Version: 2017.3 (switch to 2018.1b)
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.


Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.



public method SetMatrix(name: string, value: Matrix4x4): void;
public void SetMatrix(string name, Matrix4x4 value);
public method SetMatrix(nameID: int, value: Matrix4x4): void;
public void SetMatrix(int nameID, Matrix4x4 value);


name The name of the property.
nameID The name ID of the property retrieved by Shader.PropertyToID.
value The matrix value to set.


Set a matrix property.

Adds a property to the block. If a matrix property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetFloat, SetTexture.

Did you find this page useful? Please give it a rating: