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|key||The source object in the PlayableBinding.|
|value||The object to bind to the key.|
Sets the binding of a reference object from a PlayableBinding.
Use this method to associate assets to objects loaded in the scene. For example, use SetGenericBinding to bind a Timeline track to a GameObject or Component.
If the value is set to null, the source object is bound to null and the dependency between the PlayableDirector and the source object is kept.
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