Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
|passName||Shader pass name (case insensitive).|
bool True if the Shader pass is enabled.
Checks whether a given Shader pass is enabled on this Material.
By default, all shader passes are enabled.
Note that this method only returns
false if the pass has been explicitly disabled for this Material using
SetShaderPassEnabled. If a pass does not exist in the currently used Shader, but has not been disabled,
then the method still returns
See Also: SetShaderPassEnabled, RenderLoop, Shader pass tags.
Did you find this page useful? Please give it a rating: