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public static method Clamp01(value: float): float;
public static float Clamp01(float value);


Clamps value between 0 and 1 and returns value.

// Set the position of the transform to be that of the time
// but never less than 0 or more than 1
function Update () {
    transform.position = Vector3(Mathf.Clamp01(Time.time), 0, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { transform.position = new Vector3(Mathf.Clamp01(Time.time), 0, 0); } }

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