GameObject.SendMessage

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Declaration

public void SendMessage(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver);

Parameters

methodName The name of the MonoBehaviour method to call.
value An optional parameter value to pass to the called method.
options Whether an error should be raised if the method doesn't exist on the target object.

Description

Calls the specified method on every MonoBehaviour attached to the GameObject.

A value parameter specified for a method that doesn't accept parameters is ignored. If options is set to SendMessageOptions.RequireReceiver an error is printed if the message is not picked up by any component.

Note: Messages are not sent to MonoBehaviours attached to objects for which GameObject.activeSelf or GameObject.activeInHierarchy are false.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Calls the function ApplyDamage with a value of 5 // Every script attached to the GameObject // that has an ApplyDamage function will be called. gameObject.SendMessage("ApplyDamage", 5.0); } }

public class Example2 : MonoBehaviour { public void ApplyDamage(float damage) { print(damage); } }

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