Version: 2019.2
LanguageEnglish
  • C#

VideoPlayer.targetMaterialRenderer

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public Renderer targetMaterialRenderer;

Description

Renderer which is targeted when VideoPlayer.renderMode is set to Video.VideoTarget.MaterialOverride

Setting this to null causes the VideoPlayer to use the first Renderer of the current GameObject.

Did you find this page useful? Please give it a rating: