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public static method DrawFrustum(center: Vector3, fov: float, maxRange: float, minRange: float, aspect: float): void;
public static void DrawFrustum(Vector3 center, float fov, float maxRange, float minRange, float aspect);


center The apex of the truncated pyramid.
fov Vertical field of view (ie, the angle at the apex in degrees).
maxRange Distance of the frustum's far plane.
minRange Distance of the frustum's near plane.
aspect Width/height ratio.


Draw a camera frustum using the currently set Gizmos.matrix for it's location and rotation.

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