Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|srcElement||Source element (e.g. cubemap face). Set this to 0 for 2d source textures.|
|dstElement||Destination element (e.g. cubemap face or texture array element).|
bool True if the call succeeded.
This function provides an efficient way to convert between textures of different formats and dimensions. The destination texture format should be uncompressed and correspond to a supported RenderTextureFormat.
Currently supported are 2d and cubemap textures as the source, and 2d, cubemap, 2d array and cubemap array textures as the destination.
Please note that due to API limitations, this function is not supported on DX9 or Mac+OpenGL.
Did you find this page useful? Please give it a rating: