Version: 2019.3
LanguageEnglish
  • C#

XRSettings.eyeTextureDesc

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static RenderTextureDescriptor eyeTextureDesc;

Description

Fetch the eye texture RenderTextureDescriptor from the active stereo device.

If XR is enabled, this returns a RenderTexureDescriptor configured by the stereo device. This greatly simplifies the process of generating temporary render textures for stereo rendering.

See Also: ScriptableRenderContext.

Did you find this page useful? Please give it a rating: