RotationBySpeedModule.separateAxes |
x |
UnityEngine.ParticleSystem.RotationBySpeedModule.x |
xMultiplier |
UnityEngine.ParticleSystem.RotationBySpeedModule.xMultiplier |
y |
UnityEngine.ParticleSystem.RotationBySpeedModule.y |
yMultiplier |
UnityEngine.ParticleSystem.RotationBySpeedModule.yMultiplier |
z |
UnityEngine.ParticleSystem.RotationBySpeedModule.z |
zMultiplier |
UnityEngine.ParticleSystem.RotationBySpeedModule.zMultiplier |
RotationOverLifetimeModule |
UnityEngine.ParticleSystem.RotationOverLifetimeModule |
enabled |
UnityEngine.ParticleSystem.RotationOverLifetimeModule.enabled |
separateAxes |
UnityEngine.ParticleSystem.RotationOverLifetimeModule.separateAxes |
x |
UnityEngine.ParticleSystem.RotationOverLifetimeModule.x |
xMultiplier |
UnityEngine.ParticleSystem.RotationOverLifetimeModule.xMultiplier |
y |
UnityEngine.ParticleSystem.RotationOverLifetimeModule.y |
yMultiplier |
UnityEngine.ParticleSystem.RotationOverLifetimeModule.yMultiplier |
z |
UnityEngine.ParticleSystem.RotationOverLifetimeModule.z |
zMultiplier |
UnityEngine.ParticleSystem.RotationOverLifetimeModule.zMultiplier |
SetCustomParticleData |
UnityEngine.ParticleSystem.SetCustomParticleData(System.Collections.Generic.List`1<UnityEngine.Vector4>,UnityEngine.ParticleSystemCustomData) |
SetMaximumPreMappedBufferCounts |
UnityEngine.ParticleSystem.SetMaximumPreMappedBufferCounts(System.Int32,System.Int32) |
SetParticles |
UnityEngine.ParticleSystem.SetParticles(Unity.Collections.NativeArray`1<UnityEngine.ParticleSystem/Particle>) |
SetParticles |
UnityEngine.ParticleSystem.SetParticles(Unity.Collections.NativeArray`1<UnityEngine.ParticleSystem/Particle>,System.Int32) |
SetParticles |
UnityEngine.ParticleSystem.SetParticles(Unity.Collections.NativeArray`1<UnityEngine.ParticleSystem/Particle>,System.Int32,System.Int32) |
SetParticles |
UnityEngine.ParticleSystem.SetParticles(UnityEngine.ParticleSystem/Particle[]) |
SetParticles |
UnityEngine.ParticleSystem.SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32) |
SetParticles |
UnityEngine.ParticleSystem.SetParticles(UnityEngine.ParticleSystem/Particle[],System.Int32,System.Int32) |
SetPlaybackState |
UnityEngine.ParticleSystem.SetPlaybackState(UnityEngine.ParticleSystem/PlaybackState) |
SetTrails |
UnityEngine.ParticleSystem.SetTrails(UnityEngine.ParticleSystem/Trails) |
ShapeModule |
UnityEngine.ParticleSystem.ShapeModule |
alignToDirection |
UnityEngine.ParticleSystem.ShapeModule.alignToDirection |
angle |
UnityEngine.ParticleSystem.ShapeModule.angle |
arc |
UnityEngine.ParticleSystem.ShapeModule.arc |
arcMode |
UnityEngine.ParticleSystem.ShapeModule.arcMode |
arcSpeed |
UnityEngine.ParticleSystem.ShapeModule.arcSpeed |
arcSpeedMultiplier |
UnityEngine.ParticleSystem.ShapeModule.arcSpeedMultiplier |
arcSpread |
UnityEngine.ParticleSystem.ShapeModule.arcSpread |
box |
UnityEngine.ParticleSystem.ShapeModule.box |
boxThickness |
UnityEngine.ParticleSystem.ShapeModule.boxThickness |
donutRadius |
UnityEngine.ParticleSystem.ShapeModule.donutRadius |
enabled |
UnityEngine.ParticleSystem.ShapeModule.enabled |
length |
UnityEngine.ParticleSystem.ShapeModule.length |
mesh |
UnityEngine.ParticleSystem.ShapeModule.mesh |
meshMaterialIndex |
UnityEngine.ParticleSystem.ShapeModule.meshMaterialIndex |
meshRenderer |
UnityEngine.ParticleSystem.ShapeModule.meshRenderer |
meshScale |
UnityEngine.ParticleSystem.ShapeModule.meshScale |
meshShapeType |
UnityEngine.ParticleSystem.ShapeModule.meshShapeType |
meshSpawnMode |
UnityEngine.ParticleSystem.ShapeModule.meshSpawnMode |
meshSpawnSpeed |
UnityEngine.ParticleSystem.ShapeModule.meshSpawnSpeed |
meshSpawnSpeedMultiplier |
UnityEngine.ParticleSystem.ShapeModule.meshSpawnSpeedMultiplier |
meshSpawnSpread |
UnityEngine.ParticleSystem.ShapeModule.meshSpawnSpread |
normalOffset |
UnityEngine.ParticleSystem.ShapeModule.normalOffset |
position |
UnityEngine.ParticleSystem.ShapeModule.position |
radius |
UnityEngine.ParticleSystem.ShapeModule.radius |
radiusMode |
UnityEngine.ParticleSystem.ShapeModule.radiusMode |
radiusSpeed |
UnityEngine.ParticleSystem.ShapeModule.radiusSpeed |
radiusSpeedMultiplier |
UnityEngine.ParticleSystem.ShapeModule.radiusSpeedMultiplier |
radiusSpread |
UnityEngine.ParticleSystem.ShapeModule.radiusSpread |
radiusThickness |
UnityEngine.ParticleSystem.ShapeModule.radiusThickness |
randomDirection |
UnityEngine.ParticleSystem.ShapeModule.randomDirection |
randomDirectionAmount |
UnityEngine.ParticleSystem.ShapeModule.randomDirectionAmount |
randomPositionAmount |
UnityEngine.ParticleSystem.ShapeModule.randomPositionAmount |
rotation |
UnityEngine.ParticleSystem.ShapeModule.rotation |
scale |
UnityEngine.ParticleSystem.ShapeModule.scale |
shapeType |
UnityEngine.ParticleSystem.ShapeModule.shapeType |
skinnedMeshRenderer |
UnityEngine.ParticleSystem.ShapeModule.skinnedMeshRenderer |
sphericalDirectionAmount |
UnityEngine.ParticleSystem.ShapeModule.sphericalDirectionAmount |
sprite |
UnityEngine.ParticleSystem.ShapeModule.sprite |
spriteRenderer |
UnityEngine.ParticleSystem.ShapeModule.spriteRenderer |
texture |
UnityEngine.ParticleSystem.ShapeModule.texture |
textureAlphaAffectsParticles |
UnityEngine.ParticleSystem.ShapeModule.textureAlphaAffectsParticles |
textureBilinearFiltering |
UnityEngine.ParticleSystem.ShapeModule.textureBilinearFiltering |
textureClipChannel |
UnityEngine.ParticleSystem.ShapeModule.textureClipChannel |
textureClipThreshold |
UnityEngine.ParticleSystem.ShapeModule.textureClipThreshold |
textureColorAffectsParticles |
UnityEngine.ParticleSystem.ShapeModule.textureColorAffectsParticles |
textureUVChannel |
UnityEngine.ParticleSystem.ShapeModule.textureUVChannel |
useMeshColors |
UnityEngine.ParticleSystem.ShapeModule.useMeshColors |
useMeshMaterialIndex |
UnityEngine.ParticleSystem.ShapeModule.useMeshMaterialIndex |
Simulate |
UnityEngine.ParticleSystem.Simulate(System.Single) |
Simulate |
UnityEngine.ParticleSystem.Simulate(System.Single,System.Boolean) |
Simulate |
UnityEngine.ParticleSystem.Simulate(System.Single,System.Boolean,System.Boolean) |
Simulate |
UnityEngine.ParticleSystem.Simulate(System.Single,System.Boolean,System.Boolean,System.Boolean) |
SizeBySpeedModule |
UnityEngine.ParticleSystem.SizeBySpeedModule |
enabled |
UnityEngine.ParticleSystem.SizeBySpeedModule.enabled |
range |
UnityEngine.ParticleSystem.SizeBySpeedModule.range |
separateAxes |
UnityEngine.ParticleSystem.SizeBySpeedModule.separateAxes |
size |
UnityEngine.ParticleSystem.SizeBySpeedModule.size |
sizeMultiplier |
UnityEngine.ParticleSystem.SizeBySpeedModule.sizeMultiplier |
x |
UnityEngine.ParticleSystem.SizeBySpeedModule.x |
xMultiplier |
UnityEngine.ParticleSystem.SizeBySpeedModule.xMultiplier |
y |
UnityEngine.ParticleSystem.SizeBySpeedModule.y |
yMultiplier |
UnityEngine.ParticleSystem.SizeBySpeedModule.yMultiplier |
z |
UnityEngine.ParticleSystem.SizeBySpeedModule.z |
zMultiplier |
UnityEngine.ParticleSystem.SizeBySpeedModule.zMultiplier |
SizeOverLifetimeModule |
UnityEngine.ParticleSystem.SizeOverLifetimeModule |
enabled |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.enabled |
separateAxes |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.separateAxes |
size |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.size |
sizeMultiplier |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.sizeMultiplier |
x |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.x |
xMultiplier |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.xMultiplier |
y |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.y |
yMultiplier |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.yMultiplier |
z |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.z |
zMultiplier |
UnityEngine.ParticleSystem.SizeOverLifetimeModule.zMultiplier |
Stop |
UnityEngine.ParticleSystem.Stop |
Stop |
UnityEngine.ParticleSystem.Stop(System.Boolean) |
Stop |
UnityEngine.ParticleSystem.Stop(System.Boolean,UnityEngine.ParticleSystemStopBehavior) |
SubEmittersModule |
UnityEngine.ParticleSystem.SubEmittersModule |
AddSubEmitter |
UnityEngine.ParticleSystem.SubEmittersModule.AddSubEmitter(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemSubEmitterType,UnityEngine.ParticleSystemSubEmitterProperties) |
AddSubEmitter |
UnityEngine.ParticleSystem.SubEmittersModule.AddSubEmitter(UnityEngine.ParticleSystem,UnityEngine.ParticleSystemSubEmitterType,UnityEngine.ParticleSystemSubEmitterProperties,System.Single) |
GetSubEmitterEmitProbability |
UnityEngine.ParticleSystem.SubEmittersModule.GetSubEmitterEmitProbability(System.Int32) |
GetSubEmitterProperties |
UnityEngine.ParticleSystem.SubEmittersModule.GetSubEmitterProperties(System.Int32) |
GetSubEmitterSystem |
UnityEngine.ParticleSystem.SubEmittersModule.GetSubEmitterSystem(System.Int32) |
GetSubEmitterType |
UnityEngine.ParticleSystem.SubEmittersModule.GetSubEmitterType(System.Int32) |
RemoveSubEmitter |
UnityEngine.ParticleSystem.SubEmittersModule.RemoveSubEmitter(System.Int32) |
RemoveSubEmitter |
UnityEngine.ParticleSystem.SubEmittersModule.RemoveSubEmitter(UnityEngine.ParticleSystem) |
SetSubEmitterEmitProbability |
UnityEngine.ParticleSystem.SubEmittersModule.SetSubEmitterEmitProbability(System.Int32,System.Single) |
SetSubEmitterProperties |
UnityEngine.ParticleSystem.SubEmittersModule.SetSubEmitterProperties(System.Int32,UnityEngine.ParticleSystemSubEmitterProperties) |
SetSubEmitterSystem |
UnityEngine.ParticleSystem.SubEmittersModule.SetSubEmitterSystem(System.Int32,UnityEngine.ParticleSystem) |
SetSubEmitterType |
UnityEngine.ParticleSystem.SubEmittersModule.SetSubEmitterType(System.Int32,UnityEngine.ParticleSystemSubEmitterType) |
birth0 |
UnityEngine.ParticleSystem.SubEmittersModule.birth0 |
birth1 |
UnityEngine.ParticleSystem.SubEmittersModule.birth1 |
collision0 |
UnityEngine.ParticleSystem.SubEmittersModule.collision0 |
collision1 |
UnityEngine.ParticleSystem.SubEmittersModule.collision1 |
death0 |
UnityEngine.ParticleSystem.SubEmittersModule.death0 |
death1 |
UnityEngine.ParticleSystem.SubEmittersModule.death1 |
enabled |
UnityEngine.ParticleSystem.SubEmittersModule.enabled |
subEmittersCount |
UnityEngine.ParticleSystem.SubEmittersModule.subEmittersCount |
TextureSheetAnimationModule |
UnityEngine.ParticleSystem.TextureSheetAnimationModule |
AddSprite |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.AddSprite(UnityEngine.Sprite) |
GetSprite |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.GetSprite(System.Int32) |
RemoveSprite |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.RemoveSprite(System.Int32) |
SetSprite |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.SetSprite(System.Int32,UnityEngine.Sprite) |
animation |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.animation |
cycleCount |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.cycleCount |
enabled |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.enabled |
flipU |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.flipU |
flipV |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.flipV |
fps |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.fps |
frameOverTime |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.frameOverTime |
frameOverTimeMultiplier |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.frameOverTimeMultiplier |
mode |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.mode |
numTilesX |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.numTilesX |
numTilesY |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.numTilesY |
rowIndex |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.rowIndex |
rowMode |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.rowMode |
speedRange |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.speedRange |
spriteCount |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.spriteCount |
startFrame |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.startFrame |
startFrameMultiplier |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.startFrameMultiplier |
timeMode |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.timeMode |
useRandomRow |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.useRandomRow |
uvChannelMask |
UnityEngine.ParticleSystem.TextureSheetAnimationModule.uvChannelMask |
TrailModule |
UnityEngine.ParticleSystem.TrailModule |
attachRibbonsToTransform |
UnityEngine.ParticleSystem.TrailModule.attachRibbonsToTransform |
colorOverLifetime |
UnityEngine.ParticleSystem.TrailModule.colorOverLifetime |
colorOverTrail |
UnityEngine.ParticleSystem.TrailModule.colorOverTrail |
dieWithParticles |
UnityEngine.ParticleSystem.TrailModule.dieWithParticles |
enabled |
UnityEngine.ParticleSystem.TrailModule.enabled |
generateLightingData |
UnityEngine.ParticleSystem.TrailModule.generateLightingData |
inheritParticleColor |
UnityEngine.ParticleSystem.TrailModule.inheritParticleColor |
lifetime |
UnityEngine.ParticleSystem.TrailModule.lifetime |
lifetimeMultiplier |
UnityEngine.ParticleSystem.TrailModule.lifetimeMultiplier |
minVertexDistance |
UnityEngine.ParticleSystem.TrailModule.minVertexDistance |
mode |
UnityEngine.ParticleSystem.TrailModule.mode |
ratio |
UnityEngine.ParticleSystem.TrailModule.ratio |
ribbonCount |
UnityEngine.ParticleSystem.TrailModule.ribbonCount |
shadowBias |
UnityEngine.ParticleSystem.TrailModule.shadowBias |
sizeAffectsLifetime |
UnityEngine.ParticleSystem.TrailModule.sizeAffectsLifetime |
sizeAffectsWidth |
UnityEngine.ParticleSystem.TrailModule.sizeAffectsWidth |
splitSubEmitterRibbons |
UnityEngine.ParticleSystem.TrailModule.splitSubEmitterRibbons |
textureMode |
UnityEngine.ParticleSystem.TrailModule.textureMode |
widthOverTrail |
UnityEngine.ParticleSystem.TrailModule.widthOverTrail |
widthOverTrailMultiplier |
UnityEngine.ParticleSystem.TrailModule.widthOverTrailMultiplier |
worldSpace |
UnityEngine.ParticleSystem.TrailModule.worldSpace |
Trails |
UnityEngine.ParticleSystem.Trails |
capacity |
UnityEngine.ParticleSystem.Trails.capacity |
TriggerModule |
UnityEngine.ParticleSystem.TriggerModule |
AddCollider |
UnityEngine.ParticleSystem.TriggerModule.AddCollider(UnityEngine.Component) |
GetCollider |
UnityEngine.ParticleSystem.TriggerModule.GetCollider(System.Int32) |
RemoveCollider |
UnityEngine.ParticleSystem.TriggerModule.RemoveCollider(System.Int32) |
RemoveCollider |
UnityEngine.ParticleSystem.TriggerModule.RemoveCollider(UnityEngine.Component) |
SetCollider |
UnityEngine.ParticleSystem.TriggerModule.SetCollider(System.Int32,UnityEngine.Component) |
colliderCount |
UnityEngine.ParticleSystem.TriggerModule.colliderCount |
colliderQueryMode |
UnityEngine.ParticleSystem.TriggerModule.colliderQueryMode |
enabled |
UnityEngine.ParticleSystem.TriggerModule.enabled |
enter |
UnityEngine.ParticleSystem.TriggerModule.enter |
exit |
UnityEngine.ParticleSystem.TriggerModule.exit |
inside |
UnityEngine.ParticleSystem.TriggerModule.inside |
maxColliderCount |
UnityEngine.ParticleSystem.TriggerModule.maxColliderCount |
outside |
UnityEngine.ParticleSystem.TriggerModule.outside |
radiusScale |
UnityEngine.ParticleSystem.TriggerModule.radiusScale |
TriggerSubEmitter |
UnityEngine.ParticleSystem.TriggerSubEmitter(System.Int32) |
TriggerSubEmitter |
UnityEngine.ParticleSystem.TriggerSubEmitter(System.Int32,System.Collections.Generic.List`1<UnityEngine.ParticleSystem/Particle>) |
TriggerSubEmitter |
UnityEngine.ParticleSystem.TriggerSubEmitter(System.Int32,UnityEngine.ParticleSystem/Particle&) |
VelocityOverLifetimeModule |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule |
enabled |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.enabled |
orbitalOffsetX |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalOffsetX |
orbitalOffsetXMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalOffsetXMultiplier |
orbitalOffsetY |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalOffsetY |
orbitalOffsetYMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalOffsetYMultiplier |
orbitalOffsetZ |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalOffsetZ |
orbitalOffsetZMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalOffsetZMultiplier |
orbitalX |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalX |
orbitalXMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalXMultiplier |
orbitalY |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalY |
orbitalYMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalYMultiplier |
orbitalZ |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalZ |
orbitalZMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.orbitalZMultiplier |
radial |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.radial |
radialMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.radialMultiplier |
space |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.space |
speedModifier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.speedModifier |
speedModifierMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.speedModifierMultiplier |
x |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.x |
xMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.xMultiplier |
y |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.y |
yMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.yMultiplier |
z |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.z |
zMultiplier |
UnityEngine.ParticleSystem.VelocityOverLifetimeModule.zMultiplier |
automaticCullingEnabled |
UnityEngine.ParticleSystem.automaticCullingEnabled |
collision |
UnityEngine.ParticleSystem.collision |
colorBySpeed |
UnityEngine.ParticleSystem.colorBySpeed |
colorOverLifetime |
UnityEngine.ParticleSystem.colorOverLifetime |
customData |
UnityEngine.ParticleSystem.customData |
duration |
UnityEngine.ParticleSystem.duration |
emission |
UnityEngine.ParticleSystem.emission |
emissionRate |
UnityEngine.ParticleSystem.emissionRate |
enableEmission |
UnityEngine.ParticleSystem.enableEmission |
externalForces |
UnityEngine.ParticleSystem.externalForces |
forceOverLifetime |
UnityEngine.ParticleSystem.forceOverLifetime |
gravityModifier |
UnityEngine.ParticleSystem.gravityModifier |
inheritVelocity |
UnityEngine.ParticleSystem.inheritVelocity |
isEmitting |
UnityEngine.ParticleSystem.isEmitting |
isPaused |
UnityEngine.ParticleSystem.isPaused |
isPlaying |
UnityEngine.ParticleSystem.isPlaying |
isStopped |
UnityEngine.ParticleSystem.isStopped |
lifetimeByEmitterSpeed |
UnityEngine.ParticleSystem.lifetimeByEmitterSpeed |
lights |
UnityEngine.ParticleSystem.lights |
limitVelocityOverLifetime |
UnityEngine.ParticleSystem.limitVelocityOverLifetime |
loop |
UnityEngine.ParticleSystem.loop |
main |
UnityEngine.ParticleSystem.main |
maxParticles |
UnityEngine.ParticleSystem.maxParticles |
noise |
UnityEngine.ParticleSystem.noise |
particleCount |
UnityEngine.ParticleSystem.particleCount |
playOnAwake |
UnityEngine.ParticleSystem.playOnAwake |
playbackSpeed |
UnityEngine.ParticleSystem.playbackSpeed |
proceduralSimulationSupported |
UnityEngine.ParticleSystem.proceduralSimulationSupported |
randomSeed |
UnityEngine.ParticleSystem.randomSeed |
rotationBySpeed |
UnityEngine.ParticleSystem.rotationBySpeed |
rotationOverLifetime |
UnityEngine.ParticleSystem.rotationOverLifetime |
scalingMode |
UnityEngine.ParticleSystem.scalingMode |
shape |
UnityEngine.ParticleSystem.shape |
simulationSpace |
UnityEngine.ParticleSystem.simulationSpace |
sizeBySpeed |
UnityEngine.ParticleSystem.sizeBySpeed |
sizeOverLifetime |
UnityEngine.ParticleSystem.sizeOverLifetime |
startColor |
UnityEngine.ParticleSystem.startColor |
startDelay |
UnityEngine.ParticleSystem.startDelay |
startLifetime |
UnityEngine.ParticleSystem.startLifetime |
startRotation |
UnityEngine.ParticleSystem.startRotation |
startRotation3D |
UnityEngine.ParticleSystem.startRotation3D |
startSize |
UnityEngine.ParticleSystem.startSize |
startSpeed |
UnityEngine.ParticleSystem.startSpeed |
subEmitters |
UnityEngine.ParticleSystem.subEmitters |
textureSheetAnimation |
UnityEngine.ParticleSystem.textureSheetAnimation |
time |
UnityEngine.ParticleSystem.time |
trails |
UnityEngine.ParticleSystem.trails |
trigger |
UnityEngine.ParticleSystem.trigger |
useAutoRandomSeed |
UnityEngine.ParticleSystem.useAutoRandomSeed |
velocityOverLifetime |
UnityEngine.ParticleSystem.velocityOverLifetime |
ParticleSystemAnimationMode |
UnityEngine.ParticleSystemAnimationMode |
Grid |
UnityEngine.ParticleSystemAnimationMode.Grid |
Sprites |
UnityEngine.ParticleSystemAnimationMode.Sprites |
ParticleSystemAnimationRowMode |
UnityEngine.ParticleSystemAnimationRowMode |
Custom |
UnityEngine.ParticleSystemAnimationRowMode.Custom |
MeshIndex |
UnityEngine.ParticleSystemAnimationRowMode.MeshIndex |
Random |
UnityEngine.ParticleSystemAnimationRowMode.Random |
ParticleSystemAnimationTimeMode |
UnityEngine.ParticleSystemAnimationTimeMode |
FPS |
UnityEngine.ParticleSystemAnimationTimeMode.FPS |
Lifetime |
UnityEngine.ParticleSystemAnimationTimeMode.Lifetime |
Speed |
UnityEngine.ParticleSystemAnimationTimeMode.Speed |
ParticleSystemAnimationType |
UnityEngine.ParticleSystemAnimationType |
SingleRow |
UnityEngine.ParticleSystemAnimationType.SingleRow |
WholeSheet |
UnityEngine.ParticleSystemAnimationType.WholeSheet |
ParticleSystemColliderQueryMode |
UnityEngine.ParticleSystemColliderQueryMode |
All |
UnityEngine.ParticleSystemColliderQueryMode.All |
Disabled |
UnityEngine.ParticleSystemColliderQueryMode.Disabled |
One |
UnityEngine.ParticleSystemColliderQueryMode.One |
ParticleSystemCollisionMode |
UnityEngine.ParticleSystemCollisionMode |
Collision2D |
UnityEngine.ParticleSystemCollisionMode.Collision2D |
Collision3D |
UnityEngine.ParticleSystemCollisionMode.Collision3D |
ParticleSystemCollisionQuality |
UnityEngine.ParticleSystemCollisionQuality |
High |
UnityEngine.ParticleSystemCollisionQuality.High |
Low |
UnityEngine.ParticleSystemCollisionQuality.Low |
Medium |
UnityEngine.ParticleSystemCollisionQuality.Medium |
ParticleSystemCollisionType |
UnityEngine.ParticleSystemCollisionType |
Planes |
UnityEngine.ParticleSystemCollisionType.Planes |
World |
UnityEngine.ParticleSystemCollisionType.World |
ParticleSystemCullingMode |
UnityEngine.ParticleSystemCullingMode |
AlwaysSimulate |
UnityEngine.ParticleSystemCullingMode.AlwaysSimulate |
Automatic |
UnityEngine.ParticleSystemCullingMode.Automatic |
Pause |
UnityEngine.ParticleSystemCullingMode.Pause |
PauseAndCatchup |
UnityEngine.ParticleSystemCullingMode.PauseAndCatchup |
ParticleSystemCurveMode |
UnityEngine.ParticleSystemCurveMode |
Constant |
UnityEngine.ParticleSystemCurveMode.Constant |
Curve |
UnityEngine.ParticleSystemCurveMode.Curve |
TwoConstants |
UnityEngine.ParticleSystemCurveMode.TwoConstants |
TwoCurves |
UnityEngine.ParticleSystemCurveMode.TwoCurves |
ParticleSystemCustomData |
UnityEngine.ParticleSystemCustomData |
Custom1 |
UnityEngine.ParticleSystemCustomData.Custom1 |
Custom2 |
UnityEngine.ParticleSystemCustomData.Custom2 |
ParticleSystemCustomDataMode |
UnityEngine.ParticleSystemCustomDataMode |
Color |
UnityEngine.ParticleSystemCustomDataMode.Color |
Disabled |
UnityEngine.ParticleSystemCustomDataMode.Disabled |
Vector |
UnityEngine.ParticleSystemCustomDataMode.Vector |
ParticleSystemEmissionType |
UnityEngine.ParticleSystemEmissionType |
Distance |
UnityEngine.ParticleSystemEmissionType.Distance |
Time |
UnityEngine.ParticleSystemEmissionType.Time |
ParticleSystemEmitterVelocityMode |
UnityEngine.ParticleSystemEmitterVelocityMode |
Custom |
UnityEngine.ParticleSystemEmitterVelocityMode.Custom |
Rigidbody |
UnityEngine.ParticleSystemEmitterVelocityMode.Rigidbody |
Transform |
UnityEngine.ParticleSystemEmitterVelocityMode.Transform |
ParticleSystemForceField |
UnityEngine.ParticleSystemForceField |
directionX |
UnityEngine.ParticleSystemForceField.directionX |
directionY |
UnityEngine.ParticleSystemForceField.directionY |
directionZ |
UnityEngine.ParticleSystemForceField.directionZ |
drag |
UnityEngine.ParticleSystemForceField.drag |
endRange |
UnityEngine.ParticleSystemForceField.endRange |
gravity |
UnityEngine.ParticleSystemForceField.gravity |
gravityFocus |
UnityEngine.ParticleSystemForceField.gravityFocus |
length |
UnityEngine.ParticleSystemForceField.length |
multiplyDragByParticleSize |
UnityEngine.ParticleSystemForceField.multiplyDragByParticleSize |
multiplyDragByParticleVelocity |
UnityEngine.ParticleSystemForceField.multiplyDragByParticleVelocity |
rotationAttraction |
UnityEngine.ParticleSystemForceField.rotationAttraction |
rotationRandomness |
UnityEngine.ParticleSystemForceField.rotationRandomness |
rotationSpeed |
UnityEngine.ParticleSystemForceField.rotationSpeed |
shape |
UnityEngine.ParticleSystemForceField.shape |
startRange |
UnityEngine.ParticleSystemForceField.startRange |
vectorField |
UnityEngine.ParticleSystemForceField.vectorField |
vectorFieldAttraction |
UnityEngine.ParticleSystemForceField.vectorFieldAttraction |
vectorFieldSpeed |
UnityEngine.ParticleSystemForceField.vectorFieldSpeed |
ParticleSystemForceFieldShape |
UnityEngine.ParticleSystemForceFieldShape |
Box |
UnityEngine.ParticleSystemForceFieldShape.Box |
Cylinder |
UnityEngine.ParticleSystemForceFieldShape.Cylinder |
Hemisphere |
UnityEngine.ParticleSystemForceFieldShape.Hemisphere |
Sphere |
UnityEngine.ParticleSystemForceFieldShape.Sphere |
ParticleSystemGameObjectFilter |
UnityEngine.ParticleSystemGameObjectFilter |
LayerMask |
UnityEngine.ParticleSystemGameObjectFilter.LayerMask |
LayerMaskAndList |
UnityEngine.ParticleSystemGameObjectFilter.LayerMaskAndList |
List |
UnityEngine.ParticleSystemGameObjectFilter.List |
ParticleSystemGradientMode |
UnityEngine.ParticleSystemGradientMode |
Color |
UnityEngine.ParticleSystemGradientMode.Color |
Gradient |
UnityEngine.ParticleSystemGradientMode.Gradient |
RandomColor |
UnityEngine.ParticleSystemGradientMode.RandomColor |
TwoColors |
UnityEngine.ParticleSystemGradientMode.TwoColors |
TwoGradients |
UnityEngine.ParticleSystemGradientMode.TwoGradients |
ParticleSystemInheritVelocityMode |
UnityEngine.ParticleSystemInheritVelocityMode |
Current |
UnityEngine.ParticleSystemInheritVelocityMode.Current |
Initial |
UnityEngine.ParticleSystemInheritVelocityMode.Initial |
IJobParticleSystem |
UnityEngine.ParticleSystemJobs.IJobParticleSystem |
Execute |
UnityEngine.ParticleSystemJobs.IJobParticleSystem.Execute(UnityEngine.ParticleSystemJobs.ParticleSystemJobData) |
IJobParticleSystemParallelFor |
UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelFor |
Execute |
UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelFor.Execute(UnityEngine.ParticleSystemJobs.ParticleSystemJobData,System.Int32) |
IJobParticleSystemParallelForBatch |
UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelForBatch |
Execute |
UnityEngine.ParticleSystemJobs.IJobParticleSystemParallelForBatch.Execute(UnityEngine.ParticleSystemJobs.ParticleSystemJobData,System.Int32,System.Int32) |
ParticleSystemJobData |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData |
aliveTimePercent |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.aliveTimePercent |
axisOfRotations |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.axisOfRotations |
count |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.count |
customData1 |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.customData1 |
customData2 |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.customData2 |
inverseStartLifetimes |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.inverseStartLifetimes |
meshIndices |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.meshIndices |
positions |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.positions |
randomSeeds |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.randomSeeds |
rotationalSpeeds |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.rotationalSpeeds |
rotations |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.rotations |
sizes |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.sizes |
startColors |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.startColors |
velocities |
UnityEngine.ParticleSystemJobs.ParticleSystemJobData.velocities |
ParticleSystemNativeArray3 |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3 |
x |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3.x |
y |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3.y |
z |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray3.z |
ParticleSystemNativeArray4 |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4 |
w |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4.w |
x |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4.x |
y |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4.y |
z |
UnityEngine.ParticleSystemJobs.ParticleSystemNativeArray4.z |
ParticleSystemMeshDistribution |
UnityEngine.ParticleSystemMeshDistribution |
NonUniformRandom |
UnityEngine.ParticleSystemMeshDistribution.NonUniformRandom |
UniformRandom |
UnityEngine.ParticleSystemMeshDistribution.UniformRandom |
ParticleSystemMeshShapeType |
UnityEngine.ParticleSystemMeshShapeType |
Edge |
UnityEngine.ParticleSystemMeshShapeType.Edge |
Triangle |
UnityEngine.ParticleSystemMeshShapeType.Triangle |
Vertex |
UnityEngine.ParticleSystemMeshShapeType.Vertex |
ParticleSystemNoiseQuality |
UnityEngine.ParticleSystemNoiseQuality |
High |
UnityEngine.ParticleSystemNoiseQuality.High |
Low |
UnityEngine.ParticleSystemNoiseQuality.Low |
Medium |
UnityEngine.ParticleSystemNoiseQuality.Medium |
ParticleSystemOverlapAction |
UnityEngine.ParticleSystemOverlapAction |
Callback |
UnityEngine.ParticleSystemOverlapAction.Callback |
Ignore |
UnityEngine.ParticleSystemOverlapAction.Ignore |
Kill |
UnityEngine.ParticleSystemOverlapAction.Kill |
ParticleSystemRenderMode |
UnityEngine.ParticleSystemRenderMode |
Billboard |
UnityEngine.ParticleSystemRenderMode.Billboard |
HorizontalBillboard |
UnityEngine.ParticleSystemRenderMode.HorizontalBillboard |
Mesh |
UnityEngine.ParticleSystemRenderMode.Mesh |
None |
UnityEngine.ParticleSystemRenderMode.None |
Stretch |
UnityEngine.ParticleSystemRenderMode.Stretch |
VerticalBillboard |
UnityEngine.ParticleSystemRenderMode.VerticalBillboard |
ParticleSystemRenderSpace |
UnityEngine.ParticleSystemRenderSpace |
Facing |
UnityEngine.ParticleSystemRenderSpace.Facing |
Local |
UnityEngine.ParticleSystemRenderSpace.Local |
Velocity |
UnityEngine.ParticleSystemRenderSpace.Velocity |
View |
UnityEngine.ParticleSystemRenderSpace.View |
World |
UnityEngine.ParticleSystemRenderSpace.World |
ParticleSystemRenderer |
UnityEngine.ParticleSystemRenderer |
AreVertexStreamsEnabled |
UnityEngine.ParticleSystemRenderer.AreVertexStreamsEnabled(UnityEngine.ParticleSystemVertexStreams) |
BakeMesh |
UnityEngine.ParticleSystemRenderer.BakeMesh(UnityEngine.Mesh) |
BakeMesh |
UnityEngine.ParticleSystemRenderer.BakeMesh(UnityEngine.Mesh,System.Boolean) |
BakeMesh |
UnityEngine.ParticleSystemRenderer.BakeMesh(UnityEngine.Mesh,UnityEngine.Camera) |
BakeMesh |
UnityEngine.ParticleSystemRenderer.BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean) |
BakeTrailsMesh |
UnityEngine.ParticleSystemRenderer.BakeTrailsMesh(UnityEngine.Mesh) |
BakeTrailsMesh |
UnityEngine.ParticleSystemRenderer.BakeTrailsMesh(UnityEngine.Mesh,System.Boolean) |
BakeTrailsMesh |
UnityEngine.ParticleSystemRenderer.BakeTrailsMesh(UnityEngine.Mesh,UnityEngine.Camera) |
BakeTrailsMesh |
UnityEngine.ParticleSystemRenderer.BakeTrailsMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean) |
DisableVertexStreams |
UnityEngine.ParticleSystemRenderer.DisableVertexStreams(UnityEngine.ParticleSystemVertexStreams) |
EnableVertexStreams |
UnityEngine.ParticleSystemRenderer.EnableVertexStreams(UnityEngine.ParticleSystemVertexStreams) |
GetActiveVertexStreams |
UnityEngine.ParticleSystemRenderer.GetActiveVertexStreams(System.Collections.Generic.List`1<UnityEngine.ParticleSystemVertexStream>) |
GetEnabledVertexStreams |
UnityEngine.ParticleSystemRenderer.GetEnabledVertexStreams(UnityEngine.ParticleSystemVertexStreams) |
GetMeshWeightings |
UnityEngine.ParticleSystemRenderer.GetMeshWeightings(System.Single[]) |
GetMeshes |
UnityEngine.ParticleSystemRenderer.GetMeshes(UnityEngine.Mesh[]) |
SetActiveVertexStreams |
UnityEngine.ParticleSystemRenderer.SetActiveVertexStreams(System.Collections.Generic.List`1<UnityEngine.ParticleSystemVertexStream>) |
SetMeshWeightings |
UnityEngine.ParticleSystemRenderer.SetMeshWeightings(System.Single[]) |
SetMeshWeightings |
UnityEngine.ParticleSystemRenderer.SetMeshWeightings(System.Single[],System.Int32) |
SetMeshes |
UnityEngine.ParticleSystemRenderer.SetMeshes(UnityEngine.Mesh[]) |
SetMeshes |
UnityEngine.ParticleSystemRenderer.SetMeshes(UnityEngine.Mesh[],System.Int32) |
activeVertexStreamsCount |
UnityEngine.ParticleSystemRenderer.activeVertexStreamsCount |
alignment |
UnityEngine.ParticleSystemRenderer.alignment |
allowRoll |
UnityEngine.ParticleSystemRenderer.allowRoll |
cameraVelocityScale |
UnityEngine.ParticleSystemRenderer.cameraVelocityScale |
enableGPUInstancing |
UnityEngine.ParticleSystemRenderer.enableGPUInstancing |
flip |
UnityEngine.ParticleSystemRenderer.flip |
freeformStretching |
UnityEngine.ParticleSystemRenderer.freeformStretching |
lengthScale |
UnityEngine.ParticleSystemRenderer.lengthScale |
maskInteraction |
UnityEngine.ParticleSystemRenderer.maskInteraction |
maxParticleSize |
UnityEngine.ParticleSystemRenderer.maxParticleSize |
mesh |
UnityEngine.ParticleSystemRenderer.mesh |
meshCount |
UnityEngine.ParticleSystemRenderer.meshCount |
meshDistribution |
UnityEngine.ParticleSystemRenderer.meshDistribution |
minParticleSize |
UnityEngine.ParticleSystemRenderer.minParticleSize |
normalDirection |
UnityEngine.ParticleSystemRenderer.normalDirection |
pivot |
UnityEngine.ParticleSystemRenderer.pivot |
renderMode |
UnityEngine.ParticleSystemRenderer.renderMode |
rotateWithStretchDirection |
UnityEngine.ParticleSystemRenderer.rotateWithStretchDirection |
shadowBias |
UnityEngine.ParticleSystemRenderer.shadowBias |
sortMode |
UnityEngine.ParticleSystemRenderer.sortMode |
sortingFudge |
UnityEngine.ParticleSystemRenderer.sortingFudge |
supportsMeshInstancing |
UnityEngine.ParticleSystemRenderer.supportsMeshInstancing |
trailMaterial |
UnityEngine.ParticleSystemRenderer.trailMaterial |
velocityScale |
UnityEngine.ParticleSystemRenderer.velocityScale |
ParticleSystemRingBufferMode |
UnityEngine.ParticleSystemRingBufferMode |
Disabled |
UnityEngine.ParticleSystemRingBufferMode.Disabled |
LoopUntilReplaced |
UnityEngine.ParticleSystemRingBufferMode.LoopUntilReplaced |
PauseUntilReplaced |
UnityEngine.ParticleSystemRingBufferMode.PauseUntilReplaced |
ParticleSystemScalingMode |
UnityEngine.ParticleSystemScalingMode |
Hierarchy |
UnityEngine.ParticleSystemScalingMode.Hierarchy |
Local |
UnityEngine.ParticleSystemScalingMode.Local |
Shape |
UnityEngine.ParticleSystemScalingMode.Shape |
ParticleSystemShapeMultiModeValue |
UnityEngine.ParticleSystemShapeMultiModeValue |
BurstSpread |
UnityEngine.ParticleSystemShapeMultiModeValue.BurstSpread |
Loop |
UnityEngine.ParticleSystemShapeMultiModeValue.Loop |
PingPong |
UnityEngine.ParticleSystemShapeMultiModeValue.PingPong |
Random |
UnityEngine.ParticleSystemShapeMultiModeValue.Random |
ParticleSystemShapeTextureChannel |
UnityEngine.ParticleSystemShapeTextureChannel |
Alpha |
UnityEngine.ParticleSystemShapeTextureChannel.Alpha |
Blue |
UnityEngine.ParticleSystemShapeTextureChannel.Blue |
Green |
UnityEngine.ParticleSystemShapeTextureChannel.Green |
Red |
UnityEngine.ParticleSystemShapeTextureChannel.Red |
ParticleSystemShapeType |
UnityEngine.ParticleSystemShapeType |
Box |
UnityEngine.ParticleSystemShapeType.Box |
BoxEdge |
UnityEngine.ParticleSystemShapeType.BoxEdge |
BoxShell |
UnityEngine.ParticleSystemShapeType.BoxShell |
Circle |
UnityEngine.ParticleSystemShapeType.Circle |
CircleEdge |
UnityEngine.ParticleSystemShapeType.CircleEdge |
Cone |
UnityEngine.ParticleSystemShapeType.Cone |
ConeShell |
UnityEngine.ParticleSystemShapeType.ConeShell |
ConeVolume |
UnityEngine.ParticleSystemShapeType.ConeVolume |
ConeVolumeShell |
UnityEngine.ParticleSystemShapeType.ConeVolumeShell |
Donut |
UnityEngine.ParticleSystemShapeType.Donut |
Hemisphere |
UnityEngine.ParticleSystemShapeType.Hemisphere |
HemisphereShell |
UnityEngine.ParticleSystemShapeType.HemisphereShell |
Mesh |
UnityEngine.ParticleSystemShapeType.Mesh |
MeshRenderer |
UnityEngine.ParticleSystemShapeType.MeshRenderer |
Rectangle |
UnityEngine.ParticleSystemShapeType.Rectangle |
SingleSidedEdge |
UnityEngine.ParticleSystemShapeType.SingleSidedEdge |
SkinnedMeshRenderer |
UnityEngine.ParticleSystemShapeType.SkinnedMeshRenderer |
Sphere |
UnityEngine.ParticleSystemShapeType.Sphere |
SphereShell |
UnityEngine.ParticleSystemShapeType.SphereShell |
Sprite |
UnityEngine.ParticleSystemShapeType.Sprite |
SpriteRenderer |
UnityEngine.ParticleSystemShapeType.SpriteRenderer |
ParticleSystemSimulationSpace |
UnityEngine.ParticleSystemSimulationSpace |
Custom |
UnityEngine.ParticleSystemSimulationSpace.Custom |
Local |
UnityEngine.ParticleSystemSimulationSpace.Local |
World |
UnityEngine.ParticleSystemSimulationSpace.World |
ParticleSystemSortMode |
UnityEngine.ParticleSystemSortMode |
Depth |
UnityEngine.ParticleSystemSortMode.Depth |
Distance |
UnityEngine.ParticleSystemSortMode.Distance |
None |
UnityEngine.ParticleSystemSortMode.None |
OldestInFront |
UnityEngine.ParticleSystemSortMode.OldestInFront |
YoungestInFront |
UnityEngine.ParticleSystemSortMode.YoungestInFront |
ParticleSystemStopAction |
UnityEngine.ParticleSystemStopAction |
Callback |
UnityEngine.ParticleSystemStopAction.Callback |
Destroy |
UnityEngine.ParticleSystemStopAction.Destroy |
Disable |
UnityEngine.ParticleSystemStopAction.Disable |
None |
UnityEngine.ParticleSystemStopAction.None |
ParticleSystemStopBehavior |
UnityEngine.ParticleSystemStopBehavior |
StopEmitting |
UnityEngine.ParticleSystemStopBehavior.StopEmitting |
StopEmittingAndClear |
UnityEngine.ParticleSystemStopBehavior.StopEmittingAndClear |
ParticleSystemSubEmitterProperties |
UnityEngine.ParticleSystemSubEmitterProperties |
InheritColor |
UnityEngine.ParticleSystemSubEmitterProperties.InheritColor |
InheritDuration |
UnityEngine.ParticleSystemSubEmitterProperties.InheritDuration |
InheritEverything |
UnityEngine.ParticleSystemSubEmitterProperties.InheritEverything |
InheritLifetime |
UnityEngine.ParticleSystemSubEmitterProperties.InheritLifetime |
InheritNothing |
UnityEngine.ParticleSystemSubEmitterProperties.InheritNothing |
InheritRotation |
UnityEngine.ParticleSystemSubEmitterProperties.InheritRotation |
InheritSize |
UnityEngine.ParticleSystemSubEmitterProperties.InheritSize |
ParticleSystemSubEmitterType |
UnityEngine.ParticleSystemSubEmitterType |
Birth |
UnityEngine.ParticleSystemSubEmitterType.Birth |
Collision |
UnityEngine.ParticleSystemSubEmitterType.Collision |
Death |
UnityEngine.ParticleSystemSubEmitterType.Death |
Manual |
UnityEngine.ParticleSystemSubEmitterType.Manual |
Trigger |
UnityEngine.ParticleSystemSubEmitterType.Trigger |
ParticleSystemTrailMode |
UnityEngine.ParticleSystemTrailMode |
PerParticle |
UnityEngine.ParticleSystemTrailMode.PerParticle |
Ribbon |
UnityEngine.ParticleSystemTrailMode.Ribbon |
ParticleSystemTrailTextureMode |
UnityEngine.ParticleSystemTrailTextureMode |
DistributePerSegment |
UnityEngine.ParticleSystemTrailTextureMode.DistributePerSegment |
RepeatPerSegment |
UnityEngine.ParticleSystemTrailTextureMode.RepeatPerSegment |
Stretch |
UnityEngine.ParticleSystemTrailTextureMode.Stretch |
Tile |
UnityEngine.ParticleSystemTrailTextureMode.Tile |
ParticleSystemTriggerEventType |
UnityEngine.ParticleSystemTriggerEventType |
Enter |
UnityEngine.ParticleSystemTriggerEventType.Enter |
Exit |
UnityEngine.ParticleSystemTriggerEventType.Exit |
Inside |
UnityEngine.ParticleSystemTriggerEventType.Inside |
Outside |
UnityEngine.ParticleSystemTriggerEventType.Outside |
ParticleSystemVertexStream |
UnityEngine.ParticleSystemVertexStream |
AgePercent |
UnityEngine.ParticleSystemVertexStream.AgePercent |
AnimBlend |
UnityEngine.ParticleSystemVertexStream.AnimBlend |
AnimFrame |
UnityEngine.ParticleSystemVertexStream.AnimFrame |
Center |
UnityEngine.ParticleSystemVertexStream.Center |
Color |
UnityEngine.ParticleSystemVertexStream.Color |
Custom1X |
UnityEngine.ParticleSystemVertexStream.Custom1X |
Custom1XY |
UnityEngine.ParticleSystemVertexStream.Custom1XY |
Custom1XYZ |
UnityEngine.ParticleSystemVertexStream.Custom1XYZ |
Custom1XYZW |
UnityEngine.ParticleSystemVertexStream.Custom1XYZW |
Custom2X |
UnityEngine.ParticleSystemVertexStream.Custom2X |
Custom2XY |
UnityEngine.ParticleSystemVertexStream.Custom2XY |
Custom2XYZ |
UnityEngine.ParticleSystemVertexStream.Custom2XYZ |
Custom2XYZW |
UnityEngine.ParticleSystemVertexStream.Custom2XYZW |
InvStartLifetime |
UnityEngine.ParticleSystemVertexStream.InvStartLifetime |
MeshIndex |
UnityEngine.ParticleSystemVertexStream.MeshIndex |
NoiseImpulseX |
UnityEngine.ParticleSystemVertexStream.NoiseImpulseX |
NoiseImpulseXY |
UnityEngine.ParticleSystemVertexStream.NoiseImpulseXY |
NoiseImpulseXYZ |
UnityEngine.ParticleSystemVertexStream.NoiseImpulseXYZ |
NoiseSumX |
UnityEngine.ParticleSystemVertexStream.NoiseSumX |
NoiseSumXY |
UnityEngine.ParticleSystemVertexStream.NoiseSumXY |
NoiseSumXYZ |
UnityEngine.ParticleSystemVertexStream.NoiseSumXYZ |
Normal |
UnityEngine.ParticleSystemVertexStream.Normal |
Position |
UnityEngine.ParticleSystemVertexStream.Position |
Rotation |
UnityEngine.ParticleSystemVertexStream.Rotation |
Rotation3D |
UnityEngine.ParticleSystemVertexStream.Rotation3D |
RotationSpeed |
UnityEngine.ParticleSystemVertexStream.RotationSpeed |
RotationSpeed3D |
UnityEngine.ParticleSystemVertexStream.RotationSpeed3D |
SizeX |
UnityEngine.ParticleSystemVertexStream.SizeX |
SizeXY |
UnityEngine.ParticleSystemVertexStream.SizeXY |
SizeXYZ |
UnityEngine.ParticleSystemVertexStream.SizeXYZ |
Speed |
UnityEngine.ParticleSystemVertexStream.Speed |
StableRandomX |
UnityEngine.ParticleSystemVertexStream.StableRandomX |
StableRandomXY |
UnityEngine.ParticleSystemVertexStream.StableRandomXY |
StableRandomXYZ |
UnityEngine.ParticleSystemVertexStream.StableRandomXYZ |
StableRandomXYZW |
UnityEngine.ParticleSystemVertexStream.StableRandomXYZW |
Tangent |
UnityEngine.ParticleSystemVertexStream.Tangent |
UV |
UnityEngine.ParticleSystemVertexStream.UV |
UV2 |
UnityEngine.ParticleSystemVertexStream.UV2 |
UV3 |
UnityEngine.ParticleSystemVertexStream.UV3 |
UV4 |
UnityEngine.ParticleSystemVertexStream.UV4 |
VaryingRandomX |
UnityEngine.ParticleSystemVertexStream.VaryingRandomX |
VaryingRandomXY |
UnityEngine.ParticleSystemVertexStream.VaryingRandomXY |
VaryingRandomXYZ |
UnityEngine.ParticleSystemVertexStream.VaryingRandomXYZ |
VaryingRandomXYZW |
UnityEngine.ParticleSystemVertexStream.VaryingRandomXYZW |
Velocity |
UnityEngine.ParticleSystemVertexStream.Velocity |
VertexID |
UnityEngine.ParticleSystemVertexStream.VertexID |
ParticleSystemVertexStreams |
UnityEngine.ParticleSystemVertexStreams |
All |
UnityEngine.ParticleSystemVertexStreams.All |
CenterAndVertexID |
UnityEngine.ParticleSystemVertexStreams.CenterAndVertexID |
Color |
UnityEngine.ParticleSystemVertexStreams.Color |
Custom1 |
UnityEngine.ParticleSystemVertexStreams.Custom1 |
Custom2 |
UnityEngine.ParticleSystemVertexStreams.Custom2 |
Lifetime |
UnityEngine.ParticleSystemVertexStreams.Lifetime |
None |
UnityEngine.ParticleSystemVertexStreams.None |
Normal |
UnityEngine.ParticleSystemVertexStreams.Normal |
Position |
UnityEngine.ParticleSystemVertexStreams.Position |
Random |
UnityEngine.ParticleSystemVertexStreams.Random |
Rotation |
UnityEngine.ParticleSystemVertexStreams.Rotation |
Size |
UnityEngine.ParticleSystemVertexStreams.Size |
Tangent |
UnityEngine.ParticleSystemVertexStreams.Tangent |
UV |
UnityEngine.ParticleSystemVertexStreams.UV |
UV2BlendAndFrame |
UnityEngine.ParticleSystemVertexStreams.UV2BlendAndFrame |
Velocity |
UnityEngine.ParticleSystemVertexStreams.Velocity |
PatchExtents |
UnityEngine.PatchExtents |
max |
UnityEngine.PatchExtents.max |
min |
UnityEngine.PatchExtents.min |
PhysicMaterial |
UnityEngine.PhysicMaterial |
ctor |
UnityEngine.PhysicMaterial.#ctor |
ctor |
UnityEngine.PhysicMaterial.#ctor(System.String) |
bounceCombine |
UnityEngine.PhysicMaterial.bounceCombine |
bounciness |
UnityEngine.PhysicMaterial.bounciness |
dynamicFriction |
UnityEngine.PhysicMaterial.dynamicFriction |
dynamicFriction2 |
UnityEngine.PhysicMaterial.dynamicFriction2 |
frictionCombine |
UnityEngine.PhysicMaterial.frictionCombine |
frictionDirection2 |
UnityEngine.PhysicMaterial.frictionDirection2 |
staticFriction |
UnityEngine.PhysicMaterial.staticFriction |
staticFriction2 |
UnityEngine.PhysicMaterial.staticFriction2 |
PhysicMaterialCombine |
UnityEngine.PhysicMaterialCombine |
Average |
UnityEngine.PhysicMaterialCombine.Average |
Maximum |
UnityEngine.PhysicMaterialCombine.Maximum |
Minimum |
UnityEngine.PhysicMaterialCombine.Minimum |
Multiply |
UnityEngine.PhysicMaterialCombine.Multiply |
Physics |
UnityEngine.Physics |
AllLayers |
UnityEngine.Physics.AllLayers |
BakeMesh |
UnityEngine.Physics.BakeMesh(System.Int32,System.Boolean) |
BoxCast |
UnityEngine.Physics.BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
BoxCast |
UnityEngine.Physics.BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
BoxCastAll |
UnityEngine.Physics.BoxCastAll(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
BoxCastNonAlloc |
UnityEngine.Physics.BoxCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
CapsuleCast |
UnityEngine.Physics.CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
CapsuleCast |
UnityEngine.Physics.CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
CapsuleCastAll |
UnityEngine.Physics.CapsuleCastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
CapsuleCastNonAlloc |
UnityEngine.Physics.CapsuleCastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
CheckBox |
UnityEngine.Physics.CheckBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) |
CheckCapsule |
UnityEngine.Physics.CheckCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
CheckSphere |
UnityEngine.Physics.CheckSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
ClosestPoint |
UnityEngine.Physics.ClosestPoint(UnityEngine.Vector3,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion) |
ComputePenetration |
UnityEngine.Physics.ComputePenetration(UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Collider,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Vector3&,System.Single&) |
ContactModifyEvent |
UnityEngine.Physics.ContactModifyEvent(System.Action2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray 1<UnityEngine.ModifiableContactPair>>) |
ContactModifyEventCCD |
UnityEngine.Physics.ContactModifyEventCCD(System.Action2<UnityEngine.PhysicsScene,Unity.Collections.NativeArray 1<UnityEngine.ModifiableContactPair>>) |
DefaultRaycastLayers |
UnityEngine.Physics.DefaultRaycastLayers |
GetIgnoreCollision |
UnityEngine.Physics.GetIgnoreCollision(UnityEngine.Collider,UnityEngine.Collider) |
GetIgnoreLayerCollision |
UnityEngine.Physics.GetIgnoreLayerCollision(System.Int32,System.Int32) |
IgnoreCollision |
UnityEngine.Physics.IgnoreCollision(UnityEngine.Collider,UnityEngine.Collider,System.Boolean) |
IgnoreLayerCollision |
UnityEngine.Physics.IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) |
IgnoreRaycastLayer |
UnityEngine.Physics.IgnoreRaycastLayer |
Linecast |
UnityEngine.Physics.Linecast(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,UnityEngine.QueryTriggerInteraction) |
Linecast |
UnityEngine.Physics.Linecast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Int32,UnityEngine.QueryTriggerInteraction) |
OverlapBox |
UnityEngine.Physics.OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) |
OverlapBoxNonAlloc |
UnityEngine.Physics.OverlapBoxNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) |
OverlapCapsule |
UnityEngine.Physics.OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
OverlapCapsuleNonAlloc |
UnityEngine.Physics.OverlapCapsuleNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) |
OverlapSphere |
UnityEngine.Physics.OverlapSphere(UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
OverlapSphereNonAlloc |
UnityEngine.Physics.OverlapSphereNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) |
Raycast |
UnityEngine.Physics.Raycast(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
Raycast |
UnityEngine.Physics.Raycast(UnityEngine.Ray,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
Raycast |
UnityEngine.Physics.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
Raycast |
UnityEngine.Physics.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
RaycastAll |
UnityEngine.Physics.RaycastAll(UnityEngine.Ray,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
RaycastAll |
UnityEngine.Physics.RaycastAll(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
RaycastNonAlloc |
UnityEngine.Physics.RaycastNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
RaycastNonAlloc |
UnityEngine.Physics.RaycastNonAlloc(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
RebuildBroadphaseRegions |
UnityEngine.Physics.RebuildBroadphaseRegions(UnityEngine.Bounds,System.Int32) |
Simulate |
UnityEngine.Physics.Simulate(System.Single) |
SphereCast |
UnityEngine.Physics.SphereCast(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
SphereCast |
UnityEngine.Physics.SphereCast(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
SphereCast |
UnityEngine.Physics.SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
SphereCastAll |
UnityEngine.Physics.SphereCastAll(UnityEngine.Ray,System.Single,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
SphereCastAll |
UnityEngine.Physics.SphereCastAll(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
SphereCastNonAlloc |
UnityEngine.Physics.SphereCastNonAlloc(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
SphereCastNonAlloc |
UnityEngine.Physics.SphereCastNonAlloc(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
SyncTransforms |
UnityEngine.Physics.SyncTransforms |
autoSimulation |
UnityEngine.Physics.autoSimulation |
autoSyncTransforms |
UnityEngine.Physics.autoSyncTransforms |
bounceThreshold |
UnityEngine.Physics.bounceThreshold |
clothGravity |
UnityEngine.Physics.clothGravity |
defaultContactOffset |
UnityEngine.Physics.defaultContactOffset |
defaultMaxAngularSpeed |
UnityEngine.Physics.defaultMaxAngularSpeed |
defaultMaxDepenetrationVelocity |
UnityEngine.Physics.defaultMaxDepenetrationVelocity |
defaultPhysicsScene |
UnityEngine.Physics.defaultPhysicsScene |
defaultSolverIterations |
UnityEngine.Physics.defaultSolverIterations |
defaultSolverVelocityIterations |
UnityEngine.Physics.defaultSolverVelocityIterations |
gravity |
UnityEngine.Physics.gravity |
improvedPatchFriction |
UnityEngine.Physics.improvedPatchFriction |
interCollisionDistance |
UnityEngine.Physics.interCollisionDistance |
interCollisionStiffness |
UnityEngine.Physics.interCollisionStiffness |
maxAngularVelocity |
UnityEngine.Physics.maxAngularVelocity |
minPenetrationForPenalty |
UnityEngine.Physics.minPenetrationForPenalty |
queriesHitBackfaces |
UnityEngine.Physics.queriesHitBackfaces |
queriesHitTriggers |
UnityEngine.Physics.queriesHitTriggers |
reuseCollisionCallbacks |
UnityEngine.Physics.reuseCollisionCallbacks |
sleepAngularVelocity |
UnityEngine.Physics.sleepAngularVelocity |
sleepThreshold |
UnityEngine.Physics.sleepThreshold |
sleepVelocity |
UnityEngine.Physics.sleepVelocity |
Physics2D |
UnityEngine.Physics2D |
AllLayers |
UnityEngine.Physics2D.AllLayers |
BoxCast |
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
BoxCast |
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single) |
BoxCast |
UnityEngine.Physics2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) |
BoxCastAll |
UnityEngine.Physics2D.BoxCastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
BoxCastNonAlloc |
UnityEngine.Physics2D.BoxCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single) |
CapsuleCast |
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
CapsuleCast |
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single) |
CapsuleCast |
UnityEngine.Physics2D.CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) |
CapsuleCastAll |
UnityEngine.Physics2D.CapsuleCastAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
CapsuleCastNonAlloc |
UnityEngine.Physics2D.CapsuleCastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single) |
CircleCast |
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
CircleCast |
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single) |
CircleCast |
UnityEngine.Physics2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) |
CircleCastAll |
UnityEngine.Physics2D.CircleCastAll(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
CircleCastNonAlloc |
UnityEngine.Physics2D.CircleCastNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single) |
ClosestPoint |
UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2,UnityEngine.Collider2D) |
ClosestPoint |
UnityEngine.Physics2D.ClosestPoint(UnityEngine.Vector2,UnityEngine.Rigidbody2D) |
DefaultRaycastLayers |
UnityEngine.Physics2D.DefaultRaycastLayers |
Distance |
UnityEngine.Physics2D.Distance(UnityEngine.Collider2D,UnityEngine.Collider2D) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[]) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[]) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Collider2D,UnityEngine.ContactPoint2D[]) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2D,UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[]) |
GetContacts |
UnityEngine.Physics2D.GetContacts(UnityEngine.Rigidbody2D,UnityEngine.ContactPoint2D[]) |
GetIgnoreCollision |
UnityEngine.Physics2D.GetIgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D) |
GetIgnoreLayerCollision |
UnityEngine.Physics2D.GetIgnoreLayerCollision(System.Int32,System.Int32) |
GetLayerCollisionMask |
UnityEngine.Physics2D.GetLayerCollisionMask(System.Int32) |
GetRayIntersection |
UnityEngine.Physics2D.GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32) |
GetRayIntersectionAll |
UnityEngine.Physics2D.GetRayIntersectionAll(UnityEngine.Ray,System.Single,System.Int32) |
GetRayIntersectionNonAlloc |
UnityEngine.Physics2D.GetRayIntersectionNonAlloc(UnityEngine.Ray,UnityEngine.RaycastHit2D[],System.Single,System.Int32) |
IgnoreCollision |
UnityEngine.Physics2D.IgnoreCollision(UnityEngine.Collider2D,UnityEngine.Collider2D,System.Boolean) |
IgnoreLayerCollision |
UnityEngine.Physics2D.IgnoreLayerCollision(System.Int32,System.Int32,System.Boolean) |
IgnoreRaycastLayer |
UnityEngine.Physics2D.IgnoreRaycastLayer |
IsTouching |
UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2D,UnityEngine.Collider2D) |
IsTouching |
UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2D,UnityEngine.Collider2D,UnityEngine.ContactFilter2D) |
IsTouching |
UnityEngine.Physics2D.IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D) |
IsTouchingLayers |
UnityEngine.Physics2D.IsTouchingLayers(UnityEngine.Collider2D,System.Int32) |
Linecast |
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single) |
Linecast |
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>) |
Linecast |
UnityEngine.Physics2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) |
LinecastAll |
UnityEngine.Physics2D.LinecastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single) |
LinecastNonAlloc |
UnityEngine.Physics2D.LinecastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Int32,System.Single,System.Single) |
MaxPolygonShapeVertices |
UnityEngine.Physics2D.MaxPolygonShapeVertices |
OverlapArea |
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single) |
OverlapArea |
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapArea |
UnityEngine.Physics2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapAreaAll |
UnityEngine.Physics2D.OverlapAreaAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Single,System.Single) |
OverlapAreaNonAlloc |
UnityEngine.Physics2D.OverlapAreaNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single) |
OverlapBox |
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
OverlapBox |
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapBox |
UnityEngine.Physics2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapBoxAll |
UnityEngine.Physics2D.OverlapBoxAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
OverlapBoxNonAlloc |
UnityEngine.Physics2D.OverlapBoxNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single) |
OverlapCapsule |
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32,System.Single,System.Single) |
OverlapCapsule |
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapCapsule |
UnityEngine.Physics2D.OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapCapsuleAll |
UnityEngine.Physics2D.OverlapCapsuleAll(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32,System.Single,System.Single) |
OverlapCapsuleNonAlloc |
UnityEngine.Physics2D.OverlapCapsuleNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single) |
OverlapCircle |
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
OverlapCircle |
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapCircle |
UnityEngine.Physics2D.OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapCircleAll |
UnityEngine.Physics2D.OverlapCircleAll(UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
OverlapCircleNonAlloc |
UnityEngine.Physics2D.OverlapCircleNonAlloc(UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single) |
OverlapCollider |
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapCollider |
UnityEngine.Physics2D.OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapPoint |
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2,System.Int32,System.Single,System.Single) |
OverlapPoint |
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapPoint |
UnityEngine.Physics2D.OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapPointAll |
UnityEngine.Physics2D.OverlapPointAll(UnityEngine.Vector2,System.Int32,System.Single,System.Single) |
OverlapPointNonAlloc |
UnityEngine.Physics2D.OverlapPointNonAlloc(UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32,System.Single,System.Single) |
Raycast |
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
Raycast |
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single) |
Raycast |
UnityEngine.Physics2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) |
RaycastAll |
UnityEngine.Physics2D.RaycastAll(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32,System.Single,System.Single) |
RaycastNonAlloc |
UnityEngine.Physics2D.RaycastNonAlloc(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single,System.Int32,System.Single,System.Single) |
SetLayerCollisionMask |
UnityEngine.Physics2D.SetLayerCollisionMask(System.Int32,System.Int32) |
Simulate |
UnityEngine.Physics2D.Simulate(System.Single) |
SyncTransforms |
UnityEngine.Physics2D.SyncTransforms |
alwaysShowColliders |
UnityEngine.Physics2D.alwaysShowColliders |
angularSleepTolerance |
UnityEngine.Physics2D.angularSleepTolerance |
autoSimulation |
UnityEngine.Physics2D.autoSimulation |
autoSyncTransforms |
UnityEngine.Physics2D.autoSyncTransforms |
baumgarteScale |
UnityEngine.Physics2D.baumgarteScale |
baumgarteTOIScale |
UnityEngine.Physics2D.baumgarteTOIScale |
callbacksOnDisable |
UnityEngine.Physics2D.callbacksOnDisable |
changeStopsCallbacks |
UnityEngine.Physics2D.changeStopsCallbacks |
colliderAABBColor |
UnityEngine.Physics2D.colliderAABBColor |
colliderAsleepColor |
UnityEngine.Physics2D.colliderAsleepColor |
colliderAwakeColor |
UnityEngine.Physics2D.colliderAwakeColor |
colliderContactColor |
UnityEngine.Physics2D.colliderContactColor |
contactArrowScale |
UnityEngine.Physics2D.contactArrowScale |
defaultContactOffset |
UnityEngine.Physics2D.defaultContactOffset |
defaultPhysicsScene |
UnityEngine.Physics2D.defaultPhysicsScene |
deleteStopsCallbacks |
UnityEngine.Physics2D.deleteStopsCallbacks |
gravity |
UnityEngine.Physics2D.gravity |
jobOptions |
UnityEngine.Physics2D.jobOptions |
linearSleepTolerance |
UnityEngine.Physics2D.linearSleepTolerance |
maxAngularCorrection |
UnityEngine.Physics2D.maxAngularCorrection |
maxLinearCorrection |
UnityEngine.Physics2D.maxLinearCorrection |
maxRotationSpeed |
UnityEngine.Physics2D.maxRotationSpeed |
maxTranslationSpeed |
UnityEngine.Physics2D.maxTranslationSpeed |
minPenetrationForPenalty |
UnityEngine.Physics2D.minPenetrationForPenalty |
positionIterations |
UnityEngine.Physics2D.positionIterations |
queriesHitTriggers |
UnityEngine.Physics2D.queriesHitTriggers |
queriesStartInColliders |
UnityEngine.Physics2D.queriesStartInColliders |
raycastsHitTriggers |
UnityEngine.Physics2D.raycastsHitTriggers |
raycastsStartInColliders |
UnityEngine.Physics2D.raycastsStartInColliders |
reuseCollisionCallbacks |
UnityEngine.Physics2D.reuseCollisionCallbacks |
showColliderAABB |
UnityEngine.Physics2D.showColliderAABB |
showColliderContacts |
UnityEngine.Physics2D.showColliderContacts |
showColliderSleep |
UnityEngine.Physics2D.showColliderSleep |
simulationMode |
UnityEngine.Physics2D.simulationMode |
timeToSleep |
UnityEngine.Physics2D.timeToSleep |
velocityIterations |
UnityEngine.Physics2D.velocityIterations |
velocityThreshold |
UnityEngine.Physics2D.velocityThreshold |
PhysicsJobOptions2D |
UnityEngine.PhysicsJobOptions2D |
clearBodyForcesPerJob |
UnityEngine.PhysicsJobOptions2D.clearBodyForcesPerJob |
clearFlagsPerJob |
UnityEngine.PhysicsJobOptions2D.clearFlagsPerJob |
collideContactsPerJob |
UnityEngine.PhysicsJobOptions2D.collideContactsPerJob |
findNearestContactsPerJob |
UnityEngine.PhysicsJobOptions2D.findNearestContactsPerJob |
interpolationPosesPerJob |
UnityEngine.PhysicsJobOptions2D.interpolationPosesPerJob |
islandSolverBodiesPerJob |
UnityEngine.PhysicsJobOptions2D.islandSolverBodiesPerJob |
islandSolverBodyCostScale |
UnityEngine.PhysicsJobOptions2D.islandSolverBodyCostScale |
islandSolverContactCostScale |
UnityEngine.PhysicsJobOptions2D.islandSolverContactCostScale |
islandSolverContactsPerJob |
UnityEngine.PhysicsJobOptions2D.islandSolverContactsPerJob |
islandSolverCostThreshold |
UnityEngine.PhysicsJobOptions2D.islandSolverCostThreshold |
islandSolverJointCostScale |
UnityEngine.PhysicsJobOptions2D.islandSolverJointCostScale |
newContactsPerJob |
UnityEngine.PhysicsJobOptions2D.newContactsPerJob |
syncContinuousFixturesPerJob |
UnityEngine.PhysicsJobOptions2D.syncContinuousFixturesPerJob |
syncDiscreteFixturesPerJob |
UnityEngine.PhysicsJobOptions2D.syncDiscreteFixturesPerJob |
updateTriggerContactsPerJob |
UnityEngine.PhysicsJobOptions2D.updateTriggerContactsPerJob |
useConsistencySorting |
UnityEngine.PhysicsJobOptions2D.useConsistencySorting |
useMultithreading |
UnityEngine.PhysicsJobOptions2D.useMultithreading |
PhysicsMaterial2D |
UnityEngine.PhysicsMaterial2D |
bounciness |
UnityEngine.PhysicsMaterial2D.bounciness |
friction |
UnityEngine.PhysicsMaterial2D.friction |
PhysicsScene |
UnityEngine.PhysicsScene |
BoxCast |
UnityEngine.PhysicsScene.BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
BoxCast |
UnityEngine.PhysicsScene.BoxCast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],UnityEngine.Quaternion,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
CapsuleCast |
UnityEngine.PhysicsScene.CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
CapsuleCast |
UnityEngine.PhysicsScene.CapsuleCast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
IsEmpty |
UnityEngine.PhysicsScene.IsEmpty |
IsValid |
UnityEngine.PhysicsScene.IsValid |
OverlapBox |
UnityEngine.PhysicsScene.OverlapBox(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Collider[],UnityEngine.Quaternion,System.Int32,UnityEngine.QueryTriggerInteraction) |
OverlapCapsule |
UnityEngine.PhysicsScene.OverlapCapsule(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) |
OverlapSphere |
UnityEngine.PhysicsScene.OverlapSphere(UnityEngine.Vector3,System.Single,UnityEngine.Collider[],System.Int32,UnityEngine.QueryTriggerInteraction) |
Raycast |
UnityEngine.PhysicsScene.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
Raycast |
UnityEngine.PhysicsScene.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
Raycast |
UnityEngine.PhysicsScene.Raycast(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
Simulate |
UnityEngine.PhysicsScene.Simulate(System.Single) |
SphereCast |
UnityEngine.PhysicsScene.SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
SphereCast |
UnityEngine.PhysicsScene.SphereCast(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,UnityEngine.RaycastHit[],System.Single,System.Int32,UnityEngine.QueryTriggerInteraction) |
PhysicsScene2D |
UnityEngine.PhysicsScene2D |
BoxCast |
UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32) |
BoxCast |
UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) |
BoxCast |
UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>) |
BoxCast |
UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) |
BoxCast |
UnityEngine.PhysicsScene2D.BoxCast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.RaycastHit2D[],System.Int32) |
CapsuleCast |
UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,System.Int32) |
CapsuleCast |
UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) |
CapsuleCast |
UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>) |
CapsuleCast |
UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) |
CapsuleCast |
UnityEngine.PhysicsScene2D.CapsuleCast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.RaycastHit2D[],System.Int32) |
CircleCast |
UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,System.Int32) |
CircleCast |
UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) |
CircleCast |
UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>) |
CircleCast |
UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) |
CircleCast |
UnityEngine.PhysicsScene2D.CircleCast(UnityEngine.Vector2,System.Single,UnityEngine.Vector2,System.Single,UnityEngine.RaycastHit2D[],System.Int32) |
GetRayIntersection |
UnityEngine.PhysicsScene2D.GetRayIntersection(UnityEngine.Ray,System.Single,System.Int32) |
GetRayIntersection |
UnityEngine.PhysicsScene2D.GetRayIntersection(UnityEngine.Ray,System.Single,UnityEngine.RaycastHit2D[],System.Int32) |
IsEmpty |
UnityEngine.PhysicsScene2D.IsEmpty |
IsValid |
UnityEngine.PhysicsScene2D.IsValid |
Linecast |
UnityEngine.PhysicsScene2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32) |
Linecast |
UnityEngine.PhysicsScene2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D) |
Linecast |
UnityEngine.PhysicsScene2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>) |
Linecast |
UnityEngine.PhysicsScene2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) |
Linecast |
UnityEngine.PhysicsScene2D.Linecast(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Int32) |
OverlapArea |
UnityEngine.PhysicsScene2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32) |
OverlapArea |
UnityEngine.PhysicsScene2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32) |
OverlapArea |
UnityEngine.PhysicsScene2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D) |
OverlapArea |
UnityEngine.PhysicsScene2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapArea |
UnityEngine.PhysicsScene2D.OverlapArea(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapBox |
UnityEngine.PhysicsScene2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) |
OverlapBox |
UnityEngine.PhysicsScene2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32) |
OverlapBox |
UnityEngine.PhysicsScene2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) |
OverlapBox |
UnityEngine.PhysicsScene2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapBox |
UnityEngine.PhysicsScene2D.OverlapBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapCapsule |
UnityEngine.PhysicsScene2D.OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,System.Int32) |
OverlapCapsule |
UnityEngine.PhysicsScene2D.OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.Collider2D[],System.Int32) |
OverlapCapsule |
UnityEngine.PhysicsScene2D.OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D) |
OverlapCapsule |
UnityEngine.PhysicsScene2D.OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapCapsule |
UnityEngine.PhysicsScene2D.OverlapCapsule(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.CapsuleDirection2D,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapCircle |
UnityEngine.PhysicsScene2D.OverlapCircle(UnityEngine.Vector2,System.Single,System.Int32) |
OverlapCircle |
UnityEngine.PhysicsScene2D.OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.Collider2D[],System.Int32) |
OverlapCircle |
UnityEngine.PhysicsScene2D.OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) |
OverlapCircle |
UnityEngine.PhysicsScene2D.OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapCircle |
UnityEngine.PhysicsScene2D.OverlapCircle(UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapCollider |
UnityEngine.PhysicsScene2D.OverlapCollider(UnityEngine.Collider2D,UnityEngine.Collider2D[],System.Int32) |
OverlapCollider |
UnityEngine.PhysicsScene2D.OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapCollider |
UnityEngine.PhysicsScene2D.OverlapCollider(UnityEngine.Collider2D,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapPoint |
UnityEngine.PhysicsScene2D.OverlapPoint(UnityEngine.Vector2,System.Int32) |
OverlapPoint |
UnityEngine.PhysicsScene2D.OverlapPoint(UnityEngine.Vector2,UnityEngine.Collider2D[],System.Int32) |
OverlapPoint |
UnityEngine.PhysicsScene2D.OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D) |
OverlapPoint |
UnityEngine.PhysicsScene2D.OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapPoint |
UnityEngine.PhysicsScene2D.OverlapPoint(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
Raycast |
UnityEngine.PhysicsScene2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Int32) |
Raycast |
UnityEngine.PhysicsScene2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D) |
Raycast |
UnityEngine.PhysicsScene2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>) |
Raycast |
UnityEngine.PhysicsScene2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[]) |
Raycast |
UnityEngine.PhysicsScene2D.Raycast(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,UnityEngine.RaycastHit2D[],System.Int32) |
Simulate |
UnityEngine.PhysicsScene2D.Simulate(System.Single) |
PhysicsSceneExtensions |
UnityEngine.PhysicsSceneExtensions |
GetPhysicsScene |
UnityEngine.PhysicsSceneExtensions.GetPhysicsScene(UnityEngine.SceneManagement.Scene) |
PhysicsSceneExtensions2D |
UnityEngine.PhysicsSceneExtensions2D |
GetPhysicsScene2D |
UnityEngine.PhysicsSceneExtensions2D.GetPhysicsScene2D(UnityEngine.SceneManagement.Scene) |
PhysicsShape2D |
UnityEngine.PhysicsShape2D |
adjacentEnd |
UnityEngine.PhysicsShape2D.adjacentEnd |
adjacentStart |
UnityEngine.PhysicsShape2D.adjacentStart |
radius |
UnityEngine.PhysicsShape2D.radius |
shapeType |
UnityEngine.PhysicsShape2D.shapeType |
useAdjacentEnd |
UnityEngine.PhysicsShape2D.useAdjacentEnd |
useAdjacentStart |
UnityEngine.PhysicsShape2D.useAdjacentStart |
vertexCount |
UnityEngine.PhysicsShape2D.vertexCount |
vertexStartIndex |
UnityEngine.PhysicsShape2D.vertexStartIndex |
PhysicsShapeGroup2D |
UnityEngine.PhysicsShapeGroup2D |
ctor |
UnityEngine.PhysicsShapeGroup2D.#ctor(System.Int32,System.Int32) |
Add |
UnityEngine.PhysicsShapeGroup2D.Add(UnityEngine.PhysicsShapeGroup2D) |
AddBox |
UnityEngine.PhysicsShapeGroup2D.AddBox(UnityEngine.Vector2,UnityEngine.Vector2,System.Single,System.Single) |
AddCapsule |
UnityEngine.PhysicsShapeGroup2D.AddCapsule(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) |
AddCircle |
UnityEngine.PhysicsShapeGroup2D.AddCircle(UnityEngine.Vector2,System.Single) |
AddEdges |
UnityEngine.PhysicsShapeGroup2D.AddEdges(System.Collections.Generic.List`1<UnityEngine.Vector2>,System.Boolean,System.Boolean,UnityEngine.Vector2,UnityEngine.Vector2,System.Single) |
AddEdges |
UnityEngine.PhysicsShapeGroup2D.AddEdges(System.Collections.Generic.List`1<UnityEngine.Vector2>,System.Single) |
AddPolygon |
UnityEngine.PhysicsShapeGroup2D.AddPolygon(System.Collections.Generic.List`1<UnityEngine.Vector2>) |
Clear |
UnityEngine.PhysicsShapeGroup2D.Clear |
DeleteShape |
UnityEngine.PhysicsShapeGroup2D.DeleteShape(System.Int32) |
GetShape |
UnityEngine.PhysicsShapeGroup2D.GetShape(System.Int32) |
GetShapeData |
UnityEngine.PhysicsShapeGroup2D.GetShapeData(System.Collections.Generic.List1<UnityEngine.PhysicsShape2D>,System.Collections.Generic.List 1<UnityEngine.Vector2>) |
GetShapeData |
UnityEngine.PhysicsShapeGroup2D.GetShapeData(Unity.Collections.NativeArray1<UnityEngine.PhysicsShape2D>,Unity.Collections.NativeArray 1<UnityEngine.Vector2>) |
GetShapeVertex |
UnityEngine.PhysicsShapeGroup2D.GetShapeVertex(System.Int32,System.Int32) |
GetShapeVertices |
UnityEngine.PhysicsShapeGroup2D.GetShapeVertices(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>) |
SetShapeAdjacentVertices |
UnityEngine.PhysicsShapeGroup2D.SetShapeAdjacentVertices(System.Int32,System.Boolean,System.Boolean,UnityEngine.Vector2,UnityEngine.Vector2) |
SetShapeRadius |
UnityEngine.PhysicsShapeGroup2D.SetShapeRadius(System.Int32,System.Single) |
SetShapeVertex |
UnityEngine.PhysicsShapeGroup2D.SetShapeVertex(System.Int32,System.Int32,UnityEngine.Vector2) |
localToWorldMatrix |
UnityEngine.PhysicsShapeGroup2D.localToWorldMatrix |
shapeCount |
UnityEngine.PhysicsShapeGroup2D.shapeCount |
vertexCount |
UnityEngine.PhysicsShapeGroup2D.vertexCount |
PhysicsShapeType2D |
UnityEngine.PhysicsShapeType2D |
Capsule |
UnityEngine.PhysicsShapeType2D.Capsule |
Circle |
UnityEngine.PhysicsShapeType2D.Circle |
Edges |
UnityEngine.PhysicsShapeType2D.Edges |
Polygon |
UnityEngine.PhysicsShapeType2D.Polygon |
PhysicsUpdateBehaviour2D |
UnityEngine.PhysicsUpdateBehaviour2D |
Ping |
UnityEngine.Ping |
ctor |
UnityEngine.Ping.#ctor(System.String) |
ip |
UnityEngine.Ping.ip |
isDone |
UnityEngine.Ping.isDone |
time |
UnityEngine.Ping.time |
Plane |
UnityEngine.Plane |
ctor |
UnityEngine.Plane.#ctor(UnityEngine.Vector3,System.Single) |
ctor |
UnityEngine.Plane.#ctor(UnityEngine.Vector3,UnityEngine.Vector3) |
ctor |
UnityEngine.Plane.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
ClosestPointOnPlane |
UnityEngine.Plane.ClosestPointOnPlane(UnityEngine.Vector3) |
Flip |
UnityEngine.Plane.Flip |
GetDistanceToPoint |
UnityEngine.Plane.GetDistanceToPoint(UnityEngine.Vector3) |
GetSide |
UnityEngine.Plane.GetSide(UnityEngine.Vector3) |
Raycast |
UnityEngine.Plane.Raycast(UnityEngine.Ray,System.Single&) |
SameSide |
UnityEngine.Plane.SameSide(UnityEngine.Vector3,UnityEngine.Vector3) |
Set3Points |
UnityEngine.Plane.Set3Points(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
SetNormalAndPosition |
UnityEngine.Plane.SetNormalAndPosition(UnityEngine.Vector3,UnityEngine.Vector3) |
Translate |
UnityEngine.Plane.Translate(UnityEngine.Plane,UnityEngine.Vector3) |
Translate |
UnityEngine.Plane.Translate(UnityEngine.Vector3) |
distance |
UnityEngine.Plane.distance |
flipped |
UnityEngine.Plane.flipped |
normal |
UnityEngine.Plane.normal |
PlatformEffector2D |
UnityEngine.PlatformEffector2D |
oneWay |
UnityEngine.PlatformEffector2D.oneWay |
rotationalOffset |
UnityEngine.PlatformEffector2D.rotationalOffset |
sideAngleVariance |
UnityEngine.PlatformEffector2D.sideAngleVariance |
sideArc |
UnityEngine.PlatformEffector2D.sideArc |
sideBounce |
UnityEngine.PlatformEffector2D.sideBounce |
sideFriction |
UnityEngine.PlatformEffector2D.sideFriction |
surfaceArc |
UnityEngine.PlatformEffector2D.surfaceArc |
useOneWay |
UnityEngine.PlatformEffector2D.useOneWay |
useOneWayGrouping |
UnityEngine.PlatformEffector2D.useOneWayGrouping |
useSideBounce |
UnityEngine.PlatformEffector2D.useSideBounce |
useSideFriction |
UnityEngine.PlatformEffector2D.useSideFriction |
PlayMode |
UnityEngine.PlayMode |
StopAll |
UnityEngine.PlayMode.StopAll |
StopSameLayer |
UnityEngine.PlayMode.StopSameLayer |
AnimationPlayableUtilities |
UnityEngine.Playables.AnimationPlayableUtilities |
Play |
UnityEngine.Playables.AnimationPlayableUtilities.Play(UnityEngine.Animator,UnityEngine.Playables.Playable,UnityEngine.Playables.PlayableGraph) |
PlayAnimatorController |
UnityEngine.Playables.AnimationPlayableUtilities.PlayAnimatorController(UnityEngine.Animator,UnityEngine.RuntimeAnimatorController,UnityEngine.Playables.PlayableGraph&) |
PlayClip |
UnityEngine.Playables.AnimationPlayableUtilities.PlayClip(UnityEngine.Animator,UnityEngine.AnimationClip,UnityEngine.Playables.PlayableGraph&) |
PlayLayerMixer |
UnityEngine.Playables.AnimationPlayableUtilities.PlayLayerMixer(UnityEngine.Animator,System.Int32,UnityEngine.Playables.PlayableGraph&) |
PlayMixer |
UnityEngine.Playables.AnimationPlayableUtilities.PlayMixer(UnityEngine.Animator,System.Int32,UnityEngine.Playables.PlayableGraph&) |
DataStreamType |
UnityEngine.Playables.DataStreamType |
Animation |
UnityEngine.Playables.DataStreamType.Animation |
Audio |
UnityEngine.Playables.DataStreamType.Audio |
None |
UnityEngine.Playables.DataStreamType.None |
Texture |
UnityEngine.Playables.DataStreamType.Texture |
DirectorUpdateMode |
UnityEngine.Playables.DirectorUpdateMode |
DSPClock |
UnityEngine.Playables.DirectorUpdateMode.DSPClock |
GameTime |
UnityEngine.Playables.DirectorUpdateMode.GameTime |
Manual |
UnityEngine.Playables.DirectorUpdateMode.Manual |
UnscaledGameTime |
UnityEngine.Playables.DirectorUpdateMode.UnscaledGameTime |
DirectorWrapMode |
UnityEngine.Playables.DirectorWrapMode |
Hold |
UnityEngine.Playables.DirectorWrapMode.Hold |
Loop |
UnityEngine.Playables.DirectorWrapMode.Loop |
None |
UnityEngine.Playables.DirectorWrapMode.None |
FrameData |
UnityEngine.Playables.FrameData |
EvaluationType |
UnityEngine.Playables.FrameData.EvaluationType |
Evaluate |
UnityEngine.Playables.FrameData.EvaluationType.Evaluate |
Playback |
UnityEngine.Playables.FrameData.EvaluationType.Playback |
deltaTime |
UnityEngine.Playables.FrameData.deltaTime |
effectiveParentDelay |
UnityEngine.Playables.FrameData.effectiveParentDelay |
effectiveParentSpeed |
UnityEngine.Playables.FrameData.effectiveParentSpeed |
effectivePlayState |
UnityEngine.Playables.FrameData.effectivePlayState |
effectiveSpeed |
UnityEngine.Playables.FrameData.effectiveSpeed |
effectiveWeight |
UnityEngine.Playables.FrameData.effectiveWeight |
evaluationType |
UnityEngine.Playables.FrameData.evaluationType |
frameId |
UnityEngine.Playables.FrameData.frameId |
output |
UnityEngine.Playables.FrameData.output |
seekOccurred |
UnityEngine.Playables.FrameData.seekOccurred |
timeHeld |
UnityEngine.Playables.FrameData.timeHeld |
timeLooped |
UnityEngine.Playables.FrameData.timeLooped |
weight |
UnityEngine.Playables.FrameData.weight |
INotification |
UnityEngine.Playables.INotification |
id |
UnityEngine.Playables.INotification.id |
INotificationReceiver |
UnityEngine.Playables.INotificationReceiver |
OnNotify |
UnityEngine.Playables.INotificationReceiver.OnNotify(UnityEngine.Playables.Playable,UnityEngine.Playables.INotification,System.Object) |
IPlayable |
UnityEngine.Playables.IPlayable |
IPlayableAsset |
UnityEngine.Playables.IPlayableAsset |
CreatePlayable |
UnityEngine.Playables.IPlayableAsset.CreatePlayable(UnityEngine.Playables.PlayableGraph,UnityEngine.GameObject) |
duration |
UnityEngine.Playables.IPlayableAsset.duration |
outputs |
UnityEngine.Playables.IPlayableAsset.outputs |
IPlayableBehaviour |
UnityEngine.Playables.IPlayableBehaviour |
IPlayableOutput |
UnityEngine.Playables.IPlayableOutput |
Notification |
UnityEngine.Playables.Notification |
ctor |
UnityEngine.Playables.Notification.#ctor(System.String) |
id |
UnityEngine.Playables.Notification.id |
PlayState |
UnityEngine.Playables.PlayState |
Delayed |
UnityEngine.Playables.PlayState.Delayed |
Paused |
UnityEngine.Playables.PlayState.Paused |
Playing |
UnityEngine.Playables.PlayState.Playing |
Playable |
UnityEngine.Playables.Playable |
Null |
UnityEngine.Playables.Playable.Null |
PlayableAsset |
UnityEngine.Playables.PlayableAsset |
CreatePlayable |
UnityEngine.Playables.PlayableAsset.CreatePlayable(UnityEngine.Playables.PlayableGraph,UnityEngine.GameObject) |
duration |
UnityEngine.Playables.PlayableAsset.duration |
outputs |
UnityEngine.Playables.PlayableAsset.outputs |
PlayableBehaviour |
UnityEngine.Playables.PlayableBehaviour |
OnBehaviourDelay |
UnityEngine.Playables.PlayableBehaviour.OnBehaviourDelay(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) |
OnBehaviourPause |
UnityEngine.Playables.PlayableBehaviour.OnBehaviourPause(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) |
OnBehaviourPlay |
UnityEngine.Playables.PlayableBehaviour.OnBehaviourPlay(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) |
OnGraphStart |
UnityEngine.Playables.PlayableBehaviour.OnGraphStart(UnityEngine.Playables.Playable) |
OnGraphStop |
UnityEngine.Playables.PlayableBehaviour.OnGraphStop(UnityEngine.Playables.Playable) |
OnPlayableCreate |
UnityEngine.Playables.PlayableBehaviour.OnPlayableCreate(UnityEngine.Playables.Playable) |
OnPlayableDestroy |
UnityEngine.Playables.PlayableBehaviour.OnPlayableDestroy(UnityEngine.Playables.Playable) |
PrepareData |
UnityEngine.Playables.PlayableBehaviour.PrepareData(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) |
PrepareFrame |
UnityEngine.Playables.PlayableBehaviour.PrepareFrame(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData) |
ProcessFrame |
UnityEngine.Playables.PlayableBehaviour.ProcessFrame(UnityEngine.Playables.Playable,UnityEngine.Playables.FrameData,System.Object) |
PlayableBinding |
UnityEngine.Playables.PlayableBinding |
DefaultDuration |
UnityEngine.Playables.PlayableBinding.DefaultDuration |
None |
UnityEngine.Playables.PlayableBinding.None |
outputTargetType |
UnityEngine.Playables.PlayableBinding.outputTargetType |
sourceObject |
UnityEngine.Playables.PlayableBinding.sourceObject |
streamName |
UnityEngine.Playables.PlayableBinding.streamName |
streamType |
UnityEngine.Playables.PlayableBinding.streamType |
PlayableDirector |
UnityEngine.Playables.PlayableDirector |
ClearGenericBinding |
UnityEngine.Playables.PlayableDirector.ClearGenericBinding(UnityEngine.Object) |
ClearReferenceValue |
UnityEngine.Playables.PlayableDirector.ClearReferenceValue(UnityEngine.PropertyName) |
DeferredEvaluate |
UnityEngine.Playables.PlayableDirector.DeferredEvaluate |
Evaluate |
UnityEngine.Playables.PlayableDirector.Evaluate |
GetGenericBinding |
UnityEngine.Playables.PlayableDirector.GetGenericBinding(UnityEngine.Object) |
GetReferenceValue |
UnityEngine.Playables.PlayableDirector.GetReferenceValue(UnityEngine.PropertyName,System.Boolean&) |
Pause |
UnityEngine.Playables.PlayableDirector.Pause |
Play |
UnityEngine.Playables.PlayableDirector.Play |
Play |
UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset) |
Play |
UnityEngine.Playables.PlayableDirector.Play(UnityEngine.Playables.PlayableAsset,UnityEngine.Playables.DirectorWrapMode) |
RebindPlayableGraphOutputs |
UnityEngine.Playables.PlayableDirector.RebindPlayableGraphOutputs |
RebuildGraph |
UnityEngine.Playables.PlayableDirector.RebuildGraph |
Resume |
UnityEngine.Playables.PlayableDirector.Resume |
SetGenericBinding |
UnityEngine.Playables.PlayableDirector.SetGenericBinding(UnityEngine.Object,UnityEngine.Object) |
SetReferenceValue |
UnityEngine.Playables.PlayableDirector.SetReferenceValue(UnityEngine.PropertyName,UnityEngine.Object) |
Stop |
UnityEngine.Playables.PlayableDirector.Stop |
duration |
UnityEngine.Playables.PlayableDirector.duration |
extrapolationMode |
UnityEngine.Playables.PlayableDirector.extrapolationMode |
initialTime |
UnityEngine.Playables.PlayableDirector.initialTime |
paused |
UnityEngine.Playables.PlayableDirector.paused(System.Action`1<UnityEngine.Playables.PlayableDirector>) |
playOnAwake |
UnityEngine.Playables.PlayableDirector.playOnAwake |
playableAsset |
UnityEngine.Playables.PlayableDirector.playableAsset |
playableGraph |
UnityEngine.Playables.PlayableDirector.playableGraph |
played |
UnityEngine.Playables.PlayableDirector.played(System.Action`1<UnityEngine.Playables.PlayableDirector>) |
state |
UnityEngine.Playables.PlayableDirector.state |
stopped |
UnityEngine.Playables.PlayableDirector.stopped(System.Action`1<UnityEngine.Playables.PlayableDirector>) |
time |
UnityEngine.Playables.PlayableDirector.time |
timeUpdateMode |
UnityEngine.Playables.PlayableDirector.timeUpdateMode |
PlayableExtensions |
UnityEngine.Playables.PlayableExtensions |
AddInput |
UnityEngine.Playables.PlayableExtensions.AddInput(U,V,System.Int32,System.Single) |
ConnectInput |
UnityEngine.Playables.PlayableExtensions.ConnectInput(U,System.Int32,V,System.Int32,System.Single) |
Destroy |
UnityEngine.Playables.PlayableExtensions.Destroy(U) |
DisconnectInput |
UnityEngine.Playables.PlayableExtensions.DisconnectInput(U,System.Int32) |
GetDelay |
UnityEngine.Playables.PlayableExtensions.GetDelay(U) |
GetDuration |
UnityEngine.Playables.PlayableExtensions.GetDuration(U) |
GetGraph |
UnityEngine.Playables.PlayableExtensions.GetGraph(U) |
GetInput |
UnityEngine.Playables.PlayableExtensions.GetInput(U,System.Int32) |
GetInputCount |
UnityEngine.Playables.PlayableExtensions.GetInputCount(U) |
GetInputWeight |
UnityEngine.Playables.PlayableExtensions.GetInputWeight(U,System.Int32) |
GetLeadTime |
UnityEngine.Playables.PlayableExtensions.GetLeadTime(U) |
GetOutput |
UnityEngine.Playables.PlayableExtensions.GetOutput(U,System.Int32) |
GetOutputCount |
UnityEngine.Playables.PlayableExtensions.GetOutputCount(U) |
GetPlayState |
UnityEngine.Playables.PlayableExtensions.GetPlayState(U) |
GetPreviousTime |
UnityEngine.Playables.PlayableExtensions.GetPreviousTime(U) |
GetPropagateSetTime |
UnityEngine.Playables.PlayableExtensions.GetPropagateSetTime(U) |
GetSpeed |
UnityEngine.Playables.PlayableExtensions.GetSpeed(U) |
GetTime |
UnityEngine.Playables.PlayableExtensions.GetTime(U) |
GetTraversalMode |
UnityEngine.Playables.PlayableExtensions.GetTraversalMode(U) |
IsDelayed |
UnityEngine.Playables.PlayableExtensions.IsDelayed(U) |
IsDone |
UnityEngine.Playables.PlayableExtensions.IsDone(U) |
IsNull |
UnityEngine.Playables.PlayableExtensions.IsNull(U) |
IsValid |
UnityEngine.Playables.PlayableExtensions.IsValid(U) |
Pause |
UnityEngine.Playables.PlayableExtensions.Pause(U) |
Play |
UnityEngine.Playables.PlayableExtensions.Play(U) |
SetDelay |
UnityEngine.Playables.PlayableExtensions.SetDelay(U,System.Double) |
SetDone |
UnityEngine.Playables.PlayableExtensions.SetDone(U,System.Boolean) |
SetDuration |
UnityEngine.Playables.PlayableExtensions.SetDuration(U,System.Double) |
SetInputCount |
UnityEngine.Playables.PlayableExtensions.SetInputCount(U,System.Int32) |
SetInputWeight |
UnityEngine.Playables.PlayableExtensions.SetInputWeight(U,System.Int32,System.Single) |
SetInputWeight |
UnityEngine.Playables.PlayableExtensions.SetInputWeight(U,V,System.Single) |
SetLeadTime |
UnityEngine.Playables.PlayableExtensions.SetLeadTime(U,System.Single) |
SetOutputCount |
UnityEngine.Playables.PlayableExtensions.SetOutputCount(U,System.Int32) |
SetPlayState |
UnityEngine.Playables.PlayableExtensions.SetPlayState(U,UnityEngine.Playables.PlayState) |
SetPropagateSetTime |
UnityEngine.Playables.PlayableExtensions.SetPropagateSetTime(U,System.Boolean) |
SetSpeed |
UnityEngine.Playables.PlayableExtensions.SetSpeed(U,System.Double) |
SetTime |
UnityEngine.Playables.PlayableExtensions.SetTime(U,System.Double) |
SetTraversalMode |
UnityEngine.Playables.PlayableExtensions.SetTraversalMode(U,UnityEngine.Playables.PlayableTraversalMode) |
PlayableGraph |
UnityEngine.Playables.PlayableGraph |
Connect |
UnityEngine.Playables.PlayableGraph.Connect(U,System.Int32,V,System.Int32) |
Create |
UnityEngine.Playables.PlayableGraph.Create |
Create |
UnityEngine.Playables.PlayableGraph.Create(System.String) |
Destroy |
UnityEngine.Playables.PlayableGraph.Destroy |
DestroyOutput |
UnityEngine.Playables.PlayableGraph.DestroyOutput(U) |
DestroyPlayable |
UnityEngine.Playables.PlayableGraph.DestroyPlayable(U) |
DestroySubgraph |
UnityEngine.Playables.PlayableGraph.DestroySubgraph(U) |
Disconnect |
UnityEngine.Playables.PlayableGraph.Disconnect(U,System.Int32) |
Evaluate |
UnityEngine.Playables.PlayableGraph.Evaluate |
Evaluate |
UnityEngine.Playables.PlayableGraph.Evaluate(System.Single) |
GetEditorName |
UnityEngine.Playables.PlayableGraph.GetEditorName |
GetOutput |
UnityEngine.Playables.PlayableGraph.GetOutput(System.Int32) |
GetOutputByType |
UnityEngine.Playables.PlayableGraph.GetOutputByType(System.Int32) |
GetOutputCount |
UnityEngine.Playables.PlayableGraph.GetOutputCount |
GetOutputCountByType |
UnityEngine.Playables.PlayableGraph.GetOutputCountByType |
GetPlayableCount |
UnityEngine.Playables.PlayableGraph.GetPlayableCount |
GetResolver |
UnityEngine.Playables.PlayableGraph.GetResolver |
GetRootPlayable |
UnityEngine.Playables.PlayableGraph.GetRootPlayable(System.Int32) |
GetRootPlayableCount |
UnityEngine.Playables.PlayableGraph.GetRootPlayableCount |
GetTimeUpdateMode |
UnityEngine.Playables.PlayableGraph.GetTimeUpdateMode |
IsDone |
UnityEngine.Playables.PlayableGraph.IsDone |
IsPlaying |
UnityEngine.Playables.PlayableGraph.IsPlaying |
IsValid |
UnityEngine.Playables.PlayableGraph.IsValid |
Play |
UnityEngine.Playables.PlayableGraph.Play |
SetResolver |
UnityEngine.Playables.PlayableGraph.SetResolver(UnityEngine.IExposedPropertyTable) |
SetTimeUpdateMode |
UnityEngine.Playables.PlayableGraph.SetTimeUpdateMode(UnityEngine.Playables.DirectorUpdateMode) |
Stop |
UnityEngine.Playables.PlayableGraph.Stop |
PlayableOutput |
UnityEngine.Playables.PlayableOutput |
Null |
UnityEngine.Playables.PlayableOutput.Null |
PlayableOutputExtensions |
UnityEngine.Playables.PlayableOutputExtensions |
AddNotificationReceiver |
UnityEngine.Playables.PlayableOutputExtensions.AddNotificationReceiver(U,UnityEngine.Playables.INotificationReceiver) |
GetNotificationReceivers |
UnityEngine.Playables.PlayableOutputExtensions.GetNotificationReceivers(U) |
GetSourceOutputPort |
UnityEngine.Playables.PlayableOutputExtensions.GetSourceOutputPort(U) |
GetSourcePlayable |
UnityEngine.Playables.PlayableOutputExtensions.GetSourcePlayable(U) |
GetUserData |
UnityEngine.Playables.PlayableOutputExtensions.GetUserData(U) |
GetWeight |
UnityEngine.Playables.PlayableOutputExtensions.GetWeight(U) |
IsOutputNull |
UnityEngine.Playables.PlayableOutputExtensions.IsOutputNull(U) |
IsOutputValid |
UnityEngine.Playables.PlayableOutputExtensions.IsOutputValid(U) |
PushNotification |
UnityEngine.Playables.PlayableOutputExtensions.PushNotification(U,UnityEngine.Playables.Playable,UnityEngine.Playables.INotification,System.Object) |
RemoveNotificationReceiver |
UnityEngine.Playables.PlayableOutputExtensions.RemoveNotificationReceiver(U,UnityEngine.Playables.INotificationReceiver) |
SetReferenceObject |
UnityEngine.Playables.PlayableOutputExtensions.SetReferenceObject(U,UnityEngine.Object) |
SetSourceOutputPort |
UnityEngine.Playables.PlayableOutputExtensions.SetSourceOutputPort(U,System.Int32) |
SetSourcePlayable |
UnityEngine.Playables.PlayableOutputExtensions.SetSourcePlayable(U,V) |
SetSourcePlayable |
UnityEngine.Playables.PlayableOutputExtensions.SetSourcePlayable(U,V,System.Int32) |
SetUserData |
UnityEngine.Playables.PlayableOutputExtensions.SetUserData(U,UnityEngine.Object) |
SetWeight |
UnityEngine.Playables.PlayableOutputExtensions.SetWeight(U,System.Single) |
PlayableTraversalMode |
UnityEngine.Playables.PlayableTraversalMode |
Mix |
UnityEngine.Playables.PlayableTraversalMode.Mix |
Passthrough |
UnityEngine.Playables.PlayableTraversalMode.Passthrough |
ScriptPlayableBinding |
UnityEngine.Playables.ScriptPlayableBinding |
Create |
UnityEngine.Playables.ScriptPlayableBinding.Create(System.String,UnityEngine.Object,System.Type) |
ScriptPlayableOutput |
UnityEngine.Playables.ScriptPlayableOutput |
Create |
UnityEngine.Playables.ScriptPlayableOutput.Create(UnityEngine.Playables.PlayableGraph,System.String) |
Null |
UnityEngine.Playables.ScriptPlayableOutput.Null |
ScriptPlayable`1 |
UnityEngine.Playables.ScriptPlayable`1 |
EarlyUpdate |
UnityEngine.PlayerLoop.EarlyUpdate |
ARCoreUpdate |
UnityEngine.PlayerLoop.EarlyUpdate.ARCoreUpdate |
AnalyticsCoreStatsUpdate |
UnityEngine.PlayerLoop.EarlyUpdate.AnalyticsCoreStatsUpdate |
ClearIntermediateRenderers |
UnityEngine.PlayerLoop.EarlyUpdate.ClearIntermediateRenderers |
ClearLines |
UnityEngine.PlayerLoop.EarlyUpdate.ClearLines |
DeliverIosPlatformEvents |
UnityEngine.PlayerLoop.EarlyUpdate.DeliverIosPlatformEvents |
DispatchEventQueueEvents |
UnityEngine.PlayerLoop.EarlyUpdate.DispatchEventQueueEvents |
ExecuteMainThreadJobs |
UnityEngine.PlayerLoop.EarlyUpdate.ExecuteMainThreadJobs |
GpuTimestamp |
UnityEngine.PlayerLoop.EarlyUpdate.GpuTimestamp |
PerformanceAnalyticsUpdate |
UnityEngine.PlayerLoop.EarlyUpdate.PerformanceAnalyticsUpdate |
PhysicsResetInterpolatedTransformPosition |
UnityEngine.PlayerLoop.EarlyUpdate.PhysicsResetInterpolatedTransformPosition |
PlayerCleanupCachedData |
UnityEngine.PlayerLoop.EarlyUpdate.PlayerCleanupCachedData |
PollHtcsPlayerConnection |
UnityEngine.PlayerLoop.EarlyUpdate.PollHtcsPlayerConnection |
PollPlayerConnection |
UnityEngine.PlayerLoop.EarlyUpdate.PollPlayerConnection |
PresentBeforeUpdate |
UnityEngine.PlayerLoop.EarlyUpdate.PresentBeforeUpdate |
ProcessMouseInWindow |
UnityEngine.PlayerLoop.EarlyUpdate.ProcessMouseInWindow |
ProcessRemoteInput |
UnityEngine.PlayerLoop.EarlyUpdate.ProcessRemoteInput |
RendererNotifyInvisible |
UnityEngine.PlayerLoop.EarlyUpdate.RendererNotifyInvisible |
ResetFrameStatsAfterPresent |
UnityEngine.PlayerLoop.EarlyUpdate.ResetFrameStatsAfterPresent |
ScriptRunDelayedStartupFrame |
UnityEngine.PlayerLoop.EarlyUpdate.ScriptRunDelayedStartupFrame |
SpriteAtlasManagerUpdate |
UnityEngine.PlayerLoop.EarlyUpdate.SpriteAtlasManagerUpdate |
UnityWebRequestUpdate |
UnityEngine.PlayerLoop.EarlyUpdate.UnityWebRequestUpdate |
UpdateAsyncReadbackManager |
UnityEngine.PlayerLoop.EarlyUpdate.UpdateAsyncReadbackManager |
UpdateCanvasRectTransform |
UnityEngine.PlayerLoop.EarlyUpdate.UpdateCanvasRectTransform |
UpdateInputManager |
UnityEngine.PlayerLoop.EarlyUpdate.UpdateInputManager |
UpdateKinect |
UnityEngine.PlayerLoop.EarlyUpdate.UpdateKinect |
UpdateMainGameViewRect |
UnityEngine.PlayerLoop.EarlyUpdate.UpdateMainGameViewRect |
UpdatePreloading |
UnityEngine.PlayerLoop.EarlyUpdate.UpdatePreloading |
UpdateStreamingManager |
UnityEngine.PlayerLoop.EarlyUpdate.UpdateStreamingManager |
UpdateTextureStreamingManager |
UnityEngine.PlayerLoop.EarlyUpdate.UpdateTextureStreamingManager |
XRUpdate |
UnityEngine.PlayerLoop.EarlyUpdate.XRUpdate |
FixedUpdate |
UnityEngine.PlayerLoop.FixedUpdate |
AudioFixedUpdate |
UnityEngine.PlayerLoop.FixedUpdate.AudioFixedUpdate |
ClearLines |
UnityEngine.PlayerLoop.FixedUpdate.ClearLines |
DirectorFixedSampleTime |
UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedSampleTime |
DirectorFixedUpdate |
UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedUpdate |
DirectorFixedUpdatePostPhysics |
UnityEngine.PlayerLoop.FixedUpdate.DirectorFixedUpdatePostPhysics |
LegacyFixedAnimationUpdate |
UnityEngine.PlayerLoop.FixedUpdate.LegacyFixedAnimationUpdate |
NewInputFixedUpdate |
UnityEngine.PlayerLoop.FixedUpdate.NewInputFixedUpdate |
Physics2DFixedUpdate |
UnityEngine.PlayerLoop.FixedUpdate.Physics2DFixedUpdate |
PhysicsFixedUpdate |
UnityEngine.PlayerLoop.FixedUpdate.PhysicsFixedUpdate |
ScriptRunBehaviourFixedUpdate |
UnityEngine.PlayerLoop.FixedUpdate.ScriptRunBehaviourFixedUpdate |
ScriptRunDelayedFixedFrameRate |
UnityEngine.PlayerLoop.FixedUpdate.ScriptRunDelayedFixedFrameRate |
XRFixedUpdate |
UnityEngine.PlayerLoop.FixedUpdate.XRFixedUpdate |
Initialization |
UnityEngine.PlayerLoop.Initialization |
AsyncUploadTimeSlicedUpdate |
UnityEngine.PlayerLoop.Initialization.AsyncUploadTimeSlicedUpdate |
DirectorSampleTime |
UnityEngine.PlayerLoop.Initialization.DirectorSampleTime |
ProfilerStartFrame |
UnityEngine.PlayerLoop.Initialization.ProfilerStartFrame |
SynchronizeInputs |
UnityEngine.PlayerLoop.Initialization.SynchronizeInputs |
SynchronizeState |
UnityEngine.PlayerLoop.Initialization.SynchronizeState |
UpdateCameraMotionVectors |
UnityEngine.PlayerLoop.Initialization.UpdateCameraMotionVectors |
XREarlyUpdate |
UnityEngine.PlayerLoop.Initialization.XREarlyUpdate |
PostLateUpdate |
UnityEngine.PlayerLoop.PostLateUpdate |
BatchModeUpdate |
UnityEngine.PlayerLoop.PostLateUpdate.BatchModeUpdate |
ClearImmediateRenderers |
UnityEngine.PlayerLoop.PostLateUpdate.ClearImmediateRenderers |
DirectorLateUpdate |
UnityEngine.PlayerLoop.PostLateUpdate.DirectorLateUpdate |
DirectorRenderImage |
UnityEngine.PlayerLoop.PostLateUpdate.DirectorRenderImage |
EndGraphicsJobsAfterScriptLateUpdate |
UnityEngine.PlayerLoop.PostLateUpdate.EndGraphicsJobsAfterScriptLateUpdate |
EnlightenRuntimeUpdate |
UnityEngine.PlayerLoop.PostLateUpdate.EnlightenRuntimeUpdate |
ExecuteGameCenterCallbacks |
UnityEngine.PlayerLoop.PostLateUpdate.ExecuteGameCenterCallbacks |
FinishFrameRendering |
UnityEngine.PlayerLoop.PostLateUpdate.FinishFrameRendering |
GUIClearEvents |
UnityEngine.PlayerLoop.PostLateUpdate.GUIClearEvents |
InputEndFrame |
UnityEngine.PlayerLoop.PostLateUpdate.InputEndFrame |
MemoryFrameMaintenance |
UnityEngine.PlayerLoop.PostLateUpdate.MemoryFrameMaintenance |
ParticleSystemEndUpdateAll |
UnityEngine.PlayerLoop.PostLateUpdate.ParticleSystemEndUpdateAll |
PhysicsSkinnedClothBeginUpdate |
UnityEngine.PlayerLoop.PostLateUpdate.PhysicsSkinnedClothBeginUpdate |
PhysicsSkinnedClothFinishUpdate |
UnityEngine.PlayerLoop.PostLateUpdate.PhysicsSkinnedClothFinishUpdate |
PlayerEmitCanvasGeometry |
UnityEngine.PlayerLoop.PostLateUpdate.PlayerEmitCanvasGeometry |
PlayerSendFrameComplete |
UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFrameComplete |
PlayerSendFramePostPresent |
UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFramePostPresent |
PlayerSendFrameStarted |
UnityEngine.PlayerLoop.PostLateUpdate.PlayerSendFrameStarted |
PlayerUpdateCanvases |
UnityEngine.PlayerLoop.PostLateUpdate.PlayerUpdateCanvases |
PresentAfterDraw |
UnityEngine.PlayerLoop.PostLateUpdate.PresentAfterDraw |
ProcessWebSendMessages |
UnityEngine.PlayerLoop.PostLateUpdate.ProcessWebSendMessages |
ProfilerEndFrame |
UnityEngine.PlayerLoop.PostLateUpdate.ProfilerEndFrame |
ProfilerSynchronizeStats |
UnityEngine.PlayerLoop.PostLateUpdate.ProfilerSynchronizeStats |
ResetInputAxis |
UnityEngine.PlayerLoop.PostLateUpdate.ResetInputAxis |
ScriptRunDelayedDynamicFrameRate |
UnityEngine.PlayerLoop.PostLateUpdate.ScriptRunDelayedDynamicFrameRate |
ShaderHandleErrors |
UnityEngine.PlayerLoop.PostLateUpdate.ShaderHandleErrors |
SortingGroupsUpdate |
UnityEngine.PlayerLoop.PostLateUpdate.SortingGroupsUpdate |
ThreadedLoadingDebug |
UnityEngine.PlayerLoop.PostLateUpdate.ThreadedLoadingDebug |
TriggerEndOfFrameCallbacks |
UnityEngine.PlayerLoop.PostLateUpdate.TriggerEndOfFrameCallbacks |
UpdateAllRenderers |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateAllRenderers |
UpdateAllSkinnedMeshes |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateAllSkinnedMeshes |
UpdateAudio |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateAudio |
UpdateCanvasRectTransform |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateCanvasRectTransform |
UpdateCaptureScreenshot |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateCaptureScreenshot |
UpdateCustomRenderTextures |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateCustomRenderTextures |
UpdateLightProbeProxyVolumes |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateLightProbeProxyVolumes |
UpdateRectTransform |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateRectTransform |
UpdateResolution |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateResolution |
UpdateSubstance |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateSubstance |
UpdateVideo |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateVideo |
UpdateVideoTextures |
UnityEngine.PlayerLoop.PostLateUpdate.UpdateVideoTextures |
XRPostLateUpdate |
UnityEngine.PlayerLoop.PostLateUpdate.XRPostLateUpdate |
XRPostPresent |
UnityEngine.PlayerLoop.PostLateUpdate.XRPostPresent |
XRPreEndFrame |
UnityEngine.PlayerLoop.PostLateUpdate.XRPreEndFrame |
PreLateUpdate |
UnityEngine.PlayerLoop.PreLateUpdate |
AIUpdatePostScript |
UnityEngine.PlayerLoop.PreLateUpdate.AIUpdatePostScript |
ConstraintManagerUpdate |
UnityEngine.PlayerLoop.PreLateUpdate.ConstraintManagerUpdate |
DirectorDeferredEvaluate |
UnityEngine.PlayerLoop.PreLateUpdate.DirectorDeferredEvaluate |
DirectorUpdateAnimationBegin |
UnityEngine.PlayerLoop.PreLateUpdate.DirectorUpdateAnimationBegin |
DirectorUpdateAnimationEnd |
UnityEngine.PlayerLoop.PreLateUpdate.DirectorUpdateAnimationEnd |
EndGraphicsJobsAfterScriptUpdate |
UnityEngine.PlayerLoop.PreLateUpdate.EndGraphicsJobsAfterScriptUpdate |
LegacyAnimationUpdate |
UnityEngine.PlayerLoop.PreLateUpdate.LegacyAnimationUpdate |
ParticleSystemBeginUpdateAll |
UnityEngine.PlayerLoop.PreLateUpdate.ParticleSystemBeginUpdateAll |
Physics2DLateUpdate |
UnityEngine.PlayerLoop.PreLateUpdate.Physics2DLateUpdate |
ScriptRunBehaviourLateUpdate |
UnityEngine.PlayerLoop.PreLateUpdate.ScriptRunBehaviourLateUpdate |
UIElementsUpdatePanels |
UnityEngine.PlayerLoop.PreLateUpdate.UIElementsUpdatePanels |
UNetUpdate |
UnityEngine.PlayerLoop.PreLateUpdate.UNetUpdate |
UpdateMasterServerInterface |
UnityEngine.PlayerLoop.PreLateUpdate.UpdateMasterServerInterface |
UpdateNetworkManager |
UnityEngine.PlayerLoop.PreLateUpdate.UpdateNetworkManager |
PreUpdate |
UnityEngine.PlayerLoop.PreUpdate |
AIUpdate |
UnityEngine.PlayerLoop.PreUpdate.AIUpdate |
CheckTexFieldInput |
UnityEngine.PlayerLoop.PreUpdate.CheckTexFieldInput |
IMGUISendQueuedEvents |
UnityEngine.PlayerLoop.PreUpdate.IMGUISendQueuedEvents |
NewInputUpdate |
UnityEngine.PlayerLoop.PreUpdate.NewInputUpdate |
Physics2DUpdate |
UnityEngine.PlayerLoop.PreUpdate.Physics2DUpdate |
PhysicsUpdate |
UnityEngine.PlayerLoop.PreUpdate.PhysicsUpdate |
SendMouseEvents |
UnityEngine.PlayerLoop.PreUpdate.SendMouseEvents |
UpdateVideo |
UnityEngine.PlayerLoop.PreUpdate.UpdateVideo |
WindUpdate |
UnityEngine.PlayerLoop.PreUpdate.WindUpdate |
TimeUpdate |
UnityEngine.PlayerLoop.TimeUpdate |
WaitForLastPresentationAndUpdateTime |
UnityEngine.PlayerLoop.TimeUpdate.WaitForLastPresentationAndUpdateTime |
Update |
UnityEngine.PlayerLoop.Update |
DirectorUpdate |
UnityEngine.PlayerLoop.Update.DirectorUpdate |
ScriptRunBehaviourUpdate |
UnityEngine.PlayerLoop.Update.ScriptRunBehaviourUpdate |
ScriptRunDelayedDynamicFrameRate |
UnityEngine.PlayerLoop.Update.ScriptRunDelayedDynamicFrameRate |
ScriptRunDelayedTasks |
UnityEngine.PlayerLoop.Update.ScriptRunDelayedTasks |
PlayerPrefs |
UnityEngine.PlayerPrefs |
DeleteAll |
UnityEngine.PlayerPrefs.DeleteAll |
DeleteKey |
UnityEngine.PlayerPrefs.DeleteKey(System.String) |
GetFloat |
UnityEngine.PlayerPrefs.GetFloat(System.String) |
GetFloat |
UnityEngine.PlayerPrefs.GetFloat(System.String,System.Single) |
GetInt |
UnityEngine.PlayerPrefs.GetInt(System.String) |
GetInt |
UnityEngine.PlayerPrefs.GetInt(System.String,System.Int32) |
GetString |
UnityEngine.PlayerPrefs.GetString(System.String) |
GetString |
UnityEngine.PlayerPrefs.GetString(System.String,System.String) |
HasKey |
UnityEngine.PlayerPrefs.HasKey(System.String) |
Save |
UnityEngine.PlayerPrefs.Save |
SetFloat |
UnityEngine.PlayerPrefs.SetFloat(System.String,System.Single) |
SetInt |
UnityEngine.PlayerPrefs.SetInt(System.String,System.Int32) |
SetString |
UnityEngine.PlayerPrefs.SetString(System.String,System.String) |
PlayerPrefsException |
UnityEngine.PlayerPrefsException |
PointEffector2D |
UnityEngine.PointEffector2D |
angularDrag |
UnityEngine.PointEffector2D.angularDrag |
distanceScale |
UnityEngine.PointEffector2D.distanceScale |
drag |
UnityEngine.PointEffector2D.drag |
forceMagnitude |
UnityEngine.PointEffector2D.forceMagnitude |
forceMode |
UnityEngine.PointEffector2D.forceMode |
forceSource |
UnityEngine.PointEffector2D.forceSource |
forceTarget |
UnityEngine.PointEffector2D.forceTarget |
forceVariation |
UnityEngine.PointEffector2D.forceVariation |
PointerType |
UnityEngine.PointerType |
Mouse |
UnityEngine.PointerType.Mouse |
Pen |
UnityEngine.PointerType.Pen |
Touch |
UnityEngine.PointerType.Touch |
PolygonCollider2D |
UnityEngine.PolygonCollider2D |
CreatePrimitive |
UnityEngine.PolygonCollider2D.CreatePrimitive(System.Int32,UnityEngine.Vector2,UnityEngine.Vector2) |
GetPath |
UnityEngine.PolygonCollider2D.GetPath(System.Int32) |
GetPath |
UnityEngine.PolygonCollider2D.GetPath(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>) |
GetTotalPointCount |
UnityEngine.PolygonCollider2D.GetTotalPointCount |
SetPath |
UnityEngine.PolygonCollider2D.SetPath(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>) |
SetPath |
UnityEngine.PolygonCollider2D.SetPath(System.Int32,UnityEngine.Vector2[]) |
autoTiling |
UnityEngine.PolygonCollider2D.autoTiling |
pathCount |
UnityEngine.PolygonCollider2D.pathCount |
points |
UnityEngine.PolygonCollider2D.points |
Get |
UnityEngine.Pool.CollectionPool_2.Get |
Get |
UnityEngine.Pool.CollectionPool_2.Get(TCollection&) |
Release |
UnityEngine.Pool.CollectionPool_2.Release(TCollection) |
CollectionPool`2 |
UnityEngine.Pool.CollectionPool`2 |
DictionaryPool`2 |
UnityEngine.Pool.DictionaryPool`2 |
Get |
UnityEngine.Pool.GenericPool_1.Get |
Get |
UnityEngine.Pool.GenericPool_1.Get(T&) |
Release |
UnityEngine.Pool.GenericPool_1.Release(T) |
GenericPool`1 |
UnityEngine.Pool.GenericPool`1 |
HashSetPool`1 |
UnityEngine.Pool.HashSetPool`1 |
IObjectPool_1 |
UnityEngine.Pool.IObjectPool_1 |
Clear |
UnityEngine.Pool.IObjectPool_1.Clear |
CountInactive |
UnityEngine.Pool.IObjectPool_1.CountInactive |
Get |
UnityEngine.Pool.IObjectPool_1.Get |
Get |
UnityEngine.Pool.IObjectPool_1.Get(T&) |
Release |
UnityEngine.Pool.IObjectPool_1.Release(T) |
ctor |
UnityEngine.Pool.LinkedPool_1.#ctor(System.Func1<T>,System.Action 1,System.Action1<T>,System.Action 1,System.Boolean,System.Int32) |
Clear |
UnityEngine.Pool.LinkedPool_1.Clear |
CountInactive |
UnityEngine.Pool.LinkedPool_1.CountInactive |
Dispose |
UnityEngine.Pool.LinkedPool_1.Dispose |
Get |
UnityEngine.Pool.LinkedPool_1.Get |
Get |
UnityEngine.Pool.LinkedPool_1.Get(T&) |
Release |
UnityEngine.Pool.LinkedPool_1.Release(T) |
LinkedPool`1 |
UnityEngine.Pool.LinkedPool`1 |
ListPool`1 |
UnityEngine.Pool.ListPool`1 |
ctor |
UnityEngine.Pool.ObjectPool_1.#ctor(System.Func1<T>,System.Action 1,System.Action1<T>,System.Action 1,System.Boolean,System.Int32,System.Int32) |
Clear |
UnityEngine.Pool.ObjectPool_1.Clear |
CountActive |
UnityEngine.Pool.ObjectPool_1.CountActive |
CountAll |
UnityEngine.Pool.ObjectPool_1.CountAll |
CountInactive |
UnityEngine.Pool.ObjectPool_1.CountInactive |
Dispose |
UnityEngine.Pool.ObjectPool_1.Dispose |
Get |
UnityEngine.Pool.ObjectPool_1.Get |
Get |
UnityEngine.Pool.ObjectPool_1.Get(T&) |
Release |
UnityEngine.Pool.ObjectPool_1.Release(T) |
ObjectPool`1 |
UnityEngine.Pool.ObjectPool`1 |
Get |
UnityEngine.Pool.UnsafeGenericPool_1.Get |
Get |
UnityEngine.Pool.UnsafeGenericPool_1.Get(T&) |
Release |
UnityEngine.Pool.UnsafeGenericPool_1.Release(T) |
UnsafeGenericPool`1 |
UnityEngine.Pool.UnsafeGenericPool`1 |
Pose |
UnityEngine.Pose |
ctor |
UnityEngine.Pose.#ctor |
GetTransformedBy |
UnityEngine.Pose.GetTransformedBy(UnityEngine.Pose) |
GetTransformedBy |
UnityEngine.Pose.GetTransformedBy(UnityEngine.Transform) |
forward |
UnityEngine.Pose.forward |
identity |
UnityEngine.Pose.identity |
op_Equal |
UnityEngine.Pose.op_Equal(UnityEngine.Pose,UnityEngine.Pose) |
op_NotEqual |
UnityEngine.Pose.op_NotEqual(UnityEngine.Pose,UnityEngine.Pose) |
position |
UnityEngine.Pose.position |
right |
UnityEngine.Pose.right |
rotation |
UnityEngine.Pose.rotation |
up |
UnityEngine.Pose.up |
PreferBinarySerialization |
UnityEngine.PreferBinarySerialization |
PrimitiveType |
UnityEngine.PrimitiveType |
Capsule |
UnityEngine.PrimitiveType.Capsule |
Cube |
UnityEngine.PrimitiveType.Cube |
Cylinder |
UnityEngine.PrimitiveType.Cylinder |
Plane |
UnityEngine.PrimitiveType.Plane |
Quad |
UnityEngine.PrimitiveType.Quad |
Sphere |
UnityEngine.PrimitiveType.Sphere |
ProceduralCacheSize |
UnityEngine.ProceduralCacheSize |
Heavy |
UnityEngine.ProceduralCacheSize.Heavy |
Medium |
UnityEngine.ProceduralCacheSize.Medium |
NoLimit |
UnityEngine.ProceduralCacheSize.NoLimit |
None |
UnityEngine.ProceduralCacheSize.None |
Tiny |
UnityEngine.ProceduralCacheSize.Tiny |
ProceduralLoadingBehavior |
UnityEngine.ProceduralLoadingBehavior |
BakeAndDiscard |
UnityEngine.ProceduralLoadingBehavior.BakeAndDiscard |
BakeAndKeep |
UnityEngine.ProceduralLoadingBehavior.BakeAndKeep |
Cache |
UnityEngine.ProceduralLoadingBehavior.Cache |
DoNothing |
UnityEngine.ProceduralLoadingBehavior.DoNothing |
DoNothingAndCache |
UnityEngine.ProceduralLoadingBehavior.DoNothingAndCache |
Generate |
UnityEngine.ProceduralLoadingBehavior.Generate |
ProceduralMaterial |
UnityEngine.ProceduralMaterial |
CacheProceduralProperty |
UnityEngine.ProceduralMaterial.CacheProceduralProperty(System.String,System.Boolean) |
ClearCache |
UnityEngine.ProceduralMaterial.ClearCache |
FreezeAndReleaseSourceData |
UnityEngine.ProceduralMaterial.FreezeAndReleaseSourceData |
GetGeneratedTexture |
UnityEngine.ProceduralMaterial.GetGeneratedTexture(System.String) |
GetGeneratedTextures |
UnityEngine.ProceduralMaterial.GetGeneratedTextures |
GetProceduralBoolean |
UnityEngine.ProceduralMaterial.GetProceduralBoolean(System.String) |
GetProceduralColor |
UnityEngine.ProceduralMaterial.GetProceduralColor(System.String) |
GetProceduralEnum |
UnityEngine.ProceduralMaterial.GetProceduralEnum(System.String) |
GetProceduralFloat |
UnityEngine.ProceduralMaterial.GetProceduralFloat(System.String) |
GetProceduralPropertyDescriptions |
UnityEngine.ProceduralMaterial.GetProceduralPropertyDescriptions |
GetProceduralString |
UnityEngine.ProceduralMaterial.GetProceduralString(System.String) |
GetProceduralTexture |
UnityEngine.ProceduralMaterial.GetProceduralTexture(System.String) |
GetProceduralVector |
UnityEngine.ProceduralMaterial.GetProceduralVector(System.String) |
HasProceduralProperty |
UnityEngine.ProceduralMaterial.HasProceduralProperty(System.String) |
IsProceduralPropertyCached |
UnityEngine.ProceduralMaterial.IsProceduralPropertyCached(System.String) |
IsProceduralPropertyVisible |
UnityEngine.ProceduralMaterial.IsProceduralPropertyVisible(System.String) |
RebuildTextures |
UnityEngine.ProceduralMaterial.RebuildTextures |
RebuildTexturesImmediately |
UnityEngine.ProceduralMaterial.RebuildTexturesImmediately |
SetProceduralBoolean |
UnityEngine.ProceduralMaterial.SetProceduralBoolean(System.String,System.Boolean) |
SetProceduralColor |
UnityEngine.ProceduralMaterial.SetProceduralColor(System.String,UnityEngine.Color) |
SetProceduralEnum |
UnityEngine.ProceduralMaterial.SetProceduralEnum(System.String,System.Int32) |
SetProceduralFloat |
UnityEngine.ProceduralMaterial.SetProceduralFloat(System.String,System.Single) |
SetProceduralString |
UnityEngine.ProceduralMaterial.SetProceduralString(System.String,System.String) |
SetProceduralTexture |
UnityEngine.ProceduralMaterial.SetProceduralTexture(System.String,UnityEngine.Texture2D) |
SetProceduralVector |
UnityEngine.ProceduralMaterial.SetProceduralVector(System.String,UnityEngine.Vector4) |
StopRebuilds |
UnityEngine.ProceduralMaterial.StopRebuilds |
animationUpdateRate |
UnityEngine.ProceduralMaterial.animationUpdateRate |
cacheSize |
UnityEngine.ProceduralMaterial.cacheSize |
isCachedDataAvailable |
UnityEngine.ProceduralMaterial.isCachedDataAvailable |
isFrozen |
UnityEngine.ProceduralMaterial.isFrozen |
isLoadTimeGenerated |
UnityEngine.ProceduralMaterial.isLoadTimeGenerated |
isProcessing |
UnityEngine.ProceduralMaterial.isProcessing |
isReadable |
UnityEngine.ProceduralMaterial.isReadable |
isSupported |
UnityEngine.ProceduralMaterial.isSupported |
loadingBehavior |
UnityEngine.ProceduralMaterial.loadingBehavior |
preset |
UnityEngine.ProceduralMaterial.preset |
substanceProcessorUsage |
UnityEngine.ProceduralMaterial.substanceProcessorUsage |
ProceduralOutputType |
UnityEngine.ProceduralOutputType |
AmbientOcclusion |
UnityEngine.ProceduralOutputType.AmbientOcclusion |
DetailMask |
UnityEngine.ProceduralOutputType.DetailMask |
Diffuse |
UnityEngine.ProceduralOutputType.Diffuse |
Emissive |
UnityEngine.ProceduralOutputType.Emissive |
Height |
UnityEngine.ProceduralOutputType.Height |
Metallic |
UnityEngine.ProceduralOutputType.Metallic |
Normal |
UnityEngine.ProceduralOutputType.Normal |
Opacity |
UnityEngine.ProceduralOutputType.Opacity |
Roughness |
UnityEngine.ProceduralOutputType.Roughness |
Smoothness |
UnityEngine.ProceduralOutputType.Smoothness |
Specular |
UnityEngine.ProceduralOutputType.Specular |
Unknown |
UnityEngine.ProceduralOutputType.Unknown |
ProceduralProcessorUsage |
UnityEngine.ProceduralProcessorUsage |
All |
UnityEngine.ProceduralProcessorUsage.All |
Half |
UnityEngine.ProceduralProcessorUsage.Half |
One |
UnityEngine.ProceduralProcessorUsage.One |
Unsupported |
UnityEngine.ProceduralProcessorUsage.Unsupported |
ProceduralPropertyDescription |
UnityEngine.ProceduralPropertyDescription |
componentLabels |
UnityEngine.ProceduralPropertyDescription.componentLabels |
enumOptions |
UnityEngine.ProceduralPropertyDescription.enumOptions |
group |
UnityEngine.ProceduralPropertyDescription.group |
hasRange |
UnityEngine.ProceduralPropertyDescription.hasRange |
label |
UnityEngine.ProceduralPropertyDescription.label |
maximum |
UnityEngine.ProceduralPropertyDescription.maximum |
minimum |
UnityEngine.ProceduralPropertyDescription.minimum |
name |
UnityEngine.ProceduralPropertyDescription.name |
step |
UnityEngine.ProceduralPropertyDescription.step |
type |
UnityEngine.ProceduralPropertyDescription.type |
ProceduralPropertyType |
UnityEngine.ProceduralPropertyType |
Boolean |
UnityEngine.ProceduralPropertyType.Boolean |
Color3 |
UnityEngine.ProceduralPropertyType.Color3 |
Color4 |
UnityEngine.ProceduralPropertyType.Color4 |
Enum |
UnityEngine.ProceduralPropertyType.Enum |
Float |
UnityEngine.ProceduralPropertyType.Float |
String |
UnityEngine.ProceduralPropertyType.String |
Texture |
UnityEngine.ProceduralPropertyType.Texture |
Vector2 |
UnityEngine.ProceduralPropertyType.Vector2 |
Vector3 |
UnityEngine.ProceduralPropertyType.Vector3 |
Vector4 |
UnityEngine.ProceduralPropertyType.Vector4 |
ProceduralTexture |
UnityEngine.ProceduralTexture |
GetPixels32 |
UnityEngine.ProceduralTexture.GetPixels32(System.Int32,System.Int32,System.Int32,System.Int32) |
GetProceduralOutputType |
UnityEngine.ProceduralTexture.GetProceduralOutputType |
format |
UnityEngine.ProceduralTexture.format |
hasAlpha |
UnityEngine.ProceduralTexture.hasAlpha |
CustomSampler |
UnityEngine.Profiling.CustomSampler |
Begin |
UnityEngine.Profiling.CustomSampler.Begin |
Begin |
UnityEngine.Profiling.CustomSampler.Begin(UnityEngine.Object) |
Create |
UnityEngine.Profiling.CustomSampler.Create(System.String) |
Create |
UnityEngine.Profiling.CustomSampler.Create(System.String,System.Boolean) |
End |
UnityEngine.Profiling.CustomSampler.End |
DebugScreenCapture |
UnityEngine.Profiling.Experimental.DebugScreenCapture |
height |
UnityEngine.Profiling.Experimental.DebugScreenCapture.height |
imageFormat |
UnityEngine.Profiling.Experimental.DebugScreenCapture.imageFormat |
rawImageDataReference |
UnityEngine.Profiling.Experimental.DebugScreenCapture.rawImageDataReference |
width |
UnityEngine.Profiling.Experimental.DebugScreenCapture.width |
CaptureFlags |
UnityEngine.Profiling.Memory.Experimental.CaptureFlags |
ManagedObjects |
UnityEngine.Profiling.Memory.Experimental.CaptureFlags.ManagedObjects |
NativeAllocationSites |
UnityEngine.Profiling.Memory.Experimental.CaptureFlags.NativeAllocationSites |
NativeAllocations |
UnityEngine.Profiling.Memory.Experimental.CaptureFlags.NativeAllocations |
NativeObjects |
UnityEngine.Profiling.Memory.Experimental.CaptureFlags.NativeObjects |
NativeStackTraces |
UnityEngine.Profiling.Memory.Experimental.CaptureFlags.NativeStackTraces |
MemoryProfiler |
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler |
TakeSnapshot |
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler.TakeSnapshot(System.String,System.Action2<System.String,System.Boolean>,System.Action 3<System.String,System.Boolean,UnityEngine.Profiling.Experimental.DebugScreenCapture>,UnityEngine.Profiling.Memory.Experimental.CaptureFlags) |
TakeSnapshot |
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler.TakeSnapshot(System.String,System.Action`2<System.String,System.Boolean>,UnityEngine.Profiling.Memory.Experimental.CaptureFlags) |
TakeTempSnapshot |
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler.TakeTempSnapshot(System.Action`2<System.String,System.Boolean>,UnityEngine.Profiling.Memory.Experimental.CaptureFlags) |
createMetaData |
UnityEngine.Profiling.Memory.Experimental.MemoryProfiler.createMetaData(System.Action`1<UnityEngine.Profiling.Memory.Experimental.MetaData>) |
MetaData |
UnityEngine.Profiling.Memory.Experimental.MetaData |
content |
UnityEngine.Profiling.Memory.Experimental.MetaData.content |
platform |
UnityEngine.Profiling.Memory.Experimental.MetaData.platform |
Profiler |
UnityEngine.Profiling.Profiler |
AddFramesFromFile |
UnityEngine.Profiling.Profiler.AddFramesFromFile(System.String) |
BeginSample |
UnityEngine.Profiling.Profiler.BeginSample(System.String) |
BeginSample |
UnityEngine.Profiling.Profiler.BeginSample(System.String,UnityEngine.Object) |
BeginThreadProfiling |
UnityEngine.Profiling.Profiler.BeginThreadProfiling(System.String,System.String) |
EmitFrameMetaData |
UnityEngine.Profiling.Profiler.EmitFrameMetaData(System.Guid,System.Int32,System.Array) |
EmitFrameMetaData |
UnityEngine.Profiling.Profiler.EmitFrameMetaData(System.Guid,System.Int32,System.Collections.Generic.List`1) |
EmitFrameMetaData |
UnityEngine.Profiling.Profiler.EmitFrameMetaData(System.Guid,System.Int32,Unity.Collections.NativeArray`1) |
EmitSessionMetaData |
UnityEngine.Profiling.Profiler.EmitSessionMetaData(System.Guid,System.Int32,System.Array) |
EmitSessionMetaData |
UnityEngine.Profiling.Profiler.EmitSessionMetaData(System.Guid,System.Int32,System.Collections.Generic.List`1) |
EmitSessionMetaData |
UnityEngine.Profiling.Profiler.EmitSessionMetaData(System.Guid,System.Int32,Unity.Collections.NativeArray`1) |
EndSample |
UnityEngine.Profiling.Profiler.EndSample |
EndThreadProfiling |
UnityEngine.Profiling.Profiler.EndThreadProfiling |
GetAllCategories |
UnityEngine.Profiling.Profiler.GetAllCategories(Unity.Collections.NativeArray`1<Unity.Profiling.ProfilerCategory>) |
GetAllCategories |
UnityEngine.Profiling.Profiler.GetAllCategories(Unity.Profiling.ProfilerCategory[]) |
GetAllocatedMemoryForGraphicsDriver |
UnityEngine.Profiling.Profiler.GetAllocatedMemoryForGraphicsDriver |
GetAreaEnabled |
UnityEngine.Profiling.Profiler.GetAreaEnabled(UnityEngine.Profiling.ProfilerArea) |
GetCategoriesCount |
UnityEngine.Profiling.Profiler.GetCategoriesCount |
GetMonoHeapSize |
UnityEngine.Profiling.Profiler.GetMonoHeapSize |
GetMonoHeapSizeLong |
UnityEngine.Profiling.Profiler.GetMonoHeapSizeLong |
GetMonoUsedSize |
UnityEngine.Profiling.Profiler.GetMonoUsedSize |
GetMonoUsedSizeLong |
UnityEngine.Profiling.Profiler.GetMonoUsedSizeLong |
GetRuntimeMemorySize |
UnityEngine.Profiling.Profiler.GetRuntimeMemorySize(UnityEngine.Object) |
GetRuntimeMemorySizeLong |
UnityEngine.Profiling.Profiler.GetRuntimeMemorySizeLong(UnityEngine.Object) |
GetTempAllocatorSize |
UnityEngine.Profiling.Profiler.GetTempAllocatorSize |
GetTotalAllocatedMemory |
UnityEngine.Profiling.Profiler.GetTotalAllocatedMemory |
GetTotalAllocatedMemoryLong |
UnityEngine.Profiling.Profiler.GetTotalAllocatedMemoryLong |
GetTotalFragmentationInfo |
UnityEngine.Profiling.Profiler.GetTotalFragmentationInfo(Unity.Collections.NativeArray`1<System.Int32>) |
GetTotalReservedMemory |
UnityEngine.Profiling.Profiler.GetTotalReservedMemory |
GetTotalReservedMemoryLong |
UnityEngine.Profiling.Profiler.GetTotalReservedMemoryLong |
GetTotalUnusedReservedMemory |
UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemory |
GetTotalUnusedReservedMemoryLong |
UnityEngine.Profiling.Profiler.GetTotalUnusedReservedMemoryLong |
IsCategoryEnabled |
UnityEngine.Profiling.Profiler.IsCategoryEnabled(Unity.Profiling.ProfilerCategory) |
SetAreaEnabled |
UnityEngine.Profiling.Profiler.SetAreaEnabled(UnityEngine.Profiling.ProfilerArea,System.Boolean) |
SetCategoryEnabled |
UnityEngine.Profiling.Profiler.SetCategoryEnabled(Unity.Profiling.ProfilerCategory,System.Boolean) |
SetTempAllocatorRequestedSize |
UnityEngine.Profiling.Profiler.SetTempAllocatorRequestedSize(System.UInt32) |
areaCount |
UnityEngine.Profiling.Profiler.areaCount |
enableAllocationCallstacks |
UnityEngine.Profiling.Profiler.enableAllocationCallstacks |
enableBinaryLog |
UnityEngine.Profiling.Profiler.enableBinaryLog |
enabled |
UnityEngine.Profiling.Profiler.enabled |
logFile |
UnityEngine.Profiling.Profiler.logFile |
maxNumberOfSamplesPerFrame |
UnityEngine.Profiling.Profiler.maxNumberOfSamplesPerFrame |
maxUsedMemory |
UnityEngine.Profiling.Profiler.maxUsedMemory |
usedHeapSize |
UnityEngine.Profiling.Profiler.usedHeapSize |
usedHeapSizeLong |
UnityEngine.Profiling.Profiler.usedHeapSizeLong |
ProfilerArea |
UnityEngine.Profiling.ProfilerArea |
Audio |
UnityEngine.Profiling.ProfilerArea.Audio |
CPU |
UnityEngine.Profiling.ProfilerArea.CPU |
GPU |
UnityEngine.Profiling.ProfilerArea.GPU |
GlobalIllumination |
UnityEngine.Profiling.ProfilerArea.GlobalIllumination |
Memory |
UnityEngine.Profiling.ProfilerArea.Memory |
NetworkMessages |
UnityEngine.Profiling.ProfilerArea.NetworkMessages |
NetworkOperations |
UnityEngine.Profiling.ProfilerArea.NetworkOperations |
Physics |
UnityEngine.Profiling.ProfilerArea.Physics |
Physics2D |
UnityEngine.Profiling.ProfilerArea.Physics2D |
Rendering |
UnityEngine.Profiling.ProfilerArea.Rendering |
UI |
UnityEngine.Profiling.ProfilerArea.UI |
UIDetails |
UnityEngine.Profiling.ProfilerArea.UIDetails |
Video |
UnityEngine.Profiling.ProfilerArea.Video |
VirtualTexturing |
UnityEngine.Profiling.ProfilerArea.VirtualTexturing |
Recorder |
UnityEngine.Profiling.Recorder |
CollectFromAllThreads |
UnityEngine.Profiling.Recorder.CollectFromAllThreads |
FilterToCurrentThread |
UnityEngine.Profiling.Recorder.FilterToCurrentThread |
Get |
UnityEngine.Profiling.Recorder.Get(System.String) |
elapsedNanoseconds |
UnityEngine.Profiling.Recorder.elapsedNanoseconds |
enabled |
UnityEngine.Profiling.Recorder.enabled |
gpuElapsedNanoseconds |
UnityEngine.Profiling.Recorder.gpuElapsedNanoseconds |
gpuSampleBlockCount |
UnityEngine.Profiling.Recorder.gpuSampleBlockCount |
isValid |
UnityEngine.Profiling.Recorder.isValid |
sampleBlockCount |
UnityEngine.Profiling.Recorder.sampleBlockCount |
Sampler |
UnityEngine.Profiling.Sampler |
Get |
UnityEngine.Profiling.Sampler.Get(System.String) |
GetNames |
UnityEngine.Profiling.Sampler.GetNames(System.Collections.Generic.List`1<System.String>) |
GetRecorder |
UnityEngine.Profiling.Sampler.GetRecorder |
isValid |
UnityEngine.Profiling.Sampler.isValid |
name |
UnityEngine.Profiling.Sampler.name |
Projector |
UnityEngine.Projector |
aspectRatio |
UnityEngine.Projector.aspectRatio |
farClipPlane |
UnityEngine.Projector.farClipPlane |
fieldOfView |
UnityEngine.Projector.fieldOfView |
ignoreLayers |
UnityEngine.Projector.ignoreLayers |
material |
UnityEngine.Projector.material |
nearClipPlane |
UnityEngine.Projector.nearClipPlane |
orthographic |
UnityEngine.Projector.orthographic |
orthographicSize |
UnityEngine.Projector.orthographicSize |
PropertyAttribute |
UnityEngine.PropertyAttribute |
order |
UnityEngine.PropertyAttribute.order |
PropertyName |
UnityEngine.PropertyName |
ctor |
UnityEngine.PropertyName.#ctor(System.String) |
Equals |
UnityEngine.PropertyName.Equals(System.Object) |
GetHashCode |
UnityEngine.PropertyName.GetHashCode |
IsNullOrEmpty |
UnityEngine.PropertyName.IsNullOrEmpty(UnityEngine.PropertyName) |
ToString |
UnityEngine.PropertyName.ToString |
implop_PropertyName |
UnityEngine.PropertyName.implop_PropertyName(string)(System.String) |
op_Equal |
UnityEngine.PropertyName.op_Equal(UnityEngine.PropertyName,UnityEngine.PropertyName) |
op_NotEqual |
UnityEngine.PropertyName.op_NotEqual(UnityEngine.PropertyName,UnityEngine.PropertyName) |
QualitySettings |
UnityEngine.QualitySettings |
DecreaseLevel |
UnityEngine.QualitySettings.DecreaseLevel(System.Boolean) |
GetQualityLevel |
UnityEngine.QualitySettings.GetQualityLevel |
GetQualitySettings |
UnityEngine.QualitySettings.GetQualitySettings |
GetRenderPipelineAssetAt |
UnityEngine.QualitySettings.GetRenderPipelineAssetAt(System.Int32) |
IncreaseLevel |
UnityEngine.QualitySettings.IncreaseLevel(System.Boolean) |
SetLODSettings |
UnityEngine.QualitySettings.SetLODSettings(System.Single,System.Int32,System.Boolean) |
SetQualityLevel |
UnityEngine.QualitySettings.SetQualityLevel(System.Int32,System.Boolean) |
activeColorSpace |
UnityEngine.QualitySettings.activeColorSpace |
anisotropicFiltering |
UnityEngine.QualitySettings.anisotropicFiltering |
antiAliasing |
UnityEngine.QualitySettings.antiAliasing |
asyncUploadBufferSize |
UnityEngine.QualitySettings.asyncUploadBufferSize |
asyncUploadPersistentBuffer |
UnityEngine.QualitySettings.asyncUploadPersistentBuffer |
asyncUploadTimeSlice |
UnityEngine.QualitySettings.asyncUploadTimeSlice |
billboardsFaceCameraPosition |
UnityEngine.QualitySettings.billboardsFaceCameraPosition |
desiredColorSpace |
UnityEngine.QualitySettings.desiredColorSpace |
lodBias |
UnityEngine.QualitySettings.lodBias |
masterTextureLimit |
UnityEngine.QualitySettings.masterTextureLimit |
maxQueuedFrames |
UnityEngine.QualitySettings.maxQueuedFrames |
maximumLODLevel |
UnityEngine.QualitySettings.maximumLODLevel |
names |
UnityEngine.QualitySettings.names |
particleRaycastBudget |
UnityEngine.QualitySettings.particleRaycastBudget |
pixelLightCount |
UnityEngine.QualitySettings.pixelLightCount |
realtimeReflectionProbes |
UnityEngine.QualitySettings.realtimeReflectionProbes |
renderPipeline |
UnityEngine.QualitySettings.renderPipeline |
resolutionScalingFixedDPIFactor |
UnityEngine.QualitySettings.resolutionScalingFixedDPIFactor |
shadowCascade2Split |
UnityEngine.QualitySettings.shadowCascade2Split |
shadowCascade4Split |
UnityEngine.QualitySettings.shadowCascade4Split |
shadowCascades |
UnityEngine.QualitySettings.shadowCascades |
shadowDistance |
UnityEngine.QualitySettings.shadowDistance |
shadowNearPlaneOffset |
UnityEngine.QualitySettings.shadowNearPlaneOffset |
shadowProjection |
UnityEngine.QualitySettings.shadowProjection |
shadowResolution |
UnityEngine.QualitySettings.shadowResolution |
shadowmaskMode |
UnityEngine.QualitySettings.shadowmaskMode |
shadows |
UnityEngine.QualitySettings.shadows |
skinWeights |
UnityEngine.QualitySettings.skinWeights |
softParticles |
UnityEngine.QualitySettings.softParticles |
softVegetation |
UnityEngine.QualitySettings.softVegetation |
streamingMipmapsActive |
UnityEngine.QualitySettings.streamingMipmapsActive |
streamingMipmapsAddAllCameras |
UnityEngine.QualitySettings.streamingMipmapsAddAllCameras |
streamingMipmapsMaxFileIORequests |
UnityEngine.QualitySettings.streamingMipmapsMaxFileIORequests |
streamingMipmapsMaxLevelReduction |
UnityEngine.QualitySettings.streamingMipmapsMaxLevelReduction |
streamingMipmapsMemoryBudget |
UnityEngine.QualitySettings.streamingMipmapsMemoryBudget |
streamingMipmapsRenderersPerFrame |
UnityEngine.QualitySettings.streamingMipmapsRenderersPerFrame |
vSyncCount |
UnityEngine.QualitySettings.vSyncCount |
Quaternion |
UnityEngine.Quaternion |
ctor |
UnityEngine.Quaternion.#ctor(System.Single,System.Single,System.Single,System.Single) |
Angle |
UnityEngine.Quaternion.Angle(UnityEngine.Quaternion,UnityEngine.Quaternion) |
AngleAxis |
UnityEngine.Quaternion.AngleAxis(System.Single,UnityEngine.Vector3) |
Dot |
UnityEngine.Quaternion.Dot(UnityEngine.Quaternion,UnityEngine.Quaternion) |
Euler |
UnityEngine.Quaternion.Euler(System.Single,System.Single,System.Single) |
Euler |
UnityEngine.Quaternion.Euler(UnityEngine.Vector3) |
FromToRotation |
UnityEngine.Quaternion.FromToRotation(UnityEngine.Vector3,UnityEngine.Vector3) |
Inverse |
UnityEngine.Quaternion.Inverse(UnityEngine.Quaternion) |
Lerp |
UnityEngine.Quaternion.Lerp(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single) |
LerpUnclamped |
UnityEngine.Quaternion.LerpUnclamped(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single) |
LookRotation |
UnityEngine.Quaternion.LookRotation(UnityEngine.Vector3) |
LookRotation |
UnityEngine.Quaternion.LookRotation(UnityEngine.Vector3,UnityEngine.Vector3) |
Normalize |
UnityEngine.Quaternion.Normalize(UnityEngine.Quaternion) |
RotateTowards |
UnityEngine.Quaternion.RotateTowards(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single) |
Set |
UnityEngine.Quaternion.Set(System.Single,System.Single,System.Single,System.Single) |
SetFromToRotation |
UnityEngine.Quaternion.SetFromToRotation(UnityEngine.Vector3,UnityEngine.Vector3) |
SetLookRotation |
UnityEngine.Quaternion.SetLookRotation(UnityEngine.Vector3) |
SetLookRotation |
UnityEngine.Quaternion.SetLookRotation(UnityEngine.Vector3,UnityEngine.Vector3) |
Slerp |
UnityEngine.Quaternion.Slerp(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single) |
SlerpUnclamped |
UnityEngine.Quaternion.SlerpUnclamped(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Single) |
ToAngleAxis |
UnityEngine.Quaternion.ToAngleAxis(System.Single&,UnityEngine.Vector3&) |
ToString |
UnityEngine.Quaternion.ToString |
ToString |
UnityEngine.Quaternion.ToString(System.String) |
ToString |
UnityEngine.Quaternion.ToString(System.String,System.IFormatProvider) |
eulerAngles |
UnityEngine.Quaternion.eulerAngles |
identity |
UnityEngine.Quaternion.identity |
normalized |
UnityEngine.Quaternion.normalized |
op_Equal |
UnityEngine.Quaternion.op_Equal(UnityEngine.Quaternion,UnityEngine.Quaternion) |
op_Multiply |
UnityEngine.Quaternion.op_Multiply(UnityEngine.Quaternion,UnityEngine.Quaternion) |
op_Multiply |
UnityEngine.Quaternion.op_Multiply(UnityEngine.Quaternion,UnityEngine.Vector3) |
this |
UnityEngine.Quaternion.this |
w |
UnityEngine.Quaternion.w |
x |
UnityEngine.Quaternion.x |
y |
UnityEngine.Quaternion.y |
z |
UnityEngine.Quaternion.z |
QueryTriggerInteraction |
UnityEngine.QueryTriggerInteraction |
Collide |
UnityEngine.QueryTriggerInteraction.Collide |
Ignore |
UnityEngine.QueryTriggerInteraction.Ignore |
UseGlobal |
UnityEngine.QueryTriggerInteraction.UseGlobal |
QueueMode |
UnityEngine.QueueMode |
CompleteOthers |
UnityEngine.QueueMode.CompleteOthers |
PlayNow |
UnityEngine.QueueMode.PlayNow |
RPC |
UnityEngine.RPC |
RPCMode |
UnityEngine.RPCMode |
Random |
UnityEngine.Random |
ColorHSV |
UnityEngine.Random.ColorHSV |
ColorHSV |
UnityEngine.Random.ColorHSV(System.Single,System.Single) |
ColorHSV |
UnityEngine.Random.ColorHSV(System.Single,System.Single,System.Single,System.Single) |
ColorHSV |
UnityEngine.Random.ColorHSV(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) |
ColorHSV |
UnityEngine.Random.ColorHSV(System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single) |
InitState |
UnityEngine.Random.InitState(System.Int32) |
Range |
UnityEngine.Random.Range(System.Int32,System.Int32) |
Range |
UnityEngine.Random.Range(System.Single,System.Single) |
State |
UnityEngine.Random.State |
insideUnitCircle |
UnityEngine.Random.insideUnitCircle |
insideUnitSphere |
UnityEngine.Random.insideUnitSphere |
onUnitSphere |
UnityEngine.Random.onUnitSphere |
rotation |
UnityEngine.Random.rotation |
rotationUniform |
UnityEngine.Random.rotationUniform |
state |
UnityEngine.Random.state |
value |
UnityEngine.Random.value |
RangeAttribute |
UnityEngine.RangeAttribute |
ctor |
UnityEngine.RangeAttribute.#ctor(System.Single,System.Single) |
RangeInt |
UnityEngine.RangeInt |
ctor |
UnityEngine.RangeInt.#ctor(System.Int32,System.Int32) |
end |
UnityEngine.RangeInt.end |
length |
UnityEngine.RangeInt.length |
start |
UnityEngine.RangeInt.start |
Ray |
UnityEngine.Ray |
ctor |
UnityEngine.Ray.#ctor(UnityEngine.Vector3,UnityEngine.Vector3) |
GetPoint |
UnityEngine.Ray.GetPoint(System.Single) |
ToString |
UnityEngine.Ray.ToString |
ToString |
UnityEngine.Ray.ToString(System.String) |
ToString |
UnityEngine.Ray.ToString(System.String,System.IFormatProvider) |
direction |
UnityEngine.Ray.direction |
origin |
UnityEngine.Ray.origin |
Ray2D |
UnityEngine.Ray2D |
ctor |
UnityEngine.Ray2D.#ctor(UnityEngine.Vector2,UnityEngine.Vector2) |
GetPoint |
UnityEngine.Ray2D.GetPoint(System.Single) |
ToString |
UnityEngine.Ray2D.ToString |
ToString |
UnityEngine.Ray2D.ToString(System.String) |
ToString |
UnityEngine.Ray2D.ToString(System.String,System.IFormatProvider) |
direction |
UnityEngine.Ray2D.direction |
origin |
UnityEngine.Ray2D.origin |
RaycastCommand |
UnityEngine.RaycastCommand |
ctor |
UnityEngine.RaycastCommand.#ctor(UnityEngine.PhysicsScene,UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,System.Int32) |
ctor |
UnityEngine.RaycastCommand.#ctor(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Int32,System.Int32) |
ScheduleBatch |
UnityEngine.RaycastCommand.ScheduleBatch(Unity.Collections.NativeArray1<UnityEngine.RaycastCommand>,Unity.Collections.NativeArray 1<UnityEngine.RaycastHit>,System.Int32,Unity.Jobs.JobHandle) |
direction |
UnityEngine.RaycastCommand.direction |
distance |
UnityEngine.RaycastCommand.distance |
from |
UnityEngine.RaycastCommand.from |
layerMask |
UnityEngine.RaycastCommand.layerMask |
maxHits |
UnityEngine.RaycastCommand.maxHits |
physicsScene |
UnityEngine.RaycastCommand.physicsScene |
RaycastHit |
UnityEngine.RaycastHit |
articulationBody |
UnityEngine.RaycastHit.articulationBody |
barycentricCoordinate |
UnityEngine.RaycastHit.barycentricCoordinate |
collider |
UnityEngine.RaycastHit.collider |
colliderInstanceID |
UnityEngine.RaycastHit.colliderInstanceID |
distance |
UnityEngine.RaycastHit.distance |
lightmapCoord |
UnityEngine.RaycastHit.lightmapCoord |
normal |
UnityEngine.RaycastHit.normal |
point |
UnityEngine.RaycastHit.point |
rigidbody |
UnityEngine.RaycastHit.rigidbody |
textureCoord |
UnityEngine.RaycastHit.textureCoord |
textureCoord2 |
UnityEngine.RaycastHit.textureCoord2 |
transform |
UnityEngine.RaycastHit.transform |
triangleIndex |
UnityEngine.RaycastHit.triangleIndex |
RaycastHit2D |
UnityEngine.RaycastHit2D |
centroid |
UnityEngine.RaycastHit2D.centroid |
collider |
UnityEngine.RaycastHit2D.collider |
distance |
UnityEngine.RaycastHit2D.distance |
fraction |
UnityEngine.RaycastHit2D.fraction |
normal |
UnityEngine.RaycastHit2D.normal |
point |
UnityEngine.RaycastHit2D.point |
rigidbody |
UnityEngine.RaycastHit2D.rigidbody |
transform |
UnityEngine.RaycastHit2D.transform |
ReceiveGI |
UnityEngine.ReceiveGI |
LightProbes |
UnityEngine.ReceiveGI.LightProbes |
Lightmaps |
UnityEngine.ReceiveGI.Lightmaps |
Rect |
UnityEngine.Rect |
ctor |
UnityEngine.Rect.#ctor(System.Single,System.Single,System.Single,System.Single) |
ctor |
UnityEngine.Rect.#ctor(UnityEngine.Rect) |
ctor |
UnityEngine.Rect.#ctor(UnityEngine.Vector2,UnityEngine.Vector2) |
Contains |
UnityEngine.Rect.Contains(UnityEngine.Vector2) |
Contains |
UnityEngine.Rect.Contains(UnityEngine.Vector3) |
Contains |
UnityEngine.Rect.Contains(UnityEngine.Vector3,System.Boolean) |
MinMaxRect |
UnityEngine.Rect.MinMaxRect(System.Single,System.Single,System.Single,System.Single) |
NormalizedToPoint |
UnityEngine.Rect.NormalizedToPoint(UnityEngine.Rect,UnityEngine.Vector2) |
Overlaps |
UnityEngine.Rect.Overlaps(UnityEngine.Rect) |
Overlaps |
UnityEngine.Rect.Overlaps(UnityEngine.Rect,System.Boolean) |
PointToNormalized |
UnityEngine.Rect.PointToNormalized(UnityEngine.Rect,UnityEngine.Vector2) |
Set |
UnityEngine.Rect.Set(System.Single,System.Single,System.Single,System.Single) |
ToString |
UnityEngine.Rect.ToString |
ToString |
UnityEngine.Rect.ToString(System.String) |
ToString |
UnityEngine.Rect.ToString(System.String,System.IFormatProvider) |
center |
UnityEngine.Rect.center |
height |
UnityEngine.Rect.height |
max |
UnityEngine.Rect.max |
min |
UnityEngine.Rect.min |
op_Equal |
UnityEngine.Rect.op_Equal(UnityEngine.Rect,UnityEngine.Rect) |
position |
UnityEngine.Rect.position |
size |
UnityEngine.Rect.size |
width |
UnityEngine.Rect.width |
x |
UnityEngine.Rect.x |
xMax |
UnityEngine.Rect.xMax |
xMin |
UnityEngine.Rect.xMin |
y |
UnityEngine.Rect.y |
yMax |
UnityEngine.Rect.yMax |
yMin |
UnityEngine.Rect.yMin |
zero |
UnityEngine.Rect.zero |
RectInt |
UnityEngine.RectInt |
ClampToBounds |
UnityEngine.RectInt.ClampToBounds(UnityEngine.RectInt) |
Contains |
UnityEngine.RectInt.Contains(UnityEngine.Vector2Int) |
Equals |
UnityEngine.RectInt.Equals(UnityEngine.RectInt) |
Overlaps |
UnityEngine.RectInt.Overlaps(UnityEngine.RectInt) |
PositionEnumerator |
UnityEngine.RectInt.PositionEnumerator |
Current |
UnityEngine.RectInt.PositionEnumerator.Current |
GetEnumerator |
UnityEngine.RectInt.PositionEnumerator.GetEnumerator |
MoveNext |
UnityEngine.RectInt.PositionEnumerator.MoveNext |
Reset |
UnityEngine.RectInt.PositionEnumerator.Reset |
SetMinMax |
UnityEngine.RectInt.SetMinMax(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
ToString |
UnityEngine.RectInt.ToString |
ToString |
UnityEngine.RectInt.ToString(System.String) |
ToString |
UnityEngine.RectInt.ToString(System.String,System.IFormatProvider) |
allPositionsWithin |
UnityEngine.RectInt.allPositionsWithin |
center |
UnityEngine.RectInt.center |
height |
UnityEngine.RectInt.height |
max |
UnityEngine.RectInt.max |
min |
UnityEngine.RectInt.min |
position |
UnityEngine.RectInt.position |
size |
UnityEngine.RectInt.size |
width |
UnityEngine.RectInt.width |
x |
UnityEngine.RectInt.x |
xMax |
UnityEngine.RectInt.xMax |
xMin |
UnityEngine.RectInt.xMin |
y |
UnityEngine.RectInt.y |
yMax |
UnityEngine.RectInt.yMax |
yMin |
UnityEngine.RectInt.yMin |
RectOffset |
UnityEngine.RectOffset |
ctor |
UnityEngine.RectOffset.#ctor |
ctor |
UnityEngine.RectOffset.#ctor(System.Int32,System.Int32,System.Int32,System.Int32) |
Add |
UnityEngine.RectOffset.Add(UnityEngine.Rect) |
Remove |
UnityEngine.RectOffset.Remove(UnityEngine.Rect) |
ToString |
UnityEngine.RectOffset.ToString |
ToString |
UnityEngine.RectOffset.ToString(System.String) |
ToString |
UnityEngine.RectOffset.ToString(System.String,System.IFormatProvider) |
bottom |
UnityEngine.RectOffset.bottom |
horizontal |
UnityEngine.RectOffset.horizontal |
left |
UnityEngine.RectOffset.left |
right |
UnityEngine.RectOffset.right |
top |
UnityEngine.RectOffset.top |
vertical |
UnityEngine.RectOffset.vertical |
RectTransform |
UnityEngine.RectTransform |
Axis |
UnityEngine.RectTransform.Axis |
Horizontal |
UnityEngine.RectTransform.Axis.Horizontal |
Vertical |
UnityEngine.RectTransform.Axis.Vertical |
Edge |
UnityEngine.RectTransform.Edge |
Bottom |
UnityEngine.RectTransform.Edge.Bottom |
Left |
UnityEngine.RectTransform.Edge.Left |
Right |
UnityEngine.RectTransform.Edge.Right |
Top |
UnityEngine.RectTransform.Edge.Top |
ForceUpdateRectTransforms |
UnityEngine.RectTransform.ForceUpdateRectTransforms |
GetLocalCorners |
UnityEngine.RectTransform.GetLocalCorners(UnityEngine.Vector3[]) |
GetWorldCorners |
UnityEngine.RectTransform.GetWorldCorners(UnityEngine.Vector3[]) |
ReapplyDrivenProperties |
UnityEngine.RectTransform.ReapplyDrivenProperties |
SetInsetAndSizeFromParentEdge |
UnityEngine.RectTransform.SetInsetAndSizeFromParentEdge(UnityEngine.RectTransform/Edge,System.Single,System.Single) |
SetSizeWithCurrentAnchors |
UnityEngine.RectTransform.SetSizeWithCurrentAnchors(UnityEngine.RectTransform/Axis,System.Single) |
anchorMax |
UnityEngine.RectTransform.anchorMax |
anchorMin |
UnityEngine.RectTransform.anchorMin |
anchoredPosition |
UnityEngine.RectTransform.anchoredPosition |
anchoredPosition3D |
UnityEngine.RectTransform.anchoredPosition3D |
drivenByObject |
UnityEngine.RectTransform.drivenByObject |
offsetMax |
UnityEngine.RectTransform.offsetMax |
offsetMin |
UnityEngine.RectTransform.offsetMin |
pivot |
UnityEngine.RectTransform.pivot |
reapplyDrivenProperties |
UnityEngine.RectTransform.reapplyDrivenProperties(UnityEngine.RectTransform/ReapplyDrivenProperties) |
rect |
UnityEngine.RectTransform.rect |
sizeDelta |
UnityEngine.RectTransform.sizeDelta |
RectTransformUtility |
UnityEngine.RectTransformUtility |
FlipLayoutAxes |
UnityEngine.RectTransformUtility.FlipLayoutAxes(UnityEngine.RectTransform,System.Boolean,System.Boolean) |
FlipLayoutOnAxis |
UnityEngine.RectTransformUtility.FlipLayoutOnAxis(UnityEngine.RectTransform,System.Int32,System.Boolean,System.Boolean) |
PixelAdjustPoint |
UnityEngine.RectTransformUtility.PixelAdjustPoint(UnityEngine.Vector2,UnityEngine.Transform,UnityEngine.Canvas) |
PixelAdjustRect |
UnityEngine.RectTransformUtility.PixelAdjustRect(UnityEngine.RectTransform,UnityEngine.Canvas) |
RectangleContainsScreenPoint |
UnityEngine.RectTransformUtility.RectangleContainsScreenPoint(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera) |
ScreenPointToLocalPointInRectangle |
UnityEngine.RectTransformUtility.ScreenPointToLocalPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector2&) |
ScreenPointToWorldPointInRectangle |
UnityEngine.RectTransformUtility.ScreenPointToWorldPointInRectangle(UnityEngine.RectTransform,UnityEngine.Vector2,UnityEngine.Camera,UnityEngine.Vector3&) |
ReflectionProbe |
UnityEngine.ReflectionProbe |
BlendCubemap |
UnityEngine.ReflectionProbe.BlendCubemap(UnityEngine.Texture,UnityEngine.Texture,System.Single,UnityEngine.RenderTexture) |
IsFinishedRendering |
UnityEngine.ReflectionProbe.IsFinishedRendering(System.Int32) |
ReflectionProbeEvent |
UnityEngine.ReflectionProbe.ReflectionProbeEvent |
ReflectionProbeAdded |
UnityEngine.ReflectionProbe.ReflectionProbeEvent.ReflectionProbeAdded |
ReflectionProbeRemoved |
UnityEngine.ReflectionProbe.ReflectionProbeEvent.ReflectionProbeRemoved |
RenderProbe |
UnityEngine.ReflectionProbe.RenderProbe(UnityEngine.RenderTexture) |
Reset |
UnityEngine.ReflectionProbe.Reset |
UpdateCachedState |
UnityEngine.ReflectionProbe.UpdateCachedState |
backgroundColor |
UnityEngine.ReflectionProbe.backgroundColor |
bakedTexture |
UnityEngine.ReflectionProbe.bakedTexture |
blendDistance |
UnityEngine.ReflectionProbe.blendDistance |
bounds |
UnityEngine.ReflectionProbe.bounds |
boxProjection |
UnityEngine.ReflectionProbe.boxProjection |
center |
UnityEngine.ReflectionProbe.center |
clearFlags |
UnityEngine.ReflectionProbe.clearFlags |
cullingMask |
UnityEngine.ReflectionProbe.cullingMask |
customBakedTexture |
UnityEngine.ReflectionProbe.customBakedTexture |
defaultReflectionSet |
UnityEngine.ReflectionProbe.defaultReflectionSet(System.Action`1<UnityEngine.Cubemap>) |
defaultReflectionTexture |
UnityEngine.ReflectionProbe.defaultReflectionTexture(System.Action`1<UnityEngine.Texture>) |
defaultTexture |
UnityEngine.ReflectionProbe.defaultTexture |
defaultTextureHDRDecodeValues |
UnityEngine.ReflectionProbe.defaultTextureHDRDecodeValues |
farClipPlane |
UnityEngine.ReflectionProbe.farClipPlane |
hdr |
UnityEngine.ReflectionProbe.hdr |
importance |
UnityEngine.ReflectionProbe.importance |
intensity |
UnityEngine.ReflectionProbe.intensity |
mode |
UnityEngine.ReflectionProbe.mode |
nearClipPlane |
UnityEngine.ReflectionProbe.nearClipPlane |
realtimeTexture |
UnityEngine.ReflectionProbe.realtimeTexture |
reflectionProbeChanged |
UnityEngine.ReflectionProbe.reflectionProbeChanged(System.Action`2<UnityEngine.ReflectionProbe,UnityEngine.ReflectionProbe/ReflectionProbeEvent>) |
refreshMode |
UnityEngine.ReflectionProbe.refreshMode |
renderDynamicObjects |
UnityEngine.ReflectionProbe.renderDynamicObjects |
resolution |
UnityEngine.ReflectionProbe.resolution |
shadowDistance |
UnityEngine.ReflectionProbe.shadowDistance |
size |
UnityEngine.ReflectionProbe.size |
texture |
UnityEngine.ReflectionProbe.texture |
textureHDRDecodeValues |
UnityEngine.ReflectionProbe.textureHDRDecodeValues |
timeSlicingMode |
UnityEngine.ReflectionProbe.timeSlicingMode |
RefreshRate |
UnityEngine.RefreshRate |
denominator |
UnityEngine.RefreshRate.denominator |
numerator |
UnityEngine.RefreshRate.numerator |
value |
UnityEngine.RefreshRate.value |
RelativeJoint2D |
UnityEngine.RelativeJoint2D |
angularOffset |
UnityEngine.RelativeJoint2D.angularOffset |
autoConfigureOffset |
UnityEngine.RelativeJoint2D.autoConfigureOffset |
correctionScale |
UnityEngine.RelativeJoint2D.correctionScale |
linearOffset |
UnityEngine.RelativeJoint2D.linearOffset |
maxForce |
UnityEngine.RelativeJoint2D.maxForce |
maxTorque |
UnityEngine.RelativeJoint2D.maxTorque |
target |
UnityEngine.RelativeJoint2D.target |
RemoteSettings |
UnityEngine.RemoteSettings |
BeforeFetchFromServer |
UnityEngine.RemoteSettings.BeforeFetchFromServer(System.Action) |
Completed |
UnityEngine.RemoteSettings.Completed(System.Action`3<System.Boolean,System.Boolean,System.Int32>) |
ForceUpdate |
UnityEngine.RemoteSettings.ForceUpdate |
GetBool |
UnityEngine.RemoteSettings.GetBool(System.String) |
GetBool |
UnityEngine.RemoteSettings.GetBool(System.String,System.Boolean) |
GetCount |
UnityEngine.RemoteSettings.GetCount |
GetDictionary |
UnityEngine.RemoteSettings.GetDictionary(System.String) |
GetFloat |
UnityEngine.RemoteSettings.GetFloat(System.String) |
GetFloat |
UnityEngine.RemoteSettings.GetFloat(System.String,System.Single) |
GetInt |
UnityEngine.RemoteSettings.GetInt(System.String) |
GetInt |
UnityEngine.RemoteSettings.GetInt(System.String,System.Int32) |
GetKeys |
UnityEngine.RemoteSettings.GetKeys |
GetLong |
UnityEngine.RemoteSettings.GetLong(System.String,System.Int64) |
GetObject |
UnityEngine.RemoteSettings.GetObject(System.String) |
GetObject |
UnityEngine.RemoteSettings.GetObject(System.String,System.Object) |
GetObject |
UnityEngine.RemoteSettings.GetObject(System.Type,System.String) |
GetString |
UnityEngine.RemoteSettings.GetString(System.String) |
GetString |
UnityEngine.RemoteSettings.GetString(System.String,System.String) |
HasKey |
UnityEngine.RemoteSettings.HasKey(System.String) |
Updated |
UnityEngine.RemoteSettings.Updated(UnityEngine.RemoteSettings/UpdatedEventHandler) |
UpdatedEventHandler |
UnityEngine.RemoteSettings.UpdatedEventHandler |
WasLastUpdatedFromServer |
UnityEngine.RemoteSettings.WasLastUpdatedFromServer |
RenderBuffer |
UnityEngine.RenderBuffer |
GetNativeRenderBufferPtr |
UnityEngine.RenderBuffer.GetNativeRenderBufferPtr |
RenderMode |
UnityEngine.RenderMode |
ScreenSpaceCamera |
UnityEngine.RenderMode.ScreenSpaceCamera |
ScreenSpaceOverlay |
UnityEngine.RenderMode.ScreenSpaceOverlay |
WorldSpace |
UnityEngine.RenderMode.WorldSpace |
RenderParams |
UnityEngine.RenderParams |
ctor |
UnityEngine.RenderParams.#ctor(UnityEngine.Material) |
camera |
UnityEngine.RenderParams.camera |
layer |
UnityEngine.RenderParams.layer |
lightProbeProxyVolume |
UnityEngine.RenderParams.lightProbeProxyVolume |
lightProbeUsage |
UnityEngine.RenderParams.lightProbeUsage |
matProps |
UnityEngine.RenderParams.matProps |
material |
UnityEngine.RenderParams.material |
motionVectorMode |
UnityEngine.RenderParams.motionVectorMode |
receiveShadows |
UnityEngine.RenderParams.receiveShadows |
reflectionProbeUsage |
UnityEngine.RenderParams.reflectionProbeUsage |
rendererPriority |
UnityEngine.RenderParams.rendererPriority |
renderingLayerMask |
UnityEngine.RenderParams.renderingLayerMask |
shadowCastingMode |
UnityEngine.RenderParams.shadowCastingMode |
worldBounds |
UnityEngine.RenderParams.worldBounds |
RenderSettings |
UnityEngine.RenderSettings |
ambientEquatorColor |
UnityEngine.RenderSettings.ambientEquatorColor |
ambientGroundColor |
UnityEngine.RenderSettings.ambientGroundColor |
ambientIntensity |
UnityEngine.RenderSettings.ambientIntensity |
ambientLight |
UnityEngine.RenderSettings.ambientLight |
ambientMode |
UnityEngine.RenderSettings.ambientMode |
ambientProbe |
UnityEngine.RenderSettings.ambientProbe |
ambientSkyColor |
UnityEngine.RenderSettings.ambientSkyColor |
customReflection |
UnityEngine.RenderSettings.customReflection |
defaultReflectionMode |
UnityEngine.RenderSettings.defaultReflectionMode |
defaultReflectionResolution |
UnityEngine.RenderSettings.defaultReflectionResolution |
flareFadeSpeed |
UnityEngine.RenderSettings.flareFadeSpeed |
flareStrength |
UnityEngine.RenderSettings.flareStrength |
fog |
UnityEngine.RenderSettings.fog |
fogColor |
UnityEngine.RenderSettings.fogColor |
fogDensity |
UnityEngine.RenderSettings.fogDensity |
fogEndDistance |
UnityEngine.RenderSettings.fogEndDistance |
fogMode |
UnityEngine.RenderSettings.fogMode |
fogStartDistance |
UnityEngine.RenderSettings.fogStartDistance |
haloStrength |
UnityEngine.RenderSettings.haloStrength |
reflectionBounces |
UnityEngine.RenderSettings.reflectionBounces |
reflectionIntensity |
UnityEngine.RenderSettings.reflectionIntensity |
skybox |
UnityEngine.RenderSettings.skybox |
subtractiveShadowColor |
UnityEngine.RenderSettings.subtractiveShadowColor |
sun |
UnityEngine.RenderSettings.sun |
RenderTargetSetup |
UnityEngine.RenderTargetSetup |
ctor |
UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer) |
ctor |
UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer,System.Int32) |
ctor |
UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer,UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace) |
ctor |
UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer) |
ctor |
UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer,System.Int32) |
ctor |
UnityEngine.RenderTargetSetup.#ctor(UnityEngine.RenderBuffer[],UnityEngine.RenderBuffer,System.Int32,UnityEngine.CubemapFace) |
color |
UnityEngine.RenderTargetSetup.color |
colorLoad |
UnityEngine.RenderTargetSetup.colorLoad |
colorStore |
UnityEngine.RenderTargetSetup.colorStore |
cubemapFace |
UnityEngine.RenderTargetSetup.cubemapFace |
depth |
UnityEngine.RenderTargetSetup.depth |
depthLoad |
UnityEngine.RenderTargetSetup.depthLoad |
depthSlice |
UnityEngine.RenderTargetSetup.depthSlice |
depthStore |
UnityEngine.RenderTargetSetup.depthStore |
mipLevel |
UnityEngine.RenderTargetSetup.mipLevel |
RenderTexture |
UnityEngine.RenderTexture |
ctor |
UnityEngine.RenderTexture.#ctor |
ctor |
UnityEngine.RenderTexture.#ctor |
ctor |
UnityEngine.RenderTexture.#ctor |
ctor |
UnityEngine.RenderTexture.#ctor |
ctor |
UnityEngine.RenderTexture.#ctor |
ctor |
UnityEngine.RenderTexture.#ctor |
ctor |
UnityEngine.RenderTexture.#ctor(System.Int32,System.Int32,System.Int32) |
ctor |
UnityEngine.RenderTexture.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.RenderTextureFormat) |
ctor |
UnityEngine.RenderTexture.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite) |
ctor |
UnityEngine.RenderTexture.#ctor(UnityEngine.RenderTexture) |
ctor |
UnityEngine.RenderTexture.#ctor(UnityEngine.RenderTextureDescriptor) |
ConvertToEquirect |
UnityEngine.RenderTexture.ConvertToEquirect(UnityEngine.RenderTexture,UnityEngine.Camera/MonoOrStereoscopicEye) |
Create |
UnityEngine.RenderTexture.Create |
DiscardContents |
UnityEngine.RenderTexture.DiscardContents |
DiscardContents |
UnityEngine.RenderTexture.DiscardContents(System.Boolean,System.Boolean) |
GenerateMips |
UnityEngine.RenderTexture.GenerateMips |
GetNativeDepthBufferPtr |
UnityEngine.RenderTexture.GetNativeDepthBufferPtr |
GetTemporary |
UnityEngine.RenderTexture.GetTemporary(System.Int32,System.Int32,System.Int32,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite,System.Int32,UnityEngine.RenderTextureMemoryless,UnityEngine.VRTextureUsage,System.Boolean) |
GetTemporary |
UnityEngine.RenderTexture.GetTemporary(UnityEngine.RenderTextureDescriptor) |
IsCreated |
UnityEngine.RenderTexture.IsCreated |
MarkRestoreExpected |
UnityEngine.RenderTexture.MarkRestoreExpected |
Release |
UnityEngine.RenderTexture.Release |
ReleaseTemporary |
UnityEngine.RenderTexture.ReleaseTemporary(UnityEngine.RenderTexture) |
ResolveAntiAliasedSurface |
UnityEngine.RenderTexture.ResolveAntiAliasedSurface |
ResolveAntiAliasedSurface |
UnityEngine.RenderTexture.ResolveAntiAliasedSurface(UnityEngine.RenderTexture) |
SetGlobalShaderProperty |
UnityEngine.RenderTexture.SetGlobalShaderProperty(System.String) |
SupportsStencil |
UnityEngine.RenderTexture.SupportsStencil(UnityEngine.RenderTexture) |
active |
UnityEngine.RenderTexture.active |
antiAliasing |
UnityEngine.RenderTexture.antiAliasing |
autoGenerateMips |
UnityEngine.RenderTexture.autoGenerateMips |
bindTextureMS |
UnityEngine.RenderTexture.bindTextureMS |
colorBuffer |
UnityEngine.RenderTexture.colorBuffer |
depth |
UnityEngine.RenderTexture.depth |
depthBuffer |
UnityEngine.RenderTexture.depthBuffer |
depthStencilFormat |
UnityEngine.RenderTexture.depthStencilFormat |
descriptor |
UnityEngine.RenderTexture.descriptor |
dimension |
UnityEngine.RenderTexture.dimension |
enableRandomWrite |
UnityEngine.RenderTexture.enableRandomWrite |
graphicsFormat |
UnityEngine.RenderTexture.graphicsFormat |
height |
UnityEngine.RenderTexture.height |
isVolume |
UnityEngine.RenderTexture.isVolume |
memorylessMode |
UnityEngine.RenderTexture.memorylessMode |
sRGB |
UnityEngine.RenderTexture.sRGB |
stencilFormat |
UnityEngine.RenderTexture.stencilFormat |
useDynamicScale |
UnityEngine.RenderTexture.useDynamicScale |
useMipMap |
UnityEngine.RenderTexture.useMipMap |
volumeDepth |
UnityEngine.RenderTexture.volumeDepth |
vrUsage |
UnityEngine.RenderTexture.vrUsage |
width |
UnityEngine.RenderTexture.width |
RenderTextureCreationFlags |
UnityEngine.RenderTextureCreationFlags |
AllowVerticalFlip |
UnityEngine.RenderTextureCreationFlags.AllowVerticalFlip |
AutoGenerateMips |
UnityEngine.RenderTextureCreationFlags.AutoGenerateMips |
BindMS |
UnityEngine.RenderTextureCreationFlags.BindMS |
CreatedFromScript |
UnityEngine.RenderTextureCreationFlags.CreatedFromScript |
DynamicallyScalable |
UnityEngine.RenderTextureCreationFlags.DynamicallyScalable |
EnableRandomWrite |
UnityEngine.RenderTextureCreationFlags.EnableRandomWrite |
EyeTexture |
UnityEngine.RenderTextureCreationFlags.EyeTexture |
MipMap |
UnityEngine.RenderTextureCreationFlags.MipMap |
NoResolvedColorSurface |
UnityEngine.RenderTextureCreationFlags.NoResolvedColorSurface |
SRGB |
UnityEngine.RenderTextureCreationFlags.SRGB |
RenderTextureDescriptor |
UnityEngine.RenderTextureDescriptor |
ctor |
UnityEngine.RenderTextureDescriptor.#ctor |
ctor |
UnityEngine.RenderTextureDescriptor.#ctor |
ctor |
UnityEngine.RenderTextureDescriptor.#ctor |
ctor |
UnityEngine.RenderTextureDescriptor.#ctor |
ctor |
UnityEngine.RenderTextureDescriptor.#ctor(System.Int32,System.Int32) |
ctor |
UnityEngine.RenderTextureDescriptor.#ctor(System.Int32,System.Int32,UnityEngine.RenderTextureFormat) |
ctor |
UnityEngine.RenderTextureDescriptor.#ctor(System.Int32,System.Int32,UnityEngine.RenderTextureFormat,System.Int32) |
ctor |
UnityEngine.RenderTextureDescriptor.#ctor(System.Int32,System.Int32,UnityEngine.RenderTextureFormat,System.Int32,System.Int32) |
autoGenerateMips |
UnityEngine.RenderTextureDescriptor.autoGenerateMips |
bindMS |
UnityEngine.RenderTextureDescriptor.bindMS |
colorFormat |
UnityEngine.RenderTextureDescriptor.colorFormat |
depthBufferBits |
UnityEngine.RenderTextureDescriptor.depthBufferBits |
depthStencilFormat |
UnityEngine.RenderTextureDescriptor.depthStencilFormat |
dimension |
UnityEngine.RenderTextureDescriptor.dimension |
enableRandomWrite |
UnityEngine.RenderTextureDescriptor.enableRandomWrite |
flags |
UnityEngine.RenderTextureDescriptor.flags |
graphicsFormat |
UnityEngine.RenderTextureDescriptor.graphicsFormat |
height |
UnityEngine.RenderTextureDescriptor.height |
memoryless |
UnityEngine.RenderTextureDescriptor.memoryless |
mipCount |
UnityEngine.RenderTextureDescriptor.mipCount |
msaaSamples |
UnityEngine.RenderTextureDescriptor.msaaSamples |
sRGB |
UnityEngine.RenderTextureDescriptor.sRGB |
shadowSamplingMode |
UnityEngine.RenderTextureDescriptor.shadowSamplingMode |
stencilFormat |
UnityEngine.RenderTextureDescriptor.stencilFormat |
useDynamicScale |
UnityEngine.RenderTextureDescriptor.useDynamicScale |
useMipMap |
UnityEngine.RenderTextureDescriptor.useMipMap |
volumeDepth |
UnityEngine.RenderTextureDescriptor.volumeDepth |
vrUsage |
UnityEngine.RenderTextureDescriptor.vrUsage |
width |
UnityEngine.RenderTextureDescriptor.width |
RenderTextureFormat |
UnityEngine.RenderTextureFormat |
ARGB1555 |
UnityEngine.RenderTextureFormat.ARGB1555 |
ARGB2101010 |
UnityEngine.RenderTextureFormat.ARGB2101010 |
ARGB32 |
UnityEngine.RenderTextureFormat.ARGB32 |
ARGB4444 |
UnityEngine.RenderTextureFormat.ARGB4444 |
ARGB64 |
UnityEngine.RenderTextureFormat.ARGB64 |
ARGBFloat |
UnityEngine.RenderTextureFormat.ARGBFloat |
ARGBHalf |
UnityEngine.RenderTextureFormat.ARGBHalf |
ARGBInt |
UnityEngine.RenderTextureFormat.ARGBInt |
BGR101010_XR |
UnityEngine.RenderTextureFormat.BGR101010_XR |
BGRA10101010_XR |
UnityEngine.RenderTextureFormat.BGRA10101010_XR |
BGRA32 |
UnityEngine.RenderTextureFormat.BGRA32 |
Default |
UnityEngine.RenderTextureFormat.Default |
DefaultHDR |
UnityEngine.RenderTextureFormat.DefaultHDR |
Depth |
UnityEngine.RenderTextureFormat.Depth |
R16 |
UnityEngine.RenderTextureFormat.R16 |
R8 |
UnityEngine.RenderTextureFormat.R8 |
RFloat |
UnityEngine.RenderTextureFormat.RFloat |
RG16 |
UnityEngine.RenderTextureFormat.RG16 |
RG32 |
UnityEngine.RenderTextureFormat.RG32 |
RGB111110Float |
UnityEngine.RenderTextureFormat.RGB111110Float |
RGB565 |
UnityEngine.RenderTextureFormat.RGB565 |
RGBAUShort |
UnityEngine.RenderTextureFormat.RGBAUShort |
RGFloat |
UnityEngine.RenderTextureFormat.RGFloat |
RGHalf |
UnityEngine.RenderTextureFormat.RGHalf |
RGInt |
UnityEngine.RenderTextureFormat.RGInt |
RHalf |
UnityEngine.RenderTextureFormat.RHalf |
RInt |
UnityEngine.RenderTextureFormat.RInt |
Shadowmap |
UnityEngine.RenderTextureFormat.Shadowmap |
RenderTextureMemoryless |
UnityEngine.RenderTextureMemoryless |
Color |
UnityEngine.RenderTextureMemoryless.Color |
Depth |
UnityEngine.RenderTextureMemoryless.Depth |
MSAA |
UnityEngine.RenderTextureMemoryless.MSAA |
None |
UnityEngine.RenderTextureMemoryless.None |
RenderTextureReadWrite |
UnityEngine.RenderTextureReadWrite |
Default |
UnityEngine.RenderTextureReadWrite.Default |
Linear |
UnityEngine.RenderTextureReadWrite.Linear |
sRGB |
UnityEngine.RenderTextureReadWrite.sRGB |
Renderer |
UnityEngine.Renderer |
GetClosestReflectionProbes |
UnityEngine.Renderer.GetClosestReflectionProbes(System.Collections.Generic.List`1<UnityEngine.Rendering.ReflectionProbeBlendInfo>) |
GetMaterials |
UnityEngine.Renderer.GetMaterials(System.Collections.Generic.List`1<UnityEngine.Material>) |
GetPropertyBlock |
UnityEngine.Renderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlock) |
GetPropertyBlock |
UnityEngine.Renderer.GetPropertyBlock(UnityEngine.MaterialPropertyBlock,System.Int32) |
GetSharedMaterials |
UnityEngine.Renderer.GetSharedMaterials(System.Collections.Generic.List`1<UnityEngine.Material>) |
HasPropertyBlock |
UnityEngine.Renderer.HasPropertyBlock |
ResetBounds |
UnityEngine.Renderer.ResetBounds |
ResetLocalBounds |
UnityEngine.Renderer.ResetLocalBounds |
SetPropertyBlock |
UnityEngine.Renderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlock) |
SetPropertyBlock |
UnityEngine.Renderer.SetPropertyBlock(UnityEngine.MaterialPropertyBlock,System.Int32) |
allowOcclusionWhenDynamic |
UnityEngine.Renderer.allowOcclusionWhenDynamic |
bounds |
UnityEngine.Renderer.bounds |
enabled |
UnityEngine.Renderer.enabled |
forceRenderingOff |
UnityEngine.Renderer.forceRenderingOff |
isPartOfStaticBatch |
UnityEngine.Renderer.isPartOfStaticBatch |
isVisible |
UnityEngine.Renderer.isVisible |
lightProbeProxyVolumeOverride |
UnityEngine.Renderer.lightProbeProxyVolumeOverride |
lightProbeUsage |
UnityEngine.Renderer.lightProbeUsage |
lightmapIndex |
UnityEngine.Renderer.lightmapIndex |
lightmapScaleOffset |
UnityEngine.Renderer.lightmapScaleOffset |
localBounds |
UnityEngine.Renderer.localBounds |
localToWorldMatrix |
UnityEngine.Renderer.localToWorldMatrix |
material |
UnityEngine.Renderer.material |
materials |
UnityEngine.Renderer.materials |
motionVectorGenerationMode |
UnityEngine.Renderer.motionVectorGenerationMode |
motionVectors |
UnityEngine.Renderer.motionVectors |
probeAnchor |
UnityEngine.Renderer.probeAnchor |
rayTracingMode |
UnityEngine.Renderer.rayTracingMode |
realtimeLightmapIndex |
UnityEngine.Renderer.realtimeLightmapIndex |
realtimeLightmapScaleOffset |
UnityEngine.Renderer.realtimeLightmapScaleOffset |
receiveShadows |
UnityEngine.Renderer.receiveShadows |
reflectionProbeUsage |
UnityEngine.Renderer.reflectionProbeUsage |
rendererPriority |
UnityEngine.Renderer.rendererPriority |
renderingLayerMask |
UnityEngine.Renderer.renderingLayerMask |
shadowCastingMode |
UnityEngine.Renderer.shadowCastingMode |
sharedMaterial |
UnityEngine.Renderer.sharedMaterial |
sharedMaterials |
UnityEngine.Renderer.sharedMaterials |
sortingLayerID |
UnityEngine.Renderer.sortingLayerID |
sortingLayerName |
UnityEngine.Renderer.sortingLayerName |
sortingOrder |
UnityEngine.Renderer.sortingOrder |
staticShadowCaster |
UnityEngine.Renderer.staticShadowCaster |
useLightProbes |
UnityEngine.Renderer.useLightProbes |
worldToLocalMatrix |
UnityEngine.Renderer.worldToLocalMatrix |
RendererExtensions |
UnityEngine.RendererExtensions |
UpdateGIMaterials |
UnityEngine.RendererExtensions.UpdateGIMaterials(UnityEngine.Renderer) |
AmbientMode |
UnityEngine.Rendering.AmbientMode |
Custom |
UnityEngine.Rendering.AmbientMode.Custom |
Flat |
UnityEngine.Rendering.AmbientMode.Flat |
Skybox |
UnityEngine.Rendering.AmbientMode.Skybox |
Trilight |
UnityEngine.Rendering.AmbientMode.Trilight |
AsyncGPUReadback |
UnityEngine.Rendering.AsyncGPUReadback |
Request |
UnityEngine.Rendering.AsyncGPUReadback.Request(UnityEngine.ComputeBuffer,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
Request |
UnityEngine.Rendering.AsyncGPUReadback.Request(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
Request |
UnityEngine.Rendering.AsyncGPUReadback.Request(UnityEngine.Texture,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
Request |
UnityEngine.Rendering.AsyncGPUReadback.Request(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
Request |
UnityEngine.Rendering.AsyncGPUReadback.Request(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
Request |
UnityEngine.Rendering.AsyncGPUReadback.Request(UnityEngine.Texture,System.Int32,UnityEngine.TextureFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.ComputeBuffer,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.GraphicsBuffer,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeArray |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,UnityEngine.TextureFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.ComputeBuffer,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.GraphicsBuffer,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestIntoNativeSlice |
UnityEngine.Rendering.AsyncGPUReadback.RequestIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,UnityEngine.TextureFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
WaitAllRequests |
UnityEngine.Rendering.AsyncGPUReadback.WaitAllRequests |
AsyncGPUReadbackRequest |
UnityEngine.Rendering.AsyncGPUReadbackRequest |
GetData |
UnityEngine.Rendering.AsyncGPUReadbackRequest.GetData(System.Int32) |
Update |
UnityEngine.Rendering.AsyncGPUReadbackRequest.Update |
WaitForCompletion |
UnityEngine.Rendering.AsyncGPUReadbackRequest.WaitForCompletion |
depth |
UnityEngine.Rendering.AsyncGPUReadbackRequest.depth |
done |
UnityEngine.Rendering.AsyncGPUReadbackRequest.done |
hasError |
UnityEngine.Rendering.AsyncGPUReadbackRequest.hasError |
height |
UnityEngine.Rendering.AsyncGPUReadbackRequest.height |
layerCount |
UnityEngine.Rendering.AsyncGPUReadbackRequest.layerCount |
layerDataSize |
UnityEngine.Rendering.AsyncGPUReadbackRequest.layerDataSize |
width |
UnityEngine.Rendering.AsyncGPUReadbackRequest.width |
AttachmentDescriptor |
UnityEngine.Rendering.AttachmentDescriptor |
ctor |
UnityEngine.Rendering.AttachmentDescriptor.#ctor(UnityEngine.RenderTextureFormat) |
ConfigureClear |
UnityEngine.Rendering.AttachmentDescriptor.ConfigureClear(UnityEngine.Color,System.Single,System.UInt32) |
ConfigureResolveTarget |
UnityEngine.Rendering.AttachmentDescriptor.ConfigureResolveTarget(UnityEngine.Rendering.RenderTargetIdentifier) |
ConfigureTarget |
UnityEngine.Rendering.AttachmentDescriptor.ConfigureTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean,System.Boolean) |
clearColor |
UnityEngine.Rendering.AttachmentDescriptor.clearColor |
clearDepth |
UnityEngine.Rendering.AttachmentDescriptor.clearDepth |
clearStencil |
UnityEngine.Rendering.AttachmentDescriptor.clearStencil |
format |
UnityEngine.Rendering.AttachmentDescriptor.format |
graphicsFormat |
UnityEngine.Rendering.AttachmentDescriptor.graphicsFormat |
loadAction |
UnityEngine.Rendering.AttachmentDescriptor.loadAction |
loadStoreTarget |
UnityEngine.Rendering.AttachmentDescriptor.loadStoreTarget |
resolveTarget |
UnityEngine.Rendering.AttachmentDescriptor.resolveTarget |
storeAction |
UnityEngine.Rendering.AttachmentDescriptor.storeAction |
BatchCullingContext |
UnityEngine.Rendering.BatchCullingContext |
batchVisibility |
UnityEngine.Rendering.BatchCullingContext.batchVisibility |
cullingMatrix |
UnityEngine.Rendering.BatchCullingContext.cullingMatrix |
cullingPlanes |
UnityEngine.Rendering.BatchCullingContext.cullingPlanes |
lodParameters |
UnityEngine.Rendering.BatchCullingContext.lodParameters |
nearPlane |
UnityEngine.Rendering.BatchCullingContext.nearPlane |
visibleIndices |
UnityEngine.Rendering.BatchCullingContext.visibleIndices |
visibleIndicesY |
UnityEngine.Rendering.BatchCullingContext.visibleIndicesY |
BatchRendererGroup |
UnityEngine.Rendering.BatchRendererGroup |
ctor |
UnityEngine.Rendering.BatchRendererGroup.#ctor(UnityEngine.Rendering.BatchRendererGroup/OnPerformCulling) |
AddBatch |
UnityEngine.Rendering.BatchRendererGroup.AddBatch(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Boolean,UnityEngine.Bounds,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.GameObject) |
AddBatch |
UnityEngine.Rendering.BatchRendererGroup.AddBatch(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Rendering.ShadowCastingMode,System.Boolean,System.Boolean,UnityEngine.Bounds,System.Int32,UnityEngine.MaterialPropertyBlock,UnityEngine.GameObject,System.UInt64) |
Dispose |
UnityEngine.Rendering.BatchRendererGroup.Dispose |
EnableVisibleIndicesYArray |
UnityEngine.Rendering.BatchRendererGroup.EnableVisibleIndicesYArray(System.Boolean) |
GetBatchMatrices |
UnityEngine.Rendering.BatchRendererGroup.GetBatchMatrices(System.Int32) |
GetBatchMatrixArray |
UnityEngine.Rendering.BatchRendererGroup.GetBatchMatrixArray(System.Int32,System.Int32) |
GetBatchMatrixArray |
UnityEngine.Rendering.BatchRendererGroup.GetBatchMatrixArray(System.Int32,System.String) |
GetBatchScalarArray |
UnityEngine.Rendering.BatchRendererGroup.GetBatchScalarArray(System.Int32,System.Int32) |
GetBatchScalarArray |
UnityEngine.Rendering.BatchRendererGroup.GetBatchScalarArray(System.Int32,System.String) |
GetBatchScalarArrayInt |
UnityEngine.Rendering.BatchRendererGroup.GetBatchScalarArrayInt(System.Int32,System.Int32) |
GetBatchScalarArrayInt |
UnityEngine.Rendering.BatchRendererGroup.GetBatchScalarArrayInt(System.Int32,System.String) |
GetBatchVectorArray |
UnityEngine.Rendering.BatchRendererGroup.GetBatchVectorArray(System.Int32,System.Int32) |
GetBatchVectorArray |
UnityEngine.Rendering.BatchRendererGroup.GetBatchVectorArray(System.Int32,System.String) |
GetBatchVectorArrayInt |
UnityEngine.Rendering.BatchRendererGroup.GetBatchVectorArrayInt(System.Int32,System.Int32) |
GetBatchVectorArrayInt |
UnityEngine.Rendering.BatchRendererGroup.GetBatchVectorArrayInt(System.Int32,System.String) |
GetNumBatches |
UnityEngine.Rendering.BatchRendererGroup.GetNumBatches |
OnPerformCulling |
UnityEngine.Rendering.BatchRendererGroup.OnPerformCulling |
RemoveBatch |
UnityEngine.Rendering.BatchRendererGroup.RemoveBatch(System.Int32) |
SetBatchBounds |
UnityEngine.Rendering.BatchRendererGroup.SetBatchBounds(System.Int32,UnityEngine.Bounds) |
SetBatchFlags |
UnityEngine.Rendering.BatchRendererGroup.SetBatchFlags(System.Int32,System.UInt64) |
SetBatchPropertyMetadata |
UnityEngine.Rendering.BatchRendererGroup.SetBatchPropertyMetadata(System.Int32,Unity.Collections.NativeArray1<System.Int32>,Unity.Collections.NativeArray 1<System.Int32>) |
SetInstancingData |
UnityEngine.Rendering.BatchRendererGroup.SetInstancingData(System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) |
BatchVisibility |
UnityEngine.Rendering.BatchVisibility |
instancesCount |
UnityEngine.Rendering.BatchVisibility.instancesCount |
offset |
UnityEngine.Rendering.BatchVisibility.offset |
visibleCount |
UnityEngine.Rendering.BatchVisibility.visibleCount |
BlendMode |
UnityEngine.Rendering.BlendMode |
DstAlpha |
UnityEngine.Rendering.BlendMode.DstAlpha |
DstColor |
UnityEngine.Rendering.BlendMode.DstColor |
One |
UnityEngine.Rendering.BlendMode.One |
OneMinusDstAlpha |
UnityEngine.Rendering.BlendMode.OneMinusDstAlpha |
OneMinusDstColor |
UnityEngine.Rendering.BlendMode.OneMinusDstColor |
OneMinusSrcAlpha |
UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha |
OneMinusSrcColor |
UnityEngine.Rendering.BlendMode.OneMinusSrcColor |
SrcAlpha |
UnityEngine.Rendering.BlendMode.SrcAlpha |
SrcAlphaSaturate |
UnityEngine.Rendering.BlendMode.SrcAlphaSaturate |
SrcColor |
UnityEngine.Rendering.BlendMode.SrcColor |
Zero |
UnityEngine.Rendering.BlendMode.Zero |
BlendOp |
UnityEngine.Rendering.BlendOp |
Add |
UnityEngine.Rendering.BlendOp.Add |
ColorBurn |
UnityEngine.Rendering.BlendOp.ColorBurn |
ColorDodge |
UnityEngine.Rendering.BlendOp.ColorDodge |
Darken |
UnityEngine.Rendering.BlendOp.Darken |
Difference |
UnityEngine.Rendering.BlendOp.Difference |
Exclusion |
UnityEngine.Rendering.BlendOp.Exclusion |
HSLColor |
UnityEngine.Rendering.BlendOp.HSLColor |
HSLHue |
UnityEngine.Rendering.BlendOp.HSLHue |
HSLLuminosity |
UnityEngine.Rendering.BlendOp.HSLLuminosity |
HSLSaturation |
UnityEngine.Rendering.BlendOp.HSLSaturation |
HardLight |
UnityEngine.Rendering.BlendOp.HardLight |
Lighten |
UnityEngine.Rendering.BlendOp.Lighten |
LogicalAnd |
UnityEngine.Rendering.BlendOp.LogicalAnd |
LogicalAndInverted |
UnityEngine.Rendering.BlendOp.LogicalAndInverted |
LogicalAndReverse |
UnityEngine.Rendering.BlendOp.LogicalAndReverse |
LogicalClear |
UnityEngine.Rendering.BlendOp.LogicalClear |
LogicalCopy |
UnityEngine.Rendering.BlendOp.LogicalCopy |
LogicalCopyInverted |
UnityEngine.Rendering.BlendOp.LogicalCopyInverted |
LogicalEquivalence |
UnityEngine.Rendering.BlendOp.LogicalEquivalence |
LogicalInvert |
UnityEngine.Rendering.BlendOp.LogicalInvert |
LogicalNand |
UnityEngine.Rendering.BlendOp.LogicalNand |
LogicalNoop |
UnityEngine.Rendering.BlendOp.LogicalNoop |
LogicalNor |
UnityEngine.Rendering.BlendOp.LogicalNor |
LogicalOr |
UnityEngine.Rendering.BlendOp.LogicalOr |
LogicalOrInverted |
UnityEngine.Rendering.BlendOp.LogicalOrInverted |
LogicalOrReverse |
UnityEngine.Rendering.BlendOp.LogicalOrReverse |
LogicalSet |
UnityEngine.Rendering.BlendOp.LogicalSet |
LogicalXor |
UnityEngine.Rendering.BlendOp.LogicalXor |
Max |
UnityEngine.Rendering.BlendOp.Max |
Min |
UnityEngine.Rendering.BlendOp.Min |
Multiply |
UnityEngine.Rendering.BlendOp.Multiply |
Overlay |
UnityEngine.Rendering.BlendOp.Overlay |
ReverseSubtract |
UnityEngine.Rendering.BlendOp.ReverseSubtract |
Screen |
UnityEngine.Rendering.BlendOp.Screen |
SoftLight |
UnityEngine.Rendering.BlendOp.SoftLight |
Subtract |
UnityEngine.Rendering.BlendOp.Subtract |
BlendState |
UnityEngine.Rendering.BlendState |
ctor |
UnityEngine.Rendering.BlendState.#ctor(System.Boolean,System.Boolean) |
alphaToMask |
UnityEngine.Rendering.BlendState.alphaToMask |
blendState0 |
UnityEngine.Rendering.BlendState.blendState0 |
blendState1 |
UnityEngine.Rendering.BlendState.blendState1 |
blendState2 |
UnityEngine.Rendering.BlendState.blendState2 |
blendState3 |
UnityEngine.Rendering.BlendState.blendState3 |
blendState4 |
UnityEngine.Rendering.BlendState.blendState4 |
blendState5 |
UnityEngine.Rendering.BlendState.blendState5 |
blendState6 |
UnityEngine.Rendering.BlendState.blendState6 |
blendState7 |
UnityEngine.Rendering.BlendState.blendState7 |
defaultValue |
UnityEngine.Rendering.BlendState.defaultValue |
separateMRTBlendStates |
UnityEngine.Rendering.BlendState.separateMRTBlendStates |
BuiltinRenderTextureType |
UnityEngine.Rendering.BuiltinRenderTextureType |
BufferPtr |
UnityEngine.Rendering.BuiltinRenderTextureType.BufferPtr |
CameraTarget |
UnityEngine.Rendering.BuiltinRenderTextureType.CameraTarget |
CurrentActive |
UnityEngine.Rendering.BuiltinRenderTextureType.CurrentActive |
Depth |
UnityEngine.Rendering.BuiltinRenderTextureType.Depth |
DepthNormals |
UnityEngine.Rendering.BuiltinRenderTextureType.DepthNormals |
GBuffer0 |
UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer0 |
GBuffer1 |
UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer1 |
GBuffer2 |
UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer2 |
GBuffer3 |
UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer3 |
GBuffer4 |
UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer4 |
GBuffer5 |
UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer5 |
GBuffer6 |
UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer6 |
GBuffer7 |
UnityEngine.Rendering.BuiltinRenderTextureType.GBuffer7 |
MotionVectors |
UnityEngine.Rendering.BuiltinRenderTextureType.MotionVectors |
PrepassLight |
UnityEngine.Rendering.BuiltinRenderTextureType.PrepassLight |
PrepassLightSpec |
UnityEngine.Rendering.BuiltinRenderTextureType.PrepassLightSpec |
PrepassNormalsSpec |
UnityEngine.Rendering.BuiltinRenderTextureType.PrepassNormalsSpec |
PropertyName |
UnityEngine.Rendering.BuiltinRenderTextureType.PropertyName |
Reflections |
UnityEngine.Rendering.BuiltinRenderTextureType.Reflections |
RenderTexture |
UnityEngine.Rendering.BuiltinRenderTextureType.RenderTexture |
ResolvedDepth |
UnityEngine.Rendering.BuiltinRenderTextureType.ResolvedDepth |
BuiltinShaderDefine |
UnityEngine.Rendering.BuiltinShaderDefine |
SHADER_API_DESKTOP |
UnityEngine.Rendering.BuiltinShaderDefine.SHADER_API_DESKTOP |
SHADER_API_GLES30 |
UnityEngine.Rendering.BuiltinShaderDefine.SHADER_API_GLES30 |
SHADER_API_MOBILE |
UnityEngine.Rendering.BuiltinShaderDefine.SHADER_API_MOBILE |
UNITY_ASTC_NORMALMAP_ENCODING |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_ASTC_NORMALMAP_ENCODING |
UNITY_COLORSPACE_GAMMA |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_COLORSPACE_GAMMA |
UNITY_ENABLE_DETAIL_NORMALMAP |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_ENABLE_DETAIL_NORMALMAP |
UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS |
UNITY_ENABLE_REFLECTION_BUFFERS |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_ENABLE_REFLECTION_BUFFERS |
UNITY_FRAMEBUFFER_FETCH_AVAILABLE |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_FRAMEBUFFER_FETCH_AVAILABLE |
UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS |
UNITY_HARDWARE_TIER1 |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_HARDWARE_TIER1 |
UNITY_HARDWARE_TIER2 |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_HARDWARE_TIER2 |
UNITY_HARDWARE_TIER3 |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_HARDWARE_TIER3 |
UNITY_LIGHTMAP_DLDR_ENCODING |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_LIGHTMAP_DLDR_ENCODING |
UNITY_LIGHTMAP_FULL_HDR |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_LIGHTMAP_FULL_HDR |
UNITY_LIGHTMAP_RGBM_ENCODING |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_LIGHTMAP_RGBM_ENCODING |
UNITY_LIGHT_PROBE_PROXY_VOLUME |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_LIGHT_PROBE_PROXY_VOLUME |
UNITY_METAL_SHADOWS_USE_POINT_FILTERING |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_METAL_SHADOWS_USE_POINT_FILTERING |
UNITY_NO_DXT5nm |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_NO_DXT5nm |
UNITY_NO_FULL_STANDARD_SHADER |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_NO_FULL_STANDARD_SHADER |
UNITY_NO_RGBM |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_NO_RGBM |
UNITY_NO_SCREENSPACE_SHADOWS |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_NO_SCREENSPACE_SHADOWS |
UNITY_PBS_USE_BRDF1 |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_PBS_USE_BRDF1 |
UNITY_PBS_USE_BRDF2 |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_PBS_USE_BRDF2 |
UNITY_PBS_USE_BRDF3 |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_PBS_USE_BRDF3 |
UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION |
UNITY_SPECCUBE_BLENDING |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_SPECCUBE_BLENDING |
UNITY_SPECCUBE_BOX_PROJECTION |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_SPECCUBE_BOX_PROJECTION |
UNITY_UNIFIED_SHADER_PRECISION_MODEL |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_UNIFIED_SHADER_PRECISION_MODEL |
UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS |
UNITY_VIRTUAL_TEXTURING |
UnityEngine.Rendering.BuiltinShaderDefine.UNITY_VIRTUAL_TEXTURING |
BuiltinShaderMode |
UnityEngine.Rendering.BuiltinShaderMode |
Disabled |
UnityEngine.Rendering.BuiltinShaderMode.Disabled |
UseBuiltin |
UnityEngine.Rendering.BuiltinShaderMode.UseBuiltin |
UseCustom |
UnityEngine.Rendering.BuiltinShaderMode.UseCustom |
BuiltinShaderType |
UnityEngine.Rendering.BuiltinShaderType |
DeferredReflections |
UnityEngine.Rendering.BuiltinShaderType.DeferredReflections |
DeferredShading |
UnityEngine.Rendering.BuiltinShaderType.DeferredShading |
DepthNormals |
UnityEngine.Rendering.BuiltinShaderType.DepthNormals |
LegacyDeferredLighting |
UnityEngine.Rendering.BuiltinShaderType.LegacyDeferredLighting |
LensFlare |
UnityEngine.Rendering.BuiltinShaderType.LensFlare |
LightHalo |
UnityEngine.Rendering.BuiltinShaderType.LightHalo |
MotionVectors |
UnityEngine.Rendering.BuiltinShaderType.MotionVectors |
ScreenSpaceShadows |
UnityEngine.Rendering.BuiltinShaderType.ScreenSpaceShadows |
CameraEvent |
UnityEngine.Rendering.CameraEvent |
AfterDepthNormalsTexture |
UnityEngine.Rendering.CameraEvent.AfterDepthNormalsTexture |
AfterDepthTexture |
UnityEngine.Rendering.CameraEvent.AfterDepthTexture |
AfterEverything |
UnityEngine.Rendering.CameraEvent.AfterEverything |
AfterFinalPass |
UnityEngine.Rendering.CameraEvent.AfterFinalPass |
AfterForwardAlpha |
UnityEngine.Rendering.CameraEvent.AfterForwardAlpha |
AfterForwardOpaque |
UnityEngine.Rendering.CameraEvent.AfterForwardOpaque |
AfterGBuffer |
UnityEngine.Rendering.CameraEvent.AfterGBuffer |
AfterHaloAndLensFlares |
UnityEngine.Rendering.CameraEvent.AfterHaloAndLensFlares |
AfterImageEffects |
UnityEngine.Rendering.CameraEvent.AfterImageEffects |
AfterImageEffectsOpaque |
UnityEngine.Rendering.CameraEvent.AfterImageEffectsOpaque |
AfterLighting |
UnityEngine.Rendering.CameraEvent.AfterLighting |
AfterReflections |
UnityEngine.Rendering.CameraEvent.AfterReflections |
AfterSkybox |
UnityEngine.Rendering.CameraEvent.AfterSkybox |
BeforeDepthNormalsTexture |
UnityEngine.Rendering.CameraEvent.BeforeDepthNormalsTexture |
BeforeDepthTexture |
UnityEngine.Rendering.CameraEvent.BeforeDepthTexture |
BeforeFinalPass |
UnityEngine.Rendering.CameraEvent.BeforeFinalPass |
BeforeForwardAlpha |
UnityEngine.Rendering.CameraEvent.BeforeForwardAlpha |
BeforeForwardOpaque |
UnityEngine.Rendering.CameraEvent.BeforeForwardOpaque |
BeforeGBuffer |
UnityEngine.Rendering.CameraEvent.BeforeGBuffer |
BeforeHaloAndLensFlares |
UnityEngine.Rendering.CameraEvent.BeforeHaloAndLensFlares |
BeforeImageEffects |
UnityEngine.Rendering.CameraEvent.BeforeImageEffects |
BeforeImageEffectsOpaque |
UnityEngine.Rendering.CameraEvent.BeforeImageEffectsOpaque |
BeforeLighting |
UnityEngine.Rendering.CameraEvent.BeforeLighting |
BeforeReflections |
UnityEngine.Rendering.CameraEvent.BeforeReflections |
BeforeSkybox |
UnityEngine.Rendering.CameraEvent.BeforeSkybox |
CameraHDRMode |
UnityEngine.Rendering.CameraHDRMode |
FP16 |
UnityEngine.Rendering.CameraHDRMode.FP16 |
R11G11B10 |
UnityEngine.Rendering.CameraHDRMode.R11G11B10 |
CameraLateLatchMatrixType |
UnityEngine.Rendering.CameraLateLatchMatrixType |
InverseView |
UnityEngine.Rendering.CameraLateLatchMatrixType.InverseView |
InverseViewProjection |
UnityEngine.Rendering.CameraLateLatchMatrixType.InverseViewProjection |
View |
UnityEngine.Rendering.CameraLateLatchMatrixType.View |
ViewProjection |
UnityEngine.Rendering.CameraLateLatchMatrixType.ViewProjection |
CameraProperties |
UnityEngine.Rendering.CameraProperties |
GetCameraCullingPlane |
UnityEngine.Rendering.CameraProperties.GetCameraCullingPlane(System.Int32) |
GetShadowCullingPlane |
UnityEngine.Rendering.CameraProperties.GetShadowCullingPlane(System.Int32) |
SetCameraCullingPlane |
UnityEngine.Rendering.CameraProperties.SetCameraCullingPlane(System.Int32,UnityEngine.Plane) |
SetShadowCullingPlane |
UnityEngine.Rendering.CameraProperties.SetShadowCullingPlane(System.Int32,UnityEngine.Plane) |
ColorWriteMask |
UnityEngine.Rendering.ColorWriteMask |
All |
UnityEngine.Rendering.ColorWriteMask.All |
Alpha |
UnityEngine.Rendering.ColorWriteMask.Alpha |
Blue |
UnityEngine.Rendering.ColorWriteMask.Blue |
Green |
UnityEngine.Rendering.ColorWriteMask.Green |
Red |
UnityEngine.Rendering.ColorWriteMask.Red |
CommandBuffer |
UnityEngine.Rendering.CommandBuffer |
ctor |
UnityEngine.Rendering.CommandBuffer.#ctor |
BeginSample |
UnityEngine.Rendering.CommandBuffer.BeginSample(System.String) |
BeginSample |
UnityEngine.Rendering.CommandBuffer.BeginSample(UnityEngine.Profiling.CustomSampler) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,System.Int32) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32,System.Int32) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Vector2,UnityEngine.Vector2) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Int32) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Material,System.Int32) |
Blit |
UnityEngine.Rendering.CommandBuffer.Blit(UnityEngine.Texture,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Vector2,UnityEngine.Vector2) |
BuildRayTracingAccelerationStructure |
UnityEngine.Rendering.CommandBuffer.BuildRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure) |
Clear |
UnityEngine.Rendering.CommandBuffer.Clear |
ClearRandomWriteTargets |
UnityEngine.Rendering.CommandBuffer.ClearRandomWriteTargets |
ClearRenderTarget |
UnityEngine.Rendering.CommandBuffer.ClearRenderTarget(System.Boolean,System.Boolean,UnityEngine.Color,System.Single) |
ClearRenderTarget |
UnityEngine.Rendering.CommandBuffer.ClearRenderTarget(UnityEngine.Rendering.RTClearFlags,UnityEngine.Color,System.Single,System.UInt32) |
ConvertTexture |
UnityEngine.Rendering.CommandBuffer.ConvertTexture(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32) |
ConvertTexture |
UnityEngine.Rendering.CommandBuffer.ConvertTexture(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) |
CopyBuffer |
UnityEngine.Rendering.CommandBuffer.CopyBuffer(UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer) |
CopyCounterValue |
UnityEngine.Rendering.CommandBuffer.CopyCounterValue(UnityEngine.ComputeBuffer,UnityEngine.ComputeBuffer,System.UInt32) |
CopyCounterValue |
UnityEngine.Rendering.CommandBuffer.CopyCounterValue(UnityEngine.ComputeBuffer,UnityEngine.GraphicsBuffer,System.UInt32) |
CopyCounterValue |
UnityEngine.Rendering.CommandBuffer.CopyCounterValue(UnityEngine.GraphicsBuffer,UnityEngine.ComputeBuffer,System.UInt32) |
CopyCounterValue |
UnityEngine.Rendering.CommandBuffer.CopyCounterValue(UnityEngine.GraphicsBuffer,UnityEngine.GraphicsBuffer,System.UInt32) |
CopyTexture |
UnityEngine.Rendering.CommandBuffer.CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,System.Int32,System.Int32,System.Int32) |
CopyTexture |
UnityEngine.Rendering.CommandBuffer.CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,System.Int32) |
CopyTexture |
UnityEngine.Rendering.CommandBuffer.CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32) |
CopyTexture |
UnityEngine.Rendering.CommandBuffer.CopyTexture(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) |
CreateAsyncGraphicsFence |
UnityEngine.Rendering.CommandBuffer.CreateAsyncGraphicsFence |
CreateAsyncGraphicsFence |
UnityEngine.Rendering.CommandBuffer.CreateAsyncGraphicsFence(UnityEngine.Rendering.SynchronisationStage) |
CreateGPUFence |
UnityEngine.Rendering.CommandBuffer.CreateGPUFence(UnityEngine.Rendering.SynchronisationStage) |
CreateGraphicsFence |
UnityEngine.Rendering.CommandBuffer.CreateGraphicsFence |
DisableKeyword |
UnityEngine.Rendering.CommandBuffer.DisableKeyword(UnityEngine.ComputeShader,UnityEngine.Rendering.LocalKeyword&) |
DisableKeyword |
UnityEngine.Rendering.CommandBuffer.DisableKeyword(UnityEngine.Material,UnityEngine.Rendering.LocalKeyword&) |
DisableKeyword |
UnityEngine.Rendering.CommandBuffer.DisableKeyword(UnityEngine.Rendering.GlobalKeyword&) |
DisableScissorRect |
UnityEngine.Rendering.CommandBuffer.DisableScissorRect |
DisableShaderKeyword |
UnityEngine.Rendering.CommandBuffer.DisableShaderKeyword(System.String) |
DispatchCompute |
UnityEngine.Rendering.CommandBuffer.DispatchCompute(UnityEngine.ComputeShader,System.Int32,System.Int32,System.Int32,System.Int32) |
DispatchCompute |
UnityEngine.Rendering.CommandBuffer.DispatchCompute(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.UInt32) |
DispatchCompute |
UnityEngine.Rendering.CommandBuffer.DispatchCompute(UnityEngine.ComputeShader,System.Int32,UnityEngine.GraphicsBuffer,System.UInt32) |
DispatchRays |
UnityEngine.Rendering.CommandBuffer.DispatchRays(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,System.UInt32,System.UInt32,System.UInt32,UnityEngine.Camera) |
DrawMesh |
UnityEngine.Rendering.CommandBuffer.DrawMesh(UnityEngine.Mesh,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawMeshInstanced |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[]) |
DrawMeshInstanced |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32) |
DrawMeshInstanced |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstanced(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.Matrix4x4[],System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawMeshInstancedIndirect |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.ComputeBuffer) |
DrawMeshInstancedIndirect |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.ComputeBuffer,System.Int32) |
DrawMeshInstancedIndirect |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawMeshInstancedIndirect |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.GraphicsBuffer) |
DrawMeshInstancedIndirect |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.GraphicsBuffer,System.Int32) |
DrawMeshInstancedIndirect |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedIndirect(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawMeshInstancedProcedural |
UnityEngine.Rendering.CommandBuffer.DrawMeshInstancedProcedural(UnityEngine.Mesh,System.Int32,UnityEngine.Material,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawOcclusionMesh |
UnityEngine.Rendering.CommandBuffer.DrawOcclusionMesh(UnityEngine.RectInt) |
DrawProcedural |
UnityEngine.Rendering.CommandBuffer.DrawProcedural(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32) |
DrawProcedural |
UnityEngine.Rendering.CommandBuffer.DrawProcedural(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32) |
DrawProcedural |
UnityEngine.Rendering.CommandBuffer.DrawProcedural(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawProcedural |
UnityEngine.Rendering.CommandBuffer.DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32) |
DrawProcedural |
UnityEngine.Rendering.CommandBuffer.DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32) |
DrawProcedural |
UnityEngine.Rendering.CommandBuffer.DrawProcedural(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,System.Int32,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.GraphicsBuffer,UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.ComputeBuffer,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32) |
DrawProceduralIndirect |
UnityEngine.Rendering.CommandBuffer.DrawProceduralIndirect(UnityEngine.Matrix4x4,UnityEngine.Material,System.Int32,UnityEngine.MeshTopology,UnityEngine.GraphicsBuffer,System.Int32,UnityEngine.MaterialPropertyBlock) |
DrawRenderer |
UnityEngine.Rendering.CommandBuffer.DrawRenderer(UnityEngine.Renderer,UnityEngine.Material,System.Int32,System.Int32) |
DrawRendererList |
UnityEngine.Rendering.CommandBuffer.DrawRendererList(UnityEngine.Rendering.RendererUtils.RendererList) |
EnableKeyword |
UnityEngine.Rendering.CommandBuffer.EnableKeyword(UnityEngine.ComputeShader,UnityEngine.Rendering.LocalKeyword&) |
EnableKeyword |
UnityEngine.Rendering.CommandBuffer.EnableKeyword(UnityEngine.Material,UnityEngine.Rendering.LocalKeyword&) |
EnableKeyword |
UnityEngine.Rendering.CommandBuffer.EnableKeyword(UnityEngine.Rendering.GlobalKeyword&) |
EnableScissorRect |
UnityEngine.Rendering.CommandBuffer.EnableScissorRect(UnityEngine.Rect) |
EnableShaderKeyword |
UnityEngine.Rendering.CommandBuffer.EnableShaderKeyword(System.String) |
EndSample |
UnityEngine.Rendering.CommandBuffer.EndSample(System.String) |
EndSample |
UnityEngine.Rendering.CommandBuffer.EndSample(UnityEngine.Profiling.CustomSampler) |
GenerateMips |
UnityEngine.Rendering.CommandBuffer.GenerateMips(UnityEngine.RenderTexture) |
GenerateMips |
UnityEngine.Rendering.CommandBuffer.GenerateMips(UnityEngine.Rendering.RenderTargetIdentifier) |
GetTemporaryRT |
UnityEngine.Rendering.CommandBuffer.GetTemporaryRT(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite,System.Int32,System.Boolean) |
GetTemporaryRT |
UnityEngine.Rendering.CommandBuffer.GetTemporaryRT(System.Int32,UnityEngine.RenderTextureDescriptor,UnityEngine.FilterMode) |
GetTemporaryRTArray |
UnityEngine.Rendering.CommandBuffer.GetTemporaryRTArray(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.FilterMode,UnityEngine.RenderTextureFormat,UnityEngine.RenderTextureReadWrite,System.Int32,System.Boolean) |
IncrementUpdateCount |
UnityEngine.Rendering.CommandBuffer.IncrementUpdateCount(UnityEngine.Rendering.RenderTargetIdentifier) |
IssuePluginCustomBlit |
UnityEngine.Rendering.CommandBuffer.IssuePluginCustomBlit(System.IntPtr,System.UInt32,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,System.UInt32,System.UInt32) |
IssuePluginCustomTextureUpdate |
UnityEngine.Rendering.CommandBuffer.IssuePluginCustomTextureUpdate(System.IntPtr,UnityEngine.Texture,System.UInt32) |
IssuePluginCustomTextureUpdateV1 |
UnityEngine.Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV1(System.IntPtr,UnityEngine.Texture,System.UInt32) |
IssuePluginCustomTextureUpdateV2 |
UnityEngine.Rendering.CommandBuffer.IssuePluginCustomTextureUpdateV2(System.IntPtr,UnityEngine.Texture,System.UInt32) |
IssuePluginEvent |
UnityEngine.Rendering.CommandBuffer.IssuePluginEvent(System.IntPtr,System.Int32) |
IssuePluginEventAndData |
UnityEngine.Rendering.CommandBuffer.IssuePluginEventAndData(System.IntPtr,System.Int32,System.IntPtr) |
MarkLateLatchMatrixShaderPropertyID |
UnityEngine.Rendering.CommandBuffer.MarkLateLatchMatrixShaderPropertyID(UnityEngine.Rendering.CameraLateLatchMatrixType,System.Int32) |
ReleaseTemporaryRT |
UnityEngine.Rendering.CommandBuffer.ReleaseTemporaryRT(System.Int32) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.ComputeBuffer,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.GraphicsBuffer,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.Texture,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.Texture,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.Texture,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadback |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadback(UnityEngine.Texture,System.Int32,UnityEngine.TextureFormat,System.Action`1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.ComputeBuffer,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.GraphicsBuffer,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeArray |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeArray(Unity.Collections.NativeArray1<T>&,UnityEngine.Texture,System.Int32,UnityEngine.TextureFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.ComputeBuffer,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.GraphicsBuffer,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
RequestAsyncReadbackIntoNativeSlice |
UnityEngine.Rendering.CommandBuffer.RequestAsyncReadbackIntoNativeSlice(Unity.Collections.NativeSlice1<T>&,UnityEngine.Texture,System.Int32,UnityEngine.TextureFormat,System.Action 1<UnityEngine.Rendering.AsyncGPUReadbackRequest>) |
ResolveAntiAliasedSurface |
UnityEngine.Rendering.CommandBuffer.ResolveAntiAliasedSurface(UnityEngine.RenderTexture,UnityEngine.RenderTexture) |
SetBufferCounterValue |
UnityEngine.Rendering.CommandBuffer.SetBufferCounterValue(UnityEngine.ComputeBuffer,System.UInt32) |
SetBufferCounterValue |
UnityEngine.Rendering.CommandBuffer.SetBufferCounterValue(UnityEngine.GraphicsBuffer,System.UInt32) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.ComputeBuffer,System.Array) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.ComputeBuffer,System.Array,System.Int32,System.Int32,System.Int32) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.ComputeBuffer,System.Collections.Generic.List`1) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.ComputeBuffer,System.Collections.Generic.List`1,System.Int32,System.Int32,System.Int32) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.ComputeBuffer,Unity.Collections.NativeArray`1) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.ComputeBuffer,Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.GraphicsBuffer,System.Array) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.GraphicsBuffer,System.Array,System.Int32,System.Int32,System.Int32) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.GraphicsBuffer,System.Collections.Generic.List`1) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.GraphicsBuffer,System.Collections.Generic.List`1,System.Int32,System.Int32,System.Int32) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.GraphicsBuffer,Unity.Collections.NativeArray`1) |
SetBufferData |
UnityEngine.Rendering.CommandBuffer.SetBufferData(UnityEngine.GraphicsBuffer,Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32) |
SetComputeBufferParam |
UnityEngine.Rendering.CommandBuffer.SetComputeBufferParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.ComputeBuffer) |
SetComputeBufferParam |
UnityEngine.Rendering.CommandBuffer.SetComputeBufferParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.GraphicsBuffer) |
SetComputeBufferParam |
UnityEngine.Rendering.CommandBuffer.SetComputeBufferParam(UnityEngine.ComputeShader,System.Int32,System.String,UnityEngine.ComputeBuffer) |
SetComputeBufferParam |
UnityEngine.Rendering.CommandBuffer.SetComputeBufferParam(UnityEngine.ComputeShader,System.Int32,System.String,UnityEngine.GraphicsBuffer) |
SetComputeConstantBufferParam |
UnityEngine.Rendering.CommandBuffer.SetComputeConstantBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetComputeConstantBufferParam |
UnityEngine.Rendering.CommandBuffer.SetComputeConstantBufferParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetComputeConstantBufferParam |
UnityEngine.Rendering.CommandBuffer.SetComputeConstantBufferParam(UnityEngine.ComputeShader,System.String,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetComputeConstantBufferParam |
UnityEngine.Rendering.CommandBuffer.SetComputeConstantBufferParam(UnityEngine.ComputeShader,System.String,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetComputeFloatParam |
UnityEngine.Rendering.CommandBuffer.SetComputeFloatParam(UnityEngine.ComputeShader,System.Int32,System.Single) |
SetComputeFloatParam |
UnityEngine.Rendering.CommandBuffer.SetComputeFloatParam(UnityEngine.ComputeShader,System.String,System.Single) |
SetComputeFloatParams |
UnityEngine.Rendering.CommandBuffer.SetComputeFloatParams(UnityEngine.ComputeShader,System.Int32,System.Single[]) |
SetComputeFloatParams |
UnityEngine.Rendering.CommandBuffer.SetComputeFloatParams(UnityEngine.ComputeShader,System.String,System.Single[]) |
SetComputeIntParam |
UnityEngine.Rendering.CommandBuffer.SetComputeIntParam(UnityEngine.ComputeShader,System.Int32,System.Int32) |
SetComputeIntParam |
UnityEngine.Rendering.CommandBuffer.SetComputeIntParam(UnityEngine.ComputeShader,System.String,System.Int32) |
SetComputeIntParams |
UnityEngine.Rendering.CommandBuffer.SetComputeIntParams(UnityEngine.ComputeShader,System.Int32,System.Int32[]) |
SetComputeIntParams |
UnityEngine.Rendering.CommandBuffer.SetComputeIntParams(UnityEngine.ComputeShader,System.String,System.Int32[]) |
SetComputeMatrixArrayParam |
UnityEngine.Rendering.CommandBuffer.SetComputeMatrixArrayParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.Matrix4x4[]) |
SetComputeMatrixArrayParam |
UnityEngine.Rendering.CommandBuffer.SetComputeMatrixArrayParam(UnityEngine.ComputeShader,System.String,UnityEngine.Matrix4x4[]) |
SetComputeMatrixParam |
UnityEngine.Rendering.CommandBuffer.SetComputeMatrixParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.Matrix4x4) |
SetComputeMatrixParam |
UnityEngine.Rendering.CommandBuffer.SetComputeMatrixParam(UnityEngine.ComputeShader,System.String,UnityEngine.Matrix4x4) |
SetComputeTextureParam |
UnityEngine.Rendering.CommandBuffer.SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier) |
SetComputeTextureParam |
UnityEngine.Rendering.CommandBuffer.SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32) |
SetComputeTextureParam |
UnityEngine.Rendering.CommandBuffer.SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.Rendering.RenderTextureSubElement) |
SetComputeTextureParam |
UnityEngine.Rendering.CommandBuffer.SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.String,UnityEngine.Rendering.RenderTargetIdentifier) |
SetComputeTextureParam |
UnityEngine.Rendering.CommandBuffer.SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.String,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32) |
SetComputeTextureParam |
UnityEngine.Rendering.CommandBuffer.SetComputeTextureParam(UnityEngine.ComputeShader,System.Int32,System.String,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.Rendering.RenderTextureSubElement) |
SetComputeVectorArrayParam |
UnityEngine.Rendering.CommandBuffer.SetComputeVectorArrayParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.Vector4[]) |
SetComputeVectorArrayParam |
UnityEngine.Rendering.CommandBuffer.SetComputeVectorArrayParam(UnityEngine.ComputeShader,System.String,UnityEngine.Vector4[]) |
SetComputeVectorParam |
UnityEngine.Rendering.CommandBuffer.SetComputeVectorParam(UnityEngine.ComputeShader,System.Int32,UnityEngine.Vector4) |
SetComputeVectorParam |
UnityEngine.Rendering.CommandBuffer.SetComputeVectorParam(UnityEngine.ComputeShader,System.String,UnityEngine.Vector4) |
SetExecutionFlags |
UnityEngine.Rendering.CommandBuffer.SetExecutionFlags(UnityEngine.Rendering.CommandBufferExecutionFlags) |
SetGlobalBuffer |
UnityEngine.Rendering.CommandBuffer.SetGlobalBuffer(System.Int32,UnityEngine.ComputeBuffer) |
SetGlobalBuffer |
UnityEngine.Rendering.CommandBuffer.SetGlobalBuffer(System.Int32,UnityEngine.GraphicsBuffer) |
SetGlobalBuffer |
UnityEngine.Rendering.CommandBuffer.SetGlobalBuffer(System.String,UnityEngine.ComputeBuffer) |
SetGlobalBuffer |
UnityEngine.Rendering.CommandBuffer.SetGlobalBuffer(System.String,UnityEngine.GraphicsBuffer) |
SetGlobalColor |
UnityEngine.Rendering.CommandBuffer.SetGlobalColor(System.Int32,UnityEngine.Color) |
SetGlobalColor |
UnityEngine.Rendering.CommandBuffer.SetGlobalColor(System.String,UnityEngine.Color) |
SetGlobalConstantBuffer |
UnityEngine.Rendering.CommandBuffer.SetGlobalConstantBuffer(UnityEngine.ComputeBuffer,System.Int32,System.Int32,System.Int32) |
SetGlobalConstantBuffer |
UnityEngine.Rendering.CommandBuffer.SetGlobalConstantBuffer(UnityEngine.ComputeBuffer,System.String,System.Int32,System.Int32) |
SetGlobalConstantBuffer |
UnityEngine.Rendering.CommandBuffer.SetGlobalConstantBuffer(UnityEngine.GraphicsBuffer,System.Int32,System.Int32,System.Int32) |
SetGlobalConstantBuffer |
UnityEngine.Rendering.CommandBuffer.SetGlobalConstantBuffer(UnityEngine.GraphicsBuffer,System.String,System.Int32,System.Int32) |
SetGlobalDepthBias |
UnityEngine.Rendering.CommandBuffer.SetGlobalDepthBias(System.Single,System.Single) |
SetGlobalFloat |
UnityEngine.Rendering.CommandBuffer.SetGlobalFloat(System.Int32,System.Single) |
SetGlobalFloat |
UnityEngine.Rendering.CommandBuffer.SetGlobalFloat(System.String,System.Single) |
SetGlobalFloatArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalFloatArray(System.Int32,System.Collections.Generic.List`1<System.Single>) |
SetGlobalFloatArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalFloatArray(System.Int32,System.Single[]) |
SetGlobalFloatArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalFloatArray(System.String,System.Collections.Generic.List`1<System.Single>) |
SetGlobalFloatArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalFloatArray(System.String,System.Single[]) |
SetGlobalInt |
UnityEngine.Rendering.CommandBuffer.SetGlobalInt(System.Int32,System.Int32) |
SetGlobalInt |
UnityEngine.Rendering.CommandBuffer.SetGlobalInt(System.String,System.Int32) |
SetGlobalInteger |
UnityEngine.Rendering.CommandBuffer.SetGlobalInteger(System.Int32,System.Int32) |
SetGlobalInteger |
UnityEngine.Rendering.CommandBuffer.SetGlobalInteger(System.String,System.Int32) |
SetGlobalMatrix |
UnityEngine.Rendering.CommandBuffer.SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4) |
SetGlobalMatrix |
UnityEngine.Rendering.CommandBuffer.SetGlobalMatrix(System.String,UnityEngine.Matrix4x4) |
SetGlobalMatrixArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalMatrixArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
SetGlobalMatrixArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) |
SetGlobalMatrixArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalMatrixArray(System.String,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
SetGlobalMatrixArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalMatrixArray(System.String,UnityEngine.Matrix4x4[]) |
SetGlobalTexture |
UnityEngine.Rendering.CommandBuffer.SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier) |
SetGlobalTexture |
UnityEngine.Rendering.CommandBuffer.SetGlobalTexture(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTextureSubElement) |
SetGlobalTexture |
UnityEngine.Rendering.CommandBuffer.SetGlobalTexture(System.String,UnityEngine.Rendering.RenderTargetIdentifier) |
SetGlobalTexture |
UnityEngine.Rendering.CommandBuffer.SetGlobalTexture(System.String,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTextureSubElement) |
SetGlobalVector |
UnityEngine.Rendering.CommandBuffer.SetGlobalVector(System.Int32,UnityEngine.Vector4) |
SetGlobalVector |
UnityEngine.Rendering.CommandBuffer.SetGlobalVector(System.String,UnityEngine.Vector4) |
SetGlobalVectorArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalVectorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetGlobalVectorArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[]) |
SetGlobalVectorArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalVectorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetGlobalVectorArray |
UnityEngine.Rendering.CommandBuffer.SetGlobalVectorArray(System.String,UnityEngine.Vector4[]) |
SetInstanceMultiplier |
UnityEngine.Rendering.CommandBuffer.SetInstanceMultiplier(System.UInt32) |
SetInvertCulling |
UnityEngine.Rendering.CommandBuffer.SetInvertCulling(System.Boolean) |
SetKeyword |
UnityEngine.Rendering.CommandBuffer.SetKeyword(UnityEngine.ComputeShader,UnityEngine.Rendering.LocalKeyword&,System.Boolean) |
SetKeyword |
UnityEngine.Rendering.CommandBuffer.SetKeyword(UnityEngine.Material,UnityEngine.Rendering.LocalKeyword&,System.Boolean) |
SetKeyword |
UnityEngine.Rendering.CommandBuffer.SetKeyword(UnityEngine.Rendering.GlobalKeyword&,System.Boolean) |
SetLateLatchProjectionMatrices |
UnityEngine.Rendering.CommandBuffer.SetLateLatchProjectionMatrices(UnityEngine.Matrix4x4[]) |
SetProjectionMatrix |
UnityEngine.Rendering.CommandBuffer.SetProjectionMatrix(UnityEngine.Matrix4x4) |
SetRandomWriteTarget |
UnityEngine.Rendering.CommandBuffer.SetRandomWriteTarget(System.Int32,UnityEngine.ComputeBuffer) |
SetRandomWriteTarget |
UnityEngine.Rendering.CommandBuffer.SetRandomWriteTarget(System.Int32,UnityEngine.ComputeBuffer,System.Boolean) |
SetRandomWriteTarget |
UnityEngine.Rendering.CommandBuffer.SetRandomWriteTarget(System.Int32,UnityEngine.GraphicsBuffer) |
SetRandomWriteTarget |
UnityEngine.Rendering.CommandBuffer.SetRandomWriteTarget(System.Int32,UnityEngine.GraphicsBuffer,System.Boolean) |
SetRandomWriteTarget |
UnityEngine.Rendering.CommandBuffer.SetRandomWriteTarget(System.Int32,UnityEngine.Rendering.RenderTargetIdentifier) |
SetRayTracingAccelerationStructure |
UnityEngine.Rendering.CommandBuffer.SetRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure) |
SetRayTracingAccelerationStructure |
UnityEngine.Rendering.CommandBuffer.SetRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure) |
SetRayTracingAccelerationStructure |
UnityEngine.Rendering.CommandBuffer.SetRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure) |
SetRayTracingAccelerationStructure |
UnityEngine.Rendering.CommandBuffer.SetRayTracingAccelerationStructure(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.Experimental.Rendering.RayTracingAccelerationStructure) |
SetRayTracingBufferParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.ComputeBuffer) |
SetRayTracingBufferParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.ComputeBuffer) |
SetRayTracingConstantBufferParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingConstantBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetRayTracingConstantBufferParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingConstantBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetRayTracingConstantBufferParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingConstantBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetRayTracingConstantBufferParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingConstantBufferParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetRayTracingFloatParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingFloatParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,System.Single) |
SetRayTracingFloatParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingFloatParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,System.Single) |
SetRayTracingFloatParams |
UnityEngine.Rendering.CommandBuffer.SetRayTracingFloatParams(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,System.Single[]) |
SetRayTracingFloatParams |
UnityEngine.Rendering.CommandBuffer.SetRayTracingFloatParams(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,System.Single[]) |
SetRayTracingIntParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingIntParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,System.Int32) |
SetRayTracingIntParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingIntParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,System.Int32) |
SetRayTracingIntParams |
UnityEngine.Rendering.CommandBuffer.SetRayTracingIntParams(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,System.Int32[]) |
SetRayTracingIntParams |
UnityEngine.Rendering.CommandBuffer.SetRayTracingIntParams(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,System.Int32[]) |
SetRayTracingMatrixArrayParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingMatrixArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.Matrix4x4[]) |
SetRayTracingMatrixArrayParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingMatrixArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.Matrix4x4[]) |
SetRayTracingMatrixParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingMatrixParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.Matrix4x4) |
SetRayTracingMatrixParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingMatrixParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.Matrix4x4) |
SetRayTracingShaderPass |
UnityEngine.Rendering.CommandBuffer.SetRayTracingShaderPass(UnityEngine.Experimental.Rendering.RayTracingShader,System.String) |
SetRayTracingTextureParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingTextureParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.Rendering.RenderTargetIdentifier) |
SetRayTracingTextureParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingTextureParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.Rendering.RenderTargetIdentifier) |
SetRayTracingVectorArrayParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingVectorArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.Vector4[]) |
SetRayTracingVectorArrayParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingVectorArrayParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.Vector4[]) |
SetRayTracingVectorParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingVectorParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.Int32,UnityEngine.Vector4) |
SetRayTracingVectorParam |
UnityEngine.Rendering.CommandBuffer.SetRayTracingVectorParam(UnityEngine.Experimental.Rendering.RayTracingShader,System.String,UnityEngine.Vector4) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetBinding) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetBinding,System.Int32,UnityEngine.CubemapFace,System.Int32) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier) |
SetRenderTarget |
UnityEngine.Rendering.CommandBuffer.SetRenderTarget(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) |
SetShadowSamplingMode |
UnityEngine.Rendering.CommandBuffer.SetShadowSamplingMode(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.ShadowSamplingMode) |
SetSinglePassStereo |
UnityEngine.Rendering.CommandBuffer.SetSinglePassStereo |
SetViewMatrix |
UnityEngine.Rendering.CommandBuffer.SetViewMatrix(UnityEngine.Matrix4x4) |
SetViewProjectionMatrices |
UnityEngine.Rendering.CommandBuffer.SetViewProjectionMatrices(UnityEngine.Matrix4x4,UnityEngine.Matrix4x4) |
SetViewport |
UnityEngine.Rendering.CommandBuffer.SetViewport(UnityEngine.Rect) |
UnmarkLateLatchMatrix |
UnityEngine.Rendering.CommandBuffer.UnmarkLateLatchMatrix(UnityEngine.Rendering.CameraLateLatchMatrixType) |
WaitAllAsyncReadbackRequests |
UnityEngine.Rendering.CommandBuffer.WaitAllAsyncReadbackRequests |
WaitOnAsyncGraphicsFence |
UnityEngine.Rendering.CommandBuffer.WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence) |
WaitOnAsyncGraphicsFence |
UnityEngine.Rendering.CommandBuffer.WaitOnAsyncGraphicsFence(UnityEngine.Rendering.GraphicsFence,UnityEngine.Rendering.SynchronisationStage) |
WaitOnGPUFence |
UnityEngine.Rendering.CommandBuffer.WaitOnGPUFence(UnityEngine.Rendering.GPUFence,UnityEngine.Rendering.SynchronisationStage) |
name |
UnityEngine.Rendering.CommandBuffer.name |
sizeInBytes |
UnityEngine.Rendering.CommandBuffer.sizeInBytes |
CommandBufferExecutionFlags |
UnityEngine.Rendering.CommandBufferExecutionFlags |
AsyncCompute |
UnityEngine.Rendering.CommandBufferExecutionFlags.AsyncCompute |
None |
UnityEngine.Rendering.CommandBufferExecutionFlags.None |
CommandBufferExtensions |
UnityEngine.Rendering.CommandBufferExtensions |
SwitchIntoFastMemory |
UnityEngine.Rendering.CommandBufferExtensions.SwitchIntoFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.FastMemoryFlags,System.Single,System.Boolean) |
SwitchOutOfFastMemory |
UnityEngine.Rendering.CommandBufferExtensions.SwitchOutOfFastMemory(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Boolean) |
CompareFunction |
UnityEngine.Rendering.CompareFunction |
Always |
UnityEngine.Rendering.CompareFunction.Always |
Disabled |
UnityEngine.Rendering.CompareFunction.Disabled |
Equal |
UnityEngine.Rendering.CompareFunction.Equal |
Greater |
UnityEngine.Rendering.CompareFunction.Greater |
GreaterEqual |
UnityEngine.Rendering.CompareFunction.GreaterEqual |
Less |
UnityEngine.Rendering.CompareFunction.Less |
LessEqual |
UnityEngine.Rendering.CompareFunction.LessEqual |
Never |
UnityEngine.Rendering.CompareFunction.Never |
NotEqual |
UnityEngine.Rendering.CompareFunction.NotEqual |
ComputeQueueType |
UnityEngine.Rendering.ComputeQueueType |
Background |
UnityEngine.Rendering.ComputeQueueType.Background |
Default |
UnityEngine.Rendering.ComputeQueueType.Default |
Urgent |
UnityEngine.Rendering.ComputeQueueType.Urgent |
CopyTextureSupport |
UnityEngine.Rendering.CopyTextureSupport |
Basic |
UnityEngine.Rendering.CopyTextureSupport.Basic |
Copy3D |
UnityEngine.Rendering.CopyTextureSupport.Copy3D |
DifferentTypes |
UnityEngine.Rendering.CopyTextureSupport.DifferentTypes |
None |
UnityEngine.Rendering.CopyTextureSupport.None |
RTToTexture |
UnityEngine.Rendering.CopyTextureSupport.RTToTexture |
TextureToRT |
UnityEngine.Rendering.CopyTextureSupport.TextureToRT |
CullMode |
UnityEngine.Rendering.CullMode |
Back |
UnityEngine.Rendering.CullMode.Back |
Front |
UnityEngine.Rendering.CullMode.Front |
Off |
UnityEngine.Rendering.CullMode.Off |
CullingOptions |
UnityEngine.Rendering.CullingOptions |
DisablePerObjectCulling |
UnityEngine.Rendering.CullingOptions.DisablePerObjectCulling |
ForceEvenIfCameraIsNotActive |
UnityEngine.Rendering.CullingOptions.ForceEvenIfCameraIsNotActive |
NeedsLighting |
UnityEngine.Rendering.CullingOptions.NeedsLighting |
NeedsReflectionProbes |
UnityEngine.Rendering.CullingOptions.NeedsReflectionProbes |
None |
UnityEngine.Rendering.CullingOptions.None |
OcclusionCull |
UnityEngine.Rendering.CullingOptions.OcclusionCull |
ShadowCasters |
UnityEngine.Rendering.CullingOptions.ShadowCasters |
Stereo |
UnityEngine.Rendering.CullingOptions.Stereo |
CullingResults |
UnityEngine.Rendering.CullingResults |
ComputeDirectionalShadowMatricesAndCullingPrimitives |
UnityEngine.Rendering.CullingResults.ComputeDirectionalShadowMatricesAndCullingPrimitives(System.Int32,System.Int32,System.Int32,UnityEngine.Vector3,System.Int32,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) |
ComputePointShadowMatricesAndCullingPrimitives |
UnityEngine.Rendering.CullingResults.ComputePointShadowMatricesAndCullingPrimitives(System.Int32,UnityEngine.CubemapFace,System.Single,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) |
ComputeSpotShadowMatricesAndCullingPrimitives |
UnityEngine.Rendering.CullingResults.ComputeSpotShadowMatricesAndCullingPrimitives(System.Int32,UnityEngine.Matrix4x4&,UnityEngine.Matrix4x4&,UnityEngine.Rendering.ShadowSplitData&) |
FillLightAndReflectionProbeIndices |
UnityEngine.Rendering.CullingResults.FillLightAndReflectionProbeIndices(UnityEngine.ComputeBuffer) |
FillLightAndReflectionProbeIndices |
UnityEngine.Rendering.CullingResults.FillLightAndReflectionProbeIndices(UnityEngine.GraphicsBuffer) |
GetLightIndexMap |
UnityEngine.Rendering.CullingResults.GetLightIndexMap(Unity.Collections.Allocator) |
GetReflectionProbeIndexMap |
UnityEngine.Rendering.CullingResults.GetReflectionProbeIndexMap(Unity.Collections.Allocator) |
GetShadowCasterBounds |
UnityEngine.Rendering.CullingResults.GetShadowCasterBounds(System.Int32,UnityEngine.Bounds&) |
SetLightIndexMap |
UnityEngine.Rendering.CullingResults.SetLightIndexMap(Unity.Collections.NativeArray`1<System.Int32>) |
SetReflectionProbeIndexMap |
UnityEngine.Rendering.CullingResults.SetReflectionProbeIndexMap(Unity.Collections.NativeArray`1<System.Int32>) |
lightAndReflectionProbeIndexCount |
UnityEngine.Rendering.CullingResults.lightAndReflectionProbeIndexCount |
lightIndexCount |
UnityEngine.Rendering.CullingResults.lightIndexCount |
reflectionProbeIndexCount |
UnityEngine.Rendering.CullingResults.reflectionProbeIndexCount |
visibleLights |
UnityEngine.Rendering.CullingResults.visibleLights |
visibleOffscreenVertexLights |
UnityEngine.Rendering.CullingResults.visibleOffscreenVertexLights |
visibleReflectionProbes |
UnityEngine.Rendering.CullingResults.visibleReflectionProbes |
DefaultReflectionMode |
UnityEngine.Rendering.DefaultReflectionMode |
Custom |
UnityEngine.Rendering.DefaultReflectionMode.Custom |
Skybox |
UnityEngine.Rendering.DefaultReflectionMode.Skybox |
DepthState |
UnityEngine.Rendering.DepthState |
ctor |
UnityEngine.Rendering.DepthState.#ctor(System.Boolean,UnityEngine.Rendering.CompareFunction) |
compareFunction |
UnityEngine.Rendering.DepthState.compareFunction |
defaultValue |
UnityEngine.Rendering.DepthState.defaultValue |
writeEnabled |
UnityEngine.Rendering.DepthState.writeEnabled |
DistanceMetric |
UnityEngine.Rendering.DistanceMetric |
CustomAxis |
UnityEngine.Rendering.DistanceMetric.CustomAxis |
Orthographic |
UnityEngine.Rendering.DistanceMetric.Orthographic |
Perspective |
UnityEngine.Rendering.DistanceMetric.Perspective |
DrawingSettings |
UnityEngine.Rendering.DrawingSettings |
ctor |
UnityEngine.Rendering.DrawingSettings.#ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.SortingSettings) |
GetShaderPassName |
UnityEngine.Rendering.DrawingSettings.GetShaderPassName(System.Int32) |
SetShaderPassName |
UnityEngine.Rendering.DrawingSettings.SetShaderPassName(System.Int32,UnityEngine.Rendering.ShaderTagId) |
enableDynamicBatching |
UnityEngine.Rendering.DrawingSettings.enableDynamicBatching |
enableInstancing |
UnityEngine.Rendering.DrawingSettings.enableInstancing |
fallbackMaterial |
UnityEngine.Rendering.DrawingSettings.fallbackMaterial |
mainLightIndex |
UnityEngine.Rendering.DrawingSettings.mainLightIndex |
maxShaderPasses |
UnityEngine.Rendering.DrawingSettings.maxShaderPasses |
overrideMaterial |
UnityEngine.Rendering.DrawingSettings.overrideMaterial |
overrideMaterialPassIndex |
UnityEngine.Rendering.DrawingSettings.overrideMaterialPassIndex |
perObjectData |
UnityEngine.Rendering.DrawingSettings.perObjectData |
sortingSettings |
UnityEngine.Rendering.DrawingSettings.sortingSettings |
FastMemoryFlags |
UnityEngine.Rendering.FastMemoryFlags |
None |
UnityEngine.Rendering.FastMemoryFlags.None |
SpillBottom |
UnityEngine.Rendering.FastMemoryFlags.SpillBottom |
SpillTop |
UnityEngine.Rendering.FastMemoryFlags.SpillTop |
FilteringSettings |
UnityEngine.Rendering.FilteringSettings |
ctor |
UnityEngine.Rendering.FilteringSettings.#ctor(System.Nullable`1<UnityEngine.Rendering.RenderQueueRange>,System.Int32,System.UInt32,System.Int32) |
defaultValue |
UnityEngine.Rendering.FilteringSettings.defaultValue |
excludeMotionVectorObjects |
UnityEngine.Rendering.FilteringSettings.excludeMotionVectorObjects |
layerMask |
UnityEngine.Rendering.FilteringSettings.layerMask |
renderQueueRange |
UnityEngine.Rendering.FilteringSettings.renderQueueRange |
renderingLayerMask |
UnityEngine.Rendering.FilteringSettings.renderingLayerMask |
sortingLayerRange |
UnityEngine.Rendering.FilteringSettings.sortingLayerRange |
FormatSwizzle |
UnityEngine.Rendering.FormatSwizzle |
FormatSwizzle0 |
UnityEngine.Rendering.FormatSwizzle.FormatSwizzle0 |
FormatSwizzle1 |
UnityEngine.Rendering.FormatSwizzle.FormatSwizzle1 |
FormatSwizzleA |
UnityEngine.Rendering.FormatSwizzle.FormatSwizzleA |
FormatSwizzleB |
UnityEngine.Rendering.FormatSwizzle.FormatSwizzleB |
FormatSwizzleG |
UnityEngine.Rendering.FormatSwizzle.FormatSwizzleG |
FormatSwizzleR |
UnityEngine.Rendering.FormatSwizzle.FormatSwizzleR |
GPUFence |
UnityEngine.Rendering.GPUFence |
passed |
UnityEngine.Rendering.GPUFence.passed |
GizmoSubset |
UnityEngine.Rendering.GizmoSubset |
PostImageEffects |
UnityEngine.Rendering.GizmoSubset.PostImageEffects |
PreImageEffects |
UnityEngine.Rendering.GizmoSubset.PreImageEffects |
GlobalKeyword |
UnityEngine.Rendering.GlobalKeyword |
ctor |
UnityEngine.Rendering.GlobalKeyword.#ctor(System.String) |
Create |
UnityEngine.Rendering.GlobalKeyword.Create(System.String) |
name |
UnityEngine.Rendering.GlobalKeyword.name |
GraphicsDeviceType |
UnityEngine.Rendering.GraphicsDeviceType |
Direct3D11 |
UnityEngine.Rendering.GraphicsDeviceType.Direct3D11 |
Direct3D12 |
UnityEngine.Rendering.GraphicsDeviceType.Direct3D12 |
Direct3D9 |
UnityEngine.Rendering.GraphicsDeviceType.Direct3D9 |
GameCoreXboxOne |
UnityEngine.Rendering.GraphicsDeviceType.GameCoreXboxOne |
GameCoreXboxSeries |
UnityEngine.Rendering.GraphicsDeviceType.GameCoreXboxSeries |
Metal |
UnityEngine.Rendering.GraphicsDeviceType.Metal |
N3DS |
UnityEngine.Rendering.GraphicsDeviceType.N3DS |
Null |
UnityEngine.Rendering.GraphicsDeviceType.Null |
OpenGL2 |
UnityEngine.Rendering.GraphicsDeviceType.OpenGL2 |
OpenGLCore |
UnityEngine.Rendering.GraphicsDeviceType.OpenGLCore |
OpenGLES2 |
UnityEngine.Rendering.GraphicsDeviceType.OpenGLES2 |
OpenGLES3 |
UnityEngine.Rendering.GraphicsDeviceType.OpenGLES3 |
PlayStation3 |
UnityEngine.Rendering.GraphicsDeviceType.PlayStation3 |
PlayStation4 |
UnityEngine.Rendering.GraphicsDeviceType.PlayStation4 |
PlayStationMobile |
UnityEngine.Rendering.GraphicsDeviceType.PlayStationMobile |
Switch |
UnityEngine.Rendering.GraphicsDeviceType.Switch |
Vulkan |
UnityEngine.Rendering.GraphicsDeviceType.Vulkan |
XboxOne |
UnityEngine.Rendering.GraphicsDeviceType.XboxOne |
XboxOneD3D12 |
UnityEngine.Rendering.GraphicsDeviceType.XboxOneD3D12 |
GraphicsFence |
UnityEngine.Rendering.GraphicsFence |
passed |
UnityEngine.Rendering.GraphicsFence.passed |
GraphicsFenceType |
UnityEngine.Rendering.GraphicsFenceType |
AsyncQueueSynchronisation |
UnityEngine.Rendering.GraphicsFenceType.AsyncQueueSynchronisation |
CPUSynchronisation |
UnityEngine.Rendering.GraphicsFenceType.CPUSynchronisation |
GraphicsSettings |
UnityEngine.Rendering.GraphicsSettings |
GetCustomShader |
UnityEngine.Rendering.GraphicsSettings.GetCustomShader(UnityEngine.Rendering.BuiltinShaderType) |
GetGraphicsSettings |
UnityEngine.Rendering.GraphicsSettings.GetGraphicsSettings |
GetSettingsForRenderPipeline |
UnityEngine.Rendering.GraphicsSettings.GetSettingsForRenderPipeline |
GetShaderMode |
UnityEngine.Rendering.GraphicsSettings.GetShaderMode(UnityEngine.Rendering.BuiltinShaderType) |
HasShaderDefine |
UnityEngine.Rendering.GraphicsSettings.HasShaderDefine(UnityEngine.Rendering.BuiltinShaderDefine) |
HasShaderDefine |
UnityEngine.Rendering.GraphicsSettings.HasShaderDefine(UnityEngine.Rendering.GraphicsTier,UnityEngine.Rendering.BuiltinShaderDefine) |
RegisterRenderPipelineSettings |
UnityEngine.Rendering.GraphicsSettings.RegisterRenderPipelineSettings(UnityEngine.Rendering.RenderPipelineGlobalSettings) |
SetCustomShader |
UnityEngine.Rendering.GraphicsSettings.SetCustomShader(UnityEngine.Rendering.BuiltinShaderType,UnityEngine.Shader) |
SetShaderMode |
UnityEngine.Rendering.GraphicsSettings.SetShaderMode(UnityEngine.Rendering.BuiltinShaderType,UnityEngine.Rendering.BuiltinShaderMode) |
UnregisterRenderPipelineSettings |
UnityEngine.Rendering.GraphicsSettings.UnregisterRenderPipelineSettings |
allConfiguredRenderPipelines |
UnityEngine.Rendering.GraphicsSettings.allConfiguredRenderPipelines |
currentRenderPipeline |
UnityEngine.Rendering.GraphicsSettings.currentRenderPipeline |
defaultRenderPipeline |
UnityEngine.Rendering.GraphicsSettings.defaultRenderPipeline |
defaultRenderingLayerMask |
UnityEngine.Rendering.GraphicsSettings.defaultRenderingLayerMask |
disableBuiltinCustomRenderTextureUpdate |
UnityEngine.Rendering.GraphicsSettings.disableBuiltinCustomRenderTextureUpdate |
lightsUseColorTemperature |
UnityEngine.Rendering.GraphicsSettings.lightsUseColorTemperature |
lightsUseLinearIntensity |
UnityEngine.Rendering.GraphicsSettings.lightsUseLinearIntensity |
logWhenShaderIsCompiled |
UnityEngine.Rendering.GraphicsSettings.logWhenShaderIsCompiled |
realtimeDirectRectangularAreaLights |
UnityEngine.Rendering.GraphicsSettings.realtimeDirectRectangularAreaLights |
renderPipelineAsset |
UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset |
transparencySortAxis |
UnityEngine.Rendering.GraphicsSettings.transparencySortAxis |
transparencySortMode |
UnityEngine.Rendering.GraphicsSettings.transparencySortMode |
useScriptableRenderPipelineBatching |
UnityEngine.Rendering.GraphicsSettings.useScriptableRenderPipelineBatching |
videoShadersIncludeMode |
UnityEngine.Rendering.GraphicsSettings.videoShadersIncludeMode |
GraphicsTier |
UnityEngine.Rendering.GraphicsTier |
Tier1 |
UnityEngine.Rendering.GraphicsTier.Tier1 |
Tier2 |
UnityEngine.Rendering.GraphicsTier.Tier2 |
Tier3 |
UnityEngine.Rendering.GraphicsTier.Tier3 |
IndexFormat |
UnityEngine.Rendering.IndexFormat |
UInt16 |
UnityEngine.Rendering.IndexFormat.UInt16 |
UInt32 |
UnityEngine.Rendering.IndexFormat.UInt32 |
LODParameters |
UnityEngine.Rendering.LODParameters |
cameraPixelHeight |
UnityEngine.Rendering.LODParameters.cameraPixelHeight |
cameraPosition |
UnityEngine.Rendering.LODParameters.cameraPosition |
fieldOfView |
UnityEngine.Rendering.LODParameters.fieldOfView |
isOrthographic |
UnityEngine.Rendering.LODParameters.isOrthographic |
orthoSize |
UnityEngine.Rendering.LODParameters.orthoSize |
LightEvent |
UnityEngine.Rendering.LightEvent |
AfterScreenspaceMask |
UnityEngine.Rendering.LightEvent.AfterScreenspaceMask |
AfterShadowMap |
UnityEngine.Rendering.LightEvent.AfterShadowMap |
AfterShadowMapPass |
UnityEngine.Rendering.LightEvent.AfterShadowMapPass |
BeforeScreenspaceMask |
UnityEngine.Rendering.LightEvent.BeforeScreenspaceMask |
BeforeShadowMap |
UnityEngine.Rendering.LightEvent.BeforeShadowMap |
BeforeShadowMapPass |
UnityEngine.Rendering.LightEvent.BeforeShadowMapPass |
LightProbeUsage |
UnityEngine.Rendering.LightProbeUsage |
BlendProbes |
UnityEngine.Rendering.LightProbeUsage.BlendProbes |
CustomProvided |
UnityEngine.Rendering.LightProbeUsage.CustomProvided |
Off |
UnityEngine.Rendering.LightProbeUsage.Off |
UseProxyVolume |
UnityEngine.Rendering.LightProbeUsage.UseProxyVolume |
LightShadowResolution |
UnityEngine.Rendering.LightShadowResolution |
FromQualitySettings |
UnityEngine.Rendering.LightShadowResolution.FromQualitySettings |
High |
UnityEngine.Rendering.LightShadowResolution.High |
Low |
UnityEngine.Rendering.LightShadowResolution.Low |
Medium |
UnityEngine.Rendering.LightShadowResolution.Medium |
VeryHigh |
UnityEngine.Rendering.LightShadowResolution.VeryHigh |
LocalKeyword |
UnityEngine.Rendering.LocalKeyword |
ctor |
UnityEngine.Rendering.LocalKeyword.#ctor(UnityEngine.ComputeShader,System.String) |
ctor |
UnityEngine.Rendering.LocalKeyword.#ctor(UnityEngine.Shader,System.String) |
isOverridable |
UnityEngine.Rendering.LocalKeyword.isOverridable |
isValid |
UnityEngine.Rendering.LocalKeyword.isValid |
name |
UnityEngine.Rendering.LocalKeyword.name |
op_Equal |
UnityEngine.Rendering.LocalKeyword.op_Equal(UnityEngine.Rendering.LocalKeyword,UnityEngine.Rendering.LocalKeyword) |
op_NotEqual |
UnityEngine.Rendering.LocalKeyword.op_NotEqual(UnityEngine.Rendering.LocalKeyword,UnityEngine.Rendering.LocalKeyword) |
type |
UnityEngine.Rendering.LocalKeyword.type |
LocalKeywordSpace |
UnityEngine.Rendering.LocalKeywordSpace |
FindKeyword |
UnityEngine.Rendering.LocalKeywordSpace.FindKeyword(System.String) |
keywordCount |
UnityEngine.Rendering.LocalKeywordSpace.keywordCount |
keywordNames |
UnityEngine.Rendering.LocalKeywordSpace.keywordNames |
keywords |
UnityEngine.Rendering.LocalKeywordSpace.keywords |
op_Equal |
UnityEngine.Rendering.LocalKeywordSpace.op_Equal(UnityEngine.Rendering.LocalKeywordSpace,UnityEngine.Rendering.LocalKeywordSpace) |
op_NotEqual |
UnityEngine.Rendering.LocalKeywordSpace.op_NotEqual(UnityEngine.Rendering.LocalKeywordSpace,UnityEngine.Rendering.LocalKeywordSpace) |
MeshUpdateFlags |
UnityEngine.Rendering.MeshUpdateFlags |
Default |
UnityEngine.Rendering.MeshUpdateFlags.Default |
DontNotifyMeshUsers |
UnityEngine.Rendering.MeshUpdateFlags.DontNotifyMeshUsers |
DontRecalculateBounds |
UnityEngine.Rendering.MeshUpdateFlags.DontRecalculateBounds |
DontResetBoneBounds |
UnityEngine.Rendering.MeshUpdateFlags.DontResetBoneBounds |
DontValidateIndices |
UnityEngine.Rendering.MeshUpdateFlags.DontValidateIndices |
OnDemandRendering |
UnityEngine.Rendering.OnDemandRendering |
effectiveRenderFrameRate |
UnityEngine.Rendering.OnDemandRendering.effectiveRenderFrameRate |
renderFrameInterval |
UnityEngine.Rendering.OnDemandRendering.renderFrameInterval |
willCurrentFrameRender |
UnityEngine.Rendering.OnDemandRendering.willCurrentFrameRender |
OpaqueSortMode |
UnityEngine.Rendering.OpaqueSortMode |
Default |
UnityEngine.Rendering.OpaqueSortMode.Default |
FrontToBack |
UnityEngine.Rendering.OpaqueSortMode.FrontToBack |
NoDistanceSort |
UnityEngine.Rendering.OpaqueSortMode.NoDistanceSort |
OpenGLESVersion |
UnityEngine.Rendering.OpenGLESVersion |
None |
UnityEngine.Rendering.OpenGLESVersion.None |
OpenGLES20 |
UnityEngine.Rendering.OpenGLESVersion.OpenGLES20 |
OpenGLES30 |
UnityEngine.Rendering.OpenGLESVersion.OpenGLES30 |
OpenGLES31 |
UnityEngine.Rendering.OpenGLESVersion.OpenGLES31 |
OpenGLES31AEP |
UnityEngine.Rendering.OpenGLESVersion.OpenGLES31AEP |
OpenGLES32 |
UnityEngine.Rendering.OpenGLESVersion.OpenGLES32 |
PIX |
UnityEngine.Rendering.PIX |
BeginGPUCapture |
UnityEngine.Rendering.PIX.BeginGPUCapture |
EndGPUCapture |
UnityEngine.Rendering.PIX.EndGPUCapture |
IsAttached |
UnityEngine.Rendering.PIX.IsAttached |
PassIdentifier |
UnityEngine.Rendering.PassIdentifier |
PassIndex |
UnityEngine.Rendering.PassIdentifier.PassIndex |
SubshaderIndex |
UnityEngine.Rendering.PassIdentifier.SubshaderIndex |
op_Equal |
UnityEngine.Rendering.PassIdentifier.op_Equal(UnityEngine.Rendering.PassIdentifier,UnityEngine.Rendering.PassIdentifier) |
op_NotEqual |
UnityEngine.Rendering.PassIdentifier.op_NotEqual(UnityEngine.Rendering.PassIdentifier,UnityEngine.Rendering.PassIdentifier) |
PassType |
UnityEngine.Rendering.PassType |
Deferred |
UnityEngine.Rendering.PassType.Deferred |
ForwardAdd |
UnityEngine.Rendering.PassType.ForwardAdd |
ForwardBase |
UnityEngine.Rendering.PassType.ForwardBase |
LightPrePassBase |
UnityEngine.Rendering.PassType.LightPrePassBase |
LightPrePassFinal |
UnityEngine.Rendering.PassType.LightPrePassFinal |
Meta |
UnityEngine.Rendering.PassType.Meta |
MotionVectors |
UnityEngine.Rendering.PassType.MotionVectors |
Normal |
UnityEngine.Rendering.PassType.Normal |
ScriptableRenderPipeline |
UnityEngine.Rendering.PassType.ScriptableRenderPipeline |
ScriptableRenderPipelineDefaultUnlit |
UnityEngine.Rendering.PassType.ScriptableRenderPipelineDefaultUnlit |
ShadowCaster |
UnityEngine.Rendering.PassType.ShadowCaster |
Vertex |
UnityEngine.Rendering.PassType.Vertex |
VertexLM |
UnityEngine.Rendering.PassType.VertexLM |
VertexLMRGBM |
UnityEngine.Rendering.PassType.VertexLMRGBM |
PerObjectData |
UnityEngine.Rendering.PerObjectData |
LightData |
UnityEngine.Rendering.PerObjectData.LightData |
LightIndices |
UnityEngine.Rendering.PerObjectData.LightIndices |
LightProbe |
UnityEngine.Rendering.PerObjectData.LightProbe |
LightProbeProxyVolume |
UnityEngine.Rendering.PerObjectData.LightProbeProxyVolume |
Lightmaps |
UnityEngine.Rendering.PerObjectData.Lightmaps |
MotionVectors |
UnityEngine.Rendering.PerObjectData.MotionVectors |
None |
UnityEngine.Rendering.PerObjectData.None |
OcclusionProbe |
UnityEngine.Rendering.PerObjectData.OcclusionProbe |
OcclusionProbeProxyVolume |
UnityEngine.Rendering.PerObjectData.OcclusionProbeProxyVolume |
ReflectionProbeData |
UnityEngine.Rendering.PerObjectData.ReflectionProbeData |
ReflectionProbes |
UnityEngine.Rendering.PerObjectData.ReflectionProbes |
ShadowMask |
UnityEngine.Rendering.PerObjectData.ShadowMask |
PlatformKeywordSet |
UnityEngine.Rendering.PlatformKeywordSet |
Disable |
UnityEngine.Rendering.PlatformKeywordSet.Disable |
Enable |
UnityEngine.Rendering.PlatformKeywordSet.Enable |
IsEnabled |
UnityEngine.Rendering.PlatformKeywordSet.IsEnabled(UnityEngine.Rendering.BuiltinShaderDefine) |
RTClearFlags |
UnityEngine.Rendering.RTClearFlags |
All |
UnityEngine.Rendering.RTClearFlags.All |
Color |
UnityEngine.Rendering.RTClearFlags.Color |
ColorDepth |
UnityEngine.Rendering.RTClearFlags.ColorDepth |
ColorStencil |
UnityEngine.Rendering.RTClearFlags.ColorStencil |
Depth |
UnityEngine.Rendering.RTClearFlags.Depth |
DepthStencil |
UnityEngine.Rendering.RTClearFlags.DepthStencil |
None |
UnityEngine.Rendering.RTClearFlags.None |
Stencil |
UnityEngine.Rendering.RTClearFlags.Stencil |
RasterState |
UnityEngine.Rendering.RasterState |
ctor |
UnityEngine.Rendering.RasterState.#ctor(UnityEngine.Rendering.CullMode,System.Int32,System.Single) |
conservative |
UnityEngine.Rendering.RasterState.conservative |
cullingMode |
UnityEngine.Rendering.RasterState.cullingMode |
defaultValue |
UnityEngine.Rendering.RasterState.defaultValue |
depthClip |
UnityEngine.Rendering.RasterState.depthClip |
offsetFactor |
UnityEngine.Rendering.RasterState.offsetFactor |
offsetUnits |
UnityEngine.Rendering.RasterState.offsetUnits |
RealtimeGICPUUsage |
UnityEngine.Rendering.RealtimeGICPUUsage |
High |
UnityEngine.Rendering.RealtimeGICPUUsage.High |
Low |
UnityEngine.Rendering.RealtimeGICPUUsage.Low |
Medium |
UnityEngine.Rendering.RealtimeGICPUUsage.Medium |
Unlimited |
UnityEngine.Rendering.RealtimeGICPUUsage.Unlimited |
ReflectionCubemapCompression |
UnityEngine.Rendering.ReflectionCubemapCompression |
Auto |
UnityEngine.Rendering.ReflectionCubemapCompression.Auto |
Compressed |
UnityEngine.Rendering.ReflectionCubemapCompression.Compressed |
Uncompressed |
UnityEngine.Rendering.ReflectionCubemapCompression.Uncompressed |
ReflectionProbeBlendInfo |
UnityEngine.Rendering.ReflectionProbeBlendInfo |
probe |
UnityEngine.Rendering.ReflectionProbeBlendInfo.probe |
weight |
UnityEngine.Rendering.ReflectionProbeBlendInfo.weight |
ReflectionProbeClearFlags |
UnityEngine.Rendering.ReflectionProbeClearFlags |
Skybox |
UnityEngine.Rendering.ReflectionProbeClearFlags.Skybox |
SolidColor |
UnityEngine.Rendering.ReflectionProbeClearFlags.SolidColor |
ReflectionProbeMode |
UnityEngine.Rendering.ReflectionProbeMode |
Baked |
UnityEngine.Rendering.ReflectionProbeMode.Baked |
Custom |
UnityEngine.Rendering.ReflectionProbeMode.Custom |
Realtime |
UnityEngine.Rendering.ReflectionProbeMode.Realtime |
ReflectionProbeRefreshMode |
UnityEngine.Rendering.ReflectionProbeRefreshMode |
EveryFrame |
UnityEngine.Rendering.ReflectionProbeRefreshMode.EveryFrame |
OnAwake |
UnityEngine.Rendering.ReflectionProbeRefreshMode.OnAwake |
ViaScripting |
UnityEngine.Rendering.ReflectionProbeRefreshMode.ViaScripting |
ReflectionProbeSortingCriteria |
UnityEngine.Rendering.ReflectionProbeSortingCriteria |
Importance |
UnityEngine.Rendering.ReflectionProbeSortingCriteria.Importance |
ImportanceThenSize |
UnityEngine.Rendering.ReflectionProbeSortingCriteria.ImportanceThenSize |
None |
UnityEngine.Rendering.ReflectionProbeSortingCriteria.None |
Size |
UnityEngine.Rendering.ReflectionProbeSortingCriteria.Size |
ReflectionProbeTimeSlicingMode |
UnityEngine.Rendering.ReflectionProbeTimeSlicingMode |
AllFacesAtOnce |
UnityEngine.Rendering.ReflectionProbeTimeSlicingMode.AllFacesAtOnce |
IndividualFaces |
UnityEngine.Rendering.ReflectionProbeTimeSlicingMode.IndividualFaces |
NoTimeSlicing |
UnityEngine.Rendering.ReflectionProbeTimeSlicingMode.NoTimeSlicing |
ReflectionProbeUsage |
UnityEngine.Rendering.ReflectionProbeUsage |
BlendProbes |
UnityEngine.Rendering.ReflectionProbeUsage.BlendProbes |
BlendProbesAndSkybox |
UnityEngine.Rendering.ReflectionProbeUsage.BlendProbesAndSkybox |
Off |
UnityEngine.Rendering.ReflectionProbeUsage.Off |
Simple |
UnityEngine.Rendering.ReflectionProbeUsage.Simple |
RenderBufferLoadAction |
UnityEngine.Rendering.RenderBufferLoadAction |
Clear |
UnityEngine.Rendering.RenderBufferLoadAction.Clear |
DontCare |
UnityEngine.Rendering.RenderBufferLoadAction.DontCare |
Load |
UnityEngine.Rendering.RenderBufferLoadAction.Load |
RenderBufferStoreAction |
UnityEngine.Rendering.RenderBufferStoreAction |
DontCare |
UnityEngine.Rendering.RenderBufferStoreAction.DontCare |
Resolve |
UnityEngine.Rendering.RenderBufferStoreAction.Resolve |
Store |
UnityEngine.Rendering.RenderBufferStoreAction.Store |
StoreAndResolve |
UnityEngine.Rendering.RenderBufferStoreAction.StoreAndResolve |
RenderPipeline |
UnityEngine.Rendering.RenderPipeline |
BeginCameraRendering |
UnityEngine.Rendering.RenderPipeline.BeginCameraRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) |
BeginContextRendering |
UnityEngine.Rendering.RenderPipeline.BeginContextRendering(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>) |
BeginFrameRendering |
UnityEngine.Rendering.RenderPipeline.BeginFrameRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) |
EndCameraRendering |
UnityEngine.Rendering.RenderPipeline.EndCameraRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera) |
EndContextRendering |
UnityEngine.Rendering.RenderPipeline.EndContextRendering(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>) |
EndFrameRendering |
UnityEngine.Rendering.RenderPipeline.EndFrameRendering(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) |
ProcessRenderRequests |
UnityEngine.Rendering.RenderPipeline.ProcessRenderRequests(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera,System.Collections.Generic.List`1<UnityEngine.Camera/RenderRequest>) |
Render |
UnityEngine.Rendering.RenderPipeline.Render(UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List`1<UnityEngine.Camera>) |
Render |
UnityEngine.Rendering.RenderPipeline.Render(UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]) |
disposed |
UnityEngine.Rendering.RenderPipeline.disposed |
RenderPipelineAsset |
UnityEngine.Rendering.RenderPipelineAsset |
CreatePipeline |
UnityEngine.Rendering.RenderPipelineAsset.CreatePipeline |
OnDisable |
UnityEngine.Rendering.RenderPipelineAsset.OnDisable |
OnValidate |
UnityEngine.Rendering.RenderPipelineAsset.OnValidate |
autodeskInteractiveMaskedShader |
UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveMaskedShader |
autodeskInteractiveShader |
UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveShader |
autodeskInteractiveTransparentShader |
UnityEngine.Rendering.RenderPipelineAsset.autodeskInteractiveTransparentShader |
default2DMaskMaterial |
UnityEngine.Rendering.RenderPipelineAsset.default2DMaskMaterial |
default2DMaterial |
UnityEngine.Rendering.RenderPipelineAsset.default2DMaterial |
defaultLineMaterial |
UnityEngine.Rendering.RenderPipelineAsset.defaultLineMaterial |
defaultMaterial |
UnityEngine.Rendering.RenderPipelineAsset.defaultMaterial |
defaultParticleMaterial |
UnityEngine.Rendering.RenderPipelineAsset.defaultParticleMaterial |
defaultShader |
UnityEngine.Rendering.RenderPipelineAsset.defaultShader |
defaultSpeedTree7Shader |
UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree7Shader |
defaultSpeedTree8Shader |
UnityEngine.Rendering.RenderPipelineAsset.defaultSpeedTree8Shader |
defaultTerrainMaterial |
UnityEngine.Rendering.RenderPipelineAsset.defaultTerrainMaterial |
defaultUIETC1SupportedMaterial |
UnityEngine.Rendering.RenderPipelineAsset.defaultUIETC1SupportedMaterial |
defaultUIMaterial |
UnityEngine.Rendering.RenderPipelineAsset.defaultUIMaterial |
defaultUIOverdrawMaterial |
UnityEngine.Rendering.RenderPipelineAsset.defaultUIOverdrawMaterial |
prefixedRenderingLayerMaskNames |
UnityEngine.Rendering.RenderPipelineAsset.prefixedRenderingLayerMaskNames |
renderingLayerMaskNames |
UnityEngine.Rendering.RenderPipelineAsset.renderingLayerMaskNames |
terrainBrushPassIndex |
UnityEngine.Rendering.RenderPipelineAsset.terrainBrushPassIndex |
terrainDetailGrassBillboardShader |
UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassBillboardShader |
terrainDetailGrassShader |
UnityEngine.Rendering.RenderPipelineAsset.terrainDetailGrassShader |
terrainDetailLitShader |
UnityEngine.Rendering.RenderPipelineAsset.terrainDetailLitShader |
RenderPipelineGlobalSettings |
UnityEngine.Rendering.RenderPipelineGlobalSettings |
RenderPipelineManager |
UnityEngine.Rendering.RenderPipelineManager |
activeRenderPipelineTypeChanged |
UnityEngine.Rendering.RenderPipelineManager.activeRenderPipelineTypeChanged(System.Action) |
beginCameraRendering |
UnityEngine.Rendering.RenderPipelineManager.beginCameraRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>) |
beginContextRendering |
UnityEngine.Rendering.RenderPipelineManager.beginContextRendering(System.Action2<UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List 1<UnityEngine.Camera>>) |
beginFrameRendering |
UnityEngine.Rendering.RenderPipelineManager.beginFrameRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>) |
currentPipeline |
UnityEngine.Rendering.RenderPipelineManager.currentPipeline |
endCameraRendering |
UnityEngine.Rendering.RenderPipelineManager.endCameraRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera>) |
endContextRendering |
UnityEngine.Rendering.RenderPipelineManager.endContextRendering(System.Action2<UnityEngine.Rendering.ScriptableRenderContext,System.Collections.Generic.List 1<UnityEngine.Camera>>) |
endFrameRendering |
UnityEngine.Rendering.RenderPipelineManager.endFrameRendering(System.Action`2<UnityEngine.Rendering.ScriptableRenderContext,UnityEngine.Camera[]>) |
RenderQueue |
UnityEngine.Rendering.RenderQueue |
AlphaTest |
UnityEngine.Rendering.RenderQueue.AlphaTest |
Background |
UnityEngine.Rendering.RenderQueue.Background |
Geometry |
UnityEngine.Rendering.RenderQueue.Geometry |
GeometryLast |
UnityEngine.Rendering.RenderQueue.GeometryLast |
Overlay |
UnityEngine.Rendering.RenderQueue.Overlay |
Transparent |
UnityEngine.Rendering.RenderQueue.Transparent |
RenderQueueRange |
UnityEngine.Rendering.RenderQueueRange |
ctor |
UnityEngine.Rendering.RenderQueueRange.#ctor(System.Int32,System.Int32) |
all |
UnityEngine.Rendering.RenderQueueRange.all |
lowerBound |
UnityEngine.Rendering.RenderQueueRange.lowerBound |
maximumBound |
UnityEngine.Rendering.RenderQueueRange.maximumBound |
minimumBound |
UnityEngine.Rendering.RenderQueueRange.minimumBound |
opaque |
UnityEngine.Rendering.RenderQueueRange.opaque |
transparent |
UnityEngine.Rendering.RenderQueueRange.transparent |
upperBound |
UnityEngine.Rendering.RenderQueueRange.upperBound |
RenderStateBlock |
UnityEngine.Rendering.RenderStateBlock |
ctor |
UnityEngine.Rendering.RenderStateBlock.#ctor(UnityEngine.Rendering.RenderStateMask) |
blendState |
UnityEngine.Rendering.RenderStateBlock.blendState |
depthState |
UnityEngine.Rendering.RenderStateBlock.depthState |
mask |
UnityEngine.Rendering.RenderStateBlock.mask |
rasterState |
UnityEngine.Rendering.RenderStateBlock.rasterState |
stencilReference |
UnityEngine.Rendering.RenderStateBlock.stencilReference |
stencilState |
UnityEngine.Rendering.RenderStateBlock.stencilState |
RenderStateMask |
UnityEngine.Rendering.RenderStateMask |
Blend |
UnityEngine.Rendering.RenderStateMask.Blend |
Depth |
UnityEngine.Rendering.RenderStateMask.Depth |
Everything |
UnityEngine.Rendering.RenderStateMask.Everything |
Nothing |
UnityEngine.Rendering.RenderStateMask.Nothing |
Raster |
UnityEngine.Rendering.RenderStateMask.Raster |
Stencil |
UnityEngine.Rendering.RenderStateMask.Stencil |
RenderTargetBinding |
UnityEngine.Rendering.RenderTargetBinding |
ctor |
UnityEngine.Rendering.RenderTargetBinding.#ctor(UnityEngine.RenderTargetSetup) |
ctor |
UnityEngine.Rendering.RenderTargetBinding.#ctor(UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction,UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) |
ctor |
UnityEngine.Rendering.RenderTargetBinding.#ctor(UnityEngine.Rendering.RenderTargetIdentifier[],UnityEngine.Rendering.RenderBufferLoadAction[],UnityEngine.Rendering.RenderBufferStoreAction[],UnityEngine.Rendering.RenderTargetIdentifier,UnityEngine.Rendering.RenderBufferLoadAction,UnityEngine.Rendering.RenderBufferStoreAction) |
colorLoadActions |
UnityEngine.Rendering.RenderTargetBinding.colorLoadActions |
colorRenderTargets |
UnityEngine.Rendering.RenderTargetBinding.colorRenderTargets |
colorStoreActions |
UnityEngine.Rendering.RenderTargetBinding.colorStoreActions |
depthLoadAction |
UnityEngine.Rendering.RenderTargetBinding.depthLoadAction |
depthRenderTarget |
UnityEngine.Rendering.RenderTargetBinding.depthRenderTarget |
depthStoreAction |
UnityEngine.Rendering.RenderTargetBinding.depthStoreAction |
flags |
UnityEngine.Rendering.RenderTargetBinding.flags |
RenderTargetBlendState |
UnityEngine.Rendering.RenderTargetBlendState |
ctor |
UnityEngine.Rendering.RenderTargetBlendState.#ctor(UnityEngine.Rendering.ColorWriteMask,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendMode,UnityEngine.Rendering.BlendOp,UnityEngine.Rendering.BlendOp) |
alphaBlendOperation |
UnityEngine.Rendering.RenderTargetBlendState.alphaBlendOperation |
colorBlendOperation |
UnityEngine.Rendering.RenderTargetBlendState.colorBlendOperation |
defaultValue |
UnityEngine.Rendering.RenderTargetBlendState.defaultValue |
destinationAlphaBlendMode |
UnityEngine.Rendering.RenderTargetBlendState.destinationAlphaBlendMode |
destinationColorBlendMode |
UnityEngine.Rendering.RenderTargetBlendState.destinationColorBlendMode |
sourceAlphaBlendMode |
UnityEngine.Rendering.RenderTargetBlendState.sourceAlphaBlendMode |
sourceColorBlendMode |
UnityEngine.Rendering.RenderTargetBlendState.sourceColorBlendMode |
writeMask |
UnityEngine.Rendering.RenderTargetBlendState.writeMask |
RenderTargetFlags |
UnityEngine.Rendering.RenderTargetFlags |
None |
UnityEngine.Rendering.RenderTargetFlags.None |
ReadOnlyDepth |
UnityEngine.Rendering.RenderTargetFlags.ReadOnlyDepth |
ReadOnlyDepthStencil |
UnityEngine.Rendering.RenderTargetFlags.ReadOnlyDepthStencil |
ReadOnlyStencil |
UnityEngine.Rendering.RenderTargetFlags.ReadOnlyStencil |
RenderTargetIdentifier |
UnityEngine.Rendering.RenderTargetIdentifier |
ctor |
UnityEngine.Rendering.RenderTargetIdentifier.#ctor(System.Int32) |
ctor |
UnityEngine.Rendering.RenderTargetIdentifier.#ctor(System.String) |
ctor |
UnityEngine.Rendering.RenderTargetIdentifier.#ctor(UnityEngine.Rendering.BuiltinRenderTextureType) |
ctor |
UnityEngine.Rendering.RenderTargetIdentifier.#ctor(UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,UnityEngine.CubemapFace,System.Int32) |
ctor |
UnityEngine.Rendering.RenderTargetIdentifier.#ctor(UnityEngine.Texture) |
AllDepthSlices |
UnityEngine.Rendering.RenderTargetIdentifier.AllDepthSlices |
RenderTextureSubElement |
UnityEngine.Rendering.RenderTextureSubElement |
Color |
UnityEngine.Rendering.RenderTextureSubElement.Color |
Default |
UnityEngine.Rendering.RenderTextureSubElement.Default |
Depth |
UnityEngine.Rendering.RenderTextureSubElement.Depth |
Stencil |
UnityEngine.Rendering.RenderTextureSubElement.Stencil |
RendererList |
UnityEngine.Rendering.RendererUtils.RendererList |
isValid |
UnityEngine.Rendering.RendererUtils.RendererList.isValid |
nullRendererList |
UnityEngine.Rendering.RendererUtils.RendererList.nullRendererList |
RendererListDesc |
UnityEngine.Rendering.RendererUtils.RendererListDesc |
ctor |
UnityEngine.Rendering.RendererUtils.RendererListDesc.#ctor(UnityEngine.Rendering.ShaderTagId,UnityEngine.Rendering.CullingResults,UnityEngine.Camera) |
ctor |
UnityEngine.Rendering.RendererUtils.RendererListDesc.#ctor(UnityEngine.Rendering.ShaderTagId[],UnityEngine.Rendering.CullingResults,UnityEngine.Camera) |
IsValid |
UnityEngine.Rendering.RendererUtils.RendererListDesc.IsValid |
excludeObjectMotionVectors |
UnityEngine.Rendering.RendererUtils.RendererListDesc.excludeObjectMotionVectors |
layerMask |
UnityEngine.Rendering.RendererUtils.RendererListDesc.layerMask |
overrideMaterial |
UnityEngine.Rendering.RendererUtils.RendererListDesc.overrideMaterial |
overrideMaterialPassIndex |
UnityEngine.Rendering.RendererUtils.RendererListDesc.overrideMaterialPassIndex |
renderQueueRange |
UnityEngine.Rendering.RendererUtils.RendererListDesc.renderQueueRange |
rendererConfiguration |
UnityEngine.Rendering.RendererUtils.RendererListDesc.rendererConfiguration |
sortingCriteria |
UnityEngine.Rendering.RendererUtils.RendererListDesc.sortingCriteria |
stateBlock |
UnityEngine.Rendering.RendererUtils.RendererListDesc.stateBlock |
RendererListStatus |
UnityEngine.Rendering.RendererUtils.RendererListStatus |
kRendererListEmpty |
UnityEngine.Rendering.RendererUtils.RendererListStatus.kRendererListEmpty |
kRendererListInvalid |
UnityEngine.Rendering.RendererUtils.RendererListStatus.kRendererListInvalid |
kRendererListPopulated |
UnityEngine.Rendering.RendererUtils.RendererListStatus.kRendererListPopulated |
kRendererListProcessing |
UnityEngine.Rendering.RendererUtils.RendererListStatus.kRendererListProcessing |
RenderingThreadingMode |
UnityEngine.Rendering.RenderingThreadingMode |
Direct |
UnityEngine.Rendering.RenderingThreadingMode.Direct |
LegacyJobified |
UnityEngine.Rendering.RenderingThreadingMode.LegacyJobified |
MultiThreaded |
UnityEngine.Rendering.RenderingThreadingMode.MultiThreaded |
NativeGraphicsJobs |
UnityEngine.Rendering.RenderingThreadingMode.NativeGraphicsJobs |
NativeGraphicsJobsWithoutRenderThread |
UnityEngine.Rendering.RenderingThreadingMode.NativeGraphicsJobsWithoutRenderThread |
SingleThreaded |
UnityEngine.Rendering.RenderingThreadingMode.SingleThreaded |
ScopedRenderPass |
UnityEngine.Rendering.ScopedRenderPass |
Dispose |
UnityEngine.Rendering.ScopedRenderPass.Dispose |
ScopedSubPass |
UnityEngine.Rendering.ScopedSubPass |
Dispose |
UnityEngine.Rendering.ScopedSubPass.Dispose |
ScriptableCullingParameters |
UnityEngine.Rendering.ScriptableCullingParameters |
GetCullingPlane |
UnityEngine.Rendering.ScriptableCullingParameters.GetCullingPlane(System.Int32) |
GetLayerCullingDistance |
UnityEngine.Rendering.ScriptableCullingParameters.GetLayerCullingDistance(System.Int32) |
SetCullingPlane |
UnityEngine.Rendering.ScriptableCullingParameters.SetCullingPlane(System.Int32,UnityEngine.Plane) |
SetLayerCullingDistance |
UnityEngine.Rendering.ScriptableCullingParameters.SetLayerCullingDistance(System.Int32,System.Single) |
accurateOcclusionThreshold |
UnityEngine.Rendering.ScriptableCullingParameters.accurateOcclusionThreshold |
cameraProperties |
UnityEngine.Rendering.ScriptableCullingParameters.cameraProperties |
conservativeEnclosingSphere |
UnityEngine.Rendering.ScriptableCullingParameters.conservativeEnclosingSphere |
cullingJobsLowerLimit |
UnityEngine.Rendering.ScriptableCullingParameters.cullingJobsLowerLimit |
cullingJobsUpperLimit |
UnityEngine.Rendering.ScriptableCullingParameters.cullingJobsUpperLimit |
cullingMask |
UnityEngine.Rendering.ScriptableCullingParameters.cullingMask |
cullingMatrix |
UnityEngine.Rendering.ScriptableCullingParameters.cullingMatrix |
cullingOptions |
UnityEngine.Rendering.ScriptableCullingParameters.cullingOptions |
cullingPlaneCount |
UnityEngine.Rendering.ScriptableCullingParameters.cullingPlaneCount |
isOrthographic |
UnityEngine.Rendering.ScriptableCullingParameters.isOrthographic |
layerCount |
UnityEngine.Rendering.ScriptableCullingParameters.layerCount |
lodParameters |
UnityEngine.Rendering.ScriptableCullingParameters.lodParameters |
maximumCullingPlaneCount |
UnityEngine.Rendering.ScriptableCullingParameters.maximumCullingPlaneCount |
maximumPortalCullingJobs |
UnityEngine.Rendering.ScriptableCullingParameters.maximumPortalCullingJobs |
maximumVisibleLights |
UnityEngine.Rendering.ScriptableCullingParameters.maximumVisibleLights |
numIterationsEnclosingSphere |
UnityEngine.Rendering.ScriptableCullingParameters.numIterationsEnclosingSphere |
origin |
UnityEngine.Rendering.ScriptableCullingParameters.origin |
reflectionProbeSortingCriteria |
UnityEngine.Rendering.ScriptableCullingParameters.reflectionProbeSortingCriteria |
shadowDistance |
UnityEngine.Rendering.ScriptableCullingParameters.shadowDistance |
shadowNearPlaneOffset |
UnityEngine.Rendering.ScriptableCullingParameters.shadowNearPlaneOffset |
stereoProjectionMatrix |
UnityEngine.Rendering.ScriptableCullingParameters.stereoProjectionMatrix |
stereoSeparationDistance |
UnityEngine.Rendering.ScriptableCullingParameters.stereoSeparationDistance |
stereoViewMatrix |
UnityEngine.Rendering.ScriptableCullingParameters.stereoViewMatrix |
ScriptableRenderContext |
UnityEngine.Rendering.ScriptableRenderContext |
BeginRenderPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginRenderPass(System.Int32,System.Int32,System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Rendering.AttachmentDescriptor>,System.Int32) |
BeginScopedRenderPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginScopedRenderPass(System.Int32,System.Int32,System.Int32,Unity.Collections.NativeArray`1<UnityEngine.Rendering.AttachmentDescriptor>,System.Int32) |
BeginScopedSubPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginScopedSubPass(Unity.Collections.NativeArray`1<System.Int32>,System.Boolean) |
BeginScopedSubPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginScopedSubPass(Unity.Collections.NativeArray`1<System.Int32>,System.Boolean,System.Boolean) |
BeginScopedSubPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginScopedSubPass(Unity.Collections.NativeArray1<System.Int32>,Unity.Collections.NativeArray 1<System.Int32>,System.Boolean) |
BeginScopedSubPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginScopedSubPass(Unity.Collections.NativeArray1<System.Int32>,Unity.Collections.NativeArray 1<System.Int32>,System.Boolean,System.Boolean) |
BeginSubPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginSubPass(Unity.Collections.NativeArray`1<System.Int32>,System.Boolean) |
BeginSubPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginSubPass(Unity.Collections.NativeArray`1<System.Int32>,System.Boolean,System.Boolean) |
BeginSubPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginSubPass(Unity.Collections.NativeArray1<System.Int32>,Unity.Collections.NativeArray 1<System.Int32>,System.Boolean) |
BeginSubPass |
UnityEngine.Rendering.ScriptableRenderContext.BeginSubPass(Unity.Collections.NativeArray1<System.Int32>,Unity.Collections.NativeArray 1<System.Int32>,System.Boolean,System.Boolean) |
CreateRendererList |
UnityEngine.Rendering.ScriptableRenderContext.CreateRendererList(UnityEngine.Rendering.RendererUtils.RendererListDesc) |
Cull |
UnityEngine.Rendering.ScriptableRenderContext.Cull(UnityEngine.Rendering.ScriptableCullingParameters&) |
DrawGizmos |
UnityEngine.Rendering.ScriptableRenderContext.DrawGizmos(UnityEngine.Camera,UnityEngine.Rendering.GizmoSubset) |
DrawRenderers |
UnityEngine.Rendering.ScriptableRenderContext.DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&) |
DrawRenderers |
UnityEngine.Rendering.ScriptableRenderContext.DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,Unity.Collections.NativeArray1<UnityEngine.Rendering.ShaderTagId>,Unity.Collections.NativeArray 1<UnityEngine.Rendering.RenderStateBlock>) |
DrawRenderers |
UnityEngine.Rendering.ScriptableRenderContext.DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.RenderStateBlock&) |
DrawRenderers |
UnityEngine.Rendering.ScriptableRenderContext.DrawRenderers(UnityEngine.Rendering.CullingResults,UnityEngine.Rendering.DrawingSettings&,UnityEngine.Rendering.FilteringSettings&,UnityEngine.Rendering.ShaderTagId,System.Boolean,Unity.Collections.NativeArray1<UnityEngine.Rendering.ShaderTagId>,Unity.Collections.NativeArray 1<UnityEngine.Rendering.RenderStateBlock>) |
DrawShadows |
UnityEngine.Rendering.ScriptableRenderContext.DrawShadows(UnityEngine.Rendering.ShadowDrawingSettings&) |
DrawSkybox |
UnityEngine.Rendering.ScriptableRenderContext.DrawSkybox(UnityEngine.Camera) |
DrawUIOverlay |
UnityEngine.Rendering.ScriptableRenderContext.DrawUIOverlay(UnityEngine.Camera) |
DrawWireOverlay |
UnityEngine.Rendering.ScriptableRenderContext.DrawWireOverlay(UnityEngine.Camera) |
EmitGeometryForCamera |
UnityEngine.Rendering.ScriptableRenderContext.EmitGeometryForCamera(UnityEngine.Camera) |
EmitWorldGeometryForSceneView |
UnityEngine.Rendering.ScriptableRenderContext.EmitWorldGeometryForSceneView(UnityEngine.Camera) |
EndRenderPass |
UnityEngine.Rendering.ScriptableRenderContext.EndRenderPass |
EndSubPass |
UnityEngine.Rendering.ScriptableRenderContext.EndSubPass |
ExecuteCommandBuffer |
UnityEngine.Rendering.ScriptableRenderContext.ExecuteCommandBuffer(UnityEngine.Rendering.CommandBuffer) |
ExecuteCommandBufferAsync |
UnityEngine.Rendering.ScriptableRenderContext.ExecuteCommandBufferAsync(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.ComputeQueueType) |
InvokeOnRenderObjectCallback |
UnityEngine.Rendering.ScriptableRenderContext.InvokeOnRenderObjectCallback |
PrepareRendererListsAsync |
UnityEngine.Rendering.ScriptableRenderContext.PrepareRendererListsAsync(System.Collections.Generic.List`1<UnityEngine.Rendering.RendererUtils.RendererList>) |
QueryRendererListStatus |
UnityEngine.Rendering.ScriptableRenderContext.QueryRendererListStatus(UnityEngine.Rendering.RendererUtils.RendererList) |
SetupCameraProperties |
UnityEngine.Rendering.ScriptableRenderContext.SetupCameraProperties(UnityEngine.Camera,System.Boolean) |
SetupCameraProperties |
UnityEngine.Rendering.ScriptableRenderContext.SetupCameraProperties(UnityEngine.Camera,System.Boolean,System.Int32) |
StartMultiEye |
UnityEngine.Rendering.ScriptableRenderContext.StartMultiEye(UnityEngine.Camera) |
StartMultiEye |
UnityEngine.Rendering.ScriptableRenderContext.StartMultiEye(UnityEngine.Camera,System.Int32) |
StereoEndRender |
UnityEngine.Rendering.ScriptableRenderContext.StereoEndRender(UnityEngine.Camera) |
StereoEndRender |
UnityEngine.Rendering.ScriptableRenderContext.StereoEndRender(UnityEngine.Camera,System.Int32) |
StereoEndRender |
UnityEngine.Rendering.ScriptableRenderContext.StereoEndRender(UnityEngine.Camera,System.Int32,System.Boolean) |
StopMultiEye |
UnityEngine.Rendering.ScriptableRenderContext.StopMultiEye(UnityEngine.Camera) |
Submit |
UnityEngine.Rendering.ScriptableRenderContext.Submit |
SubmitForRenderPassValidation |
UnityEngine.Rendering.ScriptableRenderContext.SubmitForRenderPassValidation |
ShaderConstantType |
UnityEngine.Rendering.ShaderConstantType |
Matrix |
UnityEngine.Rendering.ShaderConstantType.Matrix |
Struct |
UnityEngine.Rendering.ShaderConstantType.Struct |
Vector |
UnityEngine.Rendering.ShaderConstantType.Vector |
ShaderKeyword |
UnityEngine.Rendering.ShaderKeyword |
ctor |
UnityEngine.Rendering.ShaderKeyword.#ctor(System.String) |
ctor |
UnityEngine.Rendering.ShaderKeyword.#ctor(UnityEngine.ComputeShader,System.String) |
ctor |
UnityEngine.Rendering.ShaderKeyword.#ctor(UnityEngine.Shader,System.String) |
GetGlobalKeywordName |
UnityEngine.Rendering.ShaderKeyword.GetGlobalKeywordName(UnityEngine.Rendering.ShaderKeyword) |
GetGlobalKeywordType |
UnityEngine.Rendering.ShaderKeyword.GetGlobalKeywordType(UnityEngine.Rendering.ShaderKeyword) |
GetKeywordName |
UnityEngine.Rendering.ShaderKeyword.GetKeywordName |
GetKeywordName |
UnityEngine.Rendering.ShaderKeyword.GetKeywordName(UnityEngine.ComputeShader,UnityEngine.Rendering.ShaderKeyword) |
GetKeywordName |
UnityEngine.Rendering.ShaderKeyword.GetKeywordName(UnityEngine.Shader,UnityEngine.Rendering.ShaderKeyword) |
GetKeywordType |
UnityEngine.Rendering.ShaderKeyword.GetKeywordType |
GetKeywordType |
UnityEngine.Rendering.ShaderKeyword.GetKeywordType(UnityEngine.ComputeShader,UnityEngine.Rendering.ShaderKeyword) |
GetKeywordType |
UnityEngine.Rendering.ShaderKeyword.GetKeywordType(UnityEngine.Shader,UnityEngine.Rendering.ShaderKeyword) |
IsKeywordLocal |
UnityEngine.Rendering.ShaderKeyword.IsKeywordLocal(UnityEngine.Rendering.ShaderKeyword) |
IsValid |
UnityEngine.Rendering.ShaderKeyword.IsValid |
IsValid |
UnityEngine.Rendering.ShaderKeyword.IsValid(UnityEngine.ComputeShader) |
IsValid |
UnityEngine.Rendering.ShaderKeyword.IsValid(UnityEngine.Shader) |
index |
UnityEngine.Rendering.ShaderKeyword.index |
name |
UnityEngine.Rendering.ShaderKeyword.name |
ShaderKeywordSet |
UnityEngine.Rendering.ShaderKeywordSet |
Disable |
UnityEngine.Rendering.ShaderKeywordSet.Disable(UnityEngine.Rendering.ShaderKeyword) |
Enable |
UnityEngine.Rendering.ShaderKeywordSet.Enable(UnityEngine.Rendering.ShaderKeyword) |
GetShaderKeywords |
UnityEngine.Rendering.ShaderKeywordSet.GetShaderKeywords |
IsEnabled |
UnityEngine.Rendering.ShaderKeywordSet.IsEnabled(UnityEngine.Rendering.GlobalKeyword) |
IsEnabled |
UnityEngine.Rendering.ShaderKeywordSet.IsEnabled(UnityEngine.Rendering.LocalKeyword) |
IsEnabled |
UnityEngine.Rendering.ShaderKeywordSet.IsEnabled(UnityEngine.Rendering.ShaderKeyword) |
ShaderKeywordType |
UnityEngine.Rendering.ShaderKeywordType |
BuiltinAutoStripped |
UnityEngine.Rendering.ShaderKeywordType.BuiltinAutoStripped |
BuiltinDefault |
UnityEngine.Rendering.ShaderKeywordType.BuiltinDefault |
BuiltinExtra |
UnityEngine.Rendering.ShaderKeywordType.BuiltinExtra |
None |
UnityEngine.Rendering.ShaderKeywordType.None |
Plugin |
UnityEngine.Rendering.ShaderKeywordType.Plugin |
UserDefined |
UnityEngine.Rendering.ShaderKeywordType.UserDefined |
ShaderParamType |
UnityEngine.Rendering.ShaderParamType |
Bool |
UnityEngine.Rendering.ShaderParamType.Bool |
Float |
UnityEngine.Rendering.ShaderParamType.Float |
Half |
UnityEngine.Rendering.ShaderParamType.Half |
Int |
UnityEngine.Rendering.ShaderParamType.Int |
Short |
UnityEngine.Rendering.ShaderParamType.Short |
UInt |
UnityEngine.Rendering.ShaderParamType.UInt |
ShaderPropertyFlags |
UnityEngine.Rendering.ShaderPropertyFlags |
Gamma |
UnityEngine.Rendering.ShaderPropertyFlags.Gamma |
HDR |
UnityEngine.Rendering.ShaderPropertyFlags.HDR |
HideInInspector |
UnityEngine.Rendering.ShaderPropertyFlags.HideInInspector |
MainColor |
UnityEngine.Rendering.ShaderPropertyFlags.MainColor |
MainTexture |
UnityEngine.Rendering.ShaderPropertyFlags.MainTexture |
NoScaleOffset |
UnityEngine.Rendering.ShaderPropertyFlags.NoScaleOffset |
NonModifiableTextureData |
UnityEngine.Rendering.ShaderPropertyFlags.NonModifiableTextureData |
None |
UnityEngine.Rendering.ShaderPropertyFlags.None |
Normal |
UnityEngine.Rendering.ShaderPropertyFlags.Normal |
PerRendererData |
UnityEngine.Rendering.ShaderPropertyFlags.PerRendererData |
ShaderPropertyType |
UnityEngine.Rendering.ShaderPropertyType |
Color |
UnityEngine.Rendering.ShaderPropertyType.Color |
Float |
UnityEngine.Rendering.ShaderPropertyType.Float |
Int |
UnityEngine.Rendering.ShaderPropertyType.Int |
Range |
UnityEngine.Rendering.ShaderPropertyType.Range |
Texture |
UnityEngine.Rendering.ShaderPropertyType.Texture |
Vector |
UnityEngine.Rendering.ShaderPropertyType.Vector |
ShaderTagId |
UnityEngine.Rendering.ShaderTagId |
ctor |
UnityEngine.Rendering.ShaderTagId.#ctor(System.String) |
name |
UnityEngine.Rendering.ShaderTagId.name |
none |
UnityEngine.Rendering.ShaderTagId.none |
op_Explicit |
UnityEngine.Rendering.ShaderTagId.op_Explicit(System.String) |
op_Explicit |
UnityEngine.Rendering.ShaderTagId.op_Explicit(UnityEngine.Rendering.ShaderTagId) |
ShadowCastingMode |
UnityEngine.Rendering.ShadowCastingMode |
Off |
UnityEngine.Rendering.ShadowCastingMode.Off |
On |
UnityEngine.Rendering.ShadowCastingMode.On |
ShadowsOnly |
UnityEngine.Rendering.ShadowCastingMode.ShadowsOnly |
TwoSided |
UnityEngine.Rendering.ShadowCastingMode.TwoSided |
ShadowDrawingSettings |
UnityEngine.Rendering.ShadowDrawingSettings |
ctor |
UnityEngine.Rendering.ShadowDrawingSettings.#ctor(UnityEngine.Rendering.CullingResults,System.Int32) |
cullingResults |
UnityEngine.Rendering.ShadowDrawingSettings.cullingResults |
lightIndex |
UnityEngine.Rendering.ShadowDrawingSettings.lightIndex |
objectsFilter |
UnityEngine.Rendering.ShadowDrawingSettings.objectsFilter |
splitData |
UnityEngine.Rendering.ShadowDrawingSettings.splitData |
useRenderingLayerMaskTest |
UnityEngine.Rendering.ShadowDrawingSettings.useRenderingLayerMaskTest |
ShadowMapPass |
UnityEngine.Rendering.ShadowMapPass |
All |
UnityEngine.Rendering.ShadowMapPass.All |
Directional |
UnityEngine.Rendering.ShadowMapPass.Directional |
DirectionalCascade0 |
UnityEngine.Rendering.ShadowMapPass.DirectionalCascade0 |
DirectionalCascade1 |
UnityEngine.Rendering.ShadowMapPass.DirectionalCascade1 |
DirectionalCascade2 |
UnityEngine.Rendering.ShadowMapPass.DirectionalCascade2 |
DirectionalCascade3 |
UnityEngine.Rendering.ShadowMapPass.DirectionalCascade3 |
Pointlight |
UnityEngine.Rendering.ShadowMapPass.Pointlight |
PointlightNegativeX |
UnityEngine.Rendering.ShadowMapPass.PointlightNegativeX |
PointlightNegativeY |
UnityEngine.Rendering.ShadowMapPass.PointlightNegativeY |
PointlightNegativeZ |
UnityEngine.Rendering.ShadowMapPass.PointlightNegativeZ |
PointlightPositiveX |
UnityEngine.Rendering.ShadowMapPass.PointlightPositiveX |
PointlightPositiveY |
UnityEngine.Rendering.ShadowMapPass.PointlightPositiveY |
PointlightPositiveZ |
UnityEngine.Rendering.ShadowMapPass.PointlightPositiveZ |
Spotlight |
UnityEngine.Rendering.ShadowMapPass.Spotlight |
ShadowSamplingMode |
UnityEngine.Rendering.ShadowSamplingMode |
CompareDepths |
UnityEngine.Rendering.ShadowSamplingMode.CompareDepths |
None |
UnityEngine.Rendering.ShadowSamplingMode.None |
RawDepth |
UnityEngine.Rendering.ShadowSamplingMode.RawDepth |
ShadowSplitData |
UnityEngine.Rendering.ShadowSplitData |
GetCullingPlane |
UnityEngine.Rendering.ShadowSplitData.GetCullingPlane(System.Int32) |
SetCullingPlane |
UnityEngine.Rendering.ShadowSplitData.SetCullingPlane(System.Int32,UnityEngine.Plane) |
cullingPlaneCount |
UnityEngine.Rendering.ShadowSplitData.cullingPlaneCount |
cullingSphere |
UnityEngine.Rendering.ShadowSplitData.cullingSphere |
maximumCullingPlaneCount |
UnityEngine.Rendering.ShadowSplitData.maximumCullingPlaneCount |
shadowCascadeBlendCullingFactor |
UnityEngine.Rendering.ShadowSplitData.shadowCascadeBlendCullingFactor |
SinglePassStereoMode |
UnityEngine.Rendering.SinglePassStereoMode |
Instancing |
UnityEngine.Rendering.SinglePassStereoMode.Instancing |
Multiview |
UnityEngine.Rendering.SinglePassStereoMode.Multiview |
None |
UnityEngine.Rendering.SinglePassStereoMode.None |
SideBySide |
UnityEngine.Rendering.SinglePassStereoMode.SideBySide |
SortingCriteria |
UnityEngine.Rendering.SortingCriteria |
BackToFront |
UnityEngine.Rendering.SortingCriteria.BackToFront |
CanvasOrder |
UnityEngine.Rendering.SortingCriteria.CanvasOrder |
CommonOpaque |
UnityEngine.Rendering.SortingCriteria.CommonOpaque |
CommonTransparent |
UnityEngine.Rendering.SortingCriteria.CommonTransparent |
None |
UnityEngine.Rendering.SortingCriteria.None |
OptimizeStateChanges |
UnityEngine.Rendering.SortingCriteria.OptimizeStateChanges |
QuantizedFrontToBack |
UnityEngine.Rendering.SortingCriteria.QuantizedFrontToBack |
RenderQueue |
UnityEngine.Rendering.SortingCriteria.RenderQueue |
RendererPriority |
UnityEngine.Rendering.SortingCriteria.RendererPriority |
SortingLayer |
UnityEngine.Rendering.SortingCriteria.SortingLayer |
SortingGroup |
UnityEngine.Rendering.SortingGroup |
UpdateAllSortingGroups |
UnityEngine.Rendering.SortingGroup.UpdateAllSortingGroups |
sortingLayerID |
UnityEngine.Rendering.SortingGroup.sortingLayerID |
sortingLayerName |
UnityEngine.Rendering.SortingGroup.sortingLayerName |
sortingOrder |
UnityEngine.Rendering.SortingGroup.sortingOrder |
SortingLayerRange |
UnityEngine.Rendering.SortingLayerRange |
ctor |
UnityEngine.Rendering.SortingLayerRange.#ctor(System.Int16,System.Int16) |
all |
UnityEngine.Rendering.SortingLayerRange.all |
lowerBound |
UnityEngine.Rendering.SortingLayerRange.lowerBound |
upperBound |
UnityEngine.Rendering.SortingLayerRange.upperBound |
SortingSettings |
UnityEngine.Rendering.SortingSettings |
ctor |
UnityEngine.Rendering.SortingSettings.#ctor(UnityEngine.Camera) |
cameraPosition |
UnityEngine.Rendering.SortingSettings.cameraPosition |
criteria |
UnityEngine.Rendering.SortingSettings.criteria |
customAxis |
UnityEngine.Rendering.SortingSettings.customAxis |
distanceMetric |
UnityEngine.Rendering.SortingSettings.distanceMetric |
worldToCameraMatrix |
UnityEngine.Rendering.SortingSettings.worldToCameraMatrix |
SphericalHarmonicsL2 |
UnityEngine.Rendering.SphericalHarmonicsL2 |
AddAmbientLight |
UnityEngine.Rendering.SphericalHarmonicsL2.AddAmbientLight(UnityEngine.Color) |
AddDirectionalLight |
UnityEngine.Rendering.SphericalHarmonicsL2.AddDirectionalLight(UnityEngine.Vector3,UnityEngine.Color,System.Single) |
Clear |
UnityEngine.Rendering.SphericalHarmonicsL2.Clear |
Evaluate |
UnityEngine.Rendering.SphericalHarmonicsL2.Evaluate(UnityEngine.Vector3[],UnityEngine.Color[]) |
op_Equal |
UnityEngine.Rendering.SphericalHarmonicsL2.op_Equal(UnityEngine.Rendering.SphericalHarmonicsL2,UnityEngine.Rendering.SphericalHarmonicsL2) |
op_Multiply |
UnityEngine.Rendering.SphericalHarmonicsL2.op_Multiply(System.Single,UnityEngine.Rendering.SphericalHarmonicsL2) |
op_Multiply |
UnityEngine.Rendering.SphericalHarmonicsL2.op_Multiply(UnityEngine.Rendering.SphericalHarmonicsL2,System.Single) |
op_NotEqual |
UnityEngine.Rendering.SphericalHarmonicsL2.op_NotEqual(UnityEngine.Rendering.SphericalHarmonicsL2,UnityEngine.Rendering.SphericalHarmonicsL2) |
op_Plus |
UnityEngine.Rendering.SphericalHarmonicsL2.op_Plus(UnityEngine.Rendering.SphericalHarmonicsL2,UnityEngine.Rendering.SphericalHarmonicsL2) |
this |
UnityEngine.Rendering.SphericalHarmonicsL2.this |
SplashScreen |
UnityEngine.Rendering.SplashScreen |
Begin |
UnityEngine.Rendering.SplashScreen.Begin |
Draw |
UnityEngine.Rendering.SplashScreen.Draw |
Stop |
UnityEngine.Rendering.SplashScreen.Stop(UnityEngine.Rendering.SplashScreen/StopBehavior) |
StopBehavior |
UnityEngine.Rendering.SplashScreen.StopBehavior |
FadeOut |
UnityEngine.Rendering.SplashScreen.StopBehavior.FadeOut |
StopImmediate |
UnityEngine.Rendering.SplashScreen.StopBehavior.StopImmediate |
isFinished |
UnityEngine.Rendering.SplashScreen.isFinished |
StencilOp |
UnityEngine.Rendering.StencilOp |
DecrementSaturate |
UnityEngine.Rendering.StencilOp.DecrementSaturate |
DecrementWrap |
UnityEngine.Rendering.StencilOp.DecrementWrap |
IncrementSaturate |
UnityEngine.Rendering.StencilOp.IncrementSaturate |
IncrementWrap |
UnityEngine.Rendering.StencilOp.IncrementWrap |
Invert |
UnityEngine.Rendering.StencilOp.Invert |
Keep |
UnityEngine.Rendering.StencilOp.Keep |
Replace |
UnityEngine.Rendering.StencilOp.Replace |
Zero |
UnityEngine.Rendering.StencilOp.Zero |
StencilState |
UnityEngine.Rendering.StencilState |
ctor |
UnityEngine.Rendering.StencilState.#ctor(System.Boolean,System.Byte,System.Byte,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp) |
ctor |
UnityEngine.Rendering.StencilState.#ctor(System.Boolean,System.Byte,System.Byte,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.CompareFunction,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp,UnityEngine.Rendering.StencilOp) |
SetCompareFunction |
UnityEngine.Rendering.StencilState.SetCompareFunction(UnityEngine.Rendering.CompareFunction) |
SetFailOperation |
UnityEngine.Rendering.StencilState.SetFailOperation(UnityEngine.Rendering.StencilOp) |
SetPassOperation |
UnityEngine.Rendering.StencilState.SetPassOperation(UnityEngine.Rendering.StencilOp) |
SetZFailOperation |
UnityEngine.Rendering.StencilState.SetZFailOperation(UnityEngine.Rendering.StencilOp) |
compareFunctionBack |
UnityEngine.Rendering.StencilState.compareFunctionBack |
compareFunctionFront |
UnityEngine.Rendering.StencilState.compareFunctionFront |
defaultValue |
UnityEngine.Rendering.StencilState.defaultValue |
enabled |
UnityEngine.Rendering.StencilState.enabled |
failOperationBack |
UnityEngine.Rendering.StencilState.failOperationBack |
failOperationFront |
UnityEngine.Rendering.StencilState.failOperationFront |
passOperationBack |
UnityEngine.Rendering.StencilState.passOperationBack |
passOperationFront |
UnityEngine.Rendering.StencilState.passOperationFront |
readMask |
UnityEngine.Rendering.StencilState.readMask |
writeMask |
UnityEngine.Rendering.StencilState.writeMask |
zFailOperationBack |
UnityEngine.Rendering.StencilState.zFailOperationBack |
zFailOperationFront |
UnityEngine.Rendering.StencilState.zFailOperationFront |
SubMeshDescriptor |
UnityEngine.Rendering.SubMeshDescriptor |
ctor |
UnityEngine.Rendering.SubMeshDescriptor.#ctor(System.Int32,System.Int32,UnityEngine.MeshTopology) |
baseVertex |
UnityEngine.Rendering.SubMeshDescriptor.baseVertex |
bounds |
UnityEngine.Rendering.SubMeshDescriptor.bounds |
firstVertex |
UnityEngine.Rendering.SubMeshDescriptor.firstVertex |
indexCount |
UnityEngine.Rendering.SubMeshDescriptor.indexCount |
indexStart |
UnityEngine.Rendering.SubMeshDescriptor.indexStart |
topology |
UnityEngine.Rendering.SubMeshDescriptor.topology |
vertexCount |
UnityEngine.Rendering.SubMeshDescriptor.vertexCount |
SupportedRenderingFeatures |
UnityEngine.Rendering.SupportedRenderingFeatures |
LightmapMixedBakeModes |
UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes |
IndirectOnly |
UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes.IndirectOnly |
None |
UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes.None |
Shadowmask |
UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes.Shadowmask |
Subtractive |
UnityEngine.Rendering.SupportedRenderingFeatures.LightmapMixedBakeModes.Subtractive |
ReflectionProbeModes |
UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes |
None |
UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes.None |
Rotation |
UnityEngine.Rendering.SupportedRenderingFeatures.ReflectionProbeModes.Rotation |
active |
UnityEngine.Rendering.SupportedRenderingFeatures.active |
autoAmbientProbeBaking |
UnityEngine.Rendering.SupportedRenderingFeatures.autoAmbientProbeBaking |
autoDefaultReflectionProbeBaking |
UnityEngine.Rendering.SupportedRenderingFeatures.autoDefaultReflectionProbeBaking |
defaultMixedLightingModes |
UnityEngine.Rendering.SupportedRenderingFeatures.defaultMixedLightingModes |
editableMaterialRenderQueue |
UnityEngine.Rendering.SupportedRenderingFeatures.editableMaterialRenderQueue |
enlighten |
UnityEngine.Rendering.SupportedRenderingFeatures.enlighten |
enlightenLightmapper |
UnityEngine.Rendering.SupportedRenderingFeatures.enlightenLightmapper |
lightProbeProxyVolumes |
UnityEngine.Rendering.SupportedRenderingFeatures.lightProbeProxyVolumes |
lightmapBakeTypes |
UnityEngine.Rendering.SupportedRenderingFeatures.lightmapBakeTypes |
lightmapsModes |
UnityEngine.Rendering.SupportedRenderingFeatures.lightmapsModes |
mixedLightingModes |
UnityEngine.Rendering.SupportedRenderingFeatures.mixedLightingModes |
motionVectors |
UnityEngine.Rendering.SupportedRenderingFeatures.motionVectors |
overrideShadowmaskMessage |
UnityEngine.Rendering.SupportedRenderingFeatures.overrideShadowmaskMessage |
overridesEnvironmentLighting |
UnityEngine.Rendering.SupportedRenderingFeatures.overridesEnvironmentLighting |
overridesFog |
UnityEngine.Rendering.SupportedRenderingFeatures.overridesFog |
overridesLODBias |
UnityEngine.Rendering.SupportedRenderingFeatures.overridesLODBias |
overridesMaximumLODLevel |
UnityEngine.Rendering.SupportedRenderingFeatures.overridesMaximumLODLevel |
overridesOtherLightingSettings |
UnityEngine.Rendering.SupportedRenderingFeatures.overridesOtherLightingSettings |
overridesRealtimeReflectionProbes |
UnityEngine.Rendering.SupportedRenderingFeatures.overridesRealtimeReflectionProbes |
overridesShadowmask |
UnityEngine.Rendering.SupportedRenderingFeatures.overridesShadowmask |
particleSystemInstancing |
UnityEngine.Rendering.SupportedRenderingFeatures.particleSystemInstancing |
receiveShadows |
UnityEngine.Rendering.SupportedRenderingFeatures.receiveShadows |
reflectionProbeModes |
UnityEngine.Rendering.SupportedRenderingFeatures.reflectionProbeModes |
reflectionProbes |
UnityEngine.Rendering.SupportedRenderingFeatures.reflectionProbes |
reflectionProbesBlendDistance |
UnityEngine.Rendering.SupportedRenderingFeatures.reflectionProbesBlendDistance |
rendererPriority |
UnityEngine.Rendering.SupportedRenderingFeatures.rendererPriority |
rendererProbes |
UnityEngine.Rendering.SupportedRenderingFeatures.rendererProbes |
rendersUIOverlay |
UnityEngine.Rendering.SupportedRenderingFeatures.rendersUIOverlay |
shadowmaskMessage |
UnityEngine.Rendering.SupportedRenderingFeatures.shadowmaskMessage |
terrainDetailUnsupported |
UnityEngine.Rendering.SupportedRenderingFeatures.terrainDetailUnsupported |
SynchronisationStage |
UnityEngine.Rendering.SynchronisationStage |
PixelProcessing |
UnityEngine.Rendering.SynchronisationStage.PixelProcessing |
VertexProcessing |
UnityEngine.Rendering.SynchronisationStage.VertexProcessing |
SynchronisationStageFlags |
UnityEngine.Rendering.SynchronisationStageFlags |
AllGPUOperations |
UnityEngine.Rendering.SynchronisationStageFlags.AllGPUOperations |
ComputeProcessing |
UnityEngine.Rendering.SynchronisationStageFlags.ComputeProcessing |
PixelProcessing |
UnityEngine.Rendering.SynchronisationStageFlags.PixelProcessing |
VertexProcessing |
UnityEngine.Rendering.SynchronisationStageFlags.VertexProcessing |
TextureDimension |
UnityEngine.Rendering.TextureDimension |
Any |
UnityEngine.Rendering.TextureDimension.Any |
Cube |
UnityEngine.Rendering.TextureDimension.Cube |
CubeArray |
UnityEngine.Rendering.TextureDimension.CubeArray |
None |
UnityEngine.Rendering.TextureDimension.None |
Tex2D |
UnityEngine.Rendering.TextureDimension.Tex2D |
Tex2DArray |
UnityEngine.Rendering.TextureDimension.Tex2DArray |
Tex3D |
UnityEngine.Rendering.TextureDimension.Tex3D |
Unknown |
UnityEngine.Rendering.TextureDimension.Unknown |
UVChannelFlags |
UnityEngine.Rendering.UVChannelFlags |
UV0 |
UnityEngine.Rendering.UVChannelFlags.UV0 |
UV1 |
UnityEngine.Rendering.UVChannelFlags.UV1 |
UV2 |
UnityEngine.Rendering.UVChannelFlags.UV2 |
UV3 |
UnityEngine.Rendering.UVChannelFlags.UV3 |
VertexAttribute |
UnityEngine.Rendering.VertexAttribute |
BlendIndices |
UnityEngine.Rendering.VertexAttribute.BlendIndices |
BlendWeight |
UnityEngine.Rendering.VertexAttribute.BlendWeight |
Color |
UnityEngine.Rendering.VertexAttribute.Color |
Normal |
UnityEngine.Rendering.VertexAttribute.Normal |
Position |
UnityEngine.Rendering.VertexAttribute.Position |
Tangent |
UnityEngine.Rendering.VertexAttribute.Tangent |
TexCoord0 |
UnityEngine.Rendering.VertexAttribute.TexCoord0 |
TexCoord1 |
UnityEngine.Rendering.VertexAttribute.TexCoord1 |
TexCoord2 |
UnityEngine.Rendering.VertexAttribute.TexCoord2 |
TexCoord3 |
UnityEngine.Rendering.VertexAttribute.TexCoord3 |
TexCoord4 |
UnityEngine.Rendering.VertexAttribute.TexCoord4 |
TexCoord5 |
UnityEngine.Rendering.VertexAttribute.TexCoord5 |
TexCoord6 |
UnityEngine.Rendering.VertexAttribute.TexCoord6 |
TexCoord7 |
UnityEngine.Rendering.VertexAttribute.TexCoord7 |
VertexAttributeDescriptor |
UnityEngine.Rendering.VertexAttributeDescriptor |
ctor |
UnityEngine.Rendering.VertexAttributeDescriptor.#ctor(UnityEngine.Rendering.VertexAttribute,UnityEngine.Rendering.VertexAttributeFormat,System.Int32,System.Int32) |
attribute |
UnityEngine.Rendering.VertexAttributeDescriptor.attribute |
dimension |
UnityEngine.Rendering.VertexAttributeDescriptor.dimension |
format |
UnityEngine.Rendering.VertexAttributeDescriptor.format |
stream |
UnityEngine.Rendering.VertexAttributeDescriptor.stream |
VertexAttributeFormat |
UnityEngine.Rendering.VertexAttributeFormat |
Float16 |
UnityEngine.Rendering.VertexAttributeFormat.Float16 |
Float32 |
UnityEngine.Rendering.VertexAttributeFormat.Float32 |
SInt16 |
UnityEngine.Rendering.VertexAttributeFormat.SInt16 |
SInt32 |
UnityEngine.Rendering.VertexAttributeFormat.SInt32 |
SInt8 |
UnityEngine.Rendering.VertexAttributeFormat.SInt8 |
SNorm16 |
UnityEngine.Rendering.VertexAttributeFormat.SNorm16 |
SNorm8 |
UnityEngine.Rendering.VertexAttributeFormat.SNorm8 |
UInt16 |
UnityEngine.Rendering.VertexAttributeFormat.UInt16 |
UInt32 |
UnityEngine.Rendering.VertexAttributeFormat.UInt32 |
UInt8 |
UnityEngine.Rendering.VertexAttributeFormat.UInt8 |
UNorm16 |
UnityEngine.Rendering.VertexAttributeFormat.UNorm16 |
UNorm8 |
UnityEngine.Rendering.VertexAttributeFormat.UNorm8 |
VideoShadersIncludeMode |
UnityEngine.Rendering.VideoShadersIncludeMode |
Always |
UnityEngine.Rendering.VideoShadersIncludeMode.Always |
Never |
UnityEngine.Rendering.VideoShadersIncludeMode.Never |
Referenced |
UnityEngine.Rendering.VideoShadersIncludeMode.Referenced |
FilterMode |
UnityEngine.Rendering.VirtualTexturing.FilterMode |
Bilinear |
UnityEngine.Rendering.VirtualTexturing.FilterMode.Bilinear |
Trilinear |
UnityEngine.Rendering.VirtualTexturing.FilterMode.Trilinear |
GPUCacheSetting |
UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting |
format |
UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting.format |
sizeInMegaBytes |
UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting.sizeInMegaBytes |
Procedural |
UnityEngine.Rendering.VirtualTexturing.Procedural |
CPUTextureStack |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStack |
ctor |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStack.#ctor(System.String,UnityEngine.Rendering.VirtualTexturing.Procedural/CreationParameters) |
CPUTextureStackRequestLayerParameters |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestLayerParameters |
GetData |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestLayerParameters.GetData |
GetMipData |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestLayerParameters.GetMipData |
mipScanlineSize |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestLayerParameters.mipScanlineSize |
requiresCachedMip |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestLayerParameters.requiresCachedMip |
scanlineSize |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestLayerParameters.scanlineSize |
CPUTextureStackRequestParameters |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestParameters |
GetLayer |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestParameters.GetLayer(System.Int32) |
height |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestParameters.height |
level |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestParameters.level |
numLayers |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestParameters.numLayers |
width |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestParameters.width |
x |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestParameters.x |
y |
UnityEngine.Rendering.VirtualTexturing.Procedural.CPUTextureStackRequestParameters.y |
CreationParameters |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters |
MaxNumLayers |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters.MaxNumLayers |
MaxRequestsPerFrameSupported |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters.MaxRequestsPerFrameSupported |
filterMode |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters.filterMode |
height |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters.height |
layers |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters.layers |
maxActiveRequests |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters.maxActiveRequests |
tilesize |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters.tilesize |
width |
UnityEngine.Rendering.VirtualTexturing.Procedural.CreationParameters.width |
GPUTextureStack |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStack |
ctor |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStack.#ctor(System.String,UnityEngine.Rendering.VirtualTexturing.Procedural/CreationParameters) |
GPUTextureStackRequestLayerParameters |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestLayerParameters |
GetHeight |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestLayerParameters.GetHeight |
GetWidth |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestLayerParameters.GetWidth |
dest |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestLayerParameters.dest |
destX |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestLayerParameters.destX |
destY |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestLayerParameters.destY |
GPUTextureStackRequestParameters |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestParameters |
GetLayer |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestParameters.GetLayer(System.Int32) |
height |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestParameters.height |
level |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestParameters.level |
numLayers |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestParameters.numLayers |
width |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestParameters.width |
x |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestParameters.x |
y |
UnityEngine.Rendering.VirtualTexturing.Procedural.GPUTextureStackRequestParameters.y |
GetCPUCacheSize |
UnityEngine.Rendering.VirtualTexturing.Procedural.GetCPUCacheSize |
GetGPUCacheSettings |
UnityEngine.Rendering.VirtualTexturing.Procedural.GetGPUCacheSettings |
RequestStatus |
UnityEngine.Rendering.VirtualTexturing.Procedural.RequestStatus |
Dropped |
UnityEngine.Rendering.VirtualTexturing.Procedural.RequestStatus.Dropped |
Generated |
UnityEngine.Rendering.VirtualTexturing.Procedural.RequestStatus.Generated |
SetCPUCacheSize |
UnityEngine.Rendering.VirtualTexturing.Procedural.SetCPUCacheSize(System.Int32) |
SetGPUCacheSettings |
UnityEngine.Rendering.VirtualTexturing.Procedural.SetGPUCacheSettings(UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting[]) |
ctor |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.#ctor(System.String,UnityEngine.Rendering.VirtualTexturing.Procedural/CreationParameters,System.Boolean) |
AllMips |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.AllMips |
BindGlobally |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.BindGlobally |
BindToMaterial |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.BindToMaterial(UnityEngine.Material) |
BindToMaterialPropertyBlock |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.BindToMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock) |
Dispose |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.Dispose |
EvictRegion |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.EvictRegion(UnityEngine.Rect,System.Int32,System.Int32) |
InvalidateRegion |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.InvalidateRegion(UnityEngine.Rect,System.Int32,System.Int32) |
IsValid |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.IsValid |
PopRequests |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.PopRequests(Unity.Collections.NativeSlice1<UnityEngine.Rendering.VirtualTexturing.Procedural/TextureStackRequestHandle 1>) |
RequestRegion |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.RequestRegion(UnityEngine.Rect,System.Int32,System.Int32) |
borderSize |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase_1.borderSize |
TextureStackBase`1 |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackBase`1 |
CompleteRequest |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackRequestHandle_1.CompleteRequest(UnityEngine.Rendering.VirtualTexturing.Procedural/RequestStatus) |
CompleteRequests |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackRequestHandle_1.CompleteRequests(Unity.Collections.NativeSlice1<UnityEngine.Rendering.VirtualTexturing.Procedural/TextureStackRequestHandle 1>,Unity.Collections.NativeSlice`1<UnityEngine.Rendering.VirtualTexturing.Procedural/RequestStatus>) |
GetRequestParameters |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackRequestHandle_1.GetRequestParameters |
TextureStackRequestHandle`1 |
UnityEngine.Rendering.VirtualTexturing.Procedural.TextureStackRequestHandle`1 |
Resolver |
UnityEngine.Rendering.VirtualTexturing.Resolver |
ctor |
UnityEngine.Rendering.VirtualTexturing.Resolver.#ctor |
CurrentHeight |
UnityEngine.Rendering.VirtualTexturing.Resolver.CurrentHeight |
CurrentWidth |
UnityEngine.Rendering.VirtualTexturing.Resolver.CurrentWidth |
Dispose |
UnityEngine.Rendering.VirtualTexturing.Resolver.Dispose |
Process |
UnityEngine.Rendering.VirtualTexturing.Resolver.Process(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier) |
Process |
UnityEngine.Rendering.VirtualTexturing.Resolver.Process(UnityEngine.Rendering.CommandBuffer,UnityEngine.Rendering.RenderTargetIdentifier,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) |
UpdateSize |
UnityEngine.Rendering.VirtualTexturing.Resolver.UpdateSize(System.Int32,System.Int32) |
Streaming |
UnityEngine.Rendering.VirtualTexturing.Streaming |
GetCPUCacheSize |
UnityEngine.Rendering.VirtualTexturing.Streaming.GetCPUCacheSize |
GetGPUCacheSettings |
UnityEngine.Rendering.VirtualTexturing.Streaming.GetGPUCacheSettings |
GetTextureStackSize |
UnityEngine.Rendering.VirtualTexturing.Streaming.GetTextureStackSize(UnityEngine.Material,System.Int32,System.Int32&,System.Int32&) |
RequestRegion |
UnityEngine.Rendering.VirtualTexturing.Streaming.RequestRegion(UnityEngine.Material,System.Int32,UnityEngine.Rect,System.Int32,System.Int32) |
SetCPUCacheSize |
UnityEngine.Rendering.VirtualTexturing.Streaming.SetCPUCacheSize(System.Int32) |
SetGPUCacheSettings |
UnityEngine.Rendering.VirtualTexturing.Streaming.SetGPUCacheSettings(UnityEngine.Rendering.VirtualTexturing.GPUCacheSetting[]) |
System |
UnityEngine.Rendering.VirtualTexturing.System |
AllMips |
UnityEngine.Rendering.VirtualTexturing.System.AllMips |
Update |
UnityEngine.Rendering.VirtualTexturing.System.Update |
VisibleLight |
UnityEngine.Rendering.VisibleLight |
finalColor |
UnityEngine.Rendering.VisibleLight.finalColor |
intersectsFarPlane |
UnityEngine.Rendering.VisibleLight.intersectsFarPlane |
intersectsNearPlane |
UnityEngine.Rendering.VisibleLight.intersectsNearPlane |
light |
UnityEngine.Rendering.VisibleLight.light |
lightType |
UnityEngine.Rendering.VisibleLight.lightType |
localToWorldMatrix |
UnityEngine.Rendering.VisibleLight.localToWorldMatrix |
range |
UnityEngine.Rendering.VisibleLight.range |
screenRect |
UnityEngine.Rendering.VisibleLight.screenRect |
spotAngle |
UnityEngine.Rendering.VisibleLight.spotAngle |
VisibleReflectionProbe |
UnityEngine.Rendering.VisibleReflectionProbe |
blendDistance |
UnityEngine.Rendering.VisibleReflectionProbe.blendDistance |
bounds |
UnityEngine.Rendering.VisibleReflectionProbe.bounds |
center |
UnityEngine.Rendering.VisibleReflectionProbe.center |
hdrData |
UnityEngine.Rendering.VisibleReflectionProbe.hdrData |
importance |
UnityEngine.Rendering.VisibleReflectionProbe.importance |
isBoxProjection |
UnityEngine.Rendering.VisibleReflectionProbe.isBoxProjection |
localToWorldMatrix |
UnityEngine.Rendering.VisibleReflectionProbe.localToWorldMatrix |
reflectionProbe |
UnityEngine.Rendering.VisibleReflectionProbe.reflectionProbe |
texture |
UnityEngine.Rendering.VisibleReflectionProbe.texture |
RenderingPath |
UnityEngine.RenderingPath |
DeferredLighting |
UnityEngine.RenderingPath.DeferredLighting |
DeferredShading |
UnityEngine.RenderingPath.DeferredShading |
Forward |
UnityEngine.RenderingPath.Forward |
UsePlayerSettings |
UnityEngine.RenderingPath.UsePlayerSettings |
VertexLit |
UnityEngine.RenderingPath.VertexLit |
RequireComponent |
UnityEngine.RequireComponent |
ctor |
UnityEngine.RequireComponent.#ctor(System.Type) |
ctor |
UnityEngine.RequireComponent.#ctor(System.Type,System.Type) |
ctor |
UnityEngine.RequireComponent.#ctor(System.Type,System.Type,System.Type) |
Resolution |
UnityEngine.Resolution |
ToString |
UnityEngine.Resolution.ToString |
height |
UnityEngine.Resolution.height |
refreshRate |
UnityEngine.Resolution.refreshRate |
width |
UnityEngine.Resolution.width |
ResourceRequest |
UnityEngine.ResourceRequest |
asset |
UnityEngine.ResourceRequest.asset |
Resources |
UnityEngine.Resources |
FindObjectsOfTypeAll |
UnityEngine.Resources.FindObjectsOfTypeAll |
FindObjectsOfTypeAll |
UnityEngine.Resources.FindObjectsOfTypeAll(System.Type) |
InstanceIDToObject |
UnityEngine.Resources.InstanceIDToObject(System.Int32) |
InstanceIDToObjectList |
UnityEngine.Resources.InstanceIDToObjectList(Unity.Collections.NativeArray1<System.Int32>,System.Collections.Generic.List 1<UnityEngine.Object>) |
Load |
UnityEngine.Resources.Load(System.String) |
Load |
UnityEngine.Resources.Load(System.String) |
Load |
UnityEngine.Resources.Load(System.String,System.Type) |
LoadAll |
UnityEngine.Resources.LoadAll(System.String) |
LoadAll |
UnityEngine.Resources.LoadAll(System.String) |
LoadAll |
UnityEngine.Resources.LoadAll(System.String,System.Type) |
LoadAssetAtPath |
UnityEngine.Resources.LoadAssetAtPath(System.String) |
LoadAssetAtPath |
UnityEngine.Resources.LoadAssetAtPath(System.String,System.Type) |
LoadAsync |
UnityEngine.Resources.LoadAsync(System.String) |
LoadAsync |
UnityEngine.Resources.LoadAsync(System.String) |
LoadAsync |
UnityEngine.Resources.LoadAsync(System.String,System.Type) |
UnloadAsset |
UnityEngine.Resources.UnloadAsset(UnityEngine.Object) |
UnloadUnusedAssets |
UnityEngine.Resources.UnloadUnusedAssets |
ResourcesAPI |
UnityEngine.ResourcesAPI |
FindObjectsOfTypeAll |
UnityEngine.ResourcesAPI.FindObjectsOfTypeAll(System.Type) |
FindShaderByName |
UnityEngine.ResourcesAPI.FindShaderByName(System.String) |
Load |
UnityEngine.ResourcesAPI.Load(System.String,System.Type) |
LoadAll |
UnityEngine.ResourcesAPI.LoadAll(System.String,System.Type) |
LoadAsync |
UnityEngine.ResourcesAPI.LoadAsync(System.String,System.Type) |
UnloadAsset |
UnityEngine.ResourcesAPI.UnloadAsset(UnityEngine.Object) |
overrideAPI |
UnityEngine.ResourcesAPI.overrideAPI |
Rigidbody |
UnityEngine.Rigidbody |
AddExplosionForce |
UnityEngine.Rigidbody.AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single) |
AddExplosionForce |
UnityEngine.Rigidbody.AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single) |
AddExplosionForce |
UnityEngine.Rigidbody.AddExplosionForce(System.Single,UnityEngine.Vector3,System.Single,System.Single,UnityEngine.ForceMode) |
AddForce |
UnityEngine.Rigidbody.AddForce(System.Single,System.Single,System.Single) |
AddForce |
UnityEngine.Rigidbody.AddForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode) |
AddForce |
UnityEngine.Rigidbody.AddForce(UnityEngine.Vector3) |
AddForce |
UnityEngine.Rigidbody.AddForce(UnityEngine.Vector3,UnityEngine.ForceMode) |
AddForceAtPosition |
UnityEngine.Rigidbody.AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3) |
AddForceAtPosition |
UnityEngine.Rigidbody.AddForceAtPosition(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.ForceMode) |
AddRelativeForce |
UnityEngine.Rigidbody.AddRelativeForce(System.Single,System.Single,System.Single) |
AddRelativeForce |
UnityEngine.Rigidbody.AddRelativeForce(System.Single,System.Single,System.Single,UnityEngine.ForceMode) |
AddRelativeForce |
UnityEngine.Rigidbody.AddRelativeForce(UnityEngine.Vector3) |
AddRelativeForce |
UnityEngine.Rigidbody.AddRelativeForce(UnityEngine.Vector3,UnityEngine.ForceMode) |
AddRelativeTorque |
UnityEngine.Rigidbody.AddRelativeTorque(System.Single,System.Single,System.Single) |
AddRelativeTorque |
UnityEngine.Rigidbody.AddRelativeTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode) |
AddRelativeTorque |
UnityEngine.Rigidbody.AddRelativeTorque(UnityEngine.Vector3) |
AddRelativeTorque |
UnityEngine.Rigidbody.AddRelativeTorque(UnityEngine.Vector3,UnityEngine.ForceMode) |
AddTorque |
UnityEngine.Rigidbody.AddTorque(System.Single,System.Single,System.Single) |
AddTorque |
UnityEngine.Rigidbody.AddTorque(System.Single,System.Single,System.Single,UnityEngine.ForceMode) |
AddTorque |
UnityEngine.Rigidbody.AddTorque(UnityEngine.Vector3) |
AddTorque |
UnityEngine.Rigidbody.AddTorque(UnityEngine.Vector3,UnityEngine.ForceMode) |
ClosestPointOnBounds |
UnityEngine.Rigidbody.ClosestPointOnBounds(UnityEngine.Vector3) |
GetPointVelocity |
UnityEngine.Rigidbody.GetPointVelocity(UnityEngine.Vector3) |
GetRelativePointVelocity |
UnityEngine.Rigidbody.GetRelativePointVelocity(UnityEngine.Vector3) |
IsSleeping |
UnityEngine.Rigidbody.IsSleeping |
MovePosition |
UnityEngine.Rigidbody.MovePosition(UnityEngine.Vector3) |
MoveRotation |
UnityEngine.Rigidbody.MoveRotation(UnityEngine.Quaternion) |
ResetCenterOfMass |
UnityEngine.Rigidbody.ResetCenterOfMass |
ResetInertiaTensor |
UnityEngine.Rigidbody.ResetInertiaTensor |
SetDensity |
UnityEngine.Rigidbody.SetDensity(System.Single) |
Sleep |
UnityEngine.Rigidbody.Sleep |
SweepTest |
UnityEngine.Rigidbody.SweepTest(UnityEngine.Vector3,UnityEngine.RaycastHit&,System.Single,UnityEngine.QueryTriggerInteraction) |
SweepTestAll |
UnityEngine.Rigidbody.SweepTestAll(UnityEngine.Vector3,System.Single,UnityEngine.QueryTriggerInteraction) |
WakeUp |
UnityEngine.Rigidbody.WakeUp |
angularDrag |
UnityEngine.Rigidbody.angularDrag |
angularVelocity |
UnityEngine.Rigidbody.angularVelocity |
centerOfMass |
UnityEngine.Rigidbody.centerOfMass |
collisionDetectionMode |
UnityEngine.Rigidbody.collisionDetectionMode |
constraints |
UnityEngine.Rigidbody.constraints |
detectCollisions |
UnityEngine.Rigidbody.detectCollisions |
drag |
UnityEngine.Rigidbody.drag |
freezeRotation |
UnityEngine.Rigidbody.freezeRotation |
inertiaTensor |
UnityEngine.Rigidbody.inertiaTensor |
inertiaTensorRotation |
UnityEngine.Rigidbody.inertiaTensorRotation |
interpolation |
UnityEngine.Rigidbody.interpolation |
isKinematic |
UnityEngine.Rigidbody.isKinematic |
mass |
UnityEngine.Rigidbody.mass |
maxAngularVelocity |
UnityEngine.Rigidbody.maxAngularVelocity |
maxDepenetrationVelocity |
UnityEngine.Rigidbody.maxDepenetrationVelocity |
position |
UnityEngine.Rigidbody.position |
rotation |
UnityEngine.Rigidbody.rotation |
sleepAngularVelocity |
UnityEngine.Rigidbody.sleepAngularVelocity |
sleepThreshold |
UnityEngine.Rigidbody.sleepThreshold |
sleepVelocity |
UnityEngine.Rigidbody.sleepVelocity |
solverIterations |
UnityEngine.Rigidbody.solverIterations |
solverVelocityIterations |
UnityEngine.Rigidbody.solverVelocityIterations |
useConeFriction |
UnityEngine.Rigidbody.useConeFriction |
useGravity |
UnityEngine.Rigidbody.useGravity |
velocity |
UnityEngine.Rigidbody.velocity |
worldCenterOfMass |
UnityEngine.Rigidbody.worldCenterOfMass |
Rigidbody2D |
UnityEngine.Rigidbody2D |
AddForce |
UnityEngine.Rigidbody2D.AddForce(UnityEngine.Vector2,UnityEngine.ForceMode2D) |
AddForceAtPosition |
UnityEngine.Rigidbody2D.AddForceAtPosition(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.ForceMode2D) |
AddRelativeForce |
UnityEngine.Rigidbody2D.AddRelativeForce(UnityEngine.Vector2,UnityEngine.ForceMode2D) |
AddTorque |
UnityEngine.Rigidbody2D.AddTorque(System.Single,UnityEngine.ForceMode2D) |
Cast |
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single) |
Cast |
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.RaycastHit2D>,System.Single) |
Cast |
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2,UnityEngine.ContactFilter2D,UnityEngine.RaycastHit2D[],System.Single) |
Cast |
UnityEngine.Rigidbody2D.Cast(UnityEngine.Vector2,UnityEngine.RaycastHit2D[],System.Single) |
ClosestPoint |
UnityEngine.Rigidbody2D.ClosestPoint(UnityEngine.Vector2) |
Distance |
UnityEngine.Rigidbody2D.Distance(UnityEngine.Collider2D) |
GetAttachedColliders |
UnityEngine.Rigidbody2D.GetAttachedColliders(System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetAttachedColliders |
UnityEngine.Rigidbody2D.GetAttachedColliders(UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Rigidbody2D.GetContacts(System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetContacts |
UnityEngine.Rigidbody2D.GetContacts(System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
GetContacts |
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.ContactPoint2D>) |
GetContacts |
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
GetContacts |
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactFilter2D,UnityEngine.ContactPoint2D[]) |
GetContacts |
UnityEngine.Rigidbody2D.GetContacts(UnityEngine.ContactPoint2D[]) |
GetPoint |
UnityEngine.Rigidbody2D.GetPoint(UnityEngine.Vector2) |
GetPointVelocity |
UnityEngine.Rigidbody2D.GetPointVelocity(UnityEngine.Vector2) |
GetRelativePoint |
UnityEngine.Rigidbody2D.GetRelativePoint(UnityEngine.Vector2) |
GetRelativePointVelocity |
UnityEngine.Rigidbody2D.GetRelativePointVelocity(UnityEngine.Vector2) |
GetRelativeVector |
UnityEngine.Rigidbody2D.GetRelativeVector(UnityEngine.Vector2) |
GetShapes |
UnityEngine.Rigidbody2D.GetShapes(UnityEngine.PhysicsShapeGroup2D) |
GetVector |
UnityEngine.Rigidbody2D.GetVector(UnityEngine.Vector2) |
IsAwake |
UnityEngine.Rigidbody2D.IsAwake |
IsSleeping |
UnityEngine.Rigidbody2D.IsSleeping |
IsTouching |
UnityEngine.Rigidbody2D.IsTouching(UnityEngine.Collider2D) |
IsTouching |
UnityEngine.Rigidbody2D.IsTouching(UnityEngine.Collider2D,UnityEngine.ContactFilter2D) |
IsTouching |
UnityEngine.Rigidbody2D.IsTouching(UnityEngine.ContactFilter2D) |
IsTouchingLayers |
UnityEngine.Rigidbody2D.IsTouchingLayers(System.Int32) |
MovePosition |
UnityEngine.Rigidbody2D.MovePosition(UnityEngine.Vector2) |
MoveRotation |
UnityEngine.Rigidbody2D.MoveRotation(System.Single) |
MoveRotation |
UnityEngine.Rigidbody2D.MoveRotation(UnityEngine.Quaternion) |
OverlapCollider |
UnityEngine.Rigidbody2D.OverlapCollider(UnityEngine.ContactFilter2D,System.Collections.Generic.List`1<UnityEngine.Collider2D>) |
OverlapCollider |
UnityEngine.Rigidbody2D.OverlapCollider(UnityEngine.ContactFilter2D,UnityEngine.Collider2D[]) |
OverlapPoint |
UnityEngine.Rigidbody2D.OverlapPoint(UnityEngine.Vector2) |
SetRotation |
UnityEngine.Rigidbody2D.SetRotation(System.Single) |
SetRotation |
UnityEngine.Rigidbody2D.SetRotation(UnityEngine.Quaternion) |
Sleep |
UnityEngine.Rigidbody2D.Sleep |
WakeUp |
UnityEngine.Rigidbody2D.WakeUp |
angularDrag |
UnityEngine.Rigidbody2D.angularDrag |
angularVelocity |
UnityEngine.Rigidbody2D.angularVelocity |
attachedColliderCount |
UnityEngine.Rigidbody2D.attachedColliderCount |
bodyType |
UnityEngine.Rigidbody2D.bodyType |
centerOfMass |
UnityEngine.Rigidbody2D.centerOfMass |
collisionDetectionMode |
UnityEngine.Rigidbody2D.collisionDetectionMode |
constraints |
UnityEngine.Rigidbody2D.constraints |
drag |
UnityEngine.Rigidbody2D.drag |
fixedAngle |
UnityEngine.Rigidbody2D.fixedAngle |
freezeRotation |
UnityEngine.Rigidbody2D.freezeRotation |
gravityScale |
UnityEngine.Rigidbody2D.gravityScale |
inertia |
UnityEngine.Rigidbody2D.inertia |
interpolation |
UnityEngine.Rigidbody2D.interpolation |
isKinematic |
UnityEngine.Rigidbody2D.isKinematic |
mass |
UnityEngine.Rigidbody2D.mass |
position |
UnityEngine.Rigidbody2D.position |
rotation |
UnityEngine.Rigidbody2D.rotation |
sharedMaterial |
UnityEngine.Rigidbody2D.sharedMaterial |
simulated |
UnityEngine.Rigidbody2D.simulated |
sleepMode |
UnityEngine.Rigidbody2D.sleepMode |
useAutoMass |
UnityEngine.Rigidbody2D.useAutoMass |
useFullKinematicContacts |
UnityEngine.Rigidbody2D.useFullKinematicContacts |
velocity |
UnityEngine.Rigidbody2D.velocity |
worldCenterOfMass |
UnityEngine.Rigidbody2D.worldCenterOfMass |
RigidbodyConstraints |
UnityEngine.RigidbodyConstraints |
FreezeAll |
UnityEngine.RigidbodyConstraints.FreezeAll |
FreezePosition |
UnityEngine.RigidbodyConstraints.FreezePosition |
FreezePositionX |
UnityEngine.RigidbodyConstraints.FreezePositionX |
FreezePositionY |
UnityEngine.RigidbodyConstraints.FreezePositionY |
FreezePositionZ |
UnityEngine.RigidbodyConstraints.FreezePositionZ |
FreezeRotation |
UnityEngine.RigidbodyConstraints.FreezeRotation |
FreezeRotationX |
UnityEngine.RigidbodyConstraints.FreezeRotationX |
FreezeRotationY |
UnityEngine.RigidbodyConstraints.FreezeRotationY |
FreezeRotationZ |
UnityEngine.RigidbodyConstraints.FreezeRotationZ |
None |
UnityEngine.RigidbodyConstraints.None |
RigidbodyConstraints2D |
UnityEngine.RigidbodyConstraints2D |
FreezeAll |
UnityEngine.RigidbodyConstraints2D.FreezeAll |
FreezePosition |
UnityEngine.RigidbodyConstraints2D.FreezePosition |
FreezePositionX |
UnityEngine.RigidbodyConstraints2D.FreezePositionX |
FreezePositionY |
UnityEngine.RigidbodyConstraints2D.FreezePositionY |
FreezeRotation |
UnityEngine.RigidbodyConstraints2D.FreezeRotation |
None |
UnityEngine.RigidbodyConstraints2D.None |
RigidbodyInterpolation |
UnityEngine.RigidbodyInterpolation |
Extrapolate |
UnityEngine.RigidbodyInterpolation.Extrapolate |
Interpolate |
UnityEngine.RigidbodyInterpolation.Interpolate |
None |
UnityEngine.RigidbodyInterpolation.None |
RigidbodyInterpolation2D |
UnityEngine.RigidbodyInterpolation2D |
Extrapolate |
UnityEngine.RigidbodyInterpolation2D.Extrapolate |
Interpolate |
UnityEngine.RigidbodyInterpolation2D.Interpolate |
None |
UnityEngine.RigidbodyInterpolation2D.None |
RigidbodySleepMode2D |
UnityEngine.RigidbodySleepMode2D |
NeverSleep |
UnityEngine.RigidbodySleepMode2D.NeverSleep |
StartAsleep |
UnityEngine.RigidbodySleepMode2D.StartAsleep |
StartAwake |
UnityEngine.RigidbodySleepMode2D.StartAwake |
RigidbodyType2D |
UnityEngine.RigidbodyType2D |
Dynamic |
UnityEngine.RigidbodyType2D.Dynamic |
Kinematic |
UnityEngine.RigidbodyType2D.Kinematic |
Static |
UnityEngine.RigidbodyType2D.Static |
RotationDriveMode |
UnityEngine.RotationDriveMode |
Slerp |
UnityEngine.RotationDriveMode.Slerp |
XYAndZ |
UnityEngine.RotationDriveMode.XYAndZ |
RuntimeAnimatorController |
UnityEngine.RuntimeAnimatorController |
animationClips |
UnityEngine.RuntimeAnimatorController.animationClips |
RuntimeInitializeLoadType |
UnityEngine.RuntimeInitializeLoadType |
AfterAssembliesLoaded |
UnityEngine.RuntimeInitializeLoadType.AfterAssembliesLoaded |
AfterSceneLoad |
UnityEngine.RuntimeInitializeLoadType.AfterSceneLoad |
BeforeSceneLoad |
UnityEngine.RuntimeInitializeLoadType.BeforeSceneLoad |
BeforeSplashScreen |
UnityEngine.RuntimeInitializeLoadType.BeforeSplashScreen |
SubsystemRegistration |
UnityEngine.RuntimeInitializeLoadType.SubsystemRegistration |
RuntimeInitializeOnLoadMethodAttribute |
UnityEngine.RuntimeInitializeOnLoadMethodAttribute |
ctor |
UnityEngine.RuntimeInitializeOnLoadMethodAttribute.#ctor |
ctor |
UnityEngine.RuntimeInitializeOnLoadMethodAttribute.#ctor(UnityEngine.RuntimeInitializeLoadType) |
loadType |
UnityEngine.RuntimeInitializeOnLoadMethodAttribute.loadType |
RuntimePlatform |
UnityEngine.RuntimePlatform |
Android |
UnityEngine.RuntimePlatform.Android |
CloudRendering |
UnityEngine.RuntimePlatform.CloudRendering |
IPhonePlayer |
UnityEngine.RuntimePlatform.IPhonePlayer |
LinuxEditor |
UnityEngine.RuntimePlatform.LinuxEditor |
LinuxPlayer |
UnityEngine.RuntimePlatform.LinuxPlayer |
LinuxServer |
UnityEngine.RuntimePlatform.LinuxServer |
OSXDashboardPlayer |
UnityEngine.RuntimePlatform.OSXDashboardPlayer |
OSXEditor |
UnityEngine.RuntimePlatform.OSXEditor |
OSXPlayer |
UnityEngine.RuntimePlatform.OSXPlayer |
OSXServer |
UnityEngine.RuntimePlatform.OSXServer |
OSXWebPlayer |
UnityEngine.RuntimePlatform.OSXWebPlayer |
PS4 |
UnityEngine.RuntimePlatform.PS4 |
PS5 |
UnityEngine.RuntimePlatform.PS5 |
Stadia |
UnityEngine.RuntimePlatform.Stadia |
Switch |
UnityEngine.RuntimePlatform.Switch |
WSAPlayerARM |
UnityEngine.RuntimePlatform.WSAPlayerARM |
WSAPlayerX64 |
UnityEngine.RuntimePlatform.WSAPlayerX64 |
WSAPlayerX86 |
UnityEngine.RuntimePlatform.WSAPlayerX86 |
WebGLPlayer |
UnityEngine.RuntimePlatform.WebGLPlayer |
WindowsEditor |
UnityEngine.RuntimePlatform.WindowsEditor |
WindowsPlayer |
UnityEngine.RuntimePlatform.WindowsPlayer |
WindowsServer |
UnityEngine.RuntimePlatform.WindowsServer |
WindowsWebPlayer |
UnityEngine.RuntimePlatform.WindowsWebPlayer |
XboxOne |
UnityEngine.RuntimePlatform.XboxOne |
tvOS |
UnityEngine.RuntimePlatform.tvOS |
ScalableBufferManager |
UnityEngine.ScalableBufferManager |
ResizeBuffers |
UnityEngine.ScalableBufferManager.ResizeBuffers(System.Single,System.Single) |
heightScaleFactor |
UnityEngine.ScalableBufferManager.heightScaleFactor |
widthScaleFactor |
UnityEngine.ScalableBufferManager.widthScaleFactor |
ScaleMode |
UnityEngine.ScaleMode |
ScaleAndCrop |
UnityEngine.ScaleMode.ScaleAndCrop |
ScaleToFit |
UnityEngine.ScaleMode.ScaleToFit |
StretchToFill |
UnityEngine.ScaleMode.StretchToFill |
CreateSceneParameters |
UnityEngine.SceneManagement.CreateSceneParameters |
localPhysicsMode |
UnityEngine.SceneManagement.CreateSceneParameters.localPhysicsMode |
LoadSceneMode |
UnityEngine.SceneManagement.LoadSceneMode |
Additive |
UnityEngine.SceneManagement.LoadSceneMode.Additive |
Single |
UnityEngine.SceneManagement.LoadSceneMode.Single |
LoadSceneParameters |
UnityEngine.SceneManagement.LoadSceneParameters |
ctor |
UnityEngine.SceneManagement.LoadSceneParameters.#ctor(UnityEngine.SceneManagement.LoadSceneMode) |
loadSceneMode |
UnityEngine.SceneManagement.LoadSceneParameters.loadSceneMode |
localPhysicsMode |
UnityEngine.SceneManagement.LoadSceneParameters.localPhysicsMode |
LocalPhysicsMode |
UnityEngine.SceneManagement.LocalPhysicsMode |
None |
UnityEngine.SceneManagement.LocalPhysicsMode.None |
Physics2D |
UnityEngine.SceneManagement.LocalPhysicsMode.Physics2D |
Physics3D |
UnityEngine.SceneManagement.LocalPhysicsMode.Physics3D |
Scene |
UnityEngine.SceneManagement.Scene |
GetRootGameObjects |
UnityEngine.SceneManagement.Scene.GetRootGameObjects |
GetRootGameObjects |
UnityEngine.SceneManagement.Scene.GetRootGameObjects(System.Collections.Generic.List`1<UnityEngine.GameObject>) |
IsValid |
UnityEngine.SceneManagement.Scene.IsValid |
buildIndex |
UnityEngine.SceneManagement.Scene.buildIndex |
isDirty |
UnityEngine.SceneManagement.Scene.isDirty |
isLoaded |
UnityEngine.SceneManagement.Scene.isLoaded |
name |
UnityEngine.SceneManagement.Scene.name |
op_Equal |
UnityEngine.SceneManagement.Scene.op_Equal(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene) |
op_NotEqual |
UnityEngine.SceneManagement.Scene.op_NotEqual(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene) |
path |
UnityEngine.SceneManagement.Scene.path |
rootCount |
UnityEngine.SceneManagement.Scene.rootCount |
SceneManager |
UnityEngine.SceneManagement.SceneManager |
CreateScene |
UnityEngine.SceneManagement.SceneManager.CreateScene(System.String) |
CreateScene |
UnityEngine.SceneManagement.SceneManager.CreateScene(System.String,UnityEngine.SceneManagement.CreateSceneParameters) |
GetActiveScene |
UnityEngine.SceneManagement.SceneManager.GetActiveScene |
GetAllScenes |
UnityEngine.SceneManagement.SceneManager.GetAllScenes |
GetSceneAt |
UnityEngine.SceneManagement.SceneManager.GetSceneAt(System.Int32) |
GetSceneByBuildIndex |
UnityEngine.SceneManagement.SceneManager.GetSceneByBuildIndex(System.Int32) |
GetSceneByName |
UnityEngine.SceneManagement.SceneManager.GetSceneByName(System.String) |
GetSceneByPath |
UnityEngine.SceneManagement.SceneManager.GetSceneByPath(System.String) |
LoadScene |
UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32,UnityEngine.SceneManagement.LoadSceneMode) |
LoadScene |
UnityEngine.SceneManagement.SceneManager.LoadScene(System.Int32,UnityEngine.SceneManagement.LoadSceneParameters) |
LoadScene |
UnityEngine.SceneManagement.SceneManager.LoadScene(System.String,UnityEngine.SceneManagement.LoadSceneMode) |
LoadScene |
UnityEngine.SceneManagement.SceneManager.LoadScene(System.String,UnityEngine.SceneManagement.LoadSceneParameters) |
LoadSceneAsync |
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32,UnityEngine.SceneManagement.LoadSceneMode) |
LoadSceneAsync |
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.Int32,UnityEngine.SceneManagement.LoadSceneParameters) |
LoadSceneAsync |
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.String,UnityEngine.SceneManagement.LoadSceneMode) |
LoadSceneAsync |
UnityEngine.SceneManagement.SceneManager.LoadSceneAsync(System.String,UnityEngine.SceneManagement.LoadSceneParameters) |
MergeScenes |
UnityEngine.SceneManagement.SceneManager.MergeScenes(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene) |
MoveGameObjectToScene |
UnityEngine.SceneManagement.SceneManager.MoveGameObjectToScene(UnityEngine.GameObject,UnityEngine.SceneManagement.Scene) |
SetActiveScene |
UnityEngine.SceneManagement.SceneManager.SetActiveScene(UnityEngine.SceneManagement.Scene) |
UnloadScene |
UnityEngine.SceneManagement.SceneManager.UnloadScene(System.Int32) |
UnloadScene |
UnityEngine.SceneManagement.SceneManager.UnloadScene(System.String) |
UnloadScene |
UnityEngine.SceneManagement.SceneManager.UnloadScene(UnityEngine.SceneManagement.Scene) |
UnloadSceneAsync |
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.Int32) |
UnloadSceneAsync |
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.Int32,UnityEngine.SceneManagement.UnloadSceneOptions) |
UnloadSceneAsync |
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.String) |
UnloadSceneAsync |
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(System.String,UnityEngine.SceneManagement.UnloadSceneOptions) |
UnloadSceneAsync |
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(UnityEngine.SceneManagement.Scene) |
UnloadSceneAsync |
UnityEngine.SceneManagement.SceneManager.UnloadSceneAsync(UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.UnloadSceneOptions) |
activeSceneChanged |
UnityEngine.SceneManagement.SceneManager.activeSceneChanged(UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.Scene>) |
sceneCount |
UnityEngine.SceneManagement.SceneManager.sceneCount |
sceneCountInBuildSettings |
UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings |
sceneLoaded |
UnityEngine.SceneManagement.SceneManager.sceneLoaded(UnityEngine.Events.UnityAction`2<UnityEngine.SceneManagement.Scene,UnityEngine.SceneManagement.LoadSceneMode>) |
sceneUnloaded |
UnityEngine.SceneManagement.SceneManager.sceneUnloaded(UnityEngine.Events.UnityAction`1<UnityEngine.SceneManagement.Scene>) |
SceneManagerAPI |
UnityEngine.SceneManagement.SceneManagerAPI |
GetNumScenesInBuildSettings |
UnityEngine.SceneManagement.SceneManagerAPI.GetNumScenesInBuildSettings |
GetSceneByBuildIndex |
UnityEngine.SceneManagement.SceneManagerAPI.GetSceneByBuildIndex(System.Int32) |
LoadFirstScene |
UnityEngine.SceneManagement.SceneManagerAPI.LoadFirstScene(System.Boolean) |
LoadSceneAsyncByNameOrIndex |
UnityEngine.SceneManagement.SceneManagerAPI.LoadSceneAsyncByNameOrIndex(System.String,System.Int32,UnityEngine.SceneManagement.LoadSceneParameters,System.Boolean) |
UnloadSceneAsyncByNameOrIndex |
UnityEngine.SceneManagement.SceneManagerAPI.UnloadSceneAsyncByNameOrIndex(System.String,System.Int32,System.Boolean,UnityEngine.SceneManagement.UnloadSceneOptions,System.Boolean&) |
overrideAPI |
UnityEngine.SceneManagement.SceneManagerAPI.overrideAPI |
SceneUtility |
UnityEngine.SceneManagement.SceneUtility |
GetBuildIndexByScenePath |
UnityEngine.SceneManagement.SceneUtility.GetBuildIndexByScenePath(System.String) |
GetScenePathByBuildIndex |
UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(System.Int32) |
UnloadSceneOptions |
UnityEngine.SceneManagement.UnloadSceneOptions |
None |
UnityEngine.SceneManagement.UnloadSceneOptions.None |
UnloadAllEmbeddedSceneObjects |
UnityEngine.SceneManagement.UnloadSceneOptions.UnloadAllEmbeddedSceneObjects |
Screen |
UnityEngine.Screen |
GetDisplayLayout |
UnityEngine.Screen.GetDisplayLayout(System.Collections.Generic.List`1<UnityEngine.DisplayInfo>) |
MoveMainWindowTo |
UnityEngine.Screen.MoveMainWindowTo(UnityEngine.DisplayInfo&,UnityEngine.Vector2Int) |
SetResolution |
UnityEngine.Screen.SetResolution(System.Int32,System.Int32,System.Boolean) |
SetResolution |
UnityEngine.Screen.SetResolution(System.Int32,System.Int32,System.Boolean,System.Int32) |
SetResolution |
UnityEngine.Screen.SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode) |
SetResolution |
UnityEngine.Screen.SetResolution(System.Int32,System.Int32,UnityEngine.FullScreenMode,System.Int32) |
autorotateToLandscapeLeft |
UnityEngine.Screen.autorotateToLandscapeLeft |
autorotateToLandscapeRight |
UnityEngine.Screen.autorotateToLandscapeRight |
autorotateToPortrait |
UnityEngine.Screen.autorotateToPortrait |
autorotateToPortraitUpsideDown |
UnityEngine.Screen.autorotateToPortraitUpsideDown |
brightness |
UnityEngine.Screen.brightness |
currentResolution |
UnityEngine.Screen.currentResolution |
cutouts |
UnityEngine.Screen.cutouts |
dpi |
UnityEngine.Screen.dpi |
fullScreen |
UnityEngine.Screen.fullScreen |
fullScreenMode |
UnityEngine.Screen.fullScreenMode |
height |
UnityEngine.Screen.height |
lockCursor |
UnityEngine.Screen.lockCursor |
mainWindowDisplayInfo |
UnityEngine.Screen.mainWindowDisplayInfo |
mainWindowPosition |
UnityEngine.Screen.mainWindowPosition |
orientation |
UnityEngine.Screen.orientation |
resolutions |
UnityEngine.Screen.resolutions |
safeArea |
UnityEngine.Screen.safeArea |
showCursor |
UnityEngine.Screen.showCursor |
sleepTimeout |
UnityEngine.Screen.sleepTimeout |
width |
UnityEngine.Screen.width |
ScreenCapture |
UnityEngine.ScreenCapture |
CaptureScreenshot |
UnityEngine.ScreenCapture.CaptureScreenshot(System.String,System.Int32) |
CaptureScreenshot |
UnityEngine.ScreenCapture.CaptureScreenshot(System.String,UnityEngine.ScreenCapture/StereoScreenCaptureMode) |
CaptureScreenshotAsTexture |
UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(System.Int32) |
CaptureScreenshotAsTexture |
UnityEngine.ScreenCapture.CaptureScreenshotAsTexture(UnityEngine.ScreenCapture/StereoScreenCaptureMode) |
CaptureScreenshotIntoRenderTexture |
UnityEngine.ScreenCapture.CaptureScreenshotIntoRenderTexture(UnityEngine.RenderTexture) |
StereoScreenCaptureMode |
UnityEngine.ScreenCapture.StereoScreenCaptureMode |
BothEyes |
UnityEngine.ScreenCapture.StereoScreenCaptureMode.BothEyes |
LeftEye |
UnityEngine.ScreenCapture.StereoScreenCaptureMode.LeftEye |
RightEye |
UnityEngine.ScreenCapture.StereoScreenCaptureMode.RightEye |
ScreenOrientation |
UnityEngine.ScreenOrientation |
AutoRotation |
UnityEngine.ScreenOrientation.AutoRotation |
LandscapeLeft |
UnityEngine.ScreenOrientation.LandscapeLeft |
LandscapeRight |
UnityEngine.ScreenOrientation.LandscapeRight |
Portrait |
UnityEngine.ScreenOrientation.Portrait |
PortraitUpsideDown |
UnityEngine.ScreenOrientation.PortraitUpsideDown |
ScriptableObject |
UnityEngine.ScriptableObject |
CreateInstance |
UnityEngine.ScriptableObject.CreateInstance |
CreateInstance |
UnityEngine.ScriptableObject.CreateInstance(System.String) |
CreateInstance |
UnityEngine.ScriptableObject.CreateInstance(System.Type) |
CreateInstance |
UnityEngine.ScriptableObject.CreateInstance``1 |
SetDirty |
UnityEngine.ScriptableObject.SetDirty |
AlwaysLinkAssemblyAttribute |
UnityEngine.Scripting.AlwaysLinkAssemblyAttribute |
GarbageCollector |
UnityEngine.Scripting.GarbageCollector |
CollectIncremental |
UnityEngine.Scripting.GarbageCollector.CollectIncremental(System.UInt64) |
GCMode |
UnityEngine.Scripting.GarbageCollector.GCMode |
GCModeChanged |
UnityEngine.Scripting.GarbageCollector.GCModeChanged(System.Action`1<UnityEngine.Scripting.GarbageCollector/Mode>) |
Mode |
UnityEngine.Scripting.GarbageCollector.Mode |
Disabled |
UnityEngine.Scripting.GarbageCollector.Mode.Disabled |
Enabled |
UnityEngine.Scripting.GarbageCollector.Mode.Enabled |
Manual |
UnityEngine.Scripting.GarbageCollector.Mode.Manual |
incrementalTimeSliceNanoseconds |
UnityEngine.Scripting.GarbageCollector.incrementalTimeSliceNanoseconds |
isIncremental |
UnityEngine.Scripting.GarbageCollector.isIncremental |
PreserveAttribute |
UnityEngine.Scripting.PreserveAttribute |
RequireAttributeUsagesAttribute |
UnityEngine.Scripting.RequireAttributeUsagesAttribute |
RequireDerivedAttribute |
UnityEngine.Scripting.RequireDerivedAttribute |
RequireImplementorsAttribute |
UnityEngine.Scripting.RequireImplementorsAttribute |
RequiredInterfaceAttribute |
UnityEngine.Scripting.RequiredInterfaceAttribute |
RequiredMemberAttribute |
UnityEngine.Scripting.RequiredMemberAttribute |
SearchContextAttribute |
UnityEngine.Search.SearchContextAttribute |
ctor |
UnityEngine.Search.SearchContextAttribute.#ctor(System.String) |
ctor |
UnityEngine.Search.SearchContextAttribute.#ctor(System.String,System.String) |
ctor |
UnityEngine.Search.SearchContextAttribute.#ctor(System.String,System.String,UnityEngine.Search.SearchViewFlags) |
ctor |
UnityEngine.Search.SearchContextAttribute.#ctor(System.String,System.Type[]) |
ctor |
UnityEngine.Search.SearchContextAttribute.#ctor(System.String,UnityEngine.Search.SearchViewFlags) |
ctor |
UnityEngine.Search.SearchContextAttribute.#ctor(System.String,UnityEngine.Search.SearchViewFlags,System.String,System.Type[]) |
ctor |
UnityEngine.Search.SearchContextAttribute.#ctor(System.String,UnityEngine.Search.SearchViewFlags,System.Type[]) |
flags |
UnityEngine.Search.SearchContextAttribute.flags |
instantiableProviders |
UnityEngine.Search.SearchContextAttribute.instantiableProviders |
providerIds |
UnityEngine.Search.SearchContextAttribute.providerIds |
query |
UnityEngine.Search.SearchContextAttribute.query |
SearchViewFlags |
UnityEngine.Search.SearchViewFlags |
Borderless |
UnityEngine.Search.SearchViewFlags.Borderless |
Centered |
UnityEngine.Search.SearchViewFlags.Centered |
CompactView |
UnityEngine.Search.SearchViewFlags.CompactView |
Debug |
UnityEngine.Search.SearchViewFlags.Debug |
DisableBuilderModeToggle |
UnityEngine.Search.SearchViewFlags.DisableBuilderModeToggle |
DisableInspectorPreview |
UnityEngine.Search.SearchViewFlags.DisableInspectorPreview |
DisableSavedSearchQuery |
UnityEngine.Search.SearchViewFlags.DisableSavedSearchQuery |
EnableSearchQuery |
UnityEngine.Search.SearchViewFlags.EnableSearchQuery |
GridView |
UnityEngine.Search.SearchViewFlags.GridView |
HideSearchBar |
UnityEngine.Search.SearchViewFlags.HideSearchBar |
ListView |
UnityEngine.Search.SearchViewFlags.ListView |
NoIndexing |
UnityEngine.Search.SearchViewFlags.NoIndexing |
None |
UnityEngine.Search.SearchViewFlags.None |
OpenInBuilderMode |
UnityEngine.Search.SearchViewFlags.OpenInBuilderMode |
OpenInTextMode |
UnityEngine.Search.SearchViewFlags.OpenInTextMode |
OpenInspectorPreview |
UnityEngine.Search.SearchViewFlags.OpenInspectorPreview |
OpenLeftSidePanel |
UnityEngine.Search.SearchViewFlags.OpenLeftSidePanel |
Packages |
UnityEngine.Search.SearchViewFlags.Packages |
TableView |
UnityEngine.Search.SearchViewFlags.TableView |
ObjectSelectorHandlerWithLabelsAttribute |
UnityEngine.SearchService.ObjectSelectorHandlerWithLabelsAttribute |
ctor |
UnityEngine.SearchService.ObjectSelectorHandlerWithLabelsAttribute.#ctor(System.Boolean,System.String[]) |
ctor |
UnityEngine.SearchService.ObjectSelectorHandlerWithLabelsAttribute.#ctor(System.String[]) |
labels |
UnityEngine.SearchService.ObjectSelectorHandlerWithLabelsAttribute.labels |
matchAll |
UnityEngine.SearchService.ObjectSelectorHandlerWithLabelsAttribute.matchAll |
ObjectSelectorHandlerWithTagsAttribute |
UnityEngine.SearchService.ObjectSelectorHandlerWithTagsAttribute |
ctor |
UnityEngine.SearchService.ObjectSelectorHandlerWithTagsAttribute.#ctor(System.String[]) |
tags |
UnityEngine.SearchService.ObjectSelectorHandlerWithTagsAttribute.tags |
SecondarySpriteTexture |
UnityEngine.SecondarySpriteTexture |
name |
UnityEngine.SecondarySpriteTexture.name |
texture |
UnityEngine.SecondarySpriteTexture.texture |
Security |
UnityEngine.Security |
LoadAndVerifyAssembly |
UnityEngine.Security.LoadAndVerifyAssembly(System.Byte[]) |
LoadAndVerifyAssembly |
UnityEngine.Security.LoadAndVerifyAssembly(System.Byte[],System.String) |
PrefetchSocketPolicy |
UnityEngine.Security.PrefetchSocketPolicy(System.String,System.Int32) |
PrefetchSocketPolicy |
UnityEngine.Security.PrefetchSocketPolicy(System.String,System.Int32,System.Int32) |
SelectionBaseAttribute |
UnityEngine.SelectionBaseAttribute |
SendMessageOptions |
UnityEngine.SendMessageOptions |
DontRequireReceiver |
UnityEngine.SendMessageOptions.DontRequireReceiver |
RequireReceiver |
UnityEngine.SendMessageOptions.RequireReceiver |
FormerlySerializedAsAttribute |
UnityEngine.Serialization.FormerlySerializedAsAttribute |
ctor |
UnityEngine.Serialization.FormerlySerializedAsAttribute.#ctor(System.String) |
oldName |
UnityEngine.Serialization.FormerlySerializedAsAttribute.oldName |
SerializeField |
UnityEngine.SerializeField |
SerializeReference |
UnityEngine.SerializeReference |
Shader |
UnityEngine.Shader |
DisableKeyword |
UnityEngine.Shader.DisableKeyword(System.String) |
DisableKeyword |
UnityEngine.Shader.DisableKeyword(UnityEngine.Rendering.GlobalKeyword&) |
EnableKeyword |
UnityEngine.Shader.EnableKeyword(System.String) |
EnableKeyword |
UnityEngine.Shader.EnableKeyword(UnityEngine.Rendering.GlobalKeyword&) |
Find |
UnityEngine.Shader.Find(System.String) |
FindPassTagValue |
UnityEngine.Shader.FindPassTagValue(System.Int32,System.Int32,UnityEngine.Rendering.ShaderTagId) |
FindPassTagValue |
UnityEngine.Shader.FindPassTagValue(System.Int32,UnityEngine.Rendering.ShaderTagId) |
FindPropertyIndex |
UnityEngine.Shader.FindPropertyIndex(System.String) |
FindSubshaderTagValue |
UnityEngine.Shader.FindSubshaderTagValue(System.Int32,UnityEngine.Rendering.ShaderTagId) |
FindTextureStack |
UnityEngine.Shader.FindTextureStack(System.Int32,System.String&,System.Int32&) |
GetDependency |
UnityEngine.Shader.GetDependency(System.String) |
GetGlobalColor |
UnityEngine.Shader.GetGlobalColor(System.Int32) |
GetGlobalColor |
UnityEngine.Shader.GetGlobalColor(System.String) |
GetGlobalFloat |
UnityEngine.Shader.GetGlobalFloat(System.Int32) |
GetGlobalFloat |
UnityEngine.Shader.GetGlobalFloat(System.String) |
GetGlobalFloatArray |
UnityEngine.Shader.GetGlobalFloatArray(System.Int32) |
GetGlobalFloatArray |
UnityEngine.Shader.GetGlobalFloatArray(System.Int32,System.Collections.Generic.List`1<System.Single>) |
GetGlobalFloatArray |
UnityEngine.Shader.GetGlobalFloatArray(System.String) |
GetGlobalFloatArray |
UnityEngine.Shader.GetGlobalFloatArray(System.String,System.Collections.Generic.List`1<System.Single>) |
GetGlobalInt |
UnityEngine.Shader.GetGlobalInt(System.Int32) |
GetGlobalInt |
UnityEngine.Shader.GetGlobalInt(System.String) |
GetGlobalInteger |
UnityEngine.Shader.GetGlobalInteger(System.Int32) |
GetGlobalInteger |
UnityEngine.Shader.GetGlobalInteger(System.String) |
GetGlobalMatrix |
UnityEngine.Shader.GetGlobalMatrix(System.Int32) |
GetGlobalMatrix |
UnityEngine.Shader.GetGlobalMatrix(System.String) |
GetGlobalMatrixArray |
UnityEngine.Shader.GetGlobalMatrixArray(System.Int32) |
GetGlobalMatrixArray |
UnityEngine.Shader.GetGlobalMatrixArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
GetGlobalMatrixArray |
UnityEngine.Shader.GetGlobalMatrixArray(System.String) |
GetGlobalMatrixArray |
UnityEngine.Shader.GetGlobalMatrixArray(System.String,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
GetGlobalTexture |
UnityEngine.Shader.GetGlobalTexture(System.Int32) |
GetGlobalTexture |
UnityEngine.Shader.GetGlobalTexture(System.String) |
GetGlobalVector |
UnityEngine.Shader.GetGlobalVector(System.Int32) |
GetGlobalVector |
UnityEngine.Shader.GetGlobalVector(System.String) |
GetGlobalVectorArray |
UnityEngine.Shader.GetGlobalVectorArray(System.Int32) |
GetGlobalVectorArray |
UnityEngine.Shader.GetGlobalVectorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
GetGlobalVectorArray |
UnityEngine.Shader.GetGlobalVectorArray(System.String) |
GetGlobalVectorArray |
UnityEngine.Shader.GetGlobalVectorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
GetPassCountInSubshader |
UnityEngine.Shader.GetPassCountInSubshader(System.Int32) |
GetPropertyAttributes |
UnityEngine.Shader.GetPropertyAttributes(System.Int32) |
GetPropertyCount |
UnityEngine.Shader.GetPropertyCount |
GetPropertyDefaultFloatValue |
UnityEngine.Shader.GetPropertyDefaultFloatValue(System.Int32) |
GetPropertyDefaultVectorValue |
UnityEngine.Shader.GetPropertyDefaultVectorValue(System.Int32) |
GetPropertyDescription |
UnityEngine.Shader.GetPropertyDescription(System.Int32) |
GetPropertyFlags |
UnityEngine.Shader.GetPropertyFlags(System.Int32) |
GetPropertyName |
UnityEngine.Shader.GetPropertyName(System.Int32) |
GetPropertyNameId |
UnityEngine.Shader.GetPropertyNameId(System.Int32) |
GetPropertyRangeLimits |
UnityEngine.Shader.GetPropertyRangeLimits(System.Int32) |
GetPropertyTextureDefaultName |
UnityEngine.Shader.GetPropertyTextureDefaultName(System.Int32) |
GetPropertyTextureDimension |
UnityEngine.Shader.GetPropertyTextureDimension(System.Int32) |
GetPropertyType |
UnityEngine.Shader.GetPropertyType(System.Int32) |
IsKeywordEnabled |
UnityEngine.Shader.IsKeywordEnabled(System.String) |
IsKeywordEnabled |
UnityEngine.Shader.IsKeywordEnabled(UnityEngine.Rendering.GlobalKeyword&) |
PropertyToID |
UnityEngine.Shader.PropertyToID(System.String) |
SetGlobalBuffer |
UnityEngine.Shader.SetGlobalBuffer(System.Int32,UnityEngine.ComputeBuffer) |
SetGlobalBuffer |
UnityEngine.Shader.SetGlobalBuffer(System.Int32,UnityEngine.GraphicsBuffer) |
SetGlobalBuffer |
UnityEngine.Shader.SetGlobalBuffer(System.String,UnityEngine.ComputeBuffer) |
SetGlobalBuffer |
UnityEngine.Shader.SetGlobalBuffer(System.String,UnityEngine.GraphicsBuffer) |
SetGlobalColor |
UnityEngine.Shader.SetGlobalColor(System.Int32,UnityEngine.Color) |
SetGlobalColor |
UnityEngine.Shader.SetGlobalColor(System.String,UnityEngine.Color) |
SetGlobalConstantBuffer |
UnityEngine.Shader.SetGlobalConstantBuffer(System.Int32,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetGlobalConstantBuffer |
UnityEngine.Shader.SetGlobalConstantBuffer(System.Int32,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetGlobalConstantBuffer |
UnityEngine.Shader.SetGlobalConstantBuffer(System.String,UnityEngine.ComputeBuffer,System.Int32,System.Int32) |
SetGlobalConstantBuffer |
UnityEngine.Shader.SetGlobalConstantBuffer(System.String,UnityEngine.GraphicsBuffer,System.Int32,System.Int32) |
SetGlobalFloat |
UnityEngine.Shader.SetGlobalFloat(System.Int32,System.Single) |
SetGlobalFloat |
UnityEngine.Shader.SetGlobalFloat(System.String,System.Single) |
SetGlobalFloatArray |
UnityEngine.Shader.SetGlobalFloatArray(System.Int32,System.Collections.Generic.List`1<System.Single>) |
SetGlobalFloatArray |
UnityEngine.Shader.SetGlobalFloatArray(System.Int32,System.Single[]) |
SetGlobalFloatArray |
UnityEngine.Shader.SetGlobalFloatArray(System.String,System.Collections.Generic.List`1<System.Single>) |
SetGlobalFloatArray |
UnityEngine.Shader.SetGlobalFloatArray(System.String,System.Single[]) |
SetGlobalInt |
UnityEngine.Shader.SetGlobalInt(System.Int32,System.Int32) |
SetGlobalInt |
UnityEngine.Shader.SetGlobalInt(System.String,System.Int32) |
SetGlobalInteger |
UnityEngine.Shader.SetGlobalInteger(System.Int32,System.Int32) |
SetGlobalInteger |
UnityEngine.Shader.SetGlobalInteger(System.String,System.Int32) |
SetGlobalMatrix |
UnityEngine.Shader.SetGlobalMatrix(System.Int32,UnityEngine.Matrix4x4) |
SetGlobalMatrix |
UnityEngine.Shader.SetGlobalMatrix(System.String,UnityEngine.Matrix4x4) |
SetGlobalMatrixArray |
UnityEngine.Shader.SetGlobalMatrixArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
SetGlobalMatrixArray |
UnityEngine.Shader.SetGlobalMatrixArray(System.Int32,UnityEngine.Matrix4x4[]) |
SetGlobalMatrixArray |
UnityEngine.Shader.SetGlobalMatrixArray(System.String,System.Collections.Generic.List`1<UnityEngine.Matrix4x4>) |
SetGlobalMatrixArray |
UnityEngine.Shader.SetGlobalMatrixArray(System.String,UnityEngine.Matrix4x4[]) |
SetGlobalTexture |
UnityEngine.Shader.SetGlobalTexture(System.Int32,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) |
SetGlobalTexture |
UnityEngine.Shader.SetGlobalTexture(System.Int32,UnityEngine.Texture) |
SetGlobalTexture |
UnityEngine.Shader.SetGlobalTexture(System.String,UnityEngine.RenderTexture,UnityEngine.Rendering.RenderTextureSubElement) |
SetGlobalTexture |
UnityEngine.Shader.SetGlobalTexture(System.String,UnityEngine.Texture) |
SetGlobalVector |
UnityEngine.Shader.SetGlobalVector(System.Int32,UnityEngine.Vector4) |
SetGlobalVector |
UnityEngine.Shader.SetGlobalVector(System.String,UnityEngine.Vector4) |
SetGlobalVectorArray |
UnityEngine.Shader.SetGlobalVectorArray(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetGlobalVectorArray |
UnityEngine.Shader.SetGlobalVectorArray(System.Int32,UnityEngine.Vector4[]) |
SetGlobalVectorArray |
UnityEngine.Shader.SetGlobalVectorArray(System.String,System.Collections.Generic.List`1<UnityEngine.Vector4>) |
SetGlobalVectorArray |
UnityEngine.Shader.SetGlobalVectorArray(System.String,UnityEngine.Vector4[]) |
SetKeyword |
UnityEngine.Shader.SetKeyword(UnityEngine.Rendering.GlobalKeyword&,System.Boolean) |
WarmupAllShaders |
UnityEngine.Shader.WarmupAllShaders |
enabledGlobalKeywords |
UnityEngine.Shader.enabledGlobalKeywords |
globalKeywords |
UnityEngine.Shader.globalKeywords |
globalMaximumLOD |
UnityEngine.Shader.globalMaximumLOD |
globalRenderPipeline |
UnityEngine.Shader.globalRenderPipeline |
globalShaderHardwareTier |
UnityEngine.Shader.globalShaderHardwareTier |
isSupported |
UnityEngine.Shader.isSupported |
keywordSpace |
UnityEngine.Shader.keywordSpace |
maximumLOD |
UnityEngine.Shader.maximumLOD |
passCount |
UnityEngine.Shader.passCount |
renderQueue |
UnityEngine.Shader.renderQueue |
subshaderCount |
UnityEngine.Shader.subshaderCount |
ShaderVariantCollection |
UnityEngine.ShaderVariantCollection |
ctor |
UnityEngine.ShaderVariantCollection.#ctor |
Add |
UnityEngine.ShaderVariantCollection.Add(UnityEngine.ShaderVariantCollection/ShaderVariant) |
Clear |
UnityEngine.ShaderVariantCollection.Clear |
Contains |
UnityEngine.ShaderVariantCollection.Contains(UnityEngine.ShaderVariantCollection/ShaderVariant) |
Remove |
UnityEngine.ShaderVariantCollection.Remove(UnityEngine.ShaderVariantCollection/ShaderVariant) |
ShaderVariant |
UnityEngine.ShaderVariantCollection.ShaderVariant |
ctor |
UnityEngine.ShaderVariantCollection.ShaderVariant.#ctor(UnityEngine.Shader,UnityEngine.Rendering.PassType,System.String[]) |
keywords |
UnityEngine.ShaderVariantCollection.ShaderVariant.keywords |
passType |
UnityEngine.ShaderVariantCollection.ShaderVariant.passType |
shader |
UnityEngine.ShaderVariantCollection.ShaderVariant.shader |
WarmUp |
UnityEngine.ShaderVariantCollection.WarmUp |
isWarmedUp |
UnityEngine.ShaderVariantCollection.isWarmedUp |
shaderCount |
UnityEngine.ShaderVariantCollection.shaderCount |
variantCount |
UnityEngine.ShaderVariantCollection.variantCount |
ShadowObjectsFilter |
UnityEngine.ShadowObjectsFilter |
AllObjects |
UnityEngine.ShadowObjectsFilter.AllObjects |
DynamicOnly |
UnityEngine.ShadowObjectsFilter.DynamicOnly |
StaticOnly |
UnityEngine.ShadowObjectsFilter.StaticOnly |
ShadowProjection |
UnityEngine.ShadowProjection |
CloseFit |
UnityEngine.ShadowProjection.CloseFit |
StableFit |
UnityEngine.ShadowProjection.StableFit |
ShadowQuality |
UnityEngine.ShadowQuality |
All |
UnityEngine.ShadowQuality.All |
Disable |
UnityEngine.ShadowQuality.Disable |
HardOnly |
UnityEngine.ShadowQuality.HardOnly |
ShadowResolution |
UnityEngine.ShadowResolution |
High |
UnityEngine.ShadowResolution.High |
Low |
UnityEngine.ShadowResolution.Low |
Medium |
UnityEngine.ShadowResolution.Medium |
VeryHigh |
UnityEngine.ShadowResolution.VeryHigh |
ShadowmaskMode |
UnityEngine.ShadowmaskMode |
DistanceShadowmask |
UnityEngine.ShadowmaskMode.DistanceShadowmask |
Shadowmask |
UnityEngine.ShadowmaskMode.Shadowmask |
SharedBetweenAnimatorsAttribute |
UnityEngine.SharedBetweenAnimatorsAttribute |
SimulationMode2D |
UnityEngine.SimulationMode2D |
FixedUpdate |
UnityEngine.SimulationMode2D.FixedUpdate |
Script |
UnityEngine.SimulationMode2D.Script |
Update |
UnityEngine.SimulationMode2D.Update |
SkeletonBone |
UnityEngine.SkeletonBone |
name |
UnityEngine.SkeletonBone.name |
position |
UnityEngine.SkeletonBone.position |
rotation |
UnityEngine.SkeletonBone.rotation |
scale |
UnityEngine.SkeletonBone.scale |
SkinQuality |
UnityEngine.SkinQuality |
Auto |
UnityEngine.SkinQuality.Auto |
Bone1 |
UnityEngine.SkinQuality.Bone1 |
Bone2 |
UnityEngine.SkinQuality.Bone2 |
Bone4 |
UnityEngine.SkinQuality.Bone4 |
SkinWeights |
UnityEngine.SkinWeights |
FourBones |
UnityEngine.SkinWeights.FourBones |
OneBone |
UnityEngine.SkinWeights.OneBone |
TwoBones |
UnityEngine.SkinWeights.TwoBones |
Unlimited |
UnityEngine.SkinWeights.Unlimited |
SkinnedMeshRenderer |
UnityEngine.SkinnedMeshRenderer |
BakeMesh |
UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.Mesh) |
BakeMesh |
UnityEngine.SkinnedMeshRenderer.BakeMesh(UnityEngine.Mesh,System.Boolean) |
GetBlendShapeWeight |
UnityEngine.SkinnedMeshRenderer.GetBlendShapeWeight(System.Int32) |
GetPreviousVertexBuffer |
UnityEngine.SkinnedMeshRenderer.GetPreviousVertexBuffer |
GetVertexBuffer |
UnityEngine.SkinnedMeshRenderer.GetVertexBuffer |
SetBlendShapeWeight |
UnityEngine.SkinnedMeshRenderer.SetBlendShapeWeight(System.Int32,System.Single) |
bones |
UnityEngine.SkinnedMeshRenderer.bones |
forceMatrixRecalculationPerRender |
UnityEngine.SkinnedMeshRenderer.forceMatrixRecalculationPerRender |
quality |
UnityEngine.SkinnedMeshRenderer.quality |
sharedMesh |
UnityEngine.SkinnedMeshRenderer.sharedMesh |
skinnedMotionVectors |
UnityEngine.SkinnedMeshRenderer.skinnedMotionVectors |
updateWhenOffscreen |
UnityEngine.SkinnedMeshRenderer.updateWhenOffscreen |
vertexBufferTarget |
UnityEngine.SkinnedMeshRenderer.vertexBufferTarget |
Skybox |
UnityEngine.Skybox |
material |
UnityEngine.Skybox.material |
SleepTimeout |
UnityEngine.SleepTimeout |
NeverSleep |
UnityEngine.SleepTimeout.NeverSleep |
SystemSetting |
UnityEngine.SleepTimeout.SystemSetting |
SliderJoint2D |
UnityEngine.SliderJoint2D |
GetMotorForce |
UnityEngine.SliderJoint2D.GetMotorForce(System.Single) |
angle |
UnityEngine.SliderJoint2D.angle |
autoConfigureAngle |
UnityEngine.SliderJoint2D.autoConfigureAngle |
jointSpeed |
UnityEngine.SliderJoint2D.jointSpeed |
jointTranslation |
UnityEngine.SliderJoint2D.jointTranslation |
limitState |
UnityEngine.SliderJoint2D.limitState |
limits |
UnityEngine.SliderJoint2D.limits |
motor |
UnityEngine.SliderJoint2D.motor |
referenceAngle |
UnityEngine.SliderJoint2D.referenceAngle |
useLimits |
UnityEngine.SliderJoint2D.useLimits |
useMotor |
UnityEngine.SliderJoint2D.useMotor |
SnapAxis |
UnityEngine.SnapAxis |
All |
UnityEngine.SnapAxis.All |
None |
UnityEngine.SnapAxis.None |
X |
UnityEngine.SnapAxis.X |
Y |
UnityEngine.SnapAxis.Y |
Z |
UnityEngine.SnapAxis.Z |
Snapping |
UnityEngine.Snapping |
Snap |
UnityEngine.Snapping.Snap(System.Single,System.Single) |
Snap |
UnityEngine.Snapping.Snap(UnityEngine.Vector2,UnityEngine.Vector2) |
Snap |
UnityEngine.Snapping.Snap(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.SnapAxis) |
Social |
UnityEngine.Social |
Active |
UnityEngine.Social.Active |
CreateAchievement |
UnityEngine.Social.CreateAchievement |
CreateLeaderboard |
UnityEngine.Social.CreateLeaderboard |
LoadAchievementDescriptions |
UnityEngine.Social.LoadAchievementDescriptions(System.Action`1<UnityEngine.SocialPlatforms.IAchievementDescription[]>) |
LoadAchievements |
UnityEngine.Social.LoadAchievements(System.Action`1<UnityEngine.SocialPlatforms.IAchievement[]>) |
LoadScores |
UnityEngine.Social.LoadScores(System.String,System.Action`1<UnityEngine.SocialPlatforms.IScore[]>) |
LoadUsers |
UnityEngine.Social.LoadUsers(System.String[],System.Action`1<UnityEngine.SocialPlatforms.IUserProfile[]>) |
ReportProgress |
UnityEngine.Social.ReportProgress(System.String,System.Double,System.Action`1<System.Boolean>) |
ReportScore |
UnityEngine.Social.ReportScore(System.Int64,System.String,System.Action`1<System.Boolean>) |
ShowAchievementsUI |
UnityEngine.Social.ShowAchievementsUI |
ShowLeaderboardUI |
UnityEngine.Social.ShowLeaderboardUI |
localUser |
UnityEngine.Social.localUser |
GameCenterPlatform |
UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform |
ResetAllAchievements |
UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ResetAllAchievements(System.Action`1<System.Boolean>) |
ShowDefaultAchievementCompletionBanner |
UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowDefaultAchievementCompletionBanner(System.Boolean) |
ShowLeaderboardUI |
UnityEngine.SocialPlatforms.GameCenter.GameCenterPlatform.ShowLeaderboardUI(System.String,UnityEngine.SocialPlatforms.TimeScope) |
IAchievement |
UnityEngine.SocialPlatforms.IAchievement |
ReportProgress |
UnityEngine.SocialPlatforms.IAchievement.ReportProgress(System.Action`1<System.Boolean>) |
completed |
UnityEngine.SocialPlatforms.IAchievement.completed |
hidden |
UnityEngine.SocialPlatforms.IAchievement.hidden |
id |
UnityEngine.SocialPlatforms.IAchievement.id |
lastReportedDate |
UnityEngine.SocialPlatforms.IAchievement.lastReportedDate |
percentCompleted |
UnityEngine.SocialPlatforms.IAchievement.percentCompleted |
IAchievementDescription |
UnityEngine.SocialPlatforms.IAchievementDescription |
achievedDescription |
UnityEngine.SocialPlatforms.IAchievementDescription.achievedDescription |
hidden |
UnityEngine.SocialPlatforms.IAchievementDescription.hidden |
id |
UnityEngine.SocialPlatforms.IAchievementDescription.id |
image |
UnityEngine.SocialPlatforms.IAchievementDescription.image |
points |
UnityEngine.SocialPlatforms.IAchievementDescription.points |
title |
UnityEngine.SocialPlatforms.IAchievementDescription.title |
unachievedDescription |
UnityEngine.SocialPlatforms.IAchievementDescription.unachievedDescription |
ILeaderboard |
UnityEngine.SocialPlatforms.ILeaderboard |
LoadScores |
UnityEngine.SocialPlatforms.ILeaderboard.LoadScores(System.Action`1<System.Boolean>) |
SetUserFilter |
UnityEngine.SocialPlatforms.ILeaderboard.SetUserFilter(System.String[]) |
id |
UnityEngine.SocialPlatforms.ILeaderboard.id |
loading |
UnityEngine.SocialPlatforms.ILeaderboard.loading |
localUserScore |
UnityEngine.SocialPlatforms.ILeaderboard.localUserScore |
maxRange |
UnityEngine.SocialPlatforms.ILeaderboard.maxRange |
range |
UnityEngine.SocialPlatforms.ILeaderboard.range |
scores |
UnityEngine.SocialPlatforms.ILeaderboard.scores |
timeScope |
UnityEngine.SocialPlatforms.ILeaderboard.timeScope |
title |
UnityEngine.SocialPlatforms.ILeaderboard.title |
userScope |
UnityEngine.SocialPlatforms.ILeaderboard.userScope |
ILocalUser |
UnityEngine.SocialPlatforms.ILocalUser |
Authenticate |
UnityEngine.SocialPlatforms.ILocalUser.Authenticate(System.Action`1<System.Boolean>) |
Authenticate |
UnityEngine.SocialPlatforms.ILocalUser.Authenticate(System.Action`2<System.Boolean,System.String>) |
LoadFriends |
UnityEngine.SocialPlatforms.ILocalUser.LoadFriends(System.Action`1<System.Boolean>) |
authenticated |
UnityEngine.SocialPlatforms.ILocalUser.authenticated |
friends |
UnityEngine.SocialPlatforms.ILocalUser.friends |
underage |
UnityEngine.SocialPlatforms.ILocalUser.underage |
IScore |
UnityEngine.SocialPlatforms.IScore |
ReportScore |
UnityEngine.SocialPlatforms.IScore.ReportScore(System.Action`1<System.Boolean>) |
date |
UnityEngine.SocialPlatforms.IScore.date |
formattedValue |
UnityEngine.SocialPlatforms.IScore.formattedValue |
leaderboardID |
UnityEngine.SocialPlatforms.IScore.leaderboardID |
rank |
UnityEngine.SocialPlatforms.IScore.rank |
userID |
UnityEngine.SocialPlatforms.IScore.userID |
value |
UnityEngine.SocialPlatforms.IScore.value |
ISocialPlatform |
UnityEngine.SocialPlatforms.ISocialPlatform |
CreateAchievement |
UnityEngine.SocialPlatforms.ISocialPlatform.CreateAchievement |
CreateLeaderboard |
UnityEngine.SocialPlatforms.ISocialPlatform.CreateLeaderboard |
LoadAchievementDescriptions |
UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievementDescriptions(System.Action`1<UnityEngine.SocialPlatforms.IAchievementDescription[]>) |
LoadAchievements |
UnityEngine.SocialPlatforms.ISocialPlatform.LoadAchievements(System.Action`1<UnityEngine.SocialPlatforms.IAchievement[]>) |
LoadScores |
UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(System.String,System.Action`1<UnityEngine.SocialPlatforms.IScore[]>) |
LoadScores |
UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(UnityEngine.SocialPlatforms.ILeaderboard,System.Action`1<System.Boolean>) |
LoadUsers |
UnityEngine.SocialPlatforms.ISocialPlatform.LoadUsers(System.String[],System.Action`1<UnityEngine.SocialPlatforms.IUserProfile[]>) |
ReportProgress |
UnityEngine.SocialPlatforms.ISocialPlatform.ReportProgress(System.String,System.Double,System.Action`1<System.Boolean>) |
ReportScore |
UnityEngine.SocialPlatforms.ISocialPlatform.ReportScore(System.Int64,System.String,System.Action`1<System.Boolean>) |
ShowAchievementsUI |
UnityEngine.SocialPlatforms.ISocialPlatform.ShowAchievementsUI |
ShowLeaderboardUI |
UnityEngine.SocialPlatforms.ISocialPlatform.ShowLeaderboardUI |
localUser |
UnityEngine.SocialPlatforms.ISocialPlatform.localUser |
IUserProfile |
UnityEngine.SocialPlatforms.IUserProfile |
id |
UnityEngine.SocialPlatforms.IUserProfile.id |
image |
UnityEngine.SocialPlatforms.IUserProfile.image |
isFriend |
UnityEngine.SocialPlatforms.IUserProfile.isFriend |
state |
UnityEngine.SocialPlatforms.IUserProfile.state |
userName |
UnityEngine.SocialPlatforms.IUserProfile.userName |
legacyId |
UnityEngine.SocialPlatforms.Impl.UserProfile.legacyId |
Range |
UnityEngine.SocialPlatforms.Range |
ctor |
UnityEngine.SocialPlatforms.Range.#ctor(System.Int32,System.Int32) |
count |
UnityEngine.SocialPlatforms.Range.count |
from |
UnityEngine.SocialPlatforms.Range.from |
TimeScope |
UnityEngine.SocialPlatforms.TimeScope |
UserScope |
UnityEngine.SocialPlatforms.UserScope |
UserState |
UnityEngine.SocialPlatforms.UserState |
Offline |
UnityEngine.SocialPlatforms.UserState.Offline |
Online |
UnityEngine.SocialPlatforms.UserState.Online |
OnlineAndAway |
UnityEngine.SocialPlatforms.UserState.OnlineAndAway |
OnlineAndBusy |
UnityEngine.SocialPlatforms.UserState.OnlineAndBusy |
Playing |
UnityEngine.SocialPlatforms.UserState.Playing |
SoftJointLimit |
UnityEngine.SoftJointLimit |
bounciness |
UnityEngine.SoftJointLimit.bounciness |
contactDistance |
UnityEngine.SoftJointLimit.contactDistance |
damper |
UnityEngine.SoftJointLimit.damper |
limit |
UnityEngine.SoftJointLimit.limit |
spring |
UnityEngine.SoftJointLimit.spring |
SoftJointLimitSpring |
UnityEngine.SoftJointLimitSpring |
damper |
UnityEngine.SoftJointLimitSpring.damper |
spring |
UnityEngine.SoftJointLimitSpring.spring |
SortingLayer |
UnityEngine.SortingLayer |
GetLayerValueFromID |
UnityEngine.SortingLayer.GetLayerValueFromID(System.Int32) |
GetLayerValueFromName |
UnityEngine.SortingLayer.GetLayerValueFromName(System.String) |
IDToName |
UnityEngine.SortingLayer.IDToName(System.Int32) |
IsValid |
UnityEngine.SortingLayer.IsValid(System.Int32) |
NameToID |
UnityEngine.SortingLayer.NameToID(System.String) |
id |
UnityEngine.SortingLayer.id |
layers |
UnityEngine.SortingLayer.layers |
name |
UnityEngine.SortingLayer.name |
value |
UnityEngine.SortingLayer.value |
Space |
UnityEngine.Space |
Self |
UnityEngine.Space.Self |
World |
UnityEngine.Space.World |
SpaceAttribute |
UnityEngine.SpaceAttribute |
ctor |
UnityEngine.SpaceAttribute.#ctor(System.Single) |
height |
UnityEngine.SpaceAttribute.height |
SparseTexture |
UnityEngine.SparseTexture |
ctor |
UnityEngine.SparseTexture.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32) |
ctor |
UnityEngine.SparseTexture.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32,System.Boolean) |
UnloadTile |
UnityEngine.SparseTexture.UnloadTile(System.Int32,System.Int32,System.Int32) |
UpdateTile |
UnityEngine.SparseTexture.UpdateTile(System.Int32,System.Int32,System.Int32,UnityEngine.Color32[]) |
UpdateTileRaw |
UnityEngine.SparseTexture.UpdateTileRaw(System.Int32,System.Int32,System.Int32,System.Byte[]) |
isCreated |
UnityEngine.SparseTexture.isCreated |
tileHeight |
UnityEngine.SparseTexture.tileHeight |
tileWidth |
UnityEngine.SparseTexture.tileWidth |
SphereCollider |
UnityEngine.SphereCollider |
center |
UnityEngine.SphereCollider.center |
radius |
UnityEngine.SphereCollider.radius |
SpherecastCommand |
UnityEngine.SpherecastCommand |
ctor |
UnityEngine.SpherecastCommand.#ctor(UnityEngine.PhysicsScene,UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) |
ctor |
UnityEngine.SpherecastCommand.#ctor(UnityEngine.Vector3,System.Single,UnityEngine.Vector3,System.Single,System.Int32) |
ScheduleBatch |
UnityEngine.SpherecastCommand.ScheduleBatch(Unity.Collections.NativeArray1<UnityEngine.SpherecastCommand>,Unity.Collections.NativeArray 1<UnityEngine.RaycastHit>,System.Int32,Unity.Jobs.JobHandle) |
direction |
UnityEngine.SpherecastCommand.direction |
distance |
UnityEngine.SpherecastCommand.distance |
layerMask |
UnityEngine.SpherecastCommand.layerMask |
origin |
UnityEngine.SpherecastCommand.origin |
physicsScene |
UnityEngine.SpherecastCommand.physicsScene |
radius |
UnityEngine.SpherecastCommand.radius |
SplatPrototype |
UnityEngine.SplatPrototype |
metallic |
UnityEngine.SplatPrototype.metallic |
normalMap |
UnityEngine.SplatPrototype.normalMap |
smoothness |
UnityEngine.SplatPrototype.smoothness |
texture |
UnityEngine.SplatPrototype.texture |
tileOffset |
UnityEngine.SplatPrototype.tileOffset |
tileSize |
UnityEngine.SplatPrototype.tileSize |
SpringJoint |
UnityEngine.SpringJoint |
damper |
UnityEngine.SpringJoint.damper |
maxDistance |
UnityEngine.SpringJoint.maxDistance |
minDistance |
UnityEngine.SpringJoint.minDistance |
spring |
UnityEngine.SpringJoint.spring |
tolerance |
UnityEngine.SpringJoint.tolerance |
SpringJoint2D |
UnityEngine.SpringJoint2D |
autoConfigureDistance |
UnityEngine.SpringJoint2D.autoConfigureDistance |
dampingRatio |
UnityEngine.SpringJoint2D.dampingRatio |
distance |
UnityEngine.SpringJoint2D.distance |
frequency |
UnityEngine.SpringJoint2D.frequency |
Sprite |
UnityEngine.Sprite |
Create |
UnityEngine.Sprite.Create(UnityEngine.Texture2D,UnityEngine.Rect,UnityEngine.Vector2) |
Create |
UnityEngine.Sprite.Create(UnityEngine.Texture2D,UnityEngine.Rect,UnityEngine.Vector2,System.Single) |
Create |
UnityEngine.Sprite.Create(UnityEngine.Texture2D,UnityEngine.Rect,UnityEngine.Vector2,System.Single,System.UInt32) |
Create |
UnityEngine.Sprite.Create(UnityEngine.Texture2D,UnityEngine.Rect,UnityEngine.Vector2,System.Single,System.UInt32,UnityEngine.SpriteMeshType) |
Create |
UnityEngine.Sprite.Create(UnityEngine.Texture2D,UnityEngine.Rect,UnityEngine.Vector2,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4) |
Create |
UnityEngine.Sprite.Create(UnityEngine.Texture2D,UnityEngine.Rect,UnityEngine.Vector2,System.Single,System.UInt32,UnityEngine.SpriteMeshType,UnityEngine.Vector4,System.Boolean) |
GetPhysicsShape |
UnityEngine.Sprite.GetPhysicsShape(System.Int32,System.Collections.Generic.List`1<UnityEngine.Vector2>) |
GetPhysicsShapeCount |
UnityEngine.Sprite.GetPhysicsShapeCount |
GetPhysicsShapePointCount |
UnityEngine.Sprite.GetPhysicsShapePointCount(System.Int32) |
OverrideGeometry |
UnityEngine.Sprite.OverrideGeometry(UnityEngine.Vector2[],System.UInt16[]) |
OverridePhysicsShape |
UnityEngine.Sprite.OverridePhysicsShape(System.Collections.Generic.IList`1<UnityEngine.Vector2[]>) |
associatedAlphaSplitTexture |
UnityEngine.Sprite.associatedAlphaSplitTexture |
border |
UnityEngine.Sprite.border |
bounds |
UnityEngine.Sprite.bounds |
packed |
UnityEngine.Sprite.packed |
packingMode |
UnityEngine.Sprite.packingMode |
packingRotation |
UnityEngine.Sprite.packingRotation |
pivot |
UnityEngine.Sprite.pivot |
pixelsPerUnit |
UnityEngine.Sprite.pixelsPerUnit |
rect |
UnityEngine.Sprite.rect |
spriteAtlasTextureScale |
UnityEngine.Sprite.spriteAtlasTextureScale |
texture |
UnityEngine.Sprite.texture |
textureRect |
UnityEngine.Sprite.textureRect |
textureRectOffset |
UnityEngine.Sprite.textureRectOffset |
triangles |
UnityEngine.Sprite.triangles |
uv |
UnityEngine.Sprite.uv |
vertices |
UnityEngine.Sprite.vertices |
SpriteAlignment |
UnityEngine.SpriteAlignment |
BottomCenter |
UnityEngine.SpriteAlignment.BottomCenter |
BottomLeft |
UnityEngine.SpriteAlignment.BottomLeft |
BottomRight |
UnityEngine.SpriteAlignment.BottomRight |
Center |
UnityEngine.SpriteAlignment.Center |
Custom |
UnityEngine.SpriteAlignment.Custom |
LeftCenter |
UnityEngine.SpriteAlignment.LeftCenter |
RightCenter |
UnityEngine.SpriteAlignment.RightCenter |
TopCenter |
UnityEngine.SpriteAlignment.TopCenter |
TopLeft |
UnityEngine.SpriteAlignment.TopLeft |
TopRight |
UnityEngine.SpriteAlignment.TopRight |
SpriteDrawMode |
UnityEngine.SpriteDrawMode |
Simple |
UnityEngine.SpriteDrawMode.Simple |
Sliced |
UnityEngine.SpriteDrawMode.Sliced |
Tiled |
UnityEngine.SpriteDrawMode.Tiled |
SpriteMask |
UnityEngine.SpriteMask |
alphaCutoff |
UnityEngine.SpriteMask.alphaCutoff |
backSortingLayerID |
UnityEngine.SpriteMask.backSortingLayerID |
backSortingOrder |
UnityEngine.SpriteMask.backSortingOrder |
frontSortingLayerID |
UnityEngine.SpriteMask.frontSortingLayerID |
frontSortingOrder |
UnityEngine.SpriteMask.frontSortingOrder |
isCustomRangeActive |
UnityEngine.SpriteMask.isCustomRangeActive |
sprite |
UnityEngine.SpriteMask.sprite |
spriteSortPoint |
UnityEngine.SpriteMask.spriteSortPoint |
SpriteMaskInteraction |
UnityEngine.SpriteMaskInteraction |
None |
UnityEngine.SpriteMaskInteraction.None |
VisibleInsideMask |
UnityEngine.SpriteMaskInteraction.VisibleInsideMask |
VisibleOutsideMask |
UnityEngine.SpriteMaskInteraction.VisibleOutsideMask |
SpriteMeshType |
UnityEngine.SpriteMeshType |
FullRect |
UnityEngine.SpriteMeshType.FullRect |
Tight |
UnityEngine.SpriteMeshType.Tight |
SpritePackingMode |
UnityEngine.SpritePackingMode |
Rectangle |
UnityEngine.SpritePackingMode.Rectangle |
Tight |
UnityEngine.SpritePackingMode.Tight |
SpritePackingRotation |
UnityEngine.SpritePackingRotation |
Any |
UnityEngine.SpritePackingRotation.Any |
FlipHorizontal |
UnityEngine.SpritePackingRotation.FlipHorizontal |
FlipVertical |
UnityEngine.SpritePackingRotation.FlipVertical |
None |
UnityEngine.SpritePackingRotation.None |
Rotate180 |
UnityEngine.SpritePackingRotation.Rotate180 |
SpriteRenderer |
UnityEngine.SpriteRenderer |
RegisterSpriteChangeCallback |
UnityEngine.SpriteRenderer.RegisterSpriteChangeCallback(UnityEngine.Events.UnityAction`1<UnityEngine.SpriteRenderer>) |
UnregisterSpriteChangeCallback |
UnityEngine.SpriteRenderer.UnregisterSpriteChangeCallback(UnityEngine.Events.UnityAction`1<UnityEngine.SpriteRenderer>) |
adaptiveModeThreshold |
UnityEngine.SpriteRenderer.adaptiveModeThreshold |
color |
UnityEngine.SpriteRenderer.color |
drawMode |
UnityEngine.SpriteRenderer.drawMode |
flipX |
UnityEngine.SpriteRenderer.flipX |
flipY |
UnityEngine.SpriteRenderer.flipY |
maskInteraction |
UnityEngine.SpriteRenderer.maskInteraction |
size |
UnityEngine.SpriteRenderer.size |
sprite |
UnityEngine.SpriteRenderer.sprite |
spriteSortPoint |
UnityEngine.SpriteRenderer.spriteSortPoint |
tileMode |
UnityEngine.SpriteRenderer.tileMode |
SpriteSortPoint |
UnityEngine.SpriteSortPoint |
Center |
UnityEngine.SpriteSortPoint.Center |
Pivot |
UnityEngine.SpriteSortPoint.Pivot |
SpriteTileMode |
UnityEngine.SpriteTileMode |
Adaptive |
UnityEngine.SpriteTileMode.Adaptive |
Continuous |
UnityEngine.SpriteTileMode.Continuous |
DataUtility |
UnityEngine.Sprites.DataUtility |
GetInnerUV |
UnityEngine.Sprites.DataUtility.GetInnerUV(UnityEngine.Sprite) |
GetMinSize |
UnityEngine.Sprites.DataUtility.GetMinSize(UnityEngine.Sprite) |
GetOuterUV |
UnityEngine.Sprites.DataUtility.GetOuterUV(UnityEngine.Sprite) |
GetPadding |
UnityEngine.Sprites.DataUtility.GetPadding(UnityEngine.Sprite) |
StackTraceLogType |
UnityEngine.StackTraceLogType |
Full |
UnityEngine.StackTraceLogType.Full |
None |
UnityEngine.StackTraceLogType.None |
ScriptOnly |
UnityEngine.StackTraceLogType.ScriptOnly |
StateMachineBehaviour |
UnityEngine.StateMachineBehaviour |
OnStateEnter |
UnityEngine.StateMachineBehaviour.OnStateEnter |
OnStateExit |
UnityEngine.StateMachineBehaviour.OnStateExit |
OnStateIK |
UnityEngine.StateMachineBehaviour.OnStateIK |
OnStateMachineEnter |
UnityEngine.StateMachineBehaviour.OnStateMachineEnter(UnityEngine.Animator,System.Int32) |
OnStateMachineExit |
UnityEngine.StateMachineBehaviour.OnStateMachineExit(UnityEngine.Animator,System.Int32) |
OnStateMove |
UnityEngine.StateMachineBehaviour.OnStateMove |
OnStateUpdate |
UnityEngine.StateMachineBehaviour.OnStateUpdate |
StaticBatchingUtility |
UnityEngine.StaticBatchingUtility |
Combine |
UnityEngine.StaticBatchingUtility.Combine(UnityEngine.GameObject) |
Combine |
UnityEngine.StaticBatchingUtility.Combine(UnityEngine.GameObject[],UnityEngine.GameObject) |
StereoTargetEyeMask |
UnityEngine.StereoTargetEyeMask |
Both |
UnityEngine.StereoTargetEyeMask.Both |
Left |
UnityEngine.StereoTargetEyeMask.Left |
None |
UnityEngine.StereoTargetEyeMask.None |
Right |
UnityEngine.StereoTargetEyeMask.Right |
StreamingController |
UnityEngine.StreamingController |
CancelPreloading |
UnityEngine.StreamingController.CancelPreloading |
IsPreloading |
UnityEngine.StreamingController.IsPreloading |
SetPreloading |
UnityEngine.StreamingController.SetPreloading(System.Single,System.Boolean,UnityEngine.Camera) |
streamingMipmapBias |
UnityEngine.StreamingController.streamingMipmapBias |
Subsystem |
UnityEngine.Subsystem |
Destroy |
UnityEngine.Subsystem.Destroy |
OnDestroy |
UnityEngine.Subsystem.OnDestroy |
Start |
UnityEngine.Subsystem.Start |
Stop |
UnityEngine.Subsystem.Stop |
running |
UnityEngine.Subsystem.running |
SubsystemDescriptor |
UnityEngine.SubsystemDescriptor |
Create |
UnityEngine.SubsystemDescriptor.UnityEngine#ISubsystemDescriptor#Create |
id |
UnityEngine.SubsystemDescriptor.id |
subsystemImplementationType |
UnityEngine.SubsystemDescriptor.subsystemImplementationType |
SubsystemDescriptor |
UnityEngine.SubsystemDescriptor`1 |
SubsystemDescriptor.Create |
UnityEngine.SubsystemDescriptor`1.Create |
SubsystemManager |
UnityEngine.SubsystemManager |
GetAllSubsystemDescriptors |
UnityEngine.SubsystemManager.GetAllSubsystemDescriptors(System.Collections.Generic.List`1<UnityEngine.ISubsystemDescriptor>) |
GetInstances |
UnityEngine.SubsystemManager.GetInstances(System.Collections.Generic.List`1) |
GetSubsystemDescriptors |
UnityEngine.SubsystemManager.GetSubsystemDescriptors(System.Collections.Generic.List`1) |
GetSubsystems |
UnityEngine.SubsystemManager.GetSubsystems(System.Collections.Generic.List`1) |
afterReloadSubsystems |
UnityEngine.SubsystemManager.afterReloadSubsystems(System.Action) |
beforeReloadSubsystems |
UnityEngine.SubsystemManager.beforeReloadSubsystems(System.Action) |
reloadSubsytemsCompleted |
UnityEngine.SubsystemManager.reloadSubsytemsCompleted(System.Action) |
reloadSubsytemsStarted |
UnityEngine.SubsystemManager.reloadSubsytemsStarted(System.Action) |
Subsystem |
UnityEngine.Subsystem`1 |
Subsystem.SubsystemDescriptor |
UnityEngine.Subsystem`1.SubsystemDescriptor |
SubsystemDescriptorStore |
UnityEngine.SubsystemsImplementation.SubsystemDescriptorStore |
SubsystemDescriptorWithProvider |
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider |
id |
UnityEngine.SubsystemsImplementation.SubsystemDescriptorWithProvider.id |
SubsystemProvider |
UnityEngine.SubsystemsImplementation.SubsystemProvider |
SubsystemWithProvider |
UnityEngine.SubsystemsImplementation.SubsystemWithProvider |
Destroy |
UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Destroy |
Start |
UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Start |
Stop |
UnityEngine.SubsystemsImplementation.SubsystemWithProvider.Stop |
running |
UnityEngine.SubsystemsImplementation.SubsystemWithProvider.running |
SurfaceEffector2D |
UnityEngine.SurfaceEffector2D |
forceScale |
UnityEngine.SurfaceEffector2D.forceScale |
speed |
UnityEngine.SurfaceEffector2D.speed |
speedVariation |
UnityEngine.SurfaceEffector2D.speedVariation |
useBounce |
UnityEngine.SurfaceEffector2D.useBounce |
useContactForce |
UnityEngine.SurfaceEffector2D.useContactForce |
useFriction |
UnityEngine.SurfaceEffector2D.useFriction |
SystemInfo |
UnityEngine.SystemInfo |
GetCompatibleFormat |
UnityEngine.SystemInfo.GetCompatibleFormat |
GetGraphicsFormat |
UnityEngine.SystemInfo.GetGraphicsFormat(UnityEngine.Experimental.Rendering.DefaultFormat) |
GetRenderTextureSupportedMSAASampleCount |
UnityEngine.SystemInfo.GetRenderTextureSupportedMSAASampleCount(UnityEngine.RenderTextureDescriptor) |
IsFormatSupported |
UnityEngine.SystemInfo.IsFormatSupported |
SupportsBlendingOnRenderTextureFormat |
UnityEngine.SystemInfo.SupportsBlendingOnRenderTextureFormat(UnityEngine.RenderTextureFormat) |
SupportsRandomWriteOnRenderTextureFormat |
UnityEngine.SystemInfo.SupportsRandomWriteOnRenderTextureFormat(UnityEngine.RenderTextureFormat) |
SupportsRenderTextureFormat |
UnityEngine.SystemInfo.SupportsRenderTextureFormat(UnityEngine.RenderTextureFormat) |
SupportsTextureFormat |
UnityEngine.SystemInfo.SupportsTextureFormat(UnityEngine.TextureFormat) |
SupportsVertexAttributeFormat |
UnityEngine.SystemInfo.SupportsVertexAttributeFormat(UnityEngine.Rendering.VertexAttributeFormat,System.Int32) |
batteryLevel |
UnityEngine.SystemInfo.batteryLevel |
batteryStatus |
UnityEngine.SystemInfo.batteryStatus |
constantBufferOffsetAlignment |
UnityEngine.SystemInfo.constantBufferOffsetAlignment |
copyTextureSupport |
UnityEngine.SystemInfo.copyTextureSupport |
deviceModel |
UnityEngine.SystemInfo.deviceModel |
deviceName |
UnityEngine.SystemInfo.deviceName |
deviceType |
UnityEngine.SystemInfo.deviceType |
deviceUniqueIdentifier |
UnityEngine.SystemInfo.deviceUniqueIdentifier |
graphicsDeviceID |
UnityEngine.SystemInfo.graphicsDeviceID |
graphicsDeviceName |
UnityEngine.SystemInfo.graphicsDeviceName |
graphicsDeviceType |
UnityEngine.SystemInfo.graphicsDeviceType |
graphicsDeviceVendor |
UnityEngine.SystemInfo.graphicsDeviceVendor |
graphicsDeviceVendorID |
UnityEngine.SystemInfo.graphicsDeviceVendorID |
graphicsDeviceVersion |
UnityEngine.SystemInfo.graphicsDeviceVersion |
graphicsMemorySize |
UnityEngine.SystemInfo.graphicsMemorySize |
graphicsMultiThreaded |
UnityEngine.SystemInfo.graphicsMultiThreaded |
graphicsShaderLevel |
UnityEngine.SystemInfo.graphicsShaderLevel |
graphicsUVStartsAtTop |
UnityEngine.SystemInfo.graphicsUVStartsAtTop |
hasDynamicUniformArrayIndexingInFragmentShaders |
UnityEngine.SystemInfo.hasDynamicUniformArrayIndexingInFragmentShaders |
hasHiddenSurfaceRemovalOnGPU |
UnityEngine.SystemInfo.hasHiddenSurfaceRemovalOnGPU |
hasMipMaxLevel |
UnityEngine.SystemInfo.hasMipMaxLevel |
hdrDisplaySupportFlags |
UnityEngine.SystemInfo.hdrDisplaySupportFlags |
maxComputeBufferInputsCompute |
UnityEngine.SystemInfo.maxComputeBufferInputsCompute |
maxComputeBufferInputsDomain |
UnityEngine.SystemInfo.maxComputeBufferInputsDomain |
maxComputeBufferInputsFragment |
UnityEngine.SystemInfo.maxComputeBufferInputsFragment |
maxComputeBufferInputsGeometry |
UnityEngine.SystemInfo.maxComputeBufferInputsGeometry |
maxComputeBufferInputsHull |
UnityEngine.SystemInfo.maxComputeBufferInputsHull |
maxComputeBufferInputsVertex |
UnityEngine.SystemInfo.maxComputeBufferInputsVertex |
maxComputeWorkGroupSize |
UnityEngine.SystemInfo.maxComputeWorkGroupSize |
maxComputeWorkGroupSizeX |
UnityEngine.SystemInfo.maxComputeWorkGroupSizeX |
maxComputeWorkGroupSizeY |
UnityEngine.SystemInfo.maxComputeWorkGroupSizeY |
maxComputeWorkGroupSizeZ |
UnityEngine.SystemInfo.maxComputeWorkGroupSizeZ |
maxCubemapSize |
UnityEngine.SystemInfo.maxCubemapSize |
maxGraphicsBufferSize |
UnityEngine.SystemInfo.maxGraphicsBufferSize |
maxTextureSize |
UnityEngine.SystemInfo.maxTextureSize |
minConstantBufferOffsetAlignment |
UnityEngine.SystemInfo.minConstantBufferOffsetAlignment |
npotSupport |
UnityEngine.SystemInfo.npotSupport |
operatingSystem |
UnityEngine.SystemInfo.operatingSystem |
operatingSystemFamily |
UnityEngine.SystemInfo.operatingSystemFamily |
processorCount |
UnityEngine.SystemInfo.processorCount |
processorFrequency |
UnityEngine.SystemInfo.processorFrequency |
processorType |
UnityEngine.SystemInfo.processorType |
renderingThreadingMode |
UnityEngine.SystemInfo.renderingThreadingMode |
supportedRandomWriteTargetCount |
UnityEngine.SystemInfo.supportedRandomWriteTargetCount |
supportedRenderTargetCount |
UnityEngine.SystemInfo.supportedRenderTargetCount |
supports2DArrayTextures |
UnityEngine.SystemInfo.supports2DArrayTextures |
supports32bitsIndexBuffer |
UnityEngine.SystemInfo.supports32bitsIndexBuffer |
supports3DRenderTextures |
UnityEngine.SystemInfo.supports3DRenderTextures |
supports3DTextures |
UnityEngine.SystemInfo.supports3DTextures |
supportsAccelerometer |
UnityEngine.SystemInfo.supportsAccelerometer |
supportsAsyncCompute |
UnityEngine.SystemInfo.supportsAsyncCompute |
supportsAsyncGPUReadback |
UnityEngine.SystemInfo.supportsAsyncGPUReadback |
supportsAudio |
UnityEngine.SystemInfo.supportsAudio |
supportsCompressed3DTextures |
UnityEngine.SystemInfo.supportsCompressed3DTextures |
supportsComputeShaders |
UnityEngine.SystemInfo.supportsComputeShaders |
supportsConservativeRaster |
UnityEngine.SystemInfo.supportsConservativeRaster |
supportsCubemapArrayTextures |
UnityEngine.SystemInfo.supportsCubemapArrayTextures |
supportsGPUFence |
UnityEngine.SystemInfo.supportsGPUFence |
supportsGeometryShaders |
UnityEngine.SystemInfo.supportsGeometryShaders |
supportsGpuRecorder |
UnityEngine.SystemInfo.supportsGpuRecorder |
supportsGraphicsFence |
UnityEngine.SystemInfo.supportsGraphicsFence |
supportsGyroscope |
UnityEngine.SystemInfo.supportsGyroscope |
supportsHardwareQuadTopology |
UnityEngine.SystemInfo.supportsHardwareQuadTopology |
supportsImageEffects |
UnityEngine.SystemInfo.supportsImageEffects |
supportsInstancing |
UnityEngine.SystemInfo.supportsInstancing |
supportsLocationService |
UnityEngine.SystemInfo.supportsLocationService |
supportsMipStreaming |
UnityEngine.SystemInfo.supportsMipStreaming |
supportsMotionVectors |
UnityEngine.SystemInfo.supportsMotionVectors |
supportsMultisampleAutoResolve |
UnityEngine.SystemInfo.supportsMultisampleAutoResolve |
supportsMultisampleResolveDepth |
UnityEngine.SystemInfo.supportsMultisampleResolveDepth |
supportsMultisampled2DArrayTextures |
UnityEngine.SystemInfo.supportsMultisampled2DArrayTextures |
supportsMultisampledTextures |
UnityEngine.SystemInfo.supportsMultisampledTextures |
supportsMultiview |
UnityEngine.SystemInfo.supportsMultiview |
supportsRawShadowDepthSampling |
UnityEngine.SystemInfo.supportsRawShadowDepthSampling |
supportsRayTracing |
UnityEngine.SystemInfo.supportsRayTracing |
supportsRenderTargetArrayIndexFromVertexShader |
UnityEngine.SystemInfo.supportsRenderTargetArrayIndexFromVertexShader |
supportsRenderTextures |
UnityEngine.SystemInfo.supportsRenderTextures |
supportsRenderToCubemap |
UnityEngine.SystemInfo.supportsRenderToCubemap |
supportsSeparatedRenderTargetsBlend |
UnityEngine.SystemInfo.supportsSeparatedRenderTargetsBlend |
supportsSetConstantBuffer |
UnityEngine.SystemInfo.supportsSetConstantBuffer |
supportsShadows |
UnityEngine.SystemInfo.supportsShadows |
supportsSparseTextures |
UnityEngine.SystemInfo.supportsSparseTextures |
supportsStencil |
UnityEngine.SystemInfo.supportsStencil |
supportsStoreAndResolveAction |
UnityEngine.SystemInfo.supportsStoreAndResolveAction |
supportsTessellationShaders |
UnityEngine.SystemInfo.supportsTessellationShaders |
supportsTextureWrapMirrorOnce |
UnityEngine.SystemInfo.supportsTextureWrapMirrorOnce |
supportsVibration |
UnityEngine.SystemInfo.supportsVibration |
systemMemorySize |
UnityEngine.SystemInfo.systemMemorySize |
unsupportedIdentifier |
UnityEngine.SystemInfo.unsupportedIdentifier |
usesLoadStoreActions |
UnityEngine.SystemInfo.usesLoadStoreActions |
usesReversedZBuffer |
UnityEngine.SystemInfo.usesReversedZBuffer |
SystemLanguage |
UnityEngine.SystemLanguage |
Afrikaans |
UnityEngine.SystemLanguage.Afrikaans |
Arabic |
UnityEngine.SystemLanguage.Arabic |
Basque |
UnityEngine.SystemLanguage.Basque |
Belarusian |
UnityEngine.SystemLanguage.Belarusian |
Bulgarian |
UnityEngine.SystemLanguage.Bulgarian |
Catalan |
UnityEngine.SystemLanguage.Catalan |
Chinese |
UnityEngine.SystemLanguage.Chinese |
ChineseSimplified |
UnityEngine.SystemLanguage.ChineseSimplified |
ChineseTraditional |
UnityEngine.SystemLanguage.ChineseTraditional |
Czech |
UnityEngine.SystemLanguage.Czech |
Danish |
UnityEngine.SystemLanguage.Danish |
Dutch |
UnityEngine.SystemLanguage.Dutch |
English |
UnityEngine.SystemLanguage.English |
Estonian |
UnityEngine.SystemLanguage.Estonian |
Faroese |
UnityEngine.SystemLanguage.Faroese |
Finnish |
UnityEngine.SystemLanguage.Finnish |
French |
UnityEngine.SystemLanguage.French |
German |
UnityEngine.SystemLanguage.German |
Greek |
UnityEngine.SystemLanguage.Greek |
Hebrew |
UnityEngine.SystemLanguage.Hebrew |
Hungarian |
UnityEngine.SystemLanguage.Hungarian |
Icelandic |
UnityEngine.SystemLanguage.Icelandic |
Indonesian |
UnityEngine.SystemLanguage.Indonesian |
Italian |
UnityEngine.SystemLanguage.Italian |
Japanese |
UnityEngine.SystemLanguage.Japanese |
Korean |
UnityEngine.SystemLanguage.Korean |
Latvian |
UnityEngine.SystemLanguage.Latvian |
Lithuanian |
UnityEngine.SystemLanguage.Lithuanian |
Norwegian |
UnityEngine.SystemLanguage.Norwegian |
Polish |
UnityEngine.SystemLanguage.Polish |
Portuguese |
UnityEngine.SystemLanguage.Portuguese |
Romanian |
UnityEngine.SystemLanguage.Romanian |
Russian |
UnityEngine.SystemLanguage.Russian |
SerboCroatian |
UnityEngine.SystemLanguage.SerboCroatian |
Slovak |
UnityEngine.SystemLanguage.Slovak |
Slovenian |
UnityEngine.SystemLanguage.Slovenian |
Spanish |
UnityEngine.SystemLanguage.Spanish |
Swedish |
UnityEngine.SystemLanguage.Swedish |
Thai |
UnityEngine.SystemLanguage.Thai |
Turkish |
UnityEngine.SystemLanguage.Turkish |
Ukrainian |
UnityEngine.SystemLanguage.Ukrainian |
Unknown |
UnityEngine.SystemLanguage.Unknown |
Vietnamese |
UnityEngine.SystemLanguage.Vietnamese |
TargetJoint2D |
UnityEngine.TargetJoint2D |
anchor |
UnityEngine.TargetJoint2D.anchor |
autoConfigureTarget |
UnityEngine.TargetJoint2D.autoConfigureTarget |
dampingRatio |
UnityEngine.TargetJoint2D.dampingRatio |
frequency |
UnityEngine.TargetJoint2D.frequency |
maxForce |
UnityEngine.TargetJoint2D.maxForce |
target |
UnityEngine.TargetJoint2D.target |
Terrain |
UnityEngine.Terrain |
AddTreeInstance |
UnityEngine.Terrain.AddTreeInstance(UnityEngine.TreeInstance) |
ApplyDelayedHeightmapModification |
UnityEngine.Terrain.ApplyDelayedHeightmapModification |
CreateTerrainGameObject |
UnityEngine.Terrain.CreateTerrainGameObject(UnityEngine.TerrainData) |
Flush |
UnityEngine.Terrain.Flush |
GetActiveTerrains |
UnityEngine.Terrain.GetActiveTerrains(System.Collections.Generic.List`1<UnityEngine.Terrain>) |
GetClosestReflectionProbes |
UnityEngine.Terrain.GetClosestReflectionProbes(System.Collections.Generic.List`1<UnityEngine.Rendering.ReflectionProbeBlendInfo>) |
GetKeepUnusedCameraRenderingResources |
UnityEngine.Terrain.GetKeepUnusedCameraRenderingResources(System.Int32) |
GetPosition |
UnityEngine.Terrain.GetPosition |
GetSplatMaterialPropertyBlock |
UnityEngine.Terrain.GetSplatMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock) |
MaterialType |
UnityEngine.Terrain.MaterialType |
BuiltInLegacyDiffuse |
UnityEngine.Terrain.MaterialType.BuiltInLegacyDiffuse |
BuiltInLegacySpecular |
UnityEngine.Terrain.MaterialType.BuiltInLegacySpecular |
BuiltInStandard |
UnityEngine.Terrain.MaterialType.BuiltInStandard |
Custom |
UnityEngine.Terrain.MaterialType.Custom |
SampleHeight |
UnityEngine.Terrain.SampleHeight(UnityEngine.Vector3) |
SetConnectivityDirty |
UnityEngine.Terrain.SetConnectivityDirty |
SetKeepUnusedCameraRenderingResources |
UnityEngine.Terrain.SetKeepUnusedCameraRenderingResources(System.Int32,System.Boolean) |
SetNeighbors |
UnityEngine.Terrain.SetNeighbors(UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain,UnityEngine.Terrain) |
SetSplatMaterialPropertyBlock |
UnityEngine.Terrain.SetSplatMaterialPropertyBlock(UnityEngine.MaterialPropertyBlock) |
activeTerrain |
UnityEngine.Terrain.activeTerrain |
activeTerrains |
UnityEngine.Terrain.activeTerrains |
allowAutoConnect |
UnityEngine.Terrain.allowAutoConnect |
bakeLightProbesForTrees |
UnityEngine.Terrain.bakeLightProbesForTrees |
basemapDistance |
UnityEngine.Terrain.basemapDistance |
bottomNeighbor |
UnityEngine.Terrain.bottomNeighbor |
castShadows |
UnityEngine.Terrain.castShadows |
collectDetailPatches |
UnityEngine.Terrain.collectDetailPatches |
compressedHolesFormat |
UnityEngine.Terrain.compressedHolesFormat |
compressedHolesTextureFormat |
UnityEngine.Terrain.compressedHolesTextureFormat |
deringLightProbesForTrees |
UnityEngine.Terrain.deringLightProbesForTrees |
detailObjectDensity |
UnityEngine.Terrain.detailObjectDensity |
detailObjectDistance |
UnityEngine.Terrain.detailObjectDistance |
drawHeightmap |
UnityEngine.Terrain.drawHeightmap |
drawInstanced |
UnityEngine.Terrain.drawInstanced |
drawTreesAndFoliage |
UnityEngine.Terrain.drawTreesAndFoliage |
editorRenderFlags |
UnityEngine.Terrain.editorRenderFlags |
groupingID |
UnityEngine.Terrain.groupingID |
heightmapFormat |
UnityEngine.Terrain.heightmapFormat |
heightmapMaximumLOD |
UnityEngine.Terrain.heightmapMaximumLOD |
heightmapPixelError |
UnityEngine.Terrain.heightmapPixelError |
heightmapRenderTextureFormat |
UnityEngine.Terrain.heightmapRenderTextureFormat |
holesFormat |
UnityEngine.Terrain.holesFormat |
holesRenderTextureFormat |
UnityEngine.Terrain.holesRenderTextureFormat |
keepUnusedRenderingResources |
UnityEngine.Terrain.keepUnusedRenderingResources |
leftNeighbor |
UnityEngine.Terrain.leftNeighbor |
legacyShininess |
UnityEngine.Terrain.legacyShininess |
legacySpecular |
UnityEngine.Terrain.legacySpecular |
lightmapIndex |
UnityEngine.Terrain.lightmapIndex |
lightmapScaleOffset |
UnityEngine.Terrain.lightmapScaleOffset |
materialTemplate |
UnityEngine.Terrain.materialTemplate |
materialType |
UnityEngine.Terrain.materialType |
normalmapFormat |
UnityEngine.Terrain.normalmapFormat |
normalmapRenderTextureFormat |
UnityEngine.Terrain.normalmapRenderTextureFormat |
normalmapTexture |
UnityEngine.Terrain.normalmapTexture |
normalmapTextureFormat |
UnityEngine.Terrain.normalmapTextureFormat |
patchBoundsMultiplier |
UnityEngine.Terrain.patchBoundsMultiplier |
preserveTreePrototypeLayers |
UnityEngine.Terrain.preserveTreePrototypeLayers |
realtimeLightmapIndex |
UnityEngine.Terrain.realtimeLightmapIndex |
realtimeLightmapScaleOffset |
UnityEngine.Terrain.realtimeLightmapScaleOffset |
reflectionProbeUsage |
UnityEngine.Terrain.reflectionProbeUsage |
renderingLayerMask |
UnityEngine.Terrain.renderingLayerMask |
rightNeighbor |
UnityEngine.Terrain.rightNeighbor |
shadowCastingMode |
UnityEngine.Terrain.shadowCastingMode |
terrainData |
UnityEngine.Terrain.terrainData |
topNeighbor |
UnityEngine.Terrain.topNeighbor |
treeBillboardDistance |
UnityEngine.Terrain.treeBillboardDistance |
treeCrossFadeLength |
UnityEngine.Terrain.treeCrossFadeLength |
treeDistance |
UnityEngine.Terrain.treeDistance |
treeLODBiasMultiplier |
UnityEngine.Terrain.treeLODBiasMultiplier |
treeMaximumFullLODCount |
UnityEngine.Terrain.treeMaximumFullLODCount |
TerrainCallbacks |
UnityEngine.TerrainCallbacks |
HeightmapChangedCallback |
UnityEngine.TerrainCallbacks.HeightmapChangedCallback |
TextureChangedCallback |
UnityEngine.TerrainCallbacks.TextureChangedCallback |
heightmapChanged |
UnityEngine.TerrainCallbacks.heightmapChanged(UnityEngine.TerrainCallbacks/HeightmapChangedCallback) |
textureChanged |
UnityEngine.TerrainCallbacks.textureChanged(UnityEngine.TerrainCallbacks/TextureChangedCallback) |
TerrainChangedFlags |
UnityEngine.TerrainChangedFlags |
DelayedHeightmapUpdate |
UnityEngine.TerrainChangedFlags.DelayedHeightmapUpdate |
DelayedHolesUpdate |
UnityEngine.TerrainChangedFlags.DelayedHolesUpdate |
FlushEverythingImmediately |
UnityEngine.TerrainChangedFlags.FlushEverythingImmediately |
Heightmap |
UnityEngine.TerrainChangedFlags.Heightmap |
HeightmapResolution |
UnityEngine.TerrainChangedFlags.HeightmapResolution |
Holes |
UnityEngine.TerrainChangedFlags.Holes |
RemoveDirtyDetailsImmediately |
UnityEngine.TerrainChangedFlags.RemoveDirtyDetailsImmediately |
TreeInstances |
UnityEngine.TerrainChangedFlags.TreeInstances |
WillBeDestroyed |
UnityEngine.TerrainChangedFlags.WillBeDestroyed |
TerrainCollider |
UnityEngine.TerrainCollider |
terrainData |
UnityEngine.TerrainCollider.terrainData |
TerrainData |
UnityEngine.TerrainData |
AlphamapTextureName |
UnityEngine.TerrainData.AlphamapTextureName |
ComputeDetailInstanceTransforms |
UnityEngine.TerrainData.ComputeDetailInstanceTransforms(System.Int32,System.Int32,System.Int32,System.Single,UnityEngine.Bounds&) |
CopyActiveRenderTextureToHeightmap |
UnityEngine.TerrainData.CopyActiveRenderTextureToHeightmap(UnityEngine.RectInt,UnityEngine.Vector2Int,UnityEngine.TerrainHeightmapSyncControl) |
CopyActiveRenderTextureToTexture |
UnityEngine.TerrainData.CopyActiveRenderTextureToTexture(System.String,System.Int32,UnityEngine.RectInt,UnityEngine.Vector2Int,System.Boolean) |
DirtyHeightmapRegion |
UnityEngine.TerrainData.DirtyHeightmapRegion(UnityEngine.RectInt,UnityEngine.TerrainHeightmapSyncControl) |
DirtyTextureRegion |
UnityEngine.TerrainData.DirtyTextureRegion(System.String,UnityEngine.RectInt,System.Boolean) |
GetAlphamapTexture |
UnityEngine.TerrainData.GetAlphamapTexture(System.Int32) |
GetAlphamaps |
UnityEngine.TerrainData.GetAlphamaps(System.Int32,System.Int32,System.Int32,System.Int32) |
GetClampedDetailPatches |
UnityEngine.TerrainData.GetClampedDetailPatches(System.Single) |
GetDetailLayer |
UnityEngine.TerrainData.GetDetailLayer(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) |
GetHeight |
UnityEngine.TerrainData.GetHeight(System.Int32,System.Int32) |
GetHeights |
UnityEngine.TerrainData.GetHeights(System.Int32,System.Int32,System.Int32,System.Int32) |
GetHoles |
UnityEngine.TerrainData.GetHoles(System.Int32,System.Int32,System.Int32,System.Int32) |
GetInterpolatedHeight |
UnityEngine.TerrainData.GetInterpolatedHeight(System.Single,System.Single) |
GetInterpolatedHeights |
UnityEngine.TerrainData.GetInterpolatedHeights(System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single) |
GetInterpolatedHeights |
UnityEngine.TerrainData.GetInterpolatedHeights(System.Single[,],System.Int32,System.Int32,System.Single,System.Single,System.Int32,System.Int32,System.Single,System.Single) |
GetInterpolatedNormal |
UnityEngine.TerrainData.GetInterpolatedNormal(System.Single,System.Single) |
GetMaximumHeightError |
UnityEngine.TerrainData.GetMaximumHeightError |
GetPatchMinMaxHeights |
UnityEngine.TerrainData.GetPatchMinMaxHeights |
GetSteepness |
UnityEngine.TerrainData.GetSteepness(System.Single,System.Single) |
GetSupportedLayers |
UnityEngine.TerrainData.GetSupportedLayers(System.Int32,System.Int32,System.Int32,System.Int32) |
GetTreeInstance |
UnityEngine.TerrainData.GetTreeInstance(System.Int32) |
HolesTextureName |
UnityEngine.TerrainData.HolesTextureName |
IsHole |
UnityEngine.TerrainData.IsHole(System.Int32,System.Int32) |
OverrideMaximumHeightError |
UnityEngine.TerrainData.OverrideMaximumHeightError(System.Single[]) |
OverrideMinMaxPatchHeights |
UnityEngine.TerrainData.OverrideMinMaxPatchHeights(UnityEngine.PatchExtents[]) |
RefreshPrototypes |
UnityEngine.TerrainData.RefreshPrototypes |
SetAlphamaps |
UnityEngine.TerrainData.SetAlphamaps(System.Int32,System.Int32,System.Single[,,]) |
SetBaseMapDirty |
UnityEngine.TerrainData.SetBaseMapDirty |
SetDetailLayer |
UnityEngine.TerrainData.SetDetailLayer(System.Int32,System.Int32,System.Int32,System.Int32[,]) |
SetDetailResolution |
UnityEngine.TerrainData.SetDetailResolution(System.Int32,System.Int32) |
SetHeights |
UnityEngine.TerrainData.SetHeights(System.Int32,System.Int32,System.Single[,]) |
SetHeightsDelayLOD |
UnityEngine.TerrainData.SetHeightsDelayLOD(System.Int32,System.Int32,System.Single[,]) |
SetHoles |
UnityEngine.TerrainData.SetHoles(System.Int32,System.Int32,System.Boolean[,]) |
SetHolesDelayLOD |
UnityEngine.TerrainData.SetHolesDelayLOD(System.Int32,System.Int32,System.Boolean[,]) |
SetTerrainLayersRegisterUndo |
UnityEngine.TerrainData.SetTerrainLayersRegisterUndo(UnityEngine.TerrainLayer[],System.String) |
SetTreeInstance |
UnityEngine.TerrainData.SetTreeInstance(System.Int32,UnityEngine.TreeInstance) |
SetTreeInstances |
UnityEngine.TerrainData.SetTreeInstances(UnityEngine.TreeInstance[],System.Boolean) |
SyncHeightmap |
UnityEngine.TerrainData.SyncHeightmap |
SyncTexture |
UnityEngine.TerrainData.SyncTexture(System.String) |
UpdateDirtyRegion |
UnityEngine.TerrainData.UpdateDirtyRegion(System.Int32,System.Int32,System.Int32,System.Int32,System.Boolean) |
alphamapHeight |
UnityEngine.TerrainData.alphamapHeight |
alphamapLayers |
UnityEngine.TerrainData.alphamapLayers |
alphamapResolution |
UnityEngine.TerrainData.alphamapResolution |
alphamapTextureCount |
UnityEngine.TerrainData.alphamapTextureCount |
alphamapTextures |
UnityEngine.TerrainData.alphamapTextures |
alphamapWidth |
UnityEngine.TerrainData.alphamapWidth |
baseMapResolution |
UnityEngine.TerrainData.baseMapResolution |
bounds |
UnityEngine.TerrainData.bounds |
detailHeight |
UnityEngine.TerrainData.detailHeight |
detailPatchCount |
UnityEngine.TerrainData.detailPatchCount |
detailPrototypes |
UnityEngine.TerrainData.detailPrototypes |
detailResolution |
UnityEngine.TerrainData.detailResolution |
detailResolutionPerPatch |
UnityEngine.TerrainData.detailResolutionPerPatch |
detailWidth |
UnityEngine.TerrainData.detailWidth |
enableHolesTextureCompression |
UnityEngine.TerrainData.enableHolesTextureCompression |
heightmapHeight |
UnityEngine.TerrainData.heightmapHeight |
heightmapResolution |
UnityEngine.TerrainData.heightmapResolution |
heightmapScale |
UnityEngine.TerrainData.heightmapScale |
heightmapTexture |
UnityEngine.TerrainData.heightmapTexture |
heightmapWidth |
UnityEngine.TerrainData.heightmapWidth |
holesResolution |
UnityEngine.TerrainData.holesResolution |
holesTexture |
UnityEngine.TerrainData.holesTexture |
size |
UnityEngine.TerrainData.size |
splatPrototypes |
UnityEngine.TerrainData.splatPrototypes |
terrainLayers |
UnityEngine.TerrainData.terrainLayers |
thickness |
UnityEngine.TerrainData.thickness |
treeInstanceCount |
UnityEngine.TerrainData.treeInstanceCount |
treeInstances |
UnityEngine.TerrainData.treeInstances |
treePrototypes |
UnityEngine.TerrainData.treePrototypes |
wavingGrassAmount |
UnityEngine.TerrainData.wavingGrassAmount |
wavingGrassSpeed |
UnityEngine.TerrainData.wavingGrassSpeed |
wavingGrassStrength |
UnityEngine.TerrainData.wavingGrassStrength |
wavingGrassTint |
UnityEngine.TerrainData.wavingGrassTint |
TerrainExtensions |
UnityEngine.TerrainExtensions |
UpdateGIMaterials |
UnityEngine.TerrainExtensions.UpdateGIMaterials(UnityEngine.Terrain) |
UpdateGIMaterials |
UnityEngine.TerrainExtensions.UpdateGIMaterials(UnityEngine.Terrain,System.Int32,System.Int32,System.Int32,System.Int32) |
TerrainHeightmapSyncControl |
UnityEngine.TerrainHeightmapSyncControl |
HeightAndLod |
UnityEngine.TerrainHeightmapSyncControl.HeightAndLod |
HeightOnly |
UnityEngine.TerrainHeightmapSyncControl.HeightOnly |
None |
UnityEngine.TerrainHeightmapSyncControl.None |
TerrainLayer |
UnityEngine.TerrainLayer |
diffuseRemapMax |
UnityEngine.TerrainLayer.diffuseRemapMax |
diffuseRemapMin |
UnityEngine.TerrainLayer.diffuseRemapMin |
diffuseTexture |
UnityEngine.TerrainLayer.diffuseTexture |
maskMapRemapMax |
UnityEngine.TerrainLayer.maskMapRemapMax |
maskMapRemapMin |
UnityEngine.TerrainLayer.maskMapRemapMin |
maskMapTexture |
UnityEngine.TerrainLayer.maskMapTexture |
metallic |
UnityEngine.TerrainLayer.metallic |
normalMapTexture |
UnityEngine.TerrainLayer.normalMapTexture |
normalScale |
UnityEngine.TerrainLayer.normalScale |
smoothness |
UnityEngine.TerrainLayer.smoothness |
specular |
UnityEngine.TerrainLayer.specular |
tileOffset |
UnityEngine.TerrainLayer.tileOffset |
tileSize |
UnityEngine.TerrainLayer.tileSize |
TerrainRenderFlags |
UnityEngine.TerrainRenderFlags |
All |
UnityEngine.TerrainRenderFlags.All |
Details |
UnityEngine.TerrainRenderFlags.Details |
Heightmap |
UnityEngine.TerrainRenderFlags.Heightmap |
Trees |
UnityEngine.TerrainRenderFlags.Trees |
BrushTransform |
UnityEngine.TerrainTools.BrushTransform |
ctor |
UnityEngine.TerrainTools.BrushTransform.#ctor(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2) |
FromBrushUV |
UnityEngine.TerrainTools.BrushTransform.FromBrushUV(UnityEngine.Vector2) |
FromRect |
UnityEngine.TerrainTools.BrushTransform.FromRect(UnityEngine.Rect) |
GetBrushXYBounds |
UnityEngine.TerrainTools.BrushTransform.GetBrushXYBounds |
ToBrushUV |
UnityEngine.TerrainTools.BrushTransform.ToBrushUV(UnityEngine.Vector2) |
brushOrigin |
UnityEngine.TerrainTools.BrushTransform.brushOrigin |
brushU |
UnityEngine.TerrainTools.BrushTransform.brushU |
brushV |
UnityEngine.TerrainTools.BrushTransform.brushV |
targetOrigin |
UnityEngine.TerrainTools.BrushTransform.targetOrigin |
targetX |
UnityEngine.TerrainTools.BrushTransform.targetX |
targetY |
UnityEngine.TerrainTools.BrushTransform.targetY |
PaintContext |
UnityEngine.TerrainTools.PaintContext |
ctor |
UnityEngine.TerrainTools.PaintContext.#ctor(UnityEngine.Terrain,UnityEngine.RectInt,System.Int32,System.Int32,System.Boolean,System.Boolean) |
ApplyDelayedActions |
UnityEngine.TerrainTools.PaintContext.ApplyDelayedActions |
Cleanup |
UnityEngine.TerrainTools.PaintContext.Cleanup(System.Boolean) |
CreateFromBounds |
UnityEngine.TerrainTools.PaintContext.CreateFromBounds(UnityEngine.Terrain,UnityEngine.Rect,System.Int32,System.Int32,System.Int32,System.Boolean,System.Boolean) |
CreateRenderTargets |
UnityEngine.TerrainTools.PaintContext.CreateRenderTargets(UnityEngine.RenderTextureFormat) |
Gather |
UnityEngine.TerrainTools.PaintContext.Gather(System.Func2<UnityEngine.TerrainTools.PaintContext/ITerrainInfo,UnityEngine.Texture>,UnityEngine.Color,UnityEngine.Material,System.Int32,System.Action 1<UnityEngine.TerrainTools.PaintContext/ITerrainInfo>,System.Action`1<UnityEngine.TerrainTools.PaintContext/ITerrainInfo>) |
GatherAlphamap |
UnityEngine.TerrainTools.PaintContext.GatherAlphamap(UnityEngine.TerrainLayer,System.Boolean) |
GatherHeightmap |
UnityEngine.TerrainTools.PaintContext.GatherHeightmap |
GatherHoles |
UnityEngine.TerrainTools.PaintContext.GatherHoles |
GatherNormals |
UnityEngine.TerrainTools.PaintContext.GatherNormals |
GetClippedPixelRectInRenderTexturePixels |
UnityEngine.TerrainTools.PaintContext.GetClippedPixelRectInRenderTexturePixels(System.Int32) |
GetClippedPixelRectInTerrainPixels |
UnityEngine.TerrainTools.PaintContext.GetClippedPixelRectInTerrainPixels(System.Int32) |
GetTerrain |
UnityEngine.TerrainTools.PaintContext.GetTerrain(System.Int32) |
ITerrainInfo |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo |
clippedPCPixels |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo.clippedPCPixels |
clippedTerrainPixels |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo.clippedTerrainPixels |
gatherEnable |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo.gatherEnable |
paddedPCPixels |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo.paddedPCPixels |
paddedTerrainPixels |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo.paddedTerrainPixels |
scatterEnable |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo.scatterEnable |
terrain |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo.terrain |
userData |
UnityEngine.TerrainTools.PaintContext.ITerrainInfo.userData |
Scatter |
UnityEngine.TerrainTools.PaintContext.Scatter(System.Func2<UnityEngine.TerrainTools.PaintContext/ITerrainInfo,UnityEngine.RenderTexture>,UnityEngine.Material,System.Int32,System.Action 1<UnityEngine.TerrainTools.PaintContext/ITerrainInfo>,System.Action`1<UnityEngine.TerrainTools.PaintContext/ITerrainInfo>) |
ScatterAlphamap |
UnityEngine.TerrainTools.PaintContext.ScatterAlphamap(System.String) |
ScatterHeightmap |
UnityEngine.TerrainTools.PaintContext.ScatterHeightmap(System.String) |
ScatterHoles |
UnityEngine.TerrainTools.PaintContext.ScatterHoles(System.String) |
destinationRenderTexture |
UnityEngine.TerrainTools.PaintContext.destinationRenderTexture |
heightWorldSpaceMin |
UnityEngine.TerrainTools.PaintContext.heightWorldSpaceMin |
heightWorldSpaceSize |
UnityEngine.TerrainTools.PaintContext.heightWorldSpaceSize |
kNormalizedHeightScale |
UnityEngine.TerrainTools.PaintContext.kNormalizedHeightScale |
oldRenderTexture |
UnityEngine.TerrainTools.PaintContext.oldRenderTexture |
originTerrain |
UnityEngine.TerrainTools.PaintContext.originTerrain |
pixelRect |
UnityEngine.TerrainTools.PaintContext.pixelRect |
pixelSize |
UnityEngine.TerrainTools.PaintContext.pixelSize |
sourceRenderTexture |
UnityEngine.TerrainTools.PaintContext.sourceRenderTexture |
targetTextureHeight |
UnityEngine.TerrainTools.PaintContext.targetTextureHeight |
targetTextureWidth |
UnityEngine.TerrainTools.PaintContext.targetTextureWidth |
terrainCount |
UnityEngine.TerrainTools.PaintContext.terrainCount |
TerrainBuiltinPaintMaterialPasses |
UnityEngine.TerrainTools.TerrainBuiltinPaintMaterialPasses |
PaintHoles |
UnityEngine.TerrainTools.TerrainBuiltinPaintMaterialPasses.PaintHoles |
PaintTexture |
UnityEngine.TerrainTools.TerrainBuiltinPaintMaterialPasses.PaintTexture |
RaiseLowerHeight |
UnityEngine.TerrainTools.TerrainBuiltinPaintMaterialPasses.RaiseLowerHeight |
SetHeights |
UnityEngine.TerrainTools.TerrainBuiltinPaintMaterialPasses.SetHeights |
SmoothHeights |
UnityEngine.TerrainTools.TerrainBuiltinPaintMaterialPasses.SmoothHeights |
StampHeight |
UnityEngine.TerrainTools.TerrainBuiltinPaintMaterialPasses.StampHeight |
TerrainPaintUtility |
UnityEngine.TerrainTools.TerrainPaintUtility |
BeginPaintHeightmap |
UnityEngine.TerrainTools.TerrainPaintUtility.BeginPaintHeightmap(UnityEngine.Terrain,UnityEngine.Rect,System.Int32,System.Boolean) |
BeginPaintHoles |
UnityEngine.TerrainTools.TerrainPaintUtility.BeginPaintHoles(UnityEngine.Terrain,UnityEngine.Rect,System.Int32,System.Boolean) |
BeginPaintTexture |
UnityEngine.TerrainTools.TerrainPaintUtility.BeginPaintTexture(UnityEngine.Terrain,UnityEngine.Rect,UnityEngine.TerrainLayer,System.Int32,System.Boolean) |
BuildTransformPaintContextUVToPaintContextUV |
UnityEngine.TerrainTools.TerrainPaintUtility.BuildTransformPaintContextUVToPaintContextUV(UnityEngine.TerrainTools.PaintContext,UnityEngine.TerrainTools.PaintContext,UnityEngine.Vector4&) |
CalculateBrushTransform |
UnityEngine.TerrainTools.TerrainPaintUtility.CalculateBrushTransform(UnityEngine.Terrain,UnityEngine.Vector2,System.Single,System.Single) |
CollectNormals |
UnityEngine.TerrainTools.TerrainPaintUtility.CollectNormals(UnityEngine.Terrain,UnityEngine.Rect,System.Int32,System.Boolean) |
EndPaintHeightmap |
UnityEngine.TerrainTools.TerrainPaintUtility.EndPaintHeightmap(UnityEngine.TerrainTools.PaintContext,System.String) |
EndPaintHoles |
UnityEngine.TerrainTools.TerrainPaintUtility.EndPaintHoles(UnityEngine.TerrainTools.PaintContext,System.String) |
EndPaintTexture |
UnityEngine.TerrainTools.TerrainPaintUtility.EndPaintTexture(UnityEngine.TerrainTools.PaintContext,System.String) |
FindTerrainLayerIndex |
UnityEngine.TerrainTools.TerrainPaintUtility.FindTerrainLayerIndex(UnityEngine.Terrain,UnityEngine.TerrainLayer) |
GetBlitMaterial |
UnityEngine.TerrainTools.TerrainPaintUtility.GetBlitMaterial |
GetBrushWorldSizeLimits |
UnityEngine.TerrainTools.TerrainPaintUtility.GetBrushWorldSizeLimits(System.Single&,System.Single&,System.Single,System.Int32,System.Int32,System.Int32) |
GetBuiltinPaintMaterial |
UnityEngine.TerrainTools.TerrainPaintUtility.GetBuiltinPaintMaterial |
GetCopyTerrainLayerMaterial |
UnityEngine.TerrainTools.TerrainPaintUtility.GetCopyTerrainLayerMaterial |
GetHeightBlitMaterial |
UnityEngine.TerrainTools.TerrainPaintUtility.GetHeightBlitMaterial |
GetTerrainAlphaMapChecked |
UnityEngine.TerrainTools.TerrainPaintUtility.GetTerrainAlphaMapChecked(UnityEngine.Terrain,System.Int32) |
ReleaseContextResources |
UnityEngine.TerrainTools.TerrainPaintUtility.ReleaseContextResources(UnityEngine.TerrainTools.PaintContext) |
SetupTerrainToolMaterialProperties |
UnityEngine.TerrainTools.TerrainPaintUtility.SetupTerrainToolMaterialProperties(UnityEngine.TerrainTools.PaintContext,UnityEngine.TerrainTools.BrushTransform&,UnityEngine.Material) |
TerrainMap |
UnityEngine.TerrainUtils.TerrainMap |
CreateFromConnectedNeighbors |
UnityEngine.TerrainUtils.TerrainMap.CreateFromConnectedNeighbors |
CreateFromPlacement |
UnityEngine.TerrainUtils.TerrainMap.CreateFromPlacement |
CreateFromPlacement |
UnityEngine.TerrainUtils.TerrainMap.CreateFromPlacement |
GetTerrain |
UnityEngine.TerrainUtils.TerrainMap.GetTerrain(System.Int32,System.Int32) |
terrainTiles |
UnityEngine.TerrainUtils.TerrainMap.terrainTiles |
TerrainTileCoord |
UnityEngine.TerrainUtils.TerrainTileCoord |
tileX |
UnityEngine.TerrainUtils.TerrainTileCoord.tileX |
tileZ |
UnityEngine.TerrainUtils.TerrainTileCoord.tileZ |
TerrainUtility |
UnityEngine.TerrainUtils.TerrainUtility |
AutoConnect |
UnityEngine.TerrainUtils.TerrainUtility.AutoConnect |
Coverage |
UnityEngine.TestTools.Coverage |
GetSequencePointsFor |
UnityEngine.TestTools.Coverage.GetSequencePointsFor(System.Reflection.MethodBase) |
GetStatsFor |
UnityEngine.TestTools.Coverage.GetStatsFor(System.Reflection.MethodBase) |
GetStatsFor |
UnityEngine.TestTools.Coverage.GetStatsFor(System.Reflection.MethodBase[]) |
GetStatsFor |
UnityEngine.TestTools.Coverage.GetStatsFor(System.Type) |
GetStatsForAllCoveredMethods |
UnityEngine.TestTools.Coverage.GetStatsForAllCoveredMethods |
ResetAll |
UnityEngine.TestTools.Coverage.ResetAll |
ResetFor |
UnityEngine.TestTools.Coverage.ResetFor(System.Reflection.MethodBase) |
enabled |
UnityEngine.TestTools.Coverage.enabled |
CoveredMethodStats |
UnityEngine.TestTools.CoveredMethodStats |
method |
UnityEngine.TestTools.CoveredMethodStats.method |
totalSequencePoints |
UnityEngine.TestTools.CoveredMethodStats.totalSequencePoints |
uncoveredSequencePoints |
UnityEngine.TestTools.CoveredMethodStats.uncoveredSequencePoints |
CoveredSequencePoint |
UnityEngine.TestTools.CoveredSequencePoint |
column |
UnityEngine.TestTools.CoveredSequencePoint.column |
filename |
UnityEngine.TestTools.CoveredSequencePoint.filename |
hitCount |
UnityEngine.TestTools.CoveredSequencePoint.hitCount |
ilOffset |
UnityEngine.TestTools.CoveredSequencePoint.ilOffset |
line |
UnityEngine.TestTools.CoveredSequencePoint.line |
method |
UnityEngine.TestTools.CoveredSequencePoint.method |
ExcludeFromCoverageAttribute |
UnityEngine.TestTools.ExcludeFromCoverageAttribute |
TextAlignment |
UnityEngine.TextAlignment |
Center |
UnityEngine.TextAlignment.Center |
Left |
UnityEngine.TextAlignment.Left |
Right |
UnityEngine.TextAlignment.Right |
TextAnchor |
UnityEngine.TextAnchor |
LowerCenter |
UnityEngine.TextAnchor.LowerCenter |
LowerLeft |
UnityEngine.TextAnchor.LowerLeft |
LowerRight |
UnityEngine.TextAnchor.LowerRight |
MiddleCenter |
UnityEngine.TextAnchor.MiddleCenter |
MiddleLeft |
UnityEngine.TextAnchor.MiddleLeft |
MiddleRight |
UnityEngine.TextAnchor.MiddleRight |
UpperCenter |
UnityEngine.TextAnchor.UpperCenter |
UpperLeft |
UnityEngine.TextAnchor.UpperLeft |
UpperRight |
UnityEngine.TextAnchor.UpperRight |
TextAreaAttribute |
UnityEngine.TextAreaAttribute |
ctor |
UnityEngine.TextAreaAttribute.#ctor |
ctor |
UnityEngine.TextAreaAttribute.#ctor(System.Int32,System.Int32) |
maxLines |
UnityEngine.TextAreaAttribute.maxLines |
minLines |
UnityEngine.TextAreaAttribute.minLines |
TextAsset |
UnityEngine.TextAsset |
ctor |
UnityEngine.TextAsset.#ctor(System.String) |
GetData |
UnityEngine.TextAsset.GetData |
ToString |
UnityEngine.TextAsset.ToString |
bytes |
UnityEngine.TextAsset.bytes |
dataSize |
UnityEngine.TextAsset.dataSize |
text |
UnityEngine.TextAsset.text |
TextClipping |
UnityEngine.TextClipping |
Clip |
UnityEngine.TextClipping.Clip |
Overflow |
UnityEngine.TextClipping.Overflow |
FaceInfo |
UnityEngine.TextCore.FaceInfo |
Compare |
UnityEngine.TextCore.FaceInfo.Compare(UnityEngine.TextCore.FaceInfo) |
ascentLine |
UnityEngine.TextCore.FaceInfo.ascentLine |
baseline |
UnityEngine.TextCore.FaceInfo.baseline |
capLine |
UnityEngine.TextCore.FaceInfo.capLine |
descentLine |
UnityEngine.TextCore.FaceInfo.descentLine |
familyName |
UnityEngine.TextCore.FaceInfo.familyName |
lineHeight |
UnityEngine.TextCore.FaceInfo.lineHeight |
meanLine |
UnityEngine.TextCore.FaceInfo.meanLine |
pointSize |
UnityEngine.TextCore.FaceInfo.pointSize |
scale |
UnityEngine.TextCore.FaceInfo.scale |
strikethroughOffset |
UnityEngine.TextCore.FaceInfo.strikethroughOffset |
strikethroughThickness |
UnityEngine.TextCore.FaceInfo.strikethroughThickness |
styleName |
UnityEngine.TextCore.FaceInfo.styleName |
subscriptOffset |
UnityEngine.TextCore.FaceInfo.subscriptOffset |
subscriptSize |
UnityEngine.TextCore.FaceInfo.subscriptSize |
superscriptOffset |
UnityEngine.TextCore.FaceInfo.superscriptOffset |
superscriptSize |
UnityEngine.TextCore.FaceInfo.superscriptSize |
tabWidth |
UnityEngine.TextCore.FaceInfo.tabWidth |
underlineOffset |
UnityEngine.TextCore.FaceInfo.underlineOffset |
underlineThickness |
UnityEngine.TextCore.FaceInfo.underlineThickness |
Glyph |
UnityEngine.TextCore.Glyph |
ctor |
UnityEngine.TextCore.Glyph.#ctor |
ctor |
UnityEngine.TextCore.Glyph.#ctor(System.UInt32,UnityEngine.TextCore.GlyphMetrics,UnityEngine.TextCore.GlyphRect) |
ctor |
UnityEngine.TextCore.Glyph.#ctor(System.UInt32,UnityEngine.TextCore.GlyphMetrics,UnityEngine.TextCore.GlyphRect,System.Single,System.Int32) |
ctor |
UnityEngine.TextCore.Glyph.#ctor(UnityEngine.TextCore.Glyph) |
Compare |
UnityEngine.TextCore.Glyph.Compare(UnityEngine.TextCore.Glyph) |
atlasIndex |
UnityEngine.TextCore.Glyph.atlasIndex |
glyphRect |
UnityEngine.TextCore.Glyph.glyphRect |
index |
UnityEngine.TextCore.Glyph.index |
metrics |
UnityEngine.TextCore.Glyph.metrics |
scale |
UnityEngine.TextCore.Glyph.scale |
GlyphMetrics |
UnityEngine.TextCore.GlyphMetrics |
ctor |
UnityEngine.TextCore.GlyphMetrics.#ctor(System.Single,System.Single,System.Single,System.Single,System.Single) |
height |
UnityEngine.TextCore.GlyphMetrics.height |
horizontalAdvance |
UnityEngine.TextCore.GlyphMetrics.horizontalAdvance |
horizontalBearingX |
UnityEngine.TextCore.GlyphMetrics.horizontalBearingX |
horizontalBearingY |
UnityEngine.TextCore.GlyphMetrics.horizontalBearingY |
width |
UnityEngine.TextCore.GlyphMetrics.width |
GlyphRect |
UnityEngine.TextCore.GlyphRect |
ctor |
UnityEngine.TextCore.GlyphRect.#ctor(System.Int32,System.Int32,System.Int32,System.Int32) |
ctor |
UnityEngine.TextCore.GlyphRect.#ctor(UnityEngine.Rect) |
height |
UnityEngine.TextCore.GlyphRect.height |
width |
UnityEngine.TextCore.GlyphRect.width |
x |
UnityEngine.TextCore.GlyphRect.x |
y |
UnityEngine.TextCore.GlyphRect.y |
zero |
UnityEngine.TextCore.GlyphRect.zero |
FontEngine |
UnityEngine.TextCore.LowLevel.FontEngine |
DestroyFontEngine |
UnityEngine.TextCore.LowLevel.FontEngine.DestroyFontEngine |
GetFaceInfo |
UnityEngine.TextCore.LowLevel.FontEngine.GetFaceInfo |
GetFontFaces |
UnityEngine.TextCore.LowLevel.FontEngine.GetFontFaces |
GetSystemFontNames |
UnityEngine.TextCore.LowLevel.FontEngine.GetSystemFontNames |
InitializeFontEngine |
UnityEngine.TextCore.LowLevel.FontEngine.InitializeFontEngine |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(System.Byte[]) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(System.Byte[],System.Int32) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(System.Byte[],System.Int32,System.Int32) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(System.String) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(System.String,System.Int32) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(System.String,System.Int32,System.Int32) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(System.String,System.String) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(System.String,System.String,System.Int32) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(UnityEngine.Font) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(UnityEngine.Font,System.Int32) |
LoadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.LoadFontFace(UnityEngine.Font,System.Int32,System.Int32) |
SetFaceSize |
UnityEngine.TextCore.LowLevel.FontEngine.SetFaceSize(System.Int32) |
TryGetGlyphIndex |
UnityEngine.TextCore.LowLevel.FontEngine.TryGetGlyphIndex(System.UInt32,System.UInt32&) |
TryGetGlyphWithIndexValue |
UnityEngine.TextCore.LowLevel.FontEngine.TryGetGlyphWithIndexValue(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.Glyph&) |
TryGetGlyphWithUnicodeValue |
UnityEngine.TextCore.LowLevel.FontEngine.TryGetGlyphWithUnicodeValue(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphLoadFlags,UnityEngine.TextCore.Glyph&) |
UnloadAllFontFaces |
UnityEngine.TextCore.LowLevel.FontEngine.UnloadAllFontFaces |
UnloadFontFace |
UnityEngine.TextCore.LowLevel.FontEngine.UnloadFontFace |
FontEngineError |
UnityEngine.TextCore.LowLevel.FontEngineError |
Atlas_Generation_Cancelled |
UnityEngine.TextCore.LowLevel.FontEngineError.Atlas_Generation_Cancelled |
Invalid_Character_Code |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_Character_Code |
Invalid_Face |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_Face |
Invalid_File |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_File |
Invalid_File_Format |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_File_Format |
Invalid_File_Path |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_File_Path |
Invalid_File_Structure |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_File_Structure |
Invalid_Glyph_Index |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_Glyph_Index |
Invalid_Library |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_Library |
Invalid_Library_or_Face |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_Library_or_Face |
Invalid_Pixel_Size |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_Pixel_Size |
Invalid_Table |
UnityEngine.TextCore.LowLevel.FontEngineError.Invalid_Table |
Success |
UnityEngine.TextCore.LowLevel.FontEngineError.Success |
GlyphAdjustmentRecord |
UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord |
ctor |
UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord.#ctor(System.UInt32,UnityEngine.TextCore.LowLevel.GlyphValueRecord) |
glyphIndex |
UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord.glyphIndex |
glyphValueRecord |
UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord.glyphValueRecord |
GlyphLoadFlags |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags |
LOAD_BITMAP_METRICS_ONLY |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_BITMAP_METRICS_ONLY |
LOAD_COMPUTE_METRICS |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_COMPUTE_METRICS |
LOAD_DEFAULT |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_DEFAULT |
LOAD_FORCE_AUTOHINT |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_FORCE_AUTOHINT |
LOAD_MONOCHROME |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_MONOCHROME |
LOAD_NO_AUTOHINT |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_NO_AUTOHINT |
LOAD_NO_BITMAP |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_NO_BITMAP |
LOAD_NO_HINTING |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_NO_HINTING |
LOAD_NO_SCALE |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_NO_SCALE |
LOAD_RENDER |
UnityEngine.TextCore.LowLevel.GlyphLoadFlags.LOAD_RENDER |
GlyphPackingMode |
UnityEngine.TextCore.LowLevel.GlyphPackingMode |
BestAreaFit |
UnityEngine.TextCore.LowLevel.GlyphPackingMode.BestAreaFit |
BestLongSideFit |
UnityEngine.TextCore.LowLevel.GlyphPackingMode.BestLongSideFit |
BestShortSideFit |
UnityEngine.TextCore.LowLevel.GlyphPackingMode.BestShortSideFit |
BottomLeftRule |
UnityEngine.TextCore.LowLevel.GlyphPackingMode.BottomLeftRule |
ContactPointRule |
UnityEngine.TextCore.LowLevel.GlyphPackingMode.ContactPointRule |
GlyphPairAdjustmentRecord |
UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord |
ctor |
UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord.#ctor(UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord,UnityEngine.TextCore.LowLevel.GlyphAdjustmentRecord) |
firstAdjustmentRecord |
UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord.firstAdjustmentRecord |
secondAdjustmentRecord |
UnityEngine.TextCore.LowLevel.GlyphPairAdjustmentRecord.secondAdjustmentRecord |
GlyphRenderMode |
UnityEngine.TextCore.LowLevel.GlyphRenderMode |
RASTER |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.RASTER |
RASTER_HINTED |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.RASTER_HINTED |
SDF |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.SDF |
SDF16 |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.SDF16 |
SDF32 |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.SDF32 |
SDF8 |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.SDF8 |
SDFAA |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.SDFAA |
SDFAA_HINTED |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.SDFAA_HINTED |
SMOOTH |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.SMOOTH |
SMOOTH_HINTED |
UnityEngine.TextCore.LowLevel.GlyphRenderMode.SMOOTH_HINTED |
GlyphValueRecord |
UnityEngine.TextCore.LowLevel.GlyphValueRecord |
ctor |
UnityEngine.TextCore.LowLevel.GlyphValueRecord.#ctor(System.Single,System.Single,System.Single,System.Single) |
xAdvance |
UnityEngine.TextCore.LowLevel.GlyphValueRecord.xAdvance |
xPlacement |
UnityEngine.TextCore.LowLevel.GlyphValueRecord.xPlacement |
yAdvance |
UnityEngine.TextCore.LowLevel.GlyphValueRecord.yAdvance |
yPlacement |
UnityEngine.TextCore.LowLevel.GlyphValueRecord.yPlacement |
TextGenerationSettings |
UnityEngine.TextGenerationSettings |
alignByGeometry |
UnityEngine.TextGenerationSettings.alignByGeometry |
color |
UnityEngine.TextGenerationSettings.color |
font |
UnityEngine.TextGenerationSettings.font |
fontSize |
UnityEngine.TextGenerationSettings.fontSize |
fontStyle |
UnityEngine.TextGenerationSettings.fontStyle |
generateOutOfBounds |
UnityEngine.TextGenerationSettings.generateOutOfBounds |
generationExtents |
UnityEngine.TextGenerationSettings.generationExtents |
horizontalOverflow |
UnityEngine.TextGenerationSettings.horizontalOverflow |
lineSpacing |
UnityEngine.TextGenerationSettings.lineSpacing |
pivot |
UnityEngine.TextGenerationSettings.pivot |
resizeTextForBestFit |
UnityEngine.TextGenerationSettings.resizeTextForBestFit |
resizeTextMaxSize |
UnityEngine.TextGenerationSettings.resizeTextMaxSize |
resizeTextMinSize |
UnityEngine.TextGenerationSettings.resizeTextMinSize |
richText |
UnityEngine.TextGenerationSettings.richText |
scaleFactor |
UnityEngine.TextGenerationSettings.scaleFactor |
textAnchor |
UnityEngine.TextGenerationSettings.textAnchor |
updateBounds |
UnityEngine.TextGenerationSettings.updateBounds |
verticalOverflow |
UnityEngine.TextGenerationSettings.verticalOverflow |
TextGenerator |
UnityEngine.TextGenerator |
ctor |
UnityEngine.TextGenerator.#ctor |
ctor |
UnityEngine.TextGenerator.#ctor(System.Int32) |
GetCharacters |
UnityEngine.TextGenerator.GetCharacters(System.Collections.Generic.List`1<UnityEngine.UICharInfo>) |
GetCharactersArray |
UnityEngine.TextGenerator.GetCharactersArray |
GetLines |
UnityEngine.TextGenerator.GetLines(System.Collections.Generic.List`1<UnityEngine.UILineInfo>) |
GetLinesArray |
UnityEngine.TextGenerator.GetLinesArray |
GetPreferredHeight |
UnityEngine.TextGenerator.GetPreferredHeight(System.String,UnityEngine.TextGenerationSettings) |
GetPreferredWidth |
UnityEngine.TextGenerator.GetPreferredWidth(System.String,UnityEngine.TextGenerationSettings) |
GetVertices |
UnityEngine.TextGenerator.GetVertices(System.Collections.Generic.List`1<UnityEngine.UIVertex>) |
GetVerticesArray |
UnityEngine.TextGenerator.GetVerticesArray |
Invalidate |
UnityEngine.TextGenerator.Invalidate |
Populate |
UnityEngine.TextGenerator.Populate(System.String,UnityEngine.TextGenerationSettings) |
PopulateWithErrors |
UnityEngine.TextGenerator.PopulateWithErrors(System.String,UnityEngine.TextGenerationSettings,UnityEngine.GameObject) |
characterCount |
UnityEngine.TextGenerator.characterCount |
characterCountVisible |
UnityEngine.TextGenerator.characterCountVisible |
characters |
UnityEngine.TextGenerator.characters |
fontSizeUsedForBestFit |
UnityEngine.TextGenerator.fontSizeUsedForBestFit |
lineCount |
UnityEngine.TextGenerator.lineCount |
lines |
UnityEngine.TextGenerator.lines |
rectExtents |
UnityEngine.TextGenerator.rectExtents |
vertexCount |
UnityEngine.TextGenerator.vertexCount |
verts |
UnityEngine.TextGenerator.verts |
TextMesh |
UnityEngine.TextMesh |
alignment |
UnityEngine.TextMesh.alignment |
anchor |
UnityEngine.TextMesh.anchor |
characterSize |
UnityEngine.TextMesh.characterSize |
color |
UnityEngine.TextMesh.color |
font |
UnityEngine.TextMesh.font |
fontSize |
UnityEngine.TextMesh.fontSize |
fontStyle |
UnityEngine.TextMesh.fontStyle |
lineSpacing |
UnityEngine.TextMesh.lineSpacing |
offsetZ |
UnityEngine.TextMesh.offsetZ |
richText |
UnityEngine.TextMesh.richText |
tabSize |
UnityEngine.TextMesh.tabSize |
text |
UnityEngine.TextMesh.text |
Texture |
UnityEngine.Texture |
GenerateAllMips |
UnityEngine.Texture.GenerateAllMips |
GetNativeTexturePtr |
UnityEngine.Texture.GetNativeTexturePtr |
IncrementUpdateCount |
UnityEngine.Texture.IncrementUpdateCount |
SetGlobalAnisotropicFilteringLimits |
UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits(System.Int32,System.Int32) |
SetStreamingTextureMaterialDebugProperties |
UnityEngine.Texture.SetStreamingTextureMaterialDebugProperties |
allowThreadedTextureCreation |
UnityEngine.Texture.allowThreadedTextureCreation |
anisoLevel |
UnityEngine.Texture.anisoLevel |
currentTextureMemory |
UnityEngine.Texture.currentTextureMemory |
desiredTextureMemory |
UnityEngine.Texture.desiredTextureMemory |
dimension |
UnityEngine.Texture.dimension |
filterMode |
UnityEngine.Texture.filterMode |
graphicsFormat |
UnityEngine.Texture.graphicsFormat |
height |
UnityEngine.Texture.height |
imageContentsHash |
UnityEngine.Texture.imageContentsHash |
isReadable |
UnityEngine.Texture.isReadable |
mipMapBias |
UnityEngine.Texture.mipMapBias |
mipmapCount |
UnityEngine.Texture.mipmapCount |
nonStreamingTextureCount |
UnityEngine.Texture.nonStreamingTextureCount |
nonStreamingTextureMemory |
UnityEngine.Texture.nonStreamingTextureMemory |
streamingMipmapUploadCount |
UnityEngine.Texture.streamingMipmapUploadCount |
streamingRendererCount |
UnityEngine.Texture.streamingRendererCount |
streamingTextureCount |
UnityEngine.Texture.streamingTextureCount |
streamingTextureDiscardUnusedMips |
UnityEngine.Texture.streamingTextureDiscardUnusedMips |
streamingTextureForceLoadAll |
UnityEngine.Texture.streamingTextureForceLoadAll |
streamingTextureLoadingCount |
UnityEngine.Texture.streamingTextureLoadingCount |
streamingTexturePendingLoadCount |
UnityEngine.Texture.streamingTexturePendingLoadCount |
targetTextureMemory |
UnityEngine.Texture.targetTextureMemory |
totalTextureMemory |
UnityEngine.Texture.totalTextureMemory |
updateCount |
UnityEngine.Texture.updateCount |
width |
UnityEngine.Texture.width |
wrapMode |
UnityEngine.Texture.wrapMode |
wrapModeU |
UnityEngine.Texture.wrapModeU |
wrapModeV |
UnityEngine.Texture.wrapModeV |
wrapModeW |
UnityEngine.Texture.wrapModeW |
Texture2D |
UnityEngine.Texture2D |
ctor |
UnityEngine.Texture2D.#ctor(System.Int32,System.Int32) |
ctor |
UnityEngine.Texture2D.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) |
ctor |
UnityEngine.Texture2D.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean) |
ctor |
UnityEngine.Texture2D.#ctor(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32,System.Boolean) |
Apply |
UnityEngine.Texture2D.Apply(System.Boolean,System.Boolean) |
ClearMinimumMipmapLevel |
UnityEngine.Texture2D.ClearMinimumMipmapLevel |
ClearRequestedMipmapLevel |
UnityEngine.Texture2D.ClearRequestedMipmapLevel |
Compress |
UnityEngine.Texture2D.Compress(System.Boolean) |
CreateExternalTexture |
UnityEngine.Texture2D.CreateExternalTexture(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean,System.IntPtr) |
EXRFlags |
UnityEngine.Texture2D.EXRFlags |
CompressPIZ |
UnityEngine.Texture2D.EXRFlags.CompressPIZ |
CompressRLE |
UnityEngine.Texture2D.EXRFlags.CompressRLE |
CompressZIP |
UnityEngine.Texture2D.EXRFlags.CompressZIP |
None |
UnityEngine.Texture2D.EXRFlags.None |
OutputAsFloat |
UnityEngine.Texture2D.EXRFlags.OutputAsFloat |
GenerateAtlas |
UnityEngine.Texture2D.GenerateAtlas(UnityEngine.Vector2[],System.Int32,System.Int32,System.Collections.Generic.List`1<UnityEngine.Rect>) |
GetPixel |
UnityEngine.Texture2D.GetPixel(System.Int32,System.Int32) |
GetPixel |
UnityEngine.Texture2D.GetPixel(System.Int32,System.Int32,System.Int32) |
GetPixelBilinear |
UnityEngine.Texture2D.GetPixelBilinear(System.Single,System.Single) |
GetPixelBilinear |
UnityEngine.Texture2D.GetPixelBilinear(System.Single,System.Single,System.Int32) |
GetPixelData |
UnityEngine.Texture2D.GetPixelData(System.Int32) |
GetPixels |
UnityEngine.Texture2D.GetPixels() |
GetPixels |
UnityEngine.Texture2D.GetPixels(System.Int32) |
GetPixels |
UnityEngine.Texture2D.GetPixels(System.Int32,System.Int32,System.Int32,System.Int32) |
GetPixels |
UnityEngine.Texture2D.GetPixels(System.Int32,System.Int32,System.Int32,System.Int32,System.Int32) |
GetPixels32 |
UnityEngine.Texture2D.GetPixels32() |
GetPixels32 |
UnityEngine.Texture2D.GetPixels32(System.Int32) |
GetRawTextureData |
UnityEngine.Texture2D.GetRawTextureData |
GetRawTextureData |
UnityEngine.Texture2D.GetRawTextureData |
IsRequestedMipmapLevelLoaded |
UnityEngine.Texture2D.IsRequestedMipmapLevelLoaded |
LoadRawTextureData |
UnityEngine.Texture2D.LoadRawTextureData(System.Byte[]) |
LoadRawTextureData |
UnityEngine.Texture2D.LoadRawTextureData(System.IntPtr,System.Int32) |
LoadRawTextureData |
UnityEngine.Texture2D.LoadRawTextureData(Unity.Collections.NativeArray`1) |
PackTextures |
UnityEngine.Texture2D.PackTextures(UnityEngine.Texture2D[],System.Int32,System.Int32,System.Boolean) |
ReadPixels |
UnityEngine.Texture2D.ReadPixels(UnityEngine.Rect,System.Int32,System.Int32,System.Boolean) |
Reinitialize |
UnityEngine.Texture2D.Reinitialize(System.Int32,System.Int32) |
Reinitialize |
UnityEngine.Texture2D.Reinitialize(System.Int32,System.Int32,UnityEngine.Experimental.Rendering.GraphicsFormat,System.Boolean) |
Reinitialize |
UnityEngine.Texture2D.Reinitialize(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) |
Resize |
UnityEngine.Texture2D.Resize(System.Int32,System.Int32) |
Resize |
UnityEngine.Texture2D.Resize(System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) |
SetPixel |
UnityEngine.Texture2D.SetPixel(System.Int32,System.Int32,UnityEngine.Color) |
SetPixel |
UnityEngine.Texture2D.SetPixel(System.Int32,System.Int32,UnityEngine.Color,System.Int32) |
SetPixelData |
UnityEngine.Texture2D.SetPixelData(T[],System.Int32,System.Int32) |
SetPixelData |
UnityEngine.Texture2D.SetPixelData(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
SetPixels |
UnityEngine.Texture2D.SetPixels(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color[],System.Int32) |
SetPixels |
UnityEngine.Texture2D.SetPixels(UnityEngine.Color[],System.Int32) |
SetPixels32 |
UnityEngine.Texture2D.SetPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[]) |
SetPixels32 |
UnityEngine.Texture2D.SetPixels32(System.Int32,System.Int32,System.Int32,System.Int32,UnityEngine.Color32[],System.Int32) |
SetPixels32 |
UnityEngine.Texture2D.SetPixels32(UnityEngine.Color32[]) |
SetPixels32 |
UnityEngine.Texture2D.SetPixels32(UnityEngine.Color32[],System.Int32) |
UpdateExternalTexture |
UnityEngine.Texture2D.UpdateExternalTexture(System.IntPtr) |
alphaIsTransparency |
UnityEngine.Texture2D.alphaIsTransparency |
blackTexture |
UnityEngine.Texture2D.blackTexture |
calculatedMipmapLevel |
UnityEngine.Texture2D.calculatedMipmapLevel |
desiredMipmapLevel |
UnityEngine.Texture2D.desiredMipmapLevel |
format |
UnityEngine.Texture2D.format |
grayTexture |
UnityEngine.Texture2D.grayTexture |
linearGrayTexture |
UnityEngine.Texture2D.linearGrayTexture |
loadedMipmapLevel |
UnityEngine.Texture2D.loadedMipmapLevel |
loadingMipmapLevel |
UnityEngine.Texture2D.loadingMipmapLevel |
minimumMipmapLevel |
UnityEngine.Texture2D.minimumMipmapLevel |
normalTexture |
UnityEngine.Texture2D.normalTexture |
redTexture |
UnityEngine.Texture2D.redTexture |
requestedMipmapLevel |
UnityEngine.Texture2D.requestedMipmapLevel |
streamingMipmaps |
UnityEngine.Texture2D.streamingMipmaps |
streamingMipmapsPriority |
UnityEngine.Texture2D.streamingMipmapsPriority |
vtOnly |
UnityEngine.Texture2D.vtOnly |
whiteTexture |
UnityEngine.Texture2D.whiteTexture |
Texture2DArray |
UnityEngine.Texture2DArray |
ctor |
UnityEngine.Texture2DArray.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) |
ctor |
UnityEngine.Texture2DArray.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.Boolean) |
ctor |
UnityEngine.Texture2DArray.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32,System.Boolean) |
Apply |
UnityEngine.Texture2DArray.Apply(System.Boolean,System.Boolean) |
GetPixelData |
UnityEngine.Texture2DArray.GetPixelData(System.Int32,System.Int32) |
GetPixels |
UnityEngine.Texture2DArray.GetPixels(System.Int32) |
GetPixels |
UnityEngine.Texture2DArray.GetPixels(System.Int32,System.Int32) |
GetPixels32 |
UnityEngine.Texture2DArray.GetPixels32(System.Int32) |
GetPixels32 |
UnityEngine.Texture2DArray.GetPixels32(System.Int32,System.Int32) |
SetPixelData |
UnityEngine.Texture2DArray.SetPixelData(T[],System.Int32,System.Int32,System.Int32) |
SetPixelData |
UnityEngine.Texture2DArray.SetPixelData(Unity.Collections.NativeArray`1,System.Int32,System.Int32,System.Int32) |
SetPixels |
UnityEngine.Texture2DArray.SetPixels(UnityEngine.Color[],System.Int32) |
SetPixels |
UnityEngine.Texture2DArray.SetPixels(UnityEngine.Color[],System.Int32,System.Int32) |
SetPixels32 |
UnityEngine.Texture2DArray.SetPixels32(UnityEngine.Color32[],System.Int32) |
SetPixels32 |
UnityEngine.Texture2DArray.SetPixels32(UnityEngine.Color32[],System.Int32,System.Int32) |
allSlices |
UnityEngine.Texture2DArray.allSlices |
depth |
UnityEngine.Texture2DArray.depth |
format |
UnityEngine.Texture2DArray.format |
Texture3D |
UnityEngine.Texture3D |
ctor |
UnityEngine.Texture3D.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean) |
ctor |
UnityEngine.Texture3D.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.IntPtr) |
ctor |
UnityEngine.Texture3D.#ctor(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Int32,System.IntPtr) |
Apply |
UnityEngine.Texture3D.Apply(System.Boolean,System.Boolean) |
CreateExternalTexture |
UnityEngine.Texture3D.CreateExternalTexture(System.Int32,System.Int32,System.Int32,UnityEngine.TextureFormat,System.Boolean,System.IntPtr) |
GetPixel |
UnityEngine.Texture3D.GetPixel(System.Int32,System.Int32,System.Int32) |
GetPixel |
UnityEngine.Texture3D.GetPixel(System.Int32,System.Int32,System.Int32,System.Int32) |
GetPixelBilinear |
UnityEngine.Texture3D.GetPixelBilinear(System.Single,System.Single,System.Single) |
GetPixelBilinear |
UnityEngine.Texture3D.GetPixelBilinear(System.Single,System.Single,System.Single,System.Int32) |
GetPixelData |
UnityEngine.Texture3D.GetPixelData(System.Int32) |
GetPixels |
UnityEngine.Texture3D.GetPixels |
GetPixels |
UnityEngine.Texture3D.GetPixels(System.Int32) |
GetPixels32 |
UnityEngine.Texture3D.GetPixels32 |
GetPixels32 |
UnityEngine.Texture3D.GetPixels32(System.Int32) |
SetPixel |
UnityEngine.Texture3D.SetPixel(System.Int32,System.Int32,System.Int32,UnityEngine.Color) |
SetPixel |
UnityEngine.Texture3D.SetPixel(System.Int32,System.Int32,System.Int32,UnityEngine.Color,System.Int32) |
SetPixelData |
UnityEngine.Texture3D.SetPixelData(T[],System.Int32,System.Int32) |
SetPixelData |
UnityEngine.Texture3D.SetPixelData(Unity.Collections.NativeArray`1,System.Int32,System.Int32) |
SetPixels |
UnityEngine.Texture3D.SetPixels(UnityEngine.Color[]) |
SetPixels |
UnityEngine.Texture3D.SetPixels(UnityEngine.Color[],System.Int32) |
SetPixels32 |
UnityEngine.Texture3D.SetPixels32(UnityEngine.Color32[]) |
SetPixels32 |
UnityEngine.Texture3D.SetPixels32(UnityEngine.Color32[],System.Int32) |
UpdateExternalTexture |
UnityEngine.Texture3D.UpdateExternalTexture(System.IntPtr) |
depth |
UnityEngine.Texture3D.depth |
format |
UnityEngine.Texture3D.format |
TextureFormat |
UnityEngine.TextureFormat |
ARGB32 |
UnityEngine.TextureFormat.ARGB32 |
ARGB4444 |
UnityEngine.TextureFormat.ARGB4444 |
ASTC_10x10 |
UnityEngine.TextureFormat.ASTC_10x10 |
ASTC_12x12 |
UnityEngine.TextureFormat.ASTC_12x12 |
ASTC_4x4 |
UnityEngine.TextureFormat.ASTC_4x4 |
ASTC_5x5 |
UnityEngine.TextureFormat.ASTC_5x5 |
ASTC_6x6 |
UnityEngine.TextureFormat.ASTC_6x6 |
ASTC_8x8 |
UnityEngine.TextureFormat.ASTC_8x8 |
ASTC_HDR_10x10 |
UnityEngine.TextureFormat.ASTC_HDR_10x10 |
ASTC_HDR_12x12 |
UnityEngine.TextureFormat.ASTC_HDR_12x12 |
ASTC_HDR_4x4 |
UnityEngine.TextureFormat.ASTC_HDR_4x4 |
ASTC_HDR_5x5 |
UnityEngine.TextureFormat.ASTC_HDR_5x5 |
ASTC_HDR_6x6 |
UnityEngine.TextureFormat.ASTC_HDR_6x6 |
ASTC_HDR_8x8 |
UnityEngine.TextureFormat.ASTC_HDR_8x8 |
ASTC_RGBA_10x10 |
UnityEngine.TextureFormat.ASTC_RGBA_10x10 |
ASTC_RGBA_12x12 |
UnityEngine.TextureFormat.ASTC_RGBA_12x12 |
ASTC_RGBA_4x4 |
UnityEngine.TextureFormat.ASTC_RGBA_4x4 |
ASTC_RGBA_5x5 |
UnityEngine.TextureFormat.ASTC_RGBA_5x5 |
ASTC_RGBA_6x6 |
UnityEngine.TextureFormat.ASTC_RGBA_6x6 |
ASTC_RGBA_8x8 |
UnityEngine.TextureFormat.ASTC_RGBA_8x8 |
ASTC_RGB_10x10 |
UnityEngine.TextureFormat.ASTC_RGB_10x10 |
ASTC_RGB_12x12 |
UnityEngine.TextureFormat.ASTC_RGB_12x12 |
ASTC_RGB_4x4 |
UnityEngine.TextureFormat.ASTC_RGB_4x4 |
ASTC_RGB_5x5 |
UnityEngine.TextureFormat.ASTC_RGB_5x5 |
ASTC_RGB_6x6 |
UnityEngine.TextureFormat.ASTC_RGB_6x6 |
ASTC_RGB_8x8 |
UnityEngine.TextureFormat.ASTC_RGB_8x8 |
Alpha8 |
UnityEngine.TextureFormat.Alpha8 |
BC4 |
UnityEngine.TextureFormat.BC4 |
BC5 |
UnityEngine.TextureFormat.BC5 |
BC6H |
UnityEngine.TextureFormat.BC6H |
BC7 |
UnityEngine.TextureFormat.BC7 |
BGRA32 |
UnityEngine.TextureFormat.BGRA32 |
DXT1 |
UnityEngine.TextureFormat.DXT1 |
DXT1Crunched |
UnityEngine.TextureFormat.DXT1Crunched |
DXT5 |
UnityEngine.TextureFormat.DXT5 |
DXT5Crunched |
UnityEngine.TextureFormat.DXT5Crunched |
EAC_R |
UnityEngine.TextureFormat.EAC_R |
EAC_RG |
UnityEngine.TextureFormat.EAC_RG |
EAC_RG_SIGNED |
UnityEngine.TextureFormat.EAC_RG_SIGNED |
EAC_R_SIGNED |
UnityEngine.TextureFormat.EAC_R_SIGNED |
ETC2_RGB |
UnityEngine.TextureFormat.ETC2_RGB |
ETC2_RGBA1 |
UnityEngine.TextureFormat.ETC2_RGBA1 |
ETC2_RGBA8 |
UnityEngine.TextureFormat.ETC2_RGBA8 |
ETC2_RGBA8Crunched |
UnityEngine.TextureFormat.ETC2_RGBA8Crunched |
ETC_RGB4 |
UnityEngine.TextureFormat.ETC_RGB4 |
ETC_RGB4Crunched |
UnityEngine.TextureFormat.ETC_RGB4Crunched |
ETC_RGB4_3DS |
UnityEngine.TextureFormat.ETC_RGB4_3DS |
ETC_RGBA8_3DS |
UnityEngine.TextureFormat.ETC_RGBA8_3DS |
PVRTC_RGB2 |
UnityEngine.TextureFormat.PVRTC_RGB2 |
PVRTC_RGB4 |
UnityEngine.TextureFormat.PVRTC_RGB4 |
PVRTC_RGBA2 |
UnityEngine.TextureFormat.PVRTC_RGBA2 |
PVRTC_RGBA4 |
UnityEngine.TextureFormat.PVRTC_RGBA4 |
R16 |
UnityEngine.TextureFormat.R16 |
R8 |
UnityEngine.TextureFormat.R8 |
RFloat |
UnityEngine.TextureFormat.RFloat |
RG16 |
UnityEngine.TextureFormat.RG16 |
RG32 |
UnityEngine.TextureFormat.RG32 |
RGB24 |
UnityEngine.TextureFormat.RGB24 |
RGB48 |
UnityEngine.TextureFormat.RGB48 |
RGB565 |
UnityEngine.TextureFormat.RGB565 |
RGB9e5Float |
UnityEngine.TextureFormat.RGB9e5Float |
RGBA32 |
UnityEngine.TextureFormat.RGBA32 |
RGBA4444 |
UnityEngine.TextureFormat.RGBA4444 |
RGBA64 |
UnityEngine.TextureFormat.RGBA64 |
RGBAFloat |
UnityEngine.TextureFormat.RGBAFloat |
RGBAHalf |
UnityEngine.TextureFormat.RGBAHalf |
RGFloat |
UnityEngine.TextureFormat.RGFloat |
RGHalf |
UnityEngine.TextureFormat.RGHalf |
RHalf |
UnityEngine.TextureFormat.RHalf |
YUY2 |
UnityEngine.TextureFormat.YUY2 |
TextureWrapMode |
UnityEngine.TextureWrapMode |
Clamp |
UnityEngine.TextureWrapMode.Clamp |
Mirror |
UnityEngine.TextureWrapMode.Mirror |
MirrorOnce |
UnityEngine.TextureWrapMode.MirrorOnce |
Repeat |
UnityEngine.TextureWrapMode.Repeat |
ThreadPriority |
UnityEngine.ThreadPriority |
BelowNormal |
UnityEngine.ThreadPriority.BelowNormal |
High |
UnityEngine.ThreadPriority.High |
Low |
UnityEngine.ThreadPriority.Low |
Normal |
UnityEngine.ThreadPriority.Normal |
ITilemap |
UnityEngine.Tilemaps.ITilemap |
GetColor |
UnityEngine.Tilemaps.ITilemap.GetColor(UnityEngine.Vector3Int) |
GetComponent |
UnityEngine.Tilemaps.ITilemap.GetComponent |
GetSprite |
UnityEngine.Tilemaps.ITilemap.GetSprite(UnityEngine.Vector3Int) |
GetTile |
UnityEngine.Tilemaps.ITilemap.GetTile(UnityEngine.Vector3Int) |
GetTile |
UnityEngine.Tilemaps.ITilemap.GetTile(UnityEngine.Vector3Int) |
GetTileFlags |
UnityEngine.Tilemaps.ITilemap.GetTileFlags(UnityEngine.Vector3Int) |
GetTransformMatrix |
UnityEngine.Tilemaps.ITilemap.GetTransformMatrix(UnityEngine.Vector3Int) |
RefreshTile |
UnityEngine.Tilemaps.ITilemap.RefreshTile(UnityEngine.Vector3Int) |
cellBounds |
UnityEngine.Tilemaps.ITilemap.cellBounds |
localBounds |
UnityEngine.Tilemaps.ITilemap.localBounds |
origin |
UnityEngine.Tilemaps.ITilemap.origin |
size |
UnityEngine.Tilemaps.ITilemap.size |
Tile |
UnityEngine.Tilemaps.Tile |
ColliderType |
UnityEngine.Tilemaps.Tile.ColliderType |
Grid |
UnityEngine.Tilemaps.Tile.ColliderType.Grid |
None |
UnityEngine.Tilemaps.Tile.ColliderType.None |
Sprite |
UnityEngine.Tilemaps.Tile.ColliderType.Sprite |
GetTileData |
UnityEngine.Tilemaps.Tile.GetTileData(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap,UnityEngine.Tilemaps.TileData&) |
color |
UnityEngine.Tilemaps.Tile.color |
flags |
UnityEngine.Tilemaps.Tile.flags |
gameObject |
UnityEngine.Tilemaps.Tile.gameObject |
sprite |
UnityEngine.Tilemaps.Tile.sprite |
transform |
UnityEngine.Tilemaps.Tile.transform |
TileAnimationData |
UnityEngine.Tilemaps.TileAnimationData |
animatedSprites |
UnityEngine.Tilemaps.TileAnimationData.animatedSprites |
animationSpeed |
UnityEngine.Tilemaps.TileAnimationData.animationSpeed |
animationStartTime |
UnityEngine.Tilemaps.TileAnimationData.animationStartTime |
TileBase |
UnityEngine.Tilemaps.TileBase |
GetTileAnimationData |
UnityEngine.Tilemaps.TileBase.GetTileAnimationData(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap,UnityEngine.Tilemaps.TileAnimationData&) |
GetTileData |
UnityEngine.Tilemaps.TileBase.GetTileData(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap,UnityEngine.Tilemaps.TileData&) |
RefreshTile |
UnityEngine.Tilemaps.TileBase.RefreshTile(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap) |
StartUp |
UnityEngine.Tilemaps.TileBase.StartUp(UnityEngine.Vector3Int,UnityEngine.Tilemaps.ITilemap,UnityEngine.GameObject) |
TileChangeData |
UnityEngine.Tilemaps.TileChangeData |
color |
UnityEngine.Tilemaps.TileChangeData.color |
position |
UnityEngine.Tilemaps.TileChangeData.position |
tile |
UnityEngine.Tilemaps.TileChangeData.tile |
transform |
UnityEngine.Tilemaps.TileChangeData.transform |
TileData |
UnityEngine.Tilemaps.TileData |
color |
UnityEngine.Tilemaps.TileData.color |
flags |
UnityEngine.Tilemaps.TileData.flags |
gameObject |
UnityEngine.Tilemaps.TileData.gameObject |
sprite |
UnityEngine.Tilemaps.TileData.sprite |
transform |
UnityEngine.Tilemaps.TileData.transform |
TileFlags |
UnityEngine.Tilemaps.TileFlags |
InstantiateGameObjectRuntimeOnly |
UnityEngine.Tilemaps.TileFlags.InstantiateGameObjectRuntimeOnly |
KeepGameObjectRuntimeOnly |
UnityEngine.Tilemaps.TileFlags.KeepGameObjectRuntimeOnly |
LockAll |
UnityEngine.Tilemaps.TileFlags.LockAll |
LockColor |
UnityEngine.Tilemaps.TileFlags.LockColor |
LockTransform |
UnityEngine.Tilemaps.TileFlags.LockTransform |
None |
UnityEngine.Tilemaps.TileFlags.None |
Tilemap |
UnityEngine.Tilemaps.Tilemap |
AddTileFlags |
UnityEngine.Tilemaps.Tilemap.AddTileFlags(UnityEngine.Vector3Int,UnityEngine.Tilemaps.TileFlags) |
BoxFill |
UnityEngine.Tilemaps.Tilemap.BoxFill(UnityEngine.Vector3Int,UnityEngine.Tilemaps.TileBase,System.Int32,System.Int32,System.Int32,System.Int32) |
ClearAllEditorPreviewTiles |
UnityEngine.Tilemaps.Tilemap.ClearAllEditorPreviewTiles |
ClearAllTiles |
UnityEngine.Tilemaps.Tilemap.ClearAllTiles |
CompressBounds |
UnityEngine.Tilemaps.Tilemap.CompressBounds |
ContainsTile |
UnityEngine.Tilemaps.Tilemap.ContainsTile(UnityEngine.Tilemaps.TileBase) |
DeleteCells |
UnityEngine.Tilemaps.Tilemap.DeleteCells(UnityEngine.Vector3Int,System.Int32,System.Int32,System.Int32) |
DeleteCells |
UnityEngine.Tilemaps.Tilemap.DeleteCells(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
EditorPreviewBoxFill |
UnityEngine.Tilemaps.Tilemap.EditorPreviewBoxFill(UnityEngine.Vector3Int,UnityEngine.Object,System.Int32,System.Int32,System.Int32,System.Int32) |
EditorPreviewFloodFill |
UnityEngine.Tilemaps.Tilemap.EditorPreviewFloodFill(UnityEngine.Vector3Int,UnityEngine.Tilemaps.TileBase) |
FloodFill |
UnityEngine.Tilemaps.Tilemap.FloodFill(UnityEngine.Vector3Int,UnityEngine.Tilemaps.TileBase) |
GetAnimationFrame |
UnityEngine.Tilemaps.Tilemap.GetAnimationFrame(UnityEngine.Vector3Int) |
GetAnimationFrameCount |
UnityEngine.Tilemaps.Tilemap.GetAnimationFrameCount(UnityEngine.Vector3Int) |
GetAnimationTime |
UnityEngine.Tilemaps.Tilemap.GetAnimationTime(UnityEngine.Vector3Int) |
GetCellCenterLocal |
UnityEngine.Tilemaps.Tilemap.GetCellCenterLocal(UnityEngine.Vector3Int) |
GetCellCenterWorld |
UnityEngine.Tilemaps.Tilemap.GetCellCenterWorld(UnityEngine.Vector3Int) |
GetColliderType |
UnityEngine.Tilemaps.Tilemap.GetColliderType(UnityEngine.Vector3Int) |
GetColor |
UnityEngine.Tilemaps.Tilemap.GetColor(UnityEngine.Vector3Int) |
GetEditorPreviewColor |
UnityEngine.Tilemaps.Tilemap.GetEditorPreviewColor(UnityEngine.Vector3Int) |
GetEditorPreviewSprite |
UnityEngine.Tilemaps.Tilemap.GetEditorPreviewSprite(UnityEngine.Vector3Int) |
GetEditorPreviewTile |
UnityEngine.Tilemaps.Tilemap.GetEditorPreviewTile(UnityEngine.Vector3Int) |
GetEditorPreviewTile |
UnityEngine.Tilemaps.Tilemap.GetEditorPreviewTile(UnityEngine.Vector3Int) |
GetEditorPreviewTileFlags |
UnityEngine.Tilemaps.Tilemap.GetEditorPreviewTileFlags(UnityEngine.Vector3Int) |
GetEditorPreviewTransformMatrix |
UnityEngine.Tilemaps.Tilemap.GetEditorPreviewTransformMatrix(UnityEngine.Vector3Int) |
GetInstantiatedObject |
UnityEngine.Tilemaps.Tilemap.GetInstantiatedObject(UnityEngine.Vector3Int) |
GetObjectToInstantiate |
UnityEngine.Tilemaps.Tilemap.GetObjectToInstantiate(UnityEngine.Vector3Int) |
GetSprite |
UnityEngine.Tilemaps.Tilemap.GetSprite(UnityEngine.Vector3Int) |
GetTile |
UnityEngine.Tilemaps.Tilemap.GetTile(UnityEngine.Vector3Int) |
GetTile |
UnityEngine.Tilemaps.Tilemap.GetTile(UnityEngine.Vector3Int) |
GetTileFlags |
UnityEngine.Tilemaps.Tilemap.GetTileFlags(UnityEngine.Vector3Int) |
GetTilesBlock |
UnityEngine.Tilemaps.Tilemap.GetTilesBlock(UnityEngine.BoundsInt) |
GetTilesBlockNonAlloc |
UnityEngine.Tilemaps.Tilemap.GetTilesBlockNonAlloc(UnityEngine.BoundsInt,UnityEngine.Tilemaps.TileBase[]) |
GetTilesRangeCount |
UnityEngine.Tilemaps.Tilemap.GetTilesRangeCount(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
GetTilesRangeNonAlloc |
UnityEngine.Tilemaps.Tilemap.GetTilesRangeNonAlloc(UnityEngine.Vector3Int,UnityEngine.Vector3Int,UnityEngine.Vector3Int[],UnityEngine.Tilemaps.TileBase[]) |
GetTransformMatrix |
UnityEngine.Tilemaps.Tilemap.GetTransformMatrix(UnityEngine.Vector3Int) |
GetUsedSpritesCount |
UnityEngine.Tilemaps.Tilemap.GetUsedSpritesCount |
GetUsedSpritesNonAlloc |
UnityEngine.Tilemaps.Tilemap.GetUsedSpritesNonAlloc(UnityEngine.Sprite[]) |
GetUsedTilesCount |
UnityEngine.Tilemaps.Tilemap.GetUsedTilesCount |
GetUsedTilesNonAlloc |
UnityEngine.Tilemaps.Tilemap.GetUsedTilesNonAlloc(UnityEngine.Tilemaps.TileBase[]) |
HasEditorPreviewTile |
UnityEngine.Tilemaps.Tilemap.HasEditorPreviewTile(UnityEngine.Vector3Int) |
HasTile |
UnityEngine.Tilemaps.Tilemap.HasTile(UnityEngine.Vector3Int) |
InsertCells |
UnityEngine.Tilemaps.Tilemap.InsertCells(UnityEngine.Vector3Int,System.Int32,System.Int32,System.Int32) |
InsertCells |
UnityEngine.Tilemaps.Tilemap.InsertCells(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
Orientation |
UnityEngine.Tilemaps.Tilemap.Orientation |
Custom |
UnityEngine.Tilemaps.Tilemap.Orientation.Custom |
XY |
UnityEngine.Tilemaps.Tilemap.Orientation.XY |
XZ |
UnityEngine.Tilemaps.Tilemap.Orientation.XZ |
YX |
UnityEngine.Tilemaps.Tilemap.Orientation.YX |
YZ |
UnityEngine.Tilemaps.Tilemap.Orientation.YZ |
ZX |
UnityEngine.Tilemaps.Tilemap.Orientation.ZX |
ZY |
UnityEngine.Tilemaps.Tilemap.Orientation.ZY |
RefreshAllTiles |
UnityEngine.Tilemaps.Tilemap.RefreshAllTiles |
RefreshTile |
UnityEngine.Tilemaps.Tilemap.RefreshTile(UnityEngine.Vector3Int) |
RemoveTileFlags |
UnityEngine.Tilemaps.Tilemap.RemoveTileFlags(UnityEngine.Vector3Int,UnityEngine.Tilemaps.TileFlags) |
ResizeBounds |
UnityEngine.Tilemaps.Tilemap.ResizeBounds |
SetAnimationFrame |
UnityEngine.Tilemaps.Tilemap.SetAnimationFrame(UnityEngine.Vector3Int,System.Int32) |
SetAnimationTime |
UnityEngine.Tilemaps.Tilemap.SetAnimationTime(UnityEngine.Vector3Int,System.Single) |
SetColliderType |
UnityEngine.Tilemaps.Tilemap.SetColliderType(UnityEngine.Vector3Int,UnityEngine.Tilemaps.Tile/ColliderType) |
SetColor |
UnityEngine.Tilemaps.Tilemap.SetColor(UnityEngine.Vector3Int,UnityEngine.Color) |
SetEditorPreviewColor |
UnityEngine.Tilemaps.Tilemap.SetEditorPreviewColor(UnityEngine.Vector3Int,UnityEngine.Color) |
SetEditorPreviewTile |
UnityEngine.Tilemaps.Tilemap.SetEditorPreviewTile(UnityEngine.Vector3Int,UnityEngine.Tilemaps.TileBase) |
SetEditorPreviewTransformMatrix |
UnityEngine.Tilemaps.Tilemap.SetEditorPreviewTransformMatrix(UnityEngine.Vector3Int,UnityEngine.Matrix4x4) |
SetTile |
UnityEngine.Tilemaps.Tilemap.SetTile(UnityEngine.Tilemaps.TileChangeData,System.Boolean) |
SetTile |
UnityEngine.Tilemaps.Tilemap.SetTile(UnityEngine.Vector3Int,UnityEngine.Tilemaps.TileBase) |
SetTileFlags |
UnityEngine.Tilemaps.Tilemap.SetTileFlags(UnityEngine.Vector3Int,UnityEngine.Tilemaps.TileFlags) |
SetTiles |
UnityEngine.Tilemaps.Tilemap.SetTiles(UnityEngine.Tilemaps.TileChangeData[],System.Boolean) |
SetTiles |
UnityEngine.Tilemaps.Tilemap.SetTiles(UnityEngine.Vector3Int[],UnityEngine.Tilemaps.TileBase[]) |
SetTilesBlock |
UnityEngine.Tilemaps.Tilemap.SetTilesBlock(UnityEngine.BoundsInt,UnityEngine.Tilemaps.TileBase[]) |
SetTransformMatrix |
UnityEngine.Tilemaps.Tilemap.SetTransformMatrix(UnityEngine.Vector3Int,UnityEngine.Matrix4x4) |
SwapTile |
UnityEngine.Tilemaps.Tilemap.SwapTile(UnityEngine.Tilemaps.TileBase,UnityEngine.Tilemaps.TileBase) |
SyncTile |
UnityEngine.Tilemaps.Tilemap.SyncTile |
position |
UnityEngine.Tilemaps.Tilemap.SyncTile.position |
tile |
UnityEngine.Tilemaps.Tilemap.SyncTile.tile |
tileData |
UnityEngine.Tilemaps.Tilemap.SyncTile.tileData |
animationFrameRate |
UnityEngine.Tilemaps.Tilemap.animationFrameRate |
cellBounds |
UnityEngine.Tilemaps.Tilemap.cellBounds |
color |
UnityEngine.Tilemaps.Tilemap.color |
editorPreviewOrigin |
UnityEngine.Tilemaps.Tilemap.editorPreviewOrigin |
editorPreviewSize |
UnityEngine.Tilemaps.Tilemap.editorPreviewSize |
layoutGrid |
UnityEngine.Tilemaps.Tilemap.layoutGrid |
layoutGrid |
UnityEngine.Tilemaps.Tilemap.layoutGrid |
localBounds |
UnityEngine.Tilemaps.Tilemap.localBounds |
orientation |
UnityEngine.Tilemaps.Tilemap.orientation |
orientationMatrix |
UnityEngine.Tilemaps.Tilemap.orientationMatrix |
origin |
UnityEngine.Tilemaps.Tilemap.origin |
size |
UnityEngine.Tilemaps.Tilemap.size |
tileAnchor |
UnityEngine.Tilemaps.Tilemap.tileAnchor |
tilemapTileChanged |
UnityEngine.Tilemaps.Tilemap.tilemapTileChanged(System.Action`2<UnityEngine.Tilemaps.Tilemap,UnityEngine.Tilemaps.Tilemap/SyncTile[]>) |
TilemapCollider2D |
UnityEngine.Tilemaps.TilemapCollider2D |
ProcessTilemapChanges |
UnityEngine.Tilemaps.TilemapCollider2D.ProcessTilemapChanges |
extrusionFactor |
UnityEngine.Tilemaps.TilemapCollider2D.extrusionFactor |
hasTilemapChanges |
UnityEngine.Tilemaps.TilemapCollider2D.hasTilemapChanges |
maximumTileChangeCount |
UnityEngine.Tilemaps.TilemapCollider2D.maximumTileChangeCount |
TilemapRenderer |
UnityEngine.Tilemaps.TilemapRenderer |
DetectChunkCullingBounds |
UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds |
Auto |
UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds.Auto |
Manual |
UnityEngine.Tilemaps.TilemapRenderer.DetectChunkCullingBounds.Manual |
Mode |
UnityEngine.Tilemaps.TilemapRenderer.Mode |
Chunk |
UnityEngine.Tilemaps.TilemapRenderer.Mode.Chunk |
Individual |
UnityEngine.Tilemaps.TilemapRenderer.Mode.Individual |
SortOrder |
UnityEngine.Tilemaps.TilemapRenderer.SortOrder |
BottomLeft |
UnityEngine.Tilemaps.TilemapRenderer.SortOrder.BottomLeft |
BottomRight |
UnityEngine.Tilemaps.TilemapRenderer.SortOrder.BottomRight |
TopLeft |
UnityEngine.Tilemaps.TilemapRenderer.SortOrder.TopLeft |
TopRight |
UnityEngine.Tilemaps.TilemapRenderer.SortOrder.TopRight |
chunkCullingBounds |
UnityEngine.Tilemaps.TilemapRenderer.chunkCullingBounds |
chunkSize |
UnityEngine.Tilemaps.TilemapRenderer.chunkSize |
detectChunkCullingBounds |
UnityEngine.Tilemaps.TilemapRenderer.detectChunkCullingBounds |
maskInteraction |
UnityEngine.Tilemaps.TilemapRenderer.maskInteraction |
maxChunkCount |
UnityEngine.Tilemaps.TilemapRenderer.maxChunkCount |
maxFrameAge |
UnityEngine.Tilemaps.TilemapRenderer.maxFrameAge |
mode |
UnityEngine.Tilemaps.TilemapRenderer.mode |
sortOrder |
UnityEngine.Tilemaps.TilemapRenderer.sortOrder |
Time |
UnityEngine.Time |
captureDeltaTime |
UnityEngine.Time.captureDeltaTime |
captureFramerate |
UnityEngine.Time.captureFramerate |
deltaTime |
UnityEngine.Time.deltaTime |
fixedDeltaTime |
UnityEngine.Time.fixedDeltaTime |
fixedTime |
UnityEngine.Time.fixedTime |
fixedTimeAsDouble |
UnityEngine.Time.fixedTimeAsDouble |
fixedUnscaledDeltaTime |
UnityEngine.Time.fixedUnscaledDeltaTime |
fixedUnscaledTime |
UnityEngine.Time.fixedUnscaledTime |
fixedUnscaledTimeAsDouble |
UnityEngine.Time.fixedUnscaledTimeAsDouble |
frameCount |
UnityEngine.Time.frameCount |
inFixedTimeStep |
UnityEngine.Time.inFixedTimeStep |
maximumDeltaTime |
UnityEngine.Time.maximumDeltaTime |
maximumParticleDeltaTime |
UnityEngine.Time.maximumParticleDeltaTime |
realtimeSinceStartup |
UnityEngine.Time.realtimeSinceStartup |
realtimeSinceStartupAsDouble |
UnityEngine.Time.realtimeSinceStartupAsDouble |
smoothDeltaTime |
UnityEngine.Time.smoothDeltaTime |
time |
UnityEngine.Time.time |
timeAsDouble |
UnityEngine.Time.timeAsDouble |
timeScale |
UnityEngine.Time.timeScale |
timeSinceLevelLoad |
UnityEngine.Time.timeSinceLevelLoad |
timeSinceLevelLoadAsDouble |
UnityEngine.Time.timeSinceLevelLoadAsDouble |
unscaledDeltaTime |
UnityEngine.Time.unscaledDeltaTime |
unscaledTime |
UnityEngine.Time.unscaledTime |
unscaledTimeAsDouble |
UnityEngine.Time.unscaledTimeAsDouble |
TooltipAttribute |
UnityEngine.TooltipAttribute |
ctor |
UnityEngine.TooltipAttribute.#ctor(System.String) |
tooltip |
UnityEngine.TooltipAttribute.tooltip |
Touch |
UnityEngine.Touch |
altitudeAngle |
UnityEngine.Touch.altitudeAngle |
azimuthAngle |
UnityEngine.Touch.azimuthAngle |
deltaPosition |
UnityEngine.Touch.deltaPosition |
deltaTime |
UnityEngine.Touch.deltaTime |
fingerId |
UnityEngine.Touch.fingerId |
maximumPossiblePressure |
UnityEngine.Touch.maximumPossiblePressure |
phase |
UnityEngine.Touch.phase |
position |
UnityEngine.Touch.position |
pressure |
UnityEngine.Touch.pressure |
radius |
UnityEngine.Touch.radius |
radiusVariance |
UnityEngine.Touch.radiusVariance |
rawPosition |
UnityEngine.Touch.rawPosition |
tapCount |
UnityEngine.Touch.tapCount |
type |
UnityEngine.Touch.type |
TouchPhase |
UnityEngine.TouchPhase |
Began |
UnityEngine.TouchPhase.Began |
Canceled |
UnityEngine.TouchPhase.Canceled |
Ended |
UnityEngine.TouchPhase.Ended |
Moved |
UnityEngine.TouchPhase.Moved |
Stationary |
UnityEngine.TouchPhase.Stationary |
TouchScreenKeyboard |
UnityEngine.TouchScreenKeyboard |
Android |
UnityEngine.TouchScreenKeyboard.Android |
closeKeyboardOnOutsideTap |
UnityEngine.TouchScreenKeyboard.Android.closeKeyboardOnOutsideTap |
Open |
UnityEngine.TouchScreenKeyboard.Open(System.String) |
Open |
UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType) |
Open |
UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean) |
Open |
UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean) |
Open |
UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean,System.Boolean) |
Open |
UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean,System.Boolean,System.Boolean) |
Open |
UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.String) |
Open |
UnityEngine.TouchScreenKeyboard.Open(System.String,UnityEngine.TouchScreenKeyboardType,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.String,System.Int32) |
Status |
UnityEngine.TouchScreenKeyboard.Status |
Canceled |
UnityEngine.TouchScreenKeyboard.Status.Canceled |
Done |
UnityEngine.TouchScreenKeyboard.Status.Done |
LostFocus |
UnityEngine.TouchScreenKeyboard.Status.LostFocus |
Visible |
UnityEngine.TouchScreenKeyboard.Status.Visible |
active |
UnityEngine.TouchScreenKeyboard.active |
area |
UnityEngine.TouchScreenKeyboard.area |
canGetSelection |
UnityEngine.TouchScreenKeyboard.canGetSelection |
canSetSelection |
UnityEngine.TouchScreenKeyboard.canSetSelection |
characterLimit |
UnityEngine.TouchScreenKeyboard.characterLimit |
done |
UnityEngine.TouchScreenKeyboard.done |
hideInput |
UnityEngine.TouchScreenKeyboard.hideInput |
isInPlaceEditingAllowed |
UnityEngine.TouchScreenKeyboard.isInPlaceEditingAllowed |
isSupported |
UnityEngine.TouchScreenKeyboard.isSupported |
selection |
UnityEngine.TouchScreenKeyboard.selection |
status |
UnityEngine.TouchScreenKeyboard.status |
targetDisplay |
UnityEngine.TouchScreenKeyboard.targetDisplay |
text |
UnityEngine.TouchScreenKeyboard.text |
type |
UnityEngine.TouchScreenKeyboard.type |
visible |
UnityEngine.TouchScreenKeyboard.visible |
wasCanceled |
UnityEngine.TouchScreenKeyboard.wasCanceled |
TouchScreenKeyboardType |
UnityEngine.TouchScreenKeyboardType |
ASCIICapable |
UnityEngine.TouchScreenKeyboardType.ASCIICapable |
DecimalPad |
UnityEngine.TouchScreenKeyboardType.DecimalPad |
Default |
UnityEngine.TouchScreenKeyboardType.Default |
EmailAddress |
UnityEngine.TouchScreenKeyboardType.EmailAddress |
NamePhonePad |
UnityEngine.TouchScreenKeyboardType.NamePhonePad |
NintendoNetworkAccount |
UnityEngine.TouchScreenKeyboardType.NintendoNetworkAccount |
NumberPad |
UnityEngine.TouchScreenKeyboardType.NumberPad |
NumbersAndPunctuation |
UnityEngine.TouchScreenKeyboardType.NumbersAndPunctuation |
OneTimeCode |
UnityEngine.TouchScreenKeyboardType.OneTimeCode |
PhonePad |
UnityEngine.TouchScreenKeyboardType.PhonePad |
Search |
UnityEngine.TouchScreenKeyboardType.Search |
Social |
UnityEngine.TouchScreenKeyboardType.Social |
URL |
UnityEngine.TouchScreenKeyboardType.URL |
TouchType |
UnityEngine.TouchType |
Direct |
UnityEngine.TouchType.Direct |
Indirect |
UnityEngine.TouchType.Indirect |
Stylus |
UnityEngine.TouchType.Stylus |
TrailRenderer |
UnityEngine.TrailRenderer |
AddPosition |
UnityEngine.TrailRenderer.AddPosition(UnityEngine.Vector3) |
AddPositions |
UnityEngine.TrailRenderer.AddPositions(Unity.Collections.NativeArray`1<UnityEngine.Vector3>) |
AddPositions |
UnityEngine.TrailRenderer.AddPositions(Unity.Collections.NativeSlice`1<UnityEngine.Vector3>) |
AddPositions |
UnityEngine.TrailRenderer.AddPositions(UnityEngine.Vector3[]) |
BakeMesh |
UnityEngine.TrailRenderer.BakeMesh(UnityEngine.Mesh) |
BakeMesh |
UnityEngine.TrailRenderer.BakeMesh(UnityEngine.Mesh,System.Boolean) |
BakeMesh |
UnityEngine.TrailRenderer.BakeMesh(UnityEngine.Mesh,UnityEngine.Camera) |
BakeMesh |
UnityEngine.TrailRenderer.BakeMesh(UnityEngine.Mesh,UnityEngine.Camera,System.Boolean) |
Clear |
UnityEngine.TrailRenderer.Clear |
GetPosition |
UnityEngine.TrailRenderer.GetPosition(System.Int32) |
GetPositions |
UnityEngine.TrailRenderer.GetPositions(Unity.Collections.NativeArray`1<UnityEngine.Vector3>) |
GetPositions |
UnityEngine.TrailRenderer.GetPositions(Unity.Collections.NativeSlice`1<UnityEngine.Vector3>) |
GetPositions |
UnityEngine.TrailRenderer.GetPositions(UnityEngine.Vector3[]) |
SetPosition |
UnityEngine.TrailRenderer.SetPosition(System.Int32,UnityEngine.Vector3) |
SetPositions |
UnityEngine.TrailRenderer.SetPositions(Unity.Collections.NativeArray`1<UnityEngine.Vector3>) |
SetPositions |
UnityEngine.TrailRenderer.SetPositions(Unity.Collections.NativeSlice`1<UnityEngine.Vector3>) |
SetPositions |
UnityEngine.TrailRenderer.SetPositions(UnityEngine.Vector3[]) |
alignment |
UnityEngine.TrailRenderer.alignment |
autodestruct |
UnityEngine.TrailRenderer.autodestruct |
colorGradient |
UnityEngine.TrailRenderer.colorGradient |
emitting |
UnityEngine.TrailRenderer.emitting |
endColor |
UnityEngine.TrailRenderer.endColor |
endWidth |
UnityEngine.TrailRenderer.endWidth |
generateLightingData |
UnityEngine.TrailRenderer.generateLightingData |
minVertexDistance |
UnityEngine.TrailRenderer.minVertexDistance |
numCapVertices |
UnityEngine.TrailRenderer.numCapVertices |
numCornerVertices |
UnityEngine.TrailRenderer.numCornerVertices |
numPositions |
UnityEngine.TrailRenderer.numPositions |
positionCount |
UnityEngine.TrailRenderer.positionCount |
shadowBias |
UnityEngine.TrailRenderer.shadowBias |
startColor |
UnityEngine.TrailRenderer.startColor |
startWidth |
UnityEngine.TrailRenderer.startWidth |
textureMode |
UnityEngine.TrailRenderer.textureMode |
time |
UnityEngine.TrailRenderer.time |
widthCurve |
UnityEngine.TrailRenderer.widthCurve |
widthMultiplier |
UnityEngine.TrailRenderer.widthMultiplier |
Transform |
UnityEngine.Transform |
DetachChildren |
UnityEngine.Transform.DetachChildren |
Find |
UnityEngine.Transform.Find(System.String) |
GetChild |
UnityEngine.Transform.GetChild(System.Int32) |
GetSiblingIndex |
UnityEngine.Transform.GetSiblingIndex |
InverseTransformDirection |
UnityEngine.Transform.InverseTransformDirection(System.Single,System.Single,System.Single) |
InverseTransformDirection |
UnityEngine.Transform.InverseTransformDirection(UnityEngine.Vector3) |
InverseTransformPoint |
UnityEngine.Transform.InverseTransformPoint(System.Single,System.Single,System.Single) |
InverseTransformPoint |
UnityEngine.Transform.InverseTransformPoint(UnityEngine.Vector3) |
InverseTransformVector |
UnityEngine.Transform.InverseTransformVector(System.Single,System.Single,System.Single) |
InverseTransformVector |
UnityEngine.Transform.InverseTransformVector(UnityEngine.Vector3) |
IsChildOf |
UnityEngine.Transform.IsChildOf(UnityEngine.Transform) |
LookAt |
UnityEngine.Transform.LookAt(UnityEngine.Transform) |
LookAt |
UnityEngine.Transform.LookAt(UnityEngine.Transform,UnityEngine.Vector3) |
LookAt |
UnityEngine.Transform.LookAt(UnityEngine.Vector3) |
LookAt |
UnityEngine.Transform.LookAt(UnityEngine.Vector3,UnityEngine.Vector3) |
Rotate |
UnityEngine.Transform.Rotate(System.Single,System.Single,System.Single) |
Rotate |
UnityEngine.Transform.Rotate(System.Single,System.Single,System.Single,UnityEngine.Space) |
Rotate |
UnityEngine.Transform.Rotate(UnityEngine.Vector3) |
Rotate |
UnityEngine.Transform.Rotate(UnityEngine.Vector3,System.Single) |
Rotate |
UnityEngine.Transform.Rotate(UnityEngine.Vector3,System.Single,UnityEngine.Space) |
Rotate |
UnityEngine.Transform.Rotate(UnityEngine.Vector3,UnityEngine.Space) |
RotateAround |
UnityEngine.Transform.RotateAround(UnityEngine.Vector3,System.Single) |
RotateAround |
UnityEngine.Transform.RotateAround(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
SetAsFirstSibling |
UnityEngine.Transform.SetAsFirstSibling |
SetAsLastSibling |
UnityEngine.Transform.SetAsLastSibling |
SetParent |
UnityEngine.Transform.SetParent(UnityEngine.Transform) |
SetParent |
UnityEngine.Transform.SetParent(UnityEngine.Transform,System.Boolean) |
SetPositionAndRotation |
UnityEngine.Transform.SetPositionAndRotation(UnityEngine.Vector3,UnityEngine.Quaternion) |
SetSiblingIndex |
UnityEngine.Transform.SetSiblingIndex(System.Int32) |
TransformDirection |
UnityEngine.Transform.TransformDirection(System.Single,System.Single,System.Single) |
TransformDirection |
UnityEngine.Transform.TransformDirection(UnityEngine.Vector3) |
TransformPoint |
UnityEngine.Transform.TransformPoint(System.Single,System.Single,System.Single) |
TransformPoint |
UnityEngine.Transform.TransformPoint(UnityEngine.Vector3) |
TransformVector |
UnityEngine.Transform.TransformVector(System.Single,System.Single,System.Single) |
TransformVector |
UnityEngine.Transform.TransformVector(UnityEngine.Vector3) |
Translate |
UnityEngine.Transform.Translate(System.Single,System.Single,System.Single) |
Translate |
UnityEngine.Transform.Translate(System.Single,System.Single,System.Single,UnityEngine.Space) |
Translate |
UnityEngine.Transform.Translate(System.Single,System.Single,System.Single,UnityEngine.Transform) |
Translate |
UnityEngine.Transform.Translate(UnityEngine.Vector3) |
Translate |
UnityEngine.Transform.Translate(UnityEngine.Vector3,UnityEngine.Space) |
Translate |
UnityEngine.Transform.Translate(UnityEngine.Vector3,UnityEngine.Transform) |
childCount |
UnityEngine.Transform.childCount |
eulerAngles |
UnityEngine.Transform.eulerAngles |
forward |
UnityEngine.Transform.forward |
hasChanged |
UnityEngine.Transform.hasChanged |
hierarchyCapacity |
UnityEngine.Transform.hierarchyCapacity |
hierarchyCount |
UnityEngine.Transform.hierarchyCount |
localEulerAngles |
UnityEngine.Transform.localEulerAngles |
localPosition |
UnityEngine.Transform.localPosition |
localRotation |
UnityEngine.Transform.localRotation |
localScale |
UnityEngine.Transform.localScale |
localToWorldMatrix |
UnityEngine.Transform.localToWorldMatrix |
lossyScale |
UnityEngine.Transform.lossyScale |
parent |
UnityEngine.Transform.parent |
position |
UnityEngine.Transform.position |
right |
UnityEngine.Transform.right |
root |
UnityEngine.Transform.root |
rotation |
UnityEngine.Transform.rotation |
up |
UnityEngine.Transform.up |
worldToLocalMatrix |
UnityEngine.Transform.worldToLocalMatrix |
TransparencySortMode |
UnityEngine.TransparencySortMode |
CustomAxis |
UnityEngine.TransparencySortMode.CustomAxis |
Default |
UnityEngine.TransparencySortMode.Default |
Orthographic |
UnityEngine.TransparencySortMode.Orthographic |
Perspective |
UnityEngine.TransparencySortMode.Perspective |
Tree |
UnityEngine.Tree |
data |
UnityEngine.Tree.data |
hasSpeedTreeWind |
UnityEngine.Tree.hasSpeedTreeWind |
TreeInstance |
UnityEngine.TreeInstance |
color |
UnityEngine.TreeInstance.color |
heightScale |
UnityEngine.TreeInstance.heightScale |
lightmapColor |
UnityEngine.TreeInstance.lightmapColor |
position |
UnityEngine.TreeInstance.position |
prototypeIndex |
UnityEngine.TreeInstance.prototypeIndex |
rotation |
UnityEngine.TreeInstance.rotation |
widthScale |
UnityEngine.TreeInstance.widthScale |
TreePrototype |
UnityEngine.TreePrototype |
bendFactor |
UnityEngine.TreePrototype.bendFactor |
navMeshLod |
UnityEngine.TreePrototype.navMeshLod |
prefab |
UnityEngine.TreePrototype.prefab |
AngleRangeInfo |
UnityEngine.U2D.AngleRangeInfo |
end |
UnityEngine.U2D.AngleRangeInfo.end |
order |
UnityEngine.U2D.AngleRangeInfo.order |
sprites |
UnityEngine.U2D.AngleRangeInfo.sprites |
start |
UnityEngine.U2D.AngleRangeInfo.start |
Light2DBase |
UnityEngine.U2D.Light2DBase |
PixelPerfectRendering |
UnityEngine.U2D.PixelPerfectRendering |
pixelSnapSpacing |
UnityEngine.U2D.PixelPerfectRendering.pixelSnapSpacing |
ShapeControlPoint |
UnityEngine.U2D.ShapeControlPoint |
leftTangent |
UnityEngine.U2D.ShapeControlPoint.leftTangent |
mode |
UnityEngine.U2D.ShapeControlPoint.mode |
position |
UnityEngine.U2D.ShapeControlPoint.position |
rightTangent |
UnityEngine.U2D.ShapeControlPoint.rightTangent |
SpriteAtlas |
UnityEngine.U2D.SpriteAtlas |
CanBindTo |
UnityEngine.U2D.SpriteAtlas.CanBindTo(UnityEngine.Sprite) |
GetSprite |
UnityEngine.U2D.SpriteAtlas.GetSprite(System.String) |
GetSprites |
UnityEngine.U2D.SpriteAtlas.GetSprites(UnityEngine.Sprite[]) |
GetSprites |
UnityEngine.U2D.SpriteAtlas.GetSprites(UnityEngine.Sprite[],System.String) |
isVariant |
UnityEngine.U2D.SpriteAtlas.isVariant |
spriteCount |
UnityEngine.U2D.SpriteAtlas.spriteCount |
tag |
UnityEngine.U2D.SpriteAtlas.tag |
SpriteAtlasManager |
UnityEngine.U2D.SpriteAtlasManager |
atlasRegistered |
UnityEngine.U2D.SpriteAtlasManager.atlasRegistered(System.Action`1<UnityEngine.U2D.SpriteAtlas>) |
atlasRequested |
UnityEngine.U2D.SpriteAtlasManager.atlasRequested(System.Action2<System.String,System.Action 1<UnityEngine.U2D.SpriteAtlas>>) |
SpriteBone |
UnityEngine.U2D.SpriteBone |
color |
UnityEngine.U2D.SpriteBone.color |
guid |
UnityEngine.U2D.SpriteBone.guid |
length |
UnityEngine.U2D.SpriteBone.length |
name |
UnityEngine.U2D.SpriteBone.name |
parentId |
UnityEngine.U2D.SpriteBone.parentId |
position |
UnityEngine.U2D.SpriteBone.position |
rotation |
UnityEngine.U2D.SpriteBone.rotation |
SpriteDataAccessExtensions |
UnityEngine.U2D.SpriteDataAccessExtensions |
GetBindPoses |
UnityEngine.U2D.SpriteDataAccessExtensions.GetBindPoses(UnityEngine.Sprite) |
GetBones |
UnityEngine.U2D.SpriteDataAccessExtensions.GetBones(UnityEngine.Sprite) |
GetIndices |
UnityEngine.U2D.SpriteDataAccessExtensions.GetIndices(UnityEngine.Sprite) |
GetVertexAttribute |
UnityEngine.U2D.SpriteDataAccessExtensions.GetVertexAttribute(UnityEngine.Sprite,UnityEngine.Rendering.VertexAttribute) |
GetVertexCount |
UnityEngine.U2D.SpriteDataAccessExtensions.GetVertexCount(UnityEngine.Sprite) |
HasVertexAttribute |
UnityEngine.U2D.SpriteDataAccessExtensions.HasVertexAttribute(UnityEngine.Sprite,UnityEngine.Rendering.VertexAttribute) |
SetBindPoses |
UnityEngine.U2D.SpriteDataAccessExtensions.SetBindPoses(UnityEngine.Sprite,Unity.Collections.NativeArray`1<UnityEngine.Matrix4x4>) |
SetBones |
UnityEngine.U2D.SpriteDataAccessExtensions.SetBones(UnityEngine.Sprite,UnityEngine.U2D.SpriteBone[]) |
SetIndices |
UnityEngine.U2D.SpriteDataAccessExtensions.SetIndices(UnityEngine.Sprite,Unity.Collections.NativeArray`1<System.UInt16>) |
SetVertexAttribute |
UnityEngine.U2D.SpriteDataAccessExtensions.SetVertexAttribute(UnityEngine.Sprite,UnityEngine.Rendering.VertexAttribute,Unity.Collections.NativeArray`1) |
SetVertexCount |
UnityEngine.U2D.SpriteDataAccessExtensions.SetVertexCount(UnityEngine.Sprite,System.Int32) |
SpriteRendererDataAccessExtensions |
UnityEngine.U2D.SpriteRendererDataAccessExtensions |
DeactivateDeformableBuffer |
UnityEngine.U2D.SpriteRendererDataAccessExtensions.DeactivateDeformableBuffer(UnityEngine.SpriteRenderer) |
SpriteShapeMetaData |
UnityEngine.U2D.SpriteShapeMetaData |
bevelCutoff |
UnityEngine.U2D.SpriteShapeMetaData.bevelCutoff |
bevelSize |
UnityEngine.U2D.SpriteShapeMetaData.bevelSize |
corner |
UnityEngine.U2D.SpriteShapeMetaData.corner |
height |
UnityEngine.U2D.SpriteShapeMetaData.height |
spriteIndex |
UnityEngine.U2D.SpriteShapeMetaData.spriteIndex |
SpriteShapeParameters |
UnityEngine.U2D.SpriteShapeParameters |
adaptiveUV |
UnityEngine.U2D.SpriteShapeParameters.adaptiveUV |
angleThreshold |
UnityEngine.U2D.SpriteShapeParameters.angleThreshold |
bevelCutoff |
UnityEngine.U2D.SpriteShapeParameters.bevelCutoff |
bevelSize |
UnityEngine.U2D.SpriteShapeParameters.bevelSize |
borderPivot |
UnityEngine.U2D.SpriteShapeParameters.borderPivot |
carpet |
UnityEngine.U2D.SpriteShapeParameters.carpet |
fillScale |
UnityEngine.U2D.SpriteShapeParameters.fillScale |
fillTexture |
UnityEngine.U2D.SpriteShapeParameters.fillTexture |
smartSprite |
UnityEngine.U2D.SpriteShapeParameters.smartSprite |
splineDetail |
UnityEngine.U2D.SpriteShapeParameters.splineDetail |
spriteBorders |
UnityEngine.U2D.SpriteShapeParameters.spriteBorders |
stretchUV |
UnityEngine.U2D.SpriteShapeParameters.stretchUV |
transform |
UnityEngine.U2D.SpriteShapeParameters.transform |
SpriteShapeRenderer |
UnityEngine.U2D.SpriteShapeRenderer |
GetBounds |
UnityEngine.U2D.SpriteShapeRenderer.GetBounds |
GetChannels |
UnityEngine.U2D.SpriteShapeRenderer.GetChannels(System.Int32,Unity.Collections.NativeArray1<System.UInt16>&,Unity.Collections.NativeSlice 1<UnityEngine.Vector3>&,Unity.Collections.NativeSlice`1<UnityEngine.Vector2>&) |
GetChannels |
UnityEngine.U2D.SpriteShapeRenderer.GetChannels(System.Int32,Unity.Collections.NativeArray1<System.UInt16>&,Unity.Collections.NativeSlice 1<UnityEngine.Vector3>&,Unity.Collections.NativeSlice1<UnityEngine.Vector2>&,Unity.Collections.NativeSlice 1<UnityEngine.Vector4>&) |
GetChannels |
UnityEngine.U2D.SpriteShapeRenderer.GetChannels(System.Int32,Unity.Collections.NativeArray1<System.UInt16>&,Unity.Collections.NativeSlice 1<UnityEngine.Vector3>&,Unity.Collections.NativeSlice1<UnityEngine.Vector2>&,Unity.Collections.NativeSlice 1<UnityEngine.Vector4>&,Unity.Collections.NativeSlice`1<UnityEngine.Vector3>&) |
GetSegments |
UnityEngine.U2D.SpriteShapeRenderer.GetSegments(System.Int32) |
Prepare |
UnityEngine.U2D.SpriteShapeRenderer.Prepare(Unity.Jobs.JobHandle,UnityEngine.U2D.SpriteShapeParameters,UnityEngine.Sprite[]) |
SetLocalAABB |
UnityEngine.U2D.SpriteShapeRenderer.SetLocalAABB(UnityEngine.Bounds) |
color |
UnityEngine.U2D.SpriteShapeRenderer.color |
maskInteraction |
UnityEngine.U2D.SpriteShapeRenderer.maskInteraction |
SpriteShapeSegment |
UnityEngine.U2D.SpriteShapeSegment |
geomIndex |
UnityEngine.U2D.SpriteShapeSegment.geomIndex |
indexCount |
UnityEngine.U2D.SpriteShapeSegment.indexCount |
spriteIndex |
UnityEngine.U2D.SpriteShapeSegment.spriteIndex |
vertexCount |
UnityEngine.U2D.SpriteShapeSegment.vertexCount |
SpriteShapeUtility |
UnityEngine.U2D.SpriteShapeUtility |
Generate |
UnityEngine.U2D.SpriteShapeUtility.Generate(UnityEngine.Mesh,UnityEngine.U2D.SpriteShapeParameters,UnityEngine.U2D.ShapeControlPoint[],UnityEngine.U2D.SpriteShapeMetaData[],UnityEngine.U2D.AngleRangeInfo[],UnityEngine.Sprite[],UnityEngine.Sprite[]) |
GenerateSpriteShape |
UnityEngine.U2D.SpriteShapeUtility.GenerateSpriteShape(UnityEngine.U2D.SpriteShapeRenderer,UnityEngine.U2D.SpriteShapeParameters,UnityEngine.U2D.ShapeControlPoint[],UnityEngine.U2D.SpriteShapeMetaData[],UnityEngine.U2D.AngleRangeInfo[],UnityEngine.Sprite[],UnityEngine.Sprite[]) |
UICharInfo |
UnityEngine.UICharInfo |
charWidth |
UnityEngine.UICharInfo.charWidth |
cursorPos |
UnityEngine.UICharInfo.cursorPos |
AbstractProgressBar |
UnityEngine.UIElements.AbstractProgressBar |
SetValueWithoutNotify |
UnityEngine.UIElements.AbstractProgressBar.SetValueWithoutNotify(System.Single) |
backgroundUssClassName |
UnityEngine.UIElements.AbstractProgressBar.backgroundUssClassName |
containerUssClassName |
UnityEngine.UIElements.AbstractProgressBar.containerUssClassName |
highValue |
UnityEngine.UIElements.AbstractProgressBar.highValue |
lowValue |
UnityEngine.UIElements.AbstractProgressBar.lowValue |
progressUssClassName |
UnityEngine.UIElements.AbstractProgressBar.progressUssClassName |
title |
UnityEngine.UIElements.AbstractProgressBar.title |
titleContainerUssClassName |
UnityEngine.UIElements.AbstractProgressBar.titleContainerUssClassName |
titleUssClassName |
UnityEngine.UIElements.AbstractProgressBar.titleUssClassName |
ussClassName |
UnityEngine.UIElements.AbstractProgressBar.ussClassName |
value |
UnityEngine.UIElements.AbstractProgressBar.value |
Align |
UnityEngine.UIElements.Align |
Auto |
UnityEngine.UIElements.Align.Auto |
Center |
UnityEngine.UIElements.Align.Center |
FlexEnd |
UnityEngine.UIElements.Align.FlexEnd |
FlexStart |
UnityEngine.UIElements.Align.FlexStart |
Stretch |
UnityEngine.UIElements.Align.Stretch |
AlternatingRowBackground |
UnityEngine.UIElements.AlternatingRowBackground |
All |
UnityEngine.UIElements.AlternatingRowBackground.All |
ContentOnly |
UnityEngine.UIElements.AlternatingRowBackground.ContentOnly |
None |
UnityEngine.UIElements.AlternatingRowBackground.None |
Angle |
UnityEngine.UIElements.Angle |
ctor |
UnityEngine.UIElements.Angle.#ctor(System.Single) |
ctor |
UnityEngine.UIElements.Angle.#ctor(System.Single,UnityEngine.UIElements.AngleUnit) |
Degrees |
UnityEngine.UIElements.Angle.Degrees(System.Single) |
ToDegrees |
UnityEngine.UIElements.Angle.ToDegrees |
unit |
UnityEngine.UIElements.Angle.unit |
value |
UnityEngine.UIElements.Angle.value |
AngleUnit |
UnityEngine.UIElements.AngleUnit |
Degree |
UnityEngine.UIElements.AngleUnit.Degree |
Gradian |
UnityEngine.UIElements.AngleUnit.Gradian |
Radian |
UnityEngine.UIElements.AngleUnit.Radian |
Turn |
UnityEngine.UIElements.AngleUnit.Turn |
AttachToPanelEvent |
UnityEngine.UIElements.AttachToPanelEvent |
Background |
UnityEngine.UIElements.Background |
ctor |
UnityEngine.UIElements.Background.#ctor(UnityEngine.Texture2D) |
FromRenderTexture |
UnityEngine.UIElements.Background.FromRenderTexture(UnityEngine.RenderTexture) |
FromSprite |
UnityEngine.UIElements.Background.FromSprite(UnityEngine.Sprite) |
FromTexture2D |
UnityEngine.UIElements.Background.FromTexture2D(UnityEngine.Texture2D) |
FromVectorImage |
UnityEngine.UIElements.Background.FromVectorImage(UnityEngine.UIElements.VectorImage) |
renderTexture |
UnityEngine.UIElements.Background.renderTexture |
sprite |
UnityEngine.UIElements.Background.sprite |
texture |
UnityEngine.UIElements.Background.texture |
vectorImage |
UnityEngine.UIElements.Background.vectorImage |
BaseBoolField |
UnityEngine.UIElements.BaseBoolField |
ctor |
UnityEngine.UIElements.BaseBoolField.#ctor(System.String) |
InitLabel |
UnityEngine.UIElements.BaseBoolField.InitLabel |
SetValueWithoutNotify |
UnityEngine.UIElements.BaseBoolField.SetValueWithoutNotify(System.Boolean) |
ToggleValue |
UnityEngine.UIElements.BaseBoolField.ToggleValue |
text |
UnityEngine.UIElements.BaseBoolField.text |
Init |
UnityEngine.UIElements.BaseFieldTraits_2.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
BaseFieldTraits`2 |
UnityEngine.UIElements.BaseFieldTraits`2 |
SetValueWithoutNotify |
UnityEngine.UIElements.BaseField_1.SetValueWithoutNotify(TValueType) |
UpdateMixedValueContent |
UnityEngine.UIElements.BaseField_1.UpdateMixedValueContent |
ctor |
UnityEngine.UIElements.BaseField_1.UxmlTraits.#ctor |
alignedFieldUssClassName |
UnityEngine.UIElements.BaseField_1.alignedFieldUssClassName |
inputUssClassName |
UnityEngine.UIElements.BaseField_1.inputUssClassName |
label |
UnityEngine.UIElements.BaseField_1.label |
labelDraggerVariantUssClassName |
UnityEngine.UIElements.BaseField_1.labelDraggerVariantUssClassName |
labelElement |
UnityEngine.UIElements.BaseField_1.labelElement |
labelUssClassName |
UnityEngine.UIElements.BaseField_1.labelUssClassName |
mixedValueLabel |
UnityEngine.UIElements.BaseField_1.mixedValueLabel |
mixedValueLabelUssClassName |
UnityEngine.UIElements.BaseField_1.mixedValueLabelUssClassName |
noLabelVariantUssClassName |
UnityEngine.UIElements.BaseField_1.noLabelVariantUssClassName |
rawValue |
UnityEngine.UIElements.BaseField_1.rawValue |
showMixedValue |
UnityEngine.UIElements.BaseField_1.showMixedValue |
ussClassName |
UnityEngine.UIElements.BaseField_1.ussClassName |
value |
UnityEngine.UIElements.BaseField_1.value |
BaseField`1 |
UnityEngine.UIElements.BaseField`1 |
UxmlTraits |
UnityEngine.UIElements.BaseField`1.UxmlTraits |
AdjustDragElement |
UnityEngine.UIElements.BaseSlider_1.AdjustDragElement(System.Single) |
direction |
UnityEngine.UIElements.BaseSlider_1.direction |
dragContainerUssClassName |
UnityEngine.UIElements.BaseSlider_1.dragContainerUssClassName |
draggerBorderUssClassName |
UnityEngine.UIElements.BaseSlider_1.draggerBorderUssClassName |
draggerUssClassName |
UnityEngine.UIElements.BaseSlider_1.draggerUssClassName |
highValue |
UnityEngine.UIElements.BaseSlider_1.highValue |
horizontalVariantUssClassName |
UnityEngine.UIElements.BaseSlider_1.horizontalVariantUssClassName |
inputUssClassName |
UnityEngine.UIElements.BaseSlider_1.inputUssClassName |
inverted |
UnityEngine.UIElements.BaseSlider_1.inverted |
labelUssClassName |
UnityEngine.UIElements.BaseSlider_1.labelUssClassName |
lowValue |
UnityEngine.UIElements.BaseSlider_1.lowValue |
pageSize |
UnityEngine.UIElements.BaseSlider_1.pageSize |
range |
UnityEngine.UIElements.BaseSlider_1.range |
showInputField |
UnityEngine.UIElements.BaseSlider_1.showInputField |
textFieldClassName |
UnityEngine.UIElements.BaseSlider_1.textFieldClassName |
trackerUssClassName |
UnityEngine.UIElements.BaseSlider_1.trackerUssClassName |
ussClassName |
UnityEngine.UIElements.BaseSlider_1.ussClassName |
value |
UnityEngine.UIElements.BaseSlider_1.value |
verticalVariantUssClassName |
UnityEngine.UIElements.BaseSlider_1.verticalVariantUssClassName |
BaseSlider`1 |
UnityEngine.UIElements.BaseSlider`1 |
BaseVerticalCollectionView |
UnityEngine.UIElements.BaseVerticalCollectionView |
ctor |
UnityEngine.UIElements.BaseVerticalCollectionView.#ctor |
ctor |
UnityEngine.UIElements.BaseVerticalCollectionView.#ctor(System.Collections.IList,System.Single,System.Func1<UnityEngine.UIElements.VisualElement>,System.Action 2<UnityEngine.UIElements.VisualElement,System.Int32>) |
AddToSelection |
UnityEngine.UIElements.BaseVerticalCollectionView.AddToSelection(System.Int32) |
ClearSelection |
UnityEngine.UIElements.BaseVerticalCollectionView.ClearSelection |
GetRootElementForId |
UnityEngine.UIElements.BaseVerticalCollectionView.GetRootElementForId(System.Int32) |
GetRootElementForIndex |
UnityEngine.UIElements.BaseVerticalCollectionView.GetRootElementForIndex(System.Int32) |
Rebuild |
UnityEngine.UIElements.BaseVerticalCollectionView.Rebuild |
RefreshItem |
UnityEngine.UIElements.BaseVerticalCollectionView.RefreshItem(System.Int32) |
RefreshItems |
UnityEngine.UIElements.BaseVerticalCollectionView.RefreshItems |
RemoveFromSelection |
UnityEngine.UIElements.BaseVerticalCollectionView.RemoveFromSelection(System.Int32) |
ScrollTo |
UnityEngine.UIElements.BaseVerticalCollectionView.ScrollTo(UnityEngine.UIElements.VisualElement) |
ScrollToId |
UnityEngine.UIElements.BaseVerticalCollectionView.ScrollToId(System.Int32) |
ScrollToItem |
UnityEngine.UIElements.BaseVerticalCollectionView.ScrollToItem(System.Int32) |
SetSelection |
UnityEngine.UIElements.BaseVerticalCollectionView.SetSelection(System.Collections.Generic.IEnumerable`1<System.Int32>) |
SetSelection |
UnityEngine.UIElements.BaseVerticalCollectionView.SetSelection(System.Int32) |
SetSelectionWithoutNotify |
UnityEngine.UIElements.BaseVerticalCollectionView.SetSelectionWithoutNotify(System.Collections.Generic.IEnumerable`1<System.Int32>) |
bindItem |
UnityEngine.UIElements.BaseVerticalCollectionView.bindItem |
borderUssClassName |
UnityEngine.UIElements.BaseVerticalCollectionView.borderUssClassName |
contentContainer |
UnityEngine.UIElements.BaseVerticalCollectionView.contentContainer |
destroyItem |
UnityEngine.UIElements.BaseVerticalCollectionView.destroyItem |
dragHoverBarUssClassName |
UnityEngine.UIElements.BaseVerticalCollectionView.dragHoverBarUssClassName |
fixedItemHeight |
UnityEngine.UIElements.BaseVerticalCollectionView.fixedItemHeight |
horizontalScrollingEnabled |
UnityEngine.UIElements.BaseVerticalCollectionView.horizontalScrollingEnabled |
itemAlternativeBackgroundUssClassName |
UnityEngine.UIElements.BaseVerticalCollectionView.itemAlternativeBackgroundUssClassName |
itemDragHoverUssClassName |
UnityEngine.UIElements.BaseVerticalCollectionView.itemDragHoverUssClassName |
itemHeight |
UnityEngine.UIElements.BaseVerticalCollectionView.itemHeight |
itemIndexChanged |
UnityEngine.UIElements.BaseVerticalCollectionView.itemIndexChanged(System.Action`2<System.Int32,System.Int32>) |
itemSelectedVariantUssClassName |
UnityEngine.UIElements.BaseVerticalCollectionView.itemSelectedVariantUssClassName |
itemUssClassName |
UnityEngine.UIElements.BaseVerticalCollectionView.itemUssClassName |
itemsSource |
UnityEngine.UIElements.BaseVerticalCollectionView.itemsSource |
itemsSourceChanged |
UnityEngine.UIElements.BaseVerticalCollectionView.itemsSourceChanged(System.Action) |
listScrollViewUssClassName |
UnityEngine.UIElements.BaseVerticalCollectionView.listScrollViewUssClassName |
makeItem |
UnityEngine.UIElements.BaseVerticalCollectionView.makeItem |
onItemChosen |
UnityEngine.UIElements.BaseVerticalCollectionView.onItemChosen(System.Action`1<System.Object>) |
onItemsChosen |
UnityEngine.UIElements.BaseVerticalCollectionView.onItemsChosen(System.Action1<System.Collections.Generic.IEnumerable 1<System.Object>>) |
onSelectedIndicesChange |
UnityEngine.UIElements.BaseVerticalCollectionView.onSelectedIndicesChange(System.Action1<System.Collections.Generic.IEnumerable 1<System.Int32>>) |
onSelectionChange |
UnityEngine.UIElements.BaseVerticalCollectionView.onSelectionChange(System.Action1<System.Collections.Generic.IEnumerable 1<System.Object>>) |
onSelectionChanged |
UnityEngine.UIElements.BaseVerticalCollectionView.onSelectionChanged(System.Action1<System.Collections.Generic.List 1<System.Object>>) |
reorderable |
UnityEngine.UIElements.BaseVerticalCollectionView.reorderable |
resolvedItemHeight |
UnityEngine.UIElements.BaseVerticalCollectionView.resolvedItemHeight |
selectedIndex |
UnityEngine.UIElements.BaseVerticalCollectionView.selectedIndex |
selectedIndices |
UnityEngine.UIElements.BaseVerticalCollectionView.selectedIndices |
selectedItem |
UnityEngine.UIElements.BaseVerticalCollectionView.selectedItem |
selectedItems |
UnityEngine.UIElements.BaseVerticalCollectionView.selectedItems |
selectionType |
UnityEngine.UIElements.BaseVerticalCollectionView.selectionType |
showAlternatingRowBackgrounds |
UnityEngine.UIElements.BaseVerticalCollectionView.showAlternatingRowBackgrounds |
showBorder |
UnityEngine.UIElements.BaseVerticalCollectionView.showBorder |
unbindItem |
UnityEngine.UIElements.BaseVerticalCollectionView.unbindItem |
ussClassName |
UnityEngine.UIElements.BaseVerticalCollectionView.ussClassName |
virtualizationMethod |
UnityEngine.UIElements.BaseVerticalCollectionView.virtualizationMethod |
BindableElement |
UnityEngine.UIElements.BindableElement |
UxmlFactory |
UnityEngine.UIElements.BindableElement.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.BindableElement.UxmlTraits |
ctor |
UnityEngine.UIElements.BindableElement.UxmlTraits.#ctor |
Init |
UnityEngine.UIElements.BindableElement.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
binding |
UnityEngine.UIElements.BindableElement.binding |
bindingPath |
UnityEngine.UIElements.BindableElement.bindingPath |
BlurEvent |
UnityEngine.UIElements.BlurEvent |
Box |
UnityEngine.UIElements.Box |
ctor |
UnityEngine.UIElements.Box.#ctor |
UxmlFactory |
UnityEngine.UIElements.Box.UxmlFactory |
ussClassName |
UnityEngine.UIElements.Box.ussClassName |
Button |
UnityEngine.UIElements.Button |
ctor |
UnityEngine.UIElements.Button.#ctor |
ctor |
UnityEngine.UIElements.Button.#ctor(System.Action) |
UxmlFactory |
UnityEngine.UIElements.Button.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.Button.UxmlTraits |
ctor |
UnityEngine.UIElements.Button.UxmlTraits.#ctor |
clickable |
UnityEngine.UIElements.Button.clickable |
clicked |
UnityEngine.UIElements.Button.clicked(System.Action) |
onClick |
UnityEngine.UIElements.Button.onClick(System.Action) |
ussClassName |
UnityEngine.UIElements.Button.ussClassName |
CallbackEventHandler |
UnityEngine.UIElements.CallbackEventHandler |
ExecuteDefaultAction |
UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultAction(UnityEngine.UIElements.EventBase) |
ExecuteDefaultActionAtTarget |
UnityEngine.UIElements.CallbackEventHandler.ExecuteDefaultActionAtTarget(UnityEngine.UIElements.EventBase) |
HandleEvent |
UnityEngine.UIElements.CallbackEventHandler.HandleEvent(UnityEngine.UIElements.EventBase) |
HasBubbleUpHandlers |
UnityEngine.UIElements.CallbackEventHandler.HasBubbleUpHandlers |
HasTrickleDownHandlers |
UnityEngine.UIElements.CallbackEventHandler.HasTrickleDownHandlers |
RegisterCallback |
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback(UnityEngine.UIElements.EventCallback`1,UnityEngine.UIElements.TrickleDown) |
RegisterCallback |
UnityEngine.UIElements.CallbackEventHandler.RegisterCallback(UnityEngine.UIElements.EventCallback`2<TEventType,TUserArgsType>,TUserArgsType,UnityEngine.UIElements.TrickleDown) |
SendEvent |
UnityEngine.UIElements.CallbackEventHandler.SendEvent(UnityEngine.UIElements.EventBase) |
UnregisterCallback |
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback(UnityEngine.UIElements.EventCallback`1,UnityEngine.UIElements.TrickleDown) |
UnregisterCallback |
UnityEngine.UIElements.CallbackEventHandler.UnregisterCallback(UnityEngine.UIElements.EventCallback`2<TEventType,TUserArgsType>,UnityEngine.UIElements.TrickleDown) |
ctor |
UnityEngine.UIElements.ChangeEvent_1.#ctor |
GetPooled |
UnityEngine.UIElements.ChangeEvent_1.GetPooled(T,T) |
Init |
UnityEngine.UIElements.ChangeEvent_1.Init |
newValue |
UnityEngine.UIElements.ChangeEvent_1.newValue |
previousValue |
UnityEngine.UIElements.ChangeEvent_1.previousValue |
ChangeEvent`1 |
UnityEngine.UIElements.ChangeEvent`1 |
ClickEvent |
UnityEngine.UIElements.ClickEvent |
ctor |
UnityEngine.UIElements.ClickEvent.#ctor |
Init |
UnityEngine.UIElements.ClickEvent.Init |
Clickable |
UnityEngine.UIElements.Clickable |
ctor |
UnityEngine.UIElements.Clickable.#ctor |
ctor |
UnityEngine.UIElements.Clickable.#ctor |
ctor |
UnityEngine.UIElements.Clickable.#ctor |
Invoke |
UnityEngine.UIElements.Clickable.Invoke(UnityEngine.UIElements.EventBase) |
OnMouseDown |
UnityEngine.UIElements.Clickable.OnMouseDown(UnityEngine.UIElements.MouseDownEvent) |
OnMouseMove |
UnityEngine.UIElements.Clickable.OnMouseMove(UnityEngine.UIElements.MouseMoveEvent) |
OnMouseUp |
UnityEngine.UIElements.Clickable.OnMouseUp(UnityEngine.UIElements.MouseUpEvent) |
ProcessCancelEvent |
UnityEngine.UIElements.Clickable.ProcessCancelEvent(UnityEngine.UIElements.EventBase,System.Int32) |
ProcessDownEvent |
UnityEngine.UIElements.Clickable.ProcessDownEvent(UnityEngine.UIElements.EventBase,UnityEngine.Vector2,System.Int32) |
ProcessMoveEvent |
UnityEngine.UIElements.Clickable.ProcessMoveEvent(UnityEngine.UIElements.EventBase,UnityEngine.Vector2) |
ProcessUpEvent |
UnityEngine.UIElements.Clickable.ProcessUpEvent(UnityEngine.UIElements.EventBase,UnityEngine.Vector2,System.Int32) |
RegisterCallbacksOnTarget |
UnityEngine.UIElements.Clickable.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEngine.UIElements.Clickable.UnregisterCallbacksFromTarget |
active |
UnityEngine.UIElements.Clickable.active |
clicked |
UnityEngine.UIElements.Clickable.clicked(System.Action) |
clickedWithEventInfo |
UnityEngine.UIElements.Clickable.clickedWithEventInfo(System.Action`1<UnityEngine.UIElements.EventBase>) |
lastMousePosition |
UnityEngine.UIElements.Clickable.lastMousePosition |
CollectionVirtualizationMethod |
UnityEngine.UIElements.CollectionVirtualizationMethod |
DynamicHeight |
UnityEngine.UIElements.CollectionVirtualizationMethod.DynamicHeight |
FixedHeight |
UnityEngine.UIElements.CollectionVirtualizationMethod.FixedHeight |
GetPooled |
UnityEngine.UIElements.CommandEventBase_1.GetPooled(System.String) |
GetPooled |
UnityEngine.UIElements.CommandEventBase_1.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.CommandEventBase_1.Init |
commandName |
UnityEngine.UIElements.CommandEventBase_1.commandName |
CommandEventBase`1 |
UnityEngine.UIElements.CommandEventBase`1 |
ContextClickEvent |
UnityEngine.UIElements.ContextClickEvent |
ContextType |
UnityEngine.UIElements.ContextType |
Editor |
UnityEngine.UIElements.ContextType.Editor |
Player |
UnityEngine.UIElements.ContextType.Player |
ContextualMenuManager |
UnityEngine.UIElements.ContextualMenuManager |
DisplayMenu |
UnityEngine.UIElements.ContextualMenuManager.DisplayMenu(UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IEventHandler) |
DisplayMenuIfEventMatches |
UnityEngine.UIElements.ContextualMenuManager.DisplayMenuIfEventMatches(UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IEventHandler) |
DoDisplayMenu |
UnityEngine.UIElements.ContextualMenuManager.DoDisplayMenu(UnityEngine.UIElements.DropdownMenu,UnityEngine.UIElements.EventBase) |
ContextualMenuManipulator |
UnityEngine.UIElements.ContextualMenuManipulator |
ctor |
UnityEngine.UIElements.ContextualMenuManipulator.#ctor |
RegisterCallbacksOnTarget |
UnityEngine.UIElements.ContextualMenuManipulator.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEngine.UIElements.ContextualMenuManipulator.UnregisterCallbacksFromTarget |
ContextualMenuPopulateEvent |
UnityEngine.UIElements.ContextualMenuPopulateEvent |
ctor |
UnityEngine.UIElements.ContextualMenuPopulateEvent.#ctor |
GetPooled |
UnityEngine.UIElements.ContextualMenuPopulateEvent.GetPooled(UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DropdownMenu,UnityEngine.UIElements.IEventHandler,UnityEngine.UIElements.ContextualMenuManager) |
Init |
UnityEngine.UIElements.ContextualMenuPopulateEvent.Init |
menu |
UnityEngine.UIElements.ContextualMenuPopulateEvent.menu |
triggerEvent |
UnityEngine.UIElements.ContextualMenuPopulateEvent.triggerEvent |
CreationContext |
UnityEngine.UIElements.CreationContext |
target |
UnityEngine.UIElements.CreationContext.target |
visualTreeAsset |
UnityEngine.UIElements.CreationContext.visualTreeAsset |
Cursor |
UnityEngine.UIElements.Cursor |
hotspot |
UnityEngine.UIElements.Cursor.hotspot |
texture |
UnityEngine.UIElements.Cursor.texture |
ctor |
UnityEngine.UIElements.CustomStyleProperty_1.#ctor(System.String) |
name |
UnityEngine.UIElements.CustomStyleProperty_1.name |
CustomStyleProperty`1 |
UnityEngine.UIElements.CustomStyleProperty`1 |
CustomStyleResolvedEvent |
UnityEngine.UIElements.CustomStyleResolvedEvent |
customStyle |
UnityEngine.UIElements.CustomStyleResolvedEvent.customStyle |
DetachFromPanelEvent |
UnityEngine.UIElements.DetachFromPanelEvent |
DisplayStyle |
UnityEngine.UIElements.DisplayStyle |
Flex |
UnityEngine.UIElements.DisplayStyle.Flex |
None |
UnityEngine.UIElements.DisplayStyle.None |
DragAndDropEventBase`1 |
UnityEngine.UIElements.DragAndDropEventBase`1 |
DragEnterEvent |
UnityEngine.UIElements.DragEnterEvent |
ctor |
UnityEngine.UIElements.DragEnterEvent.#ctor |
Init |
UnityEngine.UIElements.DragEnterEvent.Init |
DragExitedEvent |
UnityEngine.UIElements.DragExitedEvent |
ctor |
UnityEngine.UIElements.DragExitedEvent.#ctor |
GetPooled |
UnityEngine.UIElements.DragExitedEvent.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.DragExitedEvent.Init |
DragLeaveEvent |
UnityEngine.UIElements.DragLeaveEvent |
ctor |
UnityEngine.UIElements.DragLeaveEvent.#ctor |
Init |
UnityEngine.UIElements.DragLeaveEvent.Init |
DragPerformEvent |
UnityEngine.UIElements.DragPerformEvent |
DragUpdatedEvent |
UnityEngine.UIElements.DragUpdatedEvent |
GetPooled |
UnityEngine.UIElements.DragUpdatedEvent.GetPooled(UnityEngine.Event) |
DropdownField |
UnityEngine.UIElements.DropdownField |
ctor |
UnityEngine.UIElements.DropdownField.#ctor |
ctor |
UnityEngine.UIElements.DropdownField.#ctor(System.Collections.Generic.List1<System.String>,System.Int32,System.Func 2<System.String,System.String>,System.Func`2<System.String,System.String>) |
ctor |
UnityEngine.UIElements.DropdownField.#ctor(System.Collections.Generic.List1<System.String>,System.String,System.Func 2<System.String,System.String>,System.Func`2<System.String,System.String>) |
ctor |
UnityEngine.UIElements.DropdownField.#ctor(System.String) |
ctor |
UnityEngine.UIElements.DropdownField.#ctor(System.String,System.Collections.Generic.List1<System.String>,System.Int32,System.Func 2<System.String,System.String>,System.Func`2<System.String,System.String>) |
ctor |
UnityEngine.UIElements.DropdownField.#ctor(System.String,System.Collections.Generic.List1<System.String>,System.String,System.Func 2<System.String,System.String>,System.Func`2<System.String,System.String>) |
SetValueWithoutNotify |
UnityEngine.UIElements.DropdownField.SetValueWithoutNotify(System.String) |
UxmlFactory |
UnityEngine.UIElements.DropdownField.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.DropdownField.UxmlTraits |
choices |
UnityEngine.UIElements.DropdownField.choices |
index |
UnityEngine.UIElements.DropdownField.index |
text |
UnityEngine.UIElements.DropdownField.text |
textElement |
UnityEngine.UIElements.DropdownField.textElement |
value |
UnityEngine.UIElements.DropdownField.value |
DropdownMenu |
UnityEngine.UIElements.DropdownMenu |
AppendAction |
UnityEngine.UIElements.DropdownMenu.AppendAction |
AppendAction |
UnityEngine.UIElements.DropdownMenu.AppendAction |
AppendSeparator |
UnityEngine.UIElements.DropdownMenu.AppendSeparator(System.String) |
InsertAction |
UnityEngine.UIElements.DropdownMenu.InsertAction |
InsertAction |
UnityEngine.UIElements.DropdownMenu.InsertAction |
InsertSeparator |
UnityEngine.UIElements.DropdownMenu.InsertSeparator(System.String,System.Int32) |
MenuItems |
UnityEngine.UIElements.DropdownMenu.MenuItems |
PrepareForDisplay |
UnityEngine.UIElements.DropdownMenu.PrepareForDisplay(UnityEngine.UIElements.EventBase) |
RemoveItemAt |
UnityEngine.UIElements.DropdownMenu.RemoveItemAt(System.Int32) |
DropdownMenuAction |
UnityEngine.UIElements.DropdownMenuAction |
ctor |
UnityEngine.UIElements.DropdownMenuAction.#ctor(System.String,System.Action1<UnityEngine.UIElements.DropdownMenuAction>,System.Func 2<UnityEngine.UIElements.DropdownMenuAction,UnityEngine.UIElements.DropdownMenuAction/Status>,System.Object) |
AlwaysDisabled |
UnityEngine.UIElements.DropdownMenuAction.AlwaysDisabled(UnityEngine.UIElements.DropdownMenuAction) |
AlwaysEnabled |
UnityEngine.UIElements.DropdownMenuAction.AlwaysEnabled(UnityEngine.UIElements.DropdownMenuAction) |
Execute |
UnityEngine.UIElements.DropdownMenuAction.Execute |
Status |
UnityEngine.UIElements.DropdownMenuAction.Status |
Checked |
UnityEngine.UIElements.DropdownMenuAction.Status.Checked |
Disabled |
UnityEngine.UIElements.DropdownMenuAction.Status.Disabled |
Hidden |
UnityEngine.UIElements.DropdownMenuAction.Status.Hidden |
None |
UnityEngine.UIElements.DropdownMenuAction.Status.None |
Normal |
UnityEngine.UIElements.DropdownMenuAction.Status.Normal |
UpdateActionStatus |
UnityEngine.UIElements.DropdownMenuAction.UpdateActionStatus(UnityEngine.UIElements.DropdownMenuEventInfo) |
eventInfo |
UnityEngine.UIElements.DropdownMenuAction.eventInfo |
name |
UnityEngine.UIElements.DropdownMenuAction.name |
status |
UnityEngine.UIElements.DropdownMenuAction.status |
userData |
UnityEngine.UIElements.DropdownMenuAction.userData |
DropdownMenuEventInfo |
UnityEngine.UIElements.DropdownMenuEventInfo |
ctor |
UnityEngine.UIElements.DropdownMenuEventInfo.#ctor(UnityEngine.UIElements.EventBase) |
localMousePosition |
UnityEngine.UIElements.DropdownMenuEventInfo.localMousePosition |
modifiers |
UnityEngine.UIElements.DropdownMenuEventInfo.modifiers |
mousePosition |
UnityEngine.UIElements.DropdownMenuEventInfo.mousePosition |
DropdownMenuItem |
UnityEngine.UIElements.DropdownMenuItem |
DropdownMenuSeparator |
UnityEngine.UIElements.DropdownMenuSeparator |
ctor |
UnityEngine.UIElements.DropdownMenuSeparator.#ctor(System.String) |
subMenuPath |
UnityEngine.UIElements.DropdownMenuSeparator.subMenuPath |
DynamicAtlasCustomFilter |
UnityEngine.UIElements.DynamicAtlasCustomFilter |
DynamicAtlasFilters |
UnityEngine.UIElements.DynamicAtlasFilters |
ColorSpace |
UnityEngine.UIElements.DynamicAtlasFilters.ColorSpace |
FilterMode |
UnityEngine.UIElements.DynamicAtlasFilters.FilterMode |
Format |
UnityEngine.UIElements.DynamicAtlasFilters.Format |
None |
UnityEngine.UIElements.DynamicAtlasFilters.None |
Readability |
UnityEngine.UIElements.DynamicAtlasFilters.Readability |
Size |
UnityEngine.UIElements.DynamicAtlasFilters.Size |
DynamicAtlasSettings |
UnityEngine.UIElements.DynamicAtlasSettings |
activeFilters |
UnityEngine.UIElements.DynamicAtlasSettings.activeFilters |
customFilter |
UnityEngine.UIElements.DynamicAtlasSettings.customFilter |
defaultFilters |
UnityEngine.UIElements.DynamicAtlasSettings.defaultFilters |
defaults |
UnityEngine.UIElements.DynamicAtlasSettings.defaults |
maxAtlasSize |
UnityEngine.UIElements.DynamicAtlasSettings.maxAtlasSize |
maxSubTextureSize |
UnityEngine.UIElements.DynamicAtlasSettings.maxSubTextureSize |
minAtlasSize |
UnityEngine.UIElements.DynamicAtlasSettings.minAtlasSize |
EasingFunction |
UnityEngine.UIElements.EasingFunction |
ctor |
UnityEngine.UIElements.EasingFunction.#ctor(UnityEngine.UIElements.EasingMode) |
mode |
UnityEngine.UIElements.EasingFunction.mode |
EasingMode |
UnityEngine.UIElements.EasingMode |
EventBase |
UnityEngine.UIElements.EventBase |
Dispose |
UnityEngine.UIElements.EventBase.Dispose |
Init |
UnityEngine.UIElements.EventBase.Init |
PostDispatch |
UnityEngine.UIElements.EventBase.PostDispatch |
PostDispatch |
UnityEngine.UIElements.EventBase.PostDispatch(UnityEngine.UIElements.IPanel) |
PreDispatch |
UnityEngine.UIElements.EventBase.PreDispatch |
PreDispatch |
UnityEngine.UIElements.EventBase.PreDispatch(UnityEngine.UIElements.IPanel) |
PreventDefault |
UnityEngine.UIElements.EventBase.PreventDefault |
RegisterEventType |
UnityEngine.UIElements.EventBase.RegisterEventType |
StopImmediatePropagation |
UnityEngine.UIElements.EventBase.StopImmediatePropagation |
StopPropagation |
UnityEngine.UIElements.EventBase.StopPropagation |
bubbles |
UnityEngine.UIElements.EventBase.bubbles |
currentTarget |
UnityEngine.UIElements.EventBase.currentTarget |
dispatch |
UnityEngine.UIElements.EventBase.dispatch |
eventTypeId |
UnityEngine.UIElements.EventBase.eventTypeId |
imguiEvent |
UnityEngine.UIElements.EventBase.imguiEvent |
isDefaultPrevented |
UnityEngine.UIElements.EventBase.isDefaultPrevented |
isImmediatePropagationStopped |
UnityEngine.UIElements.EventBase.isImmediatePropagationStopped |
isPropagationStopped |
UnityEngine.UIElements.EventBase.isPropagationStopped |
originalMousePosition |
UnityEngine.UIElements.EventBase.originalMousePosition |
pooled |
UnityEngine.UIElements.EventBase.pooled |
propagationPhase |
UnityEngine.UIElements.EventBase.propagationPhase |
target |
UnityEngine.UIElements.EventBase.target |
timestamp |
UnityEngine.UIElements.EventBase.timestamp |
tricklesDown |
UnityEngine.UIElements.EventBase.tricklesDown |
Dispose |
UnityEngine.UIElements.EventBase_1.Dispose |
GetPooled |
UnityEngine.UIElements.EventBase_1.GetPooled |
Init |
UnityEngine.UIElements.EventBase_1.Init |
TypeId |
UnityEngine.UIElements.EventBase_1.TypeId |
eventTypeId |
UnityEngine.UIElements.EventBase_1.eventTypeId |
EventBase`1 |
UnityEngine.UIElements.EventBase`1 |
EventCallback_1 |
UnityEngine.UIElements.EventCallback_1 |
EventCallback_2 |
UnityEngine.UIElements.EventCallback_2 |
EventDispatcher |
UnityEngine.UIElements.EventDispatcher |
EventDispatcherGate |
UnityEngine.UIElements.EventDispatcherGate |
ctor |
UnityEngine.UIElements.EventDispatcherGate.#ctor(UnityEngine.UIElements.EventDispatcher) |
Dispose |
UnityEngine.UIElements.EventDispatcherGate.Dispose |
ExecuteCommandEvent |
UnityEngine.UIElements.ExecuteCommandEvent |
Easing |
UnityEngine.UIElements.Experimental.Easing |
ITransitionAnimations |
UnityEngine.UIElements.Experimental.ITransitionAnimations |
Layout |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Layout(UnityEngine.Rect,System.Int32) |
Position |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Position(UnityEngine.Vector3,System.Int32) |
Rotation |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Rotation(UnityEngine.Quaternion,System.Int32) |
Scale |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Scale(System.Single,System.Int32) |
Size |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Size(UnityEngine.Vector2,System.Int32) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func2<UnityEngine.UIElements.VisualElement,System.Single>,System.Single,System.Int32,System.Action 2<UnityEngine.UIElements.VisualElement,System.Single>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func2<UnityEngine.UIElements.VisualElement,UnityEngine.Color>,UnityEngine.Color,System.Int32,System.Action 2<UnityEngine.UIElements.VisualElement,UnityEngine.Color>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func2<UnityEngine.UIElements.VisualElement,UnityEngine.Quaternion>,UnityEngine.Quaternion,System.Int32,System.Action 2<UnityEngine.UIElements.VisualElement,UnityEngine.Quaternion>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func2<UnityEngine.UIElements.VisualElement,UnityEngine.Rect>,UnityEngine.Rect,System.Int32,System.Action 2<UnityEngine.UIElements.VisualElement,UnityEngine.Rect>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func2<UnityEngine.UIElements.VisualElement,UnityEngine.Vector2>,UnityEngine.Vector2,System.Int32,System.Action 2<UnityEngine.UIElements.VisualElement,UnityEngine.Vector2>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Func2<UnityEngine.UIElements.VisualElement,UnityEngine.Vector3>,UnityEngine.Vector3,System.Int32,System.Action 2<UnityEngine.UIElements.VisualElement,UnityEngine.Vector3>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(System.Single,System.Single,System.Int32,System.Action`2<UnityEngine.UIElements.VisualElement,System.Single>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Color,UnityEngine.Color,System.Int32,System.Action`2<UnityEngine.UIElements.VisualElement,UnityEngine.Color>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Quaternion,UnityEngine.Quaternion,System.Int32,System.Action`2<UnityEngine.UIElements.VisualElement,UnityEngine.Quaternion>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Rect,UnityEngine.Rect,System.Int32,System.Action`2<UnityEngine.UIElements.VisualElement,UnityEngine.Rect>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues,System.Int32) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.UIElements.Experimental.StyleValues,UnityEngine.UIElements.Experimental.StyleValues,System.Int32) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector2,UnityEngine.Vector2,System.Int32,System.Action`2<UnityEngine.UIElements.VisualElement,UnityEngine.Vector2>) |
Start |
UnityEngine.UIElements.Experimental.ITransitionAnimations.Start(UnityEngine.Vector3,UnityEngine.Vector3,System.Int32,System.Action`2<UnityEngine.UIElements.VisualElement,UnityEngine.Vector3>) |
TopLeft |
UnityEngine.UIElements.Experimental.ITransitionAnimations.TopLeft(UnityEngine.Vector2,System.Int32) |
IValueAnimation |
UnityEngine.UIElements.Experimental.IValueAnimation |
Recycle |
UnityEngine.UIElements.Experimental.IValueAnimation.Recycle |
Start |
UnityEngine.UIElements.Experimental.IValueAnimation.Start |
Stop |
UnityEngine.UIElements.Experimental.IValueAnimation.Stop |
durationMs |
UnityEngine.UIElements.Experimental.IValueAnimation.durationMs |
isRunning |
UnityEngine.UIElements.Experimental.IValueAnimation.isRunning |
StyleValues |
UnityEngine.UIElements.Experimental.StyleValues |
backgroundColor |
UnityEngine.UIElements.Experimental.StyleValues.backgroundColor |
borderBottomLeftRadius |
UnityEngine.UIElements.Experimental.StyleValues.borderBottomLeftRadius |
borderBottomRightRadius |
UnityEngine.UIElements.Experimental.StyleValues.borderBottomRightRadius |
borderBottomWidth |
UnityEngine.UIElements.Experimental.StyleValues.borderBottomWidth |
borderColor |
UnityEngine.UIElements.Experimental.StyleValues.borderColor |
borderLeftWidth |
UnityEngine.UIElements.Experimental.StyleValues.borderLeftWidth |
borderRightWidth |
UnityEngine.UIElements.Experimental.StyleValues.borderRightWidth |
borderTopLeftRadius |
UnityEngine.UIElements.Experimental.StyleValues.borderTopLeftRadius |
borderTopRightRadius |
UnityEngine.UIElements.Experimental.StyleValues.borderTopRightRadius |
borderTopWidth |
UnityEngine.UIElements.Experimental.StyleValues.borderTopWidth |
bottom |
UnityEngine.UIElements.Experimental.StyleValues.bottom |
color |
UnityEngine.UIElements.Experimental.StyleValues.color |
flexGrow |
UnityEngine.UIElements.Experimental.StyleValues.flexGrow |
flexShrink |
UnityEngine.UIElements.Experimental.StyleValues.flexShrink |
height |
UnityEngine.UIElements.Experimental.StyleValues.height |
left |
UnityEngine.UIElements.Experimental.StyleValues.left |
marginBottom |
UnityEngine.UIElements.Experimental.StyleValues.marginBottom |
marginLeft |
UnityEngine.UIElements.Experimental.StyleValues.marginLeft |
marginRight |
UnityEngine.UIElements.Experimental.StyleValues.marginRight |
marginTop |
UnityEngine.UIElements.Experimental.StyleValues.marginTop |
opacity |
UnityEngine.UIElements.Experimental.StyleValues.opacity |
paddingBottom |
UnityEngine.UIElements.Experimental.StyleValues.paddingBottom |
paddingLeft |
UnityEngine.UIElements.Experimental.StyleValues.paddingLeft |
paddingRight |
UnityEngine.UIElements.Experimental.StyleValues.paddingRight |
paddingTop |
UnityEngine.UIElements.Experimental.StyleValues.paddingTop |
right |
UnityEngine.UIElements.Experimental.StyleValues.right |
top |
UnityEngine.UIElements.Experimental.StyleValues.top |
unityBackgroundImageTintColor |
UnityEngine.UIElements.Experimental.StyleValues.unityBackgroundImageTintColor |
width |
UnityEngine.UIElements.Experimental.StyleValues.width |
ctor |
UnityEngine.UIElements.Experimental.ValueAnimation_1.#ctor |
Create |
UnityEngine.UIElements.Experimental.ValueAnimation_1.Create(UnityEngine.UIElements.VisualElement,System.Func`4<T,T,System.Single,T>) |
Ease |
UnityEngine.UIElements.Experimental.ValueAnimation_1.Ease(System.Func`2<System.Single,System.Single>) |
KeepAlive |
UnityEngine.UIElements.Experimental.ValueAnimation_1.KeepAlive |
OnCompleted |
UnityEngine.UIElements.Experimental.ValueAnimation_1.OnCompleted(System.Action) |
Recycle |
UnityEngine.UIElements.Experimental.ValueAnimation_1.Recycle |
Start |
UnityEngine.UIElements.Experimental.ValueAnimation_1.Start |
Stop |
UnityEngine.UIElements.Experimental.ValueAnimation_1.Stop |
autoRecycle |
UnityEngine.UIElements.Experimental.ValueAnimation_1.autoRecycle |
durationMs |
UnityEngine.UIElements.Experimental.ValueAnimation_1.durationMs |
easingCurve |
UnityEngine.UIElements.Experimental.ValueAnimation_1.easingCurve |
from |
UnityEngine.UIElements.Experimental.ValueAnimation_1.from |
initialValue |
UnityEngine.UIElements.Experimental.ValueAnimation_1.initialValue |
interpolator |
UnityEngine.UIElements.Experimental.ValueAnimation_1.interpolator |
isRunning |
UnityEngine.UIElements.Experimental.ValueAnimation_1.isRunning |
onAnimationCompleted |
UnityEngine.UIElements.Experimental.ValueAnimation_1.onAnimationCompleted |
to |
UnityEngine.UIElements.Experimental.ValueAnimation_1.to |
valueUpdated |
UnityEngine.UIElements.Experimental.ValueAnimation_1.valueUpdated |
ValueAnimation`1 |
UnityEngine.UIElements.Experimental.ValueAnimation`1 |
FlexDirection |
UnityEngine.UIElements.FlexDirection |
Column |
UnityEngine.UIElements.FlexDirection.Column |
ColumnReverse |
UnityEngine.UIElements.FlexDirection.ColumnReverse |
Row |
UnityEngine.UIElements.FlexDirection.Row |
RowReverse |
UnityEngine.UIElements.FlexDirection.RowReverse |
FocusChangeDirection |
UnityEngine.UIElements.FocusChangeDirection |
lastValue |
UnityEngine.UIElements.FocusChangeDirection.lastValue |
none |
UnityEngine.UIElements.FocusChangeDirection.none |
unspecified |
UnityEngine.UIElements.FocusChangeDirection.unspecified |
FocusController |
UnityEngine.UIElements.FocusController |
ctor |
UnityEngine.UIElements.FocusController.#ctor(UnityEngine.UIElements.IFocusRing) |
focusedElement |
UnityEngine.UIElements.FocusController.focusedElement |
FocusEvent |
UnityEngine.UIElements.FocusEvent |
GetPooled |
UnityEngine.UIElements.FocusEventBase_1.GetPooled(UnityEngine.UIElements.IEventHandler,UnityEngine.UIElements.Focusable,UnityEngine.UIElements.FocusChangeDirection,UnityEngine.UIElements.FocusController,System.Boolean) |
Init |
UnityEngine.UIElements.FocusEventBase_1.Init |
direction |
UnityEngine.UIElements.FocusEventBase_1.direction |
focusController |
UnityEngine.UIElements.FocusEventBase_1.focusController |
relatedTarget |
UnityEngine.UIElements.FocusEventBase_1.relatedTarget |
FocusEventBase`1 |
UnityEngine.UIElements.FocusEventBase`1 |
FocusInEvent |
UnityEngine.UIElements.FocusInEvent |
ctor |
UnityEngine.UIElements.FocusInEvent.#ctor |
Init |
UnityEngine.UIElements.FocusInEvent.Init |
FocusOutEvent |
UnityEngine.UIElements.FocusOutEvent |
ctor |
UnityEngine.UIElements.FocusOutEvent.#ctor |
Init |
UnityEngine.UIElements.FocusOutEvent.Init |
Focusable |
UnityEngine.UIElements.Focusable |
Blur |
UnityEngine.UIElements.Focusable.Blur |
Focus |
UnityEngine.UIElements.Focusable.Focus |
canGrabFocus |
UnityEngine.UIElements.Focusable.canGrabFocus |
delegatesFocus |
UnityEngine.UIElements.Focusable.delegatesFocus |
focusController |
UnityEngine.UIElements.Focusable.focusController |
focusable |
UnityEngine.UIElements.Focusable.focusable |
tabIndex |
UnityEngine.UIElements.Focusable.tabIndex |
Foldout |
UnityEngine.UIElements.Foldout |
ctor |
UnityEngine.UIElements.Foldout.#ctor |
SetValueWithoutNotify |
UnityEngine.UIElements.Foldout.SetValueWithoutNotify(System.Boolean) |
UxmlFactory |
UnityEngine.UIElements.Foldout.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.Foldout.UxmlTraits |
Init |
UnityEngine.UIElements.Foldout.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
checkmarkUssClassName |
UnityEngine.UIElements.Foldout.checkmarkUssClassName |
contentContainer |
UnityEngine.UIElements.Foldout.contentContainer |
contentUssClassName |
UnityEngine.UIElements.Foldout.contentUssClassName |
inputUssClassName |
UnityEngine.UIElements.Foldout.inputUssClassName |
text |
UnityEngine.UIElements.Foldout.text |
textUssClassName |
UnityEngine.UIElements.Foldout.textUssClassName |
toggleUssClassName |
UnityEngine.UIElements.Foldout.toggleUssClassName |
ussClassName |
UnityEngine.UIElements.Foldout.ussClassName |
value |
UnityEngine.UIElements.Foldout.value |
FontDefinition |
UnityEngine.UIElements.FontDefinition |
FromFont |
UnityEngine.UIElements.FontDefinition.FromFont(UnityEngine.Font) |
FromSDFFont |
UnityEngine.UIElements.FontDefinition.FromSDFFont(UnityEngine.TextCore.Text.FontAsset) |
font |
UnityEngine.UIElements.FontDefinition.font |
fontAsset |
UnityEngine.UIElements.FontDefinition.fontAsset |
GenericDropdownMenu |
UnityEngine.UIElements.GenericDropdownMenu |
ctor |
UnityEngine.UIElements.GenericDropdownMenu.#ctor |
AddDisabledItem |
UnityEngine.UIElements.GenericDropdownMenu.AddDisabledItem(System.String,System.Boolean) |
AddItem |
UnityEngine.UIElements.GenericDropdownMenu.AddItem(System.String,System.Boolean,System.Action) |
AddItem |
UnityEngine.UIElements.GenericDropdownMenu.AddItem(System.String,System.Boolean,System.Action`1<System.Object>,System.Object) |
AddSeparator |
UnityEngine.UIElements.GenericDropdownMenu.AddSeparator(System.String) |
DropDown |
UnityEngine.UIElements.GenericDropdownMenu.DropDown(UnityEngine.Rect,UnityEngine.UIElements.VisualElement,System.Boolean) |
checkmarkUssClassName |
UnityEngine.UIElements.GenericDropdownMenu.checkmarkUssClassName |
containerInnerUssClassName |
UnityEngine.UIElements.GenericDropdownMenu.containerInnerUssClassName |
containerOuterUssClassName |
UnityEngine.UIElements.GenericDropdownMenu.containerOuterUssClassName |
contentContainer |
UnityEngine.UIElements.GenericDropdownMenu.contentContainer |
itemUssClassName |
UnityEngine.UIElements.GenericDropdownMenu.itemUssClassName |
labelUssClassName |
UnityEngine.UIElements.GenericDropdownMenu.labelUssClassName |
separatorUssClassName |
UnityEngine.UIElements.GenericDropdownMenu.separatorUssClassName |
ussClassName |
UnityEngine.UIElements.GenericDropdownMenu.ussClassName |
GeometryChangedEvent |
UnityEngine.UIElements.GeometryChangedEvent |
ctor |
UnityEngine.UIElements.GeometryChangedEvent.#ctor |
GetPooled |
UnityEngine.UIElements.GeometryChangedEvent.GetPooled(UnityEngine.Rect,UnityEngine.Rect) |
Init |
UnityEngine.UIElements.GeometryChangedEvent.Init |
newRect |
UnityEngine.UIElements.GeometryChangedEvent.newRect |
oldRect |
UnityEngine.UIElements.GeometryChangedEvent.oldRect |
GroupBox |
UnityEngine.UIElements.GroupBox |
ctor |
UnityEngine.UIElements.GroupBox.#ctor |
ctor |
UnityEngine.UIElements.GroupBox.#ctor(System.String) |
UxmlFactory |
UnityEngine.UIElements.GroupBox.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.GroupBox.UxmlTraits |
Init |
UnityEngine.UIElements.GroupBox.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
labelUssClassName |
UnityEngine.UIElements.GroupBox.labelUssClassName |
text |
UnityEngine.UIElements.GroupBox.text |
ussClassName |
UnityEngine.UIElements.GroupBox.ussClassName |
HelpBox |
UnityEngine.UIElements.HelpBox |
ctor |
UnityEngine.UIElements.HelpBox.#ctor |
ctor |
UnityEngine.UIElements.HelpBox.#ctor(System.String,UnityEngine.UIElements.HelpBoxMessageType) |
UxmlFactory |
UnityEngine.UIElements.HelpBox.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.HelpBox.UxmlTraits |
Init |
UnityEngine.UIElements.HelpBox.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
iconErrorUssClassName |
UnityEngine.UIElements.HelpBox.iconErrorUssClassName |
iconInfoUssClassName |
UnityEngine.UIElements.HelpBox.iconInfoUssClassName |
iconUssClassName |
UnityEngine.UIElements.HelpBox.iconUssClassName |
iconwarningUssClassName |
UnityEngine.UIElements.HelpBox.iconwarningUssClassName |
labelUssClassName |
UnityEngine.UIElements.HelpBox.labelUssClassName |
messageType |
UnityEngine.UIElements.HelpBox.messageType |
text |
UnityEngine.UIElements.HelpBox.text |
ussClassName |
UnityEngine.UIElements.HelpBox.ussClassName |
HelpBoxMessageType |
UnityEngine.UIElements.HelpBoxMessageType |
Error |
UnityEngine.UIElements.HelpBoxMessageType.Error |
Info |
UnityEngine.UIElements.HelpBoxMessageType.Info |
None |
UnityEngine.UIElements.HelpBoxMessageType.None |
Warning |
UnityEngine.UIElements.HelpBoxMessageType.Warning |
IBindable |
UnityEngine.UIElements.IBindable |
binding |
UnityEngine.UIElements.IBindable.binding |
bindingPath |
UnityEngine.UIElements.IBindable.bindingPath |
IBinding |
UnityEngine.UIElements.IBinding |
PreUpdate |
UnityEngine.UIElements.IBinding.PreUpdate |
Release |
UnityEngine.UIElements.IBinding.Release |
Update |
UnityEngine.UIElements.IBinding.Update |
IBindingExtensions |
UnityEngine.UIElements.IBindingExtensions |
IsBound |
UnityEngine.UIElements.IBindingExtensions.IsBound(UnityEngine.UIElements.IBindable) |
IChangeEvent |
UnityEngine.UIElements.IChangeEvent |
ICommandEvent |
UnityEngine.UIElements.ICommandEvent |
commandName |
UnityEngine.UIElements.ICommandEvent.commandName |
ICustomStyle |
UnityEngine.UIElements.ICustomStyle |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1<System.Boolean>,System.Boolean&) |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1<System.Int32>,System.Int32&) |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1<System.Single>,System.Single&) |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1<System.String>,System.String&) |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1,T&) |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1<UnityEngine.Color>,UnityEngine.Color&) |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1<UnityEngine.Sprite>,UnityEngine.Sprite&) |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1<UnityEngine.Texture2D>,UnityEngine.Texture2D&) |
TryGetValue |
UnityEngine.UIElements.ICustomStyle.TryGetValue(UnityEngine.UIElements.CustomStyleProperty`1<UnityEngine.UIElements.VectorImage>,UnityEngine.UIElements.VectorImage&) |
IDragAndDropEvent |
UnityEngine.UIElements.IDragAndDropEvent |
IEventHandler |
UnityEngine.UIElements.IEventHandler |
HandleEvent |
UnityEngine.UIElements.IEventHandler.HandleEvent(UnityEngine.UIElements.EventBase) |
HasBubbleUpHandlers |
UnityEngine.UIElements.IEventHandler.HasBubbleUpHandlers |
HasTrickleDownHandlers |
UnityEngine.UIElements.IEventHandler.HasTrickleDownHandlers |
SendEvent |
UnityEngine.UIElements.IEventHandler.SendEvent(UnityEngine.UIElements.EventBase) |
IExperimentalFeatures |
UnityEngine.UIElements.IExperimentalFeatures |
animation |
UnityEngine.UIElements.IExperimentalFeatures.animation |
IFocusEvent |
UnityEngine.UIElements.IFocusEvent |
direction |
UnityEngine.UIElements.IFocusEvent.direction |
relatedTarget |
UnityEngine.UIElements.IFocusEvent.relatedTarget |
IFocusRing |
UnityEngine.UIElements.IFocusRing |
GetFocusChangeDirection |
UnityEngine.UIElements.IFocusRing.GetFocusChangeDirection(UnityEngine.UIElements.Focusable,UnityEngine.UIElements.EventBase) |
GetNextFocusable |
UnityEngine.UIElements.IFocusRing.GetNextFocusable(UnityEngine.UIElements.Focusable,UnityEngine.UIElements.FocusChangeDirection) |
IKeyboardEvent |
UnityEngine.UIElements.IKeyboardEvent |
actionKey |
UnityEngine.UIElements.IKeyboardEvent.actionKey |
altKey |
UnityEngine.UIElements.IKeyboardEvent.altKey |
character |
UnityEngine.UIElements.IKeyboardEvent.character |
commandKey |
UnityEngine.UIElements.IKeyboardEvent.commandKey |
ctrlKey |
UnityEngine.UIElements.IKeyboardEvent.ctrlKey |
keyCode |
UnityEngine.UIElements.IKeyboardEvent.keyCode |
modifiers |
UnityEngine.UIElements.IKeyboardEvent.modifiers |
shiftKey |
UnityEngine.UIElements.IKeyboardEvent.shiftKey |
IMGUIContainer |
UnityEngine.UIElements.IMGUIContainer |
ctor |
UnityEngine.UIElements.IMGUIContainer.#ctor |
ctor |
UnityEngine.UIElements.IMGUIContainer.#ctor(System.Action) |
Dispose |
UnityEngine.UIElements.IMGUIContainer.Dispose |
MarkDirtyLayout |
UnityEngine.UIElements.IMGUIContainer.MarkDirtyLayout |
UxmlFactory |
UnityEngine.UIElements.IMGUIContainer.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.IMGUIContainer.UxmlTraits |
ctor |
UnityEngine.UIElements.IMGUIContainer.UxmlTraits.#ctor |
uxmlChildElementsDescription |
UnityEngine.UIElements.IMGUIContainer.UxmlTraits.uxmlChildElementsDescription |
contextType |
UnityEngine.UIElements.IMGUIContainer.contextType |
cullingEnabled |
UnityEngine.UIElements.IMGUIContainer.cullingEnabled |
onGUIHandler |
UnityEngine.UIElements.IMGUIContainer.onGUIHandler |
ussClassName |
UnityEngine.UIElements.IMGUIContainer.ussClassName |
IMGUIEvent |
UnityEngine.UIElements.IMGUIEvent |
ctor |
UnityEngine.UIElements.IMGUIEvent.#ctor |
GetPooled |
UnityEngine.UIElements.IMGUIEvent.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.IMGUIEvent.Init |
IManipulator |
UnityEngine.UIElements.IManipulator |
target |
UnityEngine.UIElements.IManipulator.target |
IMixedValueSupport |
UnityEngine.UIElements.IMixedValueSupport |
showMixedValue |
UnityEngine.UIElements.IMixedValueSupport.showMixedValue |
IMouseCaptureEvent |
UnityEngine.UIElements.IMouseCaptureEvent |
IMouseEvent |
UnityEngine.UIElements.IMouseEvent |
actionKey |
UnityEngine.UIElements.IMouseEvent.actionKey |
altKey |
UnityEngine.UIElements.IMouseEvent.altKey |
button |
UnityEngine.UIElements.IMouseEvent.button |
clickCount |
UnityEngine.UIElements.IMouseEvent.clickCount |
commandKey |
UnityEngine.UIElements.IMouseEvent.commandKey |
ctrlKey |
UnityEngine.UIElements.IMouseEvent.ctrlKey |
localMousePosition |
UnityEngine.UIElements.IMouseEvent.localMousePosition |
modifiers |
UnityEngine.UIElements.IMouseEvent.modifiers |
mouseDelta |
UnityEngine.UIElements.IMouseEvent.mouseDelta |
mousePosition |
UnityEngine.UIElements.IMouseEvent.mousePosition |
pressedButtons |
UnityEngine.UIElements.IMouseEvent.pressedButtons |
shiftKey |
UnityEngine.UIElements.IMouseEvent.shiftKey |
INavigationEvent |
UnityEngine.UIElements.INavigationEvent |
INotifyValueChangedExtensions |
UnityEngine.UIElements.INotifyValueChangedExtensions |
RegisterValueChangedCallback |
UnityEngine.UIElements.INotifyValueChangedExtensions.RegisterValueChangedCallback(UnityEngine.UIElements.INotifyValueChanged1<T>,UnityEngine.UIElements.EventCallback 1<UnityEngine.UIElements.ChangeEvent`1>) |
UnregisterValueChangedCallback |
UnityEngine.UIElements.INotifyValueChangedExtensions.UnregisterValueChangedCallback(UnityEngine.UIElements.INotifyValueChanged1<T>,UnityEngine.UIElements.EventCallback 1<UnityEngine.UIElements.ChangeEvent`1>) |
INotifyValueChanged_1 |
UnityEngine.UIElements.INotifyValueChanged_1 |
SetValueWithoutNotify |
UnityEngine.UIElements.INotifyValueChanged_1.SetValueWithoutNotify(T) |
value |
UnityEngine.UIElements.INotifyValueChanged_1.value |
IPanel |
UnityEngine.UIElements.IPanel |
Pick |
UnityEngine.UIElements.IPanel.Pick(UnityEngine.Vector2) |
PickAll |
UnityEngine.UIElements.IPanel.PickAll(UnityEngine.Vector2,System.Collections.Generic.List`1<UnityEngine.UIElements.VisualElement>) |
contextType |
UnityEngine.UIElements.IPanel.contextType |
contextualMenuManager |
UnityEngine.UIElements.IPanel.contextualMenuManager |
dispatcher |
UnityEngine.UIElements.IPanel.dispatcher |
focusController |
UnityEngine.UIElements.IPanel.focusController |
visualTree |
UnityEngine.UIElements.IPanel.visualTree |
IPanelChangedEvent |
UnityEngine.UIElements.IPanelChangedEvent |
IPointerCaptureEvent |
UnityEngine.UIElements.IPointerCaptureEvent |
IPointerEvent |
UnityEngine.UIElements.IPointerEvent |
actionKey |
UnityEngine.UIElements.IPointerEvent.actionKey |
altKey |
UnityEngine.UIElements.IPointerEvent.altKey |
altitudeAngle |
UnityEngine.UIElements.IPointerEvent.altitudeAngle |
azimuthAngle |
UnityEngine.UIElements.IPointerEvent.azimuthAngle |
button |
UnityEngine.UIElements.IPointerEvent.button |
clickCount |
UnityEngine.UIElements.IPointerEvent.clickCount |
commandKey |
UnityEngine.UIElements.IPointerEvent.commandKey |
ctrlKey |
UnityEngine.UIElements.IPointerEvent.ctrlKey |
deltaPosition |
UnityEngine.UIElements.IPointerEvent.deltaPosition |
deltaTime |
UnityEngine.UIElements.IPointerEvent.deltaTime |
isPrimary |
UnityEngine.UIElements.IPointerEvent.isPrimary |
localPosition |
UnityEngine.UIElements.IPointerEvent.localPosition |
modifiers |
UnityEngine.UIElements.IPointerEvent.modifiers |
pointerId |
UnityEngine.UIElements.IPointerEvent.pointerId |
pointerType |
UnityEngine.UIElements.IPointerEvent.pointerType |
position |
UnityEngine.UIElements.IPointerEvent.position |
pressedButtons |
UnityEngine.UIElements.IPointerEvent.pressedButtons |
pressure |
UnityEngine.UIElements.IPointerEvent.pressure |
radius |
UnityEngine.UIElements.IPointerEvent.radius |
radiusVariance |
UnityEngine.UIElements.IPointerEvent.radiusVariance |
shiftKey |
UnityEngine.UIElements.IPointerEvent.shiftKey |
tangentialPressure |
UnityEngine.UIElements.IPointerEvent.tangentialPressure |
twist |
UnityEngine.UIElements.IPointerEvent.twist |
IResolvedStyle |
UnityEngine.UIElements.IResolvedStyle |
alignContent |
UnityEngine.UIElements.IResolvedStyle.alignContent |
alignItems |
UnityEngine.UIElements.IResolvedStyle.alignItems |
alignSelf |
UnityEngine.UIElements.IResolvedStyle.alignSelf |
backgroundColor |
UnityEngine.UIElements.IResolvedStyle.backgroundColor |
backgroundImage |
UnityEngine.UIElements.IResolvedStyle.backgroundImage |
borderBottomColor |
UnityEngine.UIElements.IResolvedStyle.borderBottomColor |
borderBottomLeftRadius |
UnityEngine.UIElements.IResolvedStyle.borderBottomLeftRadius |
borderBottomRightRadius |
UnityEngine.UIElements.IResolvedStyle.borderBottomRightRadius |
borderBottomWidth |
UnityEngine.UIElements.IResolvedStyle.borderBottomWidth |
borderLeftColor |
UnityEngine.UIElements.IResolvedStyle.borderLeftColor |
borderLeftWidth |
UnityEngine.UIElements.IResolvedStyle.borderLeftWidth |
borderRightColor |
UnityEngine.UIElements.IResolvedStyle.borderRightColor |
borderRightWidth |
UnityEngine.UIElements.IResolvedStyle.borderRightWidth |
borderTopColor |
UnityEngine.UIElements.IResolvedStyle.borderTopColor |
borderTopLeftRadius |
UnityEngine.UIElements.IResolvedStyle.borderTopLeftRadius |
borderTopRightRadius |
UnityEngine.UIElements.IResolvedStyle.borderTopRightRadius |
borderTopWidth |
UnityEngine.UIElements.IResolvedStyle.borderTopWidth |
bottom |
UnityEngine.UIElements.IResolvedStyle.bottom |
color |
UnityEngine.UIElements.IResolvedStyle.color |
display |
UnityEngine.UIElements.IResolvedStyle.display |
flexBasis |
UnityEngine.UIElements.IResolvedStyle.flexBasis |
flexDirection |
UnityEngine.UIElements.IResolvedStyle.flexDirection |
flexGrow |
UnityEngine.UIElements.IResolvedStyle.flexGrow |
flexShrink |
UnityEngine.UIElements.IResolvedStyle.flexShrink |
flexWrap |
UnityEngine.UIElements.IResolvedStyle.flexWrap |
fontSize |
UnityEngine.UIElements.IResolvedStyle.fontSize |
height |
UnityEngine.UIElements.IResolvedStyle.height |
justifyContent |
UnityEngine.UIElements.IResolvedStyle.justifyContent |
left |
UnityEngine.UIElements.IResolvedStyle.left |
letterSpacing |
UnityEngine.UIElements.IResolvedStyle.letterSpacing |
marginBottom |
UnityEngine.UIElements.IResolvedStyle.marginBottom |
marginLeft |
UnityEngine.UIElements.IResolvedStyle.marginLeft |
marginRight |
UnityEngine.UIElements.IResolvedStyle.marginRight |
marginTop |
UnityEngine.UIElements.IResolvedStyle.marginTop |
maxHeight |
UnityEngine.UIElements.IResolvedStyle.maxHeight |
maxWidth |
UnityEngine.UIElements.IResolvedStyle.maxWidth |
minHeight |
UnityEngine.UIElements.IResolvedStyle.minHeight |
minWidth |
UnityEngine.UIElements.IResolvedStyle.minWidth |
opacity |
UnityEngine.UIElements.IResolvedStyle.opacity |
paddingBottom |
UnityEngine.UIElements.IResolvedStyle.paddingBottom |
paddingLeft |
UnityEngine.UIElements.IResolvedStyle.paddingLeft |
paddingRight |
UnityEngine.UIElements.IResolvedStyle.paddingRight |
paddingTop |
UnityEngine.UIElements.IResolvedStyle.paddingTop |
position |
UnityEngine.UIElements.IResolvedStyle.position |
right |
UnityEngine.UIElements.IResolvedStyle.right |
rotate |
UnityEngine.UIElements.IResolvedStyle.rotate |
scale |
UnityEngine.UIElements.IResolvedStyle.scale |
textOverflow |
UnityEngine.UIElements.IResolvedStyle.textOverflow |
top |
UnityEngine.UIElements.IResolvedStyle.top |
transformOrigin |
UnityEngine.UIElements.IResolvedStyle.transformOrigin |
transitionDelay |
UnityEngine.UIElements.IResolvedStyle.transitionDelay |
transitionDuration |
UnityEngine.UIElements.IResolvedStyle.transitionDuration |
transitionProperty |
UnityEngine.UIElements.IResolvedStyle.transitionProperty |
transitionTimingFunction |
UnityEngine.UIElements.IResolvedStyle.transitionTimingFunction |
translate |
UnityEngine.UIElements.IResolvedStyle.translate |
unityBackgroundImageTintColor |
UnityEngine.UIElements.IResolvedStyle.unityBackgroundImageTintColor |
unityBackgroundScaleMode |
UnityEngine.UIElements.IResolvedStyle.unityBackgroundScaleMode |
unityFont |
UnityEngine.UIElements.IResolvedStyle.unityFont |
unityFontDefinition |
UnityEngine.UIElements.IResolvedStyle.unityFontDefinition |
unityFontStyleAndWeight |
UnityEngine.UIElements.IResolvedStyle.unityFontStyleAndWeight |
unityParagraphSpacing |
UnityEngine.UIElements.IResolvedStyle.unityParagraphSpacing |
unitySliceBottom |
UnityEngine.UIElements.IResolvedStyle.unitySliceBottom |
unitySliceLeft |
UnityEngine.UIElements.IResolvedStyle.unitySliceLeft |
unitySliceRight |
UnityEngine.UIElements.IResolvedStyle.unitySliceRight |
unitySliceTop |
UnityEngine.UIElements.IResolvedStyle.unitySliceTop |
unityTextAlign |
UnityEngine.UIElements.IResolvedStyle.unityTextAlign |
unityTextOutlineColor |
UnityEngine.UIElements.IResolvedStyle.unityTextOutlineColor |
unityTextOutlineWidth |
UnityEngine.UIElements.IResolvedStyle.unityTextOutlineWidth |
unityTextOverflowPosition |
UnityEngine.UIElements.IResolvedStyle.unityTextOverflowPosition |
visibility |
UnityEngine.UIElements.IResolvedStyle.visibility |
whiteSpace |
UnityEngine.UIElements.IResolvedStyle.whiteSpace |
width |
UnityEngine.UIElements.IResolvedStyle.width |
wordSpacing |
UnityEngine.UIElements.IResolvedStyle.wordSpacing |
IStyle |
UnityEngine.UIElements.IStyle |
alignContent |
UnityEngine.UIElements.IStyle.alignContent |
alignItems |
UnityEngine.UIElements.IStyle.alignItems |
alignSelf |
UnityEngine.UIElements.IStyle.alignSelf |
backgroundColor |
UnityEngine.UIElements.IStyle.backgroundColor |
backgroundImage |
UnityEngine.UIElements.IStyle.backgroundImage |
borderBottomColor |
UnityEngine.UIElements.IStyle.borderBottomColor |
borderBottomLeftRadius |
UnityEngine.UIElements.IStyle.borderBottomLeftRadius |
borderBottomRightRadius |
UnityEngine.UIElements.IStyle.borderBottomRightRadius |
borderBottomWidth |
UnityEngine.UIElements.IStyle.borderBottomWidth |
borderLeftColor |
UnityEngine.UIElements.IStyle.borderLeftColor |
borderLeftWidth |
UnityEngine.UIElements.IStyle.borderLeftWidth |
borderRightColor |
UnityEngine.UIElements.IStyle.borderRightColor |
borderRightWidth |
UnityEngine.UIElements.IStyle.borderRightWidth |
borderTopColor |
UnityEngine.UIElements.IStyle.borderTopColor |
borderTopLeftRadius |
UnityEngine.UIElements.IStyle.borderTopLeftRadius |
borderTopRightRadius |
UnityEngine.UIElements.IStyle.borderTopRightRadius |
borderTopWidth |
UnityEngine.UIElements.IStyle.borderTopWidth |
bottom |
UnityEngine.UIElements.IStyle.bottom |
color |
UnityEngine.UIElements.IStyle.color |
cursor |
UnityEngine.UIElements.IStyle.cursor |
display |
UnityEngine.UIElements.IStyle.display |
flexBasis |
UnityEngine.UIElements.IStyle.flexBasis |
flexDirection |
UnityEngine.UIElements.IStyle.flexDirection |
flexGrow |
UnityEngine.UIElements.IStyle.flexGrow |
flexShrink |
UnityEngine.UIElements.IStyle.flexShrink |
flexWrap |
UnityEngine.UIElements.IStyle.flexWrap |
fontSize |
UnityEngine.UIElements.IStyle.fontSize |
height |
UnityEngine.UIElements.IStyle.height |
justifyContent |
UnityEngine.UIElements.IStyle.justifyContent |
left |
UnityEngine.UIElements.IStyle.left |
letterSpacing |
UnityEngine.UIElements.IStyle.letterSpacing |
marginBottom |
UnityEngine.UIElements.IStyle.marginBottom |
marginLeft |
UnityEngine.UIElements.IStyle.marginLeft |
marginRight |
UnityEngine.UIElements.IStyle.marginRight |
marginTop |
UnityEngine.UIElements.IStyle.marginTop |
maxHeight |
UnityEngine.UIElements.IStyle.maxHeight |
maxWidth |
UnityEngine.UIElements.IStyle.maxWidth |
minHeight |
UnityEngine.UIElements.IStyle.minHeight |
minWidth |
UnityEngine.UIElements.IStyle.minWidth |
opacity |
UnityEngine.UIElements.IStyle.opacity |
overflow |
UnityEngine.UIElements.IStyle.overflow |
paddingBottom |
UnityEngine.UIElements.IStyle.paddingBottom |
paddingLeft |
UnityEngine.UIElements.IStyle.paddingLeft |
paddingRight |
UnityEngine.UIElements.IStyle.paddingRight |
paddingTop |
UnityEngine.UIElements.IStyle.paddingTop |
position |
UnityEngine.UIElements.IStyle.position |
right |
UnityEngine.UIElements.IStyle.right |
rotate |
UnityEngine.UIElements.IStyle.rotate |
scale |
UnityEngine.UIElements.IStyle.scale |
textOverflow |
UnityEngine.UIElements.IStyle.textOverflow |
textShadow |
UnityEngine.UIElements.IStyle.textShadow |
top |
UnityEngine.UIElements.IStyle.top |
transformOrigin |
UnityEngine.UIElements.IStyle.transformOrigin |
transitionDelay |
UnityEngine.UIElements.IStyle.transitionDelay |
transitionDuration |
UnityEngine.UIElements.IStyle.transitionDuration |
transitionProperty |
UnityEngine.UIElements.IStyle.transitionProperty |
transitionTimingFunction |
UnityEngine.UIElements.IStyle.transitionTimingFunction |
translate |
UnityEngine.UIElements.IStyle.translate |
unityBackgroundImageTintColor |
UnityEngine.UIElements.IStyle.unityBackgroundImageTintColor |
unityBackgroundScaleMode |
UnityEngine.UIElements.IStyle.unityBackgroundScaleMode |
unityFont |
UnityEngine.UIElements.IStyle.unityFont |
unityFontDefinition |
UnityEngine.UIElements.IStyle.unityFontDefinition |
unityFontStyleAndWeight |
UnityEngine.UIElements.IStyle.unityFontStyleAndWeight |
unityOverflowClipBox |
UnityEngine.UIElements.IStyle.unityOverflowClipBox |
unityParagraphSpacing |
UnityEngine.UIElements.IStyle.unityParagraphSpacing |
unitySliceBottom |
UnityEngine.UIElements.IStyle.unitySliceBottom |
unitySliceLeft |
UnityEngine.UIElements.IStyle.unitySliceLeft |
unitySliceRight |
UnityEngine.UIElements.IStyle.unitySliceRight |
unitySliceTop |
UnityEngine.UIElements.IStyle.unitySliceTop |
unityTextAlign |
UnityEngine.UIElements.IStyle.unityTextAlign |
unityTextOutlineColor |
UnityEngine.UIElements.IStyle.unityTextOutlineColor |
unityTextOutlineWidth |
UnityEngine.UIElements.IStyle.unityTextOutlineWidth |
unityTextOverflowPosition |
UnityEngine.UIElements.IStyle.unityTextOverflowPosition |
visibility |
UnityEngine.UIElements.IStyle.visibility |
whiteSpace |
UnityEngine.UIElements.IStyle.whiteSpace |
width |
UnityEngine.UIElements.IStyle.width |
wordSpacing |
UnityEngine.UIElements.IStyle.wordSpacing |
ITransform |
UnityEngine.UIElements.ITransform |
matrix |
UnityEngine.UIElements.ITransform.matrix |
position |
UnityEngine.UIElements.ITransform.position |
rotation |
UnityEngine.UIElements.ITransform.rotation |
scale |
UnityEngine.UIElements.ITransform.scale |
ITransitionEvent |
UnityEngine.UIElements.ITransitionEvent |
elapsedTime |
UnityEngine.UIElements.ITransitionEvent.elapsedTime |
stylePropertyNames |
UnityEngine.UIElements.ITransitionEvent.stylePropertyNames |
IUxmlAttributes |
UnityEngine.UIElements.IUxmlAttributes |
TryGetAttributeValue |
UnityEngine.UIElements.IUxmlAttributes.TryGetAttributeValue(System.String,System.String&) |
IUxmlFactory |
UnityEngine.UIElements.IUxmlFactory |
AcceptsAttributeBag |
UnityEngine.UIElements.IUxmlFactory.AcceptsAttributeBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
Create |
UnityEngine.UIElements.IUxmlFactory.Create(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
canHaveAnyAttribute |
UnityEngine.UIElements.IUxmlFactory.canHaveAnyAttribute |
substituteForTypeName |
UnityEngine.UIElements.IUxmlFactory.substituteForTypeName |
substituteForTypeNamespace |
UnityEngine.UIElements.IUxmlFactory.substituteForTypeNamespace |
substituteForTypeQualifiedName |
UnityEngine.UIElements.IUxmlFactory.substituteForTypeQualifiedName |
uxmlAttributesDescription |
UnityEngine.UIElements.IUxmlFactory.uxmlAttributesDescription |
uxmlChildElementsDescription |
UnityEngine.UIElements.IUxmlFactory.uxmlChildElementsDescription |
uxmlName |
UnityEngine.UIElements.IUxmlFactory.uxmlName |
uxmlNamespace |
UnityEngine.UIElements.IUxmlFactory.uxmlNamespace |
uxmlQualifiedName |
UnityEngine.UIElements.IUxmlFactory.uxmlQualifiedName |
IVisualElementScheduledItem |
UnityEngine.UIElements.IVisualElementScheduledItem |
Every |
UnityEngine.UIElements.IVisualElementScheduledItem.Every(System.Int64) |
ExecuteLater |
UnityEngine.UIElements.IVisualElementScheduledItem.ExecuteLater(System.Int64) |
ForDuration |
UnityEngine.UIElements.IVisualElementScheduledItem.ForDuration(System.Int64) |
Pause |
UnityEngine.UIElements.IVisualElementScheduledItem.Pause |
Resume |
UnityEngine.UIElements.IVisualElementScheduledItem.Resume |
StartingIn |
UnityEngine.UIElements.IVisualElementScheduledItem.StartingIn(System.Int64) |
Until |
UnityEngine.UIElements.IVisualElementScheduledItem.Until(System.Func`1<System.Boolean>) |
element |
UnityEngine.UIElements.IVisualElementScheduledItem.element |
isActive |
UnityEngine.UIElements.IVisualElementScheduledItem.isActive |
IVisualElementScheduler |
UnityEngine.UIElements.IVisualElementScheduler |
Execute |
UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action) |
Execute |
UnityEngine.UIElements.IVisualElementScheduler.Execute(System.Action`1<UnityEngine.UIElements.TimerState>) |
Image |
UnityEngine.UIElements.Image |
ctor |
UnityEngine.UIElements.Image.#ctor |
UxmlFactory |
UnityEngine.UIElements.Image.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.Image.UxmlTraits |
uxmlChildElementsDescription |
UnityEngine.UIElements.Image.UxmlTraits.uxmlChildElementsDescription |
image |
UnityEngine.UIElements.Image.image |
scaleMode |
UnityEngine.UIElements.Image.scaleMode |
sourceRect |
UnityEngine.UIElements.Image.sourceRect |
sprite |
UnityEngine.UIElements.Image.sprite |
tintColor |
UnityEngine.UIElements.Image.tintColor |
ussClassName |
UnityEngine.UIElements.Image.ussClassName |
uv |
UnityEngine.UIElements.Image.uv |
vectorImage |
UnityEngine.UIElements.Image.vectorImage |
ImmediateModeElement |
UnityEngine.UIElements.ImmediateModeElement |
ctor |
UnityEngine.UIElements.ImmediateModeElement.#ctor |
ImmediateRepaint |
UnityEngine.UIElements.ImmediateModeElement.ImmediateRepaint |
cullingEnabled |
UnityEngine.UIElements.ImmediateModeElement.cullingEnabled |
InputEvent |
UnityEngine.UIElements.InputEvent |
ctor |
UnityEngine.UIElements.InputEvent.#ctor |
GetPooled |
UnityEngine.UIElements.InputEvent.GetPooled(System.String,System.String) |
Init |
UnityEngine.UIElements.InputEvent.Init |
newData |
UnityEngine.UIElements.InputEvent.newData |
previousData |
UnityEngine.UIElements.InputEvent.previousData |
Justify |
UnityEngine.UIElements.Justify |
Center |
UnityEngine.UIElements.Justify.Center |
FlexEnd |
UnityEngine.UIElements.Justify.FlexEnd |
FlexStart |
UnityEngine.UIElements.Justify.FlexStart |
SpaceAround |
UnityEngine.UIElements.Justify.SpaceAround |
SpaceBetween |
UnityEngine.UIElements.Justify.SpaceBetween |
KeyDownEvent |
UnityEngine.UIElements.KeyDownEvent |
KeyUpEvent |
UnityEngine.UIElements.KeyUpEvent |
GetPooled |
UnityEngine.UIElements.KeyboardEventBase_1.GetPooled(System.Char,UnityEngine.KeyCode,UnityEngine.EventModifiers) |
GetPooled |
UnityEngine.UIElements.KeyboardEventBase_1.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.KeyboardEventBase_1.Init |
actionKey |
UnityEngine.UIElements.KeyboardEventBase_1.actionKey |
altKey |
UnityEngine.UIElements.KeyboardEventBase_1.altKey |
character |
UnityEngine.UIElements.KeyboardEventBase_1.character |
commandKey |
UnityEngine.UIElements.KeyboardEventBase_1.commandKey |
ctrlKey |
UnityEngine.UIElements.KeyboardEventBase_1.ctrlKey |
keyCode |
UnityEngine.UIElements.KeyboardEventBase_1.keyCode |
modifiers |
UnityEngine.UIElements.KeyboardEventBase_1.modifiers |
shiftKey |
UnityEngine.UIElements.KeyboardEventBase_1.shiftKey |
KeyboardEventBase`1 |
UnityEngine.UIElements.KeyboardEventBase`1 |
KeyboardNavigationManipulator |
UnityEngine.UIElements.KeyboardNavigationManipulator |
ctor |
UnityEngine.UIElements.KeyboardNavigationManipulator.#ctor(System.Action`2<UnityEngine.UIElements.KeyboardNavigationOperation,UnityEngine.UIElements.EventBase>) |
KeyboardNavigationOperation |
UnityEngine.UIElements.KeyboardNavigationOperation |
Begin |
UnityEngine.UIElements.KeyboardNavigationOperation.Begin |
Cancel |
UnityEngine.UIElements.KeyboardNavigationOperation.Cancel |
End |
UnityEngine.UIElements.KeyboardNavigationOperation.End |
Next |
UnityEngine.UIElements.KeyboardNavigationOperation.Next |
None |
UnityEngine.UIElements.KeyboardNavigationOperation.None |
PageDown |
UnityEngine.UIElements.KeyboardNavigationOperation.PageDown |
PageUp |
UnityEngine.UIElements.KeyboardNavigationOperation.PageUp |
Previous |
UnityEngine.UIElements.KeyboardNavigationOperation.Previous |
SelectAll |
UnityEngine.UIElements.KeyboardNavigationOperation.SelectAll |
Submit |
UnityEngine.UIElements.KeyboardNavigationOperation.Submit |
Label |
UnityEngine.UIElements.Label |
ctor |
UnityEngine.UIElements.Label.#ctor |
ctor |
UnityEngine.UIElements.Label.#ctor(System.String) |
UxmlFactory |
UnityEngine.UIElements.Label.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.Label.UxmlTraits |
ussClassName |
UnityEngine.UIElements.Label.ussClassName |
Length |
UnityEngine.UIElements.Length |
ctor |
UnityEngine.UIElements.Length.#ctor(System.Single) |
ctor |
UnityEngine.UIElements.Length.#ctor(System.Single,UnityEngine.UIElements.LengthUnit) |
Percent |
UnityEngine.UIElements.Length.Percent(System.Single) |
unit |
UnityEngine.UIElements.Length.unit |
value |
UnityEngine.UIElements.Length.value |
LengthUnit |
UnityEngine.UIElements.LengthUnit |
Percent |
UnityEngine.UIElements.LengthUnit.Percent |
Pixel |
UnityEngine.UIElements.LengthUnit.Pixel |
ListView |
UnityEngine.UIElements.ListView |
ctor |
UnityEngine.UIElements.ListView.#ctor |
ctor |
UnityEngine.UIElements.ListView.#ctor(System.Collections.IList,System.Single,System.Func1<UnityEngine.UIElements.VisualElement>,System.Action 2<UnityEngine.UIElements.VisualElement,System.Int32>) |
UxmlFactory |
UnityEngine.UIElements.ListView.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.ListView.UxmlTraits |
Init |
UnityEngine.UIElements.ListView.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
uxmlChildElementsDescription |
UnityEngine.UIElements.ListView.UxmlTraits.uxmlChildElementsDescription |
arraySizeFieldUssClassName |
UnityEngine.UIElements.ListView.arraySizeFieldUssClassName |
emptyLabelUssClassName |
UnityEngine.UIElements.ListView.emptyLabelUssClassName |
foldoutHeaderUssClassName |
UnityEngine.UIElements.ListView.foldoutHeaderUssClassName |
footerUssClassName |
UnityEngine.UIElements.ListView.footerUssClassName |
headerTitle |
UnityEngine.UIElements.ListView.headerTitle |
itemUssClassName |
UnityEngine.UIElements.ListView.itemUssClassName |
itemsAdded |
UnityEngine.UIElements.ListView.itemsAdded(System.Action1<System.Collections.Generic.IEnumerable 1<System.Int32>>) |
itemsRemoved |
UnityEngine.UIElements.ListView.itemsRemoved(System.Action1<System.Collections.Generic.IEnumerable 1<System.Int32>>) |
listViewWithFooterUssClassName |
UnityEngine.UIElements.ListView.listViewWithFooterUssClassName |
listViewWithHeaderUssClassName |
UnityEngine.UIElements.ListView.listViewWithHeaderUssClassName |
reorderMode |
UnityEngine.UIElements.ListView.reorderMode |
reorderableItemContainerUssClassName |
UnityEngine.UIElements.ListView.reorderableItemContainerUssClassName |
reorderableItemHandleBarUssClassName |
UnityEngine.UIElements.ListView.reorderableItemHandleBarUssClassName |
reorderableItemHandleUssClassName |
UnityEngine.UIElements.ListView.reorderableItemHandleUssClassName |
reorderableItemUssClassName |
UnityEngine.UIElements.ListView.reorderableItemUssClassName |
reorderableUssClassName |
UnityEngine.UIElements.ListView.reorderableUssClassName |
scrollViewWithFooterUssClassName |
UnityEngine.UIElements.ListView.scrollViewWithFooterUssClassName |
showAddRemoveFooter |
UnityEngine.UIElements.ListView.showAddRemoveFooter |
showBoundCollectionSize |
UnityEngine.UIElements.ListView.showBoundCollectionSize |
showFoldoutHeader |
UnityEngine.UIElements.ListView.showFoldoutHeader |
ussClassName |
UnityEngine.UIElements.ListView.ussClassName |
ListViewReorderMode |
UnityEngine.UIElements.ListViewReorderMode |
Animated |
UnityEngine.UIElements.ListViewReorderMode.Animated |
Simple |
UnityEngine.UIElements.ListViewReorderMode.Simple |
Manipulator |
UnityEngine.UIElements.Manipulator |
RegisterCallbacksOnTarget |
UnityEngine.UIElements.Manipulator.RegisterCallbacksOnTarget |
UnregisterCallbacksFromTarget |
UnityEngine.UIElements.Manipulator.UnregisterCallbacksFromTarget |
target |
UnityEngine.UIElements.Manipulator.target |
ManipulatorActivationFilter |
UnityEngine.UIElements.ManipulatorActivationFilter |
Matches |
UnityEngine.UIElements.ManipulatorActivationFilter.Matches(UnityEngine.UIElements.IMouseEvent) |
Matches |
UnityEngine.UIElements.ManipulatorActivationFilter.Matches(UnityEngine.UIElements.IPointerEvent) |
button |
UnityEngine.UIElements.ManipulatorActivationFilter.button |
clickCount |
UnityEngine.UIElements.ManipulatorActivationFilter.clickCount |
modifiers |
UnityEngine.UIElements.ManipulatorActivationFilter.modifiers |
MeshGenerationContext |
UnityEngine.UIElements.MeshGenerationContext |
Allocate |
UnityEngine.UIElements.MeshGenerationContext.Allocate(System.Int32,System.Int32,UnityEngine.Texture) |
visualElement |
UnityEngine.UIElements.MeshGenerationContext.visualElement |
MeshWriteData |
UnityEngine.UIElements.MeshWriteData |
SetAllIndices |
UnityEngine.UIElements.MeshWriteData.SetAllIndices |
SetAllIndices |
UnityEngine.UIElements.MeshWriteData.SetAllIndices |
SetAllVertices |
UnityEngine.UIElements.MeshWriteData.SetAllVertices(Unity.Collections.NativeSlice`1<UnityEngine.UIElements.Vertex>) |
SetAllVertices |
UnityEngine.UIElements.MeshWriteData.SetAllVertices(UnityEngine.UIElements.Vertex[]) |
SetNextIndex |
UnityEngine.UIElements.MeshWriteData.SetNextIndex |
SetNextVertex |
UnityEngine.UIElements.MeshWriteData.SetNextVertex(UnityEngine.UIElements.Vertex) |
indexCount |
UnityEngine.UIElements.MeshWriteData.indexCount |
uvRegion |
UnityEngine.UIElements.MeshWriteData.uvRegion |
vertexCount |
UnityEngine.UIElements.MeshWriteData.vertexCount |
MinMaxSlider |
UnityEngine.UIElements.MinMaxSlider |
ctor |
UnityEngine.UIElements.MinMaxSlider.#ctor |
ctor |
UnityEngine.UIElements.MinMaxSlider.#ctor(System.Single,System.Single,System.Single,System.Single) |
ctor |
UnityEngine.UIElements.MinMaxSlider.#ctor(System.String,System.Single,System.Single,System.Single,System.Single) |
UxmlFactory |
UnityEngine.UIElements.MinMaxSlider.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.MinMaxSlider.UxmlTraits |
Init |
UnityEngine.UIElements.MinMaxSlider.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
draggerUssClassName |
UnityEngine.UIElements.MinMaxSlider.draggerUssClassName |
highLimit |
UnityEngine.UIElements.MinMaxSlider.highLimit |
inputUssClassName |
UnityEngine.UIElements.MinMaxSlider.inputUssClassName |
labelUssClassName |
UnityEngine.UIElements.MinMaxSlider.labelUssClassName |
lowLimit |
UnityEngine.UIElements.MinMaxSlider.lowLimit |
maxThumbUssClassName |
UnityEngine.UIElements.MinMaxSlider.maxThumbUssClassName |
maxValue |
UnityEngine.UIElements.MinMaxSlider.maxValue |
minThumbUssClassName |
UnityEngine.UIElements.MinMaxSlider.minThumbUssClassName |
minValue |
UnityEngine.UIElements.MinMaxSlider.minValue |
range |
UnityEngine.UIElements.MinMaxSlider.range |
trackerUssClassName |
UnityEngine.UIElements.MinMaxSlider.trackerUssClassName |
ussClassName |
UnityEngine.UIElements.MinMaxSlider.ussClassName |
value |
UnityEngine.UIElements.MinMaxSlider.value |
MouseButton |
UnityEngine.UIElements.MouseButton |
LeftMouse |
UnityEngine.UIElements.MouseButton.LeftMouse |
MiddleMouse |
UnityEngine.UIElements.MouseButton.MiddleMouse |
RightMouse |
UnityEngine.UIElements.MouseButton.RightMouse |
MouseCaptureController |
UnityEngine.UIElements.MouseCaptureController |
CaptureMouse |
UnityEngine.UIElements.MouseCaptureController.CaptureMouse(UnityEngine.UIElements.IEventHandler) |
HasMouseCapture |
UnityEngine.UIElements.MouseCaptureController.HasMouseCapture(UnityEngine.UIElements.IEventHandler) |
IsMouseCaptured |
UnityEngine.UIElements.MouseCaptureController.IsMouseCaptured |
ReleaseMouse |
UnityEngine.UIElements.MouseCaptureController.ReleaseMouse |
ReleaseMouse |
UnityEngine.UIElements.MouseCaptureController.ReleaseMouse(UnityEngine.UIElements.IEventHandler) |
MouseCaptureEvent |
UnityEngine.UIElements.MouseCaptureEvent |
GetPooled |
UnityEngine.UIElements.MouseCaptureEventBase_1.GetPooled(UnityEngine.UIElements.IEventHandler,UnityEngine.UIElements.IEventHandler) |
Init |
UnityEngine.UIElements.MouseCaptureEventBase_1.Init |
relatedTarget |
UnityEngine.UIElements.MouseCaptureEventBase_1.relatedTarget |
MouseCaptureEventBase`1 |
UnityEngine.UIElements.MouseCaptureEventBase`1 |
MouseCaptureOutEvent |
UnityEngine.UIElements.MouseCaptureOutEvent |
MouseDownEvent |
UnityEngine.UIElements.MouseDownEvent |
ctor |
UnityEngine.UIElements.MouseDownEvent.#ctor |
GetPooled |
UnityEngine.UIElements.MouseDownEvent.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.MouseDownEvent.Init |
MouseEnterEvent |
UnityEngine.UIElements.MouseEnterEvent |
ctor |
UnityEngine.UIElements.MouseEnterEvent.#ctor |
Init |
UnityEngine.UIElements.MouseEnterEvent.Init |
MouseEnterWindowEvent |
UnityEngine.UIElements.MouseEnterWindowEvent |
ctor |
UnityEngine.UIElements.MouseEnterWindowEvent.#ctor |
Init |
UnityEngine.UIElements.MouseEnterWindowEvent.Init |
GetPooled |
UnityEngine.UIElements.MouseEventBase_1.GetPooled(UnityEngine.Event) |
GetPooled |
UnityEngine.UIElements.MouseEventBase_1.GetPooled(UnityEngine.UIElements.IMouseEvent) |
GetPooled |
UnityEngine.UIElements.MouseEventBase_1.GetPooled(UnityEngine.UIElements.IPointerEvent) |
GetPooled |
UnityEngine.UIElements.MouseEventBase_1.GetPooled(UnityEngine.Vector2,System.Int32,System.Int32,UnityEngine.Vector2,UnityEngine.EventModifiers) |
Init |
UnityEngine.UIElements.MouseEventBase_1.Init |
actionKey |
UnityEngine.UIElements.MouseEventBase_1.actionKey |
altKey |
UnityEngine.UIElements.MouseEventBase_1.altKey |
button |
UnityEngine.UIElements.MouseEventBase_1.button |
clickCount |
UnityEngine.UIElements.MouseEventBase_1.clickCount |
commandKey |
UnityEngine.UIElements.MouseEventBase_1.commandKey |
ctrlKey |
UnityEngine.UIElements.MouseEventBase_1.ctrlKey |
currentTarget |
UnityEngine.UIElements.MouseEventBase_1.currentTarget |
localMousePosition |
UnityEngine.UIElements.MouseEventBase_1.localMousePosition |
modifiers |
UnityEngine.UIElements.MouseEventBase_1.modifiers |
mouseDelta |
UnityEngine.UIElements.MouseEventBase_1.mouseDelta |
mousePosition |
UnityEngine.UIElements.MouseEventBase_1.mousePosition |
pressedButtons |
UnityEngine.UIElements.MouseEventBase_1.pressedButtons |
shiftKey |
UnityEngine.UIElements.MouseEventBase_1.shiftKey |
MouseEventBase`1 |
UnityEngine.UIElements.MouseEventBase`1 |
MouseLeaveEvent |
UnityEngine.UIElements.MouseLeaveEvent |
ctor |
UnityEngine.UIElements.MouseLeaveEvent.#ctor |
Init |
UnityEngine.UIElements.MouseLeaveEvent.Init |
MouseLeaveWindowEvent |
UnityEngine.UIElements.MouseLeaveWindowEvent |
ctor |
UnityEngine.UIElements.MouseLeaveWindowEvent.#ctor |
GetPooled |
UnityEngine.UIElements.MouseLeaveWindowEvent.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.MouseLeaveWindowEvent.Init |
MouseManipulator |
UnityEngine.UIElements.MouseManipulator |
CanStartManipulation |
UnityEngine.UIElements.MouseManipulator.CanStartManipulation(UnityEngine.UIElements.IMouseEvent) |
CanStopManipulation |
UnityEngine.UIElements.MouseManipulator.CanStopManipulation(UnityEngine.UIElements.IMouseEvent) |
activators |
UnityEngine.UIElements.MouseManipulator.activators |
MouseMoveEvent |
UnityEngine.UIElements.MouseMoveEvent |
ctor |
UnityEngine.UIElements.MouseMoveEvent.#ctor |
GetPooled |
UnityEngine.UIElements.MouseMoveEvent.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.MouseMoveEvent.Init |
MouseOutEvent |
UnityEngine.UIElements.MouseOutEvent |
MouseOverEvent |
UnityEngine.UIElements.MouseOverEvent |
MouseUpEvent |
UnityEngine.UIElements.MouseUpEvent |
ctor |
UnityEngine.UIElements.MouseUpEvent.#ctor |
GetPooled |
UnityEngine.UIElements.MouseUpEvent.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.MouseUpEvent.Init |
NavigationCancelEvent |
UnityEngine.UIElements.NavigationCancelEvent |
NavigationEventBase`1 |
UnityEngine.UIElements.NavigationEventBase`1 |
NavigationMoveEvent |
UnityEngine.UIElements.NavigationMoveEvent |
ctor |
UnityEngine.UIElements.NavigationMoveEvent.#ctor |
Direction |
UnityEngine.UIElements.NavigationMoveEvent.Direction |
Down |
UnityEngine.UIElements.NavigationMoveEvent.Direction.Down |
Left |
UnityEngine.UIElements.NavigationMoveEvent.Direction.Left |
None |
UnityEngine.UIElements.NavigationMoveEvent.Direction.None |
Right |
UnityEngine.UIElements.NavigationMoveEvent.Direction.Right |
Up |
UnityEngine.UIElements.NavigationMoveEvent.Direction.Up |
GetPooled |
UnityEngine.UIElements.NavigationMoveEvent.GetPooled(UnityEngine.Vector2) |
Init |
UnityEngine.UIElements.NavigationMoveEvent.Init |
direction |
UnityEngine.UIElements.NavigationMoveEvent.direction |
move |
UnityEngine.UIElements.NavigationMoveEvent.move |
NavigationSubmitEvent |
UnityEngine.UIElements.NavigationSubmitEvent |
Overflow |
UnityEngine.UIElements.Overflow |
Hidden |
UnityEngine.UIElements.Overflow.Hidden |
Visible |
UnityEngine.UIElements.Overflow.Visible |
OverflowClipBox |
UnityEngine.UIElements.OverflowClipBox |
ContentBox |
UnityEngine.UIElements.OverflowClipBox.ContentBox |
PaddingBox |
UnityEngine.UIElements.OverflowClipBox.PaddingBox |
GetPooled |
UnityEngine.UIElements.PanelChangedEventBase_1.GetPooled(UnityEngine.UIElements.IPanel,UnityEngine.UIElements.IPanel) |
Init |
UnityEngine.UIElements.PanelChangedEventBase_1.Init |
destinationPanel |
UnityEngine.UIElements.PanelChangedEventBase_1.destinationPanel |
originPanel |
UnityEngine.UIElements.PanelChangedEventBase_1.originPanel |
PanelChangedEventBase`1 |
UnityEngine.UIElements.PanelChangedEventBase`1 |
PanelScaleMode |
UnityEngine.UIElements.PanelScaleMode |
ConstantPhysicalSize |
UnityEngine.UIElements.PanelScaleMode.ConstantPhysicalSize |
ConstantPixelSize |
UnityEngine.UIElements.PanelScaleMode.ConstantPixelSize |
ScaleWithScreenSize |
UnityEngine.UIElements.PanelScaleMode.ScaleWithScreenSize |
PanelScreenMatchMode |
UnityEngine.UIElements.PanelScreenMatchMode |
Expand |
UnityEngine.UIElements.PanelScreenMatchMode.Expand |
MatchWidthOrHeight |
UnityEngine.UIElements.PanelScreenMatchMode.MatchWidthOrHeight |
Shrink |
UnityEngine.UIElements.PanelScreenMatchMode.Shrink |
PanelSettings |
UnityEngine.UIElements.PanelSettings |
SetScreenToPanelSpaceFunction |
UnityEngine.UIElements.PanelSettings.SetScreenToPanelSpaceFunction(System.Func`2<UnityEngine.Vector2,UnityEngine.Vector2>) |
clearColor |
UnityEngine.UIElements.PanelSettings.clearColor |
clearDepthStencil |
UnityEngine.UIElements.PanelSettings.clearDepthStencil |
colorClearValue |
UnityEngine.UIElements.PanelSettings.colorClearValue |
depthClearValue |
UnityEngine.UIElements.PanelSettings.depthClearValue |
dynamicAtlasSettings |
UnityEngine.UIElements.PanelSettings.dynamicAtlasSettings |
fallbackDpi |
UnityEngine.UIElements.PanelSettings.fallbackDpi |
match |
UnityEngine.UIElements.PanelSettings.match |
referenceDpi |
UnityEngine.UIElements.PanelSettings.referenceDpi |
referenceResolution |
UnityEngine.UIElements.PanelSettings.referenceResolution |
scale |
UnityEngine.UIElements.PanelSettings.scale |
scaleMode |
UnityEngine.UIElements.PanelSettings.scaleMode |
screenMatchMode |
UnityEngine.UIElements.PanelSettings.screenMatchMode |
sortingOrder |
UnityEngine.UIElements.PanelSettings.sortingOrder |
targetDisplay |
UnityEngine.UIElements.PanelSettings.targetDisplay |
targetTexture |
UnityEngine.UIElements.PanelSettings.targetTexture |
textSettings |
UnityEngine.UIElements.PanelSettings.textSettings |
themeStyleSheet |
UnityEngine.UIElements.PanelSettings.themeStyleSheet |
PanelTextSettings |
UnityEngine.UIElements.PanelTextSettings |
PickingMode |
UnityEngine.UIElements.PickingMode |
Ignore |
UnityEngine.UIElements.PickingMode.Ignore |
Position |
UnityEngine.UIElements.PickingMode.Position |
PointerCancelEvent |
UnityEngine.UIElements.PointerCancelEvent |
ctor |
UnityEngine.UIElements.PointerCancelEvent.#ctor |
Init |
UnityEngine.UIElements.PointerCancelEvent.Init |
PointerCaptureEvent |
UnityEngine.UIElements.PointerCaptureEvent |
GetPooled |
UnityEngine.UIElements.PointerCaptureEventBase_1.GetPooled(UnityEngine.UIElements.IEventHandler,UnityEngine.UIElements.IEventHandler,System.Int32) |
Init |
UnityEngine.UIElements.PointerCaptureEventBase_1.Init |
pointerId |
UnityEngine.UIElements.PointerCaptureEventBase_1.pointerId |
relatedTarget |
UnityEngine.UIElements.PointerCaptureEventBase_1.relatedTarget |
PointerCaptureEventBase`1 |
UnityEngine.UIElements.PointerCaptureEventBase`1 |
PointerCaptureHelper |
UnityEngine.UIElements.PointerCaptureHelper |
CapturePointer |
UnityEngine.UIElements.PointerCaptureHelper.CapturePointer(UnityEngine.UIElements.IEventHandler,System.Int32) |
GetCapturingElement |
UnityEngine.UIElements.PointerCaptureHelper.GetCapturingElement(UnityEngine.UIElements.IPanel,System.Int32) |
HasPointerCapture |
UnityEngine.UIElements.PointerCaptureHelper.HasPointerCapture(UnityEngine.UIElements.IEventHandler,System.Int32) |
ReleasePointer |
UnityEngine.UIElements.PointerCaptureHelper.ReleasePointer(UnityEngine.UIElements.IEventHandler,System.Int32) |
ReleasePointer |
UnityEngine.UIElements.PointerCaptureHelper.ReleasePointer(UnityEngine.UIElements.IPanel,System.Int32) |
PointerCaptureOutEvent |
UnityEngine.UIElements.PointerCaptureOutEvent |
PointerDownEvent |
UnityEngine.UIElements.PointerDownEvent |
ctor |
UnityEngine.UIElements.PointerDownEvent.#ctor |
Init |
UnityEngine.UIElements.PointerDownEvent.Init |
PointerEnterEvent |
UnityEngine.UIElements.PointerEnterEvent |
ctor |
UnityEngine.UIElements.PointerEnterEvent.#ctor |
Init |
UnityEngine.UIElements.PointerEnterEvent.Init |
GetPooled |
UnityEngine.UIElements.PointerEventBase_1.GetPooled(UnityEngine.Event) |
GetPooled |
UnityEngine.UIElements.PointerEventBase_1.GetPooled(UnityEngine.Touch,UnityEngine.EventModifiers) |
GetPooled |
UnityEngine.UIElements.PointerEventBase_1.GetPooled(UnityEngine.UIElements.IPointerEvent) |
Init |
UnityEngine.UIElements.PointerEventBase_1.Init |
actionKey |
UnityEngine.UIElements.PointerEventBase_1.actionKey |
altKey |
UnityEngine.UIElements.PointerEventBase_1.altKey |
altitudeAngle |
UnityEngine.UIElements.PointerEventBase_1.altitudeAngle |
azimuthAngle |
UnityEngine.UIElements.PointerEventBase_1.azimuthAngle |
button |
UnityEngine.UIElements.PointerEventBase_1.button |
clickCount |
UnityEngine.UIElements.PointerEventBase_1.clickCount |
commandKey |
UnityEngine.UIElements.PointerEventBase_1.commandKey |
ctrlKey |
UnityEngine.UIElements.PointerEventBase_1.ctrlKey |
currentTarget |
UnityEngine.UIElements.PointerEventBase_1.currentTarget |
deltaPosition |
UnityEngine.UIElements.PointerEventBase_1.deltaPosition |
deltaTime |
UnityEngine.UIElements.PointerEventBase_1.deltaTime |
isPrimary |
UnityEngine.UIElements.PointerEventBase_1.isPrimary |
localPosition |
UnityEngine.UIElements.PointerEventBase_1.localPosition |
modifiers |
UnityEngine.UIElements.PointerEventBase_1.modifiers |
pointerId |
UnityEngine.UIElements.PointerEventBase_1.pointerId |
pointerType |
UnityEngine.UIElements.PointerEventBase_1.pointerType |
position |
UnityEngine.UIElements.PointerEventBase_1.position |
pressedButtons |
UnityEngine.UIElements.PointerEventBase_1.pressedButtons |
pressure |
UnityEngine.UIElements.PointerEventBase_1.pressure |
radius |
UnityEngine.UIElements.PointerEventBase_1.radius |
radiusVariance |
UnityEngine.UIElements.PointerEventBase_1.radiusVariance |
shiftKey |
UnityEngine.UIElements.PointerEventBase_1.shiftKey |
tangentialPressure |
UnityEngine.UIElements.PointerEventBase_1.tangentialPressure |
twist |
UnityEngine.UIElements.PointerEventBase_1.twist |
PointerEventBase`1 |
UnityEngine.UIElements.PointerEventBase`1 |
PointerId |
UnityEngine.UIElements.PointerId |
invalidPointerId |
UnityEngine.UIElements.PointerId.invalidPointerId |
maxPointers |
UnityEngine.UIElements.PointerId.maxPointers |
mousePointerId |
UnityEngine.UIElements.PointerId.mousePointerId |
penPointerCount |
UnityEngine.UIElements.PointerId.penPointerCount |
penPointerIdBase |
UnityEngine.UIElements.PointerId.penPointerIdBase |
touchPointerCount |
UnityEngine.UIElements.PointerId.touchPointerCount |
touchPointerIdBase |
UnityEngine.UIElements.PointerId.touchPointerIdBase |
PointerLeaveEvent |
UnityEngine.UIElements.PointerLeaveEvent |
ctor |
UnityEngine.UIElements.PointerLeaveEvent.#ctor |
Init |
UnityEngine.UIElements.PointerLeaveEvent.Init |
PointerManipulator |
UnityEngine.UIElements.PointerManipulator |
CanStartManipulation |
UnityEngine.UIElements.PointerManipulator.CanStartManipulation(UnityEngine.UIElements.IPointerEvent) |
CanStopManipulation |
UnityEngine.UIElements.PointerManipulator.CanStopManipulation(UnityEngine.UIElements.IPointerEvent) |
PointerMoveEvent |
UnityEngine.UIElements.PointerMoveEvent |
ctor |
UnityEngine.UIElements.PointerMoveEvent.#ctor |
Init |
UnityEngine.UIElements.PointerMoveEvent.Init |
PointerOutEvent |
UnityEngine.UIElements.PointerOutEvent |
PointerOverEvent |
UnityEngine.UIElements.PointerOverEvent |
PointerStationaryEvent |
UnityEngine.UIElements.PointerStationaryEvent |
ctor |
UnityEngine.UIElements.PointerStationaryEvent.#ctor |
Init |
UnityEngine.UIElements.PointerStationaryEvent.Init |
PointerType |
UnityEngine.UIElements.PointerType |
mouse |
UnityEngine.UIElements.PointerType.mouse |
pen |
UnityEngine.UIElements.PointerType.pen |
touch |
UnityEngine.UIElements.PointerType.touch |
unknown |
UnityEngine.UIElements.PointerType.unknown |
PointerUpEvent |
UnityEngine.UIElements.PointerUpEvent |
ctor |
UnityEngine.UIElements.PointerUpEvent.#ctor |
Init |
UnityEngine.UIElements.PointerUpEvent.Init |
PopupWindow |
UnityEngine.UIElements.PopupWindow |
ctor |
UnityEngine.UIElements.PopupWindow.#ctor |
UxmlFactory |
UnityEngine.UIElements.PopupWindow.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.PopupWindow.UxmlTraits |
uxmlChildElementsDescription |
UnityEngine.UIElements.PopupWindow.UxmlTraits.uxmlChildElementsDescription |
contentUssClassName |
UnityEngine.UIElements.PopupWindow.contentUssClassName |
ussClassName |
UnityEngine.UIElements.PopupWindow.ussClassName |
Position |
UnityEngine.UIElements.Position |
Absolute |
UnityEngine.UIElements.Position.Absolute |
Relative |
UnityEngine.UIElements.Position.Relative |
ProgressBar |
UnityEngine.UIElements.ProgressBar |
PropagationPhase |
UnityEngine.UIElements.PropagationPhase |
AtTarget |
UnityEngine.UIElements.PropagationPhase.AtTarget |
BubbleUp |
UnityEngine.UIElements.PropagationPhase.BubbleUp |
DefaultAction |
UnityEngine.UIElements.PropagationPhase.DefaultAction |
DefaultActionAtTarget |
UnityEngine.UIElements.PropagationPhase.DefaultActionAtTarget |
None |
UnityEngine.UIElements.PropagationPhase.None |
TrickleDown |
UnityEngine.UIElements.PropagationPhase.TrickleDown |
RadioButton |
UnityEngine.UIElements.RadioButton |
ctor |
UnityEngine.UIElements.RadioButton.#ctor |
ctor |
UnityEngine.UIElements.RadioButton.#ctor(System.String) |
UxmlFactory |
UnityEngine.UIElements.RadioButton.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.RadioButton.UxmlTraits |
Init |
UnityEngine.UIElements.RadioButton.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
checkmarkBackgroundUssClassName |
UnityEngine.UIElements.RadioButton.checkmarkBackgroundUssClassName |
checkmarkUssClassName |
UnityEngine.UIElements.RadioButton.checkmarkUssClassName |
inputUssClassName |
UnityEngine.UIElements.RadioButton.inputUssClassName |
labelUssClassName |
UnityEngine.UIElements.RadioButton.labelUssClassName |
textUssClassName |
UnityEngine.UIElements.RadioButton.textUssClassName |
ussClassName |
UnityEngine.UIElements.RadioButton.ussClassName |
RadioButtonGroup |
UnityEngine.UIElements.RadioButtonGroup |
ctor |
UnityEngine.UIElements.RadioButtonGroup.#ctor |
ctor |
UnityEngine.UIElements.RadioButtonGroup.#ctor(System.String,System.Collections.Generic.List`1<System.String>) |
UxmlFactory |
UnityEngine.UIElements.RadioButtonGroup.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.RadioButtonGroup.UxmlTraits |
Init |
UnityEngine.UIElements.RadioButtonGroup.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
choices |
UnityEngine.UIElements.RadioButtonGroup.choices |
ussClassName |
UnityEngine.UIElements.RadioButtonGroup.ussClassName |
RepeatButton |
UnityEngine.UIElements.RepeatButton |
ctor |
UnityEngine.UIElements.RepeatButton.#ctor |
ctor |
UnityEngine.UIElements.RepeatButton.#ctor |
SetAction |
UnityEngine.UIElements.RepeatButton.SetAction |
UxmlFactory |
UnityEngine.UIElements.RepeatButton.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.RepeatButton.UxmlTraits |
Init |
UnityEngine.UIElements.RepeatButton.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
ussClassName |
UnityEngine.UIElements.RepeatButton.ussClassName |
Rotate |
UnityEngine.UIElements.Rotate |
ctor |
UnityEngine.UIElements.Rotate.#ctor(UnityEngine.UIElements.Angle) |
None |
UnityEngine.UIElements.Rotate.None |
angle |
UnityEngine.UIElements.Rotate.angle |
RuntimePanelUtils |
UnityEngine.UIElements.RuntimePanelUtils |
CameraTransformWorldToPanel |
UnityEngine.UIElements.RuntimePanelUtils.CameraTransformWorldToPanel(UnityEngine.UIElements.IPanel,UnityEngine.Vector3,UnityEngine.Camera) |
CameraTransformWorldToPanelRect |
UnityEngine.UIElements.RuntimePanelUtils.CameraTransformWorldToPanelRect(UnityEngine.UIElements.IPanel,UnityEngine.Vector3,UnityEngine.Vector2,UnityEngine.Camera) |
ResetDynamicAtlas |
UnityEngine.UIElements.RuntimePanelUtils.ResetDynamicAtlas(UnityEngine.UIElements.IPanel) |
ScreenToPanel |
UnityEngine.UIElements.RuntimePanelUtils.ScreenToPanel(UnityEngine.UIElements.IPanel,UnityEngine.Vector2) |
SetTextureDirty |
UnityEngine.UIElements.RuntimePanelUtils.SetTextureDirty(UnityEngine.UIElements.IPanel,UnityEngine.Texture2D) |
Scale |
UnityEngine.UIElements.Scale |
None |
UnityEngine.UIElements.Scale.None |
ScrollView |
UnityEngine.UIElements.ScrollView |
ctor |
UnityEngine.UIElements.ScrollView.#ctor |
ctor |
UnityEngine.UIElements.ScrollView.#ctor(UnityEngine.UIElements.ScrollViewMode) |
ScrollTo |
UnityEngine.UIElements.ScrollView.ScrollTo(UnityEngine.UIElements.VisualElement) |
TouchScrollBehavior |
UnityEngine.UIElements.ScrollView.TouchScrollBehavior |
Clamped |
UnityEngine.UIElements.ScrollView.TouchScrollBehavior.Clamped |
Elastic |
UnityEngine.UIElements.ScrollView.TouchScrollBehavior.Elastic |
Unrestricted |
UnityEngine.UIElements.ScrollView.TouchScrollBehavior.Unrestricted |
UxmlFactory |
UnityEngine.UIElements.ScrollView.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.ScrollView.UxmlTraits |
Init |
UnityEngine.UIElements.ScrollView.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
contentAndVerticalScrollUssClassName |
UnityEngine.UIElements.ScrollView.contentAndVerticalScrollUssClassName |
contentContainer |
UnityEngine.UIElements.ScrollView.contentContainer |
contentUssClassName |
UnityEngine.UIElements.ScrollView.contentUssClassName |
contentViewport |
UnityEngine.UIElements.ScrollView.contentViewport |
elasticity |
UnityEngine.UIElements.ScrollView.elasticity |
hScrollerUssClassName |
UnityEngine.UIElements.ScrollView.hScrollerUssClassName |
horizontalPageSize |
UnityEngine.UIElements.ScrollView.horizontalPageSize |
horizontalScroller |
UnityEngine.UIElements.ScrollView.horizontalScroller |
horizontalScrollerVisibility |
UnityEngine.UIElements.ScrollView.horizontalScrollerVisibility |
horizontalVariantUssClassName |
UnityEngine.UIElements.ScrollView.horizontalVariantUssClassName |
mode |
UnityEngine.UIElements.ScrollView.mode |
scrollDecelerationRate |
UnityEngine.UIElements.ScrollView.scrollDecelerationRate |
scrollOffset |
UnityEngine.UIElements.ScrollView.scrollOffset |
showHorizontal |
UnityEngine.UIElements.ScrollView.showHorizontal |
showVertical |
UnityEngine.UIElements.ScrollView.showVertical |
touchScrollBehavior |
UnityEngine.UIElements.ScrollView.touchScrollBehavior |
ussClassName |
UnityEngine.UIElements.ScrollView.ussClassName |
vScrollerUssClassName |
UnityEngine.UIElements.ScrollView.vScrollerUssClassName |
verticalHorizontalVariantUssClassName |
UnityEngine.UIElements.ScrollView.verticalHorizontalVariantUssClassName |
verticalPageSize |
UnityEngine.UIElements.ScrollView.verticalPageSize |
verticalScroller |
UnityEngine.UIElements.ScrollView.verticalScroller |
verticalScrollerVisibility |
UnityEngine.UIElements.ScrollView.verticalScrollerVisibility |
verticalVariantUssClassName |
UnityEngine.UIElements.ScrollView.verticalVariantUssClassName |
viewportUssClassName |
UnityEngine.UIElements.ScrollView.viewportUssClassName |
ScrollViewMode |
UnityEngine.UIElements.ScrollViewMode |
Horizontal |
UnityEngine.UIElements.ScrollViewMode.Horizontal |
Vertical |
UnityEngine.UIElements.ScrollViewMode.Vertical |
VerticalAndHorizontal |
UnityEngine.UIElements.ScrollViewMode.VerticalAndHorizontal |
Scroller |
UnityEngine.UIElements.Scroller |
ctor |
UnityEngine.UIElements.Scroller.#ctor |
ctor |
UnityEngine.UIElements.Scroller.#ctor |
Adjust |
UnityEngine.UIElements.Scroller.Adjust(System.Single) |
ScrollPageDown |
UnityEngine.UIElements.Scroller.ScrollPageDown |
ScrollPageDown |
UnityEngine.UIElements.Scroller.ScrollPageDown(System.Single) |
ScrollPageUp |
UnityEngine.UIElements.Scroller.ScrollPageUp |
ScrollPageUp |
UnityEngine.UIElements.Scroller.ScrollPageUp(System.Single) |
UxmlFactory |
UnityEngine.UIElements.Scroller.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.Scroller.UxmlTraits |
Init |
UnityEngine.UIElements.Scroller.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
uxmlChildElementsDescription |
UnityEngine.UIElements.Scroller.UxmlTraits.uxmlChildElementsDescription |
direction |
UnityEngine.UIElements.Scroller.direction |
highButton |
UnityEngine.UIElements.Scroller.highButton |
highButtonUssClassName |
UnityEngine.UIElements.Scroller.highButtonUssClassName |
highValue |
UnityEngine.UIElements.Scroller.highValue |
horizontalVariantUssClassName |
UnityEngine.UIElements.Scroller.horizontalVariantUssClassName |
lowButton |
UnityEngine.UIElements.Scroller.lowButton |
lowButtonUssClassName |
UnityEngine.UIElements.Scroller.lowButtonUssClassName |
lowValue |
UnityEngine.UIElements.Scroller.lowValue |
slider |
UnityEngine.UIElements.Scroller.slider |
sliderUssClassName |
UnityEngine.UIElements.Scroller.sliderUssClassName |
ussClassName |
UnityEngine.UIElements.Scroller.ussClassName |
value |
UnityEngine.UIElements.Scroller.value |
valueChanged |
UnityEngine.UIElements.Scroller.valueChanged(System.Action`1<System.Single>) |
verticalVariantUssClassName |
UnityEngine.UIElements.Scroller.verticalVariantUssClassName |
ScrollerVisibility |
UnityEngine.UIElements.ScrollerVisibility |
AlwaysVisible |
UnityEngine.UIElements.ScrollerVisibility.AlwaysVisible |
Auto |
UnityEngine.UIElements.ScrollerVisibility.Auto |
Hidden |
UnityEngine.UIElements.ScrollerVisibility.Hidden |
SelectionType |
UnityEngine.UIElements.SelectionType |
Multiple |
UnityEngine.UIElements.SelectionType.Multiple |
None |
UnityEngine.UIElements.SelectionType.None |
Single |
UnityEngine.UIElements.SelectionType.Single |
Slider |
UnityEngine.UIElements.Slider |
ctor |
UnityEngine.UIElements.Slider.#ctor |
ctor |
UnityEngine.UIElements.Slider.#ctor(System.Single,System.Single,UnityEngine.UIElements.SliderDirection,System.Single) |
ctor |
UnityEngine.UIElements.Slider.#ctor(System.String,System.Single,System.Single,UnityEngine.UIElements.SliderDirection,System.Single) |
UxmlFactory |
UnityEngine.UIElements.Slider.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.Slider.UxmlTraits |
Init |
UnityEngine.UIElements.Slider.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEngine.UIElements.Slider.inputUssClassName |
labelUssClassName |
UnityEngine.UIElements.Slider.labelUssClassName |
ussClassName |
UnityEngine.UIElements.Slider.ussClassName |
SliderDirection |
UnityEngine.UIElements.SliderDirection |
Horizontal |
UnityEngine.UIElements.SliderDirection.Horizontal |
Vertical |
UnityEngine.UIElements.SliderDirection.Vertical |
SliderInt |
UnityEngine.UIElements.SliderInt |
ctor |
UnityEngine.UIElements.SliderInt.#ctor |
ctor |
UnityEngine.UIElements.SliderInt.#ctor(System.Int32,System.Int32,UnityEngine.UIElements.SliderDirection,System.Single) |
ctor |
UnityEngine.UIElements.SliderInt.#ctor(System.String,System.Int32,System.Int32,UnityEngine.UIElements.SliderDirection,System.Single) |
UxmlFactory |
UnityEngine.UIElements.SliderInt.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.SliderInt.UxmlTraits |
Init |
UnityEngine.UIElements.SliderInt.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEngine.UIElements.SliderInt.inputUssClassName |
labelUssClassName |
UnityEngine.UIElements.SliderInt.labelUssClassName |
pageSize |
UnityEngine.UIElements.SliderInt.pageSize |
ussClassName |
UnityEngine.UIElements.SliderInt.ussClassName |
StyleBackground |
UnityEngine.UIElements.StyleBackground |
ctor |
UnityEngine.UIElements.StyleBackground.#ctor(UnityEngine.Sprite) |
ctor |
UnityEngine.UIElements.StyleBackground.#ctor(UnityEngine.Texture2D) |
ctor |
UnityEngine.UIElements.StyleBackground.#ctor(UnityEngine.UIElements.Background) |
ctor |
UnityEngine.UIElements.StyleBackground.#ctor(UnityEngine.UIElements.StyleKeyword) |
ctor |
UnityEngine.UIElements.StyleBackground.#ctor(UnityEngine.UIElements.VectorImage) |
keyword |
UnityEngine.UIElements.StyleBackground.keyword |
value |
UnityEngine.UIElements.StyleBackground.value |
StyleColor |
UnityEngine.UIElements.StyleColor |
ctor |
UnityEngine.UIElements.StyleColor.#ctor(UnityEngine.Color) |
ctor |
UnityEngine.UIElements.StyleColor.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleColor.keyword |
value |
UnityEngine.UIElements.StyleColor.value |
StyleCursor |
UnityEngine.UIElements.StyleCursor |
ctor |
UnityEngine.UIElements.StyleCursor.#ctor(UnityEngine.UIElements.Cursor) |
ctor |
UnityEngine.UIElements.StyleCursor.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleCursor.keyword |
value |
UnityEngine.UIElements.StyleCursor.value |
ctor |
UnityEngine.UIElements.StyleEnum_1.#ctor(T) |
ctor |
UnityEngine.UIElements.StyleEnum_1.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleEnum_1.keyword |
value |
UnityEngine.UIElements.StyleEnum_1.value |
StyleEnum`1 |
UnityEngine.UIElements.StyleEnum`1 |
StyleFloat |
UnityEngine.UIElements.StyleFloat |
ctor |
UnityEngine.UIElements.StyleFloat.#ctor(System.Single) |
ctor |
UnityEngine.UIElements.StyleFloat.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleFloat.keyword |
value |
UnityEngine.UIElements.StyleFloat.value |
StyleFont |
UnityEngine.UIElements.StyleFont |
ctor |
UnityEngine.UIElements.StyleFont.#ctor(UnityEngine.Font) |
ctor |
UnityEngine.UIElements.StyleFont.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleFont.keyword |
value |
UnityEngine.UIElements.StyleFont.value |
StyleFontDefinition |
UnityEngine.UIElements.StyleFontDefinition |
ctor |
UnityEngine.UIElements.StyleFontDefinition.#ctor(UnityEngine.TextCore.Text.FontAsset) |
ctor |
UnityEngine.UIElements.StyleFontDefinition.#ctor(UnityEngine.UIElements.FontDefinition) |
ctor |
UnityEngine.UIElements.StyleFontDefinition.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleFontDefinition.keyword |
value |
UnityEngine.UIElements.StyleFontDefinition.value |
StyleInt |
UnityEngine.UIElements.StyleInt |
ctor |
UnityEngine.UIElements.StyleInt.#ctor(System.Int32) |
ctor |
UnityEngine.UIElements.StyleInt.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleInt.keyword |
value |
UnityEngine.UIElements.StyleInt.value |
StyleKeyword |
UnityEngine.UIElements.StyleKeyword |
Auto |
UnityEngine.UIElements.StyleKeyword.Auto |
Initial |
UnityEngine.UIElements.StyleKeyword.Initial |
None |
UnityEngine.UIElements.StyleKeyword.None |
Null |
UnityEngine.UIElements.StyleKeyword.Null |
Undefined |
UnityEngine.UIElements.StyleKeyword.Undefined |
StyleLength |
UnityEngine.UIElements.StyleLength |
ctor |
UnityEngine.UIElements.StyleLength.#ctor(System.Single) |
ctor |
UnityEngine.UIElements.StyleLength.#ctor(UnityEngine.UIElements.Length) |
ctor |
UnityEngine.UIElements.StyleLength.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleLength.keyword |
value |
UnityEngine.UIElements.StyleLength.value |
ctor |
UnityEngine.UIElements.StyleList_1.#ctor(System.Collections.Generic.List`1) |
ctor |
UnityEngine.UIElements.StyleList_1.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleList_1.keyword |
value |
UnityEngine.UIElements.StyleList_1.value |
StyleList`1 |
UnityEngine.UIElements.StyleList`1 |
StylePropertyName |
UnityEngine.UIElements.StylePropertyName |
ctor |
UnityEngine.UIElements.StylePropertyName.#ctor(System.String) |
IsNullOrEmpty |
UnityEngine.UIElements.StylePropertyName.IsNullOrEmpty(UnityEngine.UIElements.StylePropertyName) |
implop_StylePropertyName |
UnityEngine.UIElements.StylePropertyName.implop_StylePropertyName(string)(System.String) |
op_Equal |
UnityEngine.UIElements.StylePropertyName.op_Equal(UnityEngine.UIElements.StylePropertyName,UnityEngine.UIElements.StylePropertyName) |
op_NotEqual |
UnityEngine.UIElements.StylePropertyName.op_NotEqual(UnityEngine.UIElements.StylePropertyName,UnityEngine.UIElements.StylePropertyName) |
StylePropertyNameCollection |
UnityEngine.UIElements.StylePropertyNameCollection |
Contains |
UnityEngine.UIElements.StylePropertyNameCollection.Contains(UnityEngine.UIElements.StylePropertyName) |
Enumerator |
UnityEngine.UIElements.StylePropertyNameCollection.Enumerator |
Current |
UnityEngine.UIElements.StylePropertyNameCollection.Enumerator.Current |
Dispose |
UnityEngine.UIElements.StylePropertyNameCollection.Enumerator.Dispose |
MoveNext |
UnityEngine.UIElements.StylePropertyNameCollection.Enumerator.MoveNext |
GetEnumerator |
UnityEngine.UIElements.StylePropertyNameCollection.GetEnumerator |
StyleRotate |
UnityEngine.UIElements.StyleRotate |
ctor |
UnityEngine.UIElements.StyleRotate.#ctor(UnityEngine.UIElements.Rotate) |
ctor |
UnityEngine.UIElements.StyleRotate.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleRotate.keyword |
value |
UnityEngine.UIElements.StyleRotate.value |
StyleScale |
UnityEngine.UIElements.StyleScale |
ctor |
UnityEngine.UIElements.StyleScale.#ctor(UnityEngine.UIElements.Scale) |
ctor |
UnityEngine.UIElements.StyleScale.#ctor(UnityEngine.UIElements.StyleKeyword) |
keyword |
UnityEngine.UIElements.StyleScale.keyword |
value |
UnityEngine.UIElements.StyleScale.value |
StyleSheet |
UnityEngine.UIElements.StyleSheet |
contentHash |
UnityEngine.UIElements.StyleSheet.contentHash |
importedWithErrors |
UnityEngine.UIElements.StyleSheet.importedWithErrors |
importedWithWarnings |
UnityEngine.UIElements.StyleSheet.importedWithWarnings |
StyleTextShadow |
UnityEngine.UIElements.StyleTextShadow |
ctor |
UnityEngine.UIElements.StyleTextShadow.#ctor(UnityEngine.UIElements.StyleKeyword) |
ctor |
UnityEngine.UIElements.StyleTextShadow.#ctor(UnityEngine.UIElements.TextShadow) |
keyword |
UnityEngine.UIElements.StyleTextShadow.keyword |
value |
UnityEngine.UIElements.StyleTextShadow.value |
StyleTransformOrigin |
UnityEngine.UIElements.StyleTransformOrigin |
ctor |
UnityEngine.UIElements.StyleTransformOrigin.#ctor(UnityEngine.UIElements.StyleKeyword) |
ctor |
UnityEngine.UIElements.StyleTransformOrigin.#ctor(UnityEngine.UIElements.TransformOrigin) |
keyword |
UnityEngine.UIElements.StyleTransformOrigin.keyword |
value |
UnityEngine.UIElements.StyleTransformOrigin.value |
StyleTranslate |
UnityEngine.UIElements.StyleTranslate |
ctor |
UnityEngine.UIElements.StyleTranslate.#ctor(UnityEngine.UIElements.StyleKeyword) |
ctor |
UnityEngine.UIElements.StyleTranslate.#ctor(UnityEngine.UIElements.Translate) |
keyword |
UnityEngine.UIElements.StyleTranslate.keyword |
value |
UnityEngine.UIElements.StyleTranslate.value |
TemplateContainer |
UnityEngine.UIElements.TemplateContainer |
UxmlFactory |
UnityEngine.UIElements.TemplateContainer.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.TemplateContainer.UxmlTraits |
Init |
UnityEngine.UIElements.TemplateContainer.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
uxmlChildElementsDescription |
UnityEngine.UIElements.TemplateContainer.UxmlTraits.uxmlChildElementsDescription |
templateId |
UnityEngine.UIElements.TemplateContainer.templateId |
templateSource |
UnityEngine.UIElements.TemplateContainer.templateSource |
TextElement |
UnityEngine.UIElements.TextElement |
ctor |
UnityEngine.UIElements.TextElement.#ctor |
MeasureTextSize |
UnityEngine.UIElements.TextElement.MeasureTextSize(System.String,System.Single,UnityEngine.UIElements.VisualElement/MeasureMode,System.Single,UnityEngine.UIElements.VisualElement/MeasureMode) |
UxmlFactory |
UnityEngine.UIElements.TextElement.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.TextElement.UxmlTraits |
Init |
UnityEngine.UIElements.TextElement.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
uxmlChildElementsDescription |
UnityEngine.UIElements.TextElement.UxmlTraits.uxmlChildElementsDescription |
displayTooltipWhenElided |
UnityEngine.UIElements.TextElement.displayTooltipWhenElided |
enableRichText |
UnityEngine.UIElements.TextElement.enableRichText |
isElided |
UnityEngine.UIElements.TextElement.isElided |
text |
UnityEngine.UIElements.TextElement.text |
ussClassName |
UnityEngine.UIElements.TextElement.ussClassName |
TextField |
UnityEngine.UIElements.TextField |
ctor |
UnityEngine.UIElements.TextField.#ctor |
ctor |
UnityEngine.UIElements.TextField.#ctor(System.Int32,System.Boolean,System.Boolean,System.Char) |
ctor |
UnityEngine.UIElements.TextField.#ctor(System.String) |
ctor |
UnityEngine.UIElements.TextField.#ctor(System.String,System.Int32,System.Boolean,System.Boolean,System.Char) |
SelectRange |
UnityEngine.UIElements.TextField.SelectRange(System.Int32,System.Int32) |
UxmlFactory |
UnityEngine.UIElements.TextField.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.TextField.UxmlTraits |
Init |
UnityEngine.UIElements.TextField.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
inputUssClassName |
UnityEngine.UIElements.TextField.inputUssClassName |
labelUssClassName |
UnityEngine.UIElements.TextField.labelUssClassName |
multiline |
UnityEngine.UIElements.TextField.multiline |
ussClassName |
UnityEngine.UIElements.TextField.ussClassName |
value |
UnityEngine.UIElements.TextField.value |
MeasureTextSize |
UnityEngine.UIElements.TextInputBaseField_1.MeasureTextSize(System.String,System.Single,UnityEngine.UIElements.VisualElement/MeasureMode,System.Single,UnityEngine.UIElements.VisualElement/MeasureMode) |
SelectAll |
UnityEngine.UIElements.TextInputBaseField_1.SelectAll |
StringToValue |
UnityEngine.UIElements.TextInputBaseField_1.StringToValue(System.String) |
BuildContextualMenu |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.BuildContextualMenu(UnityEngine.UIElements.ContextualMenuPopulateEvent) |
ResetValueAndText |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.ResetValueAndText |
SelectAll |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.SelectAll |
StringToValue |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.StringToValue(System.String) |
cursorColor |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.cursorColor |
cursorIndex |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.cursorIndex |
doubleClickSelectsWord |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.doubleClickSelectsWord |
isPasswordField |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.isPasswordField |
isReadOnly |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.isReadOnly |
maskChar |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.maskChar |
maxLength |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.maxLength |
selectIndex |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.selectIndex |
selectionColor |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.selectionColor |
text |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.text |
tripleClickSelectsLine |
UnityEngine.UIElements.TextInputBaseField_1.TextInputBase.tripleClickSelectsLine |
Init |
UnityEngine.UIElements.TextInputBaseField_1.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
ValueToString |
UnityEngine.UIElements.TextInputBaseField_1.ValueToString(TValueType) |
cursorColor |
UnityEngine.UIElements.TextInputBaseField_1.cursorColor |
cursorIndex |
UnityEngine.UIElements.TextInputBaseField_1.cursorIndex |
doubleClickSelectsWord |
UnityEngine.UIElements.TextInputBaseField_1.doubleClickSelectsWord |
inputUssClassName |
UnityEngine.UIElements.TextInputBaseField_1.inputUssClassName |
isDelayed |
UnityEngine.UIElements.TextInputBaseField_1.isDelayed |
isPasswordField |
UnityEngine.UIElements.TextInputBaseField_1.isPasswordField |
isReadOnly |
UnityEngine.UIElements.TextInputBaseField_1.isReadOnly |
labelUssClassName |
UnityEngine.UIElements.TextInputBaseField_1.labelUssClassName |
maskChar |
UnityEngine.UIElements.TextInputBaseField_1.maskChar |
maxLength |
UnityEngine.UIElements.TextInputBaseField_1.maxLength |
multilineInputUssClassName |
UnityEngine.UIElements.TextInputBaseField_1.multilineInputUssClassName |
onIsReadOnlyChanged |
UnityEngine.UIElements.TextInputBaseField_1.onIsReadOnlyChanged(System.Action`1<System.Boolean>) |
selectIndex |
UnityEngine.UIElements.TextInputBaseField_1.selectIndex |
selectionColor |
UnityEngine.UIElements.TextInputBaseField_1.selectionColor |
singleLineInputUssClassName |
UnityEngine.UIElements.TextInputBaseField_1.singleLineInputUssClassName |
text |
UnityEngine.UIElements.TextInputBaseField_1.text |
textInputBase |
UnityEngine.UIElements.TextInputBaseField_1.textInputBase |
textInputUssName |
UnityEngine.UIElements.TextInputBaseField_1.textInputUssName |
tripleClickSelectsLine |
UnityEngine.UIElements.TextInputBaseField_1.tripleClickSelectsLine |
ussClassName |
UnityEngine.UIElements.TextInputBaseField_1.ussClassName |
TextInputBaseField`1 |
UnityEngine.UIElements.TextInputBaseField`1 |
TextInputBase |
UnityEngine.UIElements.TextInputBaseField`1.TextInputBase |
UxmlTraits |
UnityEngine.UIElements.TextInputBaseField`1.UxmlTraits |
TextOverflow |
UnityEngine.UIElements.TextOverflow |
Clip |
UnityEngine.UIElements.TextOverflow.Clip |
Ellipsis |
UnityEngine.UIElements.TextOverflow.Ellipsis |
TextOverflowPosition |
UnityEngine.UIElements.TextOverflowPosition |
End |
UnityEngine.UIElements.TextOverflowPosition.End |
Middle |
UnityEngine.UIElements.TextOverflowPosition.Middle |
Start |
UnityEngine.UIElements.TextOverflowPosition.Start |
TextShadow |
UnityEngine.UIElements.TextShadow |
blurRadius |
UnityEngine.UIElements.TextShadow.blurRadius |
color |
UnityEngine.UIElements.TextShadow.color |
offset |
UnityEngine.UIElements.TextShadow.offset |
ThemeStyleSheet |
UnityEngine.UIElements.ThemeStyleSheet |
TimeUnit |
UnityEngine.UIElements.TimeUnit |
Millisecond |
UnityEngine.UIElements.TimeUnit.Millisecond |
Second |
UnityEngine.UIElements.TimeUnit.Second |
TimeValue |
UnityEngine.UIElements.TimeValue |
ctor |
UnityEngine.UIElements.TimeValue.#ctor(System.Single) |
ctor |
UnityEngine.UIElements.TimeValue.#ctor(System.Single,UnityEngine.UIElements.TimeUnit) |
unit |
UnityEngine.UIElements.TimeValue.unit |
value |
UnityEngine.UIElements.TimeValue.value |
TimerState |
UnityEngine.UIElements.TimerState |
Equals |
UnityEngine.UIElements.TimerState.Equals(System.Object) |
Equals |
UnityEngine.UIElements.TimerState.Equals(UnityEngine.UIElements.TimerState) |
deltaTime |
UnityEngine.UIElements.TimerState.deltaTime |
now |
UnityEngine.UIElements.TimerState.now |
start |
UnityEngine.UIElements.TimerState.start |
Toggle |
UnityEngine.UIElements.Toggle |
ctor |
UnityEngine.UIElements.Toggle.#ctor |
ctor |
UnityEngine.UIElements.Toggle.#ctor(System.String) |
UxmlFactory |
UnityEngine.UIElements.Toggle.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.Toggle.UxmlTraits |
Init |
UnityEngine.UIElements.Toggle.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
checkmarkUssClassName |
UnityEngine.UIElements.Toggle.checkmarkUssClassName |
inputUssClassName |
UnityEngine.UIElements.Toggle.inputUssClassName |
labelUssClassName |
UnityEngine.UIElements.Toggle.labelUssClassName |
noTextVariantUssClassName |
UnityEngine.UIElements.Toggle.noTextVariantUssClassName |
textUssClassName |
UnityEngine.UIElements.Toggle.textUssClassName |
ussClassName |
UnityEngine.UIElements.Toggle.ussClassName |
TooltipEvent |
UnityEngine.UIElements.TooltipEvent |
ctor |
UnityEngine.UIElements.TooltipEvent.#ctor |
Init |
UnityEngine.UIElements.TooltipEvent.Init |
rect |
UnityEngine.UIElements.TooltipEvent.rect |
tooltip |
UnityEngine.UIElements.TooltipEvent.tooltip |
TransformOrigin |
UnityEngine.UIElements.TransformOrigin |
Initial |
UnityEngine.UIElements.TransformOrigin.Initial |
TransformOriginOffset |
UnityEngine.UIElements.TransformOriginOffset |
Bottom |
UnityEngine.UIElements.TransformOriginOffset.Bottom |
Center |
UnityEngine.UIElements.TransformOriginOffset.Center |
Left |
UnityEngine.UIElements.TransformOriginOffset.Left |
Right |
UnityEngine.UIElements.TransformOriginOffset.Right |
Top |
UnityEngine.UIElements.TransformOriginOffset.Top |
TransitionCancelEvent |
UnityEngine.UIElements.TransitionCancelEvent |
TransitionEndEvent |
UnityEngine.UIElements.TransitionEndEvent |
AffectsProperty |
UnityEngine.UIElements.TransitionEventBase_1.AffectsProperty(UnityEngine.UIElements.StylePropertyName) |
GetPooled |
UnityEngine.UIElements.TransitionEventBase_1.GetPooled(UnityEngine.UIElements.StylePropertyName,System.Double) |
elapsedTime |
UnityEngine.UIElements.TransitionEventBase_1.elapsedTime |
stylePropertyNames |
UnityEngine.UIElements.TransitionEventBase_1.stylePropertyNames |
TransitionEventBase`1 |
UnityEngine.UIElements.TransitionEventBase`1 |
TransitionRunEvent |
UnityEngine.UIElements.TransitionRunEvent |
TransitionStartEvent |
UnityEngine.UIElements.TransitionStartEvent |
Translate |
UnityEngine.UIElements.Translate |
None |
UnityEngine.UIElements.Translate.None |
ctor |
UnityEngine.UIElements.TreeViewItemData_1.#ctor(System.Int32,T,System.Collections.Generic.List1<UnityEngine.UIElements.TreeViewItemData 1>) |
children |
UnityEngine.UIElements.TreeViewItemData_1.children |
data |
UnityEngine.UIElements.TreeViewItemData_1.data |
hasChildren |
UnityEngine.UIElements.TreeViewItemData_1.hasChildren |
id |
UnityEngine.UIElements.TreeViewItemData_1.id |
TreeViewItemData`1 |
UnityEngine.UIElements.TreeViewItemData`1 |
TrickleDown |
UnityEngine.UIElements.TrickleDown |
NoTrickleDown |
UnityEngine.UIElements.TrickleDown.NoTrickleDown |
TrickleDown |
UnityEngine.UIElements.TrickleDown.TrickleDown |
TwoPaneSplitView |
UnityEngine.UIElements.TwoPaneSplitView |
ctor |
UnityEngine.UIElements.TwoPaneSplitView.#ctor(System.Int32,System.Single,UnityEngine.UIElements.TwoPaneSplitViewOrientation) |
CollapseChild |
UnityEngine.UIElements.TwoPaneSplitView.CollapseChild(System.Int32) |
UnCollapse |
UnityEngine.UIElements.TwoPaneSplitView.UnCollapse |
UxmlFactory |
UnityEngine.UIElements.TwoPaneSplitView.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.TwoPaneSplitView.UxmlTraits |
fixedPane |
UnityEngine.UIElements.TwoPaneSplitView.fixedPane |
fixedPaneIndex |
UnityEngine.UIElements.TwoPaneSplitView.fixedPaneIndex |
fixedPaneInitialDimension |
UnityEngine.UIElements.TwoPaneSplitView.fixedPaneInitialDimension |
flexedPane |
UnityEngine.UIElements.TwoPaneSplitView.flexedPane |
orientation |
UnityEngine.UIElements.TwoPaneSplitView.orientation |
TwoPaneSplitViewOrientation |
UnityEngine.UIElements.TwoPaneSplitViewOrientation |
Horizontal |
UnityEngine.UIElements.TwoPaneSplitViewOrientation.Horizontal |
Vertical |
UnityEngine.UIElements.TwoPaneSplitViewOrientation.Vertical |
GetValueFromBag |
UnityEngine.UIElements.TypedUxmlAttributeDescription_1.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
defaultValue |
UnityEngine.UIElements.TypedUxmlAttributeDescription_1.defaultValue |
defaultValueAsString |
UnityEngine.UIElements.TypedUxmlAttributeDescription_1.defaultValueAsString |
TypedUxmlAttributeDescription`1 |
UnityEngine.UIElements.TypedUxmlAttributeDescription`1 |
UIDocument |
UnityEngine.UIElements.UIDocument |
panelSettings |
UnityEngine.UIElements.UIDocument.panelSettings |
parentUI |
UnityEngine.UIElements.UIDocument.parentUI |
rootVisualElement |
UnityEngine.UIElements.UIDocument.rootVisualElement |
sortingOrder |
UnityEngine.UIElements.UIDocument.sortingOrder |
visualTreeAsset |
UnityEngine.UIElements.UIDocument.visualTreeAsset |
UQuery |
UnityEngine.UIElements.UQuery |
ctor |
UnityEngine.UIElements.UQueryBuilder_1.#ctor(UnityEngine.UIElements.VisualElement) |
Active |
UnityEngine.UIElements.UQueryBuilder_1.Active |
AtIndex |
UnityEngine.UIElements.UQueryBuilder_1.AtIndex(System.Int32) |
Build |
UnityEngine.UIElements.UQueryBuilder_1.Build |
Checked |
UnityEngine.UIElements.UQueryBuilder_1.Checked |
Children |
UnityEngine.UIElements.UQueryBuilder_1.Children(System.String,System.String) |
Children |
UnityEngine.UIElements.UQueryBuilder_1.Children(System.String,System.String[]) |
Class |
UnityEngine.UIElements.UQueryBuilder_1.Class(System.String) |
Descendents |
UnityEngine.UIElements.UQueryBuilder_1.Descendents(System.String,System.String) |
Descendents |
UnityEngine.UIElements.UQueryBuilder_1.Descendents(System.String,System.String[]) |
Enabled |
UnityEngine.UIElements.UQueryBuilder_1.Enabled |
First |
UnityEngine.UIElements.UQueryBuilder_1.First |
Focused |
UnityEngine.UIElements.UQueryBuilder_1.Focused |
ForEach |
UnityEngine.UIElements.UQueryBuilder_1.ForEach(System.Action`1) |
ForEach |
UnityEngine.UIElements.UQueryBuilder_1.ForEach(System.Collections.Generic.List1<T2>,System.Func 2<T,T2>) |
ForEach |
UnityEngine.UIElements.UQueryBuilder_1.ForEach(System.Func`2<T,T2>) |
Hovered |
UnityEngine.UIElements.UQueryBuilder_1.Hovered |
Last |
UnityEngine.UIElements.UQueryBuilder_1.Last |
Name |
UnityEngine.UIElements.UQueryBuilder_1.Name(System.String) |
NotActive |
UnityEngine.UIElements.UQueryBuilder_1.NotActive |
NotChecked |
UnityEngine.UIElements.UQueryBuilder_1.NotChecked |
NotEnabled |
UnityEngine.UIElements.UQueryBuilder_1.NotEnabled |
NotFocused |
UnityEngine.UIElements.UQueryBuilder_1.NotFocused |
NotHovered |
UnityEngine.UIElements.UQueryBuilder_1.NotHovered |
NotSelected |
UnityEngine.UIElements.UQueryBuilder_1.NotSelected |
NotVisible |
UnityEngine.UIElements.UQueryBuilder_1.NotVisible |
OfType |
UnityEngine.UIElements.UQueryBuilder_1.OfType(System.String,System.String) |
OfType |
UnityEngine.UIElements.UQueryBuilder_1.OfType(System.String,System.String[]) |
Selected |
UnityEngine.UIElements.UQueryBuilder_1.Selected |
ToList |
UnityEngine.UIElements.UQueryBuilder_1.ToList |
ToList |
UnityEngine.UIElements.UQueryBuilder_1.ToList(System.Collections.Generic.List`1) |
Visible |
UnityEngine.UIElements.UQueryBuilder_1.Visible |
Where |
UnityEngine.UIElements.UQueryBuilder_1.Where(System.Func`2<T,System.Boolean>) |
UQueryBuilder`1 |
UnityEngine.UIElements.UQueryBuilder`1 |
UQueryExtensions |
UnityEngine.UIElements.UQueryExtensions |
Q |
UnityEngine.UIElements.UQueryExtensions.Q(UnityEngine.UIElements.VisualElement,System.String,System.String) |
Q |
UnityEngine.UIElements.UQueryExtensions.Q(UnityEngine.UIElements.VisualElement,System.String,System.String[]) |
Query |
UnityEngine.UIElements.UQueryExtensions.Query(UnityEngine.UIElements.VisualElement) |
Query |
UnityEngine.UIElements.UQueryExtensions.Query(UnityEngine.UIElements.VisualElement,System.String,System.String) |
Query |
UnityEngine.UIElements.UQueryExtensions.Query(UnityEngine.UIElements.VisualElement,System.String,System.String[]) |
AtIndex |
UnityEngine.UIElements.UQueryState_1.AtIndex(System.Int32) |
First |
UnityEngine.UIElements.UQueryState_1.First |
ForEach |
UnityEngine.UIElements.UQueryState_1.ForEach(System.Action`1) |
ForEach |
UnityEngine.UIElements.UQueryState_1.ForEach(System.Collections.Generic.List1<T2>,System.Func 2<T,T2>) |
ForEach |
UnityEngine.UIElements.UQueryState_1.ForEach(System.Func`2<T,T2>) |
GetEnumerator |
UnityEngine.UIElements.UQueryState_1.GetEnumerator |
Last |
UnityEngine.UIElements.UQueryState_1.Last |
RebuildOn |
UnityEngine.UIElements.UQueryState_1.RebuildOn(UnityEngine.UIElements.VisualElement) |
ToList |
UnityEngine.UIElements.UQueryState_1.ToList |
ToList |
UnityEngine.UIElements.UQueryState_1.ToList(System.Collections.Generic.List`1) |
UQueryState`1 |
UnityEngine.UIElements.UQueryState`1 |
UsageHints |
UnityEngine.UIElements.UsageHints |
DynamicColor |
UnityEngine.UIElements.UsageHints.DynamicColor |
DynamicTransform |
UnityEngine.UIElements.UsageHints.DynamicTransform |
GroupTransform |
UnityEngine.UIElements.UsageHints.GroupTransform |
MaskContainer |
UnityEngine.UIElements.UsageHints.MaskContainer |
None |
UnityEngine.UIElements.UsageHints.None |
UxmlAttributeDescription |
UnityEngine.UIElements.UxmlAttributeDescription |
GetValueFromBag |
UnityEngine.UIElements.UxmlAttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.Func`3<System.String,T,T>,T) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlAttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.Func`3<System.String,T,T>,T,T&) |
Use |
UnityEngine.UIElements.UxmlAttributeDescription.Use |
None |
UnityEngine.UIElements.UxmlAttributeDescription.Use.None |
Optional |
UnityEngine.UIElements.UxmlAttributeDescription.Use.Optional |
Prohibited |
UnityEngine.UIElements.UxmlAttributeDescription.Use.Prohibited |
Required |
UnityEngine.UIElements.UxmlAttributeDescription.Use.Required |
defaultValueAsString |
UnityEngine.UIElements.UxmlAttributeDescription.defaultValueAsString |
name |
UnityEngine.UIElements.UxmlAttributeDescription.name |
obsoleteNames |
UnityEngine.UIElements.UxmlAttributeDescription.obsoleteNames |
restriction |
UnityEngine.UIElements.UxmlAttributeDescription.restriction |
type |
UnityEngine.UIElements.UxmlAttributeDescription.type |
typeNamespace |
UnityEngine.UIElements.UxmlAttributeDescription.typeNamespace |
use |
UnityEngine.UIElements.UxmlAttributeDescription.use |
UxmlAttributeOverridesFactory |
UnityEngine.UIElements.UxmlAttributeOverridesFactory |
UxmlAttributeOverridesTraits |
UnityEngine.UIElements.UxmlAttributeOverridesTraits |
UxmlBoolAttributeDescription |
UnityEngine.UIElements.UxmlBoolAttributeDescription |
ctor |
UnityEngine.UIElements.UxmlBoolAttributeDescription.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlBoolAttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlBoolAttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.Boolean&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlBoolAttributeDescription.defaultValueAsString |
UxmlChildElementDescription |
UnityEngine.UIElements.UxmlChildElementDescription |
ctor |
UnityEngine.UIElements.UxmlChildElementDescription.#ctor(System.Type) |
elementName |
UnityEngine.UIElements.UxmlChildElementDescription.elementName |
elementNamespace |
UnityEngine.UIElements.UxmlChildElementDescription.elementNamespace |
UxmlColorAttributeDescription |
UnityEngine.UIElements.UxmlColorAttributeDescription |
ctor |
UnityEngine.UIElements.UxmlColorAttributeDescription.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlColorAttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlColorAttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,UnityEngine.Color&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlColorAttributeDescription.defaultValueAsString |
UxmlDoubleAttributeDescription |
UnityEngine.UIElements.UxmlDoubleAttributeDescription |
ctor |
UnityEngine.UIElements.UxmlDoubleAttributeDescription.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlDoubleAttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlDoubleAttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.Double&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlDoubleAttributeDescription.defaultValueAsString |
ctor |
UnityEngine.UIElements.UxmlEnumAttributeDescription_1.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlEnumAttributeDescription_1.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlEnumAttributeDescription_1.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,T&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlEnumAttributeDescription_1.defaultValueAsString |
UxmlEnumAttributeDescription`1 |
UnityEngine.UIElements.UxmlEnumAttributeDescription`1 |
UxmlEnumeration |
UnityEngine.UIElements.UxmlEnumeration |
Equals |
UnityEngine.UIElements.UxmlEnumeration.Equals(UnityEngine.UIElements.UxmlTypeRestriction) |
values |
UnityEngine.UIElements.UxmlEnumeration.values |
AcceptsAttributeBag |
UnityEngine.UIElements.UxmlFactory_2.AcceptsAttributeBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
Create |
UnityEngine.UIElements.UxmlFactory_2.Create(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
canHaveAnyAttribute |
UnityEngine.UIElements.UxmlFactory_2.canHaveAnyAttribute |
substituteForTypeName |
UnityEngine.UIElements.UxmlFactory_2.substituteForTypeName |
substituteForTypeNamespace |
UnityEngine.UIElements.UxmlFactory_2.substituteForTypeNamespace |
substituteForTypeQualifiedName |
UnityEngine.UIElements.UxmlFactory_2.substituteForTypeQualifiedName |
uxmlAttributesDescription |
UnityEngine.UIElements.UxmlFactory_2.uxmlAttributesDescription |
uxmlChildElementsDescription |
UnityEngine.UIElements.UxmlFactory_2.uxmlChildElementsDescription |
uxmlName |
UnityEngine.UIElements.UxmlFactory_2.uxmlName |
uxmlNamespace |
UnityEngine.UIElements.UxmlFactory_2.uxmlNamespace |
uxmlQualifiedName |
UnityEngine.UIElements.UxmlFactory_2.uxmlQualifiedName |
UxmlFactory`1 |
UnityEngine.UIElements.UxmlFactory`1 |
UxmlFactory`2 |
UnityEngine.UIElements.UxmlFactory`2 |
UxmlFloatAttributeDescription |
UnityEngine.UIElements.UxmlFloatAttributeDescription |
ctor |
UnityEngine.UIElements.UxmlFloatAttributeDescription.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlFloatAttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlFloatAttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.Single&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlFloatAttributeDescription.defaultValueAsString |
UxmlHash128AttributeDescription |
UnityEngine.UIElements.UxmlHash128AttributeDescription |
ctor |
UnityEngine.UIElements.UxmlHash128AttributeDescription.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlHash128AttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlHash128AttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,UnityEngine.Hash128&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlHash128AttributeDescription.defaultValueAsString |
UxmlIntAttributeDescription |
UnityEngine.UIElements.UxmlIntAttributeDescription |
ctor |
UnityEngine.UIElements.UxmlIntAttributeDescription.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlIntAttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlIntAttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.Int32&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlIntAttributeDescription.defaultValueAsString |
UxmlLongAttributeDescription |
UnityEngine.UIElements.UxmlLongAttributeDescription |
ctor |
UnityEngine.UIElements.UxmlLongAttributeDescription.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlLongAttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlLongAttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.Int64&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlLongAttributeDescription.defaultValueAsString |
UxmlRootElementFactory |
UnityEngine.UIElements.UxmlRootElementFactory |
Create |
UnityEngine.UIElements.UxmlRootElementFactory.Create(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
substituteForTypeName |
UnityEngine.UIElements.UxmlRootElementFactory.substituteForTypeName |
substituteForTypeNamespace |
UnityEngine.UIElements.UxmlRootElementFactory.substituteForTypeNamespace |
substituteForTypeQualifiedName |
UnityEngine.UIElements.UxmlRootElementFactory.substituteForTypeQualifiedName |
uxmlName |
UnityEngine.UIElements.UxmlRootElementFactory.uxmlName |
uxmlQualifiedName |
UnityEngine.UIElements.UxmlRootElementFactory.uxmlQualifiedName |
UxmlRootElementTraits |
UnityEngine.UIElements.UxmlRootElementTraits |
uxmlChildElementsDescription |
UnityEngine.UIElements.UxmlRootElementTraits.uxmlChildElementsDescription |
UxmlStringAttributeDescription |
UnityEngine.UIElements.UxmlStringAttributeDescription |
ctor |
UnityEngine.UIElements.UxmlStringAttributeDescription.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlStringAttributeDescription.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlStringAttributeDescription.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.String&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlStringAttributeDescription.defaultValueAsString |
UxmlStyleFactory |
UnityEngine.UIElements.UxmlStyleFactory |
UxmlStyleTraits |
UnityEngine.UIElements.UxmlStyleTraits |
UxmlTemplateFactory |
UnityEngine.UIElements.UxmlTemplateFactory |
UxmlTemplateTraits |
UnityEngine.UIElements.UxmlTemplateTraits |
UxmlTraits |
UnityEngine.UIElements.UxmlTraits |
Init |
UnityEngine.UIElements.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
canHaveAnyAttribute |
UnityEngine.UIElements.UxmlTraits.canHaveAnyAttribute |
uxmlAttributesDescription |
UnityEngine.UIElements.UxmlTraits.uxmlAttributesDescription |
uxmlChildElementsDescription |
UnityEngine.UIElements.UxmlTraits.uxmlChildElementsDescription |
ctor |
UnityEngine.UIElements.UxmlTypeAttributeDescription_1.#ctor |
GetValueFromBag |
UnityEngine.UIElements.UxmlTypeAttributeDescription_1.GetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
TryGetValueFromBag |
UnityEngine.UIElements.UxmlTypeAttributeDescription_1.TryGetValueFromBag(UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext,System.Type&) |
defaultValueAsString |
UnityEngine.UIElements.UxmlTypeAttributeDescription_1.defaultValueAsString |
UxmlTypeAttributeDescription`1 |
UnityEngine.UIElements.UxmlTypeAttributeDescription`1 |
UxmlTypeRestriction |
UnityEngine.UIElements.UxmlTypeRestriction |
Equals |
UnityEngine.UIElements.UxmlTypeRestriction.Equals(UnityEngine.UIElements.UxmlTypeRestriction) |
UxmlValueBounds |
UnityEngine.UIElements.UxmlValueBounds |
Equals |
UnityEngine.UIElements.UxmlValueBounds.Equals(UnityEngine.UIElements.UxmlTypeRestriction) |
excludeMax |
UnityEngine.UIElements.UxmlValueBounds.excludeMax |
excludeMin |
UnityEngine.UIElements.UxmlValueBounds.excludeMin |
max |
UnityEngine.UIElements.UxmlValueBounds.max |
min |
UnityEngine.UIElements.UxmlValueBounds.min |
UxmlValueMatches |
UnityEngine.UIElements.UxmlValueMatches |
Equals |
UnityEngine.UIElements.UxmlValueMatches.Equals(UnityEngine.UIElements.UxmlTypeRestriction) |
regex |
UnityEngine.UIElements.UxmlValueMatches.regex |
ValidateCommandEvent |
UnityEngine.UIElements.ValidateCommandEvent |
VectorImage |
UnityEngine.UIElements.VectorImage |
Vertex |
UnityEngine.UIElements.Vertex |
nearZ |
UnityEngine.UIElements.Vertex.nearZ |
position |
UnityEngine.UIElements.Vertex.position |
tint |
UnityEngine.UIElements.Vertex.tint |
uv |
UnityEngine.UIElements.Vertex.uv |
Visibility |
UnityEngine.UIElements.Visibility |
Hidden |
UnityEngine.UIElements.Visibility.Hidden |
Visible |
UnityEngine.UIElements.Visibility.Visible |
VisualElement |
UnityEngine.UIElements.VisualElement |
ctor |
UnityEngine.UIElements.VisualElement.#ctor |
Add |
UnityEngine.UIElements.VisualElement.Add(UnityEngine.UIElements.VisualElement) |
AddToClassList |
UnityEngine.UIElements.VisualElement.AddToClassList(System.String) |
BringToFront |
UnityEngine.UIElements.VisualElement.BringToFront |
Children |
UnityEngine.UIElements.VisualElement.Children |
ClassListContains |
UnityEngine.UIElements.VisualElement.ClassListContains(System.String) |
Clear |
UnityEngine.UIElements.VisualElement.Clear |
ClearClassList |
UnityEngine.UIElements.VisualElement.ClearClassList |
Contains |
UnityEngine.UIElements.VisualElement.Contains(UnityEngine.UIElements.VisualElement) |
ContainsPoint |
UnityEngine.UIElements.VisualElement.ContainsPoint(UnityEngine.Vector2) |
ElementAt |
UnityEngine.UIElements.VisualElement.ElementAt(System.Int32) |
EnableInClassList |
UnityEngine.UIElements.VisualElement.EnableInClassList(System.String,System.Boolean) |
FindAncestorUserData |
UnityEngine.UIElements.VisualElement.FindAncestorUserData |
FindCommonAncestor |
UnityEngine.UIElements.VisualElement.FindCommonAncestor(UnityEngine.UIElements.VisualElement) |
GetClasses |
UnityEngine.UIElements.VisualElement.GetClasses |
GetFirstAncestorOfType |
UnityEngine.UIElements.VisualElement.GetFirstAncestorOfType |
GetFirstOfType |
UnityEngine.UIElements.VisualElement.GetFirstOfType |
Hierarchy |
UnityEngine.UIElements.VisualElement.Hierarchy |
Add |
UnityEngine.UIElements.VisualElement.Hierarchy.Add(UnityEngine.UIElements.VisualElement) |
Children |
UnityEngine.UIElements.VisualElement.Hierarchy.Children |
Clear |
UnityEngine.UIElements.VisualElement.Hierarchy.Clear |
ElementAt |
UnityEngine.UIElements.VisualElement.Hierarchy.ElementAt(System.Int32) |
Equals |
UnityEngine.UIElements.VisualElement.Hierarchy.Equals(System.Object) |
Equals |
UnityEngine.UIElements.VisualElement.Hierarchy.Equals(UnityEngine.UIElements.VisualElement/Hierarchy) |
IndexOf |
UnityEngine.UIElements.VisualElement.Hierarchy.IndexOf(UnityEngine.UIElements.VisualElement) |
Insert |
UnityEngine.UIElements.VisualElement.Hierarchy.Insert(System.Int32,UnityEngine.UIElements.VisualElement) |
Remove |
UnityEngine.UIElements.VisualElement.Hierarchy.Remove(UnityEngine.UIElements.VisualElement) |
RemoveAt |
UnityEngine.UIElements.VisualElement.Hierarchy.RemoveAt(System.Int32) |
Sort |
UnityEngine.UIElements.VisualElement.Hierarchy.Sort(System.Comparison`1<UnityEngine.UIElements.VisualElement>) |
childCount |
UnityEngine.UIElements.VisualElement.Hierarchy.childCount |
op_Equal |
UnityEngine.UIElements.VisualElement.Hierarchy.op_Equal(UnityEngine.UIElements.VisualElement/Hierarchy,UnityEngine.UIElements.VisualElement/Hierarchy) |
op_NotEqual |
UnityEngine.UIElements.VisualElement.Hierarchy.op_NotEqual(UnityEngine.UIElements.VisualElement/Hierarchy,UnityEngine.UIElements.VisualElement/Hierarchy) |
parent |
UnityEngine.UIElements.VisualElement.Hierarchy.parent |
this |
UnityEngine.UIElements.VisualElement.Hierarchy.this |
IndexOf |
UnityEngine.UIElements.VisualElement.IndexOf(UnityEngine.UIElements.VisualElement) |
Insert |
UnityEngine.UIElements.VisualElement.Insert(System.Int32,UnityEngine.UIElements.VisualElement) |
MarkDirtyRepaint |
UnityEngine.UIElements.VisualElement.MarkDirtyRepaint |
MeasureMode |
UnityEngine.UIElements.VisualElement.MeasureMode |
AtMost |
UnityEngine.UIElements.VisualElement.MeasureMode.AtMost |
Exactly |
UnityEngine.UIElements.VisualElement.MeasureMode.Exactly |
Undefined |
UnityEngine.UIElements.VisualElement.MeasureMode.Undefined |
PlaceBehind |
UnityEngine.UIElements.VisualElement.PlaceBehind(UnityEngine.UIElements.VisualElement) |
PlaceInFront |
UnityEngine.UIElements.VisualElement.PlaceInFront(UnityEngine.UIElements.VisualElement) |
Remove |
UnityEngine.UIElements.VisualElement.Remove(UnityEngine.UIElements.VisualElement) |
RemoveAt |
UnityEngine.UIElements.VisualElement.RemoveAt(System.Int32) |
RemoveFromClassList |
UnityEngine.UIElements.VisualElement.RemoveFromClassList(System.String) |
RemoveFromHierarchy |
UnityEngine.UIElements.VisualElement.RemoveFromHierarchy |
SendEvent |
UnityEngine.UIElements.VisualElement.SendEvent(UnityEngine.UIElements.EventBase) |
SendToBack |
UnityEngine.UIElements.VisualElement.SendToBack |
SetEnabled |
UnityEngine.UIElements.VisualElement.SetEnabled(System.Boolean) |
Sort |
UnityEngine.UIElements.VisualElement.Sort(System.Comparison`1<UnityEngine.UIElements.VisualElement>) |
ToggleInClassList |
UnityEngine.UIElements.VisualElement.ToggleInClassList(System.String) |
UxmlFactory |
UnityEngine.UIElements.VisualElement.UxmlFactory |
UxmlTraits |
UnityEngine.UIElements.VisualElement.UxmlTraits |
Init |
UnityEngine.UIElements.VisualElement.UxmlTraits.Init(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IUxmlAttributes,UnityEngine.UIElements.CreationContext) |
focusIndex |
UnityEngine.UIElements.VisualElement.UxmlTraits.focusIndex |
focusable |
UnityEngine.UIElements.VisualElement.UxmlTraits.focusable |
uxmlChildElementsDescription |
UnityEngine.UIElements.VisualElement.UxmlTraits.uxmlChildElementsDescription |
childCount |
UnityEngine.UIElements.VisualElement.childCount |
contentContainer |
UnityEngine.UIElements.VisualElement.contentContainer |
contentRect |
UnityEngine.UIElements.VisualElement.contentRect |
customStyle |
UnityEngine.UIElements.VisualElement.customStyle |
disabledUssClassName |
UnityEngine.UIElements.VisualElement.disabledUssClassName |
enabledInHierarchy |
UnityEngine.UIElements.VisualElement.enabledInHierarchy |
enabledSelf |
UnityEngine.UIElements.VisualElement.enabledSelf |
experimental |
UnityEngine.UIElements.VisualElement.experimental |
generateVisualContent |
UnityEngine.UIElements.VisualElement.generateVisualContent |
hierarchy |
UnityEngine.UIElements.VisualElement.hierarchy |
layout |
UnityEngine.UIElements.VisualElement.layout |
localBound |
UnityEngine.UIElements.VisualElement.localBound |
name |
UnityEngine.UIElements.VisualElement.name |
paddingRect |
UnityEngine.UIElements.VisualElement.paddingRect |
panel |
UnityEngine.UIElements.VisualElement.panel |
parent |
UnityEngine.UIElements.VisualElement.parent |
pickingMode |
UnityEngine.UIElements.VisualElement.pickingMode |
resolvedStyle |
UnityEngine.UIElements.VisualElement.resolvedStyle |
schedule |
UnityEngine.UIElements.VisualElement.schedule |
style |
UnityEngine.UIElements.VisualElement.style |
styleSheets |
UnityEngine.UIElements.VisualElement.styleSheets |
this |
UnityEngine.UIElements.VisualElement.this |
tooltip |
UnityEngine.UIElements.VisualElement.tooltip |
transform |
UnityEngine.UIElements.VisualElement.transform |
usageHints |
UnityEngine.UIElements.VisualElement.usageHints |
userData |
UnityEngine.UIElements.VisualElement.userData |
viewDataKey |
UnityEngine.UIElements.VisualElement.viewDataKey |
visible |
UnityEngine.UIElements.VisualElement.visible |
visualTreeAssetSource |
UnityEngine.UIElements.VisualElement.visualTreeAssetSource |
worldBound |
UnityEngine.UIElements.VisualElement.worldBound |
worldTransform |
UnityEngine.UIElements.VisualElement.worldTransform |
VisualElementExtensions |
UnityEngine.UIElements.VisualElementExtensions |
AddManipulator |
UnityEngine.UIElements.VisualElementExtensions.AddManipulator(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IManipulator) |
ChangeCoordinatesTo |
UnityEngine.UIElements.VisualElementExtensions.ChangeCoordinatesTo(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.VisualElement,UnityEngine.Rect) |
ChangeCoordinatesTo |
UnityEngine.UIElements.VisualElementExtensions.ChangeCoordinatesTo(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.VisualElement,UnityEngine.Vector2) |
LocalToWorld |
UnityEngine.UIElements.VisualElementExtensions.LocalToWorld(UnityEngine.UIElements.VisualElement,UnityEngine.Rect) |
LocalToWorld |
UnityEngine.UIElements.VisualElementExtensions.LocalToWorld(UnityEngine.UIElements.VisualElement,UnityEngine.Vector2) |
RemoveManipulator |
UnityEngine.UIElements.VisualElementExtensions.RemoveManipulator(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.IManipulator) |
StretchToParentSize |
UnityEngine.UIElements.VisualElementExtensions.StretchToParentSize(UnityEngine.UIElements.VisualElement) |
StretchToParentWidth |
UnityEngine.UIElements.VisualElementExtensions.StretchToParentWidth(UnityEngine.UIElements.VisualElement) |
WorldToLocal |
UnityEngine.UIElements.VisualElementExtensions.WorldToLocal(UnityEngine.UIElements.VisualElement,UnityEngine.Rect) |
WorldToLocal |
UnityEngine.UIElements.VisualElementExtensions.WorldToLocal(UnityEngine.UIElements.VisualElement,UnityEngine.Vector2) |
VisualElementFocusChangeDirection |
UnityEngine.UIElements.VisualElementFocusChangeDirection |
lastValue |
UnityEngine.UIElements.VisualElementFocusChangeDirection.lastValue |
left |
UnityEngine.UIElements.VisualElementFocusChangeDirection.left |
right |
UnityEngine.UIElements.VisualElementFocusChangeDirection.right |
VisualElementFocusRing |
UnityEngine.UIElements.VisualElementFocusRing |
ctor |
UnityEngine.UIElements.VisualElementFocusRing.#ctor(UnityEngine.UIElements.VisualElement,UnityEngine.UIElements.VisualElementFocusRing/DefaultFocusOrder) |
DefaultFocusOrder |
UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder |
ChildOrder |
UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder.ChildOrder |
PositionXY |
UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder.PositionXY |
PositionYX |
UnityEngine.UIElements.VisualElementFocusRing.DefaultFocusOrder.PositionYX |
GetFocusChangeDirection |
UnityEngine.UIElements.VisualElementFocusRing.GetFocusChangeDirection(UnityEngine.UIElements.Focusable,UnityEngine.UIElements.EventBase) |
GetNextFocusable |
UnityEngine.UIElements.VisualElementFocusRing.GetNextFocusable(UnityEngine.UIElements.Focusable,UnityEngine.UIElements.FocusChangeDirection) |
defaultFocusOrder |
UnityEngine.UIElements.VisualElementFocusRing.defaultFocusOrder |
VisualElementStyleSheetSet |
UnityEngine.UIElements.VisualElementStyleSheetSet |
Add |
UnityEngine.UIElements.VisualElementStyleSheetSet.Add(UnityEngine.UIElements.StyleSheet) |
Clear |
UnityEngine.UIElements.VisualElementStyleSheetSet.Clear |
Contains |
UnityEngine.UIElements.VisualElementStyleSheetSet.Contains(UnityEngine.UIElements.StyleSheet) |
Equals |
UnityEngine.UIElements.VisualElementStyleSheetSet.Equals(UnityEngine.UIElements.VisualElementStyleSheetSet) |
Remove |
UnityEngine.UIElements.VisualElementStyleSheetSet.Remove(UnityEngine.UIElements.StyleSheet) |
count |
UnityEngine.UIElements.VisualElementStyleSheetSet.count |
op_Equal |
UnityEngine.UIElements.VisualElementStyleSheetSet.op_Equal(UnityEngine.UIElements.VisualElementStyleSheetSet,UnityEngine.UIElements.VisualElementStyleSheetSet) |
op_NotEqual |
UnityEngine.UIElements.VisualElementStyleSheetSet.op_NotEqual(UnityEngine.UIElements.VisualElementStyleSheetSet,UnityEngine.UIElements.VisualElementStyleSheetSet) |
this |
UnityEngine.UIElements.VisualElementStyleSheetSet.this |
VisualTreeAsset |
UnityEngine.UIElements.VisualTreeAsset |
CloneTree |
UnityEngine.UIElements.VisualTreeAsset.CloneTree |
CloneTree |
UnityEngine.UIElements.VisualTreeAsset.CloneTree(System.String) |
CloneTree |
UnityEngine.UIElements.VisualTreeAsset.CloneTree(UnityEngine.UIElements.VisualElement) |
Instantiate |
UnityEngine.UIElements.VisualTreeAsset.Instantiate |
Instantiate |
UnityEngine.UIElements.VisualTreeAsset.Instantiate(System.String) |
contentHash |
UnityEngine.UIElements.VisualTreeAsset.contentHash |
importedWithErrors |
UnityEngine.UIElements.VisualTreeAsset.importedWithErrors |
importedWithWarnings |
UnityEngine.UIElements.VisualTreeAsset.importedWithWarnings |
stylesheets |
UnityEngine.UIElements.VisualTreeAsset.stylesheets |
templateDependencies |
UnityEngine.UIElements.VisualTreeAsset.templateDependencies |
WheelEvent |
UnityEngine.UIElements.WheelEvent |
ctor |
UnityEngine.UIElements.WheelEvent.#ctor |
GetPooled |
UnityEngine.UIElements.WheelEvent.GetPooled(UnityEngine.Event) |
Init |
UnityEngine.UIElements.WheelEvent.Init |
delta |
UnityEngine.UIElements.WheelEvent.delta |
WhiteSpace |
UnityEngine.UIElements.WhiteSpace |
NoWrap |
UnityEngine.UIElements.WhiteSpace.NoWrap |
Normal |
UnityEngine.UIElements.WhiteSpace.Normal |
Wrap |
UnityEngine.UIElements.Wrap |
NoWrap |
UnityEngine.UIElements.Wrap.NoWrap |
Wrap |
UnityEngine.UIElements.Wrap.Wrap |
WrapReverse |
UnityEngine.UIElements.Wrap.WrapReverse |
UILineInfo |
UnityEngine.UILineInfo |
height |
UnityEngine.UILineInfo.height |
leading |
UnityEngine.UILineInfo.leading |
startCharIdx |
UnityEngine.UILineInfo.startCharIdx |
topY |
UnityEngine.UILineInfo.topY |
UIVertex |
UnityEngine.UIVertex |
color |
UnityEngine.UIVertex.color |
normal |
UnityEngine.UIVertex.normal |
position |
UnityEngine.UIVertex.position |
simpleVert |
UnityEngine.UIVertex.simpleVert |
tangent |
UnityEngine.UIVertex.tangent |
uv0 |
UnityEngine.UIVertex.uv0 |
uv1 |
UnityEngine.UIVertex.uv1 |
uv2 |
UnityEngine.UIVertex.uv2 |
uv3 |
UnityEngine.UIVertex.uv3 |
UnityAPICompatibilityVersionAttribute |
UnityEngine.UnityAPICompatibilityVersionAttribute |
ctor |
UnityEngine.UnityAPICompatibilityVersionAttribute.#ctor(System.String) |
ctor |
UnityEngine.UnityAPICompatibilityVersionAttribute.#ctor(System.String,System.Boolean) |
ctor |
UnityEngine.UnityAPICompatibilityVersionAttribute.#ctor(System.String,System.String[]) |
version |
UnityEngine.UnityAPICompatibilityVersionAttribute.version |
UserAuthorization |
UnityEngine.UserAuthorization |
Microphone |
UnityEngine.UserAuthorization.Microphone |
WebCam |
UnityEngine.UserAuthorization.WebCam |
VFXCameraBufferTypes |
UnityEngine.VFX.VFXCameraBufferTypes |
Color |
UnityEngine.VFX.VFXCameraBufferTypes.Color |
Depth |
UnityEngine.VFX.VFXCameraBufferTypes.Depth |
None |
UnityEngine.VFX.VFXCameraBufferTypes.None |
Normal |
UnityEngine.VFX.VFXCameraBufferTypes.Normal |
VFXCameraXRSettings |
UnityEngine.VFX.VFXCameraXRSettings |
viewCount |
UnityEngine.VFX.VFXCameraXRSettings.viewCount |
viewOffset |
UnityEngine.VFX.VFXCameraXRSettings.viewOffset |
viewTotal |
UnityEngine.VFX.VFXCameraXRSettings.viewTotal |
VFXEventAttribute |
UnityEngine.VFX.VFXEventAttribute |
ctor |
UnityEngine.VFX.VFXEventAttribute.#ctor(UnityEngine.VFX.VFXEventAttribute) |
CopyValuesFrom |
UnityEngine.VFX.VFXEventAttribute.CopyValuesFrom(UnityEngine.VFX.VFXEventAttribute) |
GetBool |
UnityEngine.VFX.VFXEventAttribute.GetBool(System.Int32) |
GetBool |
UnityEngine.VFX.VFXEventAttribute.GetBool(System.String) |
GetFloat |
UnityEngine.VFX.VFXEventAttribute.GetFloat(System.Int32) |
GetFloat |
UnityEngine.VFX.VFXEventAttribute.GetFloat(System.String) |
GetInt |
UnityEngine.VFX.VFXEventAttribute.GetInt(System.Int32) |
GetInt |
UnityEngine.VFX.VFXEventAttribute.GetInt(System.String) |
GetMatrix4x4 |
UnityEngine.VFX.VFXEventAttribute.GetMatrix4x4(System.Int32) |
GetMatrix4x4 |
UnityEngine.VFX.VFXEventAttribute.GetMatrix4x4(System.String) |
GetUint |
UnityEngine.VFX.VFXEventAttribute.GetUint(System.Int32) |
GetUint |
UnityEngine.VFX.VFXEventAttribute.GetUint(System.String) |
GetVector2 |
UnityEngine.VFX.VFXEventAttribute.GetVector2(System.Int32) |
GetVector2 |
UnityEngine.VFX.VFXEventAttribute.GetVector2(System.String) |
GetVector3 |
UnityEngine.VFX.VFXEventAttribute.GetVector3(System.Int32) |
GetVector3 |
UnityEngine.VFX.VFXEventAttribute.GetVector3(System.String) |
GetVector4 |
UnityEngine.VFX.VFXEventAttribute.GetVector4(System.Int32) |
GetVector4 |
UnityEngine.VFX.VFXEventAttribute.GetVector4(System.String) |
HasBool |
UnityEngine.VFX.VFXEventAttribute.HasBool(System.Int32) |
HasBool |
UnityEngine.VFX.VFXEventAttribute.HasBool(System.String) |
HasFloat |
UnityEngine.VFX.VFXEventAttribute.HasFloat(System.Int32) |
HasFloat |
UnityEngine.VFX.VFXEventAttribute.HasFloat(System.String) |
HasInt |
UnityEngine.VFX.VFXEventAttribute.HasInt(System.Int32) |
HasInt |
UnityEngine.VFX.VFXEventAttribute.HasInt(System.String) |
HasMatrix4x4 |
UnityEngine.VFX.VFXEventAttribute.HasMatrix4x4(System.Int32) |
HasMatrix4x4 |
UnityEngine.VFX.VFXEventAttribute.HasMatrix4x4(System.String) |
HasUint |
UnityEngine.VFX.VFXEventAttribute.HasUint(System.Int32) |
HasUint |
UnityEngine.VFX.VFXEventAttribute.HasUint(System.String) |
HasVector2 |
UnityEngine.VFX.VFXEventAttribute.HasVector2(System.Int32) |
HasVector2 |
UnityEngine.VFX.VFXEventAttribute.HasVector2(System.String) |
HasVector3 |
UnityEngine.VFX.VFXEventAttribute.HasVector3(System.Int32) |
HasVector3 |
UnityEngine.VFX.VFXEventAttribute.HasVector3(System.String) |
HasVector4 |
UnityEngine.VFX.VFXEventAttribute.HasVector4(System.Int32) |
HasVector4 |
UnityEngine.VFX.VFXEventAttribute.HasVector4(System.String) |
SetBool |
UnityEngine.VFX.VFXEventAttribute.SetBool(System.Int32,System.Boolean) |
SetBool |
UnityEngine.VFX.VFXEventAttribute.SetBool(System.String,System.Boolean) |
SetFloat |
UnityEngine.VFX.VFXEventAttribute.SetFloat(System.Int32,System.Single) |
SetFloat |
UnityEngine.VFX.VFXEventAttribute.SetFloat(System.String,System.Single) |
SetInt |
UnityEngine.VFX.VFXEventAttribute.SetInt(System.Int32,System.Int32) |
SetInt |
UnityEngine.VFX.VFXEventAttribute.SetInt(System.String,System.Int32) |
SetMatrix4x4 |
UnityEngine.VFX.VFXEventAttribute.SetMatrix4x4(System.Int32,UnityEngine.Matrix4x4) |
SetMatrix4x4 |
UnityEngine.VFX.VFXEventAttribute.SetMatrix4x4(System.String,UnityEngine.Matrix4x4) |
SetUint |
UnityEngine.VFX.VFXEventAttribute.SetUint(System.Int32,System.UInt32) |
SetUint |
UnityEngine.VFX.VFXEventAttribute.SetUint(System.String,System.UInt32) |
SetVector2 |
UnityEngine.VFX.VFXEventAttribute.SetVector2(System.Int32,UnityEngine.Vector2) |
SetVector2 |
UnityEngine.VFX.VFXEventAttribute.SetVector2(System.String,UnityEngine.Vector2) |
SetVector3 |
UnityEngine.VFX.VFXEventAttribute.SetVector3(System.Int32,UnityEngine.Vector3) |
SetVector3 |
UnityEngine.VFX.VFXEventAttribute.SetVector3(System.String,UnityEngine.Vector3) |
SetVector4 |
UnityEngine.VFX.VFXEventAttribute.SetVector4(System.Int32,UnityEngine.Vector4) |
SetVector4 |
UnityEngine.VFX.VFXEventAttribute.SetVector4(System.String,UnityEngine.Vector4) |
VFXExposedProperty |
UnityEngine.VFX.VFXExposedProperty |
name |
UnityEngine.VFX.VFXExposedProperty.name |
type |
UnityEngine.VFX.VFXExposedProperty.type |
VFXExpressionValues |
UnityEngine.VFX.VFXExpressionValues |
GetAnimationCurve |
UnityEngine.VFX.VFXExpressionValues.GetAnimationCurve(System.Int32) |
GetAnimationCurve |
UnityEngine.VFX.VFXExpressionValues.GetAnimationCurve(System.String) |
GetBool |
UnityEngine.VFX.VFXExpressionValues.GetBool(System.Int32) |
GetBool |
UnityEngine.VFX.VFXExpressionValues.GetBool(System.String) |
GetFloat |
UnityEngine.VFX.VFXExpressionValues.GetFloat(System.Int32) |
GetFloat |
UnityEngine.VFX.VFXExpressionValues.GetFloat(System.String) |
GetGradient |
UnityEngine.VFX.VFXExpressionValues.GetGradient(System.Int32) |
GetGradient |
UnityEngine.VFX.VFXExpressionValues.GetGradient(System.String) |
GetInt |
UnityEngine.VFX.VFXExpressionValues.GetInt(System.Int32) |
GetInt |
UnityEngine.VFX.VFXExpressionValues.GetInt(System.String) |
GetMatrix4x4 |
UnityEngine.VFX.VFXExpressionValues.GetMatrix4x4(System.Int32) |
GetMatrix4x4 |
UnityEngine.VFX.VFXExpressionValues.GetMatrix4x4(System.String) |
GetMesh |
UnityEngine.VFX.VFXExpressionValues.GetMesh(System.Int32) |
GetMesh |
UnityEngine.VFX.VFXExpressionValues.GetMesh(System.String) |
GetTexture |
UnityEngine.VFX.VFXExpressionValues.GetTexture(System.Int32) |
GetTexture |
UnityEngine.VFX.VFXExpressionValues.GetTexture(System.String) |
GetUInt |
UnityEngine.VFX.VFXExpressionValues.GetUInt(System.Int32) |
GetUInt |
UnityEngine.VFX.VFXExpressionValues.GetUInt(System.String) |
GetVector2 |
UnityEngine.VFX.VFXExpressionValues.GetVector2(System.Int32) |
GetVector2 |
UnityEngine.VFX.VFXExpressionValues.GetVector2(System.String) |
GetVector3 |
UnityEngine.VFX.VFXExpressionValues.GetVector3(System.Int32) |
GetVector3 |
UnityEngine.VFX.VFXExpressionValues.GetVector3(System.String) |
GetVector4 |
UnityEngine.VFX.VFXExpressionValues.GetVector4(System.Int32) |
GetVector4 |
UnityEngine.VFX.VFXExpressionValues.GetVector4(System.String) |
VFXManager |
UnityEngine.VFX.VFXManager |
IsCameraBufferNeeded |
UnityEngine.VFX.VFXManager.IsCameraBufferNeeded(UnityEngine.Camera) |
PrepareCamera |
UnityEngine.VFX.VFXManager.PrepareCamera(UnityEngine.Camera) |
PrepareCamera |
UnityEngine.VFX.VFXManager.PrepareCamera(UnityEngine.Camera,UnityEngine.VFX.VFXCameraXRSettings) |
ProcessCamera |
UnityEngine.VFX.VFXManager.ProcessCamera(UnityEngine.Camera) |
ProcessCameraCommand |
UnityEngine.VFX.VFXManager.ProcessCameraCommand(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer) |
ProcessCameraCommand |
UnityEngine.VFX.VFXManager.ProcessCameraCommand(UnityEngine.Camera,UnityEngine.Rendering.CommandBuffer,UnityEngine.VFX.VFXCameraXRSettings) |
SetCameraBuffer |
UnityEngine.VFX.VFXManager.SetCameraBuffer(UnityEngine.Camera,UnityEngine.VFX.VFXCameraBufferTypes,UnityEngine.Texture,System.Int32,System.Int32,System.Int32,System.Int32) |
fixedTimeStep |
UnityEngine.VFX.VFXManager.fixedTimeStep |
maxDeltaTime |
UnityEngine.VFX.VFXManager.maxDeltaTime |
VFXOutputEventArgs |
UnityEngine.VFX.VFXOutputEventArgs |
eventAttribute |
UnityEngine.VFX.VFXOutputEventArgs.eventAttribute |
nameId |
UnityEngine.VFX.VFXOutputEventArgs.nameId |
VFXParticleSystemInfo |
UnityEngine.VFX.VFXParticleSystemInfo |
aliveCount |
UnityEngine.VFX.VFXParticleSystemInfo.aliveCount |
bounds |
UnityEngine.VFX.VFXParticleSystemInfo.bounds |
capacity |
UnityEngine.VFX.VFXParticleSystemInfo.capacity |
sleeping |
UnityEngine.VFX.VFXParticleSystemInfo.sleeping |
VFXSpawnerCallbacks |
UnityEngine.VFX.VFXSpawnerCallbacks |
OnPlay |
UnityEngine.VFX.VFXSpawnerCallbacks.OnPlay(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) |
OnStop |
UnityEngine.VFX.VFXSpawnerCallbacks.OnStop(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) |
OnUpdate |
UnityEngine.VFX.VFXSpawnerCallbacks.OnUpdate(UnityEngine.VFX.VFXSpawnerState,UnityEngine.VFX.VFXExpressionValues,UnityEngine.VFX.VisualEffect) |
VFXSpawnerLoopState |
UnityEngine.VFX.VFXSpawnerLoopState |
DelayingAfterLoop |
UnityEngine.VFX.VFXSpawnerLoopState.DelayingAfterLoop |
DelayingBeforeLoop |
UnityEngine.VFX.VFXSpawnerLoopState.DelayingBeforeLoop |
Finished |
UnityEngine.VFX.VFXSpawnerLoopState.Finished |
Looping |
UnityEngine.VFX.VFXSpawnerLoopState.Looping |
VFXSpawnerState |
UnityEngine.VFX.VFXSpawnerState |
delayAfterLoop |
UnityEngine.VFX.VFXSpawnerState.delayAfterLoop |
delayBeforeLoop |
UnityEngine.VFX.VFXSpawnerState.delayBeforeLoop |
deltaTime |
UnityEngine.VFX.VFXSpawnerState.deltaTime |
loopCount |
UnityEngine.VFX.VFXSpawnerState.loopCount |
loopDuration |
UnityEngine.VFX.VFXSpawnerState.loopDuration |
loopIndex |
UnityEngine.VFX.VFXSpawnerState.loopIndex |
loopState |
UnityEngine.VFX.VFXSpawnerState.loopState |
newLoop |
UnityEngine.VFX.VFXSpawnerState.newLoop |
playing |
UnityEngine.VFX.VFXSpawnerState.playing |
spawnCount |
UnityEngine.VFX.VFXSpawnerState.spawnCount |
totalTime |
UnityEngine.VFX.VFXSpawnerState.totalTime |
vfxEventAttribute |
UnityEngine.VFX.VFXSpawnerState.vfxEventAttribute |
VisualEffect |
UnityEngine.VFX.VisualEffect |
ctor |
UnityEngine.VFX.VisualEffect.#ctor |
AdvanceOneFrame |
UnityEngine.VFX.VisualEffect.AdvanceOneFrame |
CreateVFXEventAttribute |
UnityEngine.VFX.VisualEffect.CreateVFXEventAttribute |
GetAnimationCurve |
UnityEngine.VFX.VisualEffect.GetAnimationCurve(System.Int32) |
GetAnimationCurve |
UnityEngine.VFX.VisualEffect.GetAnimationCurve(System.String) |
GetBool |
UnityEngine.VFX.VisualEffect.GetBool(System.Int32) |
GetBool |
UnityEngine.VFX.VisualEffect.GetBool(System.String) |
GetFloat |
UnityEngine.VFX.VisualEffect.GetFloat(System.Int32) |
GetFloat |
UnityEngine.VFX.VisualEffect.GetFloat(System.String) |
GetGradient |
UnityEngine.VFX.VisualEffect.GetGradient(System.Int32) |
GetGradient |
UnityEngine.VFX.VisualEffect.GetGradient(System.String) |
GetInt |
UnityEngine.VFX.VisualEffect.GetInt(System.Int32) |
GetInt |
UnityEngine.VFX.VisualEffect.GetInt(System.String) |
GetMatrix4x4 |
UnityEngine.VFX.VisualEffect.GetMatrix4x4(System.Int32) |
GetMatrix4x4 |
UnityEngine.VFX.VisualEffect.GetMatrix4x4(System.String) |
GetMesh |
UnityEngine.VFX.VisualEffect.GetMesh(System.Int32) |
GetMesh |
UnityEngine.VFX.VisualEffect.GetMesh(System.String) |
GetOutputEventNames |
UnityEngine.VFX.VisualEffect.GetOutputEventNames(System.Collections.Generic.List`1<System.String>) |
GetParticleSystemInfo |
UnityEngine.VFX.VisualEffect.GetParticleSystemInfo(System.Int32) |
GetParticleSystemInfo |
UnityEngine.VFX.VisualEffect.GetParticleSystemInfo(System.String) |
GetParticleSystemNames |
UnityEngine.VFX.VisualEffect.GetParticleSystemNames(System.Collections.Generic.List`1<System.String>) |
GetSkinnedMeshRenderer |
UnityEngine.VFX.VisualEffect.GetSkinnedMeshRenderer(System.Int32) |
GetSkinnedMeshRenderer |
UnityEngine.VFX.VisualEffect.GetSkinnedMeshRenderer(System.String) |
GetSpawnSystemInfo |
UnityEngine.VFX.VisualEffect.GetSpawnSystemInfo(System.Int32,UnityEngine.VFX.VFXSpawnerState) |
GetSpawnSystemInfo |
UnityEngine.VFX.VisualEffect.GetSpawnSystemInfo(System.String) |
GetSpawnSystemNames |
UnityEngine.VFX.VisualEffect.GetSpawnSystemNames(System.Collections.Generic.List`1<System.String>) |
GetSystemNames |
UnityEngine.VFX.VisualEffect.GetSystemNames(System.Collections.Generic.List`1<System.String>) |
GetTexture |
UnityEngine.VFX.VisualEffect.GetTexture(System.Int32) |
GetTexture |
UnityEngine.VFX.VisualEffect.GetTexture(System.String) |
GetTextureDimension |
UnityEngine.VFX.VisualEffect.GetTextureDimension(System.Int32) |
GetTextureDimension |
UnityEngine.VFX.VisualEffect.GetTextureDimension(System.String) |
GetUInt |
UnityEngine.VFX.VisualEffect.GetUInt(System.Int32) |
GetUInt |
UnityEngine.VFX.VisualEffect.GetUInt(System.String) |
GetVector2 |
UnityEngine.VFX.VisualEffect.GetVector2(System.Int32) |
GetVector2 |
UnityEngine.VFX.VisualEffect.GetVector2(System.String) |
GetVector3 |
UnityEngine.VFX.VisualEffect.GetVector3(System.Int32) |
GetVector3 |
UnityEngine.VFX.VisualEffect.GetVector3(System.String) |
GetVector4 |
UnityEngine.VFX.VisualEffect.GetVector4(System.Int32) |
GetVector4 |
UnityEngine.VFX.VisualEffect.GetVector4(System.String) |
HasAnimationCurve |
UnityEngine.VFX.VisualEffect.HasAnimationCurve(System.Int32) |
HasAnimationCurve |
UnityEngine.VFX.VisualEffect.HasAnimationCurve(System.String) |
HasAnySystemAwake |
UnityEngine.VFX.VisualEffect.HasAnySystemAwake |
HasBool |
UnityEngine.VFX.VisualEffect.HasBool(System.Int32) |
HasBool |
UnityEngine.VFX.VisualEffect.HasBool(System.String) |
HasFloat |
UnityEngine.VFX.VisualEffect.HasFloat(System.Int32) |
HasFloat |
UnityEngine.VFX.VisualEffect.HasFloat(System.String) |
HasGradient |
UnityEngine.VFX.VisualEffect.HasGradient(System.Int32) |
HasGradient |
UnityEngine.VFX.VisualEffect.HasGradient(System.String) |
HasGraphicsBuffer |
UnityEngine.VFX.VisualEffect.HasGraphicsBuffer(System.Int32) |
HasGraphicsBuffer |
UnityEngine.VFX.VisualEffect.HasGraphicsBuffer(System.String) |
HasInt |
UnityEngine.VFX.VisualEffect.HasInt(System.Int32) |
HasInt |
UnityEngine.VFX.VisualEffect.HasInt(System.String) |
HasMatrix4x4 |
UnityEngine.VFX.VisualEffect.HasMatrix4x4(System.Int32) |
HasMatrix4x4 |
UnityEngine.VFX.VisualEffect.HasMatrix4x4(System.String) |
HasMesh |
UnityEngine.VFX.VisualEffect.HasMesh(System.Int32) |
HasMesh |
UnityEngine.VFX.VisualEffect.HasMesh(System.String) |
HasSkinnedMeshRenderer |
UnityEngine.VFX.VisualEffect.HasSkinnedMeshRenderer(System.Int32) |
HasSkinnedMeshRenderer |
UnityEngine.VFX.VisualEffect.HasSkinnedMeshRenderer(System.String) |
HasSystem |
UnityEngine.VFX.VisualEffect.HasSystem(System.Int32) |
HasSystem |
UnityEngine.VFX.VisualEffect.HasSystem(System.String) |
HasTexture |
UnityEngine.VFX.VisualEffect.HasTexture(System.Int32) |
HasTexture |
UnityEngine.VFX.VisualEffect.HasTexture(System.String) |
HasUInt |
UnityEngine.VFX.VisualEffect.HasUInt(System.Int32) |
HasUInt |
UnityEngine.VFX.VisualEffect.HasUInt(System.String) |
HasVector2 |
UnityEngine.VFX.VisualEffect.HasVector2(System.Int32) |
HasVector2 |
UnityEngine.VFX.VisualEffect.HasVector2(System.String) |
HasVector3 |
UnityEngine.VFX.VisualEffect.HasVector3(System.Int32) |
HasVector3 |
UnityEngine.VFX.VisualEffect.HasVector3(System.String) |
HasVector4 |
UnityEngine.VFX.VisualEffect.HasVector4(System.Int32) |
HasVector4 |
UnityEngine.VFX.VisualEffect.HasVector4(System.String) |
Play |
UnityEngine.VFX.VisualEffect.Play |
Play |
UnityEngine.VFX.VisualEffect.Play(UnityEngine.VFX.VFXEventAttribute) |
Reinit |
UnityEngine.VFX.VisualEffect.Reinit |
ResetOverride |
UnityEngine.VFX.VisualEffect.ResetOverride(System.Int32) |
ResetOverride |
UnityEngine.VFX.VisualEffect.ResetOverride(System.String) |
SendEvent |
UnityEngine.VFX.VisualEffect.SendEvent(System.Int32) |
SendEvent |
UnityEngine.VFX.VisualEffect.SendEvent(System.Int32,UnityEngine.VFX.VFXEventAttribute) |
SendEvent |
UnityEngine.VFX.VisualEffect.SendEvent(System.String) |
SendEvent |
UnityEngine.VFX.VisualEffect.SendEvent(System.String,UnityEngine.VFX.VFXEventAttribute) |
SetAnimationCurve |
UnityEngine.VFX.VisualEffect.SetAnimationCurve(System.Int32,UnityEngine.AnimationCurve) |
SetAnimationCurve |
UnityEngine.VFX.VisualEffect.SetAnimationCurve(System.String,UnityEngine.AnimationCurve) |
SetBool |
UnityEngine.VFX.VisualEffect.SetBool(System.Int32,System.Boolean) |
SetBool |
UnityEngine.VFX.VisualEffect.SetBool(System.String,System.Boolean) |
SetFloat |
UnityEngine.VFX.VisualEffect.SetFloat(System.Int32,System.Single) |
SetFloat |
UnityEngine.VFX.VisualEffect.SetFloat(System.String,System.Single) |
SetGradient |
UnityEngine.VFX.VisualEffect.SetGradient(System.Int32,UnityEngine.Gradient) |
SetGradient |
UnityEngine.VFX.VisualEffect.SetGradient(System.String,UnityEngine.Gradient) |
SetGraphicsBuffer |
UnityEngine.VFX.VisualEffect.SetGraphicsBuffer(System.Int32,UnityEngine.GraphicsBuffer) |
SetGraphicsBuffer |
UnityEngine.VFX.VisualEffect.SetGraphicsBuffer(System.String,UnityEngine.GraphicsBuffer) |
SetInt |
UnityEngine.VFX.VisualEffect.SetInt(System.Int32,System.Int32) |
SetInt |
UnityEngine.VFX.VisualEffect.SetInt(System.String,System.Int32) |
SetMatrix4x4 |
UnityEngine.VFX.VisualEffect.SetMatrix4x4(System.Int32,UnityEngine.Matrix4x4) |
SetMatrix4x4 |
UnityEngine.VFX.VisualEffect.SetMatrix4x4(System.String,UnityEngine.Matrix4x4) |
SetMesh |
UnityEngine.VFX.VisualEffect.SetMesh(System.Int32,UnityEngine.Mesh) |
SetMesh |
UnityEngine.VFX.VisualEffect.SetMesh(System.String,UnityEngine.Mesh) |
SetSkinnedMeshRenderer |
UnityEngine.VFX.VisualEffect.SetSkinnedMeshRenderer(System.Int32,UnityEngine.SkinnedMeshRenderer) |
SetSkinnedMeshRenderer |
UnityEngine.VFX.VisualEffect.SetSkinnedMeshRenderer(System.String,UnityEngine.SkinnedMeshRenderer) |
SetTexture |
UnityEngine.VFX.VisualEffect.SetTexture(System.Int32,UnityEngine.Texture) |
SetTexture |
UnityEngine.VFX.VisualEffect.SetTexture(System.String,UnityEngine.Texture) |
SetUInt |
UnityEngine.VFX.VisualEffect.SetUInt(System.Int32,System.UInt32) |
SetUInt |
UnityEngine.VFX.VisualEffect.SetUInt(System.String,System.UInt32) |
SetVector2 |
UnityEngine.VFX.VisualEffect.SetVector2(System.Int32,UnityEngine.Vector2) |
SetVector2 |
UnityEngine.VFX.VisualEffect.SetVector2(System.String,UnityEngine.Vector2) |
SetVector3 |
UnityEngine.VFX.VisualEffect.SetVector3(System.Int32,UnityEngine.Vector3) |
SetVector3 |
UnityEngine.VFX.VisualEffect.SetVector3(System.String,UnityEngine.Vector3) |
SetVector4 |
UnityEngine.VFX.VisualEffect.SetVector4(System.Int32,UnityEngine.Vector4) |
SetVector4 |
UnityEngine.VFX.VisualEffect.SetVector4(System.String,UnityEngine.Vector4) |
Simulate |
UnityEngine.VFX.VisualEffect.Simulate(System.Single,System.UInt32) |
Stop |
UnityEngine.VFX.VisualEffect.Stop |
Stop |
UnityEngine.VFX.VisualEffect.Stop(UnityEngine.VFX.VFXEventAttribute) |
aliveParticleCount |
UnityEngine.VFX.VisualEffect.aliveParticleCount |
culled |
UnityEngine.VFX.VisualEffect.culled |
initialEventID |
UnityEngine.VFX.VisualEffect.initialEventID |
initialEventName |
UnityEngine.VFX.VisualEffect.initialEventName |
outputEventReceived |
UnityEngine.VFX.VisualEffect.outputEventReceived |
pause |
UnityEngine.VFX.VisualEffect.pause |
playRate |
UnityEngine.VFX.VisualEffect.playRate |
resetSeedOnPlay |
UnityEngine.VFX.VisualEffect.resetSeedOnPlay |
startSeed |
UnityEngine.VFX.VisualEffect.startSeed |
visualEffectAsset |
UnityEngine.VFX.VisualEffect.visualEffectAsset |
VisualEffectAsset |
UnityEngine.VFX.VisualEffectAsset |
ctor |
UnityEngine.VFX.VisualEffectAsset.#ctor |
GetEvents |
UnityEngine.VFX.VisualEffectAsset.GetEvents(System.Collections.Generic.List`1<System.String>) |
GetExposedProperties |
UnityEngine.VFX.VisualEffectAsset.GetExposedProperties(System.Collections.Generic.List`1<UnityEngine.VFX.VFXExposedProperty>) |
GetTextureDimension |
UnityEngine.VFX.VisualEffectAsset.GetTextureDimension(System.Int32) |
GetTextureDimension |
UnityEngine.VFX.VisualEffectAsset.GetTextureDimension(System.String) |
PlayEventID |
UnityEngine.VFX.VisualEffectAsset.PlayEventID |
PlayEventName |
UnityEngine.VFX.VisualEffectAsset.PlayEventName |
StopEventID |
UnityEngine.VFX.VisualEffectAsset.StopEventID |
StopEventName |
UnityEngine.VFX.VisualEffectAsset.StopEventName |
VisualEffectObject |
UnityEngine.VFX.VisualEffectObject |
VRTextureUsage |
UnityEngine.VRTextureUsage |
DeviceSpecific |
UnityEngine.VRTextureUsage.DeviceSpecific |
None |
UnityEngine.VRTextureUsage.None |
OneEye |
UnityEngine.VRTextureUsage.OneEye |
TwoEyes |
UnityEngine.VRTextureUsage.TwoEyes |
Vector2 |
UnityEngine.Vector2 |
ctor |
UnityEngine.Vector2.#ctor(System.Single,System.Single) |
Angle |
UnityEngine.Vector2.Angle(UnityEngine.Vector2,UnityEngine.Vector2) |
ClampMagnitude |
UnityEngine.Vector2.ClampMagnitude(UnityEngine.Vector2,System.Single) |
Distance |
UnityEngine.Vector2.Distance(UnityEngine.Vector2,UnityEngine.Vector2) |
Dot |
UnityEngine.Vector2.Dot(UnityEngine.Vector2,UnityEngine.Vector2) |
Equals |
UnityEngine.Vector2.Equals(System.Object) |
Lerp |
UnityEngine.Vector2.Lerp(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) |
LerpUnclamped |
UnityEngine.Vector2.LerpUnclamped(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) |
Max |
UnityEngine.Vector2.Max(UnityEngine.Vector2,UnityEngine.Vector2) |
Min |
UnityEngine.Vector2.Min(UnityEngine.Vector2,UnityEngine.Vector2) |
MoveTowards |
UnityEngine.Vector2.MoveTowards(UnityEngine.Vector2,UnityEngine.Vector2,System.Single) |
Normalize |
UnityEngine.Vector2.Normalize |
Perpendicular |
UnityEngine.Vector2.Perpendicular(UnityEngine.Vector2) |
Reflect |
UnityEngine.Vector2.Reflect(UnityEngine.Vector2,UnityEngine.Vector2) |
Scale |
UnityEngine.Vector2.Scale(UnityEngine.Vector2) |
Scale |
UnityEngine.Vector2.Scale(UnityEngine.Vector2,UnityEngine.Vector2) |
Set |
UnityEngine.Vector2.Set(System.Single,System.Single) |
SignedAngle |
UnityEngine.Vector2.SignedAngle(UnityEngine.Vector2,UnityEngine.Vector2) |
SmoothDamp |
UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2&,System.Single) |
SmoothDamp |
UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2&,System.Single,System.Single) |
SmoothDamp |
UnityEngine.Vector2.SmoothDamp(UnityEngine.Vector2,UnityEngine.Vector2,UnityEngine.Vector2&,System.Single,System.Single,System.Single) |
ToString |
UnityEngine.Vector2.ToString |
ToString |
UnityEngine.Vector2.ToString(System.String) |
ToString |
UnityEngine.Vector2.ToString(System.String,System.IFormatProvider) |
down |
UnityEngine.Vector2.down |
implop_Vector2 |
UnityEngine.Vector2.implop_Vector2(Vector3)(UnityEngine.Vector3) |
implop_Vector3 |
UnityEngine.Vector2.implop_Vector3(Vector2)(UnityEngine.Vector2) |
left |
UnityEngine.Vector2.left |
magnitude |
UnityEngine.Vector2.magnitude |
negativeInfinity |
UnityEngine.Vector2.negativeInfinity |
normalized |
UnityEngine.Vector2.normalized |
one |
UnityEngine.Vector2.one |
op_Divide |
UnityEngine.Vector2.op_Divide(UnityEngine.Vector2,System.Single) |
op_Divide |
UnityEngine.Vector2.op_Divide(UnityEngine.Vector2,UnityEngine.Vector2) |
op_Equal |
UnityEngine.Vector2.op_Equal(UnityEngine.Vector2,UnityEngine.Vector2) |
op_Minus |
UnityEngine.Vector2.op_Minus(UnityEngine.Vector2) |
op_Minus |
UnityEngine.Vector2.op_Minus(UnityEngine.Vector2,UnityEngine.Vector2) |
op_Multiply |
UnityEngine.Vector2.op_Multiply(System.Single,UnityEngine.Vector2) |
op_Multiply |
UnityEngine.Vector2.op_Multiply(UnityEngine.Vector2,System.Single) |
op_Multiply |
UnityEngine.Vector2.op_Multiply(UnityEngine.Vector2,UnityEngine.Vector2) |
op_Plus |
UnityEngine.Vector2.op_Plus(UnityEngine.Vector2,UnityEngine.Vector2) |
positiveInfinity |
UnityEngine.Vector2.positiveInfinity |
right |
UnityEngine.Vector2.right |
sqrMagnitude |
UnityEngine.Vector2.sqrMagnitude |
this |
UnityEngine.Vector2.this |
up |
UnityEngine.Vector2.up |
x |
UnityEngine.Vector2.x |
y |
UnityEngine.Vector2.y |
zero |
UnityEngine.Vector2.zero |
Vector2Int |
UnityEngine.Vector2Int |
CeilToInt |
UnityEngine.Vector2Int.CeilToInt(UnityEngine.Vector2) |
Clamp |
UnityEngine.Vector2Int.Clamp(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
Distance |
UnityEngine.Vector2Int.Distance(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
Equals |
UnityEngine.Vector2Int.Equals(System.Object) |
FloorToInt |
UnityEngine.Vector2Int.FloorToInt(UnityEngine.Vector2) |
GetHashCode |
UnityEngine.Vector2Int.GetHashCode |
Max |
UnityEngine.Vector2Int.Max(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
Min |
UnityEngine.Vector2Int.Min(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
RoundToInt |
UnityEngine.Vector2Int.RoundToInt(UnityEngine.Vector2) |
Scale |
UnityEngine.Vector2Int.Scale(UnityEngine.Vector2Int) |
Scale |
UnityEngine.Vector2Int.Scale(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
Set |
UnityEngine.Vector2Int.Set(System.Int32,System.Int32) |
ToString |
UnityEngine.Vector2Int.ToString |
ToString |
UnityEngine.Vector2Int.ToString(System.String) |
ToString |
UnityEngine.Vector2Int.ToString(System.String,System.IFormatProvider) |
down |
UnityEngine.Vector2Int.down |
implop_Vector2 |
UnityEngine.Vector2Int.implop_Vector2(Vector2Int)(UnityEngine.Vector2Int) |
left |
UnityEngine.Vector2Int.left |
magnitude |
UnityEngine.Vector2Int.magnitude |
one |
UnityEngine.Vector2Int.one |
op_Divide |
UnityEngine.Vector2Int.op_Divide(UnityEngine.Vector2Int,System.Int32) |
op_Equal |
UnityEngine.Vector2Int.op_Equal(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
op_Explicit |
UnityEngine.Vector2Int.op_Explicit(UnityEngine.Vector2Int) |
op_Minus |
UnityEngine.Vector2Int.op_Minus(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
op_Multiply |
UnityEngine.Vector2Int.op_Multiply(UnityEngine.Vector2Int,System.Int32) |
op_Multiply |
UnityEngine.Vector2Int.op_Multiply(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
op_NotEqual |
UnityEngine.Vector2Int.op_NotEqual(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
op_Plus |
UnityEngine.Vector2Int.op_Plus(UnityEngine.Vector2Int,UnityEngine.Vector2Int) |
right |
UnityEngine.Vector2Int.right |
sqrMagnitude |
UnityEngine.Vector2Int.sqrMagnitude |
this |
UnityEngine.Vector2Int.this |
up |
UnityEngine.Vector2Int.up |
x |
UnityEngine.Vector2Int.x |
y |
UnityEngine.Vector2Int.y |
zero |
UnityEngine.Vector2Int.zero |
Vector3 |
UnityEngine.Vector3 |
ctor |
UnityEngine.Vector3.#ctor(System.Single,System.Single) |
ctor |
UnityEngine.Vector3.#ctor(System.Single,System.Single,System.Single) |
Angle |
UnityEngine.Vector3.Angle(UnityEngine.Vector3,UnityEngine.Vector3) |
ClampMagnitude |
UnityEngine.Vector3.ClampMagnitude(UnityEngine.Vector3,System.Single) |
Cross |
UnityEngine.Vector3.Cross(UnityEngine.Vector3,UnityEngine.Vector3) |
Distance |
UnityEngine.Vector3.Distance(UnityEngine.Vector3,UnityEngine.Vector3) |
Dot |
UnityEngine.Vector3.Dot(UnityEngine.Vector3,UnityEngine.Vector3) |
Equals |
UnityEngine.Vector3.Equals(System.Object) |
Lerp |
UnityEngine.Vector3.Lerp(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
LerpUnclamped |
UnityEngine.Vector3.LerpUnclamped(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
Max |
UnityEngine.Vector3.Max(UnityEngine.Vector3,UnityEngine.Vector3) |
Min |
UnityEngine.Vector3.Min(UnityEngine.Vector3,UnityEngine.Vector3) |
MoveTowards |
UnityEngine.Vector3.MoveTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
Normalize |
UnityEngine.Vector3.Normalize(UnityEngine.Vector3) |
OrthoNormalize |
UnityEngine.Vector3.OrthoNormalize(UnityEngine.Vector3&,UnityEngine.Vector3&) |
OrthoNormalize |
UnityEngine.Vector3.OrthoNormalize(UnityEngine.Vector3&,UnityEngine.Vector3&,UnityEngine.Vector3&) |
Project |
UnityEngine.Vector3.Project(UnityEngine.Vector3,UnityEngine.Vector3) |
ProjectOnPlane |
UnityEngine.Vector3.ProjectOnPlane(UnityEngine.Vector3,UnityEngine.Vector3) |
Reflect |
UnityEngine.Vector3.Reflect(UnityEngine.Vector3,UnityEngine.Vector3) |
RotateTowards |
UnityEngine.Vector3.RotateTowards(UnityEngine.Vector3,UnityEngine.Vector3,System.Single,System.Single) |
Scale |
UnityEngine.Vector3.Scale(UnityEngine.Vector3) |
Scale |
UnityEngine.Vector3.Scale(UnityEngine.Vector3,UnityEngine.Vector3) |
Set |
UnityEngine.Vector3.Set(System.Single,System.Single,System.Single) |
SignedAngle |
UnityEngine.Vector3.SignedAngle(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
Slerp |
UnityEngine.Vector3.Slerp(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
SlerpUnclamped |
UnityEngine.Vector3.SlerpUnclamped(UnityEngine.Vector3,UnityEngine.Vector3,System.Single) |
SmoothDamp |
UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3&,System.Single) |
SmoothDamp |
UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3&,System.Single,System.Single) |
SmoothDamp |
UnityEngine.Vector3.SmoothDamp(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3&,System.Single,System.Single,System.Single) |
ToString |
UnityEngine.Vector3.ToString |
ToString |
UnityEngine.Vector3.ToString(System.String) |
ToString |
UnityEngine.Vector3.ToString(System.String,System.IFormatProvider) |
back |
UnityEngine.Vector3.back |
down |
UnityEngine.Vector3.down |
forward |
UnityEngine.Vector3.forward |
left |
UnityEngine.Vector3.left |
magnitude |
UnityEngine.Vector3.magnitude |
negativeInfinity |
UnityEngine.Vector3.negativeInfinity |
normalized |
UnityEngine.Vector3.normalized |
one |
UnityEngine.Vector3.one |
op_Divide |
UnityEngine.Vector3.op_Divide(UnityEngine.Vector3,System.Single) |
op_Equal |
UnityEngine.Vector3.op_Equal(UnityEngine.Vector3,UnityEngine.Vector3) |
op_Minus |
UnityEngine.Vector3.op_Minus(UnityEngine.Vector3) |
op_Minus |
UnityEngine.Vector3.op_Minus(UnityEngine.Vector3,UnityEngine.Vector3) |
op_Multiply |
UnityEngine.Vector3.op_Multiply(System.Single,UnityEngine.Vector3) |
op_Multiply |
UnityEngine.Vector3.op_Multiply(UnityEngine.Vector3,System.Single) |
op_NotEqual |
UnityEngine.Vector3.op_NotEqual(UnityEngine.Vector3,UnityEngine.Vector3) |
op_Plus |
UnityEngine.Vector3.op_Plus(UnityEngine.Vector3,UnityEngine.Vector3) |
positiveInfinity |
UnityEngine.Vector3.positiveInfinity |
right |
UnityEngine.Vector3.right |
sqrMagnitude |
UnityEngine.Vector3.sqrMagnitude |
this |
UnityEngine.Vector3.this |
up |
UnityEngine.Vector3.up |
x |
UnityEngine.Vector3.x |
y |
UnityEngine.Vector3.y |
z |
UnityEngine.Vector3.z |
zero |
UnityEngine.Vector3.zero |
Vector3Int |
UnityEngine.Vector3Int |
ctor |
UnityEngine.Vector3Int.#ctor(System.Int32,System.Int32) |
ctor |
UnityEngine.Vector3Int.#ctor(System.Int32,System.Int32,System.Int32) |
CeilToInt |
UnityEngine.Vector3Int.CeilToInt(UnityEngine.Vector3) |
Clamp |
UnityEngine.Vector3Int.Clamp(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
Distance |
UnityEngine.Vector3Int.Distance(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
Equals |
UnityEngine.Vector3Int.Equals(System.Object) |
FloorToInt |
UnityEngine.Vector3Int.FloorToInt(UnityEngine.Vector3) |
GetHashCode |
UnityEngine.Vector3Int.GetHashCode |
Max |
UnityEngine.Vector3Int.Max(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
Min |
UnityEngine.Vector3Int.Min(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
RoundToInt |
UnityEngine.Vector3Int.RoundToInt(UnityEngine.Vector3) |
Scale |
UnityEngine.Vector3Int.Scale(UnityEngine.Vector3Int) |
Scale |
UnityEngine.Vector3Int.Scale(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
Set |
UnityEngine.Vector3Int.Set(System.Int32,System.Int32,System.Int32) |
ToString |
UnityEngine.Vector3Int.ToString |
ToString |
UnityEngine.Vector3Int.ToString(System.String) |
ToString |
UnityEngine.Vector3Int.ToString(System.String,System.IFormatProvider) |
back |
UnityEngine.Vector3Int.back |
down |
UnityEngine.Vector3Int.down |
forward |
UnityEngine.Vector3Int.forward |
implop_Vector3 |
UnityEngine.Vector3Int.implop_Vector3(Vector3Int)(UnityEngine.Vector3Int) |
left |
UnityEngine.Vector3Int.left |
magnitude |
UnityEngine.Vector3Int.magnitude |
one |
UnityEngine.Vector3Int.one |
op_Divide |
UnityEngine.Vector3Int.op_Divide(UnityEngine.Vector3Int,System.Int32) |
op_Equal |
UnityEngine.Vector3Int.op_Equal(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
op_Explicit |
UnityEngine.Vector3Int.op_Explicit(UnityEngine.Vector3Int) |
op_Minus |
UnityEngine.Vector3Int.op_Minus(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
op_Multiply |
UnityEngine.Vector3Int.op_Multiply(UnityEngine.Vector3Int,System.Int32) |
op_Multiply |
UnityEngine.Vector3Int.op_Multiply(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
op_NotEqual |
UnityEngine.Vector3Int.op_NotEqual(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
op_Plus |
UnityEngine.Vector3Int.op_Plus(UnityEngine.Vector3Int,UnityEngine.Vector3Int) |
right |
UnityEngine.Vector3Int.right |
sqrMagnitude |
UnityEngine.Vector3Int.sqrMagnitude |
this |
UnityEngine.Vector3Int.this |
up |
UnityEngine.Vector3Int.up |
x |
UnityEngine.Vector3Int.x |
y |
UnityEngine.Vector3Int.y |
z |
UnityEngine.Vector3Int.z |
zero |
UnityEngine.Vector3Int.zero |
Vector4 |
UnityEngine.Vector4 |
ctor |
UnityEngine.Vector4.#ctor(System.Single,System.Single) |
ctor |
UnityEngine.Vector4.#ctor(System.Single,System.Single,System.Single) |
ctor |
UnityEngine.Vector4.#ctor(System.Single,System.Single,System.Single,System.Single) |
Distance |
UnityEngine.Vector4.Distance(UnityEngine.Vector4,UnityEngine.Vector4) |
Dot |
UnityEngine.Vector4.Dot(UnityEngine.Vector4,UnityEngine.Vector4) |
Equals |
UnityEngine.Vector4.Equals(System.Object) |
Lerp |
UnityEngine.Vector4.Lerp(UnityEngine.Vector4,UnityEngine.Vector4,System.Single) |
LerpUnclamped |
UnityEngine.Vector4.LerpUnclamped(UnityEngine.Vector4,UnityEngine.Vector4,System.Single) |
Max |
UnityEngine.Vector4.Max(UnityEngine.Vector4,UnityEngine.Vector4) |
Min |
UnityEngine.Vector4.Min(UnityEngine.Vector4,UnityEngine.Vector4) |
MoveTowards |
UnityEngine.Vector4.MoveTowards(UnityEngine.Vector4,UnityEngine.Vector4,System.Single) |
Normalize |
UnityEngine.Vector4.Normalize |
Normalize |
UnityEngine.Vector4.Normalize(UnityEngine.Vector4) |
Project |
UnityEngine.Vector4.Project(UnityEngine.Vector4,UnityEngine.Vector4) |
Scale |
UnityEngine.Vector4.Scale(UnityEngine.Vector4) |
Scale |
UnityEngine.Vector4.Scale(UnityEngine.Vector4,UnityEngine.Vector4) |
Set |
UnityEngine.Vector4.Set(System.Single,System.Single,System.Single,System.Single) |
ToString |
UnityEngine.Vector4.ToString |
ToString |
UnityEngine.Vector4.ToString(System.String) |
ToString |
UnityEngine.Vector4.ToString(System.String,System.IFormatProvider) |
implop_Vector2 |
UnityEngine.Vector4.implop_Vector2(Vector4)(UnityEngine.Vector4) |
implop_Vector3 |
UnityEngine.Vector4.implop_Vector3(Vector4)(UnityEngine.Vector4) |
implop_Vector4 |
UnityEngine.Vector4.implop_Vector4(Vector2)(UnityEngine.Vector2) |
implop_Vector4 |
UnityEngine.Vector4.implop_Vector4(Vector3)(UnityEngine.Vector3) |
magnitude |
UnityEngine.Vector4.magnitude |
negativeInfinity |
UnityEngine.Vector4.negativeInfinity |
normalized |
UnityEngine.Vector4.normalized |
one |
UnityEngine.Vector4.one |
op_Divide |
UnityEngine.Vector4.op_Divide(UnityEngine.Vector4,System.Single) |
op_Equal |
UnityEngine.Vector4.op_Equal(UnityEngine.Vector4,UnityEngine.Vector4) |
op_Minus |
UnityEngine.Vector4.op_Minus(UnityEngine.Vector4) |
op_Minus |
UnityEngine.Vector4.op_Minus(UnityEngine.Vector4,UnityEngine.Vector4) |
op_Multiply |
UnityEngine.Vector4.op_Multiply(System.Single,UnityEngine.Vector4) |
op_Multiply |
UnityEngine.Vector4.op_Multiply(UnityEngine.Vector4,System.Single) |
op_Plus |
UnityEngine.Vector4.op_Plus(UnityEngine.Vector4,UnityEngine.Vector4) |
positiveInfinity |
UnityEngine.Vector4.positiveInfinity |
sqrMagnitude |
UnityEngine.Vector4.sqrMagnitude |
this |
UnityEngine.Vector4.this |
w |
UnityEngine.Vector4.w |
x |
UnityEngine.Vector4.x |
y |
UnityEngine.Vector4.y |
z |
UnityEngine.Vector4.z |
zero |
UnityEngine.Vector4.zero |
VerticalWrapMode |
UnityEngine.VerticalWrapMode |
Overflow |
UnityEngine.VerticalWrapMode.Overflow |
Truncate |
UnityEngine.VerticalWrapMode.Truncate |
Video3DLayout |
UnityEngine.Video.Video3DLayout |
No3D |
UnityEngine.Video.Video3DLayout.No3D |
OverUnder3D |
UnityEngine.Video.Video3DLayout.OverUnder3D |
SideBySide3D |
UnityEngine.Video.Video3DLayout.SideBySide3D |
VideoAspectRatio |
UnityEngine.Video.VideoAspectRatio |
FitHorizontally |
UnityEngine.Video.VideoAspectRatio.FitHorizontally |
FitInside |
UnityEngine.Video.VideoAspectRatio.FitInside |
FitOutside |
UnityEngine.Video.VideoAspectRatio.FitOutside |
FitVertically |
UnityEngine.Video.VideoAspectRatio.FitVertically |
NoScaling |
UnityEngine.Video.VideoAspectRatio.NoScaling |
Stretch |
UnityEngine.Video.VideoAspectRatio.Stretch |
VideoAudioOutputMode |
UnityEngine.Video.VideoAudioOutputMode |
APIOnly |
UnityEngine.Video.VideoAudioOutputMode.APIOnly |
AudioSource |
UnityEngine.Video.VideoAudioOutputMode.AudioSource |
Direct |
UnityEngine.Video.VideoAudioOutputMode.Direct |
None |
UnityEngine.Video.VideoAudioOutputMode.None |
VideoClip |
UnityEngine.Video.VideoClip |
GetAudioChannelCount |
UnityEngine.Video.VideoClip.GetAudioChannelCount(System.UInt16) |
GetAudioLanguage |
UnityEngine.Video.VideoClip.GetAudioLanguage(System.UInt16) |
GetAudioSampleRate |
UnityEngine.Video.VideoClip.GetAudioSampleRate(System.UInt16) |
audioTrackCount |
UnityEngine.Video.VideoClip.audioTrackCount |
frameCount |
UnityEngine.Video.VideoClip.frameCount |
frameRate |
UnityEngine.Video.VideoClip.frameRate |
height |
UnityEngine.Video.VideoClip.height |
length |
UnityEngine.Video.VideoClip.length |
originalPath |
UnityEngine.Video.VideoClip.originalPath |
pixelAspectRatioDenominator |
UnityEngine.Video.VideoClip.pixelAspectRatioDenominator |
pixelAspectRatioNumerator |
UnityEngine.Video.VideoClip.pixelAspectRatioNumerator |
sRGB |
UnityEngine.Video.VideoClip.sRGB |
width |
UnityEngine.Video.VideoClip.width |
VideoPlayer |
UnityEngine.Video.VideoPlayer |
EnableAudioTrack |
UnityEngine.Video.VideoPlayer.EnableAudioTrack(System.UInt16,System.Boolean) |
ErrorEventHandler |
UnityEngine.Video.VideoPlayer.ErrorEventHandler |
EventHandler |
UnityEngine.Video.VideoPlayer.EventHandler |
FrameReadyEventHandler |
UnityEngine.Video.VideoPlayer.FrameReadyEventHandler |
GetAudioChannelCount |
UnityEngine.Video.VideoPlayer.GetAudioChannelCount(System.UInt16) |
GetAudioLanguageCode |
UnityEngine.Video.VideoPlayer.GetAudioLanguageCode(System.UInt16) |
GetAudioSampleRate |
UnityEngine.Video.VideoPlayer.GetAudioSampleRate(System.UInt16) |
GetDirectAudioMute |
UnityEngine.Video.VideoPlayer.GetDirectAudioMute(System.UInt16) |
GetDirectAudioVolume |
UnityEngine.Video.VideoPlayer.GetDirectAudioVolume(System.UInt16) |
GetTargetAudioSource |
UnityEngine.Video.VideoPlayer.GetTargetAudioSource(System.UInt16) |
IsAudioTrackEnabled |
UnityEngine.Video.VideoPlayer.IsAudioTrackEnabled(System.UInt16) |
Pause |
UnityEngine.Video.VideoPlayer.Pause |
Play |
UnityEngine.Video.VideoPlayer.Play |
Prepare |
UnityEngine.Video.VideoPlayer.Prepare |
SetDirectAudioMute |
UnityEngine.Video.VideoPlayer.SetDirectAudioMute(System.UInt16,System.Boolean) |
SetDirectAudioVolume |
UnityEngine.Video.VideoPlayer.SetDirectAudioVolume(System.UInt16,System.Single) |
SetTargetAudioSource |
UnityEngine.Video.VideoPlayer.SetTargetAudioSource(System.UInt16,UnityEngine.AudioSource) |
StepForward |
UnityEngine.Video.VideoPlayer.StepForward |
Stop |
UnityEngine.Video.VideoPlayer.Stop |
TimeEventHandler |
UnityEngine.Video.VideoPlayer.TimeEventHandler |
aspectRatio |
UnityEngine.Video.VideoPlayer.aspectRatio |
audioOutputMode |
UnityEngine.Video.VideoPlayer.audioOutputMode |
audioTrackCount |
UnityEngine.Video.VideoPlayer.audioTrackCount |
canSetDirectAudioVolume |
UnityEngine.Video.VideoPlayer.canSetDirectAudioVolume |
canSetPlaybackSpeed |
UnityEngine.Video.VideoPlayer.canSetPlaybackSpeed |
canSetSkipOnDrop |
UnityEngine.Video.VideoPlayer.canSetSkipOnDrop |
canSetTime |
UnityEngine.Video.VideoPlayer.canSetTime |
canSetTimeSource |
UnityEngine.Video.VideoPlayer.canSetTimeSource |
canStep |
UnityEngine.Video.VideoPlayer.canStep |
clip |
UnityEngine.Video.VideoPlayer.clip |
clockResyncOccurred |
UnityEngine.Video.VideoPlayer.clockResyncOccurred(UnityEngine.Video.VideoPlayer/TimeEventHandler) |
clockTime |
UnityEngine.Video.VideoPlayer.clockTime |
controlledAudioTrackCount |
UnityEngine.Video.VideoPlayer.controlledAudioTrackCount |
controlledAudioTrackMaxCount |
UnityEngine.Video.VideoPlayer.controlledAudioTrackMaxCount |
errorReceived |
UnityEngine.Video.VideoPlayer.errorReceived(UnityEngine.Video.VideoPlayer/ErrorEventHandler) |
externalReferenceTime |
UnityEngine.Video.VideoPlayer.externalReferenceTime |
frame |
UnityEngine.Video.VideoPlayer.frame |
frameCount |
UnityEngine.Video.VideoPlayer.frameCount |
frameDropped |
UnityEngine.Video.VideoPlayer.frameDropped(UnityEngine.Video.VideoPlayer/EventHandler) |
frameRate |
UnityEngine.Video.VideoPlayer.frameRate |
frameReady |
UnityEngine.Video.VideoPlayer.frameReady(UnityEngine.Video.VideoPlayer/FrameReadyEventHandler) |
height |
UnityEngine.Video.VideoPlayer.height |
isLooping |
UnityEngine.Video.VideoPlayer.isLooping |
isPaused |
UnityEngine.Video.VideoPlayer.isPaused |
isPlaying |
UnityEngine.Video.VideoPlayer.isPlaying |
isPrepared |
UnityEngine.Video.VideoPlayer.isPrepared |
length |
UnityEngine.Video.VideoPlayer.length |
loopPointReached |
UnityEngine.Video.VideoPlayer.loopPointReached(UnityEngine.Video.VideoPlayer/EventHandler) |
pixelAspectRatioDenominator |
UnityEngine.Video.VideoPlayer.pixelAspectRatioDenominator |
pixelAspectRatioNumerator |
UnityEngine.Video.VideoPlayer.pixelAspectRatioNumerator |
playOnAwake |
UnityEngine.Video.VideoPlayer.playOnAwake |
playbackSpeed |
UnityEngine.Video.VideoPlayer.playbackSpeed |
prepareCompleted |
UnityEngine.Video.VideoPlayer.prepareCompleted(UnityEngine.Video.VideoPlayer/EventHandler) |
renderMode |
UnityEngine.Video.VideoPlayer.renderMode |
seekCompleted |
UnityEngine.Video.VideoPlayer.seekCompleted(UnityEngine.Video.VideoPlayer/EventHandler) |
sendFrameReadyEvents |
UnityEngine.Video.VideoPlayer.sendFrameReadyEvents |
skipOnDrop |
UnityEngine.Video.VideoPlayer.skipOnDrop |
source |
UnityEngine.Video.VideoPlayer.source |
started |
UnityEngine.Video.VideoPlayer.started(UnityEngine.Video.VideoPlayer/EventHandler) |
targetCamera |
UnityEngine.Video.VideoPlayer.targetCamera |
targetCamera3DLayout |
UnityEngine.Video.VideoPlayer.targetCamera3DLayout |
targetCameraAlpha |
UnityEngine.Video.VideoPlayer.targetCameraAlpha |
targetMaterialProperty |
UnityEngine.Video.VideoPlayer.targetMaterialProperty |
targetMaterialRenderer |
UnityEngine.Video.VideoPlayer.targetMaterialRenderer |
targetTexture |
UnityEngine.Video.VideoPlayer.targetTexture |
texture |
UnityEngine.Video.VideoPlayer.texture |
time |
UnityEngine.Video.VideoPlayer.time |
timeReference |
UnityEngine.Video.VideoPlayer.timeReference |
timeSource |
UnityEngine.Video.VideoPlayer.timeSource |
url |
UnityEngine.Video.VideoPlayer.url |
waitForFirstFrame |
UnityEngine.Video.VideoPlayer.waitForFirstFrame |
width |
UnityEngine.Video.VideoPlayer.width |
VideoRenderMode |
UnityEngine.Video.VideoRenderMode |
APIOnly |
UnityEngine.Video.VideoRenderMode.APIOnly |
CameraFarPlane |
UnityEngine.Video.VideoRenderMode.CameraFarPlane |
CameraNearPlane |
UnityEngine.Video.VideoRenderMode.CameraNearPlane |
MaterialOverride |
UnityEngine.Video.VideoRenderMode.MaterialOverride |
RenderTexture |
UnityEngine.Video.VideoRenderMode.RenderTexture |
VideoSource |
UnityEngine.Video.VideoSource |
Url |
UnityEngine.Video.VideoSource.Url |
VideoClip |
UnityEngine.Video.VideoSource.VideoClip |
VideoTimeReference |
UnityEngine.Video.VideoTimeReference |
ExternalTime |
UnityEngine.Video.VideoTimeReference.ExternalTime |
Freerun |
UnityEngine.Video.VideoTimeReference.Freerun |
InternalTime |
UnityEngine.Video.VideoTimeReference.InternalTime |
VideoTimeSource |
UnityEngine.Video.VideoTimeSource |
AudioDSPTimeSource |
UnityEngine.Video.VideoTimeSource.AudioDSPTimeSource |
GameTimeSource |
UnityEngine.Video.VideoTimeSource.GameTimeSource |
AppCallbackItem |
UnityEngine.WSA.AppCallbackItem |
Application |
UnityEngine.WSA.Application |
InvokeOnAppThread |
UnityEngine.WSA.Application.InvokeOnAppThread(UnityEngine.WSA.AppCallbackItem,System.Boolean) |
InvokeOnUIThread |
UnityEngine.WSA.Application.InvokeOnUIThread(UnityEngine.WSA.AppCallbackItem,System.Boolean) |
RunningOnAppThread |
UnityEngine.WSA.Application.RunningOnAppThread |
RunningOnUIThread |
UnityEngine.WSA.Application.RunningOnUIThread |
advertisingIdentifier |
UnityEngine.WSA.Application.advertisingIdentifier |
arguments |
UnityEngine.WSA.Application.arguments |
windowActivated |
UnityEngine.WSA.Application.windowActivated(UnityEngine.WSA.WindowActivated) |
windowSizeChanged |
UnityEngine.WSA.Application.windowSizeChanged(UnityEngine.WSA.WindowSizeChanged) |
Cursor |
UnityEngine.WSA.Cursor |
SetCustomCursor |
UnityEngine.WSA.Cursor.SetCustomCursor(System.UInt32) |
Folder |
UnityEngine.WSA.Folder |
Launcher |
UnityEngine.WSA.Launcher |
LaunchFile |
UnityEngine.WSA.Launcher.LaunchFile(UnityEngine.WSA.Folder,System.String,System.Boolean) |
LaunchFileWithPicker |
UnityEngine.WSA.Launcher.LaunchFileWithPicker(System.String) |
LaunchUri |
UnityEngine.WSA.Launcher.LaunchUri(System.String,System.Boolean) |
SecondaryTileData |
UnityEngine.WSA.SecondaryTileData |
ctor |
UnityEngine.WSA.SecondaryTileData.#ctor(System.String,System.String) |
arguments |
UnityEngine.WSA.SecondaryTileData.arguments |
backgroundColor |
UnityEngine.WSA.SecondaryTileData.backgroundColor |
backgroundColorSet |
UnityEngine.WSA.SecondaryTileData.backgroundColorSet |
displayName |
UnityEngine.WSA.SecondaryTileData.displayName |
foregroundText |
UnityEngine.WSA.SecondaryTileData.foregroundText |
lockScreenBadgeLogo |
UnityEngine.WSA.SecondaryTileData.lockScreenBadgeLogo |
lockScreenDisplayBadgeAndTileText |
UnityEngine.WSA.SecondaryTileData.lockScreenDisplayBadgeAndTileText |
phoneticName |
UnityEngine.WSA.SecondaryTileData.phoneticName |
roamingEnabled |
UnityEngine.WSA.SecondaryTileData.roamingEnabled |
showNameOnSquare150x150Logo |
UnityEngine.WSA.SecondaryTileData.showNameOnSquare150x150Logo |
showNameOnSquare310x310Logo |
UnityEngine.WSA.SecondaryTileData.showNameOnSquare310x310Logo |
showNameOnWide310x150Logo |
UnityEngine.WSA.SecondaryTileData.showNameOnWide310x150Logo |
square150x150Logo |
UnityEngine.WSA.SecondaryTileData.square150x150Logo |
square30x30Logo |
UnityEngine.WSA.SecondaryTileData.square30x30Logo |
square310x310Logo |
UnityEngine.WSA.SecondaryTileData.square310x310Logo |
square70x70Logo |
UnityEngine.WSA.SecondaryTileData.square70x70Logo |
tileId |
UnityEngine.WSA.SecondaryTileData.tileId |
wide310x150Logo |
UnityEngine.WSA.SecondaryTileData.wide310x150Logo |
Tile |
UnityEngine.WSA.Tile |
CreateOrUpdateSecondary |
UnityEngine.WSA.Tile.CreateOrUpdateSecondary(UnityEngine.WSA.SecondaryTileData) |
CreateOrUpdateSecondary |
UnityEngine.WSA.Tile.CreateOrUpdateSecondary(UnityEngine.WSA.SecondaryTileData,UnityEngine.Rect) |
CreateOrUpdateSecondary |
UnityEngine.WSA.Tile.CreateOrUpdateSecondary(UnityEngine.WSA.SecondaryTileData,UnityEngine.Vector2) |
Delete |
UnityEngine.WSA.Tile.Delete |
Delete |
UnityEngine.WSA.Tile.Delete(UnityEngine.Rect) |
Delete |
UnityEngine.WSA.Tile.Delete(UnityEngine.Vector2) |
DeleteSecondary |
UnityEngine.WSA.Tile.DeleteSecondary(System.String) |
DeleteSecondary |
UnityEngine.WSA.Tile.DeleteSecondary(System.String,UnityEngine.Rect) |
DeleteSecondary |
UnityEngine.WSA.Tile.DeleteSecondary(System.String,UnityEngine.Vector2) |
Exists |
UnityEngine.WSA.Tile.Exists(System.String) |
GetSecondaries |
UnityEngine.WSA.Tile.GetSecondaries |
GetSecondary |
UnityEngine.WSA.Tile.GetSecondary(System.String) |
GetTemplate |
UnityEngine.WSA.Tile.GetTemplate(UnityEngine.WSA.TileTemplate) |
PeriodicBadgeUpdate |
UnityEngine.WSA.Tile.PeriodicBadgeUpdate(System.String,System.Single) |
PeriodicUpdate |
UnityEngine.WSA.Tile.PeriodicUpdate(System.String,System.Single) |
RemoveBadge |
UnityEngine.WSA.Tile.RemoveBadge |
StopPeriodicBadgeUpdate |
UnityEngine.WSA.Tile.StopPeriodicBadgeUpdate |
StopPeriodicUpdate |
UnityEngine.WSA.Tile.StopPeriodicUpdate |
Update |
UnityEngine.WSA.Tile.Update(System.String) |
Update |
UnityEngine.WSA.Tile.Update(System.String,System.String,System.String,System.String) |
UpdateBadgeImage |
UnityEngine.WSA.Tile.UpdateBadgeImage(System.String) |
UpdateBadgeNumber |
UnityEngine.WSA.Tile.UpdateBadgeNumber(System.Single) |
exists |
UnityEngine.WSA.Tile.exists |
hasUserConsent |
UnityEngine.WSA.Tile.hasUserConsent |
id |
UnityEngine.WSA.Tile.id |
main |
UnityEngine.WSA.Tile.main |
TileForegroundText |
UnityEngine.WSA.TileForegroundText |
TileTemplate |
UnityEngine.WSA.TileTemplate |
Toast |
UnityEngine.WSA.Toast |
Create |
UnityEngine.WSA.Toast.Create(System.String) |
Create |
UnityEngine.WSA.Toast.Create(System.String,System.String) |
GetTemplate |
UnityEngine.WSA.Toast.GetTemplate(UnityEngine.WSA.ToastTemplate) |
Hide |
UnityEngine.WSA.Toast.Hide |
Show |
UnityEngine.WSA.Toast.Show |
activated |
UnityEngine.WSA.Toast.activated |
arguments |
UnityEngine.WSA.Toast.arguments |
dismissed |
UnityEngine.WSA.Toast.dismissed |
dismissedByUser |
UnityEngine.WSA.Toast.dismissedByUser |
ToastTemplate |
UnityEngine.WSA.ToastTemplate |
WindowActivated |
UnityEngine.WSA.WindowActivated |
WindowActivationState |
UnityEngine.WSA.WindowActivationState |
CodeActivated |
UnityEngine.WSA.WindowActivationState.CodeActivated |
Deactivated |
UnityEngine.WSA.WindowActivationState.Deactivated |
PointerActivated |
UnityEngine.WSA.WindowActivationState.PointerActivated |
WindowSizeChanged |
UnityEngine.WSA.WindowSizeChanged |
WWW |
UnityEngine.WWW |
ctor |
UnityEngine.WWW.#ctor(System.String) |
ctor |
UnityEngine.WWW.#ctor(System.String,System.Byte[]) |
ctor |
UnityEngine.WWW.#ctor(System.String,System.Byte[],System.Collections.Generic.Dictionary`2<System.String,System.String>) |
ctor |
UnityEngine.WWW.#ctor(System.String,System.Byte[],System.Collections.Hashtable) |
ctor |
UnityEngine.WWW.#ctor(System.String,UnityEngine.WWWForm) |
Dispose |
UnityEngine.WWW.Dispose |
EscapeURL |
UnityEngine.WWW.EscapeURL(System.String) |
EscapeURL |
UnityEngine.WWW.EscapeURL(System.String,System.Text.Encoding) |
GetAudioClip |
UnityEngine.WWW.GetAudioClip |
GetAudioClip |
UnityEngine.WWW.GetAudioClip(System.Boolean) |
GetAudioClip |
UnityEngine.WWW.GetAudioClip(System.Boolean,System.Boolean) |
GetAudioClip |
UnityEngine.WWW.GetAudioClip(System.Boolean,System.Boolean,UnityEngine.AudioType) |
GetAudioClipCompressed |
UnityEngine.WWW.GetAudioClipCompressed |
GetAudioClipCompressed |
UnityEngine.WWW.GetAudioClipCompressed(System.Boolean) |
GetAudioClipCompressed |
UnityEngine.WWW.GetAudioClipCompressed(System.Boolean,UnityEngine.AudioType) |
GetMovieTexture |
UnityEngine.WWW.GetMovieTexture |
LoadFromCacheOrDownload |
UnityEngine.WWW.LoadFromCacheOrDownload(System.String,System.Int32) |
LoadFromCacheOrDownload |
UnityEngine.WWW.LoadFromCacheOrDownload(System.String,System.Int32,System.UInt32) |
LoadFromCacheOrDownload |
UnityEngine.WWW.LoadFromCacheOrDownload(System.String,UnityEngine.CachedAssetBundle,System.UInt32) |
LoadFromCacheOrDownload |
UnityEngine.WWW.LoadFromCacheOrDownload(System.String,UnityEngine.Hash128,System.UInt32) |
LoadImageIntoTexture |
UnityEngine.WWW.LoadImageIntoTexture(UnityEngine.Texture2D) |
UnEscapeURL |
UnityEngine.WWW.UnEscapeURL(System.String) |
UnEscapeURL |
UnityEngine.WWW.UnEscapeURL(System.String,System.Text.Encoding) |
assetBundle |
UnityEngine.WWW.assetBundle |
audioClip |
UnityEngine.WWW.audioClip |
bytes |
UnityEngine.WWW.bytes |
bytesDownloaded |
UnityEngine.WWW.bytesDownloaded |
error |
UnityEngine.WWW.error |
isDone |
UnityEngine.WWW.isDone |
movie |
UnityEngine.WWW.movie |
oggVorbis |
UnityEngine.WWW.oggVorbis |
progress |
UnityEngine.WWW.progress |
responseHeaders |
UnityEngine.WWW.responseHeaders |
text |
UnityEngine.WWW.text |
texture |
UnityEngine.WWW.texture |
textureNonReadable |
UnityEngine.WWW.textureNonReadable |
threadPriority |
UnityEngine.WWW.threadPriority |
uploadProgress |
UnityEngine.WWW.uploadProgress |
url |
UnityEngine.WWW.url |
WWWForm |
UnityEngine.WWWForm |
ctor |
UnityEngine.WWWForm.#ctor |
AddBinaryData |
UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[]) |
AddBinaryData |
UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[],System.String) |
AddBinaryData |
UnityEngine.WWWForm.AddBinaryData(System.String,System.Byte[],System.String,System.String) |
AddField |
UnityEngine.WWWForm.AddField(System.String,System.Int32) |
AddField |
UnityEngine.WWWForm.AddField(System.String,System.String) |
AddField |
UnityEngine.WWWForm.AddField(System.String,System.String,System.Text.Encoding) |
data |
UnityEngine.WWWForm.data |
headers |
UnityEngine.WWWForm.headers |
WaitForEndOfFrame |
UnityEngine.WaitForEndOfFrame |
WaitForFixedUpdate |
UnityEngine.WaitForFixedUpdate |
WaitForSeconds |
UnityEngine.WaitForSeconds |
ctor |
UnityEngine.WaitForSeconds.#ctor(System.Single) |
WaitForSecondsRealtime |
UnityEngine.WaitForSecondsRealtime |
ctor |
UnityEngine.WaitForSecondsRealtime.#ctor(System.Single) |
waitTime |
UnityEngine.WaitForSecondsRealtime.waitTime |
WaitUntil |
UnityEngine.WaitUntil |
ctor |
UnityEngine.WaitUntil.#ctor(System.Func`1<System.Boolean>) |
WaitWhile |
UnityEngine.WaitWhile |
ctor |
UnityEngine.WaitWhile.#ctor(System.Func`1<System.Boolean>) |
WebCamDevice |
UnityEngine.WebCamDevice |
availableResolutions |
UnityEngine.WebCamDevice.availableResolutions |
depthCameraName |
UnityEngine.WebCamDevice.depthCameraName |
isAutoFocusPointSupported |
UnityEngine.WebCamDevice.isAutoFocusPointSupported |
isFrontFacing |
UnityEngine.WebCamDevice.isFrontFacing |
kind |
UnityEngine.WebCamDevice.kind |
name |
UnityEngine.WebCamDevice.name |
WebCamKind |
UnityEngine.WebCamKind |
ColorAndDepth |
UnityEngine.WebCamKind.ColorAndDepth |
Telephoto |
UnityEngine.WebCamKind.Telephoto |
UltraWideAngle |
UnityEngine.WebCamKind.UltraWideAngle |
WideAngle |
UnityEngine.WebCamKind.WideAngle |
WebCamTexture |
UnityEngine.WebCamTexture |
ctor |
UnityEngine.WebCamTexture.#ctor |
ctor |
UnityEngine.WebCamTexture.#ctor(System.Int32,System.Int32) |
ctor |
UnityEngine.WebCamTexture.#ctor(System.Int32,System.Int32,System.Int32) |
ctor |
UnityEngine.WebCamTexture.#ctor(System.String) |
ctor |
UnityEngine.WebCamTexture.#ctor(System.String,System.Int32,System.Int32) |
ctor |
UnityEngine.WebCamTexture.#ctor(System.String,System.Int32,System.Int32,System.Int32) |
GetPixel |
UnityEngine.WebCamTexture.GetPixel(System.Int32,System.Int32) |
GetPixels |
UnityEngine.WebCamTexture.GetPixels |
GetPixels |
UnityEngine.WebCamTexture.GetPixels(System.Int32,System.Int32,System.Int32,System.Int32) |
GetPixels32 |
UnityEngine.WebCamTexture.GetPixels32() |
GetPixels32 |
UnityEngine.WebCamTexture.GetPixels32(UnityEngine.Color32[]) |
Pause |
UnityEngine.WebCamTexture.Pause |
Play |
UnityEngine.WebCamTexture.Play |
Stop |
UnityEngine.WebCamTexture.Stop |
autoFocusPoint |
UnityEngine.WebCamTexture.autoFocusPoint |
deviceName |
UnityEngine.WebCamTexture.deviceName |
devices |
UnityEngine.WebCamTexture.devices |
didUpdateThisFrame |
UnityEngine.WebCamTexture.didUpdateThisFrame |
isDepth |
UnityEngine.WebCamTexture.isDepth |
isPlaying |
UnityEngine.WebCamTexture.isPlaying |
requestedFPS |
UnityEngine.WebCamTexture.requestedFPS |
requestedHeight |
UnityEngine.WebCamTexture.requestedHeight |
requestedWidth |
UnityEngine.WebCamTexture.requestedWidth |
videoRotationAngle |
UnityEngine.WebCamTexture.videoRotationAngle |
videoVerticallyMirrored |
UnityEngine.WebCamTexture.videoVerticallyMirrored |
WeightedMode |
UnityEngine.WeightedMode |
Both |
UnityEngine.WeightedMode.Both |
In |
UnityEngine.WeightedMode.In |
None |
UnityEngine.WeightedMode.None |
Out |
UnityEngine.WeightedMode.Out |
WheelCollider |
UnityEngine.WheelCollider |
ConfigureVehicleSubsteps |
UnityEngine.WheelCollider.ConfigureVehicleSubsteps(System.Single,System.Int32,System.Int32) |
GetGroundHit |
UnityEngine.WheelCollider.GetGroundHit(UnityEngine.WheelHit&) |
GetWorldPose |
UnityEngine.WheelCollider.GetWorldPose(UnityEngine.Vector3&,UnityEngine.Quaternion&) |
ResetSprungMasses |
UnityEngine.WheelCollider.ResetSprungMasses |
brakeTorque |
UnityEngine.WheelCollider.brakeTorque |
center |
UnityEngine.WheelCollider.center |
forceAppPointDistance |
UnityEngine.WheelCollider.forceAppPointDistance |
forwardFriction |
UnityEngine.WheelCollider.forwardFriction |
isGrounded |
UnityEngine.WheelCollider.isGrounded |
mass |
UnityEngine.WheelCollider.mass |
motorTorque |
UnityEngine.WheelCollider.motorTorque |
radius |
UnityEngine.WheelCollider.radius |
rpm |
UnityEngine.WheelCollider.rpm |
sidewaysFriction |
UnityEngine.WheelCollider.sidewaysFriction |
sprungMass |
UnityEngine.WheelCollider.sprungMass |
steerAngle |
UnityEngine.WheelCollider.steerAngle |
suspensionDistance |
UnityEngine.WheelCollider.suspensionDistance |
suspensionExpansionLimited |
UnityEngine.WheelCollider.suspensionExpansionLimited |
suspensionSpring |
UnityEngine.WheelCollider.suspensionSpring |
wheelDampingRate |
UnityEngine.WheelCollider.wheelDampingRate |
WheelFrictionCurve |
UnityEngine.WheelFrictionCurve |
asymptoteSlip |
UnityEngine.WheelFrictionCurve.asymptoteSlip |
asymptoteValue |
UnityEngine.WheelFrictionCurve.asymptoteValue |
extremumSlip |
UnityEngine.WheelFrictionCurve.extremumSlip |
extremumValue |
UnityEngine.WheelFrictionCurve.extremumValue |
stiffness |
UnityEngine.WheelFrictionCurve.stiffness |
WheelHit |
UnityEngine.WheelHit |
collider |
UnityEngine.WheelHit.collider |
force |
UnityEngine.WheelHit.force |
forwardDir |
UnityEngine.WheelHit.forwardDir |
forwardSlip |
UnityEngine.WheelHit.forwardSlip |
normal |
UnityEngine.WheelHit.normal |
point |
UnityEngine.WheelHit.point |
sidewaysDir |
UnityEngine.WheelHit.sidewaysDir |
sidewaysSlip |
UnityEngine.WheelHit.sidewaysSlip |
WheelJoint2D |
UnityEngine.WheelJoint2D |
GetMotorTorque |
UnityEngine.WheelJoint2D.GetMotorTorque(System.Single) |
jointAngle |
UnityEngine.WheelJoint2D.jointAngle |
jointLinearSpeed |
UnityEngine.WheelJoint2D.jointLinearSpeed |
jointSpeed |
UnityEngine.WheelJoint2D.jointSpeed |
jointTranslation |
UnityEngine.WheelJoint2D.jointTranslation |
motor |
UnityEngine.WheelJoint2D.motor |
suspension |
UnityEngine.WheelJoint2D.suspension |
useMotor |
UnityEngine.WheelJoint2D.useMotor |
WindZone |
UnityEngine.WindZone |
ctor |
UnityEngine.WindZone.#ctor |
mode |
UnityEngine.WindZone.mode |
radius |
UnityEngine.WindZone.radius |
windMain |
UnityEngine.WindZone.windMain |
windPulseFrequency |
UnityEngine.WindZone.windPulseFrequency |
windPulseMagnitude |
UnityEngine.WindZone.windPulseMagnitude |
windTurbulence |
UnityEngine.WindZone.windTurbulence |
WindZoneMode |
UnityEngine.WindZoneMode |
Directional |
UnityEngine.WindZoneMode.Directional |
Spherical |
UnityEngine.WindZoneMode.Spherical |
CrashReporting |
UnityEngine.Windows.CrashReporting |
crashReportFolder |
UnityEngine.Windows.CrashReporting.crashReportFolder |
Crypto |
UnityEngine.Windows.Crypto |
ComputeMD5Hash |
UnityEngine.Windows.Crypto.ComputeMD5Hash(System.Byte[]) |
ComputeSHA1Hash |
UnityEngine.Windows.Crypto.ComputeSHA1Hash(System.Byte[]) |
Directory |
UnityEngine.Windows.Directory |
CreateDirectory |
UnityEngine.Windows.Directory.CreateDirectory(System.String) |
Delete |
UnityEngine.Windows.Directory.Delete(System.String) |
Exists |
UnityEngine.Windows.Directory.Exists(System.String) |
localFolder |
UnityEngine.Windows.Directory.localFolder |
roamingFolder |
UnityEngine.Windows.Directory.roamingFolder |
temporaryFolder |
UnityEngine.Windows.Directory.temporaryFolder |
File |
UnityEngine.Windows.File |
Delete |
UnityEngine.Windows.File.Delete(System.String) |
Exists |
UnityEngine.Windows.File.Exists(System.String) |
ReadAllBytes |
UnityEngine.Windows.File.ReadAllBytes(System.String) |
WriteAllBytes |
UnityEngine.Windows.File.WriteAllBytes(System.String,System.Byte[]) |
Input |
UnityEngine.Windows.Input |
ForwardRawInput |
UnityEngine.Windows.Input.ForwardRawInput(System.IntPtr,System.IntPtr,System.UInt32,System.IntPtr,System.UInt32) |
ForwardRawInput |
UnityEngine.Windows.Input.ForwardRawInput(System.UInt32,System.UInt32,System.UInt32,System.Byte*,System.UInt32) |
LicenseInformation |
UnityEngine.Windows.LicenseInformation |
PurchaseApp |
UnityEngine.Windows.LicenseInformation.PurchaseApp |
isOnAppTrial |
UnityEngine.Windows.LicenseInformation.isOnAppTrial |
ConfidenceLevel |
UnityEngine.Windows.Speech.ConfidenceLevel |
High |
UnityEngine.Windows.Speech.ConfidenceLevel.High |
Low |
UnityEngine.Windows.Speech.ConfidenceLevel.Low |
Medium |
UnityEngine.Windows.Speech.ConfidenceLevel.Medium |
Rejected |
UnityEngine.Windows.Speech.ConfidenceLevel.Rejected |
DictationCompletionCause |
UnityEngine.Windows.Speech.DictationCompletionCause |
AudioQualityFailure |
UnityEngine.Windows.Speech.DictationCompletionCause.AudioQualityFailure |
Canceled |
UnityEngine.Windows.Speech.DictationCompletionCause.Canceled |
Complete |
UnityEngine.Windows.Speech.DictationCompletionCause.Complete |
MicrophoneUnavailable |
UnityEngine.Windows.Speech.DictationCompletionCause.MicrophoneUnavailable |
NetworkFailure |
UnityEngine.Windows.Speech.DictationCompletionCause.NetworkFailure |
TimeoutExceeded |
UnityEngine.Windows.Speech.DictationCompletionCause.TimeoutExceeded |
UnknownError |
UnityEngine.Windows.Speech.DictationCompletionCause.UnknownError |
DictationRecognizer |
UnityEngine.Windows.Speech.DictationRecognizer |
ctor |
UnityEngine.Windows.Speech.DictationRecognizer.#ctor |
ctor |
UnityEngine.Windows.Speech.DictationRecognizer.#ctor(UnityEngine.Windows.Speech.ConfidenceLevel) |
ctor |
UnityEngine.Windows.Speech.DictationRecognizer.#ctor(UnityEngine.Windows.Speech.ConfidenceLevel,UnityEngine.Windows.Speech.DictationTopicConstraint) |
ctor |
UnityEngine.Windows.Speech.DictationRecognizer.#ctor(UnityEngine.Windows.Speech.DictationTopicConstraint) |
AutoSilenceTimeoutSeconds |
UnityEngine.Windows.Speech.DictationRecognizer.AutoSilenceTimeoutSeconds |
DictationComplete |
UnityEngine.Windows.Speech.DictationRecognizer.DictationComplete(UnityEngine.Windows.Speech.DictationRecognizer/DictationCompletedDelegate) |
DictationCompletedDelegate |
UnityEngine.Windows.Speech.DictationRecognizer.DictationCompletedDelegate |
DictationError |
UnityEngine.Windows.Speech.DictationRecognizer.DictationError(UnityEngine.Windows.Speech.DictationRecognizer/DictationErrorHandler) |
DictationErrorHandler |
UnityEngine.Windows.Speech.DictationRecognizer.DictationErrorHandler |
DictationHypothesis |
UnityEngine.Windows.Speech.DictationRecognizer.DictationHypothesis(UnityEngine.Windows.Speech.DictationRecognizer/DictationHypothesisDelegate) |
DictationHypothesisDelegate |
UnityEngine.Windows.Speech.DictationRecognizer.DictationHypothesisDelegate |
DictationResult |
UnityEngine.Windows.Speech.DictationRecognizer.DictationResult(UnityEngine.Windows.Speech.DictationRecognizer/DictationResultDelegate) |
DictationResultDelegate |
UnityEngine.Windows.Speech.DictationRecognizer.DictationResultDelegate |
Dispose |
UnityEngine.Windows.Speech.DictationRecognizer.Dispose |
InitialSilenceTimeoutSeconds |
UnityEngine.Windows.Speech.DictationRecognizer.InitialSilenceTimeoutSeconds |
Start |
UnityEngine.Windows.Speech.DictationRecognizer.Start |
Status |
UnityEngine.Windows.Speech.DictationRecognizer.Status |
Stop |
UnityEngine.Windows.Speech.DictationRecognizer.Stop |
DictationTopicConstraint |
UnityEngine.Windows.Speech.DictationTopicConstraint |
Dictation |
UnityEngine.Windows.Speech.DictationTopicConstraint.Dictation |
Form |
UnityEngine.Windows.Speech.DictationTopicConstraint.Form |
WebSearch |
UnityEngine.Windows.Speech.DictationTopicConstraint.WebSearch |
GrammarRecognizer |
UnityEngine.Windows.Speech.GrammarRecognizer |
ctor |
UnityEngine.Windows.Speech.GrammarRecognizer.#ctor(System.String) |
ctor |
UnityEngine.Windows.Speech.GrammarRecognizer.#ctor(System.String,UnityEngine.Windows.Speech.ConfidenceLevel) |
GrammarFilePath |
UnityEngine.Windows.Speech.GrammarRecognizer.GrammarFilePath |
KeywordRecognizer |
UnityEngine.Windows.Speech.KeywordRecognizer |
ctor |
UnityEngine.Windows.Speech.KeywordRecognizer.#ctor(System.String[]) |
ctor |
UnityEngine.Windows.Speech.KeywordRecognizer.#ctor(System.String[],UnityEngine.Windows.Speech.ConfidenceLevel) |
Keywords |
UnityEngine.Windows.Speech.KeywordRecognizer.Keywords |
PhraseRecognitionSystem |
UnityEngine.Windows.Speech.PhraseRecognitionSystem |
ErrorDelegate |
UnityEngine.Windows.Speech.PhraseRecognitionSystem.ErrorDelegate |
OnError |
UnityEngine.Windows.Speech.PhraseRecognitionSystem.OnError(UnityEngine.Windows.Speech.PhraseRecognitionSystem/ErrorDelegate) |
OnStatusChanged |
UnityEngine.Windows.Speech.PhraseRecognitionSystem.OnStatusChanged(UnityEngine.Windows.Speech.PhraseRecognitionSystem/StatusDelegate) |
Restart |
UnityEngine.Windows.Speech.PhraseRecognitionSystem.Restart |
Shutdown |
UnityEngine.Windows.Speech.PhraseRecognitionSystem.Shutdown |
Status |
UnityEngine.Windows.Speech.PhraseRecognitionSystem.Status |
StatusDelegate |
UnityEngine.Windows.Speech.PhraseRecognitionSystem.StatusDelegate |
isSupported |
UnityEngine.Windows.Speech.PhraseRecognitionSystem.isSupported |
PhraseRecognizedEventArgs |
UnityEngine.Windows.Speech.PhraseRecognizedEventArgs |
confidence |
UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.confidence |
phraseDuration |
UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.phraseDuration |
phraseStartTime |
UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.phraseStartTime |
semanticMeanings |
UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.semanticMeanings |
text |
UnityEngine.Windows.Speech.PhraseRecognizedEventArgs.text |
PhraseRecognizer |
UnityEngine.Windows.Speech.PhraseRecognizer |
Dispose |
UnityEngine.Windows.Speech.PhraseRecognizer.Dispose |
IsRunning |
UnityEngine.Windows.Speech.PhraseRecognizer.IsRunning |
OnPhraseRecognized |
UnityEngine.Windows.Speech.PhraseRecognizer.OnPhraseRecognized(UnityEngine.Windows.Speech.PhraseRecognizer/PhraseRecognizedDelegate) |
PhraseRecognizedDelegate |
UnityEngine.Windows.Speech.PhraseRecognizer.PhraseRecognizedDelegate |
Start |
UnityEngine.Windows.Speech.PhraseRecognizer.Start |
Stop |
UnityEngine.Windows.Speech.PhraseRecognizer.Stop |
SemanticMeaning |
UnityEngine.Windows.Speech.SemanticMeaning |
key |
UnityEngine.Windows.Speech.SemanticMeaning.key |
values |
UnityEngine.Windows.Speech.SemanticMeaning.values |
SpeechError |
UnityEngine.Windows.Speech.SpeechError |
AudioQualityFailure |
UnityEngine.Windows.Speech.SpeechError.AudioQualityFailure |
GrammarCompilationFailure |
UnityEngine.Windows.Speech.SpeechError.GrammarCompilationFailure |
MicrophoneUnavailable |
UnityEngine.Windows.Speech.SpeechError.MicrophoneUnavailable |
NetworkFailure |
UnityEngine.Windows.Speech.SpeechError.NetworkFailure |
NoError |
UnityEngine.Windows.Speech.SpeechError.NoError |
TimeoutExceeded |
UnityEngine.Windows.Speech.SpeechError.TimeoutExceeded |
TopicLanguageNotSupported |
UnityEngine.Windows.Speech.SpeechError.TopicLanguageNotSupported |
UnknownError |
UnityEngine.Windows.Speech.SpeechError.UnknownError |
SpeechSystemStatus |
UnityEngine.Windows.Speech.SpeechSystemStatus |
Failed |
UnityEngine.Windows.Speech.SpeechSystemStatus.Failed |
Running |
UnityEngine.Windows.Speech.SpeechSystemStatus.Running |
Stopped |
UnityEngine.Windows.Speech.SpeechSystemStatus.Stopped |
CameraParameters |
UnityEngine.Windows.WebCam.CameraParameters |
cameraResolutionHeight |
UnityEngine.Windows.WebCam.CameraParameters.cameraResolutionHeight |
cameraResolutionWidth |
UnityEngine.Windows.WebCam.CameraParameters.cameraResolutionWidth |
frameRate |
UnityEngine.Windows.WebCam.CameraParameters.frameRate |
hologramOpacity |
UnityEngine.Windows.WebCam.CameraParameters.hologramOpacity |
pixelFormat |
UnityEngine.Windows.WebCam.CameraParameters.pixelFormat |
CapturePixelFormat |
UnityEngine.Windows.WebCam.CapturePixelFormat |
BGRA32 |
UnityEngine.Windows.WebCam.CapturePixelFormat.BGRA32 |
JPEG |
UnityEngine.Windows.WebCam.CapturePixelFormat.JPEG |
NV12 |
UnityEngine.Windows.WebCam.CapturePixelFormat.NV12 |
PNG |
UnityEngine.Windows.WebCam.CapturePixelFormat.PNG |
PhotoCapture |
UnityEngine.Windows.WebCam.PhotoCapture |
CaptureResultType |
UnityEngine.Windows.WebCam.PhotoCapture.CaptureResultType |
Success |
UnityEngine.Windows.WebCam.PhotoCapture.CaptureResultType.Success |
UnknownError |
UnityEngine.Windows.WebCam.PhotoCapture.CaptureResultType.UnknownError |
CreateAsync |
UnityEngine.Windows.WebCam.PhotoCapture.CreateAsync(System.Boolean,UnityEngine.Windows.WebCam.PhotoCapture/OnCaptureResourceCreatedCallback) |
CreateAsync |
UnityEngine.Windows.WebCam.PhotoCapture.CreateAsync(UnityEngine.Windows.WebCam.PhotoCapture/OnCaptureResourceCreatedCallback) |
Dispose |
UnityEngine.Windows.WebCam.PhotoCapture.Dispose |
GetUnsafePointerToVideoDeviceController |
UnityEngine.Windows.WebCam.PhotoCapture.GetUnsafePointerToVideoDeviceController |
OnCaptureResourceCreatedCallback |
UnityEngine.Windows.WebCam.PhotoCapture.OnCaptureResourceCreatedCallback |
OnCapturedToDiskCallback |
UnityEngine.Windows.WebCam.PhotoCapture.OnCapturedToDiskCallback |
OnCapturedToMemoryCallback |
UnityEngine.Windows.WebCam.PhotoCapture.OnCapturedToMemoryCallback |
OnPhotoModeStartedCallback |
UnityEngine.Windows.WebCam.PhotoCapture.OnPhotoModeStartedCallback |
OnPhotoModeStoppedCallback |
UnityEngine.Windows.WebCam.PhotoCapture.OnPhotoModeStoppedCallback |
PhotoCaptureResult |
UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult |
hResult |
UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult.hResult |
resultType |
UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult.resultType |
success |
UnityEngine.Windows.WebCam.PhotoCapture.PhotoCaptureResult.success |
StartPhotoModeAsync |
UnityEngine.Windows.WebCam.PhotoCapture.StartPhotoModeAsync(UnityEngine.Windows.WebCam.CameraParameters,UnityEngine.Windows.WebCam.PhotoCapture/OnPhotoModeStartedCallback) |
StopPhotoModeAsync |
UnityEngine.Windows.WebCam.PhotoCapture.StopPhotoModeAsync(UnityEngine.Windows.WebCam.PhotoCapture/OnPhotoModeStoppedCallback) |
SupportedResolutions |
UnityEngine.Windows.WebCam.PhotoCapture.SupportedResolutions |
TakePhotoAsync |
UnityEngine.Windows.WebCam.PhotoCapture.TakePhotoAsync(System.String,UnityEngine.Windows.WebCam.PhotoCaptureFileOutputFormat,UnityEngine.Windows.WebCam.PhotoCapture/OnCapturedToDiskCallback) |
TakePhotoAsync |
UnityEngine.Windows.WebCam.PhotoCapture.TakePhotoAsync(UnityEngine.Windows.WebCam.PhotoCapture/OnCapturedToMemoryCallback) |
PhotoCaptureFileOutputFormat |
UnityEngine.Windows.WebCam.PhotoCaptureFileOutputFormat |
JPG |
UnityEngine.Windows.WebCam.PhotoCaptureFileOutputFormat.JPG |
PNG |
UnityEngine.Windows.WebCam.PhotoCaptureFileOutputFormat.PNG |
PhotoCaptureFrame |
UnityEngine.Windows.WebCam.PhotoCaptureFrame |
CopyRawImageDataIntoBuffer |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.CopyRawImageDataIntoBuffer(System.Collections.Generic.List`1<System.Byte>) |
Dispose |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.Dispose |
GetUnsafePointerToBuffer |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.GetUnsafePointerToBuffer |
TryGetCameraToWorldMatrix |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.TryGetCameraToWorldMatrix(UnityEngine.Matrix4x4&) |
TryGetProjectionMatrix |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.TryGetProjectionMatrix(System.Single,System.Single,UnityEngine.Matrix4x4&) |
TryGetProjectionMatrix |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.TryGetProjectionMatrix(UnityEngine.Matrix4x4&) |
UploadImageDataToTexture |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.UploadImageDataToTexture(UnityEngine.Texture2D) |
dataLength |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.dataLength |
hasLocationData |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.hasLocationData |
pixelFormat |
UnityEngine.Windows.WebCam.PhotoCaptureFrame.pixelFormat |
VideoCapture |
UnityEngine.Windows.WebCam.VideoCapture |
AudioState |
UnityEngine.Windows.WebCam.VideoCapture.AudioState |
ApplicationAndMicAudio |
UnityEngine.Windows.WebCam.VideoCapture.AudioState.ApplicationAndMicAudio |
ApplicationAudio |
UnityEngine.Windows.WebCam.VideoCapture.AudioState.ApplicationAudio |
MicAudio |
UnityEngine.Windows.WebCam.VideoCapture.AudioState.MicAudio |
None |
UnityEngine.Windows.WebCam.VideoCapture.AudioState.None |
CaptureResultType |
UnityEngine.Windows.WebCam.VideoCapture.CaptureResultType |
Success |
UnityEngine.Windows.WebCam.VideoCapture.CaptureResultType.Success |
UnknownError |
UnityEngine.Windows.WebCam.VideoCapture.CaptureResultType.UnknownError |
CreateAsync |
UnityEngine.Windows.WebCam.VideoCapture.CreateAsync(System.Boolean,UnityEngine.Windows.WebCam.VideoCapture/OnVideoCaptureResourceCreatedCallback) |
CreateAsync |
UnityEngine.Windows.WebCam.VideoCapture.CreateAsync(UnityEngine.Windows.WebCam.VideoCapture/OnVideoCaptureResourceCreatedCallback) |
Dispose |
UnityEngine.Windows.WebCam.VideoCapture.Dispose |
GetSupportedFrameRatesForResolution |
UnityEngine.Windows.WebCam.VideoCapture.GetSupportedFrameRatesForResolution(UnityEngine.Resolution) |
GetUnsafePointerToVideoDeviceController |
UnityEngine.Windows.WebCam.VideoCapture.GetUnsafePointerToVideoDeviceController |
IsRecording |
UnityEngine.Windows.WebCam.VideoCapture.IsRecording |
OnStartedRecordingVideoCallback |
UnityEngine.Windows.WebCam.VideoCapture.OnStartedRecordingVideoCallback |
OnStoppedRecordingVideoCallback |
UnityEngine.Windows.WebCam.VideoCapture.OnStoppedRecordingVideoCallback |
OnVideoCaptureResourceCreatedCallback |
UnityEngine.Windows.WebCam.VideoCapture.OnVideoCaptureResourceCreatedCallback |
OnVideoModeStartedCallback |
UnityEngine.Windows.WebCam.VideoCapture.OnVideoModeStartedCallback |
OnVideoModeStoppedCallback |
UnityEngine.Windows.WebCam.VideoCapture.OnVideoModeStoppedCallback |
StartRecordingAsync |
UnityEngine.Windows.WebCam.VideoCapture.StartRecordingAsync(System.String,UnityEngine.Windows.WebCam.VideoCapture/OnStartedRecordingVideoCallback) |
StartVideoModeAsync |
UnityEngine.Windows.WebCam.VideoCapture.StartVideoModeAsync(UnityEngine.Windows.WebCam.CameraParameters,UnityEngine.Windows.WebCam.VideoCapture/AudioState,UnityEngine.Windows.WebCam.VideoCapture/OnVideoModeStartedCallback) |
StopRecordingAsync |
UnityEngine.Windows.WebCam.VideoCapture.StopRecordingAsync(UnityEngine.Windows.WebCam.VideoCapture/OnStoppedRecordingVideoCallback) |
StopVideoModeAsync |
UnityEngine.Windows.WebCam.VideoCapture.StopVideoModeAsync(UnityEngine.Windows.WebCam.VideoCapture/OnVideoModeStoppedCallback) |
SupportedResolutions |
UnityEngine.Windows.WebCam.VideoCapture.SupportedResolutions |
VideoCaptureResult |
UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult |
hResult |
UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult.hResult |
resultType |
UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult.resultType |
success |
UnityEngine.Windows.WebCam.VideoCapture.VideoCaptureResult.success |
WebCam |
UnityEngine.Windows.WebCam.WebCam |
Mode |
UnityEngine.Windows.WebCam.WebCam.Mode |
WebCamMode |
UnityEngine.Windows.WebCam.WebCamMode |
None |
UnityEngine.Windows.WebCam.WebCamMode.None |
PhotoMode |
UnityEngine.Windows.WebCam.WebCamMode.PhotoMode |
VideoMode |
UnityEngine.Windows.WebCam.WebCamMode.VideoMode |
WrapMode |
UnityEngine.WrapMode |
ClampForever |
UnityEngine.WrapMode.ClampForever |
Default |
UnityEngine.WrapMode.Default |
Loop |
UnityEngine.WrapMode.Loop |
Once |
UnityEngine.WrapMode.Once |
PingPong |
UnityEngine.WrapMode.PingPong |
Bone |
UnityEngine.XR.Bone |
TryGetChildBones |
UnityEngine.XR.Bone.TryGetChildBones(System.Collections.Generic.List`1<UnityEngine.XR.Bone>) |
TryGetParentBone |
UnityEngine.XR.Bone.TryGetParentBone(UnityEngine.XR.Bone&) |
TryGetPosition |
UnityEngine.XR.Bone.TryGetPosition(UnityEngine.Vector3&) |
TryGetRotation |
UnityEngine.XR.Bone.TryGetRotation(UnityEngine.Quaternion&) |
CommonUsages |
UnityEngine.XR.CommonUsages |
batteryLevel |
UnityEngine.XR.CommonUsages.batteryLevel |
centerEyeAcceleration |
UnityEngine.XR.CommonUsages.centerEyeAcceleration |
centerEyeAngularAcceleration |
UnityEngine.XR.CommonUsages.centerEyeAngularAcceleration |
centerEyeAngularVelocity |
UnityEngine.XR.CommonUsages.centerEyeAngularVelocity |
centerEyePosition |
UnityEngine.XR.CommonUsages.centerEyePosition |
centerEyeRotation |
UnityEngine.XR.CommonUsages.centerEyeRotation |
centerEyeVelocity |
UnityEngine.XR.CommonUsages.centerEyeVelocity |
colorCameraAcceleration |
UnityEngine.XR.CommonUsages.colorCameraAcceleration |
colorCameraAngularAcceleration |
UnityEngine.XR.CommonUsages.colorCameraAngularAcceleration |
colorCameraAngularVelocity |
UnityEngine.XR.CommonUsages.colorCameraAngularVelocity |
colorCameraPosition |
UnityEngine.XR.CommonUsages.colorCameraPosition |
colorCameraRotation |
UnityEngine.XR.CommonUsages.colorCameraRotation |
colorCameraVelocity |
UnityEngine.XR.CommonUsages.colorCameraVelocity |
dPad |
UnityEngine.XR.CommonUsages.dPad |
deviceAcceleration |
UnityEngine.XR.CommonUsages.deviceAcceleration |
deviceAngularAcceleration |
UnityEngine.XR.CommonUsages.deviceAngularAcceleration |
deviceAngularVelocity |
UnityEngine.XR.CommonUsages.deviceAngularVelocity |
devicePosition |
UnityEngine.XR.CommonUsages.devicePosition |
deviceRotation |
UnityEngine.XR.CommonUsages.deviceRotation |
deviceVelocity |
UnityEngine.XR.CommonUsages.deviceVelocity |
eyesData |
UnityEngine.XR.CommonUsages.eyesData |
grip |
UnityEngine.XR.CommonUsages.grip |
gripButton |
UnityEngine.XR.CommonUsages.gripButton |
handData |
UnityEngine.XR.CommonUsages.handData |
indexFinger |
UnityEngine.XR.CommonUsages.indexFinger |
indexTouch |
UnityEngine.XR.CommonUsages.indexTouch |
isTracked |
UnityEngine.XR.CommonUsages.isTracked |
leftEyeAcceleration |
UnityEngine.XR.CommonUsages.leftEyeAcceleration |
leftEyeAngularAcceleration |
UnityEngine.XR.CommonUsages.leftEyeAngularAcceleration |
leftEyeAngularVelocity |
UnityEngine.XR.CommonUsages.leftEyeAngularVelocity |
leftEyePosition |
UnityEngine.XR.CommonUsages.leftEyePosition |
leftEyeRotation |
UnityEngine.XR.CommonUsages.leftEyeRotation |
leftEyeVelocity |
UnityEngine.XR.CommonUsages.leftEyeVelocity |
menuButton |
UnityEngine.XR.CommonUsages.menuButton |
middleFinger |
UnityEngine.XR.CommonUsages.middleFinger |
pinkyFinger |
UnityEngine.XR.CommonUsages.pinkyFinger |
primary2DAxis |
UnityEngine.XR.CommonUsages.primary2DAxis |
primary2DAxisClick |
UnityEngine.XR.CommonUsages.primary2DAxisClick |
primary2DAxisTouch |
UnityEngine.XR.CommonUsages.primary2DAxisTouch |
primaryButton |
UnityEngine.XR.CommonUsages.primaryButton |
primaryTouch |
UnityEngine.XR.CommonUsages.primaryTouch |
rightEyeAcceleration |
UnityEngine.XR.CommonUsages.rightEyeAcceleration |
rightEyeAngularAcceleration |
UnityEngine.XR.CommonUsages.rightEyeAngularAcceleration |
rightEyeAngularVelocity |
UnityEngine.XR.CommonUsages.rightEyeAngularVelocity |
rightEyePosition |
UnityEngine.XR.CommonUsages.rightEyePosition |
rightEyeRotation |
UnityEngine.XR.CommonUsages.rightEyeRotation |
rightEyeVelocity |
UnityEngine.XR.CommonUsages.rightEyeVelocity |
ringFinger |
UnityEngine.XR.CommonUsages.ringFinger |
secondary2DAxis |
UnityEngine.XR.CommonUsages.secondary2DAxis |
secondary2DAxisClick |
UnityEngine.XR.CommonUsages.secondary2DAxisClick |
secondary2DAxisTouch |
UnityEngine.XR.CommonUsages.secondary2DAxisTouch |
secondaryButton |
UnityEngine.XR.CommonUsages.secondaryButton |
secondaryTouch |
UnityEngine.XR.CommonUsages.secondaryTouch |
thumbTouch |
UnityEngine.XR.CommonUsages.thumbTouch |
thumbrest |
UnityEngine.XR.CommonUsages.thumbrest |
trackingState |
UnityEngine.XR.CommonUsages.trackingState |
trigger |
UnityEngine.XR.CommonUsages.trigger |
triggerButton |
UnityEngine.XR.CommonUsages.triggerButton |
userPresence |
UnityEngine.XR.CommonUsages.userPresence |
Eyes |
UnityEngine.XR.Eyes |
TryGetFixationPoint |
UnityEngine.XR.Eyes.TryGetFixationPoint(UnityEngine.Vector3&) |
TryGetLeftEyeOpenAmount |
UnityEngine.XR.Eyes.TryGetLeftEyeOpenAmount(System.Single&) |
TryGetLeftEyePosition |
UnityEngine.XR.Eyes.TryGetLeftEyePosition(UnityEngine.Vector3&) |
TryGetLeftEyeRotation |
UnityEngine.XR.Eyes.TryGetLeftEyeRotation(UnityEngine.Quaternion&) |
TryGetRightEyeOpenAmount |
UnityEngine.XR.Eyes.TryGetRightEyeOpenAmount(System.Single&) |
TryGetRightEyePosition |
UnityEngine.XR.Eyes.TryGetRightEyePosition(UnityEngine.Vector3&) |
TryGetRightEyeRotation |
UnityEngine.XR.Eyes.TryGetRightEyeRotation(UnityEngine.Quaternion&) |
GameViewRenderMode |
UnityEngine.XR.GameViewRenderMode |
BothEyes |
UnityEngine.XR.GameViewRenderMode.BothEyes |
LeftEye |
UnityEngine.XR.GameViewRenderMode.LeftEye |
None |
UnityEngine.XR.GameViewRenderMode.None |
OcclusionMesh |
UnityEngine.XR.GameViewRenderMode.OcclusionMesh |
RightEye |
UnityEngine.XR.GameViewRenderMode.RightEye |
Hand |
UnityEngine.XR.Hand |
TryGetFingerBones |
UnityEngine.XR.Hand.TryGetFingerBones(UnityEngine.XR.HandFinger,System.Collections.Generic.List`1<UnityEngine.XR.Bone>) |
TryGetRootBone |
UnityEngine.XR.Hand.TryGetRootBone(UnityEngine.XR.Bone&) |
HandFinger |
UnityEngine.XR.HandFinger |
Index |
UnityEngine.XR.HandFinger.Index |
Middle |
UnityEngine.XR.HandFinger.Middle |
Pinky |
UnityEngine.XR.HandFinger.Pinky |
Ring |
UnityEngine.XR.HandFinger.Ring |
Thumb |
UnityEngine.XR.HandFinger.Thumb |
HapticCapabilities |
UnityEngine.XR.HapticCapabilities |
bufferFrequencyHz |
UnityEngine.XR.HapticCapabilities.bufferFrequencyHz |
bufferMaxSize |
UnityEngine.XR.HapticCapabilities.bufferMaxSize |
bufferOptimalSize |
UnityEngine.XR.HapticCapabilities.bufferOptimalSize |
numChannels |
UnityEngine.XR.HapticCapabilities.numChannels |
supportsBuffer |
UnityEngine.XR.HapticCapabilities.supportsBuffer |
supportsImpulse |
UnityEngine.XR.HapticCapabilities.supportsImpulse |
InputDevice |
UnityEngine.XR.InputDevice |
SendHapticBuffer |
UnityEngine.XR.InputDevice.SendHapticBuffer(System.UInt32,System.Byte[]) |
SendHapticImpulse |
UnityEngine.XR.InputDevice.SendHapticImpulse(System.UInt32,System.Single,System.Single) |
StopHaptics |
UnityEngine.XR.InputDevice.StopHaptics |
TryGetFeatureUsages |
UnityEngine.XR.InputDevice.TryGetFeatureUsages(System.Collections.Generic.List`1<UnityEngine.XR.InputFeatureUsage>) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<System.Boolean>,System.Boolean&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<System.Boolean>,System.DateTime,System.Boolean&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<System.Single>,System.DateTime,System.Single&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<System.Single>,System.Single&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<System.UInt32>,System.DateTime,System.UInt32&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<System.UInt32>,System.UInt32&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.Quaternion>,System.DateTime,UnityEngine.Quaternion&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.Quaternion>,UnityEngine.Quaternion&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.Vector2>,System.DateTime,UnityEngine.Vector2&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.Vector2>,UnityEngine.Vector2&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.Vector3>,System.DateTime,UnityEngine.Vector3&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.Vector3>,UnityEngine.Vector3&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.XR.Bone>,UnityEngine.XR.Bone&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.XR.Eyes>,UnityEngine.XR.Eyes&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.XR.Hand>,UnityEngine.XR.Hand&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.XR.InputTrackingState>,System.DateTime,UnityEngine.XR.InputTrackingState&) |
TryGetFeatureValue |
UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage`1<UnityEngine.XR.InputTrackingState>,UnityEngine.XR.InputTrackingState&) |
TryGetHapticCapabilities |
UnityEngine.XR.InputDevice.TryGetHapticCapabilities(UnityEngine.XR.HapticCapabilities&) |
characteristics |
UnityEngine.XR.InputDevice.characteristics |
isValid |
UnityEngine.XR.InputDevice.isValid |
manufacturer |
UnityEngine.XR.InputDevice.manufacturer |
name |
UnityEngine.XR.InputDevice.name |
role |
UnityEngine.XR.InputDevice.role |
serialNumber |
UnityEngine.XR.InputDevice.serialNumber |
subsystem |
UnityEngine.XR.InputDevice.subsystem |
InputDeviceCharacteristics |
UnityEngine.XR.InputDeviceCharacteristics |
Camera |
UnityEngine.XR.InputDeviceCharacteristics.Camera |
Controller |
UnityEngine.XR.InputDeviceCharacteristics.Controller |
EyeTracking |
UnityEngine.XR.InputDeviceCharacteristics.EyeTracking |
HandTracking |
UnityEngine.XR.InputDeviceCharacteristics.HandTracking |
HeadMounted |
UnityEngine.XR.InputDeviceCharacteristics.HeadMounted |
HeldInHand |
UnityEngine.XR.InputDeviceCharacteristics.HeldInHand |
Left |
UnityEngine.XR.InputDeviceCharacteristics.Left |
None |
UnityEngine.XR.InputDeviceCharacteristics.None |
Right |
UnityEngine.XR.InputDeviceCharacteristics.Right |
Simulated6DOF |
UnityEngine.XR.InputDeviceCharacteristics.Simulated6DOF |
TrackedDevice |
UnityEngine.XR.InputDeviceCharacteristics.TrackedDevice |
TrackingReference |
UnityEngine.XR.InputDeviceCharacteristics.TrackingReference |
InputDeviceRole |
UnityEngine.XR.InputDeviceRole |
GameController |
UnityEngine.XR.InputDeviceRole.GameController |
Generic |
UnityEngine.XR.InputDeviceRole.Generic |
HardwareTracker |
UnityEngine.XR.InputDeviceRole.HardwareTracker |
LeftHanded |
UnityEngine.XR.InputDeviceRole.LeftHanded |
LegacyController |
UnityEngine.XR.InputDeviceRole.LegacyController |
RightHanded |
UnityEngine.XR.InputDeviceRole.RightHanded |
TrackingReference |
UnityEngine.XR.InputDeviceRole.TrackingReference |
Unknown |
UnityEngine.XR.InputDeviceRole.Unknown |
InputDevices |
UnityEngine.XR.InputDevices |
GetDeviceAtXRNode |
UnityEngine.XR.InputDevices.GetDeviceAtXRNode(UnityEngine.XR.XRNode) |
GetDevices |
UnityEngine.XR.InputDevices.GetDevices(System.Collections.Generic.List`1<UnityEngine.XR.InputDevice>) |
GetDevicesAtXRNode |
UnityEngine.XR.InputDevices.GetDevicesAtXRNode(UnityEngine.XR.XRNode,System.Collections.Generic.List`1<UnityEngine.XR.InputDevice>) |
GetDevicesWithCharacteristics |
UnityEngine.XR.InputDevices.GetDevicesWithCharacteristics(UnityEngine.XR.InputDeviceCharacteristics,System.Collections.Generic.List`1<UnityEngine.XR.InputDevice>) |
GetDevicesWithRole |
UnityEngine.XR.InputDevices.GetDevicesWithRole(UnityEngine.XR.InputDeviceRole,System.Collections.Generic.List`1<UnityEngine.XR.InputDevice>) |
deviceConfigChanged |
UnityEngine.XR.InputDevices.deviceConfigChanged(System.Action`1<UnityEngine.XR.InputDevice>) |
deviceConnected |
UnityEngine.XR.InputDevices.deviceConnected(System.Action`1<UnityEngine.XR.InputDevice>) |
deviceDisconnected |
UnityEngine.XR.InputDevices.deviceDisconnected(System.Action`1<UnityEngine.XR.InputDevice>) |
InputFeatureUsage |
UnityEngine.XR.InputFeatureUsage |
As |
UnityEngine.XR.InputFeatureUsage.As |
name |
UnityEngine.XR.InputFeatureUsage.name |
type |
UnityEngine.XR.InputFeatureUsage.type |
ctor |
UnityEngine.XR.InputFeatureUsage_1.#ctor(System.String) |
name |
UnityEngine.XR.InputFeatureUsage_1.name |
op_Explicit |
UnityEngine.XR.InputFeatureUsage_1.op_Explicit(UnityEngine.XR.InputFeatureUsage`1) |
InputFeatureUsage`1 |
UnityEngine.XR.InputFeatureUsage`1 |
InputTracking |
UnityEngine.XR.InputTracking |
GetLocalPosition |
UnityEngine.XR.InputTracking.GetLocalPosition(UnityEngine.XR.XRNode) |
GetLocalRotation |
UnityEngine.XR.InputTracking.GetLocalRotation(UnityEngine.XR.XRNode) |
GetNodeName |
UnityEngine.XR.InputTracking.GetNodeName(System.UInt64) |
GetNodeStates |
UnityEngine.XR.InputTracking.GetNodeStates(System.Collections.Generic.List`1<UnityEngine.XR.XRNodeState>) |
Recenter |
UnityEngine.XR.InputTracking.Recenter |
disablePositionalTracking |
UnityEngine.XR.InputTracking.disablePositionalTracking |
nodeAdded |
UnityEngine.XR.InputTracking.nodeAdded(System.Action`1<UnityEngine.XR.XRNodeState>) |
nodeRemoved |
UnityEngine.XR.InputTracking.nodeRemoved(System.Action`1<UnityEngine.XR.XRNodeState>) |
trackingAcquired |
UnityEngine.XR.InputTracking.trackingAcquired(System.Action`1<UnityEngine.XR.XRNodeState>) |
trackingLost |
UnityEngine.XR.InputTracking.trackingLost(System.Action`1<UnityEngine.XR.XRNodeState>) |
InputTrackingState |
UnityEngine.XR.InputTrackingState |
Acceleration |
UnityEngine.XR.InputTrackingState.Acceleration |
All |
UnityEngine.XR.InputTrackingState.All |
AngularAcceleration |
UnityEngine.XR.InputTrackingState.AngularAcceleration |
AngularVelocity |
UnityEngine.XR.InputTrackingState.AngularVelocity |
None |
UnityEngine.XR.InputTrackingState.None |
Position |
UnityEngine.XR.InputTrackingState.Position |
Rotation |
UnityEngine.XR.InputTrackingState.Rotation |
Velocity |
UnityEngine.XR.InputTrackingState.Velocity |
MeshChangeState |
UnityEngine.XR.MeshChangeState |
Added |
UnityEngine.XR.MeshChangeState.Added |
Removed |
UnityEngine.XR.MeshChangeState.Removed |
Unchanged |
UnityEngine.XR.MeshChangeState.Unchanged |
Updated |
UnityEngine.XR.MeshChangeState.Updated |
MeshGenerationOptions |
UnityEngine.XR.MeshGenerationOptions |
ConsumeTransform |
UnityEngine.XR.MeshGenerationOptions.ConsumeTransform |
None |
UnityEngine.XR.MeshGenerationOptions.None |
MeshGenerationResult |
UnityEngine.XR.MeshGenerationResult |
Attributes |
UnityEngine.XR.MeshGenerationResult.Attributes |
Mesh |
UnityEngine.XR.MeshGenerationResult.Mesh |
MeshCollider |
UnityEngine.XR.MeshGenerationResult.MeshCollider |
MeshId |
UnityEngine.XR.MeshGenerationResult.MeshId |
Position |
UnityEngine.XR.MeshGenerationResult.Position |
Rotation |
UnityEngine.XR.MeshGenerationResult.Rotation |
Scale |
UnityEngine.XR.MeshGenerationResult.Scale |
Status |
UnityEngine.XR.MeshGenerationResult.Status |
Timestamp |
UnityEngine.XR.MeshGenerationResult.Timestamp |
MeshGenerationStatus |
UnityEngine.XR.MeshGenerationStatus |
Canceled |
UnityEngine.XR.MeshGenerationStatus.Canceled |
GenerationAlreadyInProgress |
UnityEngine.XR.MeshGenerationStatus.GenerationAlreadyInProgress |
InvalidMeshId |
UnityEngine.XR.MeshGenerationStatus.InvalidMeshId |
Success |
UnityEngine.XR.MeshGenerationStatus.Success |
UnknownError |
UnityEngine.XR.MeshGenerationStatus.UnknownError |
MeshId |
UnityEngine.XR.MeshId |
InvalidId |
UnityEngine.XR.MeshId.InvalidId |
ToString |
UnityEngine.XR.MeshId.ToString |
MeshInfo |
UnityEngine.XR.MeshInfo |
ChangeState |
UnityEngine.XR.MeshInfo.ChangeState |
MeshId |
UnityEngine.XR.MeshInfo.MeshId |
PriorityHint |
UnityEngine.XR.MeshInfo.PriorityHint |
MeshTransform |
UnityEngine.XR.MeshTransform |
ctor |
UnityEngine.XR.MeshTransform.#ctor(UnityEngine.XR.MeshId&,System.UInt64,UnityEngine.Vector3&,UnityEngine.Quaternion&,UnityEngine.Vector3&) |
MeshId |
UnityEngine.XR.MeshTransform.MeshId |
Position |
UnityEngine.XR.MeshTransform.Position |
Rotation |
UnityEngine.XR.MeshTransform.Rotation |
Scale |
UnityEngine.XR.MeshTransform.Scale |
Timestamp |
UnityEngine.XR.MeshTransform.Timestamp |
MeshVertexAttributes |
UnityEngine.XR.MeshVertexAttributes |
Colors |
UnityEngine.XR.MeshVertexAttributes.Colors |
None |
UnityEngine.XR.MeshVertexAttributes.None |
Normals |
UnityEngine.XR.MeshVertexAttributes.Normals |
Tangents |
UnityEngine.XR.MeshVertexAttributes.Tangents |
UVs |
UnityEngine.XR.MeshVertexAttributes.UVs |
XRStats |
UnityEngine.XR.Provider.XRStats |
TryGetStat |
UnityEngine.XR.Provider.XRStats.TryGetStat(UnityEngine.IntegratedSubsystem,System.String,System.Single&) |
TrackingOriginModeFlags |
UnityEngine.XR.TrackingOriginModeFlags |
Device |
UnityEngine.XR.TrackingOriginModeFlags.Device |
Floor |
UnityEngine.XR.TrackingOriginModeFlags.Floor |
TrackingReference |
UnityEngine.XR.TrackingOriginModeFlags.TrackingReference |
Unbounded |
UnityEngine.XR.TrackingOriginModeFlags.Unbounded |
Unknown |
UnityEngine.XR.TrackingOriginModeFlags.Unknown |
TrackingSpaceType |
UnityEngine.XR.TrackingSpaceType |
RoomScale |
UnityEngine.XR.TrackingSpaceType.RoomScale |
Stationary |
UnityEngine.XR.TrackingSpaceType.Stationary |
XRDevice |
UnityEngine.XR.XRDevice |
DisableAutoXRCameraTracking |
UnityEngine.XR.XRDevice.DisableAutoXRCameraTracking |
GetNativePtr |
UnityEngine.XR.XRDevice.GetNativePtr |
GetTrackingSpaceType |
UnityEngine.XR.XRDevice.GetTrackingSpaceType |
SetTrackingSpaceType |
UnityEngine.XR.XRDevice.SetTrackingSpaceType(UnityEngine.XR.TrackingSpaceType) |
UpdateEyeTextureMSAASetting |
UnityEngine.XR.XRDevice.UpdateEyeTextureMSAASetting |
deviceLoaded |
UnityEngine.XR.XRDevice.deviceLoaded(System.Action`1<System.String>) |
fovZoomFactor |
UnityEngine.XR.XRDevice.fovZoomFactor |
isPresent |
UnityEngine.XR.XRDevice.isPresent |
refreshRate |
UnityEngine.XR.XRDevice.refreshRate |
XRDisplaySubsystem |
UnityEngine.XR.XRDisplaySubsystem |
AddGraphicsThreadMirrorViewBlit |
UnityEngine.XR.XRDisplaySubsystem.AddGraphicsThreadMirrorViewBlit(UnityEngine.Rendering.CommandBuffer,System.Boolean) |
AddGraphicsThreadMirrorViewBlit |
UnityEngine.XR.XRDisplaySubsystem.AddGraphicsThreadMirrorViewBlit(UnityEngine.Rendering.CommandBuffer,System.Boolean,System.Int32) |
BeginRecordingIfLateLatched |
UnityEngine.XR.XRDisplaySubsystem.BeginRecordingIfLateLatched(UnityEngine.Camera) |
EndRecordingIfLateLatched |
UnityEngine.XR.XRDisplaySubsystem.EndRecordingIfLateLatched(UnityEngine.Camera) |
GetCullingParameters |
UnityEngine.XR.XRDisplaySubsystem.GetCullingParameters(UnityEngine.Camera,System.Int32,UnityEngine.Rendering.ScriptableCullingParameters&) |
GetMirrorViewBlitDesc |
UnityEngine.XR.XRDisplaySubsystem.GetMirrorViewBlitDesc(UnityEngine.RenderTexture,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&) |
GetMirrorViewBlitDesc |
UnityEngine.XR.XRDisplaySubsystem.GetMirrorViewBlitDesc(UnityEngine.RenderTexture,UnityEngine.XR.XRDisplaySubsystem/XRMirrorViewBlitDesc&,System.Int32) |
GetPreferredMirrorBlitMode |
UnityEngine.XR.XRDisplaySubsystem.GetPreferredMirrorBlitMode |
GetRenderPass |
UnityEngine.XR.XRDisplaySubsystem.GetRenderPass(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderPass&) |
GetRenderPassCount |
UnityEngine.XR.XRDisplaySubsystem.GetRenderPassCount |
GetRenderTextureForRenderPass |
UnityEngine.XR.XRDisplaySubsystem.GetRenderTextureForRenderPass(System.Int32) |
GetSharedDepthTextureForRenderPass |
UnityEngine.XR.XRDisplaySubsystem.GetSharedDepthTextureForRenderPass(System.Int32) |
LateLatchNode |
UnityEngine.XR.XRDisplaySubsystem.LateLatchNode |
Head |
UnityEngine.XR.XRDisplaySubsystem.LateLatchNode.Head |
LeftHand |
UnityEngine.XR.XRDisplaySubsystem.LateLatchNode.LeftHand |
RightHand |
UnityEngine.XR.XRDisplaySubsystem.LateLatchNode.RightHand |
MarkTransformLateLatched |
UnityEngine.XR.XRDisplaySubsystem.MarkTransformLateLatched(UnityEngine.Transform,UnityEngine.XR.XRDisplaySubsystem/LateLatchNode) |
ReprojectionMode |
UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode |
None |
UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode.None |
OrientationOnly |
UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode.OrientationOnly |
PositionAndOrientation |
UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode.PositionAndOrientation |
Unspecified |
UnityEngine.XR.XRDisplaySubsystem.ReprojectionMode.Unspecified |
SetFocusPlane |
UnityEngine.XR.XRDisplaySubsystem.SetFocusPlane(UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3) |
SetMSAALevel |
UnityEngine.XR.XRDisplaySubsystem.SetMSAALevel(System.Int32) |
SetPreferredMirrorBlitMode |
UnityEngine.XR.XRDisplaySubsystem.SetPreferredMirrorBlitMode(System.Int32) |
TextureLayout |
UnityEngine.XR.XRDisplaySubsystem.TextureLayout |
SeparateTexture2Ds |
UnityEngine.XR.XRDisplaySubsystem.TextureLayout.SeparateTexture2Ds |
SingleTexture2D |
UnityEngine.XR.XRDisplaySubsystem.TextureLayout.SingleTexture2D |
Texture2DArray |
UnityEngine.XR.XRDisplaySubsystem.TextureLayout.Texture2DArray |
TryGetAppGPUTimeLastFrame |
UnityEngine.XR.XRDisplaySubsystem.TryGetAppGPUTimeLastFrame(System.Single&) |
TryGetCompositorGPUTimeLastFrame |
UnityEngine.XR.XRDisplaySubsystem.TryGetCompositorGPUTimeLastFrame |
TryGetCompositorGPUTimeLastFrame |
UnityEngine.XR.XRDisplaySubsystem.TryGetCompositorGPUTimeLastFrame(System.Single&) |
TryGetDisplayRefreshRate |
UnityEngine.XR.XRDisplaySubsystem.TryGetDisplayRefreshRate(System.Single&) |
TryGetDroppedFrameCount |
UnityEngine.XR.XRDisplaySubsystem.TryGetDroppedFrameCount(System.Int32&) |
TryGetFramePresentCount |
UnityEngine.XR.XRDisplaySubsystem.TryGetFramePresentCount(System.Int32&) |
TryGetMotionToPhoton |
UnityEngine.XR.XRDisplaySubsystem.TryGetMotionToPhoton(System.Single&) |
XRBlitParams |
UnityEngine.XR.XRDisplaySubsystem.XRBlitParams |
destRect |
UnityEngine.XR.XRDisplaySubsystem.XRBlitParams.destRect |
srcRect |
UnityEngine.XR.XRDisplaySubsystem.XRBlitParams.srcRect |
srcTex |
UnityEngine.XR.XRDisplaySubsystem.XRBlitParams.srcTex |
srcTexArraySlice |
UnityEngine.XR.XRDisplaySubsystem.XRBlitParams.srcTexArraySlice |
XRMirrorViewBlitDesc |
UnityEngine.XR.XRDisplaySubsystem.XRMirrorViewBlitDesc |
GetBlitParameter |
UnityEngine.XR.XRDisplaySubsystem.XRMirrorViewBlitDesc.GetBlitParameter(System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRBlitParams&) |
blitParamsCount |
UnityEngine.XR.XRDisplaySubsystem.XRMirrorViewBlitDesc.blitParamsCount |
nativeBlitAvailable |
UnityEngine.XR.XRDisplaySubsystem.XRMirrorViewBlitDesc.nativeBlitAvailable |
nativeBlitInvalidStates |
UnityEngine.XR.XRDisplaySubsystem.XRMirrorViewBlitDesc.nativeBlitInvalidStates |
XRRenderParameter |
UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter |
isPreviousViewValid |
UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter.isPreviousViewValid |
occlusionMesh |
UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter.occlusionMesh |
previousView |
UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter.previousView |
projection |
UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter.projection |
textureArraySlice |
UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter.textureArraySlice |
view |
UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter.view |
viewport |
UnityEngine.XR.XRDisplaySubsystem.XRRenderParameter.viewport |
XRRenderPass |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass |
GetRenderParameter |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.GetRenderParameter(UnityEngine.Camera,System.Int32,UnityEngine.XR.XRDisplaySubsystem/XRRenderParameter&) |
GetRenderParameterCount |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.GetRenderParameterCount |
cullingPassIndex |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.cullingPassIndex |
hasMotionVectorPass |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.hasMotionVectorPass |
motionVectorRenderTarget |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.motionVectorRenderTarget |
motionVectorRenderTargetDesc |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.motionVectorRenderTargetDesc |
renderPassIndex |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.renderPassIndex |
renderTarget |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.renderTarget |
renderTargetDesc |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.renderTargetDesc |
shouldFillOutDepth |
UnityEngine.XR.XRDisplaySubsystem.XRRenderPass.shouldFillOutDepth |
contentProtectionEnabled |
UnityEngine.XR.XRDisplaySubsystem.contentProtectionEnabled |
disableLegacyRenderer |
UnityEngine.XR.XRDisplaySubsystem.disableLegacyRenderer |
displayFocusChanged |
UnityEngine.XR.XRDisplaySubsystem.displayFocusChanged(System.Action`1<System.Boolean>) |
displayOpaque |
UnityEngine.XR.XRDisplaySubsystem.displayOpaque |
occlusionMaskScale |
UnityEngine.XR.XRDisplaySubsystem.occlusionMaskScale |
reprojectionMode |
UnityEngine.XR.XRDisplaySubsystem.reprojectionMode |
scaleOfAllRenderTargets |
UnityEngine.XR.XRDisplaySubsystem.scaleOfAllRenderTargets |
scaleOfAllViewports |
UnityEngine.XR.XRDisplaySubsystem.scaleOfAllViewports |
singlePassRenderingDisabled |
UnityEngine.XR.XRDisplaySubsystem.singlePassRenderingDisabled |
supportedTextureLayouts |
UnityEngine.XR.XRDisplaySubsystem.supportedTextureLayouts |
textureLayout |
UnityEngine.XR.XRDisplaySubsystem.textureLayout |
zFar |
UnityEngine.XR.XRDisplaySubsystem.zFar |
zNear |
UnityEngine.XR.XRDisplaySubsystem.zNear |
XRDisplaySubsystemDescriptor |
UnityEngine.XR.XRDisplaySubsystemDescriptor |
GetAvailableMirrorBlitModeCount |
UnityEngine.XR.XRDisplaySubsystemDescriptor.GetAvailableMirrorBlitModeCount |
GetMirrorBlitModeByIndex |
UnityEngine.XR.XRDisplaySubsystemDescriptor.GetMirrorBlitModeByIndex(System.Int32,UnityEngine.XR.XRMirrorViewBlitModeDesc&) |
disablesLegacyVr |
UnityEngine.XR.XRDisplaySubsystemDescriptor.disablesLegacyVr |
enableBackBufferMSAA |
UnityEngine.XR.XRDisplaySubsystemDescriptor.enableBackBufferMSAA |
XRInputSubsystem |
UnityEngine.XR.XRInputSubsystem |
GetSupportedTrackingOriginModes |
UnityEngine.XR.XRInputSubsystem.GetSupportedTrackingOriginModes |
GetTrackingOriginMode |
UnityEngine.XR.XRInputSubsystem.GetTrackingOriginMode |
TryGetBoundaryPoints |
UnityEngine.XR.XRInputSubsystem.TryGetBoundaryPoints |
TryGetInputDevices |
UnityEngine.XR.XRInputSubsystem.TryGetInputDevices(System.Collections.Generic.List`1<UnityEngine.XR.InputDevice>) |
TryRecenter |
UnityEngine.XR.XRInputSubsystem.TryRecenter |
TrySetTrackingOriginMode |
UnityEngine.XR.XRInputSubsystem.TrySetTrackingOriginMode |
boundaryChanged |
UnityEngine.XR.XRInputSubsystem.boundaryChanged(System.Action`1<UnityEngine.XR.XRInputSubsystem>) |
trackingOriginUpdated |
UnityEngine.XR.XRInputSubsystem.trackingOriginUpdated(System.Action`1<UnityEngine.XR.XRInputSubsystem>) |
XRInputSubsystemDescriptor |
UnityEngine.XR.XRInputSubsystemDescriptor |
disablesLegacyInput |
UnityEngine.XR.XRInputSubsystemDescriptor.disablesLegacyInput |
XRMeshSubsystem |
UnityEngine.XR.XRMeshSubsystem |
GenerateMeshAsync |
UnityEngine.XR.XRMeshSubsystem.GenerateMeshAsync(UnityEngine.XR.MeshId,UnityEngine.Mesh,UnityEngine.MeshCollider,UnityEngine.XR.MeshVertexAttributes,System.Action`1<UnityEngine.XR.MeshGenerationResult>) |
GenerateMeshAsync |
UnityEngine.XR.XRMeshSubsystem.GenerateMeshAsync(UnityEngine.XR.MeshId,UnityEngine.Mesh,UnityEngine.MeshCollider,UnityEngine.XR.MeshVertexAttributes,System.Action`1<UnityEngine.XR.MeshGenerationResult>,UnityEngine.XR.MeshGenerationOptions) |
GetUpdatedMeshTransforms |
UnityEngine.XR.XRMeshSubsystem.GetUpdatedMeshTransforms(Unity.Collections.Allocator) |
SetBoundingVolume |
UnityEngine.XR.XRMeshSubsystem.SetBoundingVolume(UnityEngine.Vector3,UnityEngine.Vector3) |
TryGetMeshInfos |
UnityEngine.XR.XRMeshSubsystem.TryGetMeshInfos(System.Collections.Generic.List`1<UnityEngine.XR.MeshInfo>) |
meshDensity |
UnityEngine.XR.XRMeshSubsystem.meshDensity |
XRMeshSubsystemDescriptor |
UnityEngine.XR.XRMeshSubsystemDescriptor |
XRMirrorViewBlitMode |
UnityEngine.XR.XRMirrorViewBlitMode |
Default |
UnityEngine.XR.XRMirrorViewBlitMode.Default |
Distort |
UnityEngine.XR.XRMirrorViewBlitMode.Distort |
LeftEye |
UnityEngine.XR.XRMirrorViewBlitMode.LeftEye |
None |
UnityEngine.XR.XRMirrorViewBlitMode.None |
RightEye |
UnityEngine.XR.XRMirrorViewBlitMode.RightEye |
SideBySide |
UnityEngine.XR.XRMirrorViewBlitMode.SideBySide |
SideBySideOcclusionMesh |
UnityEngine.XR.XRMirrorViewBlitMode.SideBySideOcclusionMesh |
XRMirrorViewBlitModeDesc |
UnityEngine.XR.XRMirrorViewBlitModeDesc |
blitMode |
UnityEngine.XR.XRMirrorViewBlitModeDesc.blitMode |
blitModeDesc |
UnityEngine.XR.XRMirrorViewBlitModeDesc.blitModeDesc |
XRNode |
UnityEngine.XR.XRNode |
CenterEye |
UnityEngine.XR.XRNode.CenterEye |
GameController |
UnityEngine.XR.XRNode.GameController |
HardwareTracker |
UnityEngine.XR.XRNode.HardwareTracker |
Head |
UnityEngine.XR.XRNode.Head |
LeftEye |
UnityEngine.XR.XRNode.LeftEye |
LeftHand |
UnityEngine.XR.XRNode.LeftHand |
RightEye |
UnityEngine.XR.XRNode.RightEye |
RightHand |
UnityEngine.XR.XRNode.RightHand |
TrackingReference |
UnityEngine.XR.XRNode.TrackingReference |
TryGetAcceleration |
UnityEngine.XR.XRNodeState.TryGetAcceleration(UnityEngine.Vector3&) |
TryGetAngularAcceleration |
UnityEngine.XR.XRNodeState.TryGetAngularAcceleration(UnityEngine.Vector3&) |
TryGetAngularVelocity |
UnityEngine.XR.XRNodeState.TryGetAngularVelocity(UnityEngine.Vector3&) |
TryGetPosition |
UnityEngine.XR.XRNodeState.TryGetPosition(UnityEngine.Vector3&) |
TryGetRotation |
UnityEngine.XR.XRNodeState.TryGetRotation(UnityEngine.Quaternion&) |
TryGetVelocity |
UnityEngine.XR.XRNodeState.TryGetVelocity(UnityEngine.Vector3&) |
acceleration |
UnityEngine.XR.XRNodeState.acceleration |
angularAcceleration |
UnityEngine.XR.XRNodeState.angularAcceleration |
angularVelocity |
UnityEngine.XR.XRNodeState.angularVelocity |
nodeType |
UnityEngine.XR.XRNodeState.nodeType |
position |
UnityEngine.XR.XRNodeState.position |
rotation |
UnityEngine.XR.XRNodeState.rotation |
tracked |
UnityEngine.XR.XRNodeState.tracked |
uniqueID |
UnityEngine.XR.XRNodeState.uniqueID |
velocity |
UnityEngine.XR.XRNodeState.velocity |
XRSettings |
UnityEngine.XR.XRSettings |
LoadDeviceByName |
UnityEngine.XR.XRSettings.LoadDeviceByName(System.String) |
LoadDeviceByName |
UnityEngine.XR.XRSettings.LoadDeviceByName(System.String[]) |
StereoRenderingMode |
UnityEngine.XR.XRSettings.StereoRenderingMode |
MultiPass |
UnityEngine.XR.XRSettings.StereoRenderingMode.MultiPass |
SinglePass |
UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePass |
SinglePassInstanced |
UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassInstanced |
SinglePassMultiview |
UnityEngine.XR.XRSettings.StereoRenderingMode.SinglePassMultiview |
deviceEyeTextureDimension |
UnityEngine.XR.XRSettings.deviceEyeTextureDimension |
enabled |
UnityEngine.XR.XRSettings.enabled |
eyeTextureDesc |
UnityEngine.XR.XRSettings.eyeTextureDesc |
eyeTextureHeight |
UnityEngine.XR.XRSettings.eyeTextureHeight |
eyeTextureResolutionScale |
UnityEngine.XR.XRSettings.eyeTextureResolutionScale |
eyeTextureWidth |
UnityEngine.XR.XRSettings.eyeTextureWidth |
gameViewRenderMode |
UnityEngine.XR.XRSettings.gameViewRenderMode |
isDeviceActive |
UnityEngine.XR.XRSettings.isDeviceActive |
loadedDeviceName |
UnityEngine.XR.XRSettings.loadedDeviceName |
occlusionMaskScale |
UnityEngine.XR.XRSettings.occlusionMaskScale |
renderViewportScale |
UnityEngine.XR.XRSettings.renderViewportScale |
showDeviceView |
UnityEngine.XR.XRSettings.showDeviceView |
stereoRenderingMode |
UnityEngine.XR.XRSettings.stereoRenderingMode |
supportedDevices |
UnityEngine.XR.XRSettings.supportedDevices |
useOcclusionMesh |
UnityEngine.XR.XRSettings.useOcclusionMesh |
XRStats |
UnityEngine.XR.XRStats |
TryGetDroppedFrameCount |
UnityEngine.XR.XRStats.TryGetDroppedFrameCount(System.Int32&) |
TryGetFramePresentCount |
UnityEngine.XR.XRStats.TryGetFramePresentCount(System.Int32&) |
TryGetGPUTimeLastFrame |
UnityEngine.XR.XRStats.TryGetGPUTimeLastFrame(System.Single&) |
YieldInstruction |
UnityEngine.YieldInstruction |
ADBannerView |
UnityEngine.iOS.ADBannerView |
ctor |
UnityEngine.iOS.ADBannerView.#ctor(UnityEngine.iOS.ADBannerView/Type,UnityEngine.iOS.ADBannerView/Layout) |
BannerFailedToLoadDelegate |
UnityEngine.iOS.ADBannerView.BannerFailedToLoadDelegate |
BannerWasClickedDelegate |
UnityEngine.iOS.ADBannerView.BannerWasClickedDelegate |
BannerWasLoadedDelegate |
UnityEngine.iOS.ADBannerView.BannerWasLoadedDelegate |
IsAvailable |
UnityEngine.iOS.ADBannerView.IsAvailable(UnityEngine.iOS.ADBannerView/Type) |
Layout |
UnityEngine.iOS.ADBannerView.Layout |
Bottom |
UnityEngine.iOS.ADBannerView.Layout.Bottom |
BottomCenter |
UnityEngine.iOS.ADBannerView.Layout.BottomCenter |
BottomLeft |
UnityEngine.iOS.ADBannerView.Layout.BottomLeft |
BottomRight |
UnityEngine.iOS.ADBannerView.Layout.BottomRight |
Center |
UnityEngine.iOS.ADBannerView.Layout.Center |
CenterLeft |
UnityEngine.iOS.ADBannerView.Layout.CenterLeft |
CenterRight |
UnityEngine.iOS.ADBannerView.Layout.CenterRight |
Manual |
UnityEngine.iOS.ADBannerView.Layout.Manual |
Top |
UnityEngine.iOS.ADBannerView.Layout.Top |
TopCenter |
UnityEngine.iOS.ADBannerView.Layout.TopCenter |
TopLeft |
UnityEngine.iOS.ADBannerView.Layout.TopLeft |
TopRight |
UnityEngine.iOS.ADBannerView.Layout.TopRight |
Type |
UnityEngine.iOS.ADBannerView.Type |
Banner |
UnityEngine.iOS.ADBannerView.Type.Banner |
MediumRect |
UnityEngine.iOS.ADBannerView.Type.MediumRect |
layout |
UnityEngine.iOS.ADBannerView.layout |
loaded |
UnityEngine.iOS.ADBannerView.loaded |
position |
UnityEngine.iOS.ADBannerView.position |
size |
UnityEngine.iOS.ADBannerView.size |
visible |
UnityEngine.iOS.ADBannerView.visible |
ADInterstitialAd |
UnityEngine.iOS.ADInterstitialAd |
ctor |
UnityEngine.iOS.ADInterstitialAd.#ctor |
ctor |
UnityEngine.iOS.ADInterstitialAd.#ctor(System.Boolean) |
InterstitialWasLoadedDelegate |
UnityEngine.iOS.ADInterstitialAd.InterstitialWasLoadedDelegate |
InterstitialWasViewedDelegate |
UnityEngine.iOS.ADInterstitialAd.InterstitialWasViewedDelegate |
ReloadAd |
UnityEngine.iOS.ADInterstitialAd.ReloadAd |
Show |
UnityEngine.iOS.ADInterstitialAd.Show |
isAvailable |
UnityEngine.iOS.ADInterstitialAd.isAvailable |
loaded |
UnityEngine.iOS.ADInterstitialAd.loaded |
ActivityIndicatorStyle |
UnityEngine.iOS.ActivityIndicatorStyle |
DontShow |
UnityEngine.iOS.ActivityIndicatorStyle.DontShow |
Gray |
UnityEngine.iOS.ActivityIndicatorStyle.Gray |
White |
UnityEngine.iOS.ActivityIndicatorStyle.White |
WhiteLarge |
UnityEngine.iOS.ActivityIndicatorStyle.WhiteLarge |
CalendarIdentifier |
UnityEngine.iOS.CalendarIdentifier |
BuddhistCalendar |
UnityEngine.iOS.CalendarIdentifier.BuddhistCalendar |
ChineseCalendar |
UnityEngine.iOS.CalendarIdentifier.ChineseCalendar |
GregorianCalendar |
UnityEngine.iOS.CalendarIdentifier.GregorianCalendar |
HebrewCalendar |
UnityEngine.iOS.CalendarIdentifier.HebrewCalendar |
ISO8601Calendar |
UnityEngine.iOS.CalendarIdentifier.ISO8601Calendar |
IndianCalendar |
UnityEngine.iOS.CalendarIdentifier.IndianCalendar |
IslamicCalendar |
UnityEngine.iOS.CalendarIdentifier.IslamicCalendar |
IslamicCivilCalendar |
UnityEngine.iOS.CalendarIdentifier.IslamicCivilCalendar |
JapaneseCalendar |
UnityEngine.iOS.CalendarIdentifier.JapaneseCalendar |
PersianCalendar |
UnityEngine.iOS.CalendarIdentifier.PersianCalendar |
RepublicOfChinaCalendar |
UnityEngine.iOS.CalendarIdentifier.RepublicOfChinaCalendar |
CalendarUnit |
UnityEngine.iOS.CalendarUnit |
Day |
UnityEngine.iOS.CalendarUnit.Day |
Era |
UnityEngine.iOS.CalendarUnit.Era |
Hour |
UnityEngine.iOS.CalendarUnit.Hour |
Minute |
UnityEngine.iOS.CalendarUnit.Minute |
Month |
UnityEngine.iOS.CalendarUnit.Month |
Quarter |
UnityEngine.iOS.CalendarUnit.Quarter |
Second |
UnityEngine.iOS.CalendarUnit.Second |
Week |
UnityEngine.iOS.CalendarUnit.Week |
Weekday |
UnityEngine.iOS.CalendarUnit.Weekday |
WeekdayOrdinal |
UnityEngine.iOS.CalendarUnit.WeekdayOrdinal |
Year |
UnityEngine.iOS.CalendarUnit.Year |
Device |
UnityEngine.iOS.Device |
RequestStoreReview |
UnityEngine.iOS.Device.RequestStoreReview |
ResetNoBackupFlag |
UnityEngine.iOS.Device.ResetNoBackupFlag(System.String) |
SetNoBackupFlag |
UnityEngine.iOS.Device.SetNoBackupFlag(System.String) |
advertisingIdentifier |
UnityEngine.iOS.Device.advertisingIdentifier |
advertisingTrackingEnabled |
UnityEngine.iOS.Device.advertisingTrackingEnabled |
deferSystemGesturesMode |
UnityEngine.iOS.Device.deferSystemGesturesMode |
generation |
UnityEngine.iOS.Device.generation |
hideHomeButton |
UnityEngine.iOS.Device.hideHomeButton |
iosAppOnMac |
UnityEngine.iOS.Device.iosAppOnMac |
lowPowerModeEnabled |
UnityEngine.iOS.Device.lowPowerModeEnabled |
systemVersion |
UnityEngine.iOS.Device.systemVersion |
vendorIdentifier |
UnityEngine.iOS.Device.vendorIdentifier |
wantsSoftwareDimming |
UnityEngine.iOS.Device.wantsSoftwareDimming |
DeviceGeneration |
UnityEngine.iOS.DeviceGeneration |
iPad1Gen |
UnityEngine.iOS.DeviceGeneration.iPad1Gen |
iPad2Gen |
UnityEngine.iOS.DeviceGeneration.iPad2Gen |
iPad3Gen |
UnityEngine.iOS.DeviceGeneration.iPad3Gen |
iPad4Gen |
UnityEngine.iOS.DeviceGeneration.iPad4Gen |
iPad5Gen |
UnityEngine.iOS.DeviceGeneration.iPad5Gen |
iPad6Gen |
UnityEngine.iOS.DeviceGeneration.iPad6Gen |
iPad7Gen |
UnityEngine.iOS.DeviceGeneration.iPad7Gen |
iPad8Gen |
UnityEngine.iOS.DeviceGeneration.iPad8Gen |
iPad9Gen |
UnityEngine.iOS.DeviceGeneration.iPad9Gen |
iPadAir1 |
UnityEngine.iOS.DeviceGeneration.iPadAir1 |
iPadAir2 |
UnityEngine.iOS.DeviceGeneration.iPadAir2 |
iPadAir3Gen |
UnityEngine.iOS.DeviceGeneration.iPadAir3Gen |
iPadAir4Gen |
UnityEngine.iOS.DeviceGeneration.iPadAir4Gen |
iPadMini1Gen |
UnityEngine.iOS.DeviceGeneration.iPadMini1Gen |
iPadMini2Gen |
UnityEngine.iOS.DeviceGeneration.iPadMini2Gen |
iPadMini3Gen |
UnityEngine.iOS.DeviceGeneration.iPadMini3Gen |
iPadMini4Gen |
UnityEngine.iOS.DeviceGeneration.iPadMini4Gen |
iPadMini5Gen |
UnityEngine.iOS.DeviceGeneration.iPadMini5Gen |
iPadMini6Gen |
UnityEngine.iOS.DeviceGeneration.iPadMini6Gen |
iPadPro10Inch1Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro10Inch1Gen |
iPadPro10Inch2Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro10Inch2Gen |
iPadPro11Inch |
UnityEngine.iOS.DeviceGeneration.iPadPro11Inch |
iPadPro11Inch2Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro11Inch2Gen |
iPadPro11Inch3Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro11Inch3Gen |
iPadPro1Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro1Gen |
iPadPro2Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro2Gen |
iPadPro3Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro3Gen |
iPadPro4Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro4Gen |
iPadPro5Gen |
UnityEngine.iOS.DeviceGeneration.iPadPro5Gen |
iPadUnknown |
UnityEngine.iOS.DeviceGeneration.iPadUnknown |
iPhone |
UnityEngine.iOS.DeviceGeneration.iPhone |
iPhone11 |
UnityEngine.iOS.DeviceGeneration.iPhone11 |
iPhone11Pro |
UnityEngine.iOS.DeviceGeneration.iPhone11Pro |
iPhone11ProMax |
UnityEngine.iOS.DeviceGeneration.iPhone11ProMax |
iPhone12 |
UnityEngine.iOS.DeviceGeneration.iPhone12 |
iPhone12Mini |
UnityEngine.iOS.DeviceGeneration.iPhone12Mini |
iPhone12Pro |
UnityEngine.iOS.DeviceGeneration.iPhone12Pro |
iPhone12ProMax |
UnityEngine.iOS.DeviceGeneration.iPhone12ProMax |
iPhone13 |
UnityEngine.iOS.DeviceGeneration.iPhone13 |
iPhone13Mini |
UnityEngine.iOS.DeviceGeneration.iPhone13Mini |
iPhone13Pro |
UnityEngine.iOS.DeviceGeneration.iPhone13Pro |
iPhone13ProMax |
UnityEngine.iOS.DeviceGeneration.iPhone13ProMax |
iPhone3G |
UnityEngine.iOS.DeviceGeneration.iPhone3G |
iPhone3GS |
UnityEngine.iOS.DeviceGeneration.iPhone3GS |
iPhone4 |
UnityEngine.iOS.DeviceGeneration.iPhone4 |
iPhone4S |
UnityEngine.iOS.DeviceGeneration.iPhone4S |
iPhone5 |
UnityEngine.iOS.DeviceGeneration.iPhone5 |
iPhone5C |
UnityEngine.iOS.DeviceGeneration.iPhone5C |
iPhone5S |
UnityEngine.iOS.DeviceGeneration.iPhone5S |
iPhone6 |
UnityEngine.iOS.DeviceGeneration.iPhone6 |
iPhone6Plus |
UnityEngine.iOS.DeviceGeneration.iPhone6Plus |
iPhone6S |
UnityEngine.iOS.DeviceGeneration.iPhone6S |
iPhone6SPlus |
UnityEngine.iOS.DeviceGeneration.iPhone6SPlus |
iPhone7 |
UnityEngine.iOS.DeviceGeneration.iPhone7 |
iPhone7Plus |
UnityEngine.iOS.DeviceGeneration.iPhone7Plus |
iPhone8 |
UnityEngine.iOS.DeviceGeneration.iPhone8 |
iPhone8Plus |
UnityEngine.iOS.DeviceGeneration.iPhone8Plus |
iPhoneSE1Gen |
UnityEngine.iOS.DeviceGeneration.iPhoneSE1Gen |
iPhoneSE2Gen |
UnityEngine.iOS.DeviceGeneration.iPhoneSE2Gen |
iPhoneUnknown |
UnityEngine.iOS.DeviceGeneration.iPhoneUnknown |
iPhoneX |
UnityEngine.iOS.DeviceGeneration.iPhoneX |
iPhoneXR |
UnityEngine.iOS.DeviceGeneration.iPhoneXR |
iPhoneXS |
UnityEngine.iOS.DeviceGeneration.iPhoneXS |
iPhoneXSMax |
UnityEngine.iOS.DeviceGeneration.iPhoneXSMax |
iPodTouch1Gen |
UnityEngine.iOS.DeviceGeneration.iPodTouch1Gen |
iPodTouch2Gen |
UnityEngine.iOS.DeviceGeneration.iPodTouch2Gen |
iPodTouch3Gen |
UnityEngine.iOS.DeviceGeneration.iPodTouch3Gen |
iPodTouch4Gen |
UnityEngine.iOS.DeviceGeneration.iPodTouch4Gen |
iPodTouch5Gen |
UnityEngine.iOS.DeviceGeneration.iPodTouch5Gen |
iPodTouch6Gen |
UnityEngine.iOS.DeviceGeneration.iPodTouch6Gen |
iPodTouch7Gen |
UnityEngine.iOS.DeviceGeneration.iPodTouch7Gen |
iPodTouchUnknown |
UnityEngine.iOS.DeviceGeneration.iPodTouchUnknown |
LocalNotification |
UnityEngine.iOS.LocalNotification |
ctor |
UnityEngine.iOS.LocalNotification.#ctor |
alertAction |
UnityEngine.iOS.LocalNotification.alertAction |
alertBody |
UnityEngine.iOS.LocalNotification.alertBody |
alertLaunchImage |
UnityEngine.iOS.LocalNotification.alertLaunchImage |
alertTitle |
UnityEngine.iOS.LocalNotification.alertTitle |
applicationIconBadgeNumber |
UnityEngine.iOS.LocalNotification.applicationIconBadgeNumber |
defaultSoundName |
UnityEngine.iOS.LocalNotification.defaultSoundName |
fireDate |
UnityEngine.iOS.LocalNotification.fireDate |
hasAction |
UnityEngine.iOS.LocalNotification.hasAction |
repeatCalendar |
UnityEngine.iOS.LocalNotification.repeatCalendar |
repeatInterval |
UnityEngine.iOS.LocalNotification.repeatInterval |
soundName |
UnityEngine.iOS.LocalNotification.soundName |
timeZone |
UnityEngine.iOS.LocalNotification.timeZone |
userInfo |
UnityEngine.iOS.LocalNotification.userInfo |
NotificationServices |
UnityEngine.iOS.NotificationServices |
CancelAllLocalNotifications |
UnityEngine.iOS.NotificationServices.CancelAllLocalNotifications |
CancelLocalNotification |
UnityEngine.iOS.NotificationServices.CancelLocalNotification(UnityEngine.iOS.LocalNotification) |
ClearLocalNotifications |
UnityEngine.iOS.NotificationServices.ClearLocalNotifications |
ClearRemoteNotifications |
UnityEngine.iOS.NotificationServices.ClearRemoteNotifications |
GetLocalNotification |
UnityEngine.iOS.NotificationServices.GetLocalNotification(System.Int32) |
GetRemoteNotification |
UnityEngine.iOS.NotificationServices.GetRemoteNotification(System.Int32) |
PresentLocalNotificationNow |
UnityEngine.iOS.NotificationServices.PresentLocalNotificationNow(UnityEngine.iOS.LocalNotification) |
RegisterForNotifications |
UnityEngine.iOS.NotificationServices.RegisterForNotifications(UnityEngine.iOS.NotificationType) |
RegisterForNotifications |
UnityEngine.iOS.NotificationServices.RegisterForNotifications(UnityEngine.iOS.NotificationType,System.Boolean) |
ScheduleLocalNotification |
UnityEngine.iOS.NotificationServices.ScheduleLocalNotification(UnityEngine.iOS.LocalNotification) |
UnregisterForRemoteNotifications |
UnityEngine.iOS.NotificationServices.UnregisterForRemoteNotifications |
deviceToken |
UnityEngine.iOS.NotificationServices.deviceToken |
enabledNotificationTypes |
UnityEngine.iOS.NotificationServices.enabledNotificationTypes |
localNotificationCount |
UnityEngine.iOS.NotificationServices.localNotificationCount |
localNotifications |
UnityEngine.iOS.NotificationServices.localNotifications |
registrationError |
UnityEngine.iOS.NotificationServices.registrationError |
remoteNotificationCount |
UnityEngine.iOS.NotificationServices.remoteNotificationCount |
remoteNotifications |
UnityEngine.iOS.NotificationServices.remoteNotifications |
scheduledLocalNotifications |
UnityEngine.iOS.NotificationServices.scheduledLocalNotifications |
NotificationType |
UnityEngine.iOS.NotificationType |
Alert |
UnityEngine.iOS.NotificationType.Alert |
Badge |
UnityEngine.iOS.NotificationType.Badge |
None |
UnityEngine.iOS.NotificationType.None |
Sound |
UnityEngine.iOS.NotificationType.Sound |
OnDemandResources |
UnityEngine.iOS.OnDemandResources |
PreloadAsync |
UnityEngine.iOS.OnDemandResources.PreloadAsync(System.String[]) |
enabled |
UnityEngine.iOS.OnDemandResources.enabled |
OnDemandResourcesRequest |
UnityEngine.iOS.OnDemandResourcesRequest |
Dispose |
UnityEngine.iOS.OnDemandResourcesRequest.Dispose |
GetResourcePath |
UnityEngine.iOS.OnDemandResourcesRequest.GetResourcePath(System.String) |
error |
UnityEngine.iOS.OnDemandResourcesRequest.error |
loadingPriority |
UnityEngine.iOS.OnDemandResourcesRequest.loadingPriority |
RemoteNotification |
UnityEngine.iOS.RemoteNotification |
alertBody |
UnityEngine.iOS.RemoteNotification.alertBody |
alertTitle |
UnityEngine.iOS.RemoteNotification.alertTitle |
applicationIconBadgeNumber |
UnityEngine.iOS.RemoteNotification.applicationIconBadgeNumber |
hasAction |
UnityEngine.iOS.RemoteNotification.hasAction |
soundName |
UnityEngine.iOS.RemoteNotification.soundName |
userInfo |
UnityEngine.iOS.RemoteNotification.userInfo |
SystemGestureDeferMode |
UnityEngine.iOS.SystemGestureDeferMode |
All |
UnityEngine.iOS.SystemGestureDeferMode.All |
BottomEdge |
UnityEngine.iOS.SystemGestureDeferMode.BottomEdge |
LeftEdge |
UnityEngine.iOS.SystemGestureDeferMode.LeftEdge |
None |
UnityEngine.iOS.SystemGestureDeferMode.None |
RightEdge |
UnityEngine.iOS.SystemGestureDeferMode.RightEdge |
TopEdge |
UnityEngine.iOS.SystemGestureDeferMode.TopEdge |
Device |
UnityEngine.tvOS.Device |
ResetNoBackupFlag |
UnityEngine.tvOS.Device.ResetNoBackupFlag(System.String) |
SetNoBackupFlag |
UnityEngine.tvOS.Device.SetNoBackupFlag(System.String) |
advertisingIdentifier |
UnityEngine.tvOS.Device.advertisingIdentifier |
advertisingTrackingEnabled |
UnityEngine.tvOS.Device.advertisingTrackingEnabled |
generation |
UnityEngine.tvOS.Device.generation |
systemVersion |
UnityEngine.tvOS.Device.systemVersion |
vendorIdentifier |
UnityEngine.tvOS.Device.vendorIdentifier |
DeviceGeneration |
UnityEngine.tvOS.DeviceGeneration |
AppleTV1Gen |
UnityEngine.tvOS.DeviceGeneration.AppleTV1Gen |
AppleTV2Gen |
UnityEngine.tvOS.DeviceGeneration.AppleTV2Gen |
AppleTV4K |
UnityEngine.tvOS.DeviceGeneration.AppleTV4K |
AppleTV4K2Gen |
UnityEngine.tvOS.DeviceGeneration.AppleTV4K2Gen |
AppleTVHD |
UnityEngine.tvOS.DeviceGeneration.AppleTVHD |
Remote |
UnityEngine.tvOS.Remote |
allowExitToHome |
UnityEngine.tvOS.Remote.allowExitToHome |
allowRemoteRotation |
UnityEngine.tvOS.Remote.allowRemoteRotation |
reportAbsoluteDpadValues |
UnityEngine.tvOS.Remote.reportAbsoluteDpadValues |
touchesEnabled |
UnityEngine.tvOS.Remote.touchesEnabled |