Declaration
public bool HasSkinnedMeshRenderer(int nameID);Declaration
public bool HasSkinnedMeshRenderer(string name);Parameters
Parameter | Description |
---|---|
nameID | The ID of the property. This is the same ID that Shader.PropertyToID returns. |
name | The name of the property. |
Description
Checks if the Visual Effect can override a Skinned Mesh Renderer with the name you pass in.