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|animator||The Animator playing this state machine.|
|stateMachinePathHash||The full path hash for this state machine.|
Called on the last Update frame when making a transition out of a StateMachine. This is not called when making a transition into a StateMachine sub-state.
The evaluation flow must pass through an Entry node to call this method. Adding this callback prevents the multithreaded state machine evaluation because a script method needs to be called during the state machine evaluation. This method is called while the state machine is being evaluated which is a different execution order compared to most StateMachineBehaviour methods.