Version: 2019.2
  • C#


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public static int OverlapBoxNonAlloc(Vector3 center, Vector3 halfExtents, Collider[] results, Quaternion orientation = Quaternion.identity, int mask = AllLayers, QueryTriggerInteraction queryTriggerInteraction = QueryTriggerInteraction.UseGlobal);


centerCenter of the box.
halfExtentsHalf of the size of the box in each dimension.
resultsThe buffer to store the results in.
orientationRotation of the box.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.


int The amount of colliders stored in results.


Find all colliders touching or inside of the given box, and store them into the buffer.

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