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|updateMipmaps||When set to true, mipmap levels are recalculated.|
|makeNoLongerReadable||When set to true, system memory copy of a texture is released.|
Actually apply all previous SetPixels changes.
true, the mipmap levels are recalculated as well, using
the base level as a source. Usually you want to use
true in all cases except when
you've modified the mip levels yourself using SetPixels.
true, texture will be marked as no longer readable
and memory will be freed after uploading to GPU.
makeNoLongerReadable is set to
Apply is a potentially expensive operation, so you'll want to change as many pixels as possible between
Alternatively, if you don't need to access the pixels on the CPU, you could use Graphics.CopyTexture for fast GPU-side texture data copies. Note that calling
Apply may undo the results of previous calls to Graphics.CopyTexture.
See Also: SetPixels, Graphics.CopyTexture.
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