Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Material.GetShaderPassEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public bool GetShaderPassEnabled(string passName);

Parameters

passName Shader pass name (case insensitive).

Returns

bool True if the Shader pass is enabled.

Description

Checks whether a given Shader pass is enabled on this Material.

By default, all shader passes are enabled. Note that this method only returns false if the pass has been explicitly disabled for this Material using SetShaderPassEnabled. If a pass does not exist in the currently used Shader, but has not been disabled, then the method still returns true.

Additional resources: SetShaderPassEnabled, RenderLoop, Shader pass tags.