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public static method RotateAroundPivot(angle: float, pivotPoint: Vector2): void;
public static void RotateAroundPivot(float angle, Vector2 pivotPoint);


Helper function to rotate the GUI around a point.

Modifies GUI.matrix to rotate all GUI elements angle degrees around pivotPoint.

See Also: GUI.matrix, ScaleAroundPivot.

    // Rotate a button 10 degrees clockwise when presed.

private var rotAngle : float = 0; private var pivotPoint : Vector2;

function OnGUI () { pivotPoint = Vector2(Screen.width/2,Screen.height/2); GUIUtility.RotateAroundPivot (rotAngle, pivotPoint); if(GUI.Button(Rect(Screen.width/2-25, Screen.height/2-25, 50, 50),"Rotate")) rotAngle += 10; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private float rotAngle = 0; private Vector2 pivotPoint; void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) rotAngle += 10; } }

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