Version: 2022.3
  • C#


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Obsolete The legacy networking system has been removed in Unity 2018.2. Use Unity Multiplayer and NetworkIdentity instead.


public static void CloseConnection(NetworkPlayer target, bool sendDisconnectionNotification);


Close the connection to another system.

target defines which system to close the connection to. If we are a client the only possible connection to close is the server connection, if we are a server the target player will be kicked off. sendDisconnectionNotification, enables or disables notifications being sent to the other end. If disabled the connection is dropped, if not a disconnect notification is reliably sent to the remote party and there after the connection is dropped.