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|computeShader||ComputeShader to set parameter for.|
|name||Name of the variable in shader code.|
|nameID||Property name ID. Use Shader.PropertyToID to get this ID.|
|values||Values to set.|
Adds a command to set multiple consecutive float parameters on a ComputeShader.
This function can be used to set float vector, float array or float vector array
values. For example,
float4 myArray in the compute shader
can be filled by passing 16 floats. See Compute Shaders for information on data layout rules.
Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.
See Also: DispatchCompute, SetComputeFloatParam, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.
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