| Parameter | Description |
|---|---|
| eye | Specifies the stereoscopic eye whose view matrix needs to be returned. |
Matrix4x4 The view matrix of the specified stereoscopic eye.
Gets the left or right view matrix of a specific stereoscopic eye.
By default, the XRDisplaySubsystem sets the view to the matrix provided by the XR provider plug-in. You can change the view matrix for a stereo eye with Camera.SetStereoViewMatrix and revert both eyes back to the default view with Camera.ResetStereoViewMatrices.
In Play mode, the view matrix for a stereo eye can be reported as the identity matrix for the first few frames until the XRDisplaySubsystem is ready to render.
Additional resources: XRDisplaySubsystem.XRRenderParameter.view.