Version: 2021.3
  • C#


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




public void OnStateMachineExit(Animator animator, int stateMachinePathHash);


animator The Animator playing this state machine.
stateMachinePathHash The full path hash for this state machine.


Called on the last Update frame when making a transition out of a StateMachine. This is not called when making a transition into a StateMachine sub-state.

The evaluation flow must pass through an Entry node to call this method. Adding this callback prevents the multithreaded state machine evaluation because a script method needs to be called during the state machine evaluation. This method is called while the state machine is being evaluated which is a different execution order compared to most StateMachineBehaviour methods.